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دانلود کتاب The Witcher 3: Wild Hunt Complete Edition Guide: Prima Official Guide

دانلود کتاب راهنمای نسخه کامل The Witcher 3: Wild Hunt: راهنمای رسمی Prima

The Witcher 3: Wild Hunt Complete Edition Guide: Prima Official Guide

مشخصات کتاب

The Witcher 3: Wild Hunt Complete Edition Guide: Prima Official Guide

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 074401722X, 9780744017229 
ناشر: Prima Games 
سال نشر: 2016 
تعداد صفحات: 836 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 207 مگابایت 

قیمت کتاب (تومان) : 60,000



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فهرست مطالب

COVER
TITLE PAGE
TABLE OF CONTENTS
FOREWORD
INTRODUCTION AND CHARACTERS
	WITCHERS: NOT QUITE THE DEVILS YOU THOUGHT
	FAIRYTALES AND STORIES
	FRIENDS, FOES, AND FACTIONS
		THE WITCHERS OF KAER MORHEN
			GERALT OF RIVIA
			CIRILLA FIONA ELEN RIANNON
			VESEMIR
			ESKEL
			LAMBERT
		SORCERESSES OF THE LODGE
			YENNEFER OF VENGERBERG
			TRISS MERIGOLD
			PHILIPPA EILHART
			KEIRA METZ
		FRIENDS OF THE WITCHER
			DANDELION
			ZOLTAN CHIVAY
			AVALLAC\'H
		THE NILFGAARDIANS
			EMHYR VAR EMREIS
		THE REDANIANS
			RADOVID V THE STERN
		THE ZEALOTS OF NOVIGRAD
			THE ETERNAL FIRE
		THE BIG FOUR OF NOVIGRAD
			SIGISMUND DIJKSTRA
			FRANCIS BEDLAM, KING OF BEGGARS
			CARLO \"CLEAVER\" VARESE
			CYPRIAN \"WHORESON JUNIOR\" WILEY
		THE TEMERIAN TWO
			VERNON ROCHE
			VES
		THE DOWNTRODDEN AND DEVIANT
			THE BLOODY BARON: PHILLIP STRENGER
			THE CRONES OF CROOKBACK BOG
			JOHNNY THE GODLING
		THE OPPRESSED, AND THE PEASANTRY
			NONHUMANS
			HUMANS
		THE ISLANDERS OF SKELLIGE
			CRACH AN CRAITE
			ERMION
			CERYS AN CRAITE
			HJALMAR AN CRAITE
			JARL \"MADMAN\" LUGOS DRUMMOND
			JARL UDALRYK AN BROKVAR
			JARL HOLGER BLACKHAND
			JARL DONAR AN HINDAR
		LEADERS OF THE WILD HUNT
			IMLERITH
			CARANTHIR
			GE\'ELS
			EREDIN BREACC GLAS
	THE MAIN PLAYERS: HEARTS OF STONE
		THE BORSODI BROTHERS
			EWALD BORSODI
			HORST BORSODI
		A QUARTET OF CRIMINALS
			CASIMIR BASSI
			EVELINE GALLO
			HUGO HOFF
			QUINTO
		THE VON EVEREC FAMILY
			IRIS VON EVEREC
			THE BLACK CAT AND DOG
			OLGIERD VON EVEREC
			VLODIMIR VON EVEREC
		THE WARM- AND COLD-HEARTED
			SHANI
			GAUNTER O’DIMM - MASTER MIRROR
	THE MAIN PLAYERS: BLOOD AND WINE
		THE LORDS AND LADIES OF BEAUCLAIR
			DUCHESS ANNA HENRlETTA
			CAPTAIN DAMIEN DE LA TOUR
			MILTON DE PEYRAC-PEYRAN
			PALMERIN DE LAUNFAL
			GUILLAUME DE LAUNFAL
			SYANNA
		ALLIES AND BEASTS OF BEAUCLAIR
			EMIEL REGIS ROHELLEC TERZIEFF-GODEFROY
			DETTLAF FVAN DER ERETEIN
			THE UNSEEN ELDER
HOW TO USE THIS GUIDE
	INTRODUCTION AND CHARACTERS (PAGE 4)
	TRAINING - SURVIVING AS A WITCHER (PAGE 22)
	GWENT - A GAME OF CARDS (PAGE 92)
	QUEST WALKTHROUGH (PAGE 140)
		QUEST LIST: AN ALPHABETICAL TABLE
			QUEST CHAPTER: CRITICAL PATH (PAGE 140)
			QUEST CHAPTER: SECONDARY QUESTS (PAGE 358)
	ATLAS OF THE NORTHER REALMS (PAGE 614)
	APPENDICES AND COMPENDIUMS (PAGE 714)
	(DLC) ADDITIONAL CONTENT
		DOWNLOADABLE CONTENT
			ARMOR AND ARMAMENTS
				ELITE CROSSBOW SET
				NILFGAARDIAN ARMOR SET
				SKELLIGE ARMOR SET
				TEMERIAN ARMOR SET
			ALTERNATIVE LOOKS AND STYLES
				ALTERNATIVE LOOK FOR CIRI
				ALTERNATIVE LOOK FOR TRISS
				ALTERNATIVE LOOK FOR YENNEFER
				BEARD AND HAIRSTYLE SET
				\"BALLAD HEROES\" NEUTRAL GWENT CARD SET
			ADDITIONAL QUESTS AND OTHER CONTENT
				NEW \"FINISHER\" ANIMATIONS
				NEW GAME+
				NEW: CONTRACT: MISSING MINERS
				NEW: CONTRACT: SKELLIGE\'S MOST WANTED
				NEW SECONDARY QUEST: FOOL\'S GOLD
				NEW SECONDARY QUEST: WHERE THE CAT AND WOLF PLAY
				NEW QUEST: SCAVENGER HUNT: WOLF SCHOOL GEAR
			EXPANSION CONTENT
				HEARTS OF STONE
				BLOOD AND WINE
TRAINING: SURVIVING AS A WITCHER
	SURVIVING AS A WITCHER
		MAIN MENU
			STARTING A NEW GAME
		DIFFICULTY SETTINGS
		KEEPING YOUR HEAD UP AND WITS ABOUT YOU: IN-GAME HUD
			OPTIONS OF NOTE
				GAMEPLAY > AUTOMATIC FINISHERS (\"ON\")
				GAMEPLAY > COLOR-BLIND FRIENDLY WITCHER SENSES (\"OFF\")
				GAMEPLAY > TURNOFF WITCHER SENSES FISH-EYE EFFECT
				VIDEO > HUD CONFIGURATION
			NEW GAME+: A PLANNING PRIMER
				NEW GAME+: CHARACTER PROGRESSION
				NEW GAME+: CHALLENGES AND A WITCHER\'S FULL POTENTIAL
				NEW GAME+: GEAR GATHERING
		CONTROLS
			PC CONTROLS
			PS4 CONTROLS
			XBOX ONE CONTROLS, PC CONTROLS (XBOX ONE OR XBOX 360 CONTROLLER)
		LEAP, SLIDE, SPRINT, AND SAUNTER: MOVEMENT
			ON FOOT
				SLIDING
				CLIMBING AND JUMPING
				SWIMMING
				ROACH THE TRUSTY STEED: RIDING ON HORSEBACK
				ROACH THE UNTRUSTY STEED: WHAT THE BUCK?
				RIDING THE ROAD (AUTOMATICALLY)
				BY BOAT
			PRETERNATURAL PLANNING: WITCHER SENSES
		REACTIONS AND INTERACTIONS
			EXAMINATIONS AND ENVIRONMENTAL INTERACTIONS
				DESTROY
				EXAMINE
				EXTINGUISH AND IGNITE
				FAST TRAVEL
				GATHER INGREDIENTS
				HOLD TO DRAW
				INTERACT
				MOUNT AND DISMOUNT
				READ
				STASH
				TAKE HELM
				TALK
				USE
			LOOTING AND THEFT
				LOOTING: HOW EQUIPMENT LOOT IS AWARDED
			TALKING: BEGINNING CONVERSATIONS
				TALKING: DIALOGUES AND CHOICES
				TALKING: AXII DELUSION
				TALKING: A WITCHER WORKS HARD FOR THE MONEY
		ENVIRONMENTAL MAPPING AND POINTS OF INTEREST
			DISCOVERING A POINT OF INTEREST
			POINTS OF INTEREST: TYPES (WORLD MAP)
				SIGNPOST
				ABANDONED SITE
				ALCHEMISTS AND ALCHEMY SUPPLIES
				ARMORER
				ARMORER\'S TABLE
				BANDIT CAMP
				BARBER
				BLACKSMITH
				HARBORS AND BOATS
				BROTHEL
				DUNGEON
				GRINDSTONE
				GUARDED TREASURE
				HERBALIST
				HIDDEN TREASURE
				INNKEEP
				MONSTER DEN
				MONSTER NEST
				NOTICE BOARD
				PERSON IN DISTRESS
				PLACE OF HAUNTING
				PLACE OF POWER
				PORTAL
				QUESTAVAILABLE
				ROACH, FAITHFUL STEED
				CONTRACT TROPHIES
				HORSE BLINDERS, SADDLES, AND SADDLE BAGS
				SHOPKEEPER (MERCHANT)
				SMUGGLERS\' CACHE
				SPOILS OF WAR
				STASH
			(HoS) POINTS OF INTEREST: ADDITIONAL
				RUNEWRIGHT
			(BaW) POINTS OF INTEREST: ADDITIONAL
				CORVO BIANCO VINEYARD
					CORVO BIANCO MASTER BEDROOM: BED
					CORVO BIANCO STABLES
					ALCHEMY LABORATORY: DISMANTLING TABLE AND CHARGING TABLE
				DUCAL CAMERLENGO
				KNIGHT ERRANT IN DISTRESS
				OUTLAW HANSE
				GRANDMASTER ARMORER AND BLACKSMITH
				THE PROPHET LEBIODA\'S FOOTSTEPS
				VINTNER
				VINTNER\'S CONTRACT
				VINEYARD INFESTATION
			POINTS OF INTEREST: ADDITIONAL (GUIDE ONLY)
				UNMARKED LOCATION (DWELLING OF INTEREST)
				GWENT PLAYER
				GWENT VENDOR
				TREASURE CHESTS
		INVENTORY: ITEMS AND EQUIPMENT
			THE INVENTORY PANEL
			THE PLAYER STATISTICS MENU
			THE BURDEN OF ITEMS AND INVENTORY
			ITEMS: INGREDIENTS
			ITEMS: QUEST ITEMS
				QUEST ITEM: THE MAGIC LAMP
				QUEST ITEM: THE EYE OE NEHALENI
				QUEST ITEM: HORNWALL HORN
				QUEST ITEM: THE CURIOUS CASE OF VIRTUOUS VEGGA
				QUEST ITEM: LIZARD FIGURINE
			ITEMS: LORE BOOKS, TORN NOTES, AND NOTICES
			ITEMS: FOOD. JUNK AND OTHER MINOR ITEMS
			EQUIPMENT: AN OVERVIEW
			EQUIPMENT: SWORDS
				IMPROVING WEAPONS
				ALTERNATE WEAPONS
			EQUIPMENT: WITCHER\'S CROSSBOWS AND BOLTS
			EQUIPMENT: ARMOR
				IMPROVING ARMOR
				DYEING ARMOR
			CONSUMABLES, BOMBS, AND POCKETS: ADDITIONAL EQUIPMENT
				PREPARATION: SETTING UP QUICK-USE ITEM SLOTS
				PREPARATION: MEDITATION
		WITCH CRAFT: ALCHEMY: POTIONS, BOMBS, AND OILS
		ALCHEMY: PRACTICUM IN BASIC ALCHEMY
			FINDING ALCHEMY FORMULAE
			CRAFTING ALCHEMY FORMULAE
			MASTER ALCHEMY FORMULAE
			BEST PRACTICES FOR ALCHEMY
		ALCHEMIC CREATIONS
			ALCHEMY SUBSTANCES: MUTAGENS
				MUTAGENS FOR MUTATIONS
			ALCOHOL
			BOMBS
				A USEFUL BRACE OF BOMBS
			DECOCTIONS
				TOP FIVE DECOCTIONS
			OILS
				OILS FOR COMMON OR SERIOUS THREATS
			POTIONS
				USEFUL EARLY-ADVENTURE POTIONS
		ARMORERS AND BLACKSMITHS: CREATING AND ENHANCING YOUR ARMOR AND BLADES
			CRAFTING: ARMORERS AND BLACKSMITHS
				FINDING CRAFTING DIAGRAMS
				FINDING CRAFTING MATERIALS
				MASTER CRAFTING DIAGRAMS AND GEAR
				CRAFTING > CRAFTING
				CRAFTING > REPAIR
				CRAFTING > REMOVE UPGRADES
				CRAFTING > DISMANTLE
			REPAIRING ITEMS: DURABILITY
				THE IMPORTANCE OF MAINTENANCE
				ARMORERS TABLES AND GRINDSTONES
				DO IT YOURSELF: ARMOR AND WEAPON REPAIR KITS
		CRAFTING: UPGRADES (GLYPHS AND RUNESTONES)
			GLYPHS
			RUNESTONES
		CRAFTING: THE OFIERI RUNEWRIGHT
			THE WORLDS NEVER-ENDING CREATION BE PRAISED!
			ADDING RUNEWORDS AND GLYPHWORDS
		SHOPS, MERCHANTS, AND THE ECONOMY OF THE WORLD
			VENDORS OF THE NORTHERN REALMS
				PROSTITUTES AND CARNAL KNOWLEDGE
				BARBERS
			THE LIVING ECONOMY: GERALT SELLS,BUT WHO’S BUYING?
				ITEM TYPE
				TYPE OF MERCHANT
				MERCHANT REGION
				ITEM ORIGIN
				REGION BONUS
				MERCHANT BONUS
			GET RICH QUICK: COLLECTING CROWNS
				KNOWING A MERCHANT’S WORTH
				WAITING A WEEK
				THE BOVINE OFFENSE FORCE
				COMPLETING YOUR CONTRACTS AND TROPHIES
				EXPLORING THE NORTHERN REALMS
				GWENT
				FISTS OF FURY: VEFEN
				RACES: CROW’S PERCH
	THE FINE ARTS OF BUTCHERY: COMBAT AS A WITCHER
		LOOKING AROUND AND LOOKING OUT
			CONTROLLING YOUR VIEW
			LOCKING ON
			SELECTING TARGETS
		MELEE COMBAT (SWORDPLAY AND FISTS)
			FAST ATTACKS
			STRONG ATTACKS
				ADRENALINE
			SPECIAL ATTACKS
				SPECIAL ATTACK: WHIRL
				SPECIAL ATTACK: REND
			FINISHERS (EXECUTIONS)
			FIGHTING ON HORSEBACK
			PARRYING
			COUNTERATTACKS
			DODGING AND ROLLING
			MANAGING STAMINA
			CROSSBOW ATTACKS
				SPECIAL BOLTS
			BOMBS
		SIGNS
			YRDEN: A MAGIC TRAP
			QUEN: PROTECTIVE SHIELD
			IGNI: DEALS FIRE DAMAGE
			AXII: INFLUENCES OPPONENTS’ MINDS
			AARD: TELEKINETIC BLAST
				ALTERNATE SIGN MODES
			TEMPORARY EFFECTS (FROM YOU OR YOUR FOES)
			FISTFIGHTS (FOR FUN AND PROFIT)
			PLAYING AS CIRILLA FIONA ELEN RIANNON
				CIRI\'S SWORDFIGHTING AND COUNTERING
				CIRI\'S TELEPORTATION AND MAGIC
					CHARGE
					BLINK
					MAGIC AMULET
		GENERAL ADVICE FOR COMBAT
	CHARACTER ABILITIES AND MUTATIONS
		CHARACTER DEVELOPMENT
			EXPERIENCE AND LEVELING
				LEVELS AND EXPERIENCE CHART
			ABILITY POINTS AND TREES: MAXIMIZING THE MUTANT
				THE CHARACTER MENU: ABILITY TREES AND ABILITY GROUPING
			ABILITIES, ABILITY SLOTS, AND ABILITY GROUPS
				MUTAGENS AND MUTAGEN SLOTS
	IMPROVING YOUR METTLE: ABILITY TREE STRATEGIES
		COMBAT (ABILITY BRANCH: 91 TOTAL POINTS)
			FAST ATTACK ABILITIES (4 ABILITIES, 20 POINTS)
				MUSCLE MEMORY (5 LEVELS)
				PRECISE BLOWS (5 LEVELS)
				WHIRL (5 LEVELS)
				CRIPPLING STRIKES (5 LEVELS)
			STRONG ATTACK ABILITIES (4 ABILITIES, 20 POINTS)
				STRENGTH TRAINING (5 LEVELS)
				CRUSHING BLOWS (5 LEVELS)
				REND (5 LEVELS)
				SUNDER ARMOR (5 LEVELS)
			DEFENSE ABILITIES (4 ABILITIES, 13 POINTS)
				ARROW DEFLECTION (3 LEVELS)
				FLEET FOOTED (5 LEVELS)
				COUNTERATTACK (3 LEVELS)
				DEADLY PRECISION (2 LEVELS)
			MARKSMANSHIP ABILITIES (4 ABILITIES, 18 POINTS)
				LIGHTNING REFLEXES (3 LEVELS)
				COLD BLOOD (5 LEVELS)
				ANATOMICAL KNOWLEDGE (5 LEVELS)
				CRIPPLING SHOT (5 LEVELS)
			BATTLE TRANCE ABILITIES (4 ABILITIES, 20 POINTS)
				RESOLVE (5 LEVELS)
				UNDYING (5 LEVELS)
				RAZOR FOCUS (5 LEVELS)
				FLOOD OF ANGER (5 LEVELS)
		SIGNS (ABILITY BRANCH: 79 POINTS)
			AARD SIGN ABILITIES (4 ABILITIES, 16 POINTS)
				FAR-REACHING AARD (3 LEVELS)
				AARD SWEEP (3 LEVELS)
				AARD INTENSITY (5 LEVELS)
				SHOCK WAVE (5 LEVELS)
			IGNI SIGN ABILITIES (4 ABILITIES, 18 POINTS)
				MELT ARMOR (5 LEVELS)
				FIRESTREAM (3 LEVELS)
				IGNI INTENSITY (5 LEVELS)
				PYROMANIAC (5 LEVELS)
			YRDEN SIGN ABILITIES (4 ABILITIES, 15 POINTS)
				SUSTAINED GLYPHS (2 LEVELS)
				MAGIC TRAP (3 LEVELS)
				YRDEN INTENSITY (5 LEVELS)
				SUPERCHARGED GLYPHS (5 LEVELS)
			QUEN SIGN ABILITIES (4 ABILITIES, 16 POINTS)
				EXPLODING SHIELD (3 LEVELS)
				ACTIVE SHIELD (3 LEVELS)
				QUEN INTENSITY (5 LEVELS)
				QUEN DISCHARGE (5 LEVELS)
			AXII SIGN ABILITIES (4 ABILITIES, 14 POINTS)
				DELUSION (3 LEVELS)
				PUPPET (3 LEVELS)
				AXII INTENSITY (5 LEVELS)
				DOMINATION (3 LEVELS)
		ALCHEMY (ABILITY BRANCH: 90 POINTS)
			BREWING ABILITIES (4 ABILITIES, 18 POINTS)
				HEIGHTENED TOLERANCE (5 LEVELS)
				REFRESHMENT (5 LEVELS)
				DELAYED RECOVERY (3 LEVELS)
				SIDE EFFECTS (5 LEVELS)
			OIL PREPARATION (4 ABILITIES, 18 POINTS)
				POISONED BLADES (5 LEVELS)
				PROTECTIVE COATING (5 LEVELS)
				FIXATIVE (3 LEVELS)
				HUNTER INSTINCT (5 LEVELS)
			BOMB CREATION (4 ABILITIES, 18 POINTS)
				STEADY AIM (3 LEVELS)
				PYROTECHNICS (5 LEVELS)
				EFFICIENCY (5 LEVELS)
				CLUSTER BOMBS (5 LEVELS)
			MUTATION (4 ABILITIES, 18 POINTS)
				ACQUIRED TOLERANCE (3 LEVELS)
				TISSUE TRANSFORMATION (5 LEVELS)
				SYNERGY (5 LEVELS)
				ADAPTATION (5 LEVELS)
			TRIAL OF THE GRASSES (4 ABILITIES, 18 POINTS)
				FRENZY (3 LEVELS)
				ENDURE PAIN (5 LEVELS)
				FAST METABOLISM (5 LEVELS)
				KILLING SPREE (5 LEVELS)
		GENERAL (ABILITY BRANCH: 20 POINTS)
			METABOLISM BOOSTS
			TRICK SHOT
			ADVANCED PYROTECHNICS
			BATTLE FRENZY
			STRONG BACK
			GORGED ON POWER
			BALANCED DIET
			IN COMBAT\'S FIRES
			HEAVY ARTILLERY
			RELENTLESS ATTACK
			SUN AND STARS
			ADRENALINE BURST
			FOCUS
			METABOLIC CONTROL
			SURVIVAL INSTINCT
			BEAR SCHOOL TECHNIQUES
			RAGE MANAGEMENT
			GRIFFIN SCHOOL TECHNIQUES
			CAT SCHOOL TECHNIQUES
			STEADY SHOT
		MUTAGEN BRANCH
		MUTATIONS PANEL MENU
			THE MUTATIONS MENU
			RESEARCHING MUTATIONS: THE MUTATIONS TREE MENU
			RESEARCHING MUTATIONS: UNLOCKING YOUR FULL POTENTIAL
		MUTATIONS TREE (55 ABILITY POINTS, 10 GREATER RED, BLUE, AND GREEN MUTAGENS)
			DEADLY COUNTER (PURE COMBAT)
			BLOODBATH (PURE COMBAT)
			MAGIC SENSIBILITIES (PURE SIGNS)
			PIERCING COLD (PURE SIGNS)
			TOXIC BLOOD (PURE ALCHEMY)
			EUPHORIA (PURE ALCHEMY)
			ADRENALINE RUSH (COMBAT/SIGNS)
			SECOND LIFE (COMBAT/SIGNS/ALCHEMY)
			CONDUCTORS OF MAGIC (COMBAT/SIGNS)
			CAT EYES (COMBAT/ALCHEMY)
			METAMORPHOSIS (COMBAT/SIGNS/ALCHEMY)
			MUTATED SKIN (COMBAT/ALCHEMY)
	WITCHER ARCHETYPES
		SPENDING YOUR TIME WISELY: CREATING YOUR WITCHER
			OVERALL ARCHETYPE
			STATISTICAL PROWESS ANDCOMPLEMENTARY ELEMENTS
			LEVELLING UP
			ABILITY POINTS
			ARMOR MAKES THE MUTANT
			SPENDING YOUR CROWNS WISELY
			UPPER LEVELS AND NG+
			LAST ON YOUR LIST: MUTATIONS
			ARCHETYPE SPECIFICS: BUILDING A BETTER ARCHETYPE
				THE RECOMMENDED ABILITIES CHART
				THE RECOMMENDED EQUIPMENT ANDENHANCEMENTS
				GENERAL ADVICE
		COMBAT-FOCUSED ARCHETYPES
			ARCHETYPE 1: THE MAN OF STEEL AND SILVER
			ARCHETYPE 2: ADRENALINE RUSH
			ARCHETYPE 3: MASTER OF THE BLADE AND BOLT
		SIGNS-FOCUSED ARCHETYPES
			ARCHETYPE 4: THE SIGNING SURVIVALIST
			ARCHETYPE 5: THE WARLOCK OF KAER-TOP MOUNTAIN
			ARCHETYPE 6: THE INCENDIARY AGITATOR
		ALCHEMY-FOCUSED ARCHETYPES
			ARCHETYPE 7: THE BOMBARDIER OF BLAVIKEN
			ARCHETYPE 8: THE ALCHEMIST
		HYBRID ARCHETYPES
			ARCHETYPE 9: PLAGUE WIND
			ARCHETYPE 10: BLOEDE BEANN\'SHIE
			ARCHETYPE 11: THE PUPPET MASTER
			ARCHETYPE 12: THE DUMPLING DESTROYER
GWENT: A GAME OF CARDS
	GWENT: A GMAE OF CARDS
		WHO PLAYS GWENT?
			WHO REALLY PLAYS GWENT. THOUGH?
				A CARD-COLLECTING: AN OVERVIEW
				Collection Plan #1A: In Your Base Deck (32 Cards)
				Collection Plan #1B: In Your Blood And Wine Base Deck (24 Cards)
				Collection plan #2: purchased from traders (87 Cards)
				Collection Plan #3: Won From A (Non-Quest) Gwent Player (53 Cards)
				PLAYERS WITH SPECIFIC CARDS TO WIN (6 PLAYERS AND CARDS)
				PLAYERS WITH RANDOM CARDS TO WIN (83 PLAYERS, 67 CARDS)
				Collection Plan #4: Found Or Won During A Gwent Quest (23 Cards)
				Collection Plan #5: Found Or Won During A Secondary Quest (15 Cards)
				Collection Plan #6: Loose Cards: Found On The Ground (1 Card)
			THE BASIC GAME FLOW OF GWENT: AN OVERVIEW
				THE GWENT BATTLEFIELD: A PICTURE
				DECK FACTIONS
				THE BASICS OF GWENT
					THE BASICS OF THE GWENT MENU
					THE BASICS OF A GWENT CARD
					CARD ABILITITES: A OUICK LOOK
					NEUTRAL CARDS
					UNIT CARDS
					LEADER CARDS
					HERO CARDS
					SPECIAL CARDS
					WEATHER CARDS
					BECOMING A TRUE GWENTLEMAN: GENERAL GWENT TIPS
	GWENT: ADVANCED CARD AND DECK TACTICS
		CARD UNIT AND ABILITY TYPES: AN OVERVIEW
			UNIT TYPES AND ABILITIES: A TABLE
		CARD UNIT AND ABILITY TYPES: IN-DEPTH TACTICS
			LEADER CARDS (22 CARDS)
				MONSTER FACTION LEADER: EREDIN (5 CARDS)
					Eredin: King of the Wild Hunt
					Eredin: Destroyer of Worlds
					Eredin: Commander of the Red Riders
					Eredin: Bringer of Death
					Eredin Breacc Glas: The Treacherous
				NILFGAARDIAN EMPIRE FACTION LEADER: EMHYR VAR EMREIS (5 CARDS)
					Emhyr var Emreis: His Imperial Majesty
					Emhyr var Emreis: Emperor of Nilfgaard
					Emhyr var Emreis: The White Flame
					Emhyr var Emreis: The Relentless
					Emhyr var Emreis: Invader of the North
				NORTHERN REALMS FACTION LEADER: FOLTEST (5 CARDS)
					Foltest: King of Temeria
					Foltest: Lord Commander of the North
					Foltest: The Siegemaster
					Foltest: The Steel-Forged
					Foltest: Son of Medell
				SCOIA’TAEL FACTION LEADER: FRANCESCA FINDABAIR (5 CARDS)
					Francesca Findabair: Pureblood Elf
					Francesca Findabair: Daisy of the Valley
					Francesca Findabair: Queen of Ool Blathanna
					Francesca Findabair: The Beautiful
					Francesca Findabair: Hope of the Aen Seidhe
				SKELLIGE CLANS FACTION LEADERS: KING BRAN AND CRACH AN CRAITE (2 CARDS)
					King Bran
					Crach an Craite
			SPECIAL WEATHER CARDS (15 CARDS)
				FIGHTING THROUGH FROST, FOG, OR RAIN
					Biting Frost (Close Combat) (3 Cards)
					Impenetrable Fog (Ranged) (3 Cards)
					Torrential Rain (Siege) (3 Cards)
					Skellige Storm (Ranged And Siege) (3 Cards)
					Frost, Fog, Or Rain And Decoys
					Frost, Fog, Or Rain And Agile Cards
					Frost, Fog, Or Rain And Medics
					Frost, Fog, Or Rain And Commander\'s Horn (And Morale Boost)
					Frost, Fog, Or Rain And Berserker, Muster, Or Tight Bond Cards
					Frost, Fog, Or Rain And Scorch
					Frost, Rain, Or Fog And Spies
				CLEAR WEATHER
	UNIT AND SPECIAL CARDS
		UNIT TYPE: CLOSE COMBAT UNITS (115 CARDS)
			Neutral Cards (Close Combat Units) (10 Cards)
			Monster Deck (Close Combat Units) (30 Cards)
			Nilfgaardian Empire (Close Combat Units) (18 Cards)
			Northern Realms (Close Combat Units) (17 Cards)
			Scoia\'tael (Close Combat Units) (22 Cards)
			Skellige Clans (Close Combat Units) (18 Cards)
		UNIT TYPE: RANGED UNITS (75 CARDS)
			Neutral Cards (Ranged Units) (6 Cards)
			Monster Deck (Ranged Units) (10 Cards)
			Nilfgaardian Empire (Ranged Units) (13 Cards)
			Northern Realms (Ranged Units) (9 Cards)
			Scoia’tael (Ranged Units) (24 Cards)
			Skellige Clans (Ranged Units) (13 Cards)
		UNIT TYPE: SIEGE UNITS (29 CARDS)
			Neutral Cards (Siege Units) (1 Card)
			Monster Deck (Siege Units) (4 Cards)
			Nilfgaardian Empire (Siege Units) (6 Cards)
			Northern Realms (Siege Units) (12 Cards)
			Scoia\'tael (Siege Units) (1 Card)
			Skellige Clans (Siege Units) (5 Cards)
		UNIT ABILITY: HERO (25 CARDS)
			HEROES: KNOW WHEN TO HOLD THEM; KNOW WHEN TO FOLD THEM
			Neutral Cards (Hero Ability) (5 Cards)
			Monster Deck (Hero Ability) (4 Cards)
			Nilfgaardian Empire (Hero Ability) (4 Cards)
			Northern Realms (Hero Ability) (4 Cards)
			Scoia\'tael (Hero Ability) (4 Cards)
			Skellige Clans (Hero Ability) (4 Cards)
		UNIT ABILITY: AGILE (14 Cards)
			Neutral Cards (Agile Ability) (1 Card)
			Monster Deck (Agile Ability) (3 Cards)
			Scoia tael (Agile Ability) (9 Cards)
			Skellige Clan (Agile Ability) (1 Card)
		UNIT ABILITY: BERSERKER (4 CARDS) AND MARDROEME (4 CARDS)
			BERSERKER CARDS: KNOW WHEN TO HOLD THEM
			Berserker Cards, Commander\'s Horn, And Morale Boost
			Berserker Cards And Decoys
			Berserker Cards And Medics
			Berserker Cards, Scorch, And The Weather
			Skellige Clans (Berserker And Mardroeme Abilities) (5 Cards)
		UNIT ABILITY: COMMANDER\'S HORN (6 CARDS)
			Commander’s Horn: Tooting Your Own Horn With Tight Bond Units
			COMMANDER’S HORN: KNOW WHEN TO FOLD THEM
			Dandelion And Draigs\' Horns: The Only Homs You Can Reuse (2 Cards)
		ABILITY: DECOY
			Decoys And Biding Time
			Decoys And Feinting
			Decoys And Berserkers
			Decoys And Commander\'s Horn
			Decoys And Morale Boosts
			Decoys And Medics
			Decoys And Scorch Character Cards
			Decoys And Muster Cards
			Decoys And Spies
			Decoys And Tight Bond Cards
			Decoys And Weather Cards
			DECOY CARDS: KNOW WHEN TO HOLD THEM; KNOW WHEN TO FOLD THEM
		UNIT ABILITY: MEDIC (10 CARDS)
			Medics And Berserkers
			Medics And Commander’s Horn
			Medics And Decoys
			Medics And More Medics!
			Medics And Muster Cards
			Medics And Scorch
			Medics And Spies
			Medics And Tight Bond Cards
			MEDIC CARDS: KNOW WHEN TO HOLD THEM; KNOW WHEN TO FOLD THEM
		NEUTRAL CARDS (Medic Ability) (1 Card)
			Nilfgaardian Empire (Medic Ability) (A Cards)
			Northern Realms (Medic Ability ) (1 Card)
			Scoia\'tael (Medic Ability) (3 Cards)
			Skellige Clans (Medic Ability) (1 Card)
		UNIT ABILITY: MORALE BOOST (8 CARDS)
			MORALE BOOST: KNOW WHEN TO FOLD THEM
			Neutral Cards (Morale Boost Ability) (1 Card)
			Monster Deck (Morale Boost Abilityl (1 Card)
			Northern Realms (Morale Boost Ability) (3 Cards)
			Scoia’tael (Morale Boost Ability) (2 Cards)
			Skellige Clans (Morale Boost Ability) (2 Cards)
		UNIT ABILITY: MUSTER (35 CARDS)
			MUSTER: KNOW WHEN TO FOLD THEM
			Muster Cards And Dandelion Or Commander’s Horn
			Muster Cards And Morale Boosts
			Muster Cards And Decoys Or Medics
			Muster Cards And Spies
			Muster Cards, Scorch, And Countering
			Neutral Cards (Muster Ability) (4 Cards)
			Monster Deck (Muster Ability) (18 Cards)
			Scoia\'tael (Muster Ability) (9 Cards)
			Skellige Clans (Muster Ability) (4 Cards)
		UNIT ABILITY: SCORCH (7 CARDS)
			SCORCH: KNOW WHEN TO FOLD THEM (AND SCORCHING YOUR OWN CARDS)
			Scorch Cards, Berserkers And Mardroemes
			Scorch Cards And Transformation Cards
			Scorch Cards And Commander\'s Horn Or Morale Boosts
			Scorch Cards And Decoys Or Medics
			Scorch Cards And Spies
			Scorch Cards And Muster Cards
			Scorch Cards And Tight Bond Cards
			Scorch Cards And Weather
			Neutral Cards (Character Scorch Ability) (1 Card)
			Monster Deck (Character Scorch Ability) (1 Card)
			Scoia\'tael (Character Scorch Ability) (1 Card)
			Skellige Clans (Character Scorch Ability) (1 Card)
		UNIT ABILITY: SPY (7 CARDS)
			Spies: Know When To Use (And Abuse) Them!
			Spies, Enemy Spies, And Decoys
			Spies And Medics
			Spies And Scorching
			Spies And Weather Cards
			Neutral Cards (Spy Ability) (1 Card)
			Nilfgaardian Empire (Spy Ability) (3 Cards)
			Northern Realms (Spy Ability) (3 Cards)
		UNIT ABILITY: TIGHT BOND (33 CARDS)
			TIGHT BOND CARDS: KNOW WHEN TO HOLD THEM
			Tight Bond Cards And Berserkers
			Tight Bond Cards, Commander\'s Horn, And Morale Boost
			Tight Bond Cards And Decoys
			Tight Bond Cards And Medics
			Tight Bond Cards And Muster Cards
			Tight Bond Cards, Scorch, And The Weather
			Nilfgaardian Empire (Tight Bond Ability) (9 Cards)
			Northern Realms (Tight Bond Ability) (12 Cards)
			Skellige Clans (Tight Bond Ability) (12 Cards)
		UNIT ABILITY: TRANSFORMATION CARDS (2 CARDS)
	NEUTRAL CARDS (16 CARDS)
		NEUTRAL CARDS: GERALT AND CIRILLA
		NEUTRAL CARDS: YENNEFER OF VENGERBERG
		NEUTRAL CARDS: TRISS, VESEMIR, ZOLTAN, AND EMIEL
		NEUTRAL CARDS: OLGIERD VON EVEREC AND DANDELION
		NEUTRAL CARDS: VILLENTRETENMERTH
		NEUTRAL CARDS: MYSTERIOUS ELF
		NEUTRAL CARDS: COW (BOVINE DEFENSE FORCE)
		NEUTRAL CARDS: GAUNTER O\'DIMM AND DARKNESS
	DECK BUILDING AND FACTIONS: ADVANCED TACTICS
		MONSTERS FACTION
			GENERAL LOCATIONS OF MONSTER DECK CARDS
			MONSTER DECK STRATEGIES
		NILFGAARDIAN EMPIRE FACTION
			GENERAL LOCATIONS OF NILFGAARDIAN EMPIRE DECK CARDS
			NILFGAARDIAN EMPIRE DECK STRATEGIES
		NORTHERN REALMS FACTION
			GENERAL LOCATIONS OF NORTHERN REALMS DECK CARDS
			NORTHERN REALMS DECK STRATEGIES
		SCOIA\'TAEL FACTION
			GENERAL LOCATIONS OF SCOIA\'TAEL DECK CARDS
			SCOIA\'TAEL DECK STRATEGIES
		SKELLIGE CLANS FACTION
			GENERAL LOCATIONS OF SKELLIGE CLANS DECK CARDS
			SKELLIGE CLANS DECK STRATEGIES
		GENERAL LOCATIONS OF NEUTRAL CARDS
		GENERAL LOCATIONS OF WEATHER AND SPECIAL CARDS
		GWENT: BUILDING A BETTER DECK
		GWENT: A SAMPLE CARD GAME
			ROUND 1 TACTICS
				Play To Win:
				Play To Lose (But With A Card Advantage):
				Delay Your Play: Fear Of Commitment
			ROUND 2 TACTICS
				Round 1 Won? Let Battle Commence!
				Round 1 Lost? Let Carnage Commence!
			ROUND 3 (FINAL ROUND) TACTICS
				AFTER THE BOUT
				The Baiting Game To The Bitter End
	GWENT: CARD TYPE AND ABILITIES TABLE
		CARD TYPE AND ABILITIES: ALL CARDS (121)
QUEST WALKTHROUGH
	CRITICAL PATH QUESTS
		CRITICAL PATH QUESTS: PROLOGUE
			KAER MORHEN
				A GOOD BATH SPOILED
				RUNNING THE WALLS
				STEEL, SILVER, AND SIGNS
				END: A FEVERED DREAM
			LILAC AND GOOSEBERRIES
				A FRESH TRAIL, BUT A FETID AIR
				TROUBLE AT THE TAVERN
				ESS SOOND JAKKTEN (GOOD HUNTING TO YOU)
			MAIN QUEST: THE BEAST OF WHITE ORCHARD
				TRAWLING FOR BUCKTHORN
			SECONDARY QUEST ON DEATH\'S BED
				SWALLOW THIS CONCOCTION
			THE BEAST OF WHITE ORCHARD (CONTINUED)
				THE SORROWFUL HUNTER, THE BLOODIED ASCENT
				RUFFLING SOME FEATHERS
			LILAC AND GOOSEBERRIES (CONTINUED)
			THE INCIDENT AT WHITE ORCHARD
				AN EMPEROR’S OFFER YOU CANNOT REFUSE
			IMPERIAL AUDIENCE
				COMMON COURTESY BEFORE THE EMPEROR
				MAY THE GREAT SUN LIGHT YOUR PATH
		CRITICAL PATH QUESTS: ACT I: VELEN (NO MAN ’S LAND)
			THE NILFGAARDIAN CONNECTION
				BANTERING WITH THE BARON’S BOYS
				THE SUFFERING OF HEATHERTON
			BLOODY BARON
				HALT! WHO GOES THERE?!
				A PEACEFUL PATH: STROLLING THROUGHTHE CROWS PERCH BAILEY
				A FORCEFUL PATH: INVESTIGATIONS LEADTO A SUBMERGED SWIM
				END: ONE TOUGH C--KER
			ClRl’S STORY: THE KING OF THE WOLVES
				YOU AFRAID? THEN I’M NOT, NEITHER
			FAMILY MATTERS (I)
				SCRUTINIZING THE BARON’S BEDCHAMBER
				TAMARA’S HIDDEN TABERNACLE
			SECONDARY QUEST: CIRl’S ROOM
				CURSES, CLOTHING, AND A SMALL SPINNING TOP
			FAMILY MATTERS (CONTINUED)
				OMENS NEVER LIE
			A PRINCESS IN DISTRESS
				HAVING A TINKLE IN THE FOREST
				REALLY GETTING YOUR GOAT
			FAMILY MATTERS (II)
				UNSTABLE: RETURN TO CROW’S PERCH
				A SOBERING CONVERSATION WITH BARON STRENGER
				A MISCARRIAGE OF JUSTICE
				LIFE FOR A LUBBERKIN: KEEPING THE LITTLE ONE CALM
				LIFE FOR A LUBBERKIN: TRAIL OF CARNAGE
				DEATH TO THE BOTCHLING: A TERRIBLE TANTRUM
				DEATH TO THE BOTCHLING: A RITUAL AT WOLVEN GLADE
				MERGED PATHS: FISHING FOR CLUES
				OPTIONAL: RADOVID\'S WITCH-HUNTING MAIDEN
				THE WOEFUL DESPOT
			CIRI\'S STORY: THE RACE
				THE GREAT RACE
			CIRIS STORY: OUT OF THE SHADOWS
				THE BARON\'S SAVIOR
				END: A HUNCHED HOMUNCULUS
			HUNTING A WITCH
				MALLEABLE MINDS AT MIDCOPSE
				ANOTHER OPTION: SCUTTLEBUTT AMONG THE SWEEPERS
				YET ANOTHER OPTION: TALKING TO THE WAR VETERAN
				THE ENCHANTRESS IN THE GROTTO
			WANDERING IN THE DARK
				A BRIDGE TOO FAR
				ZIREAEL AND KELPIE: THE SWORD AND THE HORSE
				BITING COLD: NAVIGATING THE WHITE FROST
				YOU ARE STUBBORN, DH’OINE
				JUST AN ILLUSION: ESCAPING THE OLD RUINS
			SECONDARY QUEST: MAGIC LAMP
				FOUR GUARDIANS, FOUR FLAMES, STANDING PROUD IN A LINE
				THE HIDDEN SEPULCHER
			LADIES OF THE WOOD
				SWEET TREATS AND MEATS
				JOHNNY, JOHNNY, ATE A CAT, COME THE MORN SOME FUR HE S--T!
				COME OUT, COME OUT, WHEREVER YOU ARE!
				JOHNNY ON THE SPOT
				THREE CRONES, CROWING
			THE WHISPERING HILLOCK
				TREE SPIRIT SAVIOR: PREPARATION FOR THE RITUAL
				TREE SPIRIT SLAYER: RETRIBUTION FOR THE VILLAGERS
			THE LADIES OF THE WOOD (CONTINUED)
				BEHIND THE TAPESTRY: EVEN LOVLIER IN REAL LIFE
			CIRI\'S STORY: FLEEING THE BOG
				THE HUNT CONTINUES
			CRITICAL PATH: KEIRA METZ\'S QUESTS
				SECONDARY QUEST: AN INVITATION FROM KEIRA METZ AND A TOWERFUL OF MICE
					A HIKE TO FYKE ISLE
					ALEXANDER THE NOT-SO-GREAT
					PATH 1: THE DISPLEASURE OF A PESTA
					PATH 2: THE FURY OF A PLAGUE MAIDEN
					END: I’M ALMOST INCLINED TO SAY “GOOD WORK’’
				SECONDARY QUEST: A FAVOR FORA FRIEND
					PACKAGE FOR KEIRA
					BYC’HANE, GVYN, CAEFFYL!
					END: FRIENDS WITH BENEFITS
				SECONDARY QUEST: FOR THE ADVANCEMENT OF LEARNING
					MY INTENTIONS ARE PURE- LIKE A VIRGIN’S TEARS
					QUEST CONCLUSION 1: THE ADVANCEMENT OF SPURNING
					QUEST CONCLUSION 2: THE ADVANCEMENT OF BURNING
					QUEST CONCLUSION 3: THE ADVANCEMENT OF YEARNING
			CRITICAL PATH: LETHO\'S QUEST
				SECONDARY QUEST: THE FALL OF THE HOUSE OF REARDON
					MONSTER IN MY MANOR
					A FEW NEW TENANTS
						END: REARDON FAMILY SECRETS
				SECONDARY QUEST: GHOSTS OF THE PAST
					A FAMILIAR NEW TENANT
					HERE LIES LOUIS
					LEAVING VESTER TO FESTER
					PATH 2: DISQUISITION IN DOWNWARREN
			CRITICAL PATH: THE BLOODY BARON\'S QUEST
				SECONDARY QUEST: RETURN TO CROOKBACK BOG
					PATH 1: DECIMATED DOWNWARREN
					PATHS 1 AND 2: TOGETHER,BUT NOT REUNITED
					PATHS 1 AND 2: FENDING OFF A FIEND
					END: THE FATE OF GRAN
						PATH 1: CONVALESCING IN THE BLUE MOUNTAINS
						PATH 2: CURSED IN THE CROOKBACK BOG
		CRITICAL PATH QUESTS: ACT I: NOVIGRAD
			PYRES OF NOVIGRAD
				NEW FIRES, AND AN OLD FLAME
				CHATTING OR TRACKING
					CHATTING: THE OLD SOWS FARROWED PIGLETS
					TRACKING: THE DEFT THIEF\'S NIMBLE DIGITS
				A HIVE OF SCUM AND FREAKERY
				ALTERNATE ENTRANCE: THE SEWER SLOG
				A REFRESHING SWIM IN A FILTHY CANAL
				YOU DIRTY RAT!
			NOVIGRAD DREAMING
				THE DREAMS IN THE WITCH HOUSE
				THE DANDELION AND THE SWALLOW
			MAIN QUEST: BROKEN FLOWERS
				PARTLY SAGE ADVICE AT THE ROSEMARYAND THYME
				VESPULA: A DOWNTRODDEN WASHERWOMAN
				ELIHAL: AN OPEN-MINDED ELF
				MARABELLA: DANDELION’S A REAL FUNGI TO BE WITH
				ROSA VAR ATTRE: DOUBLE TROUBLE
					INFILTRATION:THIS IS FREDERIC FRANCIS DE BERGERAC
					INSTRUCTOR: GRAB A WOODEN SWORD, LEARN TO ATTACK
				MOLLY: OFF TO THE RACES
				JOCKEYING FOR POSITION WITH GENERAL VOORHIS
				FINDING PRISCILLA: SENTENCED TO AN EVENING OF POETRY
				QUEST CONCLUSION: RAISING A RUCKUS BUT LEAVING LITTLE TRACE
			GET JUNIOR
				FIRST EVER BARNEY WITH YOUR P---K HANGIN’ OUT
				NONE OF THIS SWINGING YOUR STEELC--K ABOUT
				CLEAVER CLEANED IT OUT
				SECONDARY QUEST: THE GANGS OF NOVIGRAD
					HELPING THE SMALLEST OF THE BIG FOUR
			GET JUNIOR (CONTINUED)
				CASINO: LET’S MAKE A DEAL
					PEACE AND PROSPERITY: ON THE CARDS
					VULGAR VIOLENCE: SHORT ODDS
					CASINO CONCLUSION: RICO THE SQUEALER
			SECONDARY QUEST: HONOR AMONG THIEVES
				BEGGARS\' BELIEF
			GET JUNIOR (CONTINUED)
				ARENA: INTO THE PIT
					ARENA AGITATOR: A MURDEROUS MUTANT!
					SENSELESS SLAUGHTER: A MASSACRING MUTANT!
					ARENA CONCLUSION: THE REDANIAN CONNECTION
				VERNON ROCHE: TEMERIA’S LAST HOPE
				KING TAKES PAWN
				SQUEALING LIKE SOWS BEING SLAUGHTERED
					VIOLENCE: THE CACOPHONOUS KILLER
					SILENCE: THE SNEAKING ASSASSIN
				LIVING DOWN TO HIS NAME
			CIRIS STORY: VISITING JUNIOR
				DUDU RESCUE
					END: FLEEING WITHOUT A PHYLACTERY
			GET JUNIOR (CONTINUED)
				END: GOT JUNIOR
			MAIN QUEST- A FAVOR FOR RAPOVID
				A CONTRACT FROM THE MAGE MURDERER
			COUNT REUVEN\'S TREASURE
				SHOW AND TELL DOWN THE WELL
				EVEN WORSE-SMELLING THAN NORMAL
				PARDON MY BEAUCLAIROISE, BUT WHO F--KING NICKED MY GOLD?
				KEEPING YOUR COOL, OR TESTING YOUR METTLE
				INFILTRATION: NAILED IT
				ERADICATION: EXECUTING MENGE WITHOUT BREAKING A NAIL
				INFILTRATION AND ERADICATION: OUTPOST EXTRACTION
					INFILTRATION END: I ALWAYS PAY MY DEBTS. EVEN TO LIARS.
					ERADICATION END: A TOAST TO YAMURLAK
					THE VERY END: DANDELION\'S PREDICAMENT
			THE PLAY\'S THE THING
				IT IS NOT IN THE STARS TO HOLD OUR DESTINY, BUT IN OURSELVES
				IF MUSIC BE THE FOOD OF LOVE, PLAY ON
				TO DO A GREAT RIGHT DO A LITTLE WRONG
				O, HAD I BUT FOLLOWED THE ARTS!
					TO BE, OR NOT TO BE
					DECISION 1: THE PUFFINS
					DECISIONS 2 - 6: A COMEDY OF ERRORS
					DECISION 7: THE PRINCESS
					DECISION 8: THE PRINCE
					DECISION 9: THE COMEDY OR MELODRAMA
				BOLDNESS BE MY FRIEND
			A POET UNDER PRESSURE
				FORESEEN AT THE RAVINE
				PLUCKING A DANDELION
			CIRI\'S STORY: BREAKNECK SPEED
				NO SANCTUARY AT THIS TEMPLE
				TYING UP LOOSE ENDS IN NOVIGRAD
			CRITICAL PATH: DANDELION\'S QUESTS
				SECONDARY QUEST: CABARET
					TROUBLE IN PARADISE
					A HERO IS BORN
					POLLY PUT THE CHOREOGRAPHY ON
					PLACATING THE PLACARD-MAKER’S COLLECTORS
					OFF TO THE RACES
						QUEST CONCLUSION: OPENING NIGHT BUTTERFLIES
				SECONDARY QUEST: CARNAL SINS
					THE ACT OF A DEMENTED MIND
					WE SEEK THE CORPSE OF A DWARVEN WOODCARVER
					SEEKING SACRILEGE: ASKING THRICELY
					A CRISIS OF FAITH
					A KNOCKAROUND GUY
						QUEST CONCLUSION #1: COGITA ANTE SALIS
						QUEST CONCLUSION #2: IN FLAGRANTE DELICTO
						END: DANDELION AND CALLONETTA
			CRITICAL PATH: ZOLTAN\'S QUEST
				SECONDARY QUEST: A DANGEROUS GAME
					UP TO HIS NECK IN S--TE WITHOUT A SHOVEL
					ZED’S DEAD, BABY. ZED’S DEAD.
					(OPTIONAL) A LIFE-OR-DEATH GAME OF GWENT
					HIGH SPIRITS WITH CAESAR BILZEN
						END: THE CATFISH IS THE KING OF THE PONTAR!
			CRITICAL PATH: TRISS\' QUESTS
				SECONDARY QUEST: A MATTER OF LIFE AND DEATH
					WHAT’S THE BEST PRICE ON A TROUT?
					FOXY LADY
					FINDING A PANTHER ON THE PROWL
					INCH BY INCH, LITTLE FROG...
						END: MORE FIREWORKS
				SECONDARY QUEST: NOVIGRAD, CLOSED CITY
					RADOVID’S IRON FIST
					PLAN 1: SOMETHING SMELLS OFF
					PLAN 2: A HAUNTING WE WILL GO
					PLAN 2: FINDING THE SECOND TREASURE KEY
					PLAN 2: FINDING THE FINAL TREASURE KEY
				SECONDARY QUEST: NOW OR NEVER
					CULLING OF THE MAGES
					GOING TO BITS
					UNDER THE KINGFISHER’S NEST
					BLOODLETTING IN THE SEWERS
					QUEST CONCLUSION: ONE LAST FAREWELL?
			CRITICAL PATH: THE ASSASSINS\' QUESTS
				SECONDARY QUEST: AN EYE FOR AN EYE
					TEMERIA: THAT’S WHAT MATTERS
					MULBRYDALE: THE NILFGAARD IN TATTERS
						END: STOPPING THE LEADER\'S PLEADING CHATTER
				SECONDARY QUEST: A DEADLY PLOT
					ONLY A DEAD RADOVID MEANS A FREE TEMERIA
					TRACKING YOUR QUARRY
					DUMB AS A BAG OF OGG, POGG, AND ROGGS
						END: STILL TART AS ROTTING RHUBARB
				SECONDARY QUEST: REDANIA\'S MOST WANTED
					A CONTRACT FROM THE MAGE MURDERER
					THE PERFECT HIDEOUT... FOR AN OWL
					DROPPING IN UNANNOUNCED
					OPTIONAL (TRISS): GAINING TRUST WITH TRISS
					OPTIONAL (YENNEFER): REVELATIONS WITH THE RAVEN-HAIRED ONE
						END: DO YOU SIDE WITH THE SORCERESSES?
		CRITICAL PATH QUESTS: ACT I: SKELLIGE
			DESTINATION: SKELLIGE
				SOUSED AT THE GOLDEN STURGEON
				KNOW THE WAY TO KAER TROLDE?
				THE FINAL VOYAGE OF GOOD KING BRAN
			MAIN QUEST: THE KING IS DEAD - LONG LIVE THE KING
				ATTIRE BEFITTING A WITCHER
				MAY OUR HORNS ECHO MIDST THE CLIFFS AND PEAKS
				INTERLUDE: THE RACE TO HJALMAR’S AXE
				INTER-ISLAND ANIMOSITY
				THE TRIAL OF TAXIDERMY
				MAKING THE EARTH MOVE
					END: OATHS OF THE OFFSPRING
			ECHOTS OF THE PAST
				ONLY IGNORANT FOOLS BELITTLE MYTHS
				MAGICAL BLASTS FROM THE PAST
					END: FORESHADOWS OF THE FUTURE
			MISSING PERSONS
				RAZED HUTS AND FRESH GRAVES
				NAMELESS: CRAVEN SOME WEREWOLF COMBAT
			NAMELESS
				OVERCOMING AN UNDYING LYCANTHROPE
			THE CALM BEFORE THE STORM
				YOUR BLOOD NEEDS THAWIN\'
					END: SKJALL\'S SACRIFICE
			NAMELESS (CONTINUED)
				SKELLIGE SEARCH SUCCESSFUL
			SECONDARY QUEST: THE MYSTERIOUS PASSENGER
				SELLING THE UGLIEST MAN ALIVE
			CRITICAL PATH: YENNEFER S QUEST
				SECONDARY QUEST: THE LAST WISH
					DANGEROUS SOMETIMES. MALICIOUS ALL THE TIME
					TOO MUCH STUDYING CAN KILL YOU
					THE SPIRITS OF SKELLIGE FAVOR YOU
			CRITICAL PATH: CLAN AN CRAITE QUESTS
				SECONDARY QUEST: THE LORD OF UNDVIK
					A LOST SON ON A BLIGHTED ISLE
					ROUND THE RUGGED ROCKS THE RAGGED RASCALS RAN
					SHORT ON NAILS AND TWINE
					TRACKING THROUGH THE TUNDRA
					RESCUING FOLAN FROM THE POT
					HARRIED INTO THE HILLS
					THE CRAITE ESCAPE
					GERALT THE GIANTSLAYER
						CONCLUSION: UNDVIK FOR SKELLIGE!
				SECONDARY QUEST: POSSESSION
					A LOST DAUGHTER ON A HAUNTED ISLE
					THE TIME HAS COME TO GET CERYS
					A HOUSE OF DARK TORMENT
					AN EYE FOR AN AKI
					DARK ILLUSIONS
					TRICKERY: THROW THE BABY OUT WITH THE KINDLING
					SLAUGHTER: YOU AND HYM
						END: OUT OF THE SHADOWS
				SECONDARY QUEST: KING\'S GAMBIT
					AT A GOOD FEAST, MEAD AND BLOOD FLOW IN EQUAL MEASURE
					FEAST OF THE BEARS
					SURREPTITIOUS CERYS: CELLAR SMELLS WHERE A TRAITOR DWELLS
					SURREPTITIOUS CERYS: BRAN-DISHING EVIDENCE
					CERYS’ CONCLUSION: WHOSE HAND DOES THE BLOOD STAIN?
					HEADSTRONG HJALMAR: BRIMMING WITH BESTIALITY AND BARBARISM
					HJALMAR’S CONCLUSION: WASHING AWAY
						END: AN INVITATION TO A CORONATION
				SECONDARY QUEST: CORONATION
					WE ARE SKELLIGE!!
						QUEST CONCLUSION: ALL HAIL QUEEN CERYS!
						QUEST CONCLUSION: ALL HAIL KING HJALMAR!
						A PROUD FATHER
		CRITICAL PATH QUESTS: ACT II: THE GREAT BATTLE
			UGLY BABY
				UMAMMA!
					NOT AN EXCHANGE OF COURTESIES
					ORDERS FROM VENGERBERG
			DISTURBANCE
				THE POTESTAQUISITOR INQUISITOR
				SCOPING OUT SOME INTERFERENCE
					QUEST CONCLUSION: A SORCERESS SPEAKS
			TO BAIT A FORKTAIL...
				THE NOSE KNOWS
					QUEST CONCLUSION: A GALLOP BACK TO KAER MORHEN
			THE FINAL TRIAL
				NO WALK IN THE PARK
				FOG’S THICK AS CURDLED MILK
				STEP SOFTLY OR YOU’LL WAKE OLD SPEARTIP
				THIS MOUNTAIN TROLLY MOUNTAIN!
					QUEST CONCLUSION: A TROUBLED SOUL
			NO PLACE LIKE HOME
				ANCIENT RITES AND ALCOHOL
				SNACKS APPEAL, OR SEX APPEAL
				GETTING ESKEL’S GOAT
					END: WHO\'S WEARING THE TROUSERS?
			VA FAIL, ELAINE
				WRETCH ON THE RACK
					END: BACK ON TRACK
			SECONDARY QUEST: BROTHERS IN ARMS
				SECONDARY QUEST: BROTHERS IN ARMS: NILFGAARD
					EMPEROR EMHYR VAR EMREIS
				SECONDARY QUEST: BROTHERS IN ARMS: VELEN
					LETHO
					KEIRA METZ
				SECONDARY QUEST: BROTHERS IN ARMS: NOVIGRAD
					VERNON ROCHE AND VES
					ZOLTAN CHIVAY
					SIGISMUND DIJKSTRA
					TRISS MERIGOLD
				SECONDARY QUEST: BROTHERS IN ARMS: SKELLIGE
					CRACH AN CRAITE
					CERYS AN CRAITE
					HJALMAR AN CRAITE
					ERMION
					FOLAN AND VIGI
			THE ISLE OF MISTS
				IT’S OFF TO WORK YOU GO
				A LONG WALK OFF A HIGH COLUMN
				FERENC FLATTENED BY A FIEND
				THE FLEEING SOMNABULIST
					END: A Mist Opportunity
			THE BATTLE OF KAER MORHEN
				OLD FRIENDS
					BATTLE PREPARATIONS
					I HATE PORTALS
					CONFRONT THE HUNT
					A WILD FRENZY
					MAELSTROMS IN THE COURTYARD
					END: THERE IS NO BLAME. JUST GRIEF.
			BLOOD ON THE BATTLEFIELD
				PAYING RESPECTS AMONGST FRIENDS
				LETTING GO IN THE SNOW, OR DROWNING IN DRINK
				FATHER’S DAY
		CRITICAL PATH QUESTS: ACT III: THE FINAL AGE
			CRITICAL PATH: ACT III: PART 1: TYING UP LOOSE ENDS
				BALD MOUNTAIN
					FEAST OF GIFTS: THE WISEMAN, THE GUARD, AND THE GODLING
					FEAST OF GIFTS: DIVING FOR THE DEFILER\'S OREN
					CIRI’S QUEST: GETTING TO THE ROOT OF THE PROBLEM
						DEFEATING THE CRONES OF CROOKBACK BOG
					GERALT’S QUEST: A CUT ABOVE THE REST
					DEFEATING IMERITH OF THE WILD HUNT
						END: COMPLIMENTS, CONTEMPLATION, AND THE ACORN
				FINAL PREPARATIONS
					TYING UP LOOSE ENDS
				BLINDINGLY OBVIOUS
					HYDROMANCY AT THE PASSIFLORA
					PHILIPPA DOESN’T GIVE A HOOT
						END: BREAK A LEG
				SECONDARY QUEST: A FINAL KINDNESS
					THIS MUCH WE CAN DO
				THE GREAT ESCAPE
					THE GREAT ESCAPE
						ROLL OUT THE BARREL
					DEEP BELOW DEIREADH PRISON
					SLAUGHTER FOR THE SORCERESSES
						QUEST CONCLUSION: PRISON BREAK
				PAYBACK
					FADING MEMORIES: WHORESON JUNIOR
					FADING MEMORIES: BEA THE WAITRESS
					FADING MEMORIES: VALDO\'S TROUPE
				FINAL PREPARATIONS (CONTINUED)
					COME IN TO THE COVEN
				SECONDARY QUEST: IT TAKES THREE TO TANGO
					I’M A LITTLE TIED UP AT THE MOMENT
				THROUGH TIME AND SPACE
					MUCKY PICTURES
					DANGER IN THE DDIDDIWEDHT DESERT
					A FOUL AND PESTILENT CONGREGATION OF VAPOURS
					DESTROYED BY THE WHITE FROST
					AWAKENING AT THE PALACE
						END: THE KING IS DEAD. LONG LIVE THE KING
				CRITICAL PATH: KING RADOVID S QUEST
					SECONDARY QUEST: REASON OF STATE
						TO KILL A KING
						THE AUDACITY OF MONARCHS
						RIVERS OF REDANIAN BLOOD
							END: TO THE NORTH! TEMERIA!
			CRITICAL PATH: ACT III: PART 2: THE FINAL AGE
				BATTLE PREPARATIONS
					INITIAL PREPARATIONS
				THE SUNSTONE
					THE EMPEROR’S TREATY: SKELLIGE ANSWERS
						PATH 1: THE FURY OF LUGOS
						PATH 2: THE BLOODY TREATY
						MERGED PATH: TOP OF THE MOUNTAIN, BOTTOM OF THE SEA
					HAVING A WHALE OF A TIME
					DIVING FOR MORE THAN PEARLS
					ELVISH RUINS AND AVALLAC’H’S LAIR
				BATTLE PREPARATIONS (CONTINUED)
					ABOVE SUSPICION?
				VENI VIDI VIGO
					SWIMMING, SNEAKING, SURRENDERING
				THE SUNSTONE (CONTINUED)
					OPENING THE DOOR OF FIALLAN
					MAKING LIGHT OF THE SITUATION
				CHILD OF THE ELDER BLOOD
					YOU CAN\'T JUST KNOCK?
					THE AEN HEN ICHAER
				SKJALL\'S GRAVE
					CRAVEN NO MORE
					END: BATTLE PREPARATIONS: TO WAR!
				ON THIN ICE
					I GIVE YOU MY HEART. BUT I SHALL TAKEYOUR HEAD.
					I GIVE YOU MY BLADE. YOU BETTER END UP DEAD!
						KILLING CARANTHIR: BATTLE-TESTED TACTICS
					BEARING THE BRUNT OF THE WILD HUNT
						KILLING EREDIN: BATTLE-TESTED TACTICS
					END: COLD CONTEMPT
				TEDD DEIREADH, THE FINAL AGE
					THE CONJUNCTION OF SPHERES HAS BEGUN
					\"AND GIANTS SHALL FACE GIANTS IN BATTLE...\"
					THE WILD HUNT ARE DEFEATED. THE WHITE FROST IS NOT.
			EPILOGUE AND ENDINGS
				OVERVIEW
				SOMETHING ENDS, SOMETHING BEGINS (I)
					LAMENT FOR A SLAIN SWALLOW
					DESPAIR DEVOURS YOU, AS MAGGOTS DEVOUR A CORPSE
				SOMEETHING ENDS, SOMETHING BEGINS (II)
					THE IMPATIENT HUNTRESS
					PLAYING HARE AND HOUNDS
					VESEMIR\'S TECHNIQUE
					YOU’LL BE FINE. YOU’RE A WITCHER.
				SOMETHING ENDS, SOMETHING BEGINS (III)
					THE GENTLEMAN WILL LEAD. THE EMPEROR WILL FOLLOW.
					A BLADE FIT FOR A WITCHER
					THE SWORD AND THE SWALLOW
			MAIN QUEST: ENDINGS
				CHARACTER ENDINGS
					CONCLUSION 1: THE FATE OF THE BLOODY BARON
					CONCLUSION 2: THE FATE OF SARA THE GODLING
					CONCLUSION 3: THE FATE OF KEIRA METZ
					CONCLUSION 4: THE FATE OF WHORESON JUNIOR
					CONCLUSION 5: THE FATE OF MAGES
				FINAL ENDINGS
					CONCLUSION 6: THE RULER OF NOVIGRAD AND VELEN (NO MAN’S LAND)
					CONCLUSION 7: THE FATE OF THE EMPEROR
					CONCLUSION 8: THE RULER OF SKELLIGE
					CONCLUSION 9: THE FATE OF CIRI
					CONCLUSION 10: THE FATE OF GERALT
		EPISODE I: HEART OF STONE (MAIN QUESTS)
			EVIL\'S FIRST SOFT TOUCHES
				ART APPRECIATION WITH OLGIERD
				THE ROAD TO THE TOAD
				BIG. BAD. UGLY. SQUATS IN THE SEWERS.
				ESCAPING THE PHAKBARTHOJL
				BLOOD ON THE SANDS
				THE VASSAL OF MASTER MIRROR
				END: HEADS WILL ROLL
			DEAD MAN S PARTY
				HIDE AND GHOST SEEK
				A SARTORIAL REANIMATION
				WALKING WITH A DEAD MAN OVER MY SHOULDER
				WHO COULD ASK FOR MORE?
					OPTIONAL ACTVITY: BOTTOM S UP!
					OPTIONAL ACTVITY: YOUR HEALTH, SIR DWARVES!
					OPTIONAL ACTVITY: FUZZY AND WELL RIPE!
					OPTIONAL ACTVITY: FIRE BURNS HOTTER IN AN OLD STOVE!
					OPTIONAL ACTVITY: CUTTING A JIG
					OPTIONAL ACTVITY: HORSEPLAY IN THE HAYLOFT
					MANDATORY ACTVITY: KING OF THE SWINEHERDS
					MANDATORY ACTVITY: THE MAIDEN AND THE THREE BROTHERS
					MANDATORY ACTVITY: A SMALL GAME OF GWENT
					MANDATORY ACTVITY: SLIP IN FOR A SLIPPER
					MANDATORY ACTVITY: MISSING MAN. MISSING MUTT.
						END: ARTENSBURROW\'S ANTICS
						END: THE DEFT JUGGLER
				GHOST DANCE
				AN ABRUPT DEPARTURE
				A WISH FULFILLED
			SHANI\'S QUEST: A MIDNIGHT CLEAR
				A SPRIG OR A SWIG
				A STROLL TOWARDS MILLER’S LAKE
				ROW ME TO THE MOON
			OPEN SESAME (PART 1)
				BEFORE THE AUCTION: STAND TO
				BEFORE THE AUCTION: VIMME’S INTERESTING ASSOCIATES
					YAROMIR INTERACTION: HE\'S AN AVID COLLECTOR
					HILBERT INTERACTION: HE’S A RIGHT CARD
					COUNTESS MIGNOLE INTERACTION: SHE’S A COLLECTOR OF VEDYMINAICA
				AT THE AUCTION: DO YOUR BIDDING
					AUCTION #1: COUNT ROMILLY\'S FIGURINE
					AUCTION #2: \"STARRY NIGHT OVER THE PONTAR”
					AUCTION #3: THE PROFESSOR’S SPECTACLES
				AFTER THE AUCTION: DON’T EXPECT A WARM WELCOME
					GETTING INSIDE: BREAK-IN ARTISTS REQUIRED
					OPENING THE VAULT: HIRING A SAFECRACKER
					CULLING THE PATROLS: A CLEANSING MIXTURE
			OPEN SESAME: BREAKING AND ENTERING
				OPTION #1: SOMEONE HAS HASSLED THE HOFF
				OPTION #2: GALLO\'S HUMOR; PERFORM OR PAY
			OPEN SESAME: THE SAFECRACKER
				OPTION #1: AN EXPLOSIVE, TEMPERAMENTAL CUCKOLD
				OPTION #2: HANS OFF QUINTO!
			OPEN SESAME: WITCHER SEASONINGS
				A HEADY CONCOCTION OF BLOOD, BANE, AND SPIRIT
				FISHING FOR CLUES
				HORRENDOUS UPRISINGS FROM THE BOTTOM
			OPEN SESAME (PART 2)
				AT YOUR SERVICE, MATE
				FOR WHOM THE BELL TOLLS
				HOSTAGE TAKERS AND TROUBLEMAKERS
					NEGOTIATIONS ROUND #1: BUYING SOME TIME
					NEGOTIATIONS ROUND #2: COMPOUNDING THE CRIME
					NEGOTIATIONS ROUND #3: CONTINUING THE PANTOMIME
					NEGOTIATIONS NULLIFIED: AN EXPLOSIVE INTERRUPTION
					NEGOTIATIONS NULLIFIED: THE REDANIANS ATTACK!
				COMPLICATIONS, COMPLICATIONS...
				END PART 1: BROTHER AGAINST BROTHER
					PLAN #1A: STANDING WITH HORST (NOT CASIMIR)
					PLAN #1B: STANDING WITH HORST (AND QUINTO)
					PLAN #1C: STANDING WITH EWALD (AND CASIMIR)
					PLAN #1D: STANDING WITH EWALD (NOT QUINTO)
				END PART 2: A VIOLENT FRATRICIDE
					PLANS #2A AND #2B: EWALD\'S LAST STAND
				END PART 3: UNFINISHED BUSINESS
					PLAN #3A: MAKING A DEAL WITH HORST BORSODI
					PLANS #2C AND #2D: HORST\'S LAST STAND
					PLAN #3B: HORST PLAY: ENDING THE BORSODI BROTHERS
					PLAN #3C: MAKING A DEAL WITH EWALD BORSODI
					PLAN #3D: EWALD’S END: STOPPING THE BORSODI BROTHERS
				END PART 4: ROLL OUT THE BARREL
			SCENE FROM A MARRIAGE
				A SPRAWLING ESTATE, SHROUDED INUNNATURAL FOG
				TAKING CARE OF BUSINESS
				FRIENDS OF THE HOUSE
				WRATH OF A WOMAN SCORNED
				A EULOGY, AND INTO THE PAINTED WORLD
				YOU’RE MORE THAN A MEMORY NOW
					SCENE #1: OLGIERD THE UNWELL
					SCENE #2: YOUR HEALTH, MY DEAR WIFE
					SCENE #3: DINING AT THE DEBTOR’S FEAST
					SCENE #4: INK STAINS AND CONTEMPT
					SCENE #5: A PENSIVE PAINTING
					SCENE #6: IMMERSED IN THE ARCANE ARTS
					SCENE #7: THE OLGIERD I MARRIED IS NO MORE
					SCENE #8: OUT OF SIGHT, NOT OF MIND
				NIGHTMARE IN RED
				I AM SADNESS: INTO A DREAM OF WHAT WAS
			WHATEVER A MAN SOWETH...
				SOMEONE DIDN’T READ THE SMALL PRINT
				HIGHER LEARNING WITH SHANI
				I USED TO BE AN ADVENTURER LIKE YOU...
				EVIL INCARNATE
				OPTIONAL: A FOND FAREWELL TO SHANI
				...THAT SHALL HE ALSO REAP
				ENDING #1:FAITHFUL AND SERVILE OBEDIENCE
				ENDING #2: PART 1: SOME OTHER TIME
					OBSTACLE: THE WEEPING WELL
					OBSTACLE: SHANI IN TROUBLE
					OBSTACLE: SPECTER AND SWORD
					OBSTACLE: STONE BRIDGE
					OBSTACLE: THE SHIMMERING CAVE
					OBSTACLE: THE SWINGING TREE
					OBSTACLE: THE RED MANSION GROUNDS: A PAIR OF STATUES
					OBSTACLE: THE RED MANSION FAMILY TOMB
					OBSTACLE: THE RED MANSION AND LONG GALLERY
					OBSTACLE: THE MIRROR TEMPLE
					OBSTACLE: FLOODING THE FOUNTAIN
				ENDING #2: PART 2: A HEART OF STONE
		EPISODE 2: BLOOD AND WINE (MAIN QUESTS)
			ENVOYS, WINEBOYS
				THE TYRANNY OF BANDITS
				INTERLUDE: BY THE CRANE! VILLAINS, READY YOUR ARMS!
				MESSAGE FROM THE DUCHESS
			THE BEAST OF TOUSSAINT
				ALL FOR ONE, AND ONE FOR ALL!
				FISHING FOR CLUES
				THE CRAYFISH CHOWDER IS OFF
				BLOOD, WINE, AND A BRUXA
				GAINING THE UPPER HAND
				LOVE DEMANDS GREAT SACRIFICES
				HONOR, WISDOM, GENEROSITY, VALOR, COMPASSION, AND MURDER
				GARDEN GAMES
					HORSEPLAY FOR A UNICORN HORN
						PLAN 1: COAXING WITH A CARROT
						PLAN 2: ATTEMPTING A CALMING INFLUENCE
						CONCLUSION: FISTICUFFS WITH THE FANCY FOLK
					TWEAKING THE BEAK OF KING CORMORANT
				HERE, HARE, HERE
			BLOOD RUN
				THE BEAST IS UNLEASHED
				A RESURRECTED REGIS
			LA CAGE AU FOU
				COULD’VE LEFT THE DOOR UNLATCHED...
				DEDUCTIONS, DECISIONS, AND DECOCTIONS
				TO THE LAIR OF THE CUTLERY COLLECTOR
				MIND YOUR MANORS
				THE WIGHT STUFF
					PLAN A (DEATH TO THE WIGHT): STICK A FORK IN IT
					PLAN B (DINNER WITH THE WIGHT): THERE IS NO SPOON
					PLAN B (INTERLUDE): THERE\'S NO PLACE LIKE CORVO BIANCO
				RESONANCE BROTH: NEEDS MORE BLOOD
				DEATH HANGS IN THE AIR
				READYING THE RESONANCE
			WHERE CHILDREN TOIL, TOYS WASTE AWAY
				PUTTING THE BOOT IN
				NO TRACE OF THE PUPPET AT THE TOY SHOP
			WINE IS SACRED
				YOU ARRIVED AND TROUBLE FOLLOWED SOON AFTER
				SOURCING THE STOLEN SANGREAL
				HIS NAME IS DOG. THEY SAY HE PLOUGHED YOUR MOTHER.
			THE MAN FROM CINTRA
				YOU ARRIVED AND TROUBLE FOLLOWED SOON AFTER
				THE MANDRAGORA INFILTRATION
					PREPARATIONS FOR A PARTY
				(OPTIONAL) AN EVENING OF THE ARTS
					PAINTING THE TOWN RED (AND BLUE)
					A TIPPLE OF ABSINTHE
					MIME THE GAP
					SIT A SPELL
					FULL OF HOT AIR
					OPTIONAL ALCOVE (NORTH): “PRETENTIOUS, MOI?”
					OPTIONAL ALCOVE (SOUTH): UPTIGHT ARTISTS
				DRAW ME LIKE ONE OF YOUR ZERRIKANIAN GIRLS
				BLOODSTAINS ON THE BALCONIES
				THE HEART OF TOUSSAINT
			CAPTURE THE CASTLE
				ASSAULT ON DUN TYNNE: MEETING ANDBEATING RODERICK
				ASSAULT ON DUN TYNNE: \"WE THOUGHTYOU MIGHT NEED A LITTLE HELP”
				ASSAULT ON DUN TYNNE: RHENAWEDD REVEALED
				AFTERMATH: IS ANYONE ELSE HERE A VAMPIRE?!
			THE NIGHT OF LONG FANGS (PART 1)
				YOUR GRACE...VAMPIRES!
				VAMPIRE AND PRINCESS: BORN UNDER THE BLACK SUN
				PATH TO THE SISTER: MAKING A WITHDRAWL AT THE BANK
				PATH TO THE SISTER: PRELUDE TO PLAYTIME
				PATH TO THE UNSEEN: OFF TO ORIANA\'S ORPHANAGE
			BLOOD SIMPLE
				A WEAKNESS FOR CHILDREN
				“EVER FIGHT A WITCHER, YOU PIECE OF S#!T?\"
				A LARDER OF BLOOD
				SLIPPING A WORD TO THE BIRDS
			NIGHT OF THE LONG FANGS (PART 2)
				PATH TO THE SISTER: PLAYTIME IS OVER
			BEYOND HILL AND DALE...
				REQUIRED READING: INTO THE FABLESPHERE: “EXPECTO LUDUM!
				FOLLOW THE RAINBOW OVER THE STREAM. FOLLOW THE GIRL WHO FOLLOWS A DREAM.
					ARCHESPORE AND THE APPLE: GETTING SLEEPY
					EVIL WITCH: GINGERLY DOES IT...
					ALL JACKED UP
				NO WOLVES HERE! NONE AT ALL!
				FROLICKING IN THE FABLESPHERE
					OPTIMAL, OBJECTIVE-BASED TASKS
						TASK 1: TAMING A UNICORN OR TWO
						TASK 2: SNUFFS. PUFFS, AND ALL SORTS
						TASK 3: LITTLE PIG, LITTLE PIG, LET ME IN!
						TASK 4: GRIM TALES IN THE TOWER
						TASK 5: NOT TOO BIG. NOT TOO SMALL. BUT STILLNOT RIGHT.
						TASK 6: BAD WOLF
						OPTIONAL (UNMARKED) TASKS
							TASK 7: ONE BILLY GOAT GRUFF (UNMARKED)
							TASK 8: FELINE GROOVY (UNMARKED)
							TASK 9: THE THREADBARE EMPEROR (UNMARKED)
							TASK 10: WHERE WITCHERS FEAR TO TREAD(UNMARKED)
							TASK 11: SOMEWHERE, UNDER THE RAINBOW
							TASK 13: THE KNIGHT S ERROR (UNMARKED)
							TASK 14: IN THE BELLY OF THE BEAST (UNMARKED)
							TASK 15: A RED-HOT CHILI PEPPER (UNMARKED)
							TASK 16: HEN ON CAT ON DOG ON HORSE (UNMARKED)
							TASK 17: TURNING PIXIES INTO DUST (UNMARKED)
			CONTRACT: DUCK, DUCK, GOOSED!
				FOWL PLAY IS SUSPECTED
			BEYOND HILL AND DALE... (CONT.)
				FEE-FI-FO-FUM-FIGHT!
				AND THEY ALL LIVED HAPPILY EVERAFTER...
					PLAN 1: ACROBATIC INTIMACY
					PLAN 2: ACERBIC INQUIETUDE
					OPTIONAL (UNMARKED) TASKS
						TASK 1: THE WILL O\' THE WISP (UNMARKED)
						TASK 2: THE WHALE (UNMARKED)
						TASK 3: THE DONKEY (UNMARKED)
			WHAT LIES UNSEEN
				PATH TO THE UNSEEN: AN AUDIENCE WITH THE UNSEEN
				ELDERS AND BETTERS:GETTING IT IN THE NECK
				ONWARDS AND UPWARDS
				UNDERSTANDING THE GRAVITY OF THE SITUATION
				ELDERS AND BETTERS: A CONCISE CONVERSATION
			TESHAM MUTNA
				MAYHEM AT TESHAM MUTNA
					WITH SYANNA: A RIBBON OF RED
					WITHOUT SYANNA: SUMMONED TO SLAUGHTER
					IF YOU ACKNOWLEDGE ANY GODS...START PRAYING, NOW!
					STAGE 1: VAMPIRE FORM
					STAGE 2: TRUE FORM
					STAGE 3: BLOOD CONSTRUCT (FINAL FORM)
			BURLAP IS THE NEW STRIPE
				I\'VE ALREADY GOT IT ALL
					USING YOUR SENSES TO SEARCH FOR A STASH
					SECONDARY QUEST (UNMARKED): USING YOUR LOAF IN A GAME OF GWENT
				DIRTY LAUNDRY
				GUARDIAN OF THE GUTTERSNIPES, LOCKED IN THE CLINK
				THERE ARE DIFFERENT KINDS OF EXITS
				A REGULAR MASTER OF DIPLOMACY
				BOOTS SHOULD BE AS CLEAN AS THE SOULS THAT WEAR THEM
				ANSWERS. THEN SOUP. THEN DRINK!
				INTERLUDE: A DIRTY LIE! VILE SLANDER!
				EPILOGUE: RECOLLECTIONS AT THE CEMETERY
			SECONDARY QUEST: THE PERKS OF BEING A JAILBIRD
				SEARCHING THE SECRET STASH
				SOMETHING TO HANG ON YOUR WALL
			POMP AND STRANGE CIRCUMSTANCE
				COVERING DEFICIENCIES IN BEAUTY, NEVER IN REFINEMENT
				BOOTS SHOULD BE AS CLEAN AS THE SOULS THAT WEAR THEM
				ANSWERS. THEN SOUP. THEN DRINK!
				YOU’RE SIMPLY A COMPULSIVE SNOOP!
					OPTION 1: CURSE OR ENVY
					OPTION 2: HAPPILY EVER AFTER
				SAVING FACE WITH CAPTAIN DAMIEN
				THE CEREMONY BEGINS: ORDER AND DISORDER
					THE CEREMONY ENDS: SYANNA\'S SOFTER SIDE
					THE CEREMONY ENDS: FRATRICIDE AND SORORICIDE
				EPILOGUE: REFLECTIONS AT THE CEMETERY
					INTERLUDE: THE ROOT CAUSE
					EPILOGUE PART 2: LESS BLOOD, MORE WINE
			BE IT EVER SO HUMBLE
				AGING WELL AT THE CORVO BIANCO
	SECONDARY QUESTS
		SECONDARY QUESTS
			OVERVIEW
			SECONDARY QUESTS
				SECONDARY QUESTS: WHITE ORCHARD
					MISSING IN ACTION
						A BLIND MAN LEADING A CRIPPLE
					PRECIOUS CARGO
						A MEDIOCRE MERCHANT
						A BETTER BOWMAN
					A FRYING PAN, SPICK AND SPAN
						FIND A PAN FOR DEAR OLD GRAN
					TWISTED FIRESTARTER
						A PUNKING INSTIGATOR
						FEAR ADDICTED, DANGER ILLUSTRATED
					FAITHFUL FRIEND
						GALLOPING OBJECTIVE GULDEN
				SECONDARY QUESTS: VELEN
					SECONDARY QUESTS: VELEN: CROW PERCH
						DEADLY CROSSING (I)
							MIND THE GAPS: TROLL BRIDGE TOLL
						DEFENDER OF THE FAITH (I)
							BLASPHEMERS! SHOULD ALL BE FLOGGED!
						FACE ME IF YOU DARE!*
							RONVID OF THE SMALL BRAIN
						FOREFATHER\'S EVE
							A MAN WHO FEARS NO EVIL, THE PELLAR NEEDS
							NO TOLERATION FOR NECROMANCY
							ALL IS GLOOM. WHAT BEINGS IN THE DARKNESS LOOM?
							QUEST CONCLUSION: FOREFATHER’S GRIEVE
						HIGHWAY ROBBERY
							TROUBLESOME THUGGERY
						LAST RITES
							LAYING AN OLD SPIRIT TO REST
						LOOTERS (I)*
							THESE PEASANTS ARE REVOLTING
						MASTER ARMORERS
							NONSENSE SKELLIGE LEGENDS
							TOOLS OF THE TORDARROCH CLAN
							C--KING UP SIMPLE BUNGS
						CONTRACT: COMPONENTS FOR AN ARMORER
							ACCESSING ARCHGRIFFIN ACID
						MASTER ARMORERS (CONTINUED)
							YOANA’S BEST PLATE
						WHERE THE CAT AND WOLF PLAY...
							NO HONOR IN HONORTON
							SHORT-CHANGING THE BAD MAN
							TWELVE CROWNS BUYS YOU A MASSACRE
								A CORNERED CAT FIGHT
								LITTLE GIRL LOST
						SECONDARY QUESTS: TAKE WHAT YOU WANT
							TEIGR, TEIGR, BURNING BRIGHT
						WILD AT HEART
							A BLEAK LOOKOUT IN BLACKBOUGH
							TORN TO PIECES
							END: A LYCANTHROPELESS ROMANTIC
					SECONDARY QUEST: VELEN: MUDPLOUGH
						HARASSING A TROLL*
							BOTHERING BORIS: ZOUP-ALA-CORPSE
					SECONDARY QUESTS: VELEN: GRAYROCKS
						AT THE MERCY OF STRANGERS*
							AT THE LUNCH OF DROWNERS
						BITTER HARVEST
							A GHOULISH GATHERING
						CARAVAN ATTACK*
							BY THE GODS, HELP ME!
						DEADLY CROSSING (II)*
							MIND THE GAPS: BRIDGE LOOTERS
						DEATH BY FIRE
							CA’HBRI LE! HELP!
						FAKE PAPERS
							A LITTLE BIT OF PAPERWORK
								END: BITTER HARVEST
						FUNERAL PYRES
							BURNING THE DEAD OF MULBRYDALE
								BURNING DESIRES
								END: BRIBERY AND INCORRUPTION
						LOOTERS (II)*
							GHOULISH GATHERERS
						MAN\'S BEST FRIEND*
							CANINE CUISINE
						THOU SHALT NOT PASS
							KING RADOVID\'S SEAL
								FAKE PAPERS, OR BITTER HARVEST
								END: EVERYTHING’S IN ORDER
						THE VOLUNTEER
							SINGING A HAPPY TUNE
								END: BEAUTIFOO, PRETTY BIRDO
					SECONDARY QUESTS: VELEN: THE DESCENT
						FOOL\'S GOLD
							GOING THE WHOLE HOG
							I THINK, THEREFORE I HAM
							BRINGING HOME THE BACON
						HAZARDOUS GOODS
							GERT BOREL’S GOING TO GET BOILS
						WITCHER WANNABE
							THE LIAR OF LINDENVALE
								END: CORPSE EATERS AND A FORNICATING FREAK
						LOOTERS (III)*
							THESE PEASANTS ARE REVOLTING
						THE TRUTH IS IN THE STARS
							AN OLD COOT NEEDS A RARE ROOT
								END: ESS\'TUATH ESSE!
					SECONDARY QUESTS: VELEN: SPITFIRE BLUFFS
						LYNCH MOB
							MURDER AT THE CROSSROADS
						LOVES CRUEL SNARES?
							LAMENT OF THE WEEPING WOMAN
					SECONDARY QUESTS: VELEN: THE MIRE
						A DOG\'S LIFE
							NOT JUST A MANGY MUTT
						DEFENDER OF THE FAITH (II)*
							BLASPHEMERS! SHOULD ALL BE FLOGGED!
						HIGHWAYMAN\'S CACHE*
							TO PASS, YOU PAY
						A GREEDY GOD
							ORATORY, NOT OMNIPOTENT
								END: CORPULENT, NOT CORPOREAL
					SECONDARY QUESTS: VELEN: CROOKBACK BOG
						BLOOD TIES
							HUNTING FOR HRODEBERTH
							HARRIED, HOUNDED, AND HUNG
								END: DIED OR DESERTED: A MOTHER\'S GRIEF
						DEADLY CROSSING (III)*
							MIND THE GAPS: FOREST FELLOWS
				SECONDARY QUESTS: NOVIGRAD
					SECONDARY QUESTS: NOVIGRAD: FARCORNERS AND GRASSY KNOLL
						THE DWARVEN DOCUMENT DILEMMA
							LIES GOT WEE LEGS AND DON’T RUN FAR
								END: PAPERS, PLEASE
						FOLLOWING THE THREAD
							BITS AND PIECES
							LAMBERT\'S LESSER VAMPIRE
							A HOT HEAD AND COLD STEEL
							VENGEANCE ON FAROE
							END: AN OPTIONAL ASSASSINATION
						KARMIC JUSTICE*
							SCOIA AND TELL
						WITCH HUNTER RAIDS*
							ADDLING MINDS WITH MAGIC
					SECONDARY QUESTS: NOVIGRAD: HIERARCH SQUARE AND GLORY LANE
						A FEAST FOR CROWS
							UNCOVERING DERRICK THE DEAD
								END: AVOIDING A CHIB BETWEEN YOUR RIBS
						THE FLAME OF HATRED*
							PREACHING ON A PLINTH
						MESSAGE FROM AN OLD FRIEND
							THE MUSTY SMELL OF PARCHMENTAND LEATHER
								END: FAINT ECHOES OF THE FLAMING ROSE
						OF SWORDS AND DUMPLINGS
							KNEADING DOUGH, NOT FORGING STEEL
							SUKRUS CAUSING A RUCKUS
							TOO MUCH GREED ABOUT THE MEAD
							CRAFTING A PLAN
								END: OF SWORDS, NO DUMPLINGS
						RACISTS OF NOVIGRAD (I AND II)*
							ELF SERVICE
						SUSPICIOUS SHAKEDOWN*
							A LIGHT STROLL DOWN A DARK ALLEY
					SECONDARY QUESTS: NOVIGRAD: DOCKSIDE AND SILVERTON DISTRICTS
						BLACK PEARL
							A PLAN CRAZIER THAN IT IS SANE
							THE NIDAS TOUCH
								END: LETTA ISN\'T GETTING BETTER
						DRUNKEN RABBLE*
							POOR MAN’S ALWAYS GOT IT UPHILL
						HEY, YOU WANNA LOOK AT MY STUFF?
							EVERYTHING IS HALF OFF
						STRUMPET IN DISTRESS*
							HOES BEFORE FOES
						OUT ON YOUR ARSE!
							WHORES AND HOOLIGANS
								END: A SMACK OR AN ATTACK, TO TAKE BACK
						A WALK ON THE WATERFRONT
							A DANDY OUT OF HIS DEPTH
								END: A WALK ON THE WILD SIDE
						WAREHOUSE OF WOE
							TRADING INSULTS DOWN ON THE DOCKS
					SECONDARY QUESTS: NOVIGRAD: GILDORF AND THE BITS
						OF DAIRY AND DARKNESS
							AERAMAS WAS A BIG CHEESE INTHESE PARTS
							TRIAL OF THE TYROMANCER: CHEESED OFF
								END: THE SMELL OF VICTORY
						FENCING LESSONS
							A STROLL BY TRAITOR\'S GATE
							SUPERCILIOUS SWORDPLAY
								QUEST CONCLUSION: THE NERVE OF NILFGAARDIANS
						HIDDEN MESSAGES OF THE NILFGAARDIAN KIND
							THE STASH AT THE ARCHWAY
							THE STASH AT CRIPPLED KATE\'S
								END: THE LOOT IN GILDORF SEWERS
						NEVER TRUST CHILDREN (I)*
							YOU GRAY GIT!
						THE NOBLEMAN STATUETTE
							YN ALL\'AN DAONNA AR AIS...!
						THE SOLDIER STATUETTE
							YN ALLAN DAONNA AR AIS... (AGAIN)!
						A TOME ENTOMBED
							A GRAVE DISCOVERY
								END: WHO DARES DISTURB MY REST?
					SECONDARY QUESTS: NOVIGRAD: GUSTFIELDS
						A BARNFUL OF TROUBLE
							GHOULISH GOINGS ON: FILTH FLAYING FOR QUICK CASH
						EMPTY COOP
							AN ANGRY OLD COOT ANDA TWO-LEGGED WOLF
						LITTLE RED
							SLAUGHTER AMONGST THE SUNFLOWERS
								END: BLOOD OR BANDITRY
						NOVIGRAD HOSPITALITY
							SIT, A SPELL
								END: TROUBLESOME TROUBADOURS
						SPOOKED MARE
							A PEASANT’S PLEA
							NOTHING HERE FOR YOU, VATT’GHERN
								END: A BIT OF HORSE PLAY
						STRANGERS IN THE NIGHT*
							EXCHANGING GLANCES
								END: DEATH WAS JUST A CHANCE AWAY
						A WARM WELCOME*
							NOVIGRAD OR DEATH
						AVID COLLECTOR
							PREAMBLE: A SENSITIVE APPRECIATION OF BEAUTY AND THE ARTS
								PREAMBLE (AUCTION): \"STARRY NIGHT OVER THE PONTAR\"
							SELLING TO THE SON OF ROGER
						ENCHANTING: START-UP COSTS
							A RUNEWRIGHT UPON YOUR SHORES HAS LANDED
						ENCHANTING: QUALITY HAS ITS PRICE
							A JADE STONE OF SIZE SUBSTANTIAL
							GETTING JADED
							SOME ENCHANTING EVENING
						ROSE ON A RED FIELD
							HEY YOU! PUSS PEEPERS!
							CLUES TO KLUIVERT
							FELLING THE FALLEN KNIGHTS
							BROKEN OATHS AND WILTED ROSES
							END: AN OUNCE OF PANACHE
					SECONDARY QUESTS: NOVIGRAD: OXENFURT
						THE PRICE OF PASSAGE*
							THE REDARIAN COIN CON
						THE MOST TRUEST OF BASILISKS*
							A REAL FAVELLIAN WYVERN
						ROUGH NEIGHBORHOOD
							ROUGH AND TUMBLE
						THE TAXMAN COMETH
							BE THANKFUL I DON’T TAKE IT ALL
								QUESTION #1: RAWHIDE RUSTLING
								QUESTION #2: NICK ONE, PEARL ONE
								QUESTION #3: STEALING ANYTHING NOT BOLTED DOWN
							END #1: THE TAXMAN GIVETH
							END #2: THE TAXMAN TAKETH AWAY
						WITHOUT A TRACE
							GONE BUT NOT FORGOTTEN
							WHAT’S BROUGHT YOU TO THESE PARTS, MASTER? LOST YOUR WAY?
							ADDENDUM: A LITTLE OFF THE BONE
				SECONDARY QUESTS: SKELLIGE
					SECONDARY QUESTS: SKELLIGE: ARD SKELLIG
						ABANDONED SAWMILL
							THE LURKING LESHEN
								END: A MURDER OF CROWS
						ARMED ASSAULT
							NO SOLICITORS
						A BARD\'S BELOVED
							LOOKING FOR LOVE IN ALL THE WRONG PLACES
								END: A SWEETHEART! FRESH AND SCRUMPTIOUS!
						BRAVE FOOLS DIE YOUNG
							MAKE PETTER FEEL BETTER
						CALL OF THE WILD*
							A HAIRY SITUATION
						CRIME AND PUNISHMENT
							DIRTY LIES FROM A LITTLE SISTER
						THE FAMILY BLADE
							ASSAULT AT THE OBELISK
							THE CALL OF KULIU
						FARTING TROLLS*
							BREAKING WIND AND ROCKS
						FINDERS KEEPERS
							DIPPING YOUR TOES
								END: BROKERING WITH CLAN BROKVAR
						FROM A LAND FAR, FAR AWAY
							IRWIF INDOD O IFI, CHIAST!
							NIDYDYCH INEI GAEL!
						A HALLOWED HORN
							ASSAULT AT ANOTHER OBELISK
								END: GIVING THE HORN, HAVING THE HUMP
						HARD TIMES
							AN EYE FOR THE MAIN CHANCE
							END: YANNE\'S LAMENT
						IN THE HEART OF THE WOODS
							GETTING TO THE ROOT OF THE PROBLEM
							THE SACRED AND THE PROFANE
							FOR HISTORY AND HARALD: HARVESTING HEARTS FROM THE WOODS
								HARALD’S WAY: APPEASING A LEGENDARY LESHEN
							STEPPING FORWARD WITH SVEN :SNUFFING OUT THE WOODLAND SPIRIT
								SVEN’S WAY: USURPER
						NEVER TRUST CHILDREN (II)*
							A LIKELY LAD
						THE NITHING
							NITHING TO SEE HERE
							END: SOWING HIS SEED WITH THE
						PEACE DISTURBED
							TOMB RAIDER
						PRACTICUM IN ADVANCED ALCHEMY
							GREMIST THE VENERABLE ALCHEMIST
							FIRST FAVOR: THE HARLOT’S PIMPERNEL
							SECOND FAVOR: THAT\'S THE SPIRIT
							THIRD FAVOR: FRITJOF IS FEELING PARCHED
								END: STIMULATION AND ASSIMILATION
						THE SAD TALE OF THE GROSSBART BROTHERS
							I AM THE BEST. ALWAYS WAS.
							END: WITCHER, THERE CAN BE NO MISTAKES THIS TIME!
						SHOCK THERAPY
							VIOLENCE IS GOLDEN
						SIREN\'S CALL*
							TENDING TO THE FLOCK
						STRANGER IN A STRANGE LAND
							CUT DOWN BY SOME MISERABLE S--TS
							THE VERY DEVIL WE SPEAK OF
						THE CAVE OF DREAMS
							A MOTLEY CREW
							THE STUFF OF NIGHTMARES
							END: BLUEBOY’S BUDDY
						TAKEN AS A LASS
							GLORY TO ALL HEROES!
								END: ALL GLORY TO FREYA!
						AN UNPAID DEBT
							SECRETIVE SIMUN
						WOE IS ME*
							THE WOEFUL MAN: THE LYING MAN
						WORTHY OF TRUST
							WILL YOU HELP A MAN IN NEED?
						YUSTIANNA DISTURBED*
							VENTURED TOO FAR, WHITE-HAIRED STRAY
					SECONDARY QUESTS: SKELLIGE: HINDARSFJALL
						FOR FAME AND GLORY
							SWIFT HANDS AND SHARP EYES! LEAD US.
						IN WOLF\'S CLOTHING
							FRESH GRAVES AND RAZED HUTS
							CRAVEN SOME WEREWOLF COMBAT
							OVERCOMING AN UNDYING LYCANTHROPE
							RAMUND’S ASSISTANCE
							THE CURSED FANG OF TORADOR
							END: CURSED FLESH AND FLYING FUR
					SECONDARY QUESTS: SKELLIGE: SPIKEROOG
						MASTEROFTHEARENA
							THE ARENA OF ULLE THE UNLUCKY
								END: GERALT THE SELFLESS
					SECONDARY QUESTS: SKELLIGE: SNIDHALL ISLE (1) AND AN SKELLIG
						FREE SPIRIT
							THE ISLAND ATHEIST
							TOME RAIDER: HEATHEN BOOK GATHERING
								BOOK: TRISTIANNA AND ISADOR
								BOOK: RELIGION AND LIFE
								BOOK: THE CULT OF FREYA
								BOOK: THE CURIOUS CASE OF VIRTUOUS VEGGA
								BOOK: CHANGE YOUR LIFE! A HANDBOOK
								END: ENLIGHTENMENT
						THE PATH OF WARRIORS
							TWO TRIALS ON THIS TINY ISLE
							TRIAL OF DEXTERITY: A MAD DASH TO THE MOUNTAIN TOP
							TRIAL OF CONVICTION: A BREATHTAKING JOURNEY UNDERGROUND
								QUEST CONCLUSION: A DEED WORTH SHOUTINGTO THE FIVE ISLES ABOUT
						THE TOWER OUTTA NOWHERES
							THUNDER AND LIGHTNING,VERY VERY FRIGHTENING
							TOWER AND RELATIVE DIMENSIONS IN SITU
							DISTURBING INDICATIONS OF FREEDOM
							END: ABURRAGHI V’ARATHERN...
					SECONDARY QUESTS: SKELLIGE: FAROE
						FLESH FOR SALE
							SLAVE-DRIVING A HARD BARGAIN
							QUEST CONCLUSION #1: DEATH TO THE DEGENERATE DAGR!
							QUEST CONCLUSION #2: INDEBTED, NOT INDENTURED
						THE FOUR FACES OF HEMDALL*
							A WANDERER WITH A PURPOSE
						IRON MAIDEN
							RUN TO THE HILLS
							BE QUICK OR BE DEAD
								END: WHEN TWO WORLDS COLLIDE
						THE PRICE OF HONOR
							BLUE AND BLOATED
				SECONDARY QUESTS: KAER MORHEN
					BASTION
						OLD BONES OF A YOUNG CHILD
					BERENGAR\'S BLADE
						THE TALE OF TOR’HAERNE
							END: MAKING CHORT WORK OF THE ENEMY
					GREENHOUSE EFFECT
						STRANGE MONOLITHS AND RUSTY SICKLES
							END: TURNING UP THE HEAT
					MONSTER SLAYER
						POST MORTEM
							END: DISSIDENT AGGRESSOR
					TRAIL OF ECHOES*
						SAD MEMORIES
					THE WITCHERS\' FORGE
						MARGINALIA AND THE OLD MINES
							END: STAND DOWN! THIS PLACE BELONGS TO RADMIR!
				SECONDARY QUESTS: TOUSSAINT
					SECONDARY QUESTS: VEDETTE AND SANSRETOUR VALLEYS
						THE HUNGER GAME
							YOU ALWAYS HAVE WARM FOOD AWAITING YOUR RETURN
							ROLL OUT THE BARREL
						A KNIGHT\'S TALES
							A SITE OF SORCERY: THE WEEPING WILLOW
							NONE BUT FERAL CATS STRAY HERE
							OVERCOMING THE POWER OF LOVE AND LONGING
								PATH #1: STUBBORN AND PIGHEADED
								PATH #2: HUMBLE AND PROSTRATE
								PATH #3: THREATS AND BLUSTER
						NO PLACE LIKE HOME
							FOULTY TOWERS
							RENOVATIONS PART 1: FROM TATTY TO TREMENDOUS!
							RENOVATIONS PART 2: FROM TREMENDOUS TO STUPENDOUS!
							FINAL TOUCHES
								CORVO BIANCO: A TOUCH OF HOME COOKING
								CORVO BIANCO: A TOUCH OF WALL ART AND TROPHIES
								CORVO BIANCO: OBJETS D\'ART (QUEST-RELATED)
								CORVO BIANCO: OBJECT D\'ART (PURCHASED)
						THE WARBLE OF A SMITTEN KNIGHT
							TOUR OF THE TOURNEY GROUNDS
								PRACTICE MAKES PERFECT #1
								PRACTICE MAKES PERFECT #2
								PRACTICE MAKES PERFECT #3
							QUEST FOR A CREST
							CHIVALRY AND RIVALRY:MEET THE TOURNAMENT KNIGHTS
							FIRST TRIAL: MARKSMANSHIP DUEL
							INVESTIGATION: GUILLAUME DOESN’T GIVE A HOOT
							SECOND TRIAL: THE GREAT RACE
								SIR GERALT OF RIVIA: AN OFFENSE TO HONOR
								FAVIX OF FOURHORN: ANOTHER POCK TO MARK YOU
								OFF TO THE RACES
							INTERLUDE: CHIVALRY AND REVELRY
								SIR GERALT OF RIVIA: A DUEL FOR MOTHER MEVE
								RAVIX OF FOURHORN: OUT FOR THE COUNT
								INTERLUDE ENDS: THE SILENT MOUNTAIN
							INVESTIGATION: THE ORIOLE FLYS OVER THE HILL
							THIRD TRIAL: TEN MEN TIN MAN COMBAT!
							FINAL TRIAL: SCALING THE MOUNTAIN
							END INVESTIGATION: BIRDS OF A FEATHER
								END #1: THE LIGHT OF VIVIENNE’S LIFE
								EPILOGUE
								END #2: GUILLAUME KEPT IN THE DARK
								EPILOGUE
								ALTERNATIVE EPILOGUE
						WINE WARS: BELGAARD (PART 1)
							VENI. VIDI, VINTNERS
								LIAM: AN OAFISH OGRE OF THE WORST SORT?
								MATILDA: SUGAR-SWEET, BUT A TEMPER SHARP AS HORSERADISH?
						WINE WARS: CORONATA
							CHAOS AT CORONATA VINEYARD
							PROBLEM AREA #1: MONSTER NEST IN THE NORTHWEST VINEYARD
							PROBLEM AREA #2: THE FOREST HERBARIUM ABANDONED SITE
							PROBLEM AREA #3: GUARDED TREASUREVAT THE OVERRUN CAMP
							PROBLEM AREA #4: TREASURE HUNT AT PITTAPATTE RIVER CROSSING
							PROBLEM AREA #5: PERSON IN DISTRESS NORTH OF TRADING POST
							SABOTAGE AND SOMMELIERS:CORONATA IS CLEAR!
						COIN DOESN\'T STINK
							CASHING IN ON COSMO’S COIN
							A CAREFUL DIG AMONG THE DUNG
						WINE WARS: VERMENTINO
							VIOLENCE AT THE VERMENTINO VINEYARD
							PROBLEM AREA #1: TREASURE HUNT ATTHE COOPER’S COTTAGE
							PROBLEM AREA #2: GUARDED TREASURE
							PROBLEM AREA #3: ABANDONED SITE ON PAVONE SLOPE
							PROBLEM AREA #4: ABANDONED SITE AT DANTAN GLADE
							PROBLEM AREA #5: PERSON IN DISTRESSAT THE HERB GARDEN
							SABOTAGE AND SOMMELIERS:
						DON\'T TAKE CANDY FROM A STRANGER
							SKULLDUGGERY AT THE WINERY
							STASH UNDER THE SUNFLOWERS
						WINE WARS: THE DEUS IN THE MACHINA
							TAKING STOCK OF THE ARCHESPORE SAPLINGS
						WINE WARS: CONSORTING
							STRANGE BEDFELLOWS
						WINE WARS: BELGAARD (PART 2)
							BLUDGEONING BANDITS ANDERADICATING INSECTS
							PROBLEM AREA #1: VINEYARDINFESTATION IN THE WINE ORCHARD
							PROBLEM AREA #2: ABANDONED SITE AT TILLY FIELD
							PROBLEM AREA #3: MONSTER NEST AT THE STONE OUTCROP
							PROBLEM AREA #4: GUARDED TREASURE NEAR GELENSER FARM
							PROBLEM AREA #5: PERSON IN DISTRESS AT THE RIVER BANK
							DETHRONING EST EST WITH ABOTTLE OF PLONK
						THE WORDS OF THE PROPHETS ARE WRITTEN ON SARCOPHAGI
							WORSHIP YE NEARING QUIETUS
					SECONDARY QUESTS: DUN TYNEE, MAR AURBREBIS, & THE CHAMPS DÉSOLÉS
						BIG FEET TO FILL
							FOLLOWING SAINT LEBIODA’S FOOTSTEPS
					SECONDARY QUESTS: GORGON FOOTHILLS
						FATHER KNOWS WORST
							DIZZARDS! SCOUNDRELS! TARTMONGERS!
							PARTS UNKNOWN
							END: MANAGING THE MONNARTS
								THE BROTHERS GRIM
								THE BROTHERS KIN
						BIG FEET TO FILL: THE FIRST GROUP
							BRINGING DEATH TO THE WOODLAND BRIGANDS
						BIG FEET TO FILL: THE SECOND GROUP
							HAIR OF THE WOLF
						BIG FEET TO FILL: THE THIRD GROUP
							CROSSING A SPRIGGAN’S THRESHOLD
						BIG FEET TO FILL: THE FOURTH GROUP
							KILLED BYKIKIMORES
						BIG FEET TO FILL: THE FIFTH GROUP
							BANDITS AT TWELVE O’CLOCK
							CONCLUSION: BIG FEET FILLED
						THERE CAN BE ONLY ONE
							CHIVALRY ISN’T DEAD
							VALOR, HONOR, WISDOM, COMPASSION, AND GENEROSITY
							CHIVALRIC CHOICES: A TABLE
							THIS IS THE LAST TEST. WHAT ARE YOU MADE OF?
					SECONDARY QUESTS: BEAUCLAIR (CITY)
						KNIGHT FOR HIRE
							DUCAL CAMERLENGO: ON THE MONEY
							HEROIC DEED #1: PERSON IN DISTRESS (2)
							HEROIC DEED #2: KNIGHT ERRANT IN DISTRESS (3)
							HEROIC DEED #3: ABANDONED SITES (7)
							HEROIC DEED #4: HANSE BASES (3)
								HANSE BASE #1: ARTHACH PALACE RUINS
								HANSE BASE #2: MONT CRANE CASTLE
								HANSE BASE #3: TULASENS CAVES
						GOODNESS, GRACIOUS, GREAT BALLS OF GRANITE!
							GETTING A FIRM GRASP OF THE SITUATION
							RESCUING REGINALD D’AUBRY’S ORBS
							GETTING TESTE WITH OLD MAN HUGHES
							EPILOGUE #1: ABSOLUTELY KNACKERED
							EPILOGUE #2: NEVER MIND THE BALLOCKS
							EPILOGUE #3: PICKING SOME PLUMS
						OF SHEERS AND A WITCHER I SING
							THERE WAS A BARD NAMED PAPILLON...
							WHOSE SINGING IT DRONED ON AND ON...
							HE HELPED (NOT A LOT)...
							WHEN THEY DISCOVERED A PLOT...
							...AND BROUGHT A BARBER BACK TOHIS SALON
						PAPERCHASE
							WELCOME TO CIANFANELLI BANK!
							WE LOOK AFTER YOUR COIN AS IF IT WERE OUR OWN!
							THE CUSTOMER IS ALWAYS RIGHT!
							RED TAPE, OR RED MIST
								EPILOGUE #1: FULLY VESTED
								EPILOGUE #2: AGITATED AND TESTED
								EPILOGUE #3: BROKE AND HUMILIATED
						A PORTRAIT OF THE WITCHER AS AN OLD MAN
							CAPTURING A GLORIOUS CHIAROSCURO
							PAINT ME LIKE ONE OF YOUR BEAUCLAIR GIRLS
							ARTIST LICENSE AND CREATIVE EMBELLISHMENTS
						TILL DEATH DO YOU PART
							\"ARRGHH! HAAAAWK! WHOOOO! FEEEEEERRKK!\"
							STRANGE SOUNDS AFTER SUNSET
							TILL DEATH: DO YOUR PART
							PATH #1: SIDING WITH “THE GAMBLING HEATHEN\", LOUIS
								PATH #1: BLAGGING THE BEAUCLAIR BLACKSMITH
							PATH #2: SIDING WITH \"THE SAINTLY SHREW\", MARGOT
								PATH #2: HIDDEN CARDS IN HAUTEVILLE
							CONCLUSION: CATACOMBS CLEARED (OF SCREAMING SPOUSES)
						TURN AND FACE THE STRANGE
							OLD PARCHMENTS AND OLD FRIENDS
							THE ELVEN OBSTACLE COURSE
								DOL NAEV’DE: BRIDGE OF SPIKES
								DOL NAEV’DE: GUARDIAN PANTHERS
								DOL NAEVDE: DOOR OF STONES
								DOL NAEV DE: CHAMBERS OF PORTALS
							CH-CH-CH-CH-CHANGES
					SECONDARY QUESTS: CARBERTA WOODS
						EXTREME COSPLAY
							A GHASTLY DISCOVERY BY GASTON
							BREAD AND WINE
							DIVETHAF AND CONQUER
							DIVETHAF’S GOLEMS
		GWENT QUESTS
			OVERVIEW: A GAME WITHIN A GAME
			AVAILABLE QUESTS
			GWENT: PLAYING INNKEEPS
				PLAYING FOR (INN) KEEPS
					STJEPAN: ACTION AT THE ALCHEMY INN
					INNKEEP: CROSSING PATHS AT THE CROSSROADS
					OLIVIER: THE CARDS ARE STACKED AT THE KINGFISHER
			GWENT: VELEN PLAYERS
				THE VERY BEST HANDS ACROSS NO-MAN\'S LAND
					THE BLOODY BARON: DON’T BE A STRENGER
					OLD SAGE: THE SOOTHSAYER SUBMITS
					BOATWRIGHT: DON\'T BET ON THE BLACK ONES
					HADDY THE CARD PRODIGY: HADDY-NUFF YET?
			GWENT: BIG CITY PLAYERS
				THE FREE CARDS OF NOVIGRAD
					VIMME VIVALDI: DON\'T BANK ON IT
					MARQUISE SERENITY: PLAYING AROUND WITH THE MADAM
					SIGISMUND DIJSKTRA: CUTTING HIM OFF AT THE KNEES
					SCOIA\'TAEL TRADER: WILD WOODLAND PLAYER
			GWENT: OLD PALS
				FAMILIAR FRIENDS: UNIQUE CARDS
					ZOLTAN: DON’T SWEAT THE SHORT STUFF
					VERNON ROCHE: A PATRIOT... AND A REAL SON-OF-A-BITCH
					LAMBERT: AN EFFUSIVE END TO AN ELUSIVE HUNT
			GWENT:
				SO ELUSIVE, HE HAS HIS OWN GWENT QUEST!
			GWENT: SKELLIGE,STYLE
				WILD ISLANDERS: UNIQUE CARDS
					ERMION: A DUEL WITH A DRUID
					CRACH AN CRAITE: TAKING A CRACK AT CRACH
					\"MADMAN\" LUGOS: FINAL CLASH AT CLAN DRUMMOND
					SJUSTA: TAILORING YOUR GWENT DECK
					GREMIST: A GWENT PLAYING TEMPEST FOR THE CROTCHETY ALCHEMIST
			GWENT: COLLECT \'EM ALL
				THIS WAY MADNESS LIES...!
			GWENT CARD COMPLETION TABLE
			GWENT: SECONDARY QUEST: HIGH STAKES
				COUNT TYBALT’S GWENT TOURNAMENT!
					ALL HANDS ON DECK: INCREASING YOUR COLLECTION RATING
				MEET AND MINGLE: PRELUDE TO THE TOURNAMENT
				THREE BOUTS AND A BEATING
				FINAL BOUT: OUT FOR THE COUNT
				FLEECING AT THE PASSIFLORA
				BERNARD\'S BAG OF CROWNS
					END: IT S DEFINITELY ON THE CARDS
			GWENT QUESTS: THE DUCHY OF TOUSSAINT
				GWENT TO EVERYTHING TURN, TURN, TOURNAMENT
					SKELLIGE CLANS INVADE THE GAME OF GWENT
					DON’T SWEAT THE SHORTSTUFFS
					TWO BOUTS AND ANOTHER BEATING
					\"DEATH TAE ANY AND ALL NEW FACTIONS!\"
					A GWENT MASTER AND A GRAND PRIZE
				GWENT: NEVER FEAR, SKELLIGE\'S HERE!
					GATHERING OF THE CARD CLAN
					SKELLIGE CARD HOLDERS:
						#1: HERBALIST AT THE HERB STORE (CASTEL RAVELLO VINEYARD)
					SKELLIGE CARD HOLDERS:
						#2: BARBER AT BARBER S TENT
						#3: INNKEEP AT THE TOURNEY TAVERN
						#4: BLACKSMITH AT BLACKSMITH\'S FORGE
						#5: ARMORER AT ARMORER\'S TENT
					SKELLIGE CARD HOLDERS: THE COCKATRICE INN
						#6: INNKEEP AT THE COCKATRICE INN
					SKELLIGE CARD HOLDERS: FLOVIVE
						#7: INNKEEP AT THE BARREL AND BUNG INN
					SKELLIGE CARD HOLDERS: BEAUCLAIR (ALL DISTRICTS)
						#8: INNKEEP AT THE PHEASANTRY
						#9: HERBALIST AT THE PERFUMERY
						#10: CAMERLENGO AT THE DUCAL CAMERLENGO
						#11: PIERRE THE TAILOR AT THE TAILOR WORKSHOP
						#12: INNKEEP AT THE ADDER AND JEWELS WINERY
						#13: ARMORER AT BEAUCLAIR ARMORY
						#14: MERCHANT AT DUPONT & SONS EMPORIUM OF DIVERSE MERCHANDISE
						#15: HERBALIST AT THE HERB STORE (BEAUCLAIR)
						#16: BUTCHER AT BUTCHER\'S SHOP
						#17: MADAME AT THE BELLES OF BEAUCLAIR
					SKELLIGE CARD HOLDERS: FRANCOLLARTS
						#18: ARMORER AT THE ARMORER\'S WORKSHOP
						#19: INNKEEP AT THE SCARLET CARDINAL INN
		THE HEROES\' PURSUITS
			OVERVIEW: FISTICUFFS AND EQUINE PRACTICE
			AVAILABLE QUESTS: FISTS OF FURY
			AVAILABLE QUESTS: HORSE RACES
			FISTS OF FURY
				OVERVIEW: IT\'S A KNOCKOUT
				FISTS OF FURY: VELEN
					FISTFIGHT 1: SMITHY, OF THE INN AT THE CROSSROADS
					FISTFIGHT 2: JONAH OF BLACKBOUGH
					FISTFIGHT 3: FISHGULPER OF LINDENVALE
					FISTFIGHT 4: THE SERGEANT OFCCROW’S PERCH
				FISTS OF FURY: NOVIGRAD
					FISTFIGHT 1: GEORGIUS GEORG OF THE GOLDEN STURGEON
					FISTFIGHT 2: ARCHIBALD O’NEILL OF THE PORTSIDE GATE
					FISTFIGHT 3: IRON MORTIMER OF THE SOUTHERN GATE
					FISTFIGHT 4: DURDEN THE TAILOR OF FARCORNERS
				FISTS OF FURY: SKELLIGE
					FISTFIGHT 1: VALGARD OF KAER TROLDE
					FISTFIGHT 2: EINAR OF RINGVOLD
					FISTFIGHT 3: GRIM OF ARINBJORN
					FISTFIGHT 4: OLAF THE HAIRY OF AN SKELLIG
				FISTS OF FURY: CHAMPION OF CHAMPIONS
					FISTFIGHT: THE ERRANT TROLLOF SPIKEROOG
				FISTS OF FURY: TOUSSAINT
					FISTFIGHT 1: MANCOMB (NILFGAARDIAN EMBASSY)
					FISTFIGHT 2: STILL WATERS (EAST BEAUCLAIR)
					FISTFIGHT 3: COLOSSUS (SAN SEBASTIAN)
				FISTS OF FURY: RAGING WOLF
					FISTFIGHT 4: THE MAESTRO (BEAUCLAIR DOCKS)
			HORSE RACES (11)
				RACES: CROW\'S PERCH
					TO BLACKBOUGH AND BACK
				RACES: THE GREAT ERASMUS VEGELBUD MEMORIAL DERBY
					PRELIMINARIES FOR THE PALIO
					LIKE A BOSS
				THE HEROES\' PURSUITS: FAYRLUND
					A CLIFFTOP GALLOP
				THE HEROES\' PURSUITS: FYRESDAL
					THROUGH THE WOODS AND RIVERS
				THE HEROES\' PURSUITS: KAER TROLDE
					NARROW ROADS AND SOARING ROCKS
				THE HEROES\' PURSUITS: FOR THE GODDESS\' GLORY!
					FOR THE GLORY OF THE GREAT MUM
				RACES: SWIFT AS THE WESTERN WINDS
					MUCH MAY BE SAID OF A MAN BY HOW HE TREATS HIS HORSE
					TAKE YOUR MOUNT TO HER LIMITS!
		WITCHER CONTRACTS
			OVERVIEW: MONSTER HUNTER
			AVAILABLE CONTRACTS
			WHITE ORCHARD
				CONTRACT: DEVIL BY THE WELL
					A DEVIL WITH A JEALOUS FURY
					PREPARATION FOR NOONWRAITH COMBAT
						END: TO ODOLAN AND TOMIRA
			VELEN - NO MAN\'S LAND
				CONTRACT: THE BEAST OF HONORTON
					HORROR AT HONORTON
				CONTRACT: JENNY O’ THE WOODS
					DON’T GO OUT IN THE FIELDS ALONE
					THE ROAD TO HELL IS PAVED WITH CURIOSITY, P---KLICKER
						END: AFTER THE WRATH OF THE WRAITH
				CONTRACT: THE MERRY WIDOW
					A MONSTER IN THE CEMETERY
					TIME TO BAG A SAGGING HAG
						END: AFTER THE HARRYING OF THE HARRIDAN
				CONTRACT: MISSING BROTHER
					THE BEMOANING OF BROTHER BRUNO
					HORRORS AT THE OLD MINE
					THE MOTHER OF ALL BATTLES
						END: AFTER THE ARACHASAE ANNIHILATION
				CONTRACT: MYSTERIOUS TRACKS
					CONTRACT ON... GODS KNOW WHAT ON!
					STINKS LIKE FIEND S--T
					MORE FIENDISH THAN A FIEND
					CHORT LURE
						END: AFTER MAKING REMAINS OF HOWLER
				CONTRACT: THE MYSTERY OF THE BYWAYS MURDERS
					BARTERING WITH THE BLACK ONES
					WHERE THERE ARE GHOULS, THERE\'S USUALLY CORPSES...
					THE BYWAYS BLOODSUCKER
						END: EXTRA EQUITY FOR AN EKIMMARA EXECUTION
				CONTRACT: PATROL GONE MISSING
					EGGEBRACHT’S ORDERS
						END: SNIFFING AROUND NILFGAARDIAN BUSINESS
				CONTRACT: PHANTOM OF THE TRADE ROUTE
					A BRIDGE TOO FAR
					I CAN FEEL IT COMING IN THE AIR TONIGHT
						END: THE ROYAL TREATMENT
				CONTRACT: SHRIEKER
					NOT JUST A PACK OF PEASANTSWITH PITCHFORKS
					RUFFLING A FEW FEATHERS
						END: AFTER THE COCKATRICE CARNAGE
				CONTRACT: SWAMP THING
					EYES LIKE COALS AND A JAW FULL OF FANGS
					BAD, POXY AIR, STINGING EYES, AND CHOKING THROAT
					A FATUUS BOG EXPLORATION
						END: ALL CLEAR
				CONTRACT: WOODLAND BEAST
					GUERRILLAS IN THE MIDST
					END #1: DEATH TO THE SCOIA\'TAEL DEVILS!
					END #2: SOMETHING FOR YOUR SILENCE
					END #3: DOUBLECROSS!
			NOVIGRAD
				CONTRACT: THE APIARIAN PHANTOM
					CALLING ALL BOUNTY HUNTERS, TRACKERS, AND WITCHERS!
					HOUND OF THE HALF-BUILT HOUSE
					THE CHILL OF THE CHASE
						END: A SHORT INTERLUDE
				CONTRACT: THE CREATURE FROM OXENFURT FOREST
					WANDERING HANS
					A BIT OF ARMLESS FUN
					EVIDENCE OF AN ARCHGRIFFIN
						END: OPINING AFTER OPINICUS
				CONTRACT: DEADLY DELIGHTS
					A MANNER MOST BESTIAL
					SWEET SMELLS AND SORDID STRUMPETS
					BEING FAIR TO SALMA LILITH: CONFRONTING A SUCCUBUS
						END: NOT MUCH FUSS FOR A SUCCUBUS
				CONTRACT: DOORS SLAMMING SHUT
					CAVEAT EMPTOR
					THINGS THAT GO BUMP IN THE CELLAR
					ELEMENTAL, MY DEAR WITCHER
						END: AFTER THERAZANE GOES TO PIECES
				CONTRACT: AN ELUSIVE THIEF
					AN IMP-ERFECTION IN MARKET SECURITY
					THE DOPPLER EFFECT
					IMPISH ACROBATICS
						END: ON GOOD FORM
				CONTRACT: LORD OF THE WOOD
					TO THE WOODS
					THE WRONG KIND OF WILDLIFE
					TRACKING AND WAITING
						END: AFTER KERNUN’S COLLAPSE
				CONTRACT: THE OXENFURT DRUNK
					DRUNK OFF YOUR ASS ON CHEAP WINE
					TRACKING THE HIGHTAILING HIGHER VAMPIRE
						END: A TASTE FOR BLOOD AND WINE
				CONTRACT: THE WHITE LADY
					THE NOT-SO MERRY WIDOW
					LUZI, SUFFER NO MORE
					DANCE OF THE WHITE LADY
						END: AFTER LAYING LUZI TO REST
			SKELLIGE
				CONTRACT: DRAGON
					A TERROR STRAIGHT FROM THE SKJALDS’ TALES
					BROTHERS GRIM
					A SHEEP IN SHEEP\'S CLOTHING
						END: LYIN\' TO VAGN
				CONTRACT: HERE COMES THE GROOM
					SEARCHING FOR A THOROUGHBRED SKIRT-CHASER
					THE MAD AND DANGEROUS DEPTHS
						END: AFTER CLIPPING THE WINGS OF MELUSINE
				CONTRACT: MISSING MINERS
					SERIOUS TROUBLE FOR THE SILVERORE SCAVENGERS
					CRUSHED CORPSES AT THE CAMP
						END: WHAT KIND O’ MONSTER SLAYER ARE YE?
				CONTRACT: MISSING SON
					SEEKING ADVENTURE, NEVER TO RETURN
					OFF-GUARD, THEN EN GARDE!
						END: AFTER MORVUDD\'S MASSACRE
				CONTRACT: MUIRE D\'YAEBLEN
					SOLVING A DROWNER PROBLEM WITH A SILVER SWORD
					IN SEARCH OF THE SEAFIENDS
					PERFUME FOR THE LADY
						END: NO MUIRE PROBLEMS
				CONTRACT: THE PHANTOM OF ELDBERG
					GUESTS ARE NOT WELCOME
						END: STRANGER IN A STRANGE LAND
				WITCHER CONTRACT: SKELLIGES MOST WANTED
					THE ODD FELLOW FROM FAROE
					ROCK AND TROLL
					A MERCIFUL RELEASE
					END #1: GERALT OF RIVIA: MONSTER MEDIATOR OF KAER MORHEN
					END #2: GERALT OF RIVIA: BUTCHER OF BLAVIKEN
				CONTRACT: WAYLAID TRANSPORT
					FEAR NO DEATH? LONG FOR FAMEIN BALLADS?
					FINDING THE NEST OF A SUBTERRANEAN PEST
						END: BACK TO LARVIK WITH HAGUMBAN’S HEAD
			TOUSSAINT
				CONTRACT: MUTUAL OF BEAUCLAIR\'S WILD KINGDOM
					HIGHWAY TO THE DANGER ZONE
					THEY CALL US THE REAVERS
					PATH #1: THE REAL WHITE TERROR
					PATH #2: OUT FOR THE COUNT
				CONTRACT: BIG GAME HUNTER
					WANTED: THE WHITE WOLF
					PETTING THE BIG CATS
					MAKING THE EARTH MOVE FOR COUNT BELEDAL
					THE PREENING PEACOCKS
					EPILOGUE: GERALT THE MUSE
				CONTRACT: EQUINE PHANTOMS
					GO RIGHT TO THE SOURCE, AND ASK THE HORSE
					ROACH WILL GIVE YOU THE ANSWER THAT YOU’LL ENDORSE
					HE’S ALWAYS ON A STEADY COURSE
					THIS ONE’LL TALK ’TIL HER VOICE IS HOARSE
						ENDING #1: MERCY FOR MARCELLO
						ENDING #2: RETRIBUTION FOR BLAZE
						EPILOGUE: SO MANY POTATOES
				CONTRACT: BOVINE BLUES
					QUARRYING, NOT QUARRELING!
					EMIL AND THE COW CARNAGE
					TRAIL ENDS HERE. NEST S UP THERE.
					THE DRACONIDS OF FORT USSAR
				CONTRACT: THE TUFO MONSTER
					A TUFO-ONE OFFER
					POMPOSITY AND PERFIDY
					JEAN-LUC OUT OF LUCK
					THE TECTONIC TERROR
						SHAELMAAR BAIT
					END: BACK TO THE BLOODY-MINDED BOURBEAU
				CONTRACT: FEET COLD AS ICE
					A LOAD OF GUFF FROM FRANCOIS DE GOFF
					INTO THE GROTTO OF GROTTORE THE GROTESQUE
					HOT SPRIGGAN. COLD FEET.
				VINTNERS CONTRACT: DUN TYNNE HILLSIDE
					THE WORMS ARE TURNED
				VINTNER S CONTRACT: RIVECALME STOREHOUSE
					STINKS LIKE AN OFIERI LARDER
				VINTNER\'S CONTRACT: CHUCHOTE CAVE
					NECK-DEEP IN TROUBLE! OF THE SPIDER KIND!
				VINTNER\'S CONTRACT: GRIFFIN-IN-THE-VINES
					A WHOLE LOT OF SHAKING GOING ON
				VINTNER\'S CONTRACT: CLEANING THOSE HARD-TO-REACH PLACES
					A STONE-FACED KILLER
		TREASURE HUNTS
			TREASURE HUNTS
				OVERVIEW
					TREASURE HUNTS
					SCAVENGER HUNTS
					SCAVENGER HUNT MAPS: A LIST OF VENDORS
					OTHER TREASURE TYPES: HIDDEN TREASURE
						HIDDEN TREASURE: SMUGGLERS CACHE
						HIDDEN TREASURE: SPOILS OF WAR
						HIDDEN TREASURE: GUARDED TREASURE
						HIDDEN TREASURE: GOOD CHESTS
						HIDDEN TREASURE: BETTER CHESTS
						HIDDEN TREASURE: RELIC CHEST
						TREASURE HUNTS
						SCAVENGER HUNTS
				TREASURE HUNTS: WHITE ORCHARD
					DESERTER GOLD
						TROOP AND TREASURE MOVEMENTS REVEALED
					DIRTY FUNDS
						JUST DESSERTS FOR THE DIRTY DESERTERS
					TEMERIAN VALUABLES
						WAGON LOST, TREASURE FOUND
				TREASURE ELUNTS: VELEN (NO MAN\'S LAND)
					GRAYROCKS: AN UNFORTUNATE TURN OF EVENTS
						WHO PAYS THE FERRYMAN?
					GRAYROCKS: THE THINGS MEN DO FOR COIN...
						ATROCITIES ON NEKKER ISLE
					GRAYDOCKS: DOWRY
						A DERANGED MARRIAGE
					GRAYROCKS: BLOOD GOLD
						THERE WILL BE BLOOD
					GRAYROCKS: TOUGH LUCK
						JUENNER’S RESTING PLACE
					GRAYDOCKS: LOST GOODS
						\"JOIN THE ARMY, THEY SAID. YOU’LL KILL NORDLINGS, THEY SAID\"
					THE DESCENT: OUT OF THE FRYING PAN, INTO THE FIRE
						DEAD MAN\'S HARVEST
					THE DESCENT: HIDDEN FROM THE WORLD
						MAKING OUT LIKE A BANDIT
					SPITFIRE BLUFF: SUNKEN TREASURE
						A SIMPLE JOB; MINIMAL RISK AND SUBSTANTIAL REWARD
					SPITFIRE BLUFF: A COSTLY MISTAKE
						SCAVENGING AMONGST THE SHIPWRECKS
					SPITFIRE BLUFF: QUEEN ZULEYKA\'S TREASURE
						PIRATE CARNAGE ON THE COAST
					SPITFIRE BLUFF: A PLEA IGNORED
						SOUTH OF CONDYLE’S CANNIBALS
					THE MIRE: DONT PLAY WITH THE GODS
						BANISHING AN ELVEN CURSE
					THE MIRE: THE DEAD HAVE NO DEFENSE
						THE DESERTERS HAVE NO DEFENSE, EITHER
					THE MlRE: SUNKEN CHEST
						THE SECRETS OF WYNDAMER’S WATERS
				TREASURE HUNTS: NOVIGRAD
					GRASSY KNOLL: COAST OF WRECKS
						LOOTING HUGO’S HAUL
					GRASSY KNOLL: BATTLEFIELD LOOT
						MUSKY’S NOSE FOR TREASURE
					GRASSY KNOLL: THE CURSED CHAPEL
						DECREE FROM OXENFURT CURIA
						THE CURSED MOTHER OF BRUNWICH
					GUSTFIELDS: A DARK LEGACY
						A MYSTERIOUS BRASS FIGURE
						WHERE THERE’S A WILL, THERE’S A WAY
					GUSTFIELDS: THE DRAKENBORG REDEMPTION
						GET BUSY LIVING OR GET BUSY DYING
						NO GOOD THING EVER DIES
					GUSTFIELDS: FROM OFIER\'S DISTANT SHORES
						IN RISK THERE IS HONOR
						FELLING THE FALLEN KNIGHTS
							SECOND BANDIT CAMP: THE RENEGADES IN THE WOODS
							THIRD BANDIT CAMP: THE MOTLEY CREW AT THE COTTAGE
							FOURTH BANDIT CAMP: THE GARRISON AT ZUETZER CASTLE
						TRANSLATING THOSE DAMN SCRATCHINGS
					GUSTFIELDS: THE ROYAL AIR FORCE
						THE ONLY WAY TO TAME A HARPY
						THROUGH ADVERSITY TO THE STARS
					GUSTFIELDS: THE SECRET LIFE OF COUNT ROMILLY
						DOWN FOR THE COUNT
						REQUIRED READING IN THE LOWER LIBRARY
					GUSTFIELDS: A SURPRISE INHERITANCE
						POOR OLD KNUT IS KAPUT
						GIVING A GRIFFIN SOME GRIEF
					GUSTFIELDS: THE SWORD, FAMINE AND PERFIDY
						NO GOOD THING EVER DIES
						AROUND THE RUGGED ROCKS
					GUSTFIELDS: TINKER, HUNTER, SOLDIER, SPY
						IT’S ABOUT WHICH MASTER YOU’VE BEENSERVING, GERALT
						WHO CAN SPY ON THE SPIES?
				TREASURE HUNTS: SKELLIGE
					ARD SKELLIG: INHERITANCE
						LIKE FATHER, LIKE SON
					ARD SKELLIG: FREYA BE PRAISED!
						THE ITINERANT MERCHANT
					ARD SKELLIG: X MARKS THE SPOT
						FORSEEN AT THE RAVINE
					ARD SKELLIG: FAMILY FORTUNE
						MARINE SALVAGE OFF THESOUTHERN COAST
					ARD SKELLIG: PEARLS OF THE COAST
						LOOT OFF THE COAST
					AN SKELLIG: NILFGAARDIAN TREASURE
						AMID THE FRIGID WAVES, BELOW THE CRAGGY COAST
					UNDVIK: PRECIOUS HAUL
						TALE OF A TUB BROKEN IN TWO
					UNDVIK: RUINS, HIDDEN TREASURE, YOU KNOW...
						RANSACKING SOME RUINS
					UNDVIK: SHORTCUT
						LAKE BOTTOM BONANZA
					SPIKEROOG: NOT ONLY EAGLES DARE
						THE CROOKED MAST MARKS THE SPOT
					SNIDHALL ISLE: UNLUCKY\'S TREASURE
						THE KING GRIFFIN OF SNIDHALL ISLE
					FAROE: HIDDEN IN THE DEPTHS
						INTO THE SCUTTLING CAVE
					FAROE: IRONSIDES\' TREASURE
						DIVING IN THE DEEP BLUE SEA
				DUCHY OF TOUSSAINT
					THE LAST EXPLOITS OF SELINA\'S GANG
						WASHED UP AND WATERLOGGED
						A GRAVE MISTAKE
					WHAT WAS THIS ABOUT AGAIN?
						THAT SINKING FEELING
						THE SUBTERRANEAN SKELETON
					CURSE OF CARNARVONA
						CORPSE IN THE LONG GRASS
						GUARDED BY ARCHESPORES
					AROUND THEWORLD IN... EIGHT DAYS
						OFF THE BANDITS
						OFF THE WAGON
					THE BLACK WIDOW
						PITY POOR PASCAL PELISSIER
						SKULLDUGGERY AT THE SUNKEN WRECK
					THE TOUSSAINT PRISON EXPERIMENT
						TROUBLE AMONGST THE RUBBLE
						BASTOY PRISON BONANZA
					THE SUFFERING OF YOUNG FRANCOIS
						TORMENT BEFORE THE NOOSE
						THE STASH OF YOUNG FRANCOIS
					BUT OTHER THAN THAT, HOW DID YOU ENJOY THE PLAY?
						FLOATING, FALLING, SWEET INTOXICATION
						EVERYONE’S A CRITIC
					THE INCONSTANT GARDENER
						QUAYLE HUNTING
						THE MOST PEACABLE PEOPLE DO THE MOST TERRIBLE THINGS
					APPLIED ESCAPOLOGY
						A SKILLFUL SKELETON
						TURN AND FACE THE SOUTH
					FILBERT ALWAYS PAYS HIS DEBTS
						GLADIATOR, READY?
						LOFTY GOALS
					WAITING FOR GOE AND DOH
						BLOODY IGNORANT APES
						WE ALWAYS FIND SOMETHING TO LET US THINK WE EXIST
					SPOONTANEOUS PROFITS!
						PLUCKED FROM THE PHEASANTRY CELLARS
						HEAVEN’S KITCHEN
			SCAVENGER HUNTS
				VIPER SCHOOL GEAR
					SERPENTINE STEEL SWORD: KOLGRIM’S COMEUPPANCE
					SERPENTINE SILVER SWORD: CRYPTIC NOTES
					VIPER SCHOOL GEAR (ADDITIONAL)
						VIPER SCHOOL GEAR: A COLLECTOR OF VEDYMINAICA
						VIPER SCHOOL VENOMOUS STEEL SWORD: BORSODI BASEMENT BONANZA
						VIPER SCHOOL VENOMOUS SILVER SWORD
						END: WITCHER VIPER GEAR: THE SERPENT S BITE
				GRIFFIN SCHOOL GEAR
					PREAMBLE: MAPS FROM THE ADJUNCT CARTOGRAPHER EDWIN GRELOFF
						EDWIN GRELOFF MAPS #1 AND #2: AMATEUR ARMORER OF MIDCOPSE
						EDWIN GRELOFF MAP #3: THE ARMORER OF HIERARCH SQUARE
						EDWIN GRELOFF MAP #4: MASTER ARMORER OF NOVIGRAD CITY
					GRIFFIN SCHOOL GEAR (BASIC)
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS: DESCENT INTO THE DRAGONSLAYER\'S GROTTO
							BY GEORGE, YOU’VE DONE IT!
						SILVER SWORD: PRECARIOUS CLIMBING AT LORNRUK LIGHTHOUSE
						STEEL SWORD: THE SAGA OF WITCHER GEORGE
					GRIFFIN SCHOOL DIAGRAMS - PART 1 (ENHANCED)
						BOOTS (ENHANCED): NORTH MUDPLOUGH RUINS RECONNOITER
						TROUSERS (ENHANCED): SIFTING THROUGH THE BURNED RUINS
						STEEL SWORD (ENHANCED): BLOODSHED AT THE PIRATES\' HIDEOUT
					GRIFFIN SCHOOL DIAGRAMS - PART 2 (ENHANCED)
						ARMOR (ENHANCED) HOARDED BY THE PATRIOT TROLL
						GAUNTLETS (ENHANCED): GUARDED BY THE SPIRITS OF THE DEAD
						SILVER SWORD (ENHANCED): EXPLORING THE GHOULS’ NEST
					GRIFFIN SCHOOL DIAGRAMS - PART 3 (SUPERIOR)
						STEEL SWORD (SUPERIOR): AGAINST THE ELEMENTS IN AN SKELLIG
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (SUPERIOR): AGAINST THE ODDS
						SILVER SWORD (SUPERIOR): UNDER THE ELVERUM LIGHTHOUSE
					GRIFFIN SCHOOL DIAGRAMS - PART 4 (MASTERCRAFTED)
						STEEL SWORD (MASTERCRAFTED): ABANDONED IN BOXHOLM
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (MASTERCRAFTED): IN THE LAIR OF THE ONE-EYED KING
						SILVER SWORD (MASTERCRAFTED): AMID THE RUINS OF KAER DHU
						END: THE GRIFFIN WARRIOR
				CAT SCHOOL GEAR
					PREAMBLE: MAPS FROM THE ADJUNCT
						ADALBERT KERMITH’S MAP #1: THE MERCHANT OF BLACKBOUGH
						ADALBERT KERMITH’S MAP #2: THE AMATEUR BLACKSMITH OF BLACKBOUGH
						ADALBERT KERMITH\'S MAP #3: THE QUARTERMASTER OF CROW\'S PERCH
						ADALBERT KERMITH\'S MAP #4: THE AMATEUR BLACKSMITH OF LINDENVALE
					CAT SCHOOL GEAR (BASIC)
						ARMOR, BOOTS, GAUNTLETS, ANDTROUSERS: NOVIGRAD’S BIGGEST SECRET
							INVOICE FOR A GOLEM
							LOOK TO THE DEPTHS TO BE LIFTED UP
							NO GOOD. NO EVIL. ONLY PAIN.
						CROSSBOW: THE RESTING PLACE OF THE FLYING STAG
						SILVER SWORD: WALLED UP ALIVE IN EST TAYIAR
						STEEL SWORD: THE TRIAL OF WITCHER KIYAN IS COMPLETE
					CAT SCHOOL DIAGRAMS - PART 1 (ENHANCED)
						BOOTS (ENHANCED): TRESPASSING IN THE WYVERN’S DEN
						ARMOR (ENHANCED): TRAVERSING THE ABANDONED MANOR
						SILVER SWORD (ENHANCED): UP INTO SQUALOR
					CAT SCHOOL DIAGRAMS PART - 2 (ENHANCED)
						GAUNTLETS (ENHANCED): NECROPHAGES IN THE QUARRY
						TROUSERS (ENHANCED): HIDDEN ALCOVES IN THE SEWERS
						STEEL SWORD (ENHANCED): HIDING A HAUL IN THE HOG HUT
					CAT SCHOOL DIAGRAMS - PART 3 (SUPERIOR)
						STEEL SWORD (SUPERIOR): ASSAULT IN THE CAVERN
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (SUPERIOR): ATTACK AT THE RUINS
						SILVER SWORD (SUPERIOR): CARNAGE IN THE CAVERN
					CAT SCHOOL DIAGRAMS - PART 4 (MASTERCRAFTED)
						STEEL SWORD (MASTERCRAFTED): DEATH FROM WITHIN, TREASURE ABOVE
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (MASTERCRAFTED): DEATH FROM ABOVE, TREASURE WITHIN
						SILVER SWORD (MASTERCRAFTED): TREASURE ABOVE
						END: THE TALONED TALENTS OF CAT SCHOOL GEAR
				BEAR SCHOOL GEAR
					PREAMBLE: MAPS FROM THE ADJUNCT GEOGRAPHER IBRAHIM SAVI
						IBRAHIM SAVI\'S MAPS #1, #2. #3, AND #4: THE ARMORER OF KAER TROLDE
					BEAR SCHOOL GEAR (BASIC)
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS: SCALING YNGVAR\'S FANG
							THE WAILING HORRORS OF FORT TUIRSEACH
						SILVER SWORD: TERROR AT FORT ETNIR
						CROSSBOW: IN THE GLOOM OF MELUSINE’S ROOM
						STEEL SWORD: HUNTING WITCHER GERD
					BEAR SCHOOL DIAGRAMS - PART 1 (ENHANCED)
						SILVER SWORD (ENHANCED): INTO THE SNOW-TOPPED FORTRESS
						BOOTS (ENHANCED): BREAKING WINDAND ROCKS
						ARMOR (ENHANCED): BANISHING THEGROSSBART BROTHERS
					BEAR SCHOOL DIAGRAMS - PART 2 (ENHANCED)
						GAUNTLETS (ENHANCED): A LACK OF TERROR NEAR FORT ETNIR
						STEEL SWORD (ENHANCED): TRIUMPH OVER THE PIRATE HORDE
						TROUSERS (ENHANCED): INSIDE A SMUGGLER’S COVE
					BEAR SCHOOL DIAGRAMS - PART 3 (SUPERIOR)
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (SUPERIOR): QUARRY EXPLORATION
						STEEL SWORD (SUPERIOR ): BRAVING THE ELEMENTS
						SILVER SWORD (SUPERIOR): ILLUSIONS IN THE FOG
					BEAR SCHOOL DIAGRAMS - PART 4 (MASTERCRAFTED)
						STEEL SWORD (MASTERCRAFTED): INTO THE BEAR CAVE
						ARMOR, BOOTS, GAUNTLETS, ANDTROUSERS (MASTERCRAFTED): BATTLE AT THE BASTION
						SILVER SWORD (MASTERCRAFTED): MANGLING DROWNERS IN THE MIRE
						END: THE FEROCITY OF BEAR SCHOOL GEAR
				WOLF SCHOOL GEAR
					PREAMBLE: NOTES FROM THE EPONYMOUS HIERONYMUS
						HIERONYMUS NOTES #1 AND #5: MASTER ARMORER OF NOVIGRAD CITY
						HIERONYMUS NOTES #2: THE BLACKSMITH OF LINDENVALE
						HIERONYMUS NOTES #3 AND #6: THE ARMORER OF KAER TROLDE
						HIERONYMUS NOTES #4: THE ARMORER OF HIERARCH SQUARE
					WOLF SCHOOL GEAR (BASIC)
						ARMOR, BOOTS, GAUNTLETS, AND TROUSERS: THE LAST SIGNAL
						STEEL SWORD: THE LAST BASTION
						SILVER SWORD: THE LAST WATCHTOWER
					WOLF SCHOOL GEAR UPGRADE DlAGRAMS - PART 1 (ENHANCED)
						SILVER SWORD (ENHANCED): DEEP DOWN THE BARON’S WELL
						BOOTS (ENHANCED): AT THE RIVER’S EDGE, BELOW THE MARSH
						ARMOR (ENHANCED): BELOW THE FOLLY, INTO THE LAKE
					WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 2 (ENHANCED)
						GAUNTLETS (ADVANCED): ENTERING THE FORKTAIL’S LAIR
						TROUSERS BELOW THE (ADVANCED RIPPLING WATERS):
						STEEL SWORD (ADVANCED): RETURN TO THE WATCHTOWER
					WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 3 (SUPERIOR)
						ARMOR (SUPERIOR):RAIDING THE HARPIES’ NEST
						STEEL SWORD (SUPERIOR): THROUGH THE FUMES IN THE ICE TROLL’S FORT
						SILVER SWORD (SUPERIOR): NESTLED IN THE BARROW’S ALCOVE
					WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 4 (SUPERIOR)
						GAUNTLETS (SUPERIOR): WRATH OF THE EARTH ELEMENTAL
						BOOTS (SUPERIOR): EXPLORING BERENGAR ’S CAVE
						TROUSERS (SUPERIOR): CAVE OF THE TRIALS OF THE GRASSES
					WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 5 (MASTERCRAFTED)
						STEEL SWORD (MASTERCRAFTED): SHIPWRECK OF THE SOUTHERN PENINSULA
						ARMOR (MASTERCRAFTED): THE OFFERING AT THE ELVEN RUINS
						SILVER SWORD (MASTERCRAFTED): THE FIEND OF KIMBOLT WAY
					WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 6 (MASTERCRAFTED)
						GAUNTLETS (MASTERCRAFTED): DERELICT CASTLE, DEVIANT FIEND
						BOOTS (MASTERCRAFTED): THE LOST VILLAGEE OF UNDVIK
						TROUSERS (MASTERCRAFTED): ON THE LOOKOUT AT THE OLD WATCHTOWER
						END: THE WOLVEN WARRIOR
				MASTER MASTER MASTER MASTER!
					A LAZARE FORGE ATTITUDE
					GRANDMASTER LAFARGUE AND THE FURIOUS FORGE
				GRANDMASTER GRIFFIN GEAR
					ON THE TRAIL OF WITCHER JEROME
					A BATTLE FOR THE AGES AT MONT CRANE CASTLE
					JEROME MOREAU’S PRISON
					END: THE GRAND GRIFFIN WARRIOR
				GRANDMASTER FELINE GEAR
					OUT FOR THE COUNT, DOWN FOR THE CLERK
					BANDITS’ LAMENT AT ARTHACH PALACE
					FORCING BACK FOLIAGE IN THE PITS OF BRUME
					END: THE GRAND FELINE WARRIOR
				GRANDMASTER WOLVEN GEAR
					HERE LIES OUR FATHER. HE DIED SO OTHERS MAY LIVE.
					HERE LIES OUR WITCHER. HE DIED WHEN A ROCK FELL ON HIM.
					END: THE GRAND WOLVEN WARRIOR
				GRANDMASTER URSINE GEAR
					UNDERMINING THE PEASANTS OF FLOVIVE
					WITCHER JUNOD’S FINAL JAUNT
					END: THE GRAND URSINE WARRIOR
				GRANDMASTER MANTICORE GEAR
					PILGRIMAGE AT BASTOY PRISON RUINS
					A HOPE AND A PRAYER
					THIS BEGGAR\'S BELIEF
					A MURKY DELVE: TRIALS AT THE HIDDEN CHAPEL
					FIRST TRIAL: BATTLING TEMPTATION
					SECOND TRIAL: ALMS FOR THE POOR
					THIRD TRIAL: SELFLESS ACTS OF PROTECTION
					FOURTH TRIAL: HONOR AT THE HIDDEN CHAPEL
					THE LAST CLEANSING OF WITCHER MERTEN
					END: THE MANTICORE WARRIOR
ATLAS OF THE NORTHERN REALMS AND THE DUCHY OF TOUSSAINT
	ATLAS OF THE NORTHERN REALMS AND THE DUCHY OF TOUSSAINT
		OVERVIEW
			A LAND DIVIDED: REALMS, TERRITORIES, AND AREAS
				REALMS
				TERRITORIES AND ISLANDS
				AREAS
			ICONOGRAPHY AND TOPOGRAPHY: MAP LEGEND
			NOTES FROM THE CARTOGRAPHER
				TYPES OF CHESTS
				MERCHANTS, SELLING, AND STASHING
				GOOD HUNTING TO YOU!
	WHITE ORCHARD
		DESERTER TERRITORY: RAVAGED LANDS
		VILLAGE OF WHITE ORCHARD
		HILLS AND LAKE REGION
		GARRISON, BOG, COUNTRYSIDE AND VULPINE WOODS
		FIELDS OF WHITE ORCHARD AND CEMETERY
	ROYAL PALACE IN VIZIMA
	VELEN (NO MAN\'S LAND)
		CROW\'S PERCH
			CROW’S PERCH - NORTHWEST
			CROW\'S PERCH - CENTER
			CROW\'S PERCH - SOUTHEAST
			CROW’S PERCH - CROW\'S PERCH FORTRESS
		MUDPLOUGH
		GRAYROCKS
			GRAYROCKS - NORTH
			GRAYROCKS - SOUTHEAST
			GRAYROCKS - WEST
		THE DESCENT
			THE DESCENT - WEST
			THE DESCENT - EAST
		SPITFIRE BLUFF
		THE MIRE
			THE MIRE - FYKE ISLE
			THE MIRE - NORTH
			THE MIRE - SOUTH
		CROOKBACK BOG
			CROOKBACK BOG - EAST
			CROOKBACK BOG - WEST
		BALD MOUNTAIN
	NOVIGRAD
		NOVIGRAD CITY
			THE BITS
			GILDORF
			TEMPLE ISLE
			SILVERTON AND NORTH HARBORSIDE
			HIERARCH SQUARE (CITY CENTER)
			HARBORSIDE AND GLORY LANE
			FARCORNERS
		GRASSY KNOLL
			GRASSY KNOLL- WEST
			GRASSY KNOLL- CENTER
			GRASSY KNOLL - EAST
		GUSTFIELDS
			GUSTFIELDS - FAR NORTH
			GUSTFIELDS - NORTH
			GUSTFIELDS - CENTER
			GUSTFIELDS - NORTH EAST
			GUSTFIELDS - EAST
			GUSTFIELDS - SOUTH
		OXENFURT
	SKELLIGE ISLES
		ARD SKELLIG
			KAER TROLDE - NORTH
			KAER TROLDE - SOUTH
			SHATTERED REACH
			WILD SHORES
			FAYRLUNDWOODS
			SNOW GIANT’S ARM - NORTH
			OFRITHRDARL - NORTH
			SNOW GIANT\'S ARM - SOUTH
			OFRITHRDARL - SOUTH
			FYRESDAL
			RANNVAIG
			NORDBERG
			WHALE GRAVEYARD
			MORSKOGEN FOREST
			CATACLYSM SITE
			PRISON ISLAND
			SOUTH ISLANDS
		AN SKELLIG
			AN SKELLIG
			AN SKELLIG - SOUTHEAST ISLANDS
			SNIDHALL - EAST
			SNIDHALL - WEST
		FAROE
			FAROE
		HlNDARSFJALL
			HlNDARSFJALL - NORTH
			HINDARSFJALL - SOUTH
		SPIKEROOG
			SPIKEROOG
		UNDVIK
			UNDVIK - NORTH
			UNDVIK - CENTER
			UNDVIK - SOUTH
	OTHER WORLDS
		ISLE OF MISTS
		DARK VALLEY
		TEDD DEIREADH
	KAER MORHEN
		LAKESIDE HUT
		KAER MORHEN
		BASTION
		IRON MINE
		RUINED WATCHTOWER
	THE DUCHY OF TOUSSAINT
		VEDETTE VALLEY AND SANSRETOUR VALLEY
			VEDETTE VALLEY
			EAST SANSRETOUR VALLEY
			WEST SANSRETOUR VALLEY
		DUN TYNNE, MERE AUBREBIS, AND THE CHAMP-DÉSOLÉS
			DUN TYNNE
			MARE AUBREBIS
			THE CHAMP-DÉSOLÉS
		SANSRETOUR MARSH
		GORGON FOOTHILLS
			NORTH GORGON FOOTHILLS
			SOUTH GORGON FOOTHILLS
		BEAUCLAIR
			BEAUCLAIR PALACE
			SAN SEBASTIAN
			BEAUCLAIR PORT
			HAUTEVILLE
			LASSOMMOIR
		CAROBERTA WOODS
			WEST CAROBERTA WOODS
			EAST CAROBERTA WOODS
	TOUSSAINT - OTHER WORLDS
		FABLESPHERE
APPENDICES AND COMPENDIUMS
	THE BESTIARY: A WITCHER\'S GUIDE TO KILLING MONSTERS
		BESTIARY LEGEND
			VULNERABILITIES
		HUMANOIDS
			HUMANS AND NONHUMANS
			THE WILD HUNT
		BEASTS
			BEARS
			DOGS
			PANTHERS
			WILD BOARS
			WOLVES
		CURSED ONES
			ARCHESPORES
			BERSERKERS
			BOTCHLINGS
			ULFHEDINN & WEREWOLVES
		DRACONIDS
			BASILISKS
			COCKATRICES
			FORKTAILS
			SLYZARDS & MATRIARCHS
			WYVERNS
		ELEMENTA
			DJINNS
			ELEMENTALS, EARTH
			ELEMENTALS, FIRE
			ELEMENTALS, ICE
			GARGOYLES
			GOLEMS & MOREAU\'S GOLEM
			HOUNDS OF THE WILD HUNT
			PIXIES
		HYBRIDS
			ERYNIAS & HARPIES
			GRIFFINS
			SIRENS
			SUCCUBI
		INSECTOIDS
			ARACHASAE & ARACHASAE, ARMORED
			ARACHASAE, VENOMOUS
			ARACHNOMORPHS & ARACHNOMORPHS COLOSSI
			ENDREGA DRONES
			ENDREGA WARRIORS
			ENDREGA WORKERS
			GIANT CENTIPEDES & PALE WIDOWS
			KIKIMORE WARRIORS
			KIKIMORE WORKERS
		NECROPHAGES
			ALGHOULS
			DROWNERS
			FOGLETS
			GHOULS
			HAGS, GRAVE
			HAGS, WATER
			ROTFIENDS & SCURVERS
			WIGHTS & WIGHT, SPOTTED
		OGROIDS
			CYCLOPSES
			GIANT, CLOUD
			GIANT, GOLYAT
			GIANT, ICE
			TROLLS, ICE & TROLLS, ROCK
			NEKKERS
		RELICTS
			CHORTS
			DOPPLERS
			FIENDS
			GODLINGS
			LESHENS
			SHAELMAARS
			SPRIGGANS
			SYLVANS
		SPECTERS
			BARGHESTS
			BEANN\'SHIES
			HYMS
			NIGHTWRAITHS
			NOONWRAITHS
			PLAGUE MAIDENS
			UMBRA
			WRAITHS
		VAMPIRES
			ALPS, BRUXAE, THE BRUXA OF CORVO BIANCO
			EKIMMARAS
			FLEDERS & FLEDERS: PROTOFLEDERS
			HIGHER VAMPIRES
			GARKAINS & GARKAIN: ALPHA
			KATAKANS
		SPECIAL BATTLES AND ENTITIES (MAIN ADVENTURE)
			THE CRONES: BREWESS, WEAVESS, AND WHISPESS (RELICTS)
			NITHRAL (NONHUMAN)
			IMLERITH (NONHUMAN)
			CARANTHIR (NONHUMAN)
			EREDIN (NONHUMAN)
		SPECIAL BATTLES AND ENTITIES: HEARTS OF STONE
			THE TOAD PRINCE (CURSED ONE)
			OFIERI MAGE (HUMAN)
			OLGIERD VON EVEREC
			THE CARETAKER (RELICT)
			THE WRAITH FROM THE PAINTING (SPECTER)
			ETHEREAL (IRIS’ GREATEST FEAR) (SPECTER)
		SPECIAL BATTLES AND ENTITIES: BLOOD AND WINE
			SIR GREGOIRE DE GORGON: CHAMPION OF THE ARENA (HUMAN)
			THE HERMIT OF LAC CELAVY (HUMAN)
			THE BEAST OF BEAUCLAIR (BEAST)
			WITCH (RELICT)
			THREE LITTLE PIGS (BEASTS)
			LONGLOCKS (SPECTER)
			BIG BAD WOLF (BEAST)
			DETTLAFF VAN DER ERETEIN (VAMPIRE)
	PLACES OF POWER
		WHITE ORCHARD
			1. CACKLER BRIDGE (QUEN)
			2. 622
			3. BROKEN BRIDGE (QUEN)
			4. SAWMILL (AXII)
			5. WHITE ORCHARD CEMETERY (IGNI)
			6. WHITE ORCHARD CEMETERY (NORTH) (AARD)
		VELENTNO MAN’S LAND)
			7. LORNRUK (QUEN)
			8. DUEN HEN (ELVEN RUINS) (YRDEN)
			9. FRISCHLOW (AARD)
			10. ANCIENT OAK (IGNI)
			11. DRAGONSLAYER\'S GROTTO (YRDEN)
			12. ROAD TO BALD MOUNTAIN (QUEN)
		NOVIGRAD
			13. ELECTOR SQUARE (IGNI)
			14. ALNESS (AXII)
		SKELLIGE
			15. ARD SKELLIG: WRECK OF THE ATROPOS (AXII)
			16. ARD SKELLIG: KAER TROLDE KEEP (QUEN)
			17. ARD SKELLIG: ANCIENT CRYPT (IGNI)
			18. ARD SKELUG: NORTH OF REDGILL (AARD)
			19. ARD SKELLIG: DRUIDS\' CAMP (YRDEN)
			20. ARD SKELLIG: HOLMSTEIN PORT (AXII)
			21. AN SKELLIG: YNGVAR’S FANG (QUEN)
			22. SPIKEROOG: SVORLAG (IGNI)
			23. FAROE: HARVIKEN lYRDEN)
		KAERMORHEN
			24. RUINED WATCHTOWER (IGNI)
		OTHER WORLDS
			25. DARK VALLEY (AARD)
		TOUSSAINT
			26. ARTHACH PALACE RUINS (YRDEN)
			27. FORT USSAR RUINS (IGNI)
			28. ALBERTUS GROTTO (AXII)
			29. HEN GAIDH LAKE PROMONTORY (AARD)
			30. TERMES PALACE RUINS (QUEN)
		PLACES OF POWER
	CARNAL KNOWLEDGE: LOCATIONS
		#1: BERTHA OF CRIPPLED KATE’S
		#2: MERCIA OF CRIPPLED KATE’S
		#3: SUZY OF CRIPPLED KATE’S
		#4: AMRYNN OF PASSIFLORA
		#5: NARCISSA OF PASSIFLORA
		#6: VIOLA OF PASSIFLORA
		#7: KEIRA METZ
		#8: TRISS MERIGOLD
		#9: YENNEFER OF VENGERBERG (FIRST ENCOUNTER)
		#10:YENNEFER OF VENGERBERG (SECOND ENCOUNTER)
		#11: JUTTA AN DIMUN
		#12: MADAME SASHA
		#13: SHANI
		#14: COURTESAN #1 OF THE BELLES OF BEAUCLAIR
		#15: COURTESAN #2 OF THE BELLES OF BEAUCLAIR
		#16: COURTESAN #3 OF THE BELLES OF BEAUCLAIR
		#17: SYANNA
		#18: WEAVESS
	GWENT: A COMPLETE CARD CHECKLIST
		SPECIAL CARDS (13)
		WEATHER CARDS (15)
		NEUTRAL CARDS (16)
		MONSTERS DECK
			MONSTERS DECK: LEADER CARDS (5)
			MONSTERS DECK: UNIT CARDS (41)
		NILFGAARDIAN EMPIRE DECK
			NILFGAARDIAN EMPIRE: LEADER CARDS (5)
			NILFGAARDIAN EMPIRE: UNIT CARDS (37)
		NORTHERN REALMS DECK
			NORTHERN REALMS: LEADER CARDS (5)
			NORTHERN REALMS: UNIT CARDS (38)
		SCOIA\'TAEL DECK
			SCOIA\'TAEL: LEADER CARDS (5)
			SCOIA\'TAEL: UNIT CARDS (38)
		SKELLIGE CLANS DECK
			SKELLIGE CLANS DECK: LEADER CARDS (2)
			SKELLIGE CLANS DECK: UNIT CARDS (35)
		GWENT: COMPLETE CARD CHECKLIST CHART
		THE GWENTLEFOLK OF THE NORTHERN REALMS
		THE GWENTLEMAN OF THEROYAL PALACE IN VIZIMA
		THE GWENTLEFOLK OF VELEN (NO MAN’S LAND)
			CROW\'S PERCH TERRITORY
			MUDPLOUGH TERRITORY
			GRAYROCKS TERRITORY
			THE DESCENT TERRITORY
			SPITFIRE BLUFF TERRITORY
			THE MIRE TERRITORY
			CROOKBACK BOG TERRITORY (WEST)
			CROOKBACK BOG TERRITORY (EAST)
		THE GWENTLEFOLK OF NOVIGRAD CITY
			NOVIGRAD CITY: THE BITS
			NOVIGRAD CITY: GILDORF
			NOVIGRAD CITY: TEMPLE ISLE
			NOVIGRAD CITY: SILVERTON (AND NORTH HARBORSIDE)
			NOVIGRAD CITY: HIERARCH SQUARE (CITY CENTER)
			NOVIGRAD CITY: HARBOR SIDE AND GLORY LANE
			NOVIGRAD CITY: FARCORNERS
			NOVIGRAD: GRASSY KNOLL TERRITORY (WEST)
			NOVIGRAD: GRASSY KNOLL TERRITORY (EAST)
			NOVIGRAD: GUSTFIELDS TERRITORY (CENTER)
			NOVIGRAD: GUSTFIELDS TERRITORY (SOUTH)
			NOVIGRAD: GUSTFIELDS TERRITORY (NORTHWEST)
			NOVIGRAD: SECOND CITY OF OXENFURT
		THE GWENTLEFOLK OF SKELLIGE
			ARD SKELLIG: KAER TROLDE (NORTH)
			ARD SKELLIG: SHATTERED REACH
			ARD SKELLIG: WILD SHORES
			ARD SKELLIG: SNOW GIANT’S ARM
			ARD SKELLIG: OFRITHRDARL TERRITORY (NORTH)
			ARD SKELLIG: OFRITHRDARL TERRITORY (SOUTH)
			ARD SKELLIG: FYRESDAL TERRITORY
			ARD SKELLIG: RANNVAIG TERRITORY
			ARD SKELLIG: MORSKOGEN FOREST TERRITORY
			AN SKELLIG
			HINDARSFJALL
			FAROE
			SPIKEROOG
		THE GWENTLEFOLK OF TOUSSAINT
			VEDETTE AND SANSRETOUR VALLEY
			SANSRETOUR MARSH
			BEAUCLAIR
			GORGON FOOTHILLS
			CAROBERTA WOODS
		GWENT: COMPLETE CARD PLAYER LIST
	MERCHANTS OF THE NORTHERN REALMS
		OVERVIEW
			MERCHANTS, TRADERS, AND VENDORS OF THE NORTHERN REALMS
	ACHIEVEMENTS AND TROPHIES
	A WITCHER\'S TOOLS - INTRODUCTION TO THE ONLINE INVENTORY
CREDITS
BACK COVER




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