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ویرایش: 1 نویسندگان: Tom Green, Kevin Brandon سری: ISBN (شابک) : 9798868803239 ناشر: Apress سال نشر: 2024 تعداد صفحات: 585 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 22 مگابایت
در صورت تبدیل فایل کتاب UX Design with Figma: User-Centered Interface Design and Prototyping with Figma (Design Thinking) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب طراحی UX با Figma: طراحی رابط کاربر محور و نمونه سازی با Figma (تفکر طراحی) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Table of Contents About the Authors About the Technical Reviewer Acknowledgments Introduction Chapter 1: Learning the Figma Interface Figma and the UX Process The Figma Dashboard Creating a Team in Figma Access the Figma Community Getting Help The Figma Workspace Adding Frames Changing Frame Properties Using the Properties Panel Using the Color Picker Gradients Strokes Using the Polygon Tool Using the Layers Panel Testing Your Work Community Resources and Templates Obtaining the iOS and Android UI Kits Sharing Dev Mode Conclusion Chapter 2: Adding Content to Figma Screens Vectors and Bitmaps Bitmaps and Figma Scaling Factors SVG Images and Figma Figma and Video Preparing Video for Figma Typography and Figma Text Properties Font Pairing Adding and Formatting Text in Figma Your Turn Adding a Grid Adding the Header Create the Hero Image Creating the Explore Section of the Site Adding Cards to the Design Adding a Text File in Figma Creating the Social Media Section Adding the Images Finishing the Web Page You Have Learned Chapter 3: Figma and the UX Process What Exactly Is a Prototype Determining the Platform Building a Team in Figma Creating a Team Project Sharing and Collaboration Figma and User Testing Usability Testing vs. User Testing Usability Testing Requires Context Iteration and the “Messy” UX Design Process Accessibility and Inclusion in Figma Adding Plug-ins in Figma Using the Accessibility Plug-ins Using the Adee Color Contrast Tool Explore Inclusion with Cards for Humanity You Have Learned Chapter 4: Creating UX Design Documentation Using the Figma Presentation Mode Brainstorming with FigJam How to Use FigJam AI Using the FigJam Drawing Tools Using the Connector Tool Adding Text to FigJam Objects Adding Comments to a FigJam File How to Add a FigJam File to Figma Creating Personas Create a Persona Using a Template Editing a Persona Template Creating a User Journey Map Adding Touchpoints Creating a User Flow Diagram Feedback and Iteration Your Turn: Create a User Flow Diagram in FigJam Build the Chart in Figma Add the Chart to Figma You Have Learned Chapter 5: Building Low-Fidelity Prototypes What Is a Low-Fidelity Wireframe? The Case for and Against Wireframing Creating Wireframes Wireframing and the UX Design Process What Is a Content Wireframe? From Content Wireframe to Lo-Fi Wireframe Creating a Low-Fidelity Wireframe in Figma Creating a Team Library A Quick Word About Shared Libraries Build the Wireframe Using a Shared Library Create Wireframes Using a Wireframing Kit Use the Wireframer Library The Interactive Wireframe Add Interactivity to a Wireframe Testing an Interactive Wireframe Your Turn: Wireframe a Login Sequence Using FigJam You Have Learned Chapter 6: Building Medium- Fidelity Prototypes Lean UX Agile Straight to Code What Is a Medium-Fidelity Prototype Choosing a Platform Graphics and Figma Installing and Using Imaging Plug-ins in Figma Color Correcting Images in Figma Manipulating Image Content in Figma Crop an Image in Figma Scale an Image in Figma Masking in Figma Fonts and Figma Color and Figma Create a Scrim Using a Gradient Adding Effects to Graphics Apply a Drop Shadow Apply an Inner Shadow to Create a 3D Effect Applying Blur Effects Applying a Blend Mode to a Layer Create a Mesh Gradient in Figma Using Auto Layout in Figma Your Turn: Create a Medium-Fidelity Mobile App Location Card Create the Top Search Bar Creating the Location Card You Have Learned Chapter 7: Interactivity Fundamentals The Basics of Adding Interactivity in Figma Create a Drag Interaction Create a Hover Interaction Create a While Pressing Interaction Create a Component in Figma Add States by Creating Variants Adding Interactivity to a Component Create Interactivity Using a Component Your Turn: Create Interactivity Using Components and Variants Create a Component for the Home Button and Create a Text Property Create the Variant States for the Main Navigation Button Design Each of the Three States for the Main Navigation Home Button Apply Interactions to Each of the Three Button States Add the Main Navigation Button to the Header of the Swiss - Home Page Creating the Main Navigation Buttons Adding the Header Navigation to the Adventures Page You Have Learned Chapter 8: Microinteractions in Figma Interactivity and Motion Playing with Time and Motion in Figma Microinteractions Overview The Principles of UX in Motion Easing and Smart Animate The Eases Available in Figma Editing an Ease Applying the Transformation Principle in Figma Create a Dissolve Transformation Create a Move Transition Create a Complex Interaction Using Smart Animate Create a Scrolling Behavior Create Scrolling Content Create a Scrolling Loop Animation Create a Scroll Control Applying the Obscuration Principle Using a Blur to Obscure the Image Your Turn Create an Overlay Side Menu Interaction Style the Overlay Side Menu Interaction Create a Card Template Area Using Auto Layout Create the Card Component Variants Apply an Accordion Microinteraction to the Card Component Add Content to the Card Instance Add a Second Card You Have Learned Chapter 9: Design System Fundamentals The Single Source of Truth Where Do You Start? Take Stock of What You Have The Pattern Inventory The Color Inventory The Typography Inventory The Asset Inventory Figma Design Tokens Creating a Component Token Figma Design Tokens and Variables Organize the Variables Applying Variables You Have Learned Chapter 10: Building Stuff Building an Image Carousel Create a Complex Carousel Create a Spinning Carousel Using the To Path Plug-in Rotating the Carousel Create Video Controls Create Interactive Video Controls Swap Component Icons Adding Interactivity to the Buttons Create a Progress Bar Create a Shopping Cart with Local Variables, Conditions, and Expressions Adding Variable Modes Linking Local Variables with Component Instances Using Expressions in the Prototype Creating an Expression Create a Conditional Expression Adding Variables to the Shopping Cart Calculating Multiples Using Variables Bonus Round: Create a Boolean Variable Animations Using LottieFiles Using Aninix to Create a Lottie Animation Using Figma Converting an Aninix Animation to a Lottie File Add Diversity with the Humaaans for Figma Plug-in You Have Learned Chapter 11: Developer Handoff Handoff Starts with User Testing Device Preview Using the Figma Mobile App Using the Figma Presentation Mode for Sign-Off What Is a Handoff? Preparing Assets for Handoff The X Factor of Raster Images Code Introspection The Design/Build Iteration Cycle You Have Learned Conclusion Index