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ویرایش: 4
نویسندگان: Blain Brown
سری:
ISBN (شابک) : 0367373459, 9780367373450
ناشر: Routledge
سال نشر: 2021
تعداد صفحات: 528
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 144 مگابایت
در صورت تبدیل فایل کتاب Cinematography: Theory and Practice: For Cinematographers and Directors به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب فیلمبرداری: تئوری و عمل: برای فیلمبرداران و کارگردانان نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Title Page Copyright Page Introduction The Website Contents 01 Writing with Motion Writing With Motion Building a World The Visual Language of Cinematography Storytelling With Light Defining the Frame The Lens and Space Perspective Light and Color Movement Camera Angle Information Detective POV Visual Texture Visual Metaphor Naturalism vs Stylized Putting It All Together 02 The Frame More Than Just a Picture Principles of Composition Unity Balance Rhythm Proportion Contrast Texture Directionality The Three-Dimensional Field Creating Depth Relative Size Linear Perspective Atmospheric Perspective Forces of Visual Organization The Line Compositional Triangles Horizontals, Verticals, and Diagonals The Power of the Edge Frame Within a Frame Positive and Negative Space Movement in the Visual Field The Rule of Thirds Rules of Composition for People Headroom Noseroom Other Guidelines Lens Height Dutch Tilt Aspect Ratios 03 Language of the Lens The Lens in Storytelling Foreground/Midground/Background Lens Perspective The Lens and Space Compression of Space Selective Focus Flare/Glare 04 Continuity Continuity Shooting For Editing Thinking about Continuity Types of Continuity Continuity of Content Continuity of Movement Continuity of Position Continuity of Time The Prime Directive The Action Axis Screen Direction These Are the Rules—But Why? Screen Direction What Establishes the Line? The Purpose of Screen Direction Directional Conventions Exceptions to the Rule Reverse Turnaround Planning Coverage Cuttability The 20% and 30 Degree Rules Moving Shots Chase Scenes Going Through a Door Entering and Exiting Frame Neutral Axis to Exit Frame Prop Continuity in Coverage Eye Sweeps Group Shots Cutaway Eyeline Continuity Eyelines in Over-the-Shoulder Coverage Eyelines for a Seated Character 05 Shooting Methods What Is Cinematic? A Question of Perception The Frame Static Frame Camera Angles The Shots: Building Blocks of a Scene Wide Shot Establishing Shots Character Shots Full Shot Two Shot Medium Shot Close-ups Over-the-Shoulder Cutaways Reaction Shots Inserts Connecting Shots Reveals Pickups Transitional Shots Invisible Technique Involving The Audience: POV The Fourth Wall and POV The Shooting Methods The Master Scene Method The Master Scene Method In-One and Developing Master The Developing Master Freeform Method Overlapping or Triple-Take Method Walk and Talk Montage Establishing the Geography Introductions The Time The Characters Other Editorial Issues In Shooting Jump Cuts Types of Edits The Action Cut The POV Cut The Match Cut The Invisible Cut 06 Cameras The Digital Signal Path Digital Signal Processor HD Recording UHD RAW vs. Baked In RAW Camera Signal Path Viewing Stream Definitions Digital Negative Chroma Subsampling Pixels Resolution Photosites Pixels and Photosites Are Not the Same Thing! Digitizing OLPF Digital Sensors CCD CMOS 3-Chip Making Color from Black-and-White Bayer Filter Demosaicing/DeBayering What Color Is Your Sensor? How Many Pixels Is Enough? Shooting Resolution Shutters Spinning Mirror Rolling Shutter and Global Shutter Sensor Size and Depth-of-Field ISO in Digital Cameras Noise IR and Hot Mirror Filters Bit Depth Frame Rates The Film Look vs. The Video Look 07 Measuring Digital The Waveform Monitor External Sync Types of Display Color Bars In Detail Using the PLUGE in Monitor Calibration Monitor Probes Legal and Valid The Vectorscope Hue/Phase Using the Vectorscope On the Set Color Bars On the Vectorscope White Balance/Black Balance Gamut Video Test Cards The Deceptively Simple Neutral Gray Card Why Isn’t 18% Gray Also 50%? Calibration Test Charts DSC Labs Test Charts The One Shot The X-Rite ColorChecker ChromaMatch & ScreenAlign Skin Tone Measuring Image Resolution 08 Exposure Exposure Theory What Do We Want Exposure to Do for Us? Controlling Exposure Change the Bucket The Elements of Exposure Light F/Stops Shutter Speed/Frame Rate/Shutter Angle The Response Curve Underexposure Overexposure Correct Exposure Higher Brightness Range in the Scene Two Types of Exposure How Film and Video Are Different We’ll Fix It in Post The Bottom Line Exposure in Shooting RAW Video Digital Exposure The Tools of Exposure The Incident Meter The Reflectance Meter A Different World of Exposure Setting Exposure with the Waveform Monitor F/Stops On the Waveform The 18% Solution Exposure Indicators in The Camera Zebras Histogram Traffic Lights and Goal Posts False Color Exposure Display Arri Alexa False Colors Strategies of Exposure Don’t Let It Clip, but Avoid the Noise Texture & Detail The Dilemma Using Light Meters Meter the Key Using the Waveform Monitor Placing Middle Gray Start at the Bottom or Start at the Top Expose to the Right Zebras The Monitor Know Thyself and Know Thy Camera Blackmagic Camera Exposure Advice 09 Linear, Gamma, Log Dynamic Range Linear Response An Ideal and a Problem Linear as Scene Referred The Classic S-Curve In the Image Film Gamma and Video Gamma Video Gamma The Coincidence Rec.709 and Rec. 2020 The Rec.709 Transfer Function Rec. 2020 Studio Swing Levels, Full Range and Legal Video The Code 100 Problem Hypergamma/Cinegamma/Film Rec Sony Hypergamma terminology Gamma in RAW Video The Inefficiency of Linear Log Encoding Brief History of Log Superwhite What You See Is Not What You Get Log and RAW—Two Different Things Proprietary Log Curves Sony S-Log Arri Log C Canon-Log Panalog RedCode Red Log 18% Gray In Log Variation in Log Curves 10 Color Color Terminology Color Temperature: The Balances Warm and Cool White Balance, Black Balance, and Black Shading Magenta vs. Green The CIE Diagram Gamut Video Color Spaces Rec.709 and Rec. 2020 DCI P3 AMPAS ACES Color Space The Matrix Color Balance with Gels and Filters Conversion Gels Light Balancing Gels Color Correction Gels Correcting Off-Color Lights HMI Industrial Lamps Color as a Storytelling Tool Film Color Palettes 11 Image Control Getting the Look You Want At the DIT Cart What Happens At the Cart Color Correction and Color Grading Lift/Shadows Gamma/Midtones Gain/Highlights Curves Log Controls Log Offset Color and Master Controls Exporting and Reusing Grades LUTs And Looks 1D LUTS 3D LUTS LUTs and Looks: What’s the Difference? Controlling the Image in Front of the Lens Diffusion and Effects Filters Camera Lens Filters for Color Correction Warming and Cooling Filters Contrast Control in Black-And-White Polarizers IR Filters 12 Lighting Sources The Tools of Lighting Color Balance Color Rendering Index Daylight/Tungsten Sources LED Lights Remote Phosphor LEDs HMI Units Xenons Tungsten Lights Fresnels Open Face PARs Soft Lights Barger Baglights Color-Correct Fluorescents Other Types of Units SoftSun Cycs, Strips, Nooks, and Broads Chinese Lanterns and Spacelights Self-Contained Crane Rigs Ellipsoidal Reflector Spots Balloon Lights Handheld Units Equipment for Day Exteriors Improvising Lights Box Lights Christmas Tree Lights Projector Bulbs For More Information On Lighting 13 Lighting The Fundamentals of Lighting The [conceptual] Tools of Lighting The Attributes of Light Hard vs. Soft What are the Goals of Good Lighting? Full Range of Tones Color Control and Color Balance Shape Separation Depth Texture Mood and Tone Shadows Reveal and Conceal Exposure and Lighting Some Lighting Terminology Working with Hard Light and Soft Light Hard Light Soft Light Direction Avoiding Flat Front Lighting Light from the Upstage Side Backlight and Kicker Intensity Texture in Lighting Color Lighting Techniques Ambient Classical Lighting Bringing it through the windows Practicals and Motivated Lighting Basic Principles of Lighting Light From the Upstage Side—Reverse Key Back Cross Keys Ambient Plus Accents Lighting with Practicals Lighting through the Window Available Natural Light Available Light Windows Motivated Light Carrying a Lamp Day Exteriors Fill Silks and Diffusion Open Shade and Garage Door Light Sun As Backlight Magic Hour The Same Scene Lit Seven Different Ways 14 Controlling Light Hard Light and Soft Light Scrims and Barndoors Flags, Solids, and Nets Chimeras and Snoots Softboxes Eggcrates The Window Problem Cookies, Celos, and Gobos Dimmers LED Dimmers Hand Squeezers 15 Gripology Definitions Reflectors Flags and Cutters Nets Cuculoris (Cookies) Grids and Eggcrates Open Frames Diffusers Butterflies and Overheads Holding Grip Heads and C-Stands Highboys Clamps Wall Plates, Baby Plates, and Pigeons 2K Receivers and Turtles Side Arms and Offset Arms Other Grip Gear Sandbags Apple boxes Wedges Candle Sticks Studded Chain Vise Grips 16 Camera Movement Camera Movement in Filmmaking Camera Operating Motivated vs. Unmotivated Movement Basic Technique Types Of Moves Pan Tilt Move In / Move Out Zoom Punch-in Moving Shots Tracking Countermove Reveal with Movement Circle Track Moves Crane Moves Rolling Shot Camera Supports for Movement Drones Handheld Stabilizer Rigs Camera Heads The Tripod High-Hat Rocker Plate Tilt Plate The Crab Dolly Dolly Terminology Car Shots Aerial Shots Other Types of Camera Mounts Steadicam Cable-Cam Splash Boxes Underwater Housings Motion Control 17 Optics & Focus The Physical Basis Of Optics Refraction Focal Length and Angle of View F/Stop Focus Mental Focus Circle of Confusion Depth-of-field How Not to Get More Depth-of-Field Hyperfocal Distance Nodal Points The Rear Nodal Point and Special Effects Shots Zooms and Depth-of-Field Macrophotography Exposure Compensation in Macrophotography Depth-of-Field in Close-Up Work Calculating Depth-of-Field in Close-Up Work Close-Up Tools Diopters Extension Tubes or Bellows Macro Lenses Snorkels and Innovision Specialized Lenses Lens Extenders and Filter Factors Lens Care Back Focus 18 Set Operations Making It Happen The Director of Photography The Cinematographer’s Tools Gaffer Glass Laser Pointer Director’s Viewfinder Digital Still Camera The Shot List Putting the Order Together Reading the Script Talking to the Director Location Scouts and Tech Scouts Coordinating with Other Departments The Team and The Order The Page Turn Tests Camera Crew Operator First AC Duties Second AC Loader DIT Camera Crew Reports, Equipment & Tools Camera Reports Camera Assistant Tools and Supplies AC Prep Camera Prep Checklist The Team Lighting Technicians (Electricians or Sparks) Grips Other Units Set Procedures Block, Light, Rehearse, Shoot The Process Room Tone Set Etiquette Set Safety Lighting, Electrical, and Grip Crane Safety Slating Technique Verbal Slating Tail Slate MOS Slating Slating Multiple Cameras Timecode Slates Jamming the Slate What to Write on the Slate When to Change the Letter The European System of Slating Pickups, Series, and Reshoots VFX Insert Slates Finding the Sun 19 DIT & Workflow Data Management Basic Principles Cover your Rear Standard Procedures Maintain Your Logs Procedure—Best Practices Locked and Loaded Get Your Signals Straight Always Scrub Three Drives Do Not Drag and Drop Logs File Management File Naming Download/Ingest Software ShotPut Pro Silverstack Proprietary Data Management Software External Recorders Ten Numbers: ASC-CDL Goodbye, Knobs Primary Correction Only SOP and S ACES: What It Is, What It Does AMPAS and ACES The Stages ACES Terminology 20 Power & Distro Measurement of Electricity Potential Paper Amps Electrical Supply Systems Single-phase Three-phase Power Sources Stage Service Generators Large Generator Operation Guidelines for Running Small Generators Paralleling Small Generators Tie-ins Tie-in Safety Determining KVA Wall Plugging Load Calculations and Paper Amps Ampacity Color Coding The Neutral Distribution Equipment Tie-in Clamps Busbar Lugs Connectors Bull Switches Feeder Cable Distribution Boxes Lunch Boxes, Snake Bites, and Gangboxes Extensions (Stingers) Zip Extensions Planning a Distribution System Balancing the Load Calculating Voltage Drop Electrical Safety Wet Work HMI Safety Grounding Safety GFCI 21 Technical Issues Shooting Greenscreen/Bluescreen Lighting for Greenscreen/Bluescreen Dimmers Dimming LEDs Dimmer Boards Working with Strobes High-Speed Photography Lighting For Extreme Close-Up Effects Smoke Fire TV and Projector Effects Day-for-Night Moonlight Effect Water EFX Rain Lightning Gunshots and Explosions Time-Lapse Photography Time Slicing Transferring Film To Video Flicker Shooting Virtual Reality Dealing With Audio Double System vs. Single System Sound Lock It Up! Microphones Mic on the Camera? No! Directional Mics Shotgun Mics Mic Mounts Wireless Lavs Phantom Power Mic vs. Line Input Audio Basics Rule #1 Rule #2 Scratch Track Wild Track Foley Room Tone ADR Is Expensive Shooting To Playback Timecode Slate Backmatter Dedication About the Author Acknowledgments About the Website Bibliography Index