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ویرایش: 60th anniversary
نویسندگان: John von Neumann. Oskar Morgenstern
سری: Princeton Classic Editions
ISBN (شابک) : 9780691130613, 0691119937
ناشر: Princeton University Press
سال نشر: 2007
تعداد صفحات: 0
زبان: English
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 17 مگابایت
کلمات کلیدی مربوط به کتاب نظریه بازی ها و رفتار اقتصادی: اقتصاد، ریاضی، تئوری بازی ها، کتاب های الکترونیک
در صورت تبدیل فایل کتاب Theory of Games and Economic Behavior به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب نظریه بازی ها و رفتار اقتصادی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
پوشش دادن؛ فهرست؛ پیشگفتار; یادداشت فنی؛ تصدیق؛ فصل اول: شکلگیری مسئله اقتصادی. 1. روش ریاضی در اقتصاد. 1.1. سخنان مقدماتی؛ 1.2. مشکلات استفاده از روش ریاضی؛ 1.3. محدودیت های ضروری اهداف؛ 1.4. نتایجی که اظهار شده؛ 2. بحث کیفی در مورد مسئله رفتار عقلانی. 2.1. مشکل رفتار عقلانی؛ 2.2. \"\" رابینسون کروزوئه\"\" اقتصاد و اقتصاد تبادل اجتماعی; 2.3. تعداد متغیرها و تعداد شرکت کنندگان؛ 2.4. مورد بسیاری از شرکت کنندگان: رقابت آزاد. این اثر کلاسیکی است که تئوری بازی های امروزی بر آن بنا شده است. چیزی که بیش از شصت سال پیش به عنوان یک پیشنهاد ساده مبنی بر نوشتن یک مقاله کوتاه ریاضیدان و یک اقتصاددان با هم آغاز شد، در سال 1944، زمانی که انتشارات دانشگاه پرینستون نظریه بازی ها و رفتار اقتصادی را منتشر کرد، شکوفا شد. در آن، جان فون نویمان و اسکار مورگنسترن یک نظریه ریاضی پیشگامانه از سازمان اقتصادی و اجتماعی را بر اساس نظریه بازی های استراتژی ارائه کردند. این نه تنها اقتصاد را متحول میکند، بلکه حوزه کاملاً جدیدی از تحقیقات علمی که به دست آمد - نظریه بازی - دارای si.
Cover; CONTENTS; PREFACE; TECHNICAL NOTE; ACKNOWLEDGMENT; CHAPTER I: FORMULATION OF THE ECONOMIC PROBLEM; 1. THE MATHEMATICAL METHOD IN ECONOMICS; 1.1. Introductory remarks; 1.2. Difficulties of the application of the mathematical method; 1.3. Necessary limitations of the objectives; 1.4. Concluding remarks; 2. QUALITATIVE DISCUSSIOIN OF THE PROBLEM OF RATIONAL BEHAVIOR; 2.1. The problem of rational behavior; 2.2. "" Robinson Crusoe"" economy and social exchange economy; 2.3. The number of variables and the number of participants; 2.4. The case of many participants: Free competition.;This is the classic work upon which modern-day game theory is based. What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together blossomed, in 1944, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has si.
PREFACE TO FIRST EDITION 10 PREFACE TO SECOND EDITION 10 PREFACE TO THIRD EDITION 12 TECHNICAL NOTE 14 CONTENTS 16 CHAPTER I FORMULATION OF THE ECONOMIC PROBLEM 26 1. The Mathematical Method in Economics 26 1.1. Introductory Remarks 26 1.2. Difficulties of the Application of the Mathematical Method 27 1.3. Necessary Limitations of the Objectives 31 1.4. Concluding Remarks 32 2. Qualitative Discussion of the Problem of Rational Behavior 33 2.1. The Problem of Rational Behavior 33 2.2. \"Robinson Crusoe\" Economy and Social Exchange Economy 34 2.3. The Number of Variables and the Number of Participants 37 2.4. The Case of Many Participants : Free Competition 38 2.5. The \"Lausanne\" Theory 40 3. The Notion of Utility 40 3.1. Preferences and Utilities 40 3.2. Principles of Measurement : Preliminaries 41 3.3. Probability and Numerical Utilities 42 3.4. Principles of Measurement : Detailed Discussion 45 3.6. Conceptual Structure of the Axiomatic Treatment of Numerical Utilities 49 3.6. The Axioms and Their Interpretation 51 3.7. General Remarks Concerning the Axioms 53 3.8. The Role of the Concept of Marginal Utility 54 4. Structure of the Theory : Solutions and Standards of Behavior 56 4.1. The Simplest Concept of a Solution for One Participant 56 4.2. Extension to All Participants 58 4.3. The Solution as a Set of Imputations 59 4.4. The Intransitive Notion of \"Superiority\" or \"Domination\" 62 4.5. The Precise Definition of a Solution 64 4.6. Interpretation of Our Definition in Terms of \"Standards of Behavior\" 65 4.7. Games and Social Organizations 68 4.8. Concluding Remarks 68 CHAPTER II GENERAL FORMAL DESCRIPTION OF GAMES OF STRATEGY 71 5. Introduction 71 5.1. Shift of Emphasis from Economics to Games 71 5.2. General Principles of Classification and of Procedure 71 6. The Simplified Concept of a Game 73 6.1. Explanation of the Termini Technici 73 6.2. The Elements of the Game 74 6.3. Information and Preliminarity 76 6.4. Preliminarity, Transitivity, and Signaling 76 7. The Complete Concept of a Game 80 7.1. Variability of the Characteristics of Each Move 80 7.2. The General Description 82 8. Sets and Partitions 85 8.1. Desirability of a Set-theoretical Description of a Game 85 8.2. Sets, Their Properties, and Their Graphical Representation 86 8.3 Partitions, Their Properties and Their Graphical Representation 88 8.4. Logistic Interpretation of Sets and Partitions 91 9. The Set-theoretical Description of a Game 92 9.1. The Partitions Which Describe a Game 92 9.2. Discussion of These Partitions and Their Properties 96 10. Axiomatic Formulation 98 10.1. The Axioms and Their Interpretations 98 10.2. Logistic Discussion of the Axioms 101 10.3. General Remarks Concerning the Axioms 101 10.4. Graphical Representation 102 11. Strategies and the Final Simplification of the Description of a Game 104 11.1. The Concept of a Strategy and Its Formalization 104 ll.2. The Final Simplification of the Description of a Game 106 11.3. The Role of Strategies in the Simplified Form of a Game 109 11.4. The Meaning of the Zero-sum Restriction 109 CHAPTER III ZERO-SUM TWO-PERSON GAMES: THEORY 110 12. Preliminary Survey 110 12.1. General Viewpoints 110 12.2. The One-person Game 110 12.3. Chance and Probability 112 12.4. The Next Objective 112 13. Functional Calculus 113 13.1. Basic Definitions 113 13.2. The Operations Max and Min 114 13.3. Commutativity Questions 116 13.4. The Mixed case. Saddle Points 118 13.5. Proofs o! the Main Facts 120 14. Strictly Determined Games 123 14.1. Formulation of the Problem 123 14.2. The Minorant and the Majorant Gaifces 125 14.3. Discussion of the Auxiliary Games 126 14.4. Conclusions 130 14.5. Analysis of Strict Determinateness 131 14.6. The Interchange of Players. Symmetry 134 14.7. N on -strictly Determined Games 135 14.8. Program of a Detailed Analysis of Strict Determinateness 136 15. Games with Perfect Information 137 15.1. Statement of Purpose. Induction 137 15.2. The Exact Condition (First Step) 139 15.3. The Exact Condition (Entire Induction) 141 15.4. Exact Discussion of the Inductive Step 142 15.5. Exact Discussion of the Inductive Step (Continuation) 145 15.6. The Result in the Case of Perfect Information 148 15.7. Application to Chess 149 15.8. The Alternative, Verbal Discussion 151 16. Linearity and Convexity 153 16.1. Geometrical Background 153 16.2. Vector Operations 154 16.3. The Theorem of the Supporting Hyperplanes 159 16.4. The Theorem of the Alternative for Matrices 163 17. Mixed Strategies. The Solution for All Games 168 17.1. Discussion of Two Elementary Examples 168 17.2. Generalization of This View Point 170 17.3. Justification of the Procedure As Applied to an Individual Play 171 17.4. The Minorant and the Majorant Games (For Mixed Strategies) 174 17.5. General Strict Determinateness 175 17.6 Proof of the Main Theorem 178 17.7. Comparison of the Treatments by Pure and by Mixed Strategies 180 17.8. Analysis of General Strict Determinateness 183 17.9. Further Characteristics of Good Strategies 185 17.10. Mistakes and Their Consequences. Permanent Optimality 187 17.11. The Interchange of Players. Symmetry 190 CHAPTER IV ZERO-SUM TWO-PERSON GAMES: EXAMPLES 194 18. Some Elementary Games 194 18.1. The Simplest Games 194 18.2. Detailed Quantitative Discussion of These Games 195 18.3. Qualitative Characterizations 198 18.4. Discussion of Some Specific Games (Generalized Forms of Matching Pennis) 200 18.5. Discussion of Some Slightly More Complicated Games 203 18.6. Chance and Imperfect information 207 18.7. Interpretation of This Result 210 19. Poker and Bluffing 211 19.1. Description of Poker 211 19.2. Bluffing 213 19.3. Description of Poker (Continued) 214 19.4. Exact Formulation of the Rules 215 19.6. Description of the Strategies 216 19.6. Statement of the Problem 220 19.7. Passage from the Discrete to the Continuous Problem 221 19.8. Mathematical Determination of the Solution 224 19.9. Detailed Analysis of the Solution 227 19.10. Interpretation of the Solution 229 19.11. More General Forms of Poker 232 19.12. Discrete Hands 233 19.13. m possible Bids 234 19.14. Alternate Bidding 236 19.15. Mathematical Description of All Solutions 241 19.16. Interpretation of the Solutions. Conclusions 243 CHAPTER V ZERO-SUM THREE-PERSON GAMES 245 20. Preliminary Survey 245 20.1. General Viewpoints 245 20.2. Coalitions 246 21. The Simple Majority Game of Three Persons 247 21.1. Description of the Game 247 21.2. Analysis of the Game. Necessity of \"Understandings\" 248 21.3. Analysis of the Game : Coalitions. The Role of Symmetry 249 22. Further Examples 250 22.1. Unsymmetric Distribution. Necessity of Compensations 250 22.2. Coalitions of Different Strength. Discussion 252 22.3. An Inequality. Formulae 254 23. The General Case 256 23.1. Exhaustive Discussion. Inessential and Essential Games 256 23.2. Complete Formulae 257 24. Discussion of an Objection 258 24.1. The Case of Perfect Information and Its Significance 258 24.2. Detailed Discussion. Necessity of Compensations between Three or More Players 260 CHAPTER VI FORMULATION OF THE GENERAL THEORY: ZERO-SUM n-PERSON GAMES 263 25. The Characteristic Function 263 25.1. Motivation and Definition 263 25.2. Discussion of the Concept 265 26.3. Fundamental Properties 266 25.4. Immediate Mathematical Consequences 267 26. Construction of a Game with a Given Characteristic Function 268 26.1. The Construction 268 26.2. Summary 270 27. Strategic Equivalence. Inessential and Essential Games 270 27.1. Strategic Equivalence. The Reduced Form 270 27.2. Inequalities. The Quantity r 273 27.3. Inessentiality and Essentiality 274 27.4. Various Criteria. Non-additive Utilities 275 27.5. The Inequalities in the Essential Case 277 27.6. Vector Operations on Characteristic Functions 278 28. Groups, Symmetry and Fairness 280 28.1. Permutations, Their Groups, and Their Effect on a Game 280 28.2. Symmetry and Fairness 283 29. Reconsideration of the Zero-sum Three-person Game 285 29.1. Qualitative Discussion 285 29.2. Quantitative Discussion 287 30. The Exact Form of the General Definitions 288 30.1. The Definitions 288 30.2. Discussion and Recapitulation 290 30.3 The Concept of Saturation 291 30.4. Three Immediate Objectives 296 31. First Consequences 297 31.1. Convexity, Flatness, and Some Criteria for Domination 297 31.2. The System of All Imputations. One -element Solutions 302 31.3. The Isomorphism Which Corresponds to Strategic Equivalence 306 32. Determination of all Solutions of the Essential Zero-sum Three-person Game 307 32.1. Formulation of the Mathematical Problem. The Graphical Method 307 32.2 Determination of ALL Solutions 310 33. Conclusions 313 33.1. The Multiplicity of Solutions. Discrimination and Its Meaning 313 33.2. Statics and Dynamics 315 CHAPTER VII ZERO-SUM FOUR-PERSON GAMES 316 34. Preliminary Survey 316 34.1. General Viewpoints 316 34.2. Formalism of the Essential Zero -sum Four-person Game 316 34.3. Permutations of the Players 319 35. Discussion of Some Special Points in the Cube Q 320 35.1 The Corner I (and V,VI, VII) 320 35.2. The Corner VIII (and II, III, IV). The Three-person Game and a \"Dummy 324 35.3. Some Remarks Concerning the Interior of Q 327 36. Discussion of the Main Diagonals 329 36.1. The Part Adjacent to the Corner VIII.: Heuristic Discussion 329 36.2. The Part Adjacent to the Corner VIII. : Exact 332 36.3. Other Parts of the Main Diagonals 337 37. The Center and Its Environs 338 37.1. First Orientation Concerning the Conditions around the Center 338 37.2. The Two Alternatives and the Role of Symmetry 340 37.3. The First Alternative at the Center 341 37.4. The Second Alternative at the Center 342 37.5. Comparison of the Two Central Solutions 343 37.6. Unsymmetrical Central Solutions 344 38. A Family of Solutions for a Neighborhood of the Center 346 38.1. Transformation of the Solution Belonging to the First Alternative at the Center 346 38.2. Exact Discussion 347 38.3. Interpretation of The Solutions 353 CHAPTER VIII SOME REMARKS CONCERNING n >=5 PARTICIPANTS 355 39. The Number of Parameters in Various Classes of Games 355 39.1. The Situation for n = 3,4 355 39.2. The Situation for All n>=3 355 40. The Symmetric Five -person Game 357 40.1. Formalism of the Symmetric Five-person Game 357 40.2. The Two Extreme Cases 357 40.3. Connection between the Symmetric Five-person Game and the 1,2,3-symmetric Four-person Game 359 CHAPTER IX COMPOSITION AND DECOMPOSITION OF GAMES 364 41. Composition and Decomposition 364 41.1. Search for n-person Games for Which All Solutions Can Be Determined 364 41.2. The First Type. Composition and Decomposition 365 41.3. Exact Definitions 366 41.4. Analysis of Decomposability 368 41.5. Desirability of a Modification 370 42. Modification of the Theory 370 42.1. No Complete Abandoning of the Zero-sum Condition 370 42.2. Strategic Equivalence. Constant-sum Games 371 42.3. The Characteristic Function in the New Theory 373 42.4. Imputations, Domination, Solutions in the New Theory 375 42.5. Essentiality, Inessentiality, and Decomposability in the New Theory 376 43. The Decomposition Partition 378 43.1. Splitting Sets. Constituents 378 43.2. Properties of the System of All Splitting Sets 378 43.3. Characterization of the System of All Splitting Sets. The Decomposition Partition 379 43.4. Properties of the Decomposition Partition 382 44. Decomposable Games. Further Extension of the Theory 383 44.1. Solutions of a (Decomposable) Game and Solutions of Its Constituents 383 44.2. Composition and Decomposition of Imputations and of Sets of Imputations 384 44.3. Composition and Decomposition of Solutions. 386 44.4. Extension of the Theory. Outside Sources 388 44.5. The Excess 389 44.6. Limitations of the Excess. 391 44.7. Discussion of the New Setup 392 45. Limitations of Excess. Structure of Extended Theory 393 45.1 The Lower Limit of the Excesses 393 45.2. The Upper Limit of the Excess. Detached and Fully Detached Imputations 394 45.3 Discussion of the Two Limits 397 45.4. Detached Imputations and Various Solutions. 400 45.5. Proof of the Theorem 401 45.6. Summary and Conclusions 405 46. Determination of All Solutions in a Decomposable Game 406 46.1. Elementary Properties of Decompositions 406 46.2. Decomposition and Its Relation to the Solutions: First Results Concerning F(e ) 409 46.3. Continuation 411 46.4 Continuation 413 46.5. The Complete Result in F(e Q ) 415 46.6. The Complete Result in E(e ) 418 46.7 Graphical Representation of a Part of the Result 419 46.8. Interpretation : The Normal Zone. Heredity of Various Properties 421 46.9. Dummies 422 46.10 Imbedding a Game 423 46.11. Significance of the Normal Zone 426 46.12. First Occurrence of the Phenomenon of Transfer: n - 6 427 47. The Essential Three-person Game in the New Theory 428 47.1. Need for This Discussion 428 47.2. Preparatory Considerations 428 47.3. The Six Cases of the Discussion. Cases (I)-(III) 431 47.4. Case (IV) : First Part 432 47.5 Case (IV) : Second Part 434 47.6. Case (V) 438 47.7 Case (VI) 440 47.8. Interpretation of the Result: The Curves (One Dimensional Parts) in the Solution 441 47.9. Continuation : The Areas (Two-dimensional Parts) in the Solution 443 CHAPTER X SIMPLE GAMES 445 48. Winning and Losing Coalitions and Games Where They Occur 445 48.1. The Second Type of 41.1. Decision by Coalitions 445 48.2. Winning and Losing Coalitions 446 49. Characterization of the Simple Games 448 49.1. General Concepts of Winning and Losing Coalitions 448 49.2. The Special Role of One-element Sets 450 49.3. Characterization of the Systems W, L of Actual Games 451 49.4. Exact Definition of Simplicity 453 49.6. Some Elementary Properties of Simplicity 453 49.6. Simple Games and Their W, L. The Minimal Winning Coalitions : W^m 454 49.7. The Solutions of Simple Games 455 50. The Majority Games and the Main Solution 456 50.1. Examples of Simple Games : The Majority Games 456 50.2. Homogeneity 458 50.3. A More Direct Use of the Concept of Imputation in Forming Solutions 460 50.4. Discussion of This Direct Approach 461 50.5. Connection with the General Theory. Exact Formulation 463 60.6. Reformulation of the Result 465 50.7. Interpretation of the Result 467 50.8. Connection with the Homogeneous Majority Games 468 51. Methods for the Enumeration of All Simple Games 470 51.1. Preliminary Remarks 470 51.2. The Saturation Method : Enumeration by Means of W 471 51.3. Reasons for Passing from W to W^m. Difficulties of Using W^m 473 51.4. Changed Approach : Enumeration by Means of W^m 475 51.5. Simplicity and Decomposition 477 51.6. Inessentiality, Simplicity and Composition. Treatment of the Excess 479 51.7. A Criterion of Decomposability in Terms of W^m 480 52. the Simple Games for Small n 482 52.1. Program: n 1, 2 Play No Role. Disposal of n = 3 482 52.3. Decomposability of the Cases 484 52.4. The Simple Games Other than [1, , 1, I - 2]* (with Dummies) 486 52.5. Disposal of n = 4, 5 487 53. The New Possibilities of Simple Games for n>=6 488 53.1. The Regularities Observed for n < 6 488 5S.2. The Six Main Counter-examples (for n 6, 7) 489 54. Determination of All Solutions in Suitable Games 495 54.1 Reasons to Consider Solutions than the Main Solution in Simple Games 495 54.2. Enumeration of Those Games for Which All Solutions Are Known 496 54.3. Reasons to Consider the Simple Game [1, - , 1, n 2]* 497 55. The Simple Game [1, , 1, n - 2] h 498 55.1. Preliminary Remarks 498 55.2. Domination. The Chief Player. Cases (I) and (II) 498 55.3. Disposal of Case (I) 500 55.4 Case (III): Determination of V 503 55.5. Case (II) : Determination of V 506 55.6. Case (II) : a and S+ 509 55.7. Cases (II\') and (II\"). Disposal of Case (II\') 510 55.8. Case (II\") : a and V. Domination 512 55.9 Case (II): Determination of V 513 55.10. Disposal of Case (II\") 519 55.11.Reformulation of the Complete Result 522 55.12. Interpretation of the Result 524 CHAPTER XI GENERAL NON-ZERO-SUM GAMES 529 56. Extension of the Theory 529 56.1. Formulation of the Problem 529 56.2. The Fictitious Player. The Zero-sum Extension 530 56.3. Questions Concerning the Character of P 531 56.4. Limitations of the Use of f 533 56.5. The Two Possible Procedures 535 56.6. The Discriminatory Solutions 536 56.7. Alternative Possibilities 537 56.8. The New Setup 539 56.9. Reconsideration of the Case Where T is a Zero-sum Game 541 56.10. Analysis of the Concept of Domination 545 56.11. Rigorous Discussion 548 56.12 The New Definition of a Solution 551 57. The Characteristic Function and Related Topics 552 57.1. The Characteristic Function : The Extended and the Restricted Forms 552 57.2. Fundamental Properties 553 57.3. Determination of All Characteristic Functions 555 57.4. Removable Sets of Players 558 57.5. Strategic Equivalence. Zero-sum and Constant-sum Games 560 58. Interpretation of the Characteristic Function 563 58.1. Analysis of the Definition 563 58.2 The Desire to make a Gain vs That to inflict a loss 564 58.3. Discussion 566 59. General Considerations 567 59.1. Discussion of the Program 567 59.2. The Reduced Forms. The Inequalities 568 59.3. Various Topics 571 60. The Solutions of All General Games with n^3 573 60.1. The Case n-1 573 60.2 The Case n=2 574 60.3 The case n=3 575 61. Economic Interpretation of the Results for n = 1,2 580 61.1. The Case n-1 580 61.2. The Case n = 2. The Two-person Market 580 61.3. Discussion of the Two-person Market and Its Characteristic Function 582 61.4. Justification of the Standpoint of 68. 584 61.6. Divisible Goods. The \"Marginal Pairs\" 585 61.6. The Price. Discussion 587 62. Economic Interpretation of the Results for n = 3 : Special Case 589 62.1. The Case n 3, Special Case. The Three-person Market 589 62.2. Preliminary Discussion 591 62.3. The Solutions : First Subcase 591 62.4. The Solutions : General Form 594 62.6. Algebraical Form of the Result 595 62.6. Discussion 596 63. Economic Interpretation of the Results for n = 3 : General Case 598 63.1. Divisible Goods 598 63.2. Analysis of the Inequalities 600 63.3. Preliminary Discussion 602 63.4. The Solutions 602 63.6. Algebraic Form of the Result 605 68.6. Discussion 606 64. The General Market 608 64.1. Formulation of the Problem 608 64.2. Some Special Properties. Monopoly and Monopsony 609 CHAPTER XII EXTENSIONS OF THE CONCEPTS OF DOMINATION AND SOLUTION 612 65. The Extension. Special Cases 612 66.1. Formulation of the Problem 612 66.2. General Remarks 613 66.3. Orderings, Transitivity, Acyclicity 614 65.4. The Solutions : For a Symmetric Relation. For a Complete Ordering 616 66.5. The Solutions : For a Partial Ordering 617 66.6. Acyclicity and Strict Acyclicity 619 65.7. The Solutions : For an Acyclic Relation 622 66.8. Uniqueness of the Solutions, Acyclicity and Strict Acyclicity 625 66.9. Application to Games : Discreteness and Continuity 627 66. Generalization of the Concept of Utility 628 66.1. The Generalization. The Two Phases of the Theoretical Treatment 628 66.2. Discussion of the First Phase 629 66.3. Discussion of the Second Phase 631 66.4. Desirability of Unifying the Two Phases 632 67. Discussion of an Example 633 67.1. Description of the Example 633 67.2. The Solution and Its Interpretation 636 67.3. Generalization : Different Discrete Utility Scales 639 67.4. Conclusions Concerning Bargaining 641 APPENDIX. THE AXIOMATIC TREATMENT OF UTILITY 642 A.I. Formulation of the Problem 642 A.2. Derivation from the Axioms 643 A.3. Concluding Remarks 653 INDEX OF SUBJECTS 660