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ویرایش: نویسندگان: Gunnar Mau, Markus Schweizer, Christoph Oriet سری: ISBN (شابک) : 3658382260, 9783658382261 ناشر: Springer سال نشر: 2023 تعداد صفحات: 479 [480] زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 17 Mb
در صورت تبدیل فایل کتاب Multisensory in Stationary Retail: Principles and Practice of Customer-Centered Store Design به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب چند حسی در خرده فروشی ثابت: اصول و عملکرد طراحی فروشگاه مشتری محور نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب توضیح می دهد که چگونه یک طراحی فروشگاه بهینه می تواند به رفاه مشتری و تمایز از خرده فروشی آنلاین کمک کند. از دیدگاه دانشگاهی و عملی، با مشارکت دانشگاهیان و شرکتهای مشهور، نشان میدهد که چگونه میتوان یک طراحی فروشگاهی منسجم و هماهنگ با برند خردهفروشی ایجاد کرد. چالش اصلی در اینجا هماهنگ سازی آگاهانه محرک های حسی متنوع است. چگونه می توان بسیاری از منابع محرک را کنترل کرد؟ کدام شکل قفسه با کدام نور، رنگ و صدا می آید؟ برخورد با انواع محرک ها در یک محیط فروشگاه می تواند به سرعت پیچیده شود و ناهماهنگی می تواند تأثیر منفی تعیین کننده ای بر رفاه مشتریان داشته باشد. بنابراین یک محیط فروشگاه مشتری محور بر رفاه مردم تمرکز دارد. دانشمندان و تاجران مشهور وضعیت علم را در این موضوعات نشان می دهند و پیشنهادات ارزنده ای برای تجارت ارائه می دهند. با بهترین نمونه های عملی و پیشنهادهای ارزشمند برای اجرای عملی
This book describes how an optimal store design can contribute to the well-being of the customer and to differentiation from online retail. From an academic and practical perspective, with contributions from renowned academics and companies, it shows how a coherent store design can be created in harmony with the retail brand. The central challenge here is the conscious orchestration of the diverse sensory stimuli. How can the many sources of stimuli be controlled? Which shelf shape goes with which light, colour and sound? Dealing with the variety of stimuli in a store environment can quickly become complex and incongruence can have a decisive negative impact on the well-being of customers. A customer-centric store environment therefore focuses on the well-being of people. Renowned scientists and traders show the state of the science on these issues and give valuable suggestions for the trade. With best practice examples and valuable suggestions for practical implementation
Foreword Shopping Experiences of the Future or How We Can Appreciate “Lädelen” Again Contents About the Editors Introduction: The Renaissance of Stationary Trade Problem 1: Lack of Common Understanding Problem 2: Multisensory Is Not to Be Confused with Tradition and Nostalgia Problem 3: Lack of Starting Points for Practical Implementation Problem 4: Lack of Coordination Function and Change Culture in the Company Part I: Multisensory: Perception with All Senses. Neither Marketing Hype Nor Esotericism, But Back to Being Human 1: Multisensory in Stationary Retail: Principles and Practice in Customer-Centered Store Design – Neuromerchandising at the Point of Sale 1.1 Multisensor Technology from the Very Beginning 1.2 Principles of Influence Through Multisensory Technology in Stationary Retailing 1.3 Indoors and Outdoors 1.4 How Does the World Get into My Head? 1.5 Perception: Truth with Limited Liability 1.6 Context Dependency and Multisensory 1.7 Principles of Design in Multisensory References 2: The Emotional Organization: Feelings, Senses, Consciousness 2.1 Introduction 2.2 Store Concepts Today 2.3 The Shopper, an “Emotional Animal?” 2.4 CDA Centre d’ambiance™ Development Work 2.4.1 Model Prof. Dr. Paul D. MacLean 2.4.2 Maslow 2.4.3 CDA Findings from Development Work 2.5 Threat and Joy 2.6 The FMA© Color Method Analysis 2.6.1 Goethe 2.6.2 Origin FMA© 2.6.3 The FMA© at the POS: Application for the POS/POI/POP 2.6.4 Insights into Practical Examples of FMA© Color Method Analysis 2.7 The Emotional Organisation: Recognising and Implementing It References 3: Perception Research and Its Significance for Retail Marketing and Shopper Research 3.1 Understanding of Terms 3.2 Properties of Perception 3.3 Basic Findings and Instruments for Controlling Perception 3.3.1 Conscious Perception 3.3.2 Measurement of Conscious Perception 3.3.3 Unconscious Perception 3.4 Perception Illusions 3.5 Conclusion References 4: From Bottom-Up to Top-Down in the Store Environment: Multisensuality Using the Example of Background Music 4.1 Bottom-Up and Top-Down Processing as Overarching Approaches 4.1.1 From Bottom-Up to Top-Down 4.1.2 Targets and Distractions: Impulse Buying 4.2 Consumption Targets, Signals and Reward System 4.3 Multisensuality: When the Whole Is More than the Sum of the Parts 4.4 Multisensuality in Application: The Example of Background Music 4.4.1 Effects of Musical Tempo 4.4.2 Fit Effects of Music 4.4.3 Cognitive Effects of Music 4.4.4 Experience of Time and Music 4.5 Conclusion: Music or Not? Under What Conditions? References 5: Looked at and Bought? How Extrinsic and Intrinsic Product Characteristics Influence Food Purchases 5.1 Importance of Product Characteristics in Food Shopping 5.2 Classification of Product Characteristics for Foodstuffs 5.2.1 Extrinsic Product Characteristics 5.2.2 Intrinsic Product Characteristics 5.3 How Product Characteristics Control Food Perception 5.3.1 Packaging Colour as a Subtle Indication of ‘Healthier’ Foods 5.3.2 Sensory Claims to Support Food Advertising at the Point of Sale 5.3.3 Packaging Labels to Raise Awareness of Visually Suboptimal Foods 5.3.4 Influence of the “Natural Packaging” of a Food on Consumer Judgement 5.4 Implications for Business Practice 5.5 Summary References 6: Identifying Brand Values and Staging Them Multisensually 6.1 Brand Values as a Basis 6.1.1 Avoidance of Interchangeable Brand Values 6.1.2 Use of CORE Brand Values 6.1.3 Determining the Brand Positioning 6.2 Brand Elements as Design Parameters 6.2.1 Primary Brand Elements 6.2.2 Secondary Brand Elements 6.3 Brand Signals as a Means of Expression 6.4 Brand Assessment for Performance Monitoring References 7: Synthesis: Multisensory – Perception with All Senses 7.1 What Is Multisensory? 7.2 How Do We Process Multisensory Impressions? 7.3 What Is the Influence of Expectations and Relevance of Sensory Impressions? 7.4 Much Helps Much? 7.5 Is There Also a “too little” of Information in the Stationary Retail Store? 7.6 What Can Multisensory Marketing Achieve? 7.7 What Can Multisensory Marketing Take Away from This? Part II: Phygital: Moving Into a New Age of the Senses. Understanding and Shaping the Future (Seamlessly) 8: Retail in Times of New Work: Thoughts on the Renaissance of Stationary Trade 8.1 Synchronous Communication as the Key to Success 8.2 The Feel-Good Atmosphere Must Be Intentional Reference 9: Selling Comes from Understanding: Retail Is Always the Encounter of People 9.1 What Is Neuromerchandising®? 9.1.1 From Point of Sale to Point of Success 9.1.2 Where I Feel Good, I Stay Longer: Where I Stay Longer, I Buy More 9.2 Everything That Is Not Emotional Is Worthless for the Brain! 9.3 Every Purchase Is Always a Decision and Every Decision Is Always Based on Emotion 9.4 Fear Eats Up Souls 9.5 Where the Mood Is Right, So Is Business 9.6 The Biology of Loyalty 9.7 From Return on Investment (ROI) to Return on Kindness (ROK) 9.8 Welcome to the Decade of Humanity! References 10: Stationary Retail from the Perspective of Digital Natives 10.1 The Concept of Generations 10.2 The Digital Generation in Working Life 10.3 How the Digital Generation Consumes 10.4 The Digital Generation in the Stationary Store 11: The Trust Advantage of Stationary Shops 11.1 A Place of Reliability 11.2 A Place for Social Participation 11.3 A Place Nearby 11.4 A Place with Fair Prices 11.5 A Place for Local Supply 11.6 A Place of Safety 11.7 A Place of Human Innovation 11.8 Conclusion References 12: Best Practices for AI in Retail: Also for Multisensory? 12.1 Opportunities and Limitations of AI in Retailing 12.1.1 Digital Transformation in the Retail Sector 12.1.2 AI as the Highest Evolutionary Stage of Digital Commerce 12.1.3 AI as an Opportunity for Stationary Retail and the Multisensory Shopping Experience 12.2 Application Examples for AI in “Multi-Sensory” Stationary Trade 12.2.1 Typical AI Application Examples 12.2.2 Application Example in the “ON4OFF” Research Project 12.2.3 Application Example in the Study “Virtual scent tasting” 12.3 Conclusion: More AI in “Multisensory” Stationary Trade References 13: Digital Presence in Physical Shopping: From a “Benefit-Oriented Approach” to Successful Customer Engagement 13.1 Customer-Centric Digital Solutions in the Analogue Shopping World 13.2 The Customer Needs a New Mattress 13.2.1 Events Prior to Purchase 13.2.2 Events and Emotions Before and During the Purchase 13.2.3 Guiding Emotions Before and During Purchase 13.2.4 Synthesis of the Purchase Process 13.3 Overall View of a Customer Journey 13.3.1 The Customer Journey Simplified in Four Areas 13.3.2 The Extended in-Store Customer Journey 13.4 Methodological Approach 13.4.1 Benefits: Identification of the Goals and Benefit Requirements (of the Retailer) Aligned with the Target Groups (End Customers, Consumers) 13.4.2 Space: Definition of the Spatial Conditions and Points of Contact with the End Customer Based on the Customer Journey and Its Embedding in the Multisensory Concept 13.4.3 Content: Determination of the Content Requirements as Well as the Influencing Parameters and Existing Source Data for a Successful Customer Experience and a Clear Customer Engagement, as Part of the Multisensory Concept 13.4.4 Technology: Evaluation of the Most Suitable Technology Components as Well as the Coordination of the Source Data to be Connected and Definition of the Integration into the Already Existing Infrastructure, Taking into Account the Existing Compan 13.4.5 Processes: Integration into the Existing Processes as Well as Possible Definition of New Processes for a Smooth and Secure Process, Taking into Account the Existing (IT) Guidelines and the Existing Organization 13.4.6 From the Five Building Blocks to the Overall Concept 13.5 Acting Skillfully Instead of Reacting 13.5.1 Generic Example 13.5.2 Example b8ta (beta) 13.5.3 Bonprix “Fashion Connect Store” Example References 14: Consumer Experience Through the Use of Mixed Reality in Shopping Environments 14.1 Problem Definition 14.2 Managing Customer Experiences in Shopping Environments 14.3 Design of an Interactive Changing Room Through the Use of Mixed Reality 14.3.1 Customer Journey in the Clothing Business and Existing Concepts 14.3.2 CyberFIT: An Interactive Fitting Room 14.4 Design Recommendations 14.5 Summary and Outlook References 15: Synthesis: Phygital – The Dawn of a New Age of the Senses Part III: Total Store: Thinking and Acting Holistically. Customer-Centric Store Design as a Total Work of Art 16: Turning a Shopping Location Into a Brand! 16.1 Preliminary Remarks 16.2 The Why Question 16.2.1 Success Drivers of Food Retailing Up to the Turn of the Millennium 16.2.2 The Decision-Making Dilemma Today 16.3 Decision Stress 16.4 The Building Blocks of Branding 16.4.1 Experience with All Senses 16.4.2 Nothing Happens Without Motivation! 16.4.3 What Do I Want to Be? 16.4.4 What Do I Have to Fulfil in Order to Experience the USP and Be a Brand: To Be Loved? 16.5 Putting Horsepower on the Road: Operational Implementation 16.6 The TP Touch Point Concept 16.6.1 Assortment Management 16.6.2 Handout Management 16.6.3 Visibility Management 16.7 Summary: What Is Shopper Marketing? References 17: New Customer Acquisition and Lasting Customer Loyalty Through Holistic Branch Design 17.1 Introduction 17.1.1 Competitive Situation in the Retail Sector 17.1.2 The Demanding Customer 17.1.3 Holistic Purchasing Site Optimisation 17.2 The Total Store Approach 17.2.1 Definition 17.2.2 Supply/Assortment 17.2.3 Customer Walkways 17.2.4 Category Neighbourhoods 17.2.5 Placement 17.2.6 Shop Design 17.2.7 Service and Personnel 17.3 Summary References 18: The New Goldmine: The Perfect Customer Portal in the Physical World 18.1 Build a Store that Runs: How to Wow Your Customers and Keep the Cash Registers Ringing 18.1.1 Why the Old Shop Is Dead: And Why That’s Good 18.1.2 Seven Tips to Make the Shop a Popular Meeting Place 18.1.3 Five Impulses for the Right Punch 18.2 The Construction Manual: Five Steps to the Store 18.2.1 First Step: The Basis 18.2.2 Second Step: The Touchpoints 18.2.3 Third Step: The Interaction 18.2.4 Fourth Step: The Shop Prototype 18.2.5 Fifth Step: Implementation and Perfection 18.2.6 The Summary References 19: Staging Luxury Brands Multisensually at the Point of Sale 19.1 The Sensualisation of Luxury Brands 19.2 Particularities of Multisensual and Luxury Goods Marketing 19.3 Goals and Strategies of Multisensual Marketing at the Point of Sale of Luxury Brands 19.4 Operational Design of the Five Senses in Luxury Brand Shops 19.4.1 Visual Perception and Design 19.4.2 Haptic Perception and Design 19.4.3 Acoustic Perception and Design 19.4.4 Olfactory Perception and Design 19.4.5 Gustatory Perception and Design 19.5 Multisensual Design of Luxury Brand Shops 19.6 Summary and Outlook References 20: Multisensory in Implementation: From Corporate Strategy to Holistic Store Concept 20.1 With All Senses 20.2 The Fate of Good Taste or the Limits of Freedom of Expression 20.3 The 5-Box Analysis 20.3.1 The Customer: Where It All Begins 20.3.2 The Assortment: What It Can Do, What It Brings, What It Should Do 20.3.3 The Brand: More than Corporate Design 20.3.4 Competition: What We Can Learn from the Competition 20.3.5 The Location: Or What You Should Know About Space 20.4 The Road to a Retail Design Strategy 20.5 From Strategy to Concept 20.6 In Conclusion 21: LAGO by the Lake: Shopping Experience with All Senses 21.1 Introduction: Constance, Lake Constance and the LAGO 21.2 “LAGO 2025”: Positioning and Profiling 21.2.1 Analyses, Workshops, Action Planning 21.2.2 Lake Constance: Mere Location or Already Positioning? 21.3 “LAGO 2025”: Ideas and Initiatives 21.3.1 See, Sit, Marvel: The Special Atmosphere at LAGO 21.3.2 All Roads Lead to the Lake: Emotional Advertising à la LAGO 21.3.3 Finding Instead of Searching: A Well Thought-out Mix of Offers in Clear Structures 21.4 Outlook References 22: Accompanied from World to World: Multisensory in a Supermarket Using the Example of Swiss Migros 22.1 The Colourful Reception: The Fruit and Vegetable Department 22.2 The Baker in Mind: The Bakery Department 22.3 Food, Direct from the Supermarket: Convenience Food 22.4 Decisive in the Future: The Served Counters 22.5 Doors Closed: The Refrigeration Departments 22.6 More Wood, More Feeling: The Food Department 22.7 Value-Added Tables with a Seasonal Touch: Non-food 22.8 Talking Booths: The World of Clothing 22.9 Beauty with Customer Care: The Beauty Selfcare World 22.10 Next Please: The Checkout Zone 22.11 The Future of the Supermarket Christoph Oriet has in-depth expertise in store design and store planning in the retail sector. This is based on over 30 years of experience in Swiss food retailing (Coop and Migros) – including as Head of Total Store at Migros Genossenschaftsbun 23: Creating Value Through Value Creation: How the Stationary Grocery Trade Creates Added Value for Its Customers in Times of Online Competition 23.1 Introduction 23.2 Value Added in Stationary Retail Trade 23.2.1 Shopping with All Senses 23.2.2 Experiential Purchasing of Relevant Products 23.2.3 Social Contact and Personal Counselling 23.2.4 Immediate Usability 23.3 Approaches to a Customer-Centric Added Value Strategy 23.3.1 Focus on Value-Added Activities 23.3.2 (In)direct Customer Added Value Through the Use of IT/Technology 23.3.3 More Dynamic Space Management 23.3.4 Action-Led, Proactive Controlling 23.4 In Conclusion 24: Learning Journey to Optimise the Sales Floor: How to Use Our Understanding of Customer Behaviour 24.1 Introduction 24.2 Our Approach 24.2.1 In-store Tracking as in Online Retailing 24.2.2 Accompanying Transformation Processes 24.3 What Do Shoppers Perceive in the Store? 24.3.1 Observation of the Buyer, Not the Consumer 24.3.2 The Room: Too Many Articles Disturb the Spatial Well-being 24.3.3 The Impulse: Unconsciousness Controls our Purchase 24.3.4 Human Filter: Not every Piece of Information Arrives at Once 24.3.5 The Eye: We See Less Than One Percent of the Products 24.3.6 The Stimuli: Digital Displays 24.4 Case Study: From Paper to Screen 24.5 The Challenge of Openness to Results References 25: Brand-Adequate Implementation of Plant Tours: An Approach to Analyse the Opportunities and Risks of Multisensual Brand Communication Using the Example of the BMW Plant in Leipzig 25.1 Background 25.2 Plant Tours in the Retail Sector 25.3 Theoretical Classification 25.3.1 Classification of Plant Tours as an Instrument of Live Communication 25.3.2 Importance of Plant Tours for Brand Management 25.4 Practical Example: Analysis of the BMW Plant in Leipzig 25.4.1 The BMW Plant in Leipzig 25.4.2 Objectives and Methodology 25.4.3 Results of the Analysis 25.4.3.1 General Assessment 25.4.3.2 Analysis of Multisensuality 25.4.3.3 Analysis of Brand Adequacy 25.5 A Process Plan for the Optimal Use of Plant Visits References 26: Synthesis: Total Store – Thinking and Acting Holistically 26.1 But How Do You Create a Fully Customer-Centric Store? Part IV: Mindset – Anchoring Customer Centricity in the Company. Every Employee as an Advocate for the Customer 27: Agile Organizational Concepts for Retail Companies in Times of Digitalization: Design and Management of Agile Organizational Structures for More Competitiveness in the Face of Changing Customer Needs 27.1 Starting Points for the Design of Organisational Concepts 27.1.1 Coordination of Structures and Processes in the Company 27.1.2 Classical Decisions on the Overall Organisation of Commercial Enterprises 27.2 Digital Transformation in Retail as a Driver of New Organizational Concepts 27.2.1 Changing Customer Needs in the Context of the VUKA World 27.2.2 Integrating Agile Values to Transform Organisational Concepts in Retailing 27.2.3 Growth Mindset as a Prerequisite for Agile Structures 27.3 Designing Agile Organisational Concepts for Retail Companies 27.3.1 Influence of the Organisational Structure on the Company’s Success 27.4 Combination of Hierarchy and Agile Networks in Dual-Structured Trading Companies 27.4.1 Core Elements of the Dual Company Structure 27.4.2 Control Instances at Top Management Level 27.5 Agility Through Project-Oriented Corporate Structures 27.5.1 Establishment of Project-Oriented Organisations 27.5.2 Coordination of Flexible Project Networks Through Strategic Project Management Offices 27.6 The Most Important Results in Brief References 28: Customer Centricity as a Management Guideline 28.1 Humility in the Encounter with the Customer 28.2 The 7 P’s of Customer Centricity 28.2.1 P #1: Paradigm 28.2.2 P #2: Personas 28.2.3 P #3: Promoter 28.2.4 P #4: Processes 28.2.5 P #5: Platform 28.2.6 P #6: Performance 28.2.7 P #7: Purpose Reference 29: Culture Change: Challenges and Success Factors for Digital Transformation 29.1 Culture Change in Response to Digitalisation 29.1.1 Facing Complexity with Appreciation 29.1.2 Fundamentals for the Successful Implementation of Culture Change 29.1.3 Leadership in Culture Change 29.1.3.1 Participation: Change Is Made by People 29.1.4 Challenges in the Culture Change Process 29.1.5 Overcoming Systemic Boundaries 29.2 Potential for Stationary Trade 29.2.1 Culture as a Decisive Competitive Factor 29.2.2 The Combination of Offline and Online in the Store 30: Culture Change 4.0: The HEINE Transformation in the Digital Age 30.1 Company 30.2 Initial Situation 30.3 Fundamental Strategic Realignment 30.3.1 Stabilisation Phase 30.3.2 Profiling Phase 30.3.3 Growth Phase 30.4 Customer Access Strategy Project 30.4.1 Objective 30.4.2 Project Organisation 30.4.3 Team Building 30.4.4 Project Progress 30.4.5 Project Results 30.4.6 Project Summary 30.5 Learnings 30.6 Overview of Agile Methods Reference 31: Glasses in a Design-Savvy Environment with Fashionable Competence 31.1 VIU: The Eyewear Start-Up 31.2 The Feeling for the Customer 31.3 Curation of the Offer 31.4 Preservation of the Brand Essence 31.5 Future Picture 31.6 The Store Design as a Narrative of the Value Proposition 32: Synthesis: Mindset – Anchoring Customer Centricity in the Company Appendix A: Reflection and Outlook What Multisensory Technology Is Not How Can Stationary Trade Create a New Magnetic Effect? What Role Can Stationary Retail Play in the Future? Reference