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ویرایش: 1
نویسندگان: Andrew Mara
سری:
ISBN (شابک) : 2020011694, 9780367228620
ناشر: Routledge
سال نشر: 2020
تعداد صفحات: 243
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 8 مگابایت
در صورت تبدیل فایل کتاب UX on the Go: A Flexible Guide to User Experience Design به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب UX on the Go: راهنمای انعطافپذیر برای طراحی تجربه کاربر نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover\nHalf Title\nTitle Page\nCopyright Page\nDedication\nTable of Contents\nList of Figures\nAcknowledgments\nIntroduction\n Welcome to User Experience on the Go\n Defining User Experience\n Three Principles\n First Principle\n Second Principle\n Third Principle\n Good News\n Bad News\n Filling in the Gaps\n A Week in the Life of a UX Professional\n When to Observe and Interview\n A Note about Face-to-Face vs. Virtual Teams\n Using This Book\n The Stretch\n Challenges\n1 Take an Active User Experience Stance\n Do, Observe, Think\n Just Temperate Brave Action\n UX Team Justice Manifesto\n UX Project Plan\n Preliminary Fieldwork\n UX Scavenger Hunt\n Challenge #1: Finding Your Future Network\n UX Story: Iterating an Orphaned Girls’ School in South Sudan\n Conclusion\n2 Build Your Temporary Team\n Team Assembly\n Design Studio\n Role Card\n Standup\n Project Profile\n Team Meetup\n Challenge #2: Build a UX Lair\n Conclusion\n3 Map Your Best UX Cycle\n UX Inventory\n Connect the Dots\n Building Additional Team Support\n Opportunity Workshop\n Project Précis\n Requirements\n Challenge #3: Plant a UX Garden\n Conclusion\n4 Find and Understand Your Users\n What Can Be Measured or Characterized\n Meeting and Engaging with Users\n Agile Ethnography\n Direct Participant Recruiting\n Participant Consent Form\n Remote Participant Recruiting\n When You Can’t Meet with Users\n Bodystorming\n Heuristic Audit\n Usability Heuristic Audit\n Gestalt Principles\n Strategize Your User Research\n Research Plan\n Effort vs. Value Diagram\n Challenge #4: Create a Listening Practice\n5 Ask, Observe, and Involve Users\n Contextual Observation\n Setting\n Structure of the Observation\n Observational Notes\n Interviews\n Setting\n Demeanor\n Structuring the Interview\n User Diaries\n Unlocking the Potential of Diary Studies\n Camera Studies\n Task Analysis\n Scope\n Conducting a Task Analysis\n Value\n Challenge #5: Conduct a Five-Second Test\n6 Design with Users\n User Swarms\n Co-Designing\n UX Story: Designing a Social Robot for Teens: Starting from Scratch\n Challenge #6: Write a Story about Co-Evolving Your Interface and Society\n7 Test and Begin to Sift through the Data\n Affinity Wall Sprint\n Benchmark Test\n A/B Test\n Sentiment Study\n Card Sort\n Hosting a Card Sort\n Variations in Card Sorting\n Online or Digital Card Sorts\n Challenge #6: Create a Data Dashboard\n Challenge #7: Host a User Trivia Contest\n8 Collect and Analyze the Data\n Validity\n Qualitative Data Analysis\n Transcript Analysis\n Coding Transcripts\n Diary Study Analysis\n Quantitative Research Analysis\n Benchmarking\n A/B Test Analysis\n Sentiment Study Data\n Eye tracking Study Data\n Tree Test Data\n Card Sort Data\n Conclusion\n Challenge #8: Host a Data Analysis Party\n9 Find the Story in Your Data\n Stories Are Time Machines\n Concept Stories and Usage Stories\n Where to Start Your Story\n Concept Stories\n Usage Story\n Guided Discovery Map\n Challenge #9: Perform Your User Story\n Conclusion\n10 Present Data to Users, Team Members, and Stakeholders\n Mode of Presentation\n Case Study\n Findings Report\n PechaKucha\n Insight Blog\n Challenge #10: Create a Data Cartoon\n Conclusion\n11 Persuade with Personas\n Proto-Persona\n Persona\n UX Story: Personas at Mayo Clinic\n Challenge #11: Create a Persona Village\n Conclusion\n12 Manifest Your Idea in Sketches\n From Scribbles to Sketches\n Sketching\n Sketch Sprint\n Variation: Sketch with Clients and Stakeholders\n Sketchboard\n Infographics\n Nest the Data in a Story\n Craft an Overall Image Scheme\n Simplify the Image\n Make It as Small as Possible\n Storyboards\n Challenge #12: Sketch Your Team’s Work Week\n Conclusion\n13 Wireframes and Mockups\n Wireframes\n Mockups\n Combine and Transform\n UX Story: Wireframing an Educational Flow\n Challenge #13: Create an Interface Documentary\n Conclusion\n14 Create a Prototype or Minimum Viable Product, and Test It\n Prototype\n UX Story: Prototyping a Food Locker\n Minimum Viable Product\n Usability Test Report\n UX Story: Creating an App MVP for a Community Arts Challenge\n Challenge #14: Take Your MVP or Mockup on Tour\n Conclusion\n15 Capture the Lessons and Disassemble the Team\n Capture the Lessons of the Cycle\n Procedures\n Task Board Cleanup\n Retrospective\n Project Autopsy\n Team Reflection\n Challenge #15: Hold a Reverse Ice-Breaker\n Conclusion\n16 Prepare to Do It Again\n UX Brown Bag Meeting\n Interface Pageant\n Pop-Up UX\n User Safari\n User Ecology Blueprint\n Challenge #16: Apply One UX Research Technique to Your Workplace\nIndex