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ویرایش: نویسندگان: Eugene Ch'ng, Henry Chapman, Vincent Gaffney, Andrew S. Wilson سری: ISBN (شابک) : 9783030770280, 3030770281 ناشر: Springer Nature سال نشر: 2022 تعداد صفحات: 545 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 21 Mb
در صورت تبدیل فایل کتاب Visual Heritage: Digital Approaches in Heritage Science به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب میراث بصری: رویکردهای دیجیتال در علم میراث نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
چگونه میراث مشترک و فردی خود را درک می کنیم، آن دانش را به طور فزاینده ای برای جامعه معاصر مهم است تفسیر و منتشر می کنیم. زمینه در حال ظهور برای چنین توسعه ای، حوزه علم میراث است. توسعه علم میراث که ذاتاً بین رشتهای است و شامل هنر و علوم انسانی، مهندسی، حفاظت و علوم دیجیتال است، محرکی برای تغییر است. از نظر اجتماعی، اقتصادی و فنی. این کتاب مشارکتهای محققان برجسته از سراسر جهان را جمعآوری کرده است و مجموعهای از مشارکتهای مضمونی را ارائه میکند که روشهای نظری، اخلاقی، روششناختی و فنی را که در قلب علم میراث قرار دارند، نشان میدهد. باستان شناسی، حفاظت، موزه شناسی، هنرها، علوم پزشکی قانونی و مدیریت میراث از طریق تحقیقات مشترک با متخصصان در فناوری های کاربردی از جمله اسکن لیزری اشیا و زمین، تصویربرداری چند طیفی، تجسم، GIS و چاپ سه بعدی ارائه می شود. فصلها با هم، مطالعات موردی مهمی را ارائه میکنند تا پیشرفتهای اخیر و بهترین عملکرد را در این رشته نشان دهند، و ارزش تحول دیجیتال را در جامعه میراث که شامل اشیاء، بناهای تاریخی، مکانها و مناظر دو میلیون ساله از تاریخ طبیعی و فرهنگی از همه کشورها است، برجسته میکند. در سراسر جهان میراث بصری: رویکردهای دیجیتالی در علم میراث با هدف خوانندگان دانشگاهی و عملی گسترده است که در بسیاری از رشتهها گسترش مییابد و برای محققان، پزشکان و دانشجویانی که در حوزه میراث و علوم رایانه در همه سطوح کار میکنند، ارزش قابل توجهی خواهد داشت. محتوایی که علم میراث را در طول دو میلیون سال تاریخ فرهنگی به کار میبرد، توسط مخاطبان عام و همچنین کسانی که مایلند به سادگی طیف وسیعی از کاربردهای فنی بالقوه را در تمام رشتههای ارائهشده در کتاب کشف کنند، قدردانی خواهد شد.
How we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engineering, conservation and the digital sciences, the development of heritage science is a driver for change; socially, economically and technically. This book has gathered contributions from leading researchers from across the world and provides a series of themed contributions demonstrating the theoretical, ethical, methodological and technical methods which lie at the heart of heritage science. Archaeology, conservation, museology, the arts, forensic sciences, and heritage management are represented through collaborative research with specialists in applied technologies including object and terrestrial laser scanning, multi-spectral imaging, visualisation, GIS and 3D-printing. Together, the chapters present important case studies to demonstrate the recent advances and best practise within the discipline, highlighting the value of digital transformation across the heritage community that includes objects, monuments, sites and landscapes spanning two million years of natural and cultural history from all over the world. Visual Heritage: Digital Approaches in Heritage Science is aimed at a broad academic and practice-led readership, which extends across many disciplines and will be of considerable value to scholars, practitioners, and students working within heritage and computer science at all levels. The content, which applies heritage science across two million years of cultural history will be appreciated by a general audience, as well as those wishing simply to explore the vast range of potential technical applications across all the disciplines represented in the book.
Foreword Contents About the Editors 1 Introduction References Part I Global Perspectives in Heritage Science and Technology 2 Open World, Open Minds: Keeping a Global Dialogue. Reflections on the ReACH Initiative 2.1 Introduction 2.2 A Brave New World? Digital ‘Disruption’ and the New Museum Landscape 2.3 ReACH: A Collective and Global Re-think 2.4 The Need to Keep a Global Dialogue and an Open World 2.5 Conclusion References 3 Developing an Ethical Framework for the Digital Documentation of Heritage Sites 3.1 Introduction 3.2 Background 3.2.1 Is Heritage Under Threat? 3.2.2 Heritage Is a Value-Centred Activity 3.2.3 ICOMOS Ethical Principles 3.3 An Emerging Framework 3.3.1 Related to Ethical Conduct 3.3.2 Related to Best Practices 3.3.3 Related to Cultural Heritage 3.3.4 Related to the Public and Communities 3.3.5 Related to Other Heritage Recording Specialists 3.3.6 Related to Qualifications 3.4 Discussion 3.5 Professional Obligations to Meet an Ethical Commitment 3.5.1 Obligation to Produce High-Quality Records 3.5.2 Obligation to Raise Awareness with Digital Heritage Records: What About Conflict of Interest, Preventing Personal Gain, and Respecting Privacy? 3.5.3 Obligation to Ensure Transmission of Information to Present and Future Generations 3.5.4 Obligation to Ensure Procedural Transparency When Producing Records 3.5.5 Obligation of Sharing Technology and Collaborating to Make It More Affordable 3.5.6 Obligation to Commit to Provide Training and Capacity Building to Fellow and Emerging Experts 3.5.7 Obligation to Participate in Professional Networks to Share Experiences and Further Development of Heritage Recording Practices 3.6 Biohazards and Lockdown Affecting Access to Heritage Places: What Is the Potential Role of Digital Technologies? 3.7 Conclusions 3.7.1 Closing Remarks 3.7.2 What’s Next References 4 Curious Travellers: Using Web-Scraped and Crowd-Sourced Imagery in Support of Heritage Under Threat 4.1 Introduction 4.2 Heritage and Societal Need 4.3 Harnessing Public Interest 4.4 Web-Scraped Imagery 4.5 Mobile Mapping in Support of Web-Scraped Imagery 4.6 Mapping Heritage at a Country Scale 4.7 Conclusions References Part II Modelling, Interpreting and Reconstructing the Past 5 Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience 5.1 Introduction 5.2 Background/Literature Review 5.3 Methodology 5.4 Discussion 5.5 Conclusion References 6 Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia 6.1 Introduction 6.2 Methods 6.3 Data Hosting and Virtual Accessibility 6.4 Discussion 6.5 Conclusion References 7 3D Documentation of Stone Sites at Ilulissat, West Greenland 7.1 Introduction 7.2 Materials and Methods 7.2.1 Graves 7.2.2 Sketch Plans 7.2.3 3D Models from SfM Photogrammetry 7.2.4 Human Remains: Anthropological Analyses and CT Scanning 7.2.5 Combination of the Digital Data 7.3 Results 7.4 Discussion 7.5 Conclusion References 8 The Digital Restoration of an Ancient Skull’s Appearance for Palaeoanthropological Study 8.1 Introduction 8.2 Related Work 8.3 Methodology 8.3.1 Cranial Surface Data Modelling 8.3.2 Craniofacial Morphology Analysis 8.3.3 Craniofacial Reconstruction Based on Statistical Model 8.3.4 Realism Treatment 8.4 Case Study 8.4.1 Restoration of the Face of Princess Li Chui from the Tang Dynasty 8.4.2 Restoration of the Skull of Qihedong Ancient Human 8.4.3 Restoration of the Appearance of a Qin Dynasty Maid 8.5 Conclusion References 9 Resurrecting Hor: The Philosophical Application of the Digital Tradition 9.1 Introduction 9.2 Background: Heritage, History and Digital Divinity 9.3 Methodology 9.4 Discussion 9.4.1 Reproduction 9.4.2 Resurrection 9.4.3 The Interface 9.4.4 The Code 9.4.5 Security and Maintenance 9.5 Conclusion References 10 Visualising Animal Hard Tissues 10.1 Introduction 10.2 Background/Literature Review 10.3 Materials and Methods 10.3.1 Focus Stacking (Z-Stacking) 10.3.2 Laser Scanning and Texture Photography 10.3.3 Object Movies 10.3.4 CT Scanning 10.4 Results and Discussions 10.4.1 Problems Encountered in Imaging and Ways Forward 10.4.2 Development of the Web Resource 10.5 Conclusions 10.6 Tribute to Rachael Kershaw References Part III Digital and Virtual Heritage Research and Applications 11 Exploring 222 years in Space and Time: The User Experience of the Virtual Sydney Rocks 11.1 Introduction 11.2 Background 11.3 The Virtual Big Dig 11.4 The Virtual Sydney Rocks 11.4.1 Design Considerations 11.5 Results 11.6 Discussion 11.7 Conclusion References 12 The Europe’s Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project Using Play Sand 12.1 Introduction 12.2 Background 12.3 Methodology 12.3.1 Hardware 12.3.2 Software 12.4 Discussion 12.4.1 Dissemination to Experts and the General Public. The Problem of Forcing 4D Data into a 2D Format 12.4.2 Reception 12.5 Conclusion References 13 Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities 13.1 Introduction 13.2 Background 13.2.1 Real Environment (RE) 13.2.2 Augmented Reality (AR) 13.2.3 Augmented Virtualities (AV) 13.2.4 Virtual Environments (VE) 13.2.5 Experiencing the Tangible and Intangible in Virtual Realities 13.3 Case Study: The Gordon Wilson Flats 13.4 Methodology 13.4.1 Documentation 13.4.2 Representation 13.4.3 Dissemination 13.5 Exhibiting Digital Heritage 13.6 Discussion 13.7 Conclusion References 14 Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetland’s Iron Age Archaeology 14.1 Background to Old Scatness 14.2 Retrospective Photogrammetry and Chapter Intentions 14.3 Retrospective Structure-From-Motion (SfM) Photogrammetry from Film Slides 14.4 Retrospective SfM Photogrammetry from Old Digital Photos 14.4.1 Digital Photos from 2003 14.4.2 Digital Photos from 2015 14.5 Control Experiment, Detecting Stone Displacement Through Mesh-to-Cloud Distance 14.6 Case Study 1—the Blocked Inner Entrance to the Broch 14.7 Case Study 2—the North Cell Staircase 14.8 Case Study 3—the Exterior Entrance to the Broch and Outer Wall 14.9 Conclusion References 15 Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schöningen 13 II-4 Deposits, Germany 15.1 Introduction 15.2 Site Description 15.3 Taphonomy 15.4 Methodology 15.5 Sample Digitisation 15.6 Refit Analysis 15.7 Results and Discussions 15.8 Conclusion References 16 Industrial Conservation: Digital Data Applications in Heritage Science and Engineering Contexts 16.1 Introduction 16.2 Background 16.3 Inspection and Analysis 16.3.1 The Wallace Monument Bronze Statue 16.3.2 Grand Fountain, Paisley 16.4 Reverse Engineering—Coalbrookdale Fountains, Lurgan and Wigan Case Study 16.5 Physical Interventions—Linlathan Bridge 16.6 Visualisation—The Ross Fountain 16.7 Learning and Engagement—Go Forth! 16.8 Conclusions References 17 Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management 17.1 Introduction 17.2 Background 17.2.1 Summary of Aerial Imagery Technologies 17.2.2 Aerial Surveys 17.3 Methodology 17.3.1 Study Site 17.3.2 Case Study 1 Using Archival Imagery and SfM Technology to Develop DEMs 17.3.3 Case Study 2 Modern UAV Surveys with SfM to Develop New Aerial Imagery Maps 17.4 Discussion 17.5 Conclusion References 18 A Rapid Approach to the Digital Documentation of Bradford’s Rich Industrial Heritage 18.1 Introduction 18.2 Background 18.3 Method 18.4 Results 18.5 Discussion 18.6 Conclusion References Part IV Cultural Connections and Creative Industries 19 Manual/Digital Interactions in ‘Project code-named Humpty’ 19.1 Introduction 19.2 Context 19.3 Methodology 19.4 Discussion 19.5 Conclusions References 20 Error Bred in the Bone 20.1 Introduction 20.2 Methodology 20.3 Methods 20.4 Results & Discussion 20.5 Conclusion References 21 Fad Touch: Creative Economy Engagement 21.1 Introduction 21.2 CEEF1: 3D Replicas within the UCM 21.3 CEEF2: The Pop-Up Egyptian Coffins Project 21.4 CEEF3:‘The Fitz, but in Bit’ 21.5 CEEF4: Box of Travelling Objects/Ideas 21.6 Conclusion References 22 The Face of Stonehenge: 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium 22.1 Introduction 22.2 Background/Literature Review 22.3 Methods 22.4 Results and Discussion 22.4.1 Creating a High-Fidelity Printable 3D Model 22.4.2 Reconstructing the Face of Winterbourne Man 22.5 Conclusions References 23 A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments 23.1 Introduction 23.2 Virtual Objects—Connecting the Virtual and the Real Environments 23.3 Contextual Experience Cycle of Virtual Exhibitions 23.4 Designing the HVAR Environments for Sharing Cultural Heritage Objects 23.5 Evaluating the HVAR Environments for Sharing Cultural Heritage Objects 23.6 Discussion 23.6.1 Interactions with Objects 23.6.2 Engagement and Communication Between Subjects 23.7 Conclusion References Part V Intangible and Hidden Narratives 24 ‘Britons: Your Crowdsourcing Commemorative Page Needs You’: Imaging and Re-imagining the Digital Memory of the First World War 24.1 Introduction—The First World War and Popular Memory 24.2 Crowdsourcing the Centenary 24.3 Methods—Critical Code Studies and the Discourses of Crowdsourcing 24.4 Results and Discussion—Creating Narratives of Memory and Engagement 24.5 Conclusion References 25 Telling Difficult Stories: VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums 25.1 Introduction 25.2 Background/Literature Review 25.3 Methodology 25.4 Case Study: ‘The Eye as Witness-Recording the Holocaust’ (National Holocaust Centre and Museum, Newark, UK), 2020 25.5 Conclusions References 26 Virtual Environments as Memory Anchors 26.1 Introduction 26.2 Background 26.3 Memory Anchors 26.3.1 Virtual Environments as Memory Anchors 26.4 How Can Immersive Virtual Environments Sustain Memory? 26.4.1 Purpose and Responsibility 26.4.2 Risks and Responsibility 26.5 Conclusion References 27 Afterword References Correction to: Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia Correction to: Chapter 6 in: E. Ch’ng et al. (eds.), Visual Heritage: Digital Approaches in Heritage Science, Springer Series on Cultural Computing, https://doi.org/10.1007/978-3-030-77028-06