ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب Java Illuminated: An Active Learning Approach

دانلود کتاب Java Illuminated: یک رویکرد یادگیری فعال

Java Illuminated: An Active Learning Approach

مشخصات کتاب

Java Illuminated: An Active Learning Approach

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 9781284140996 
ناشر: Jones & Bartlett Learning 
سال نشر: 2018 
تعداد صفحات: 2838 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 21 مگابایت 

قیمت کتاب (تومان) : 47,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 5


در صورت تبدیل فایل کتاب Java Illuminated: An Active Learning Approach به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب Java Illuminated: یک رویکرد یادگیری فعال نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی درمورد کتاب به خارجی



فهرست مطالب

Title Page
Copyright Page
Dedication
Contents
Preface
Turing’s Craft CodeLab Student Registration Instructions
Acknowledgments
Chapter 1 Introduction to Programming and the Java Language
	1.1 Basic Computer Concepts
		1.1.1 Hardware
		1.1.2 Operating Systems
		1.1.3 Application Software
		1.1.4 Computer Networks and the Internet
	1.2 Practice Activity: Displaying System Configuration
		1.2.1 Displaying Windows Configuration Information
		1.2.2 Displaying Mac OS Configuration Information
	1.3 Data Representation
		1.3.1 Binary Numbers
		1.3.2 Using Hexadecimal Numbers to Represent Binary Numbers
		1.3.3 Representing Characters with the Unicode Character Set
	1.4 Programming Languages
		1.4.1 High- and Low-Level Languages
		1.4.2 An Introduction to Object-Oriented Programming
		1.4.3 The Java Language
	1.5 An Introduction to Programming
		1.5.1 Programming Basics
		1.5.2 Program Design with Pseudocode
		1.5.3 Developing a Java Application
		1.5.4 Programming Activity 1: Writing a First Java Application
			Debugging Techniques
			Testing Techniques
		1.5.5 Making a JAR File
	1.6 Chapter Summary
	1.7 Exercises, Problems, and Projects
		1.7.1 Multiple Choice Exercises
		1.7.2 Converting Numbers
		1.7.3 General Questions
		1.7.4 Technical Writing
		1.7.5 Group Project (for a group of 1, 2, or 3 students)
Chapter 2 Programming Building Blocks—Java Basics
	2.1 Java Application Structure
	2.2 Data Types, Variables, and Constants
		2.2.1 Declaring Variables
		2.2.2 Integer Data Types
		2.2.3 Floating-Point Data Types
		2.2.4 Character Data Type
		2.2.5 Boolean Data Type
		2.2.6 The Assignment Operator, Initial Values, and Literals
		2.2.7 String Literals and Escape Sequences
		2.2.8 Constants
	2.3 Expressions and Arithmetic Operators
		2.3.1 The Assignment Operator and Expressions
		2.3.2 Arithmetic Operators
		2.3.3 Operator Precedence
		2.3.4 Programming Activity 1: Converting Inches to Centimeters
		2.3.5 Integer Division and Modulus
		2.3.6 Division by Zero
		2.3.7 Mixed-Type Arithmetic and Type Casting
		2.3.8 Shortcut Operators
	2.4 Programming Activity 2: Temperature Conversion
	2.5 Chapter Summary
	2.6 Exercises, Problems, and Projects
		2.6.1 Multiple Choice Exercises
		2.6.2 Reading and Understanding Code
		2.6.3 Fill In the Code
		2.6.4 Identifying Errors in Code
		2.6.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		2.6.6 Write a Short Program
		2.6.7 Programming Projects
		2.6.8 Technical Writing
Chapter 3 Object-Oriented Programming, Part 1: Using Classes
	3.1 Class Basics and Benefits
	3.2 Creating Objects Using Constructors
	3.3 Calling Methods
	3.4 Using Object References
	3.5 Programming Activity 1: Calling Methods
	3.6 The Java Class Library
	3.7 The String Class
		The length Method
		The toUpperCase and toLowerCase Methods
		The charAt Method
		The indexOf Methods
		The substring Methods
		String Processing
	3.8 Formatting Output with the DecimalFormat Class
	3.9 Generating Random Numbers with the Random Class
	3.10 Input from the Console Using the Scanner Class
	3.11 Calling Static Methods and Using Static Class Variables
	3.12 Using System.in and System.out
	3.13 The Math Class
		The pow Method
		The round Method
		The min and max Methods
	3.14 Formatting Output with the NumberFormat Class
	3.15 The Integer, Double, Character, and Other Wrapper Classes
	3.16 Programming Activity 2: Using Predefined Classes
	3.17 Chapter Summary
	3.18 Exercises, Problems, and Projects
		3.18.1 Multiple Choice Exercises
		3.18.2 Reading and Understanding Code
		3.18.3 Fill In the Code
		3.18.4 Identifying Errors in Code
		3.18.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		3.18.6 Write a Short Program
		3.18.7 Programming Projects
		3.18.8 Technical Writing
		3.18.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 4 Introduction to Graphical Applications
	4.1 JavaFX Application Structure
	4.2 The Graphics Coordinate System and Color
	4.3 Drawing Shapes and Text
	4.4 Drawing Custom Shapes
	4.5 Programming Activity 1: Writing an Application with Graphics
	4.6 Chapter Summary
	4.7 Exercises, Problems, and Projects
		4.7.1 Multiple Choice Exercises
		4.7.2 Reading and Understanding Code
		4.7.3 Fill In the Code
		4.7.4 Identifying Errors in Code
		4.7.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		4.7.6 Write a Short Program
		4.7.7 Programming Projects
		4.7.8 Technical Writing
		4.7.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 5 Flow of Control, Part 1: Selection
	5.1 Forming Conditions
		5.1.1 Equality Operators
		5.1.2 Relational Operators
		5.1.3 Logical Operators
			DeMorgan’s Laws
	5.2 Simple Selection with if
	5.3 Selection Using if/else
		Block Scope
	5.4 Selection Using if/else if
	5.5 Sequential and Nested if/else Statements
		5.5.1 Sequential if/else Statements
			Finding the Minimum or Maximum Values
		5.5.2 Nested if/else Statements
			Dangling else
	5.6 Testing Techniques for if/else Statements
	5.7 Programming Activity 1: Working with if/else
	5.8 Comparing Floating-Point Numbers
	5.9 Comparing Objects
		5.9.1 The equals Method
		5.9.2 String Comparison Methods
	5.10 The Conditional Operator (?:)
	5.11 The switch Statement
	5.12 Programming Activity 2: Using the switch Statement
	5.13 Chapter Summary
	5.14 Exercises, Problems, and Projects
		5.14.1 Multiple Choice Exercises
		5.14.2 Reading and Understanding Code
		5.14.3 Fill In the Code
		5.14.4 Identifying Errors in Code
		5.14.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		5.14.6 Write a Short Program
		5.14.7 Programming Projects
		5.14.8 Technical Writing
		5.14.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 6 Flow of Control, Part 2: Looping
	6.1 Event-Controlled Loops Using while
	6.2 General Form for while Loops
	6.3 Event-Controlled Looping
		6.3.1 Reading Data from the User
		6.3.2 Reading Data from a Text File
	6.4 Looping Techniques
		6.4.1 Accumulation
		6.4.2 Counting Items
		6.4.3 Calculating an Average
		6.4.4 Finding Maximum or Minimum Values
	6.5 Type-Safe Input Using Scanner
	6.6 Constructing Loop Conditions
	6.7 Testing Techniques for while Loops
	6.8 Event-Controlled Loops Using do/while
	6.9 Programming Activity 1: Using while Loops
		Task Instructions
		Troubleshooting
	6.10 Count-Controlled Loops Using for
		6.10.1 Basic Structure of for Loops
		6.10.2 Constructing for Loops
		6.10.3 Testing Techniques for for Loops
	6.11 Nested Loops
	6.12 Programming Activity 2: Using for Loops
		Instructions
		Troubleshooting
	6.13 Chapter Summary
	6.14 Exercises, Problems, and Projects
		6.14.1 Multiple Choice Exercises
		6.14.2 Reading and Understanding Code
		6.14.3 Fill In the Code
		6.14.4 Identifying Errors in Code
		6.14.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		6.14.6 Write a Short Program
		6.14.7 Programming Projects
		6.14.8 Technical Writing
		6.14.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 7 Object-Oriented Programming, Part 2: User-Defined Classes
	7.1 Defining a Class
	7.2 Defining Instance Variables
	7.3 Writing Class Methods
	7.4 Writing Constructors
	7.5 Writing Accessor Methods
	7.6 Writing Mutator Methods
	7.7 Writing Data Manipulation Methods
	7.8 Programming Activity 1: Writing a Class Definition, Part 1
	7.9 The Object Reference this
	7.10 The toString and equals Methods
	7.11 Static Class Members
	7.12 Graphical Objects
	7.13 Enumeration Types
	7.14 Programming Activity 2: Writing a Class Definition, Part 2
	7.15 Creating Packages
	7.16 Generating Web-Style Documentation with Javadoc
	7.17 Chapter Summary
	7.18 Exercises, Problems, and Projects
		7.18.1 Multiple Choice Exercises
		7.18.2 Reading and Understanding Code
		7.18.3 Fill In the Code
		7.18.4 Identifying Errors in Code
		7.18.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		7.18.6 Write a Short Program
		7.18.7 Programming Projects
		7.18.8 Technical Writing
		7.18.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 8 Single-Dimensional Arrays
	8.1 Declaring and Instantiating Arrays
		8.1.1 Declaring Arrays
		8.1.2 Instantiating Arrays
		8.1.3 Combining the Declaration and Instantiation of Arrays
		8.1.4 Assigning Initial Values to Arrays
	8.2 Accessing Array Elements
	8.3 Aggregate Array Operations
		8.3.1 Printing Array Elements
		8.3.2 Reading Data into an Array
		8.3.3 Summing the Elements of an Array
		8.3.4 Finding Maximum or Minimum Values
		8.3.5 Copying Arrays
		8.3.6 Changing the Size of an Array
		8.3.7 Comparing Arrays for Equality
		8.3.8 Displaying Array Data as a Bar Chart
	8.4 Programming Activity 1: Working with Arrays
		Instructions
		Troubleshooting
	8.5 Using Arrays in Classes
		8.5.1 Using Arrays in User-Defined Classes
		8.5.2 Retrieving Command Line Arguments
	8.6 Searching and Sorting Arrays
		8.6.1 Sequential Search of an Unsorted Array
		8.6.2 Selection Sort
		8.6.3 Insertion Sort
		8.6.4 Sorting Arrays of Objects
		8.6.5 Sequential Search of a Sorted Array
		8.6.6 Binary Search of a Sorted Array
	8.7 Programming Activity 2: Searching and Sorting Arrays
		Instructions
		Troubleshooting
	8.8 Using Arrays as Counters
	8.9 Methods Accepting a Variable Number of Arguments
	8.10 Chapter Summary
	8.11 Exercises, Problems, and Projects
		8.11.1 Multiple Choice Exercises
		8.11.2 Reading and Understanding Code
		8.11.3 Fill In the Code
		8.11.4 Identifying Errors in Code
		8.11.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		8.11.6 Write a Short Program
		8.11.7 Programming Projects
		8.11.8 Technical Writing
		8.11.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 9 Multidimensional Arrays and the ArrayList Class
	9.1 Declaring and Instantiating Multidimensional Arrays
		9.1.1 Declaring Multidimensional Arrays
		9.1.2 Instantiating Multidimensional Arrays
		9.1.3 Combining the Declaration and Instantiation of Multidimensional Arrays
		9.1.4 Assigning Initial Values to Multidimensional Arrays
	9.2 Accessing Multidimensional Array Elements
	9.3 Aggregate Two-Dimensional Array Operations
		9.3.1 Processing All the Elements of a Two-Dimensional Array
		9.3.2 Processing a Given Row of a Two-Dimensional Array
		9.3.3 Processing a Given Column of a Two-Dimensional Array
		9.3.4 Processing a Two-Dimensional Array One Row at a Time
		9.3.5 Processing a Two-Dimensional Array One Column at a Time
		9.3.6 Displaying Two-Dimensional Array Data as a Bar Chart
	9.4 Two-Dimensional Arrays Passed to and Returned from Methods
	9.5 Programming Activity 1: Working with Two-Dimensional Arrays
		Instructions
		Troubleshooting
	9.6 Other Multidimensional Arrays
	9.7 The ArrayList Class
		9.7.1 Declaring and Instantiating ArrayList Objects
		9.7.2 Methods of the ArrayList Class
		9.7.3 Looping Through an ArrayList Using an Enhanced for Loop
		9.7.4 Using the ArrayList Class in a Program
	9.8 Programming Activity 2: Working with the ArrayList Class
		Instructions
		Troubleshooting
	9.9 Chapter Summary
	9.10 Exercises, Problems, and Projects
		9.10.1 Multiple Choice Exercises
		9.10.2 Reading and Understanding Code
		9.10.3 Fill In the Code
		9.10.4 Identifying Errors in Code
		9.10.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		9.10.6 Write a Short Program
		9.10.7 Programming Projects
		9.10.8 Technical Writing
		9.10.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 10 Object-Oriented Programming, Part 3: Inheritance, Polymorphism, and Interfaces
	10.1 Inheritance
	10.2 Inheritance Design
		10.2.1 Inherited Members of a Class
		10.2.2 Subclass Constructors
		10.2.3 Adding Specialization to the Subclass
		10.2.4 Overriding Inherited Methods
	10.3 The protected Access Modifier
	10.4 Programming Activity 1: Using Inheritance
		Instructions
	10.5 Abstract Classes and Methods
	10.6 Polymorphism
	10.7 Programming Activity 2: Using Polymorphism
		Instructions
	10.8 Interfaces
	10.9 Chapter Summary
	10.10 Exercises, Problems, and Projects
		10.10.1 Multiple Choice Exercises
		10.10.2 Reading and Understanding Code
		10.10.3 Fill In the Code
		10.10.4 Identifying Errors in Code
		10.10.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		10.10.6 Write a Short Program
		10.10.7 Programming Projects
		10.10.8 Technical Writing
		10.10.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 11 Exceptions and Input/Output Operations
	11.1 Simple Exception Handling
	11.2 Catching Multiple Exceptions
	11.3 Reading Text Files Using Scanner
	11.4 The java.io Package
	11.5 Recovering from an Exception
	11.6 Writing and Appending to Text Files
		11.6.1 Writing to Text Files
		11.6.2 Appending to Text Files
	11.7 Reading Structured Text Files
		11.7.1 Parsing a String Using Scanner
		11.7.2 Reading Structured Data Using Scanner
	11.8 Programming Activity 1: Reading from a Structured Text File
		Instructions
		If you have time …
		Troubleshooting
	11.9 Streams
	11.10 Reading Formatted Open Data from a Remote Location
		11.10.1 Accessing Remote Data
		11.10.2 JSON Formatting and Parsing
		11.10.3 Reading, Parsing, Streaming, and Processing Remote Data
	11.11 Reading and Writing Objects to a File
		11.11.1 Writing Objects to Files
		11.11.2 Reading Objects from Files
	11.12 Programming Activity 2: Reading Objects from a File
		Task Instructions: Reading from the transactions.obj File
		If you have time …
		Troubleshooting
	11.13 User-Defined Exceptions
	11.14 Chapter Summary
	11.15 Exercises, Problems, and Projects
		11.15.1 Multiple Choice Exercises
		11.15.2 Reading and Understanding Code
		11.15.3 Fill In the Code
		11.15.4 Identifying Errors in Code
		11.15.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		11.15.6 Write a Short Program
		11.15.7 Programming Projects
		11.15.8 Technical Writing
		11.15.9 Group Project (for groups of 2, 3, or more students)
Chapter 12 Graphical User Interfaces Using JavaFX
	12.1 The Structure of a JavaFX Application
	12.2 GUI Controls
	12.3 A Simple Control: Label
	12.4 Event Handling: Managing User Interactions
	12.5 Text Fields and Command Buttons
	12.6 Radio Buttons and Checkboxes
	12.7 Programming Activity 1: Working with Buttons
		Instructions
		Troubleshooting
	12.8 Combo Boxes
	12.9 Sliders
	12.10 Building a GUI Programmatically
	12.11 Layout Containers: Dynamically Setting Up the GUI Using GridPane
	12.12 BorderPane Layout, Animations, Sounds, and Lambda Expressions
	12.13 Nesting Components
	12.14 Mouse and Touch Events
	12.15 Using a List to Display a Pie Chart
	12.16 Using a List to Display a Dynamic Bar Chart
	12.17 Using a Style Sheet to Style the View
	12.18 Programming Activity 2: Working with Layout Containers
		Instructions
	12.19 Chapter Summary
	12.20 Exercises, Problems, and Projects
		12.20.1 Multiple Choice Exercises
		12.20.2 Reading and Understanding Code
		12.20.3 Fill In the Code
		12.20.4 Identifying Errors in Code
		12.20.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		12.20.6 Write a Short Program
		12.20.7 Programming Projects
		12.20.8 Technical Writing
		12.20.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 13 Recursion
	13.1 Simple Recursion: Identifying the General and Base Cases
	13.2 Recursion with a Return Value
		13.2.1 Computing the Factorial of a Number
		13.2.2 Computing the Greatest Common Divisor
	13.3 Recursion with Two Base Cases
	13.4 Programming Activity 1: Checking for a Palindrome
		Instructions
		Task Instructions
		Troubleshooting
	13.5 Binary Search: A Recursive Solution
	13.6 Programming Activity 2: The Towers of Hanoi
		Instructions
		Task Instructions
		Troubleshooting
	13.7 Recursion Versus Iteration
	13.8 Chapter Summary
	13.9 Exercises, Problems, and Projects
		13.9.1 Multiple Choice Exercises
		13.9.2 Reading and Understanding Code
		13.9.3 Fill In the Code
		13.9.4 Identifying Errors in Code
		13.9.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		13.9.6 Write a Short Program
		13.9.7 Programming Projects
		13.9.8 Technical Writing
		13.9.9 Group Projects (for a group of 1, 2, or 3 students)
Chapter 14 An Introduction to Data Structures
	14.1 Linked Lists
		14.1.1 Linked-List Concepts and Structure
		14.1.2 Linked-List Basics
		14.1.3 Methods of a Linked List
		14.1.4 Testing a Linked-List Class
	14.2 Linked Lists of Objects
		14.2.1 A Linked-List Shell
		14.2.2 Generating an Exception
		14.2.3 Other Methods of a Linked List
		14.2.4 Testing a Linked-List Class
	14.3 Implementing a Stack Using a Linked List
	14.4 Implementing a Queue Using a Linked List
	14.5 Array Representation of Stacks
	14.6 Programming Activity 1: Writing Methods for a Stack Class
		Instructions
		Troubleshooting
	14.7 Array Representation of Queues
	14.8 Sorted Linked Lists
	14.9 Programming Activity 2: Writing Insert and Delete Methods for a Sorted Linked List
		Instructions
		Troubleshooting
	14.10 Doubly Linked Lists
	14.11 Linked Lists Using Generic Types
	14.12 Recursively Defined Linked Lists
	14.13 Chapter Summary
	14.14 Exercises, Problems, and Projects
		14.14.1 Multiple Choice Exercises
		14.14.2 Reading and Understanding Code
		14.14.3 Fill In the Code
		14.14.4 Identifying Errors in Code
		14.14.5 Debugging Area—Using Messages from the Java Compiler and Java JVM
		14.14.6 Write a Short Program
		14.14.7 Programming Projects
		14.14.8 Technical Writing
		14.14.9 Group Project (for a group of 1, 2, or 3 students)
Chapter 15 Running Time Analysis
	15.1 Orders of Magnitude and Big-Oh Notation
	15.2 Running Time Analysis of Algorithms: Counting Statements
	15.3 Running Time Analysis of Algorithms and Impact of Coding: Evaluating Recursive Methods
		Handwaving Method
		Iterative Method
		Proof by Induction Method
		Other Methods
	15.4 Programming Activity: Tracking How Many Statements Are Executed by a Method
		Instructions
		Troubleshooting
	15.5 Running Time Analysis of Searching and Sorting Algorithms
	15.6 Chapter Summary
	15.7 Exercises, Problems, and Projects
		15.7.1 Multiple Choice Exercises
		15.7.2 Compute the Running Time of a Method
		15.7.3 Programming Projects
		15.7.4 Technical Writing
		15.7.5 Group Project (for a group of 1, 2, or 3 students)
Appendix A Java Reserved Words and Keywords
Appendix B Operator Precedence
Appendix C The Unicode Character Set
Appendix D Representing Negative Integers
Appendix E Representing Floating-Point Numbers
Appendix F Solutions to Selected Exercises
Index




نظرات کاربران