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دانلود کتاب Go in Practice, Second Edition

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Go in Practice, Second Edition

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Go in Practice, Second Edition

ویرایش: [2 ed.] 
نویسندگان: , ,   
سری:  
ISBN (شابک) : 9781633436886 
ناشر: Manning Publications Co. 
سال نشر: 2024 
تعداد صفحات:  
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 7 Mb 

قیمت کتاب (تومان) : 66,000

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فهرست مطالب

Praise for the first edition
    Go in Practice, Second Edition
    copyright
    dedication
    contents
    preface
    acknowledgments
    about this book
        Who should read this book?
        How this book is organized: A road map
        About the code
        liveBook discussion forum
        Other online resources
    about the authors
    about the cover illustration
    Part 1 Background and fundamentals
    1 Getting started with Go
        1.1 What is Go?
        1.2 Noteworthy aspects of Go
            1.2.1 Multiple return values
            1.2.2 A modern standard library
            1.2.3 Concurrency with goroutines and channels
            1.2.4 Go the toolchain: More than a language
        1.3 Go in the vast language landscape
            1.3.1 C and Go
            1.3.2 Rust, Zig, Nim, and Go
            1.3.3 Java and Go
            1.3.4 Python, PHP, JavaScript, and Go
        1.4 Getting up and running in Go
            1.4.1 Installing Go
            1.4.2 Working with Git and version control
            1.4.3 Exploring the workspace
            1.4.4 Working with environment variables
            1.4.5 Using artificial intelligence tools with Go
        1.5 Hello, Go
        Summary
    2 A solid foundation: Building a command-line application
        2.1 Building CLI applications the Go way
            2.1.1 Command-line flags
            2.1.2 Defining valid values via enums
            2.1.3 Slices, arrays, and maps
            2.1.4 Command-line frameworks
        2.2 Handling configuration
            2.2.1 Using configuration files
            2.2.2 Configuration via environment variables
        2.3 Working with real-world web servers
            2.3.1 Starting up and shutting down a server
            2.3.2 Graceful shutdowns using OS signals
            2.3.3 Routing web requests
        Summary
    3 Structs, interfaces, and generics
        3.1 Using structs to represent data
            3.1.1 Creating custom data structures
            3.1.2 Functions inside structs
            3.1.3 Anonymous identifiers
            3.1.4 Tags in structs
            3.1.5 Encoding data in JSON format
        3.2 Contrasts with functional and object-oriented programming
        3.3 Extending functionality with interfaces
        3.4 Simplifying code with generics
            3.4.1 Using functions with generics
            3.4.2 Using constraints and type approximations
        Summary
    Part 2 Building robust applications
    4 Handling errors and panics
        4.1 Error handling
            4.1.1 Nil best practices
            4.1.2 Custom error types
            4.1.3 Error variables
        4.2 Wrapping errors
        4.3 The panic system
            4.3.1 Differentiating panics from errors
            4.3.2 Working with panics
            4.3.3 Recovering from panics
            4.3.4 Capturing panics with defer
            4.3.5 Handling panics on goroutines
        Summary
    5 Concurrency in Go
        5.1 Understanding Go’s concurrency model
        5.2 Working with goroutines
            5.2.1 Waiting for goroutines
            5.2.2 Locking with a mutex
        5.3 Working with channels
            5.3.1 Using channels
            5.3.2 Closing channels
            5.3.3 Locking with buffered channels
        Summary
    6 Formatting, testing, debugging, and benchmarking
        6.1 Keeping your code and projects clean
            6.1.1 Keeping code well formatted
            6.1.2 Catching common errors with go vet
            6.1.3 Keeping dependencies updated
        6.2 Logging
            6.2.1 Logging data to different outputs
            6.2.2 Going deeper with structured logging
            6.2.3 Accessing and capturing stack traces
        6.3 Unit testing in Go
            6.3.1 Creating a test suit with table-driven tests
            6.3.2 Fuzzing test input
            6.3.3 Annotating tests with names
            6.3.4 Checking test coverage with go cover
            6.3.5 Wait, where is my debugger?
        6.4 Benchmarking and performance tuning
        Summary
    7 File access and basic networking
        7.1 Dealing with files
            7.1.1 Reading files
            7.1.2 Writing to files
        7.2 Basic networking via TCP
            7.2.1 Logging to a network resource
            7.2.2 Handling back pressure in network logging
        7.3 Basic networking with UDP
        7.4 Websockets and server-sent events
            7.4.1 Implementing websockets for real-time chat
            7.4.2 Server-sent events
        Summary
    Part 3 Building web applications end to end
    8 Building an HTTP server
        8.1 Routing requests and accepting data
            8.1.1 Routing via HTTP verbs
            8.1.2 More control over our server
        8.2 Routing path values
            8.2.1 Accepting POST data and query parameters
            8.2.2 Processing form data
            8.2.3 Reading and writing cookies and other header data
            8.2.4 Processing JSON Web Tokens
        8.3 Generating errors and basic authentication
        Summary
    9 HTML and email template patterns
        9.1 Working with HTML templates
            9.1.1 Standard library HTML package overview
            9.1.2 Adding functionality inside templates
            9.1.3 Limiting template parsing
            9.1.4 When template execution breaks
            9.1.5 Mixing templates
        9.2 Using templates for email
        Summary
    10 Sending and receiving data
        10.1 Serving static content
            10.1.1 Serving subdirectories
            10.1.2 Using a file server with custom error pages
            10.1.3 Embedding files in a binary
            10.1.4 Serving from an alternative location
        10.2 Advanced form processing
            10.2.1 Handling form requests
            10.2.2 Accessing multiple values for a form field
            10.2.3 Working with files and multipart submissions
            10.2.4 Uploading multiple files
            10.2.5 Verifying that uploaded file is of an allowed type
            10.2.6 Saving a file incrementally
        Summary
    11 Working with external services
        11.1 Consuming REST APIs as a full-featured client
            11.1.1 Using the HTTP client
            11.1.2 When faults happen
        11.2 Passing and handling errors over HTTP
            11.2.1 Generating custom errors
            11.2.2 Reading and using custom errors
        11.3 Parsing and mapping JSON
        11.4 Versioning REST APIs
            11.4.1 API version in the URL
            11.4.2 API version in content type
        11.5 Working with gRPC
        Summary
    Part 4 Go in the cloud, microservices, and advanced topics
    12 Cloud-ready applications and communications
        12.1 Cloud computing overview
            12.1.1 The types of cloud computing
            12.1.2 Containers and cloud-native applications
        12.2 Microservices and high availability
        12.3 Communicating among services
            12.3.1 Making REST faster
        12.4 Running on cloud servers
            12.4.1 Performing runtime detection
            12.4.2 Building for the cloud
        12.5 Performing runtime monitoring
        Summary
    13 Reflection, code generation, and advanced Go
        13.1 Three features of reflection
            13.1.1 Switching based on type and kind
            13.1.2 Discovering whether a value implements an interface
            13.1.3 Accessing fields on a struct
        13.2 Structs, tags, and annotations
            13.2.1 Annotating structs
            13.2.2 Using tag annotations
            13.2.3 Processing tags on a struct
        13.3 Generating Go code with Go code
        13.4 Working with other languages
        Summary
    index




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