کلمات کلیدی مربوط به کتاب مقدمه ای بر توسعه بازی: استفاده از پردازش: کتابخانه، ادبیات کامپیوتر، توسعه بازی
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Mercury Learning and Information LLC, 2015. — 465 p. — ASIN:
B00XZCZ0DC, ISBN-13: 978-1-937585-40-2.
На англ. языке.
This book will guide you through the basic game
development process, covering game development topics including
graphics, sound, artificial intelligence, animation, game
engines, Web-based games, etc. Three real games are
created (2D and 3D) as you work through the text, and
significant parts of a game engine are built and made available
for download. The companion disc contains example code, games,
and color figures. [Companion disc files available with Amazon
order number and by writing to the publisher at
info@merclearning.com]. Processing is a free, graphics-oriented
language that provides the basic functionality needed for
building games and it runs on all major platforms. Moreover, it
allows games to be built for desktop computers, HTML 5, and
Android.
Features:
Teaches basic game development concepts including graphics,
sound, artificial intelligence, animation, game engines,
collision detection, Web-based games, and more;
Includes a companion disc with example code, actual games, and
color figures;
Create three complete computer games developed throughout the
book: Hockey Pong, a 2D arcade-style game; SMV Rainbow, a 3D
submarine game, and a puzzle game for Android;
Uses Processing, a free, downloadable platform with a frame by
frame display scheme that is perfect for computer games;
Includes a review of game-related mathematics and an
introduction to Processing.
Формат книги совместим с iPAD и
Amazon Kindle, на PC открывается многими бесплатными ридерами,
например
Cool Reader,
Calibre,
Adobe
Digital Editions