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ویرایش:
نویسندگان: David Hodgson. Alex Musa
سری:
ISBN (شابک) : 074401722X, 9780744017229
ناشر: Prima Games
سال نشر: 2016
تعداد صفحات: 836
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 207 مگابایت
در صورت تبدیل فایل کتاب The Witcher 3: Wild Hunt Complete Edition Guide: Prima Official Guide به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب راهنمای نسخه کامل The Witcher 3: Wild Hunt: راهنمای رسمی Prima نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
COVER TITLE PAGE TABLE OF CONTENTS FOREWORD INTRODUCTION AND CHARACTERS WITCHERS: NOT QUITE THE DEVILS YOU THOUGHT FAIRYTALES AND STORIES FRIENDS, FOES, AND FACTIONS THE WITCHERS OF KAER MORHEN GERALT OF RIVIA CIRILLA FIONA ELEN RIANNON VESEMIR ESKEL LAMBERT SORCERESSES OF THE LODGE YENNEFER OF VENGERBERG TRISS MERIGOLD PHILIPPA EILHART KEIRA METZ FRIENDS OF THE WITCHER DANDELION ZOLTAN CHIVAY AVALLAC\'H THE NILFGAARDIANS EMHYR VAR EMREIS THE REDANIANS RADOVID V THE STERN THE ZEALOTS OF NOVIGRAD THE ETERNAL FIRE THE BIG FOUR OF NOVIGRAD SIGISMUND DIJKSTRA FRANCIS BEDLAM, KING OF BEGGARS CARLO \"CLEAVER\" VARESE CYPRIAN \"WHORESON JUNIOR\" WILEY THE TEMERIAN TWO VERNON ROCHE VES THE DOWNTRODDEN AND DEVIANT THE BLOODY BARON: PHILLIP STRENGER THE CRONES OF CROOKBACK BOG JOHNNY THE GODLING THE OPPRESSED, AND THE PEASANTRY NONHUMANS HUMANS THE ISLANDERS OF SKELLIGE CRACH AN CRAITE ERMION CERYS AN CRAITE HJALMAR AN CRAITE JARL \"MADMAN\" LUGOS DRUMMOND JARL UDALRYK AN BROKVAR JARL HOLGER BLACKHAND JARL DONAR AN HINDAR LEADERS OF THE WILD HUNT IMLERITH CARANTHIR GE\'ELS EREDIN BREACC GLAS THE MAIN PLAYERS: HEARTS OF STONE THE BORSODI BROTHERS EWALD BORSODI HORST BORSODI A QUARTET OF CRIMINALS CASIMIR BASSI EVELINE GALLO HUGO HOFF QUINTO THE VON EVEREC FAMILY IRIS VON EVEREC THE BLACK CAT AND DOG OLGIERD VON EVEREC VLODIMIR VON EVEREC THE WARM- AND COLD-HEARTED SHANI GAUNTER O’DIMM - MASTER MIRROR THE MAIN PLAYERS: BLOOD AND WINE THE LORDS AND LADIES OF BEAUCLAIR DUCHESS ANNA HENRlETTA CAPTAIN DAMIEN DE LA TOUR MILTON DE PEYRAC-PEYRAN PALMERIN DE LAUNFAL GUILLAUME DE LAUNFAL SYANNA ALLIES AND BEASTS OF BEAUCLAIR EMIEL REGIS ROHELLEC TERZIEFF-GODEFROY DETTLAF FVAN DER ERETEIN THE UNSEEN ELDER HOW TO USE THIS GUIDE INTRODUCTION AND CHARACTERS (PAGE 4) TRAINING - SURVIVING AS A WITCHER (PAGE 22) GWENT - A GAME OF CARDS (PAGE 92) QUEST WALKTHROUGH (PAGE 140) QUEST LIST: AN ALPHABETICAL TABLE QUEST CHAPTER: CRITICAL PATH (PAGE 140) QUEST CHAPTER: SECONDARY QUESTS (PAGE 358) ATLAS OF THE NORTHER REALMS (PAGE 614) APPENDICES AND COMPENDIUMS (PAGE 714) (DLC) ADDITIONAL CONTENT DOWNLOADABLE CONTENT ARMOR AND ARMAMENTS ELITE CROSSBOW SET NILFGAARDIAN ARMOR SET SKELLIGE ARMOR SET TEMERIAN ARMOR SET ALTERNATIVE LOOKS AND STYLES ALTERNATIVE LOOK FOR CIRI ALTERNATIVE LOOK FOR TRISS ALTERNATIVE LOOK FOR YENNEFER BEARD AND HAIRSTYLE SET \"BALLAD HEROES\" NEUTRAL GWENT CARD SET ADDITIONAL QUESTS AND OTHER CONTENT NEW \"FINISHER\" ANIMATIONS NEW GAME+ NEW: CONTRACT: MISSING MINERS NEW: CONTRACT: SKELLIGE\'S MOST WANTED NEW SECONDARY QUEST: FOOL\'S GOLD NEW SECONDARY QUEST: WHERE THE CAT AND WOLF PLAY NEW QUEST: SCAVENGER HUNT: WOLF SCHOOL GEAR EXPANSION CONTENT HEARTS OF STONE BLOOD AND WINE TRAINING: SURVIVING AS A WITCHER SURVIVING AS A WITCHER MAIN MENU STARTING A NEW GAME DIFFICULTY SETTINGS KEEPING YOUR HEAD UP AND WITS ABOUT YOU: IN-GAME HUD OPTIONS OF NOTE GAMEPLAY > AUTOMATIC FINISHERS (\"ON\") GAMEPLAY > COLOR-BLIND FRIENDLY WITCHER SENSES (\"OFF\") GAMEPLAY > TURNOFF WITCHER SENSES FISH-EYE EFFECT VIDEO > HUD CONFIGURATION NEW GAME+: A PLANNING PRIMER NEW GAME+: CHARACTER PROGRESSION NEW GAME+: CHALLENGES AND A WITCHER\'S FULL POTENTIAL NEW GAME+: GEAR GATHERING CONTROLS PC CONTROLS PS4 CONTROLS XBOX ONE CONTROLS, PC CONTROLS (XBOX ONE OR XBOX 360 CONTROLLER) LEAP, SLIDE, SPRINT, AND SAUNTER: MOVEMENT ON FOOT SLIDING CLIMBING AND JUMPING SWIMMING ROACH THE TRUSTY STEED: RIDING ON HORSEBACK ROACH THE UNTRUSTY STEED: WHAT THE BUCK? RIDING THE ROAD (AUTOMATICALLY) BY BOAT PRETERNATURAL PLANNING: WITCHER SENSES REACTIONS AND INTERACTIONS EXAMINATIONS AND ENVIRONMENTAL INTERACTIONS DESTROY EXAMINE EXTINGUISH AND IGNITE FAST TRAVEL GATHER INGREDIENTS HOLD TO DRAW INTERACT MOUNT AND DISMOUNT READ STASH TAKE HELM TALK USE LOOTING AND THEFT LOOTING: HOW EQUIPMENT LOOT IS AWARDED TALKING: BEGINNING CONVERSATIONS TALKING: DIALOGUES AND CHOICES TALKING: AXII DELUSION TALKING: A WITCHER WORKS HARD FOR THE MONEY ENVIRONMENTAL MAPPING AND POINTS OF INTEREST DISCOVERING A POINT OF INTEREST POINTS OF INTEREST: TYPES (WORLD MAP) SIGNPOST ABANDONED SITE ALCHEMISTS AND ALCHEMY SUPPLIES ARMORER ARMORER\'S TABLE BANDIT CAMP BARBER BLACKSMITH HARBORS AND BOATS BROTHEL DUNGEON GRINDSTONE GUARDED TREASURE HERBALIST HIDDEN TREASURE INNKEEP MONSTER DEN MONSTER NEST NOTICE BOARD PERSON IN DISTRESS PLACE OF HAUNTING PLACE OF POWER PORTAL QUESTAVAILABLE ROACH, FAITHFUL STEED CONTRACT TROPHIES HORSE BLINDERS, SADDLES, AND SADDLE BAGS SHOPKEEPER (MERCHANT) SMUGGLERS\' CACHE SPOILS OF WAR STASH (HoS) POINTS OF INTEREST: ADDITIONAL RUNEWRIGHT (BaW) POINTS OF INTEREST: ADDITIONAL CORVO BIANCO VINEYARD CORVO BIANCO MASTER BEDROOM: BED CORVO BIANCO STABLES ALCHEMY LABORATORY: DISMANTLING TABLE AND CHARGING TABLE DUCAL CAMERLENGO KNIGHT ERRANT IN DISTRESS OUTLAW HANSE GRANDMASTER ARMORER AND BLACKSMITH THE PROPHET LEBIODA\'S FOOTSTEPS VINTNER VINTNER\'S CONTRACT VINEYARD INFESTATION POINTS OF INTEREST: ADDITIONAL (GUIDE ONLY) UNMARKED LOCATION (DWELLING OF INTEREST) GWENT PLAYER GWENT VENDOR TREASURE CHESTS INVENTORY: ITEMS AND EQUIPMENT THE INVENTORY PANEL THE PLAYER STATISTICS MENU THE BURDEN OF ITEMS AND INVENTORY ITEMS: INGREDIENTS ITEMS: QUEST ITEMS QUEST ITEM: THE MAGIC LAMP QUEST ITEM: THE EYE OE NEHALENI QUEST ITEM: HORNWALL HORN QUEST ITEM: THE CURIOUS CASE OF VIRTUOUS VEGGA QUEST ITEM: LIZARD FIGURINE ITEMS: LORE BOOKS, TORN NOTES, AND NOTICES ITEMS: FOOD. JUNK AND OTHER MINOR ITEMS EQUIPMENT: AN OVERVIEW EQUIPMENT: SWORDS IMPROVING WEAPONS ALTERNATE WEAPONS EQUIPMENT: WITCHER\'S CROSSBOWS AND BOLTS EQUIPMENT: ARMOR IMPROVING ARMOR DYEING ARMOR CONSUMABLES, BOMBS, AND POCKETS: ADDITIONAL EQUIPMENT PREPARATION: SETTING UP QUICK-USE ITEM SLOTS PREPARATION: MEDITATION WITCH CRAFT: ALCHEMY: POTIONS, BOMBS, AND OILS ALCHEMY: PRACTICUM IN BASIC ALCHEMY FINDING ALCHEMY FORMULAE CRAFTING ALCHEMY FORMULAE MASTER ALCHEMY FORMULAE BEST PRACTICES FOR ALCHEMY ALCHEMIC CREATIONS ALCHEMY SUBSTANCES: MUTAGENS MUTAGENS FOR MUTATIONS ALCOHOL BOMBS A USEFUL BRACE OF BOMBS DECOCTIONS TOP FIVE DECOCTIONS OILS OILS FOR COMMON OR SERIOUS THREATS POTIONS USEFUL EARLY-ADVENTURE POTIONS ARMORERS AND BLACKSMITHS: CREATING AND ENHANCING YOUR ARMOR AND BLADES CRAFTING: ARMORERS AND BLACKSMITHS FINDING CRAFTING DIAGRAMS FINDING CRAFTING MATERIALS MASTER CRAFTING DIAGRAMS AND GEAR CRAFTING > CRAFTING CRAFTING > REPAIR CRAFTING > REMOVE UPGRADES CRAFTING > DISMANTLE REPAIRING ITEMS: DURABILITY THE IMPORTANCE OF MAINTENANCE ARMORERS TABLES AND GRINDSTONES DO IT YOURSELF: ARMOR AND WEAPON REPAIR KITS CRAFTING: UPGRADES (GLYPHS AND RUNESTONES) GLYPHS RUNESTONES CRAFTING: THE OFIERI RUNEWRIGHT THE WORLDS NEVER-ENDING CREATION BE PRAISED! ADDING RUNEWORDS AND GLYPHWORDS SHOPS, MERCHANTS, AND THE ECONOMY OF THE WORLD VENDORS OF THE NORTHERN REALMS PROSTITUTES AND CARNAL KNOWLEDGE BARBERS THE LIVING ECONOMY: GERALT SELLS,BUT WHO’S BUYING? ITEM TYPE TYPE OF MERCHANT MERCHANT REGION ITEM ORIGIN REGION BONUS MERCHANT BONUS GET RICH QUICK: COLLECTING CROWNS KNOWING A MERCHANT’S WORTH WAITING A WEEK THE BOVINE OFFENSE FORCE COMPLETING YOUR CONTRACTS AND TROPHIES EXPLORING THE NORTHERN REALMS GWENT FISTS OF FURY: VEFEN RACES: CROW’S PERCH THE FINE ARTS OF BUTCHERY: COMBAT AS A WITCHER LOOKING AROUND AND LOOKING OUT CONTROLLING YOUR VIEW LOCKING ON SELECTING TARGETS MELEE COMBAT (SWORDPLAY AND FISTS) FAST ATTACKS STRONG ATTACKS ADRENALINE SPECIAL ATTACKS SPECIAL ATTACK: WHIRL SPECIAL ATTACK: REND FINISHERS (EXECUTIONS) FIGHTING ON HORSEBACK PARRYING COUNTERATTACKS DODGING AND ROLLING MANAGING STAMINA CROSSBOW ATTACKS SPECIAL BOLTS BOMBS SIGNS YRDEN: A MAGIC TRAP QUEN: PROTECTIVE SHIELD IGNI: DEALS FIRE DAMAGE AXII: INFLUENCES OPPONENTS’ MINDS AARD: TELEKINETIC BLAST ALTERNATE SIGN MODES TEMPORARY EFFECTS (FROM YOU OR YOUR FOES) FISTFIGHTS (FOR FUN AND PROFIT) PLAYING AS CIRILLA FIONA ELEN RIANNON CIRI\'S SWORDFIGHTING AND COUNTERING CIRI\'S TELEPORTATION AND MAGIC CHARGE BLINK MAGIC AMULET GENERAL ADVICE FOR COMBAT CHARACTER ABILITIES AND MUTATIONS CHARACTER DEVELOPMENT EXPERIENCE AND LEVELING LEVELS AND EXPERIENCE CHART ABILITY POINTS AND TREES: MAXIMIZING THE MUTANT THE CHARACTER MENU: ABILITY TREES AND ABILITY GROUPING ABILITIES, ABILITY SLOTS, AND ABILITY GROUPS MUTAGENS AND MUTAGEN SLOTS IMPROVING YOUR METTLE: ABILITY TREE STRATEGIES COMBAT (ABILITY BRANCH: 91 TOTAL POINTS) FAST ATTACK ABILITIES (4 ABILITIES, 20 POINTS) MUSCLE MEMORY (5 LEVELS) PRECISE BLOWS (5 LEVELS) WHIRL (5 LEVELS) CRIPPLING STRIKES (5 LEVELS) STRONG ATTACK ABILITIES (4 ABILITIES, 20 POINTS) STRENGTH TRAINING (5 LEVELS) CRUSHING BLOWS (5 LEVELS) REND (5 LEVELS) SUNDER ARMOR (5 LEVELS) DEFENSE ABILITIES (4 ABILITIES, 13 POINTS) ARROW DEFLECTION (3 LEVELS) FLEET FOOTED (5 LEVELS) COUNTERATTACK (3 LEVELS) DEADLY PRECISION (2 LEVELS) MARKSMANSHIP ABILITIES (4 ABILITIES, 18 POINTS) LIGHTNING REFLEXES (3 LEVELS) COLD BLOOD (5 LEVELS) ANATOMICAL KNOWLEDGE (5 LEVELS) CRIPPLING SHOT (5 LEVELS) BATTLE TRANCE ABILITIES (4 ABILITIES, 20 POINTS) RESOLVE (5 LEVELS) UNDYING (5 LEVELS) RAZOR FOCUS (5 LEVELS) FLOOD OF ANGER (5 LEVELS) SIGNS (ABILITY BRANCH: 79 POINTS) AARD SIGN ABILITIES (4 ABILITIES, 16 POINTS) FAR-REACHING AARD (3 LEVELS) AARD SWEEP (3 LEVELS) AARD INTENSITY (5 LEVELS) SHOCK WAVE (5 LEVELS) IGNI SIGN ABILITIES (4 ABILITIES, 18 POINTS) MELT ARMOR (5 LEVELS) FIRESTREAM (3 LEVELS) IGNI INTENSITY (5 LEVELS) PYROMANIAC (5 LEVELS) YRDEN SIGN ABILITIES (4 ABILITIES, 15 POINTS) SUSTAINED GLYPHS (2 LEVELS) MAGIC TRAP (3 LEVELS) YRDEN INTENSITY (5 LEVELS) SUPERCHARGED GLYPHS (5 LEVELS) QUEN SIGN ABILITIES (4 ABILITIES, 16 POINTS) EXPLODING SHIELD (3 LEVELS) ACTIVE SHIELD (3 LEVELS) QUEN INTENSITY (5 LEVELS) QUEN DISCHARGE (5 LEVELS) AXII SIGN ABILITIES (4 ABILITIES, 14 POINTS) DELUSION (3 LEVELS) PUPPET (3 LEVELS) AXII INTENSITY (5 LEVELS) DOMINATION (3 LEVELS) ALCHEMY (ABILITY BRANCH: 90 POINTS) BREWING ABILITIES (4 ABILITIES, 18 POINTS) HEIGHTENED TOLERANCE (5 LEVELS) REFRESHMENT (5 LEVELS) DELAYED RECOVERY (3 LEVELS) SIDE EFFECTS (5 LEVELS) OIL PREPARATION (4 ABILITIES, 18 POINTS) POISONED BLADES (5 LEVELS) PROTECTIVE COATING (5 LEVELS) FIXATIVE (3 LEVELS) HUNTER INSTINCT (5 LEVELS) BOMB CREATION (4 ABILITIES, 18 POINTS) STEADY AIM (3 LEVELS) PYROTECHNICS (5 LEVELS) EFFICIENCY (5 LEVELS) CLUSTER BOMBS (5 LEVELS) MUTATION (4 ABILITIES, 18 POINTS) ACQUIRED TOLERANCE (3 LEVELS) TISSUE TRANSFORMATION (5 LEVELS) SYNERGY (5 LEVELS) ADAPTATION (5 LEVELS) TRIAL OF THE GRASSES (4 ABILITIES, 18 POINTS) FRENZY (3 LEVELS) ENDURE PAIN (5 LEVELS) FAST METABOLISM (5 LEVELS) KILLING SPREE (5 LEVELS) GENERAL (ABILITY BRANCH: 20 POINTS) METABOLISM BOOSTS TRICK SHOT ADVANCED PYROTECHNICS BATTLE FRENZY STRONG BACK GORGED ON POWER BALANCED DIET IN COMBAT\'S FIRES HEAVY ARTILLERY RELENTLESS ATTACK SUN AND STARS ADRENALINE BURST FOCUS METABOLIC CONTROL SURVIVAL INSTINCT BEAR SCHOOL TECHNIQUES RAGE MANAGEMENT GRIFFIN SCHOOL TECHNIQUES CAT SCHOOL TECHNIQUES STEADY SHOT MUTAGEN BRANCH MUTATIONS PANEL MENU THE MUTATIONS MENU RESEARCHING MUTATIONS: THE MUTATIONS TREE MENU RESEARCHING MUTATIONS: UNLOCKING YOUR FULL POTENTIAL MUTATIONS TREE (55 ABILITY POINTS, 10 GREATER RED, BLUE, AND GREEN MUTAGENS) DEADLY COUNTER (PURE COMBAT) BLOODBATH (PURE COMBAT) MAGIC SENSIBILITIES (PURE SIGNS) PIERCING COLD (PURE SIGNS) TOXIC BLOOD (PURE ALCHEMY) EUPHORIA (PURE ALCHEMY) ADRENALINE RUSH (COMBAT/SIGNS) SECOND LIFE (COMBAT/SIGNS/ALCHEMY) CONDUCTORS OF MAGIC (COMBAT/SIGNS) CAT EYES (COMBAT/ALCHEMY) METAMORPHOSIS (COMBAT/SIGNS/ALCHEMY) MUTATED SKIN (COMBAT/ALCHEMY) WITCHER ARCHETYPES SPENDING YOUR TIME WISELY: CREATING YOUR WITCHER OVERALL ARCHETYPE STATISTICAL PROWESS ANDCOMPLEMENTARY ELEMENTS LEVELLING UP ABILITY POINTS ARMOR MAKES THE MUTANT SPENDING YOUR CROWNS WISELY UPPER LEVELS AND NG+ LAST ON YOUR LIST: MUTATIONS ARCHETYPE SPECIFICS: BUILDING A BETTER ARCHETYPE THE RECOMMENDED ABILITIES CHART THE RECOMMENDED EQUIPMENT ANDENHANCEMENTS GENERAL ADVICE COMBAT-FOCUSED ARCHETYPES ARCHETYPE 1: THE MAN OF STEEL AND SILVER ARCHETYPE 2: ADRENALINE RUSH ARCHETYPE 3: MASTER OF THE BLADE AND BOLT SIGNS-FOCUSED ARCHETYPES ARCHETYPE 4: THE SIGNING SURVIVALIST ARCHETYPE 5: THE WARLOCK OF KAER-TOP MOUNTAIN ARCHETYPE 6: THE INCENDIARY AGITATOR ALCHEMY-FOCUSED ARCHETYPES ARCHETYPE 7: THE BOMBARDIER OF BLAVIKEN ARCHETYPE 8: THE ALCHEMIST HYBRID ARCHETYPES ARCHETYPE 9: PLAGUE WIND ARCHETYPE 10: BLOEDE BEANN\'SHIE ARCHETYPE 11: THE PUPPET MASTER ARCHETYPE 12: THE DUMPLING DESTROYER GWENT: A GAME OF CARDS GWENT: A GMAE OF CARDS WHO PLAYS GWENT? WHO REALLY PLAYS GWENT. THOUGH? A CARD-COLLECTING: AN OVERVIEW Collection Plan #1A: In Your Base Deck (32 Cards) Collection Plan #1B: In Your Blood And Wine Base Deck (24 Cards) Collection plan #2: purchased from traders (87 Cards) Collection Plan #3: Won From A (Non-Quest) Gwent Player (53 Cards) PLAYERS WITH SPECIFIC CARDS TO WIN (6 PLAYERS AND CARDS) PLAYERS WITH RANDOM CARDS TO WIN (83 PLAYERS, 67 CARDS) Collection Plan #4: Found Or Won During A Gwent Quest (23 Cards) Collection Plan #5: Found Or Won During A Secondary Quest (15 Cards) Collection Plan #6: Loose Cards: Found On The Ground (1 Card) THE BASIC GAME FLOW OF GWENT: AN OVERVIEW THE GWENT BATTLEFIELD: A PICTURE DECK FACTIONS THE BASICS OF GWENT THE BASICS OF THE GWENT MENU THE BASICS OF A GWENT CARD CARD ABILITITES: A OUICK LOOK NEUTRAL CARDS UNIT CARDS LEADER CARDS HERO CARDS SPECIAL CARDS WEATHER CARDS BECOMING A TRUE GWENTLEMAN: GENERAL GWENT TIPS GWENT: ADVANCED CARD AND DECK TACTICS CARD UNIT AND ABILITY TYPES: AN OVERVIEW UNIT TYPES AND ABILITIES: A TABLE CARD UNIT AND ABILITY TYPES: IN-DEPTH TACTICS LEADER CARDS (22 CARDS) MONSTER FACTION LEADER: EREDIN (5 CARDS) Eredin: King of the Wild Hunt Eredin: Destroyer of Worlds Eredin: Commander of the Red Riders Eredin: Bringer of Death Eredin Breacc Glas: The Treacherous NILFGAARDIAN EMPIRE FACTION LEADER: EMHYR VAR EMREIS (5 CARDS) Emhyr var Emreis: His Imperial Majesty Emhyr var Emreis: Emperor of Nilfgaard Emhyr var Emreis: The White Flame Emhyr var Emreis: The Relentless Emhyr var Emreis: Invader of the North NORTHERN REALMS FACTION LEADER: FOLTEST (5 CARDS) Foltest: King of Temeria Foltest: Lord Commander of the North Foltest: The Siegemaster Foltest: The Steel-Forged Foltest: Son of Medell SCOIA’TAEL FACTION LEADER: FRANCESCA FINDABAIR (5 CARDS) Francesca Findabair: Pureblood Elf Francesca Findabair: Daisy of the Valley Francesca Findabair: Queen of Ool Blathanna Francesca Findabair: The Beautiful Francesca Findabair: Hope of the Aen Seidhe SKELLIGE CLANS FACTION LEADERS: KING BRAN AND CRACH AN CRAITE (2 CARDS) King Bran Crach an Craite SPECIAL WEATHER CARDS (15 CARDS) FIGHTING THROUGH FROST, FOG, OR RAIN Biting Frost (Close Combat) (3 Cards) Impenetrable Fog (Ranged) (3 Cards) Torrential Rain (Siege) (3 Cards) Skellige Storm (Ranged And Siege) (3 Cards) Frost, Fog, Or Rain And Decoys Frost, Fog, Or Rain And Agile Cards Frost, Fog, Or Rain And Medics Frost, Fog, Or Rain And Commander\'s Horn (And Morale Boost) Frost, Fog, Or Rain And Berserker, Muster, Or Tight Bond Cards Frost, Fog, Or Rain And Scorch Frost, Rain, Or Fog And Spies CLEAR WEATHER UNIT AND SPECIAL CARDS UNIT TYPE: CLOSE COMBAT UNITS (115 CARDS) Neutral Cards (Close Combat Units) (10 Cards) Monster Deck (Close Combat Units) (30 Cards) Nilfgaardian Empire (Close Combat Units) (18 Cards) Northern Realms (Close Combat Units) (17 Cards) Scoia\'tael (Close Combat Units) (22 Cards) Skellige Clans (Close Combat Units) (18 Cards) UNIT TYPE: RANGED UNITS (75 CARDS) Neutral Cards (Ranged Units) (6 Cards) Monster Deck (Ranged Units) (10 Cards) Nilfgaardian Empire (Ranged Units) (13 Cards) Northern Realms (Ranged Units) (9 Cards) Scoia’tael (Ranged Units) (24 Cards) Skellige Clans (Ranged Units) (13 Cards) UNIT TYPE: SIEGE UNITS (29 CARDS) Neutral Cards (Siege Units) (1 Card) Monster Deck (Siege Units) (4 Cards) Nilfgaardian Empire (Siege Units) (6 Cards) Northern Realms (Siege Units) (12 Cards) Scoia\'tael (Siege Units) (1 Card) Skellige Clans (Siege Units) (5 Cards) UNIT ABILITY: HERO (25 CARDS) HEROES: KNOW WHEN TO HOLD THEM; KNOW WHEN TO FOLD THEM Neutral Cards (Hero Ability) (5 Cards) Monster Deck (Hero Ability) (4 Cards) Nilfgaardian Empire (Hero Ability) (4 Cards) Northern Realms (Hero Ability) (4 Cards) Scoia\'tael (Hero Ability) (4 Cards) Skellige Clans (Hero Ability) (4 Cards) UNIT ABILITY: AGILE (14 Cards) Neutral Cards (Agile Ability) (1 Card) Monster Deck (Agile Ability) (3 Cards) Scoia tael (Agile Ability) (9 Cards) Skellige Clan (Agile Ability) (1 Card) UNIT ABILITY: BERSERKER (4 CARDS) AND MARDROEME (4 CARDS) BERSERKER CARDS: KNOW WHEN TO HOLD THEM Berserker Cards, Commander\'s Horn, And Morale Boost Berserker Cards And Decoys Berserker Cards And Medics Berserker Cards, Scorch, And The Weather Skellige Clans (Berserker And Mardroeme Abilities) (5 Cards) UNIT ABILITY: COMMANDER\'S HORN (6 CARDS) Commander’s Horn: Tooting Your Own Horn With Tight Bond Units COMMANDER’S HORN: KNOW WHEN TO FOLD THEM Dandelion And Draigs\' Horns: The Only Homs You Can Reuse (2 Cards) ABILITY: DECOY Decoys And Biding Time Decoys And Feinting Decoys And Berserkers Decoys And Commander\'s Horn Decoys And Morale Boosts Decoys And Medics Decoys And Scorch Character Cards Decoys And Muster Cards Decoys And Spies Decoys And Tight Bond Cards Decoys And Weather Cards DECOY CARDS: KNOW WHEN TO HOLD THEM; KNOW WHEN TO FOLD THEM UNIT ABILITY: MEDIC (10 CARDS) Medics And Berserkers Medics And Commander’s Horn Medics And Decoys Medics And More Medics! Medics And Muster Cards Medics And Scorch Medics And Spies Medics And Tight Bond Cards MEDIC CARDS: KNOW WHEN TO HOLD THEM; KNOW WHEN TO FOLD THEM NEUTRAL CARDS (Medic Ability) (1 Card) Nilfgaardian Empire (Medic Ability) (A Cards) Northern Realms (Medic Ability ) (1 Card) Scoia\'tael (Medic Ability) (3 Cards) Skellige Clans (Medic Ability) (1 Card) UNIT ABILITY: MORALE BOOST (8 CARDS) MORALE BOOST: KNOW WHEN TO FOLD THEM Neutral Cards (Morale Boost Ability) (1 Card) Monster Deck (Morale Boost Abilityl (1 Card) Northern Realms (Morale Boost Ability) (3 Cards) Scoia’tael (Morale Boost Ability) (2 Cards) Skellige Clans (Morale Boost Ability) (2 Cards) UNIT ABILITY: MUSTER (35 CARDS) MUSTER: KNOW WHEN TO FOLD THEM Muster Cards And Dandelion Or Commander’s Horn Muster Cards And Morale Boosts Muster Cards And Decoys Or Medics Muster Cards And Spies Muster Cards, Scorch, And Countering Neutral Cards (Muster Ability) (4 Cards) Monster Deck (Muster Ability) (18 Cards) Scoia\'tael (Muster Ability) (9 Cards) Skellige Clans (Muster Ability) (4 Cards) UNIT ABILITY: SCORCH (7 CARDS) SCORCH: KNOW WHEN TO FOLD THEM (AND SCORCHING YOUR OWN CARDS) Scorch Cards, Berserkers And Mardroemes Scorch Cards And Transformation Cards Scorch Cards And Commander\'s Horn Or Morale Boosts Scorch Cards And Decoys Or Medics Scorch Cards And Spies Scorch Cards And Muster Cards Scorch Cards And Tight Bond Cards Scorch Cards And Weather Neutral Cards (Character Scorch Ability) (1 Card) Monster Deck (Character Scorch Ability) (1 Card) Scoia\'tael (Character Scorch Ability) (1 Card) Skellige Clans (Character Scorch Ability) (1 Card) UNIT ABILITY: SPY (7 CARDS) Spies: Know When To Use (And Abuse) Them! Spies, Enemy Spies, And Decoys Spies And Medics Spies And Scorching Spies And Weather Cards Neutral Cards (Spy Ability) (1 Card) Nilfgaardian Empire (Spy Ability) (3 Cards) Northern Realms (Spy Ability) (3 Cards) UNIT ABILITY: TIGHT BOND (33 CARDS) TIGHT BOND CARDS: KNOW WHEN TO HOLD THEM Tight Bond Cards And Berserkers Tight Bond Cards, Commander\'s Horn, And Morale Boost Tight Bond Cards And Decoys Tight Bond Cards And Medics Tight Bond Cards And Muster Cards Tight Bond Cards, Scorch, And The Weather Nilfgaardian Empire (Tight Bond Ability) (9 Cards) Northern Realms (Tight Bond Ability) (12 Cards) Skellige Clans (Tight Bond Ability) (12 Cards) UNIT ABILITY: TRANSFORMATION CARDS (2 CARDS) NEUTRAL CARDS (16 CARDS) NEUTRAL CARDS: GERALT AND CIRILLA NEUTRAL CARDS: YENNEFER OF VENGERBERG NEUTRAL CARDS: TRISS, VESEMIR, ZOLTAN, AND EMIEL NEUTRAL CARDS: OLGIERD VON EVEREC AND DANDELION NEUTRAL CARDS: VILLENTRETENMERTH NEUTRAL CARDS: MYSTERIOUS ELF NEUTRAL CARDS: COW (BOVINE DEFENSE FORCE) NEUTRAL CARDS: GAUNTER O\'DIMM AND DARKNESS DECK BUILDING AND FACTIONS: ADVANCED TACTICS MONSTERS FACTION GENERAL LOCATIONS OF MONSTER DECK CARDS MONSTER DECK STRATEGIES NILFGAARDIAN EMPIRE FACTION GENERAL LOCATIONS OF NILFGAARDIAN EMPIRE DECK CARDS NILFGAARDIAN EMPIRE DECK STRATEGIES NORTHERN REALMS FACTION GENERAL LOCATIONS OF NORTHERN REALMS DECK CARDS NORTHERN REALMS DECK STRATEGIES SCOIA\'TAEL FACTION GENERAL LOCATIONS OF SCOIA\'TAEL DECK CARDS SCOIA\'TAEL DECK STRATEGIES SKELLIGE CLANS FACTION GENERAL LOCATIONS OF SKELLIGE CLANS DECK CARDS SKELLIGE CLANS DECK STRATEGIES GENERAL LOCATIONS OF NEUTRAL CARDS GENERAL LOCATIONS OF WEATHER AND SPECIAL CARDS GWENT: BUILDING A BETTER DECK GWENT: A SAMPLE CARD GAME ROUND 1 TACTICS Play To Win: Play To Lose (But With A Card Advantage): Delay Your Play: Fear Of Commitment ROUND 2 TACTICS Round 1 Won? Let Battle Commence! Round 1 Lost? Let Carnage Commence! ROUND 3 (FINAL ROUND) TACTICS AFTER THE BOUT The Baiting Game To The Bitter End GWENT: CARD TYPE AND ABILITIES TABLE CARD TYPE AND ABILITIES: ALL CARDS (121) QUEST WALKTHROUGH CRITICAL PATH QUESTS CRITICAL PATH QUESTS: PROLOGUE KAER MORHEN A GOOD BATH SPOILED RUNNING THE WALLS STEEL, SILVER, AND SIGNS END: A FEVERED DREAM LILAC AND GOOSEBERRIES A FRESH TRAIL, BUT A FETID AIR TROUBLE AT THE TAVERN ESS SOOND JAKKTEN (GOOD HUNTING TO YOU) MAIN QUEST: THE BEAST OF WHITE ORCHARD TRAWLING FOR BUCKTHORN SECONDARY QUEST ON DEATH\'S BED SWALLOW THIS CONCOCTION THE BEAST OF WHITE ORCHARD (CONTINUED) THE SORROWFUL HUNTER, THE BLOODIED ASCENT RUFFLING SOME FEATHERS LILAC AND GOOSEBERRIES (CONTINUED) THE INCIDENT AT WHITE ORCHARD AN EMPEROR’S OFFER YOU CANNOT REFUSE IMPERIAL AUDIENCE COMMON COURTESY BEFORE THE EMPEROR MAY THE GREAT SUN LIGHT YOUR PATH CRITICAL PATH QUESTS: ACT I: VELEN (NO MAN ’S LAND) THE NILFGAARDIAN CONNECTION BANTERING WITH THE BARON’S BOYS THE SUFFERING OF HEATHERTON BLOODY BARON HALT! WHO GOES THERE?! A PEACEFUL PATH: STROLLING THROUGHTHE CROWS PERCH BAILEY A FORCEFUL PATH: INVESTIGATIONS LEADTO A SUBMERGED SWIM END: ONE TOUGH C--KER ClRl’S STORY: THE KING OF THE WOLVES YOU AFRAID? THEN I’M NOT, NEITHER FAMILY MATTERS (I) SCRUTINIZING THE BARON’S BEDCHAMBER TAMARA’S HIDDEN TABERNACLE SECONDARY QUEST: CIRl’S ROOM CURSES, CLOTHING, AND A SMALL SPINNING TOP FAMILY MATTERS (CONTINUED) OMENS NEVER LIE A PRINCESS IN DISTRESS HAVING A TINKLE IN THE FOREST REALLY GETTING YOUR GOAT FAMILY MATTERS (II) UNSTABLE: RETURN TO CROW’S PERCH A SOBERING CONVERSATION WITH BARON STRENGER A MISCARRIAGE OF JUSTICE LIFE FOR A LUBBERKIN: KEEPING THE LITTLE ONE CALM LIFE FOR A LUBBERKIN: TRAIL OF CARNAGE DEATH TO THE BOTCHLING: A TERRIBLE TANTRUM DEATH TO THE BOTCHLING: A RITUAL AT WOLVEN GLADE MERGED PATHS: FISHING FOR CLUES OPTIONAL: RADOVID\'S WITCH-HUNTING MAIDEN THE WOEFUL DESPOT CIRI\'S STORY: THE RACE THE GREAT RACE CIRIS STORY: OUT OF THE SHADOWS THE BARON\'S SAVIOR END: A HUNCHED HOMUNCULUS HUNTING A WITCH MALLEABLE MINDS AT MIDCOPSE ANOTHER OPTION: SCUTTLEBUTT AMONG THE SWEEPERS YET ANOTHER OPTION: TALKING TO THE WAR VETERAN THE ENCHANTRESS IN THE GROTTO WANDERING IN THE DARK A BRIDGE TOO FAR ZIREAEL AND KELPIE: THE SWORD AND THE HORSE BITING COLD: NAVIGATING THE WHITE FROST YOU ARE STUBBORN, DH’OINE JUST AN ILLUSION: ESCAPING THE OLD RUINS SECONDARY QUEST: MAGIC LAMP FOUR GUARDIANS, FOUR FLAMES, STANDING PROUD IN A LINE THE HIDDEN SEPULCHER LADIES OF THE WOOD SWEET TREATS AND MEATS JOHNNY, JOHNNY, ATE A CAT, COME THE MORN SOME FUR HE S--T! COME OUT, COME OUT, WHEREVER YOU ARE! JOHNNY ON THE SPOT THREE CRONES, CROWING THE WHISPERING HILLOCK TREE SPIRIT SAVIOR: PREPARATION FOR THE RITUAL TREE SPIRIT SLAYER: RETRIBUTION FOR THE VILLAGERS THE LADIES OF THE WOOD (CONTINUED) BEHIND THE TAPESTRY: EVEN LOVLIER IN REAL LIFE CIRI\'S STORY: FLEEING THE BOG THE HUNT CONTINUES CRITICAL PATH: KEIRA METZ\'S QUESTS SECONDARY QUEST: AN INVITATION FROM KEIRA METZ AND A TOWERFUL OF MICE A HIKE TO FYKE ISLE ALEXANDER THE NOT-SO-GREAT PATH 1: THE DISPLEASURE OF A PESTA PATH 2: THE FURY OF A PLAGUE MAIDEN END: I’M ALMOST INCLINED TO SAY “GOOD WORK’’ SECONDARY QUEST: A FAVOR FORA FRIEND PACKAGE FOR KEIRA BYC’HANE, GVYN, CAEFFYL! END: FRIENDS WITH BENEFITS SECONDARY QUEST: FOR THE ADVANCEMENT OF LEARNING MY INTENTIONS ARE PURE- LIKE A VIRGIN’S TEARS QUEST CONCLUSION 1: THE ADVANCEMENT OF SPURNING QUEST CONCLUSION 2: THE ADVANCEMENT OF BURNING QUEST CONCLUSION 3: THE ADVANCEMENT OF YEARNING CRITICAL PATH: LETHO\'S QUEST SECONDARY QUEST: THE FALL OF THE HOUSE OF REARDON MONSTER IN MY MANOR A FEW NEW TENANTS END: REARDON FAMILY SECRETS SECONDARY QUEST: GHOSTS OF THE PAST A FAMILIAR NEW TENANT HERE LIES LOUIS LEAVING VESTER TO FESTER PATH 2: DISQUISITION IN DOWNWARREN CRITICAL PATH: THE BLOODY BARON\'S QUEST SECONDARY QUEST: RETURN TO CROOKBACK BOG PATH 1: DECIMATED DOWNWARREN PATHS 1 AND 2: TOGETHER,BUT NOT REUNITED PATHS 1 AND 2: FENDING OFF A FIEND END: THE FATE OF GRAN PATH 1: CONVALESCING IN THE BLUE MOUNTAINS PATH 2: CURSED IN THE CROOKBACK BOG CRITICAL PATH QUESTS: ACT I: NOVIGRAD PYRES OF NOVIGRAD NEW FIRES, AND AN OLD FLAME CHATTING OR TRACKING CHATTING: THE OLD SOWS FARROWED PIGLETS TRACKING: THE DEFT THIEF\'S NIMBLE DIGITS A HIVE OF SCUM AND FREAKERY ALTERNATE ENTRANCE: THE SEWER SLOG A REFRESHING SWIM IN A FILTHY CANAL YOU DIRTY RAT! NOVIGRAD DREAMING THE DREAMS IN THE WITCH HOUSE THE DANDELION AND THE SWALLOW MAIN QUEST: BROKEN FLOWERS PARTLY SAGE ADVICE AT THE ROSEMARYAND THYME VESPULA: A DOWNTRODDEN WASHERWOMAN ELIHAL: AN OPEN-MINDED ELF MARABELLA: DANDELION’S A REAL FUNGI TO BE WITH ROSA VAR ATTRE: DOUBLE TROUBLE INFILTRATION:THIS IS FREDERIC FRANCIS DE BERGERAC INSTRUCTOR: GRAB A WOODEN SWORD, LEARN TO ATTACK MOLLY: OFF TO THE RACES JOCKEYING FOR POSITION WITH GENERAL VOORHIS FINDING PRISCILLA: SENTENCED TO AN EVENING OF POETRY QUEST CONCLUSION: RAISING A RUCKUS BUT LEAVING LITTLE TRACE GET JUNIOR FIRST EVER BARNEY WITH YOUR P---K HANGIN’ OUT NONE OF THIS SWINGING YOUR STEELC--K ABOUT CLEAVER CLEANED IT OUT SECONDARY QUEST: THE GANGS OF NOVIGRAD HELPING THE SMALLEST OF THE BIG FOUR GET JUNIOR (CONTINUED) CASINO: LET’S MAKE A DEAL PEACE AND PROSPERITY: ON THE CARDS VULGAR VIOLENCE: SHORT ODDS CASINO CONCLUSION: RICO THE SQUEALER SECONDARY QUEST: HONOR AMONG THIEVES BEGGARS\' BELIEF GET JUNIOR (CONTINUED) ARENA: INTO THE PIT ARENA AGITATOR: A MURDEROUS MUTANT! SENSELESS SLAUGHTER: A MASSACRING MUTANT! ARENA CONCLUSION: THE REDANIAN CONNECTION VERNON ROCHE: TEMERIA’S LAST HOPE KING TAKES PAWN SQUEALING LIKE SOWS BEING SLAUGHTERED VIOLENCE: THE CACOPHONOUS KILLER SILENCE: THE SNEAKING ASSASSIN LIVING DOWN TO HIS NAME CIRIS STORY: VISITING JUNIOR DUDU RESCUE END: FLEEING WITHOUT A PHYLACTERY GET JUNIOR (CONTINUED) END: GOT JUNIOR MAIN QUEST- A FAVOR FOR RAPOVID A CONTRACT FROM THE MAGE MURDERER COUNT REUVEN\'S TREASURE SHOW AND TELL DOWN THE WELL EVEN WORSE-SMELLING THAN NORMAL PARDON MY BEAUCLAIROISE, BUT WHO F--KING NICKED MY GOLD? KEEPING YOUR COOL, OR TESTING YOUR METTLE INFILTRATION: NAILED IT ERADICATION: EXECUTING MENGE WITHOUT BREAKING A NAIL INFILTRATION AND ERADICATION: OUTPOST EXTRACTION INFILTRATION END: I ALWAYS PAY MY DEBTS. EVEN TO LIARS. ERADICATION END: A TOAST TO YAMURLAK THE VERY END: DANDELION\'S PREDICAMENT THE PLAY\'S THE THING IT IS NOT IN THE STARS TO HOLD OUR DESTINY, BUT IN OURSELVES IF MUSIC BE THE FOOD OF LOVE, PLAY ON TO DO A GREAT RIGHT DO A LITTLE WRONG O, HAD I BUT FOLLOWED THE ARTS! TO BE, OR NOT TO BE DECISION 1: THE PUFFINS DECISIONS 2 - 6: A COMEDY OF ERRORS DECISION 7: THE PRINCESS DECISION 8: THE PRINCE DECISION 9: THE COMEDY OR MELODRAMA BOLDNESS BE MY FRIEND A POET UNDER PRESSURE FORESEEN AT THE RAVINE PLUCKING A DANDELION CIRI\'S STORY: BREAKNECK SPEED NO SANCTUARY AT THIS TEMPLE TYING UP LOOSE ENDS IN NOVIGRAD CRITICAL PATH: DANDELION\'S QUESTS SECONDARY QUEST: CABARET TROUBLE IN PARADISE A HERO IS BORN POLLY PUT THE CHOREOGRAPHY ON PLACATING THE PLACARD-MAKER’S COLLECTORS OFF TO THE RACES QUEST CONCLUSION: OPENING NIGHT BUTTERFLIES SECONDARY QUEST: CARNAL SINS THE ACT OF A DEMENTED MIND WE SEEK THE CORPSE OF A DWARVEN WOODCARVER SEEKING SACRILEGE: ASKING THRICELY A CRISIS OF FAITH A KNOCKAROUND GUY QUEST CONCLUSION #1: COGITA ANTE SALIS QUEST CONCLUSION #2: IN FLAGRANTE DELICTO END: DANDELION AND CALLONETTA CRITICAL PATH: ZOLTAN\'S QUEST SECONDARY QUEST: A DANGEROUS GAME UP TO HIS NECK IN S--TE WITHOUT A SHOVEL ZED’S DEAD, BABY. ZED’S DEAD. (OPTIONAL) A LIFE-OR-DEATH GAME OF GWENT HIGH SPIRITS WITH CAESAR BILZEN END: THE CATFISH IS THE KING OF THE PONTAR! CRITICAL PATH: TRISS\' QUESTS SECONDARY QUEST: A MATTER OF LIFE AND DEATH WHAT’S THE BEST PRICE ON A TROUT? FOXY LADY FINDING A PANTHER ON THE PROWL INCH BY INCH, LITTLE FROG... END: MORE FIREWORKS SECONDARY QUEST: NOVIGRAD, CLOSED CITY RADOVID’S IRON FIST PLAN 1: SOMETHING SMELLS OFF PLAN 2: A HAUNTING WE WILL GO PLAN 2: FINDING THE SECOND TREASURE KEY PLAN 2: FINDING THE FINAL TREASURE KEY SECONDARY QUEST: NOW OR NEVER CULLING OF THE MAGES GOING TO BITS UNDER THE KINGFISHER’S NEST BLOODLETTING IN THE SEWERS QUEST CONCLUSION: ONE LAST FAREWELL? CRITICAL PATH: THE ASSASSINS\' QUESTS SECONDARY QUEST: AN EYE FOR AN EYE TEMERIA: THAT’S WHAT MATTERS MULBRYDALE: THE NILFGAARD IN TATTERS END: STOPPING THE LEADER\'S PLEADING CHATTER SECONDARY QUEST: A DEADLY PLOT ONLY A DEAD RADOVID MEANS A FREE TEMERIA TRACKING YOUR QUARRY DUMB AS A BAG OF OGG, POGG, AND ROGGS END: STILL TART AS ROTTING RHUBARB SECONDARY QUEST: REDANIA\'S MOST WANTED A CONTRACT FROM THE MAGE MURDERER THE PERFECT HIDEOUT... FOR AN OWL DROPPING IN UNANNOUNCED OPTIONAL (TRISS): GAINING TRUST WITH TRISS OPTIONAL (YENNEFER): REVELATIONS WITH THE RAVEN-HAIRED ONE END: DO YOU SIDE WITH THE SORCERESSES? CRITICAL PATH QUESTS: ACT I: SKELLIGE DESTINATION: SKELLIGE SOUSED AT THE GOLDEN STURGEON KNOW THE WAY TO KAER TROLDE? THE FINAL VOYAGE OF GOOD KING BRAN MAIN QUEST: THE KING IS DEAD - LONG LIVE THE KING ATTIRE BEFITTING A WITCHER MAY OUR HORNS ECHO MIDST THE CLIFFS AND PEAKS INTERLUDE: THE RACE TO HJALMAR’S AXE INTER-ISLAND ANIMOSITY THE TRIAL OF TAXIDERMY MAKING THE EARTH MOVE END: OATHS OF THE OFFSPRING ECHOTS OF THE PAST ONLY IGNORANT FOOLS BELITTLE MYTHS MAGICAL BLASTS FROM THE PAST END: FORESHADOWS OF THE FUTURE MISSING PERSONS RAZED HUTS AND FRESH GRAVES NAMELESS: CRAVEN SOME WEREWOLF COMBAT NAMELESS OVERCOMING AN UNDYING LYCANTHROPE THE CALM BEFORE THE STORM YOUR BLOOD NEEDS THAWIN\' END: SKJALL\'S SACRIFICE NAMELESS (CONTINUED) SKELLIGE SEARCH SUCCESSFUL SECONDARY QUEST: THE MYSTERIOUS PASSENGER SELLING THE UGLIEST MAN ALIVE CRITICAL PATH: YENNEFER S QUEST SECONDARY QUEST: THE LAST WISH DANGEROUS SOMETIMES. MALICIOUS ALL THE TIME TOO MUCH STUDYING CAN KILL YOU THE SPIRITS OF SKELLIGE FAVOR YOU CRITICAL PATH: CLAN AN CRAITE QUESTS SECONDARY QUEST: THE LORD OF UNDVIK A LOST SON ON A BLIGHTED ISLE ROUND THE RUGGED ROCKS THE RAGGED RASCALS RAN SHORT ON NAILS AND TWINE TRACKING THROUGH THE TUNDRA RESCUING FOLAN FROM THE POT HARRIED INTO THE HILLS THE CRAITE ESCAPE GERALT THE GIANTSLAYER CONCLUSION: UNDVIK FOR SKELLIGE! SECONDARY QUEST: POSSESSION A LOST DAUGHTER ON A HAUNTED ISLE THE TIME HAS COME TO GET CERYS A HOUSE OF DARK TORMENT AN EYE FOR AN AKI DARK ILLUSIONS TRICKERY: THROW THE BABY OUT WITH THE KINDLING SLAUGHTER: YOU AND HYM END: OUT OF THE SHADOWS SECONDARY QUEST: KING\'S GAMBIT AT A GOOD FEAST, MEAD AND BLOOD FLOW IN EQUAL MEASURE FEAST OF THE BEARS SURREPTITIOUS CERYS: CELLAR SMELLS WHERE A TRAITOR DWELLS SURREPTITIOUS CERYS: BRAN-DISHING EVIDENCE CERYS’ CONCLUSION: WHOSE HAND DOES THE BLOOD STAIN? HEADSTRONG HJALMAR: BRIMMING WITH BESTIALITY AND BARBARISM HJALMAR’S CONCLUSION: WASHING AWAY END: AN INVITATION TO A CORONATION SECONDARY QUEST: CORONATION WE ARE SKELLIGE!! QUEST CONCLUSION: ALL HAIL QUEEN CERYS! QUEST CONCLUSION: ALL HAIL KING HJALMAR! A PROUD FATHER CRITICAL PATH QUESTS: ACT II: THE GREAT BATTLE UGLY BABY UMAMMA! NOT AN EXCHANGE OF COURTESIES ORDERS FROM VENGERBERG DISTURBANCE THE POTESTAQUISITOR INQUISITOR SCOPING OUT SOME INTERFERENCE QUEST CONCLUSION: A SORCERESS SPEAKS TO BAIT A FORKTAIL... THE NOSE KNOWS QUEST CONCLUSION: A GALLOP BACK TO KAER MORHEN THE FINAL TRIAL NO WALK IN THE PARK FOG’S THICK AS CURDLED MILK STEP SOFTLY OR YOU’LL WAKE OLD SPEARTIP THIS MOUNTAIN TROLLY MOUNTAIN! QUEST CONCLUSION: A TROUBLED SOUL NO PLACE LIKE HOME ANCIENT RITES AND ALCOHOL SNACKS APPEAL, OR SEX APPEAL GETTING ESKEL’S GOAT END: WHO\'S WEARING THE TROUSERS? VA FAIL, ELAINE WRETCH ON THE RACK END: BACK ON TRACK SECONDARY QUEST: BROTHERS IN ARMS SECONDARY QUEST: BROTHERS IN ARMS: NILFGAARD EMPEROR EMHYR VAR EMREIS SECONDARY QUEST: BROTHERS IN ARMS: VELEN LETHO KEIRA METZ SECONDARY QUEST: BROTHERS IN ARMS: NOVIGRAD VERNON ROCHE AND VES ZOLTAN CHIVAY SIGISMUND DIJKSTRA TRISS MERIGOLD SECONDARY QUEST: BROTHERS IN ARMS: SKELLIGE CRACH AN CRAITE CERYS AN CRAITE HJALMAR AN CRAITE ERMION FOLAN AND VIGI THE ISLE OF MISTS IT’S OFF TO WORK YOU GO A LONG WALK OFF A HIGH COLUMN FERENC FLATTENED BY A FIEND THE FLEEING SOMNABULIST END: A Mist Opportunity THE BATTLE OF KAER MORHEN OLD FRIENDS BATTLE PREPARATIONS I HATE PORTALS CONFRONT THE HUNT A WILD FRENZY MAELSTROMS IN THE COURTYARD END: THERE IS NO BLAME. JUST GRIEF. BLOOD ON THE BATTLEFIELD PAYING RESPECTS AMONGST FRIENDS LETTING GO IN THE SNOW, OR DROWNING IN DRINK FATHER’S DAY CRITICAL PATH QUESTS: ACT III: THE FINAL AGE CRITICAL PATH: ACT III: PART 1: TYING UP LOOSE ENDS BALD MOUNTAIN FEAST OF GIFTS: THE WISEMAN, THE GUARD, AND THE GODLING FEAST OF GIFTS: DIVING FOR THE DEFILER\'S OREN CIRI’S QUEST: GETTING TO THE ROOT OF THE PROBLEM DEFEATING THE CRONES OF CROOKBACK BOG GERALT’S QUEST: A CUT ABOVE THE REST DEFEATING IMERITH OF THE WILD HUNT END: COMPLIMENTS, CONTEMPLATION, AND THE ACORN FINAL PREPARATIONS TYING UP LOOSE ENDS BLINDINGLY OBVIOUS HYDROMANCY AT THE PASSIFLORA PHILIPPA DOESN’T GIVE A HOOT END: BREAK A LEG SECONDARY QUEST: A FINAL KINDNESS THIS MUCH WE CAN DO THE GREAT ESCAPE THE GREAT ESCAPE ROLL OUT THE BARREL DEEP BELOW DEIREADH PRISON SLAUGHTER FOR THE SORCERESSES QUEST CONCLUSION: PRISON BREAK PAYBACK FADING MEMORIES: WHORESON JUNIOR FADING MEMORIES: BEA THE WAITRESS FADING MEMORIES: VALDO\'S TROUPE FINAL PREPARATIONS (CONTINUED) COME IN TO THE COVEN SECONDARY QUEST: IT TAKES THREE TO TANGO I’M A LITTLE TIED UP AT THE MOMENT THROUGH TIME AND SPACE MUCKY PICTURES DANGER IN THE DDIDDIWEDHT DESERT A FOUL AND PESTILENT CONGREGATION OF VAPOURS DESTROYED BY THE WHITE FROST AWAKENING AT THE PALACE END: THE KING IS DEAD. LONG LIVE THE KING CRITICAL PATH: KING RADOVID S QUEST SECONDARY QUEST: REASON OF STATE TO KILL A KING THE AUDACITY OF MONARCHS RIVERS OF REDANIAN BLOOD END: TO THE NORTH! TEMERIA! CRITICAL PATH: ACT III: PART 2: THE FINAL AGE BATTLE PREPARATIONS INITIAL PREPARATIONS THE SUNSTONE THE EMPEROR’S TREATY: SKELLIGE ANSWERS PATH 1: THE FURY OF LUGOS PATH 2: THE BLOODY TREATY MERGED PATH: TOP OF THE MOUNTAIN, BOTTOM OF THE SEA HAVING A WHALE OF A TIME DIVING FOR MORE THAN PEARLS ELVISH RUINS AND AVALLAC’H’S LAIR BATTLE PREPARATIONS (CONTINUED) ABOVE SUSPICION? VENI VIDI VIGO SWIMMING, SNEAKING, SURRENDERING THE SUNSTONE (CONTINUED) OPENING THE DOOR OF FIALLAN MAKING LIGHT OF THE SITUATION CHILD OF THE ELDER BLOOD YOU CAN\'T JUST KNOCK? THE AEN HEN ICHAER SKJALL\'S GRAVE CRAVEN NO MORE END: BATTLE PREPARATIONS: TO WAR! ON THIN ICE I GIVE YOU MY HEART. BUT I SHALL TAKEYOUR HEAD. I GIVE YOU MY BLADE. YOU BETTER END UP DEAD! KILLING CARANTHIR: BATTLE-TESTED TACTICS BEARING THE BRUNT OF THE WILD HUNT KILLING EREDIN: BATTLE-TESTED TACTICS END: COLD CONTEMPT TEDD DEIREADH, THE FINAL AGE THE CONJUNCTION OF SPHERES HAS BEGUN \"AND GIANTS SHALL FACE GIANTS IN BATTLE...\" THE WILD HUNT ARE DEFEATED. THE WHITE FROST IS NOT. EPILOGUE AND ENDINGS OVERVIEW SOMETHING ENDS, SOMETHING BEGINS (I) LAMENT FOR A SLAIN SWALLOW DESPAIR DEVOURS YOU, AS MAGGOTS DEVOUR A CORPSE SOMEETHING ENDS, SOMETHING BEGINS (II) THE IMPATIENT HUNTRESS PLAYING HARE AND HOUNDS VESEMIR\'S TECHNIQUE YOU’LL BE FINE. YOU’RE A WITCHER. SOMETHING ENDS, SOMETHING BEGINS (III) THE GENTLEMAN WILL LEAD. THE EMPEROR WILL FOLLOW. A BLADE FIT FOR A WITCHER THE SWORD AND THE SWALLOW MAIN QUEST: ENDINGS CHARACTER ENDINGS CONCLUSION 1: THE FATE OF THE BLOODY BARON CONCLUSION 2: THE FATE OF SARA THE GODLING CONCLUSION 3: THE FATE OF KEIRA METZ CONCLUSION 4: THE FATE OF WHORESON JUNIOR CONCLUSION 5: THE FATE OF MAGES FINAL ENDINGS CONCLUSION 6: THE RULER OF NOVIGRAD AND VELEN (NO MAN’S LAND) CONCLUSION 7: THE FATE OF THE EMPEROR CONCLUSION 8: THE RULER OF SKELLIGE CONCLUSION 9: THE FATE OF CIRI CONCLUSION 10: THE FATE OF GERALT EPISODE I: HEART OF STONE (MAIN QUESTS) EVIL\'S FIRST SOFT TOUCHES ART APPRECIATION WITH OLGIERD THE ROAD TO THE TOAD BIG. BAD. UGLY. SQUATS IN THE SEWERS. ESCAPING THE PHAKBARTHOJL BLOOD ON THE SANDS THE VASSAL OF MASTER MIRROR END: HEADS WILL ROLL DEAD MAN S PARTY HIDE AND GHOST SEEK A SARTORIAL REANIMATION WALKING WITH A DEAD MAN OVER MY SHOULDER WHO COULD ASK FOR MORE? OPTIONAL ACTVITY: BOTTOM S UP! OPTIONAL ACTVITY: YOUR HEALTH, SIR DWARVES! OPTIONAL ACTVITY: FUZZY AND WELL RIPE! OPTIONAL ACTVITY: FIRE BURNS HOTTER IN AN OLD STOVE! OPTIONAL ACTVITY: CUTTING A JIG OPTIONAL ACTVITY: HORSEPLAY IN THE HAYLOFT MANDATORY ACTVITY: KING OF THE SWINEHERDS MANDATORY ACTVITY: THE MAIDEN AND THE THREE BROTHERS MANDATORY ACTVITY: A SMALL GAME OF GWENT MANDATORY ACTVITY: SLIP IN FOR A SLIPPER MANDATORY ACTVITY: MISSING MAN. MISSING MUTT. END: ARTENSBURROW\'S ANTICS END: THE DEFT JUGGLER GHOST DANCE AN ABRUPT DEPARTURE A WISH FULFILLED SHANI\'S QUEST: A MIDNIGHT CLEAR A SPRIG OR A SWIG A STROLL TOWARDS MILLER’S LAKE ROW ME TO THE MOON OPEN SESAME (PART 1) BEFORE THE AUCTION: STAND TO BEFORE THE AUCTION: VIMME’S INTERESTING ASSOCIATES YAROMIR INTERACTION: HE\'S AN AVID COLLECTOR HILBERT INTERACTION: HE’S A RIGHT CARD COUNTESS MIGNOLE INTERACTION: SHE’S A COLLECTOR OF VEDYMINAICA AT THE AUCTION: DO YOUR BIDDING AUCTION #1: COUNT ROMILLY\'S FIGURINE AUCTION #2: \"STARRY NIGHT OVER THE PONTAR” AUCTION #3: THE PROFESSOR’S SPECTACLES AFTER THE AUCTION: DON’T EXPECT A WARM WELCOME GETTING INSIDE: BREAK-IN ARTISTS REQUIRED OPENING THE VAULT: HIRING A SAFECRACKER CULLING THE PATROLS: A CLEANSING MIXTURE OPEN SESAME: BREAKING AND ENTERING OPTION #1: SOMEONE HAS HASSLED THE HOFF OPTION #2: GALLO\'S HUMOR; PERFORM OR PAY OPEN SESAME: THE SAFECRACKER OPTION #1: AN EXPLOSIVE, TEMPERAMENTAL CUCKOLD OPTION #2: HANS OFF QUINTO! OPEN SESAME: WITCHER SEASONINGS A HEADY CONCOCTION OF BLOOD, BANE, AND SPIRIT FISHING FOR CLUES HORRENDOUS UPRISINGS FROM THE BOTTOM OPEN SESAME (PART 2) AT YOUR SERVICE, MATE FOR WHOM THE BELL TOLLS HOSTAGE TAKERS AND TROUBLEMAKERS NEGOTIATIONS ROUND #1: BUYING SOME TIME NEGOTIATIONS ROUND #2: COMPOUNDING THE CRIME NEGOTIATIONS ROUND #3: CONTINUING THE PANTOMIME NEGOTIATIONS NULLIFIED: AN EXPLOSIVE INTERRUPTION NEGOTIATIONS NULLIFIED: THE REDANIANS ATTACK! COMPLICATIONS, COMPLICATIONS... END PART 1: BROTHER AGAINST BROTHER PLAN #1A: STANDING WITH HORST (NOT CASIMIR) PLAN #1B: STANDING WITH HORST (AND QUINTO) PLAN #1C: STANDING WITH EWALD (AND CASIMIR) PLAN #1D: STANDING WITH EWALD (NOT QUINTO) END PART 2: A VIOLENT FRATRICIDE PLANS #2A AND #2B: EWALD\'S LAST STAND END PART 3: UNFINISHED BUSINESS PLAN #3A: MAKING A DEAL WITH HORST BORSODI PLANS #2C AND #2D: HORST\'S LAST STAND PLAN #3B: HORST PLAY: ENDING THE BORSODI BROTHERS PLAN #3C: MAKING A DEAL WITH EWALD BORSODI PLAN #3D: EWALD’S END: STOPPING THE BORSODI BROTHERS END PART 4: ROLL OUT THE BARREL SCENE FROM A MARRIAGE A SPRAWLING ESTATE, SHROUDED INUNNATURAL FOG TAKING CARE OF BUSINESS FRIENDS OF THE HOUSE WRATH OF A WOMAN SCORNED A EULOGY, AND INTO THE PAINTED WORLD YOU’RE MORE THAN A MEMORY NOW SCENE #1: OLGIERD THE UNWELL SCENE #2: YOUR HEALTH, MY DEAR WIFE SCENE #3: DINING AT THE DEBTOR’S FEAST SCENE #4: INK STAINS AND CONTEMPT SCENE #5: A PENSIVE PAINTING SCENE #6: IMMERSED IN THE ARCANE ARTS SCENE #7: THE OLGIERD I MARRIED IS NO MORE SCENE #8: OUT OF SIGHT, NOT OF MIND NIGHTMARE IN RED I AM SADNESS: INTO A DREAM OF WHAT WAS WHATEVER A MAN SOWETH... SOMEONE DIDN’T READ THE SMALL PRINT HIGHER LEARNING WITH SHANI I USED TO BE AN ADVENTURER LIKE YOU... EVIL INCARNATE OPTIONAL: A FOND FAREWELL TO SHANI ...THAT SHALL HE ALSO REAP ENDING #1:FAITHFUL AND SERVILE OBEDIENCE ENDING #2: PART 1: SOME OTHER TIME OBSTACLE: THE WEEPING WELL OBSTACLE: SHANI IN TROUBLE OBSTACLE: SPECTER AND SWORD OBSTACLE: STONE BRIDGE OBSTACLE: THE SHIMMERING CAVE OBSTACLE: THE SWINGING TREE OBSTACLE: THE RED MANSION GROUNDS: A PAIR OF STATUES OBSTACLE: THE RED MANSION FAMILY TOMB OBSTACLE: THE RED MANSION AND LONG GALLERY OBSTACLE: THE MIRROR TEMPLE OBSTACLE: FLOODING THE FOUNTAIN ENDING #2: PART 2: A HEART OF STONE EPISODE 2: BLOOD AND WINE (MAIN QUESTS) ENVOYS, WINEBOYS THE TYRANNY OF BANDITS INTERLUDE: BY THE CRANE! VILLAINS, READY YOUR ARMS! MESSAGE FROM THE DUCHESS THE BEAST OF TOUSSAINT ALL FOR ONE, AND ONE FOR ALL! FISHING FOR CLUES THE CRAYFISH CHOWDER IS OFF BLOOD, WINE, AND A BRUXA GAINING THE UPPER HAND LOVE DEMANDS GREAT SACRIFICES HONOR, WISDOM, GENEROSITY, VALOR, COMPASSION, AND MURDER GARDEN GAMES HORSEPLAY FOR A UNICORN HORN PLAN 1: COAXING WITH A CARROT PLAN 2: ATTEMPTING A CALMING INFLUENCE CONCLUSION: FISTICUFFS WITH THE FANCY FOLK TWEAKING THE BEAK OF KING CORMORANT HERE, HARE, HERE BLOOD RUN THE BEAST IS UNLEASHED A RESURRECTED REGIS LA CAGE AU FOU COULD’VE LEFT THE DOOR UNLATCHED... DEDUCTIONS, DECISIONS, AND DECOCTIONS TO THE LAIR OF THE CUTLERY COLLECTOR MIND YOUR MANORS THE WIGHT STUFF PLAN A (DEATH TO THE WIGHT): STICK A FORK IN IT PLAN B (DINNER WITH THE WIGHT): THERE IS NO SPOON PLAN B (INTERLUDE): THERE\'S NO PLACE LIKE CORVO BIANCO RESONANCE BROTH: NEEDS MORE BLOOD DEATH HANGS IN THE AIR READYING THE RESONANCE WHERE CHILDREN TOIL, TOYS WASTE AWAY PUTTING THE BOOT IN NO TRACE OF THE PUPPET AT THE TOY SHOP WINE IS SACRED YOU ARRIVED AND TROUBLE FOLLOWED SOON AFTER SOURCING THE STOLEN SANGREAL HIS NAME IS DOG. THEY SAY HE PLOUGHED YOUR MOTHER. THE MAN FROM CINTRA YOU ARRIVED AND TROUBLE FOLLOWED SOON AFTER THE MANDRAGORA INFILTRATION PREPARATIONS FOR A PARTY (OPTIONAL) AN EVENING OF THE ARTS PAINTING THE TOWN RED (AND BLUE) A TIPPLE OF ABSINTHE MIME THE GAP SIT A SPELL FULL OF HOT AIR OPTIONAL ALCOVE (NORTH): “PRETENTIOUS, MOI?” OPTIONAL ALCOVE (SOUTH): UPTIGHT ARTISTS DRAW ME LIKE ONE OF YOUR ZERRIKANIAN GIRLS BLOODSTAINS ON THE BALCONIES THE HEART OF TOUSSAINT CAPTURE THE CASTLE ASSAULT ON DUN TYNNE: MEETING ANDBEATING RODERICK ASSAULT ON DUN TYNNE: \"WE THOUGHTYOU MIGHT NEED A LITTLE HELP” ASSAULT ON DUN TYNNE: RHENAWEDD REVEALED AFTERMATH: IS ANYONE ELSE HERE A VAMPIRE?! THE NIGHT OF LONG FANGS (PART 1) YOUR GRACE...VAMPIRES! VAMPIRE AND PRINCESS: BORN UNDER THE BLACK SUN PATH TO THE SISTER: MAKING A WITHDRAWL AT THE BANK PATH TO THE SISTER: PRELUDE TO PLAYTIME PATH TO THE UNSEEN: OFF TO ORIANA\'S ORPHANAGE BLOOD SIMPLE A WEAKNESS FOR CHILDREN “EVER FIGHT A WITCHER, YOU PIECE OF S#!T?\" A LARDER OF BLOOD SLIPPING A WORD TO THE BIRDS NIGHT OF THE LONG FANGS (PART 2) PATH TO THE SISTER: PLAYTIME IS OVER BEYOND HILL AND DALE... REQUIRED READING: INTO THE FABLESPHERE: “EXPECTO LUDUM! FOLLOW THE RAINBOW OVER THE STREAM. FOLLOW THE GIRL WHO FOLLOWS A DREAM. ARCHESPORE AND THE APPLE: GETTING SLEEPY EVIL WITCH: GINGERLY DOES IT... ALL JACKED UP NO WOLVES HERE! NONE AT ALL! FROLICKING IN THE FABLESPHERE OPTIMAL, OBJECTIVE-BASED TASKS TASK 1: TAMING A UNICORN OR TWO TASK 2: SNUFFS. PUFFS, AND ALL SORTS TASK 3: LITTLE PIG, LITTLE PIG, LET ME IN! TASK 4: GRIM TALES IN THE TOWER TASK 5: NOT TOO BIG. NOT TOO SMALL. BUT STILLNOT RIGHT. TASK 6: BAD WOLF OPTIONAL (UNMARKED) TASKS TASK 7: ONE BILLY GOAT GRUFF (UNMARKED) TASK 8: FELINE GROOVY (UNMARKED) TASK 9: THE THREADBARE EMPEROR (UNMARKED) TASK 10: WHERE WITCHERS FEAR TO TREAD(UNMARKED) TASK 11: SOMEWHERE, UNDER THE RAINBOW TASK 13: THE KNIGHT S ERROR (UNMARKED) TASK 14: IN THE BELLY OF THE BEAST (UNMARKED) TASK 15: A RED-HOT CHILI PEPPER (UNMARKED) TASK 16: HEN ON CAT ON DOG ON HORSE (UNMARKED) TASK 17: TURNING PIXIES INTO DUST (UNMARKED) CONTRACT: DUCK, DUCK, GOOSED! FOWL PLAY IS SUSPECTED BEYOND HILL AND DALE... (CONT.) FEE-FI-FO-FUM-FIGHT! AND THEY ALL LIVED HAPPILY EVERAFTER... PLAN 1: ACROBATIC INTIMACY PLAN 2: ACERBIC INQUIETUDE OPTIONAL (UNMARKED) TASKS TASK 1: THE WILL O\' THE WISP (UNMARKED) TASK 2: THE WHALE (UNMARKED) TASK 3: THE DONKEY (UNMARKED) WHAT LIES UNSEEN PATH TO THE UNSEEN: AN AUDIENCE WITH THE UNSEEN ELDERS AND BETTERS:GETTING IT IN THE NECK ONWARDS AND UPWARDS UNDERSTANDING THE GRAVITY OF THE SITUATION ELDERS AND BETTERS: A CONCISE CONVERSATION TESHAM MUTNA MAYHEM AT TESHAM MUTNA WITH SYANNA: A RIBBON OF RED WITHOUT SYANNA: SUMMONED TO SLAUGHTER IF YOU ACKNOWLEDGE ANY GODS...START PRAYING, NOW! STAGE 1: VAMPIRE FORM STAGE 2: TRUE FORM STAGE 3: BLOOD CONSTRUCT (FINAL FORM) BURLAP IS THE NEW STRIPE I\'VE ALREADY GOT IT ALL USING YOUR SENSES TO SEARCH FOR A STASH SECONDARY QUEST (UNMARKED): USING YOUR LOAF IN A GAME OF GWENT DIRTY LAUNDRY GUARDIAN OF THE GUTTERSNIPES, LOCKED IN THE CLINK THERE ARE DIFFERENT KINDS OF EXITS A REGULAR MASTER OF DIPLOMACY BOOTS SHOULD BE AS CLEAN AS THE SOULS THAT WEAR THEM ANSWERS. THEN SOUP. THEN DRINK! INTERLUDE: A DIRTY LIE! VILE SLANDER! EPILOGUE: RECOLLECTIONS AT THE CEMETERY SECONDARY QUEST: THE PERKS OF BEING A JAILBIRD SEARCHING THE SECRET STASH SOMETHING TO HANG ON YOUR WALL POMP AND STRANGE CIRCUMSTANCE COVERING DEFICIENCIES IN BEAUTY, NEVER IN REFINEMENT BOOTS SHOULD BE AS CLEAN AS THE SOULS THAT WEAR THEM ANSWERS. THEN SOUP. THEN DRINK! YOU’RE SIMPLY A COMPULSIVE SNOOP! OPTION 1: CURSE OR ENVY OPTION 2: HAPPILY EVER AFTER SAVING FACE WITH CAPTAIN DAMIEN THE CEREMONY BEGINS: ORDER AND DISORDER THE CEREMONY ENDS: SYANNA\'S SOFTER SIDE THE CEREMONY ENDS: FRATRICIDE AND SORORICIDE EPILOGUE: REFLECTIONS AT THE CEMETERY INTERLUDE: THE ROOT CAUSE EPILOGUE PART 2: LESS BLOOD, MORE WINE BE IT EVER SO HUMBLE AGING WELL AT THE CORVO BIANCO SECONDARY QUESTS SECONDARY QUESTS OVERVIEW SECONDARY QUESTS SECONDARY QUESTS: WHITE ORCHARD MISSING IN ACTION A BLIND MAN LEADING A CRIPPLE PRECIOUS CARGO A MEDIOCRE MERCHANT A BETTER BOWMAN A FRYING PAN, SPICK AND SPAN FIND A PAN FOR DEAR OLD GRAN TWISTED FIRESTARTER A PUNKING INSTIGATOR FEAR ADDICTED, DANGER ILLUSTRATED FAITHFUL FRIEND GALLOPING OBJECTIVE GULDEN SECONDARY QUESTS: VELEN SECONDARY QUESTS: VELEN: CROW PERCH DEADLY CROSSING (I) MIND THE GAPS: TROLL BRIDGE TOLL DEFENDER OF THE FAITH (I) BLASPHEMERS! SHOULD ALL BE FLOGGED! FACE ME IF YOU DARE!* RONVID OF THE SMALL BRAIN FOREFATHER\'S EVE A MAN WHO FEARS NO EVIL, THE PELLAR NEEDS NO TOLERATION FOR NECROMANCY ALL IS GLOOM. WHAT BEINGS IN THE DARKNESS LOOM? QUEST CONCLUSION: FOREFATHER’S GRIEVE HIGHWAY ROBBERY TROUBLESOME THUGGERY LAST RITES LAYING AN OLD SPIRIT TO REST LOOTERS (I)* THESE PEASANTS ARE REVOLTING MASTER ARMORERS NONSENSE SKELLIGE LEGENDS TOOLS OF THE TORDARROCH CLAN C--KING UP SIMPLE BUNGS CONTRACT: COMPONENTS FOR AN ARMORER ACCESSING ARCHGRIFFIN ACID MASTER ARMORERS (CONTINUED) YOANA’S BEST PLATE WHERE THE CAT AND WOLF PLAY... NO HONOR IN HONORTON SHORT-CHANGING THE BAD MAN TWELVE CROWNS BUYS YOU A MASSACRE A CORNERED CAT FIGHT LITTLE GIRL LOST SECONDARY QUESTS: TAKE WHAT YOU WANT TEIGR, TEIGR, BURNING BRIGHT WILD AT HEART A BLEAK LOOKOUT IN BLACKBOUGH TORN TO PIECES END: A LYCANTHROPELESS ROMANTIC SECONDARY QUEST: VELEN: MUDPLOUGH HARASSING A TROLL* BOTHERING BORIS: ZOUP-ALA-CORPSE SECONDARY QUESTS: VELEN: GRAYROCKS AT THE MERCY OF STRANGERS* AT THE LUNCH OF DROWNERS BITTER HARVEST A GHOULISH GATHERING CARAVAN ATTACK* BY THE GODS, HELP ME! DEADLY CROSSING (II)* MIND THE GAPS: BRIDGE LOOTERS DEATH BY FIRE CA’HBRI LE! HELP! FAKE PAPERS A LITTLE BIT OF PAPERWORK END: BITTER HARVEST FUNERAL PYRES BURNING THE DEAD OF MULBRYDALE BURNING DESIRES END: BRIBERY AND INCORRUPTION LOOTERS (II)* GHOULISH GATHERERS MAN\'S BEST FRIEND* CANINE CUISINE THOU SHALT NOT PASS KING RADOVID\'S SEAL FAKE PAPERS, OR BITTER HARVEST END: EVERYTHING’S IN ORDER THE VOLUNTEER SINGING A HAPPY TUNE END: BEAUTIFOO, PRETTY BIRDO SECONDARY QUESTS: VELEN: THE DESCENT FOOL\'S GOLD GOING THE WHOLE HOG I THINK, THEREFORE I HAM BRINGING HOME THE BACON HAZARDOUS GOODS GERT BOREL’S GOING TO GET BOILS WITCHER WANNABE THE LIAR OF LINDENVALE END: CORPSE EATERS AND A FORNICATING FREAK LOOTERS (III)* THESE PEASANTS ARE REVOLTING THE TRUTH IS IN THE STARS AN OLD COOT NEEDS A RARE ROOT END: ESS\'TUATH ESSE! SECONDARY QUESTS: VELEN: SPITFIRE BLUFFS LYNCH MOB MURDER AT THE CROSSROADS LOVES CRUEL SNARES? LAMENT OF THE WEEPING WOMAN SECONDARY QUESTS: VELEN: THE MIRE A DOG\'S LIFE NOT JUST A MANGY MUTT DEFENDER OF THE FAITH (II)* BLASPHEMERS! SHOULD ALL BE FLOGGED! HIGHWAYMAN\'S CACHE* TO PASS, YOU PAY A GREEDY GOD ORATORY, NOT OMNIPOTENT END: CORPULENT, NOT CORPOREAL SECONDARY QUESTS: VELEN: CROOKBACK BOG BLOOD TIES HUNTING FOR HRODEBERTH HARRIED, HOUNDED, AND HUNG END: DIED OR DESERTED: A MOTHER\'S GRIEF DEADLY CROSSING (III)* MIND THE GAPS: FOREST FELLOWS SECONDARY QUESTS: NOVIGRAD SECONDARY QUESTS: NOVIGRAD: FARCORNERS AND GRASSY KNOLL THE DWARVEN DOCUMENT DILEMMA LIES GOT WEE LEGS AND DON’T RUN FAR END: PAPERS, PLEASE FOLLOWING THE THREAD BITS AND PIECES LAMBERT\'S LESSER VAMPIRE A HOT HEAD AND COLD STEEL VENGEANCE ON FAROE END: AN OPTIONAL ASSASSINATION KARMIC JUSTICE* SCOIA AND TELL WITCH HUNTER RAIDS* ADDLING MINDS WITH MAGIC SECONDARY QUESTS: NOVIGRAD: HIERARCH SQUARE AND GLORY LANE A FEAST FOR CROWS UNCOVERING DERRICK THE DEAD END: AVOIDING A CHIB BETWEEN YOUR RIBS THE FLAME OF HATRED* PREACHING ON A PLINTH MESSAGE FROM AN OLD FRIEND THE MUSTY SMELL OF PARCHMENTAND LEATHER END: FAINT ECHOES OF THE FLAMING ROSE OF SWORDS AND DUMPLINGS KNEADING DOUGH, NOT FORGING STEEL SUKRUS CAUSING A RUCKUS TOO MUCH GREED ABOUT THE MEAD CRAFTING A PLAN END: OF SWORDS, NO DUMPLINGS RACISTS OF NOVIGRAD (I AND II)* ELF SERVICE SUSPICIOUS SHAKEDOWN* A LIGHT STROLL DOWN A DARK ALLEY SECONDARY QUESTS: NOVIGRAD: DOCKSIDE AND SILVERTON DISTRICTS BLACK PEARL A PLAN CRAZIER THAN IT IS SANE THE NIDAS TOUCH END: LETTA ISN\'T GETTING BETTER DRUNKEN RABBLE* POOR MAN’S ALWAYS GOT IT UPHILL HEY, YOU WANNA LOOK AT MY STUFF? EVERYTHING IS HALF OFF STRUMPET IN DISTRESS* HOES BEFORE FOES OUT ON YOUR ARSE! WHORES AND HOOLIGANS END: A SMACK OR AN ATTACK, TO TAKE BACK A WALK ON THE WATERFRONT A DANDY OUT OF HIS DEPTH END: A WALK ON THE WILD SIDE WAREHOUSE OF WOE TRADING INSULTS DOWN ON THE DOCKS SECONDARY QUESTS: NOVIGRAD: GILDORF AND THE BITS OF DAIRY AND DARKNESS AERAMAS WAS A BIG CHEESE INTHESE PARTS TRIAL OF THE TYROMANCER: CHEESED OFF END: THE SMELL OF VICTORY FENCING LESSONS A STROLL BY TRAITOR\'S GATE SUPERCILIOUS SWORDPLAY QUEST CONCLUSION: THE NERVE OF NILFGAARDIANS HIDDEN MESSAGES OF THE NILFGAARDIAN KIND THE STASH AT THE ARCHWAY THE STASH AT CRIPPLED KATE\'S END: THE LOOT IN GILDORF SEWERS NEVER TRUST CHILDREN (I)* YOU GRAY GIT! THE NOBLEMAN STATUETTE YN ALL\'AN DAONNA AR AIS...! THE SOLDIER STATUETTE YN ALLAN DAONNA AR AIS... (AGAIN)! A TOME ENTOMBED A GRAVE DISCOVERY END: WHO DARES DISTURB MY REST? SECONDARY QUESTS: NOVIGRAD: GUSTFIELDS A BARNFUL OF TROUBLE GHOULISH GOINGS ON: FILTH FLAYING FOR QUICK CASH EMPTY COOP AN ANGRY OLD COOT ANDA TWO-LEGGED WOLF LITTLE RED SLAUGHTER AMONGST THE SUNFLOWERS END: BLOOD OR BANDITRY NOVIGRAD HOSPITALITY SIT, A SPELL END: TROUBLESOME TROUBADOURS SPOOKED MARE A PEASANT’S PLEA NOTHING HERE FOR YOU, VATT’GHERN END: A BIT OF HORSE PLAY STRANGERS IN THE NIGHT* EXCHANGING GLANCES END: DEATH WAS JUST A CHANCE AWAY A WARM WELCOME* NOVIGRAD OR DEATH AVID COLLECTOR PREAMBLE: A SENSITIVE APPRECIATION OF BEAUTY AND THE ARTS PREAMBLE (AUCTION): \"STARRY NIGHT OVER THE PONTAR\" SELLING TO THE SON OF ROGER ENCHANTING: START-UP COSTS A RUNEWRIGHT UPON YOUR SHORES HAS LANDED ENCHANTING: QUALITY HAS ITS PRICE A JADE STONE OF SIZE SUBSTANTIAL GETTING JADED SOME ENCHANTING EVENING ROSE ON A RED FIELD HEY YOU! PUSS PEEPERS! CLUES TO KLUIVERT FELLING THE FALLEN KNIGHTS BROKEN OATHS AND WILTED ROSES END: AN OUNCE OF PANACHE SECONDARY QUESTS: NOVIGRAD: OXENFURT THE PRICE OF PASSAGE* THE REDARIAN COIN CON THE MOST TRUEST OF BASILISKS* A REAL FAVELLIAN WYVERN ROUGH NEIGHBORHOOD ROUGH AND TUMBLE THE TAXMAN COMETH BE THANKFUL I DON’T TAKE IT ALL QUESTION #1: RAWHIDE RUSTLING QUESTION #2: NICK ONE, PEARL ONE QUESTION #3: STEALING ANYTHING NOT BOLTED DOWN END #1: THE TAXMAN GIVETH END #2: THE TAXMAN TAKETH AWAY WITHOUT A TRACE GONE BUT NOT FORGOTTEN WHAT’S BROUGHT YOU TO THESE PARTS, MASTER? LOST YOUR WAY? ADDENDUM: A LITTLE OFF THE BONE SECONDARY QUESTS: SKELLIGE SECONDARY QUESTS: SKELLIGE: ARD SKELLIG ABANDONED SAWMILL THE LURKING LESHEN END: A MURDER OF CROWS ARMED ASSAULT NO SOLICITORS A BARD\'S BELOVED LOOKING FOR LOVE IN ALL THE WRONG PLACES END: A SWEETHEART! FRESH AND SCRUMPTIOUS! BRAVE FOOLS DIE YOUNG MAKE PETTER FEEL BETTER CALL OF THE WILD* A HAIRY SITUATION CRIME AND PUNISHMENT DIRTY LIES FROM A LITTLE SISTER THE FAMILY BLADE ASSAULT AT THE OBELISK THE CALL OF KULIU FARTING TROLLS* BREAKING WIND AND ROCKS FINDERS KEEPERS DIPPING YOUR TOES END: BROKERING WITH CLAN BROKVAR FROM A LAND FAR, FAR AWAY IRWIF INDOD O IFI, CHIAST! NIDYDYCH INEI GAEL! A HALLOWED HORN ASSAULT AT ANOTHER OBELISK END: GIVING THE HORN, HAVING THE HUMP HARD TIMES AN EYE FOR THE MAIN CHANCE END: YANNE\'S LAMENT IN THE HEART OF THE WOODS GETTING TO THE ROOT OF THE PROBLEM THE SACRED AND THE PROFANE FOR HISTORY AND HARALD: HARVESTING HEARTS FROM THE WOODS HARALD’S WAY: APPEASING A LEGENDARY LESHEN STEPPING FORWARD WITH SVEN :SNUFFING OUT THE WOODLAND SPIRIT SVEN’S WAY: USURPER NEVER TRUST CHILDREN (II)* A LIKELY LAD THE NITHING NITHING TO SEE HERE END: SOWING HIS SEED WITH THE PEACE DISTURBED TOMB RAIDER PRACTICUM IN ADVANCED ALCHEMY GREMIST THE VENERABLE ALCHEMIST FIRST FAVOR: THE HARLOT’S PIMPERNEL SECOND FAVOR: THAT\'S THE SPIRIT THIRD FAVOR: FRITJOF IS FEELING PARCHED END: STIMULATION AND ASSIMILATION THE SAD TALE OF THE GROSSBART BROTHERS I AM THE BEST. ALWAYS WAS. END: WITCHER, THERE CAN BE NO MISTAKES THIS TIME! SHOCK THERAPY VIOLENCE IS GOLDEN SIREN\'S CALL* TENDING TO THE FLOCK STRANGER IN A STRANGE LAND CUT DOWN BY SOME MISERABLE S--TS THE VERY DEVIL WE SPEAK OF THE CAVE OF DREAMS A MOTLEY CREW THE STUFF OF NIGHTMARES END: BLUEBOY’S BUDDY TAKEN AS A LASS GLORY TO ALL HEROES! END: ALL GLORY TO FREYA! AN UNPAID DEBT SECRETIVE SIMUN WOE IS ME* THE WOEFUL MAN: THE LYING MAN WORTHY OF TRUST WILL YOU HELP A MAN IN NEED? YUSTIANNA DISTURBED* VENTURED TOO FAR, WHITE-HAIRED STRAY SECONDARY QUESTS: SKELLIGE: HINDARSFJALL FOR FAME AND GLORY SWIFT HANDS AND SHARP EYES! LEAD US. IN WOLF\'S CLOTHING FRESH GRAVES AND RAZED HUTS CRAVEN SOME WEREWOLF COMBAT OVERCOMING AN UNDYING LYCANTHROPE RAMUND’S ASSISTANCE THE CURSED FANG OF TORADOR END: CURSED FLESH AND FLYING FUR SECONDARY QUESTS: SKELLIGE: SPIKEROOG MASTEROFTHEARENA THE ARENA OF ULLE THE UNLUCKY END: GERALT THE SELFLESS SECONDARY QUESTS: SKELLIGE: SNIDHALL ISLE (1) AND AN SKELLIG FREE SPIRIT THE ISLAND ATHEIST TOME RAIDER: HEATHEN BOOK GATHERING BOOK: TRISTIANNA AND ISADOR BOOK: RELIGION AND LIFE BOOK: THE CULT OF FREYA BOOK: THE CURIOUS CASE OF VIRTUOUS VEGGA BOOK: CHANGE YOUR LIFE! A HANDBOOK END: ENLIGHTENMENT THE PATH OF WARRIORS TWO TRIALS ON THIS TINY ISLE TRIAL OF DEXTERITY: A MAD DASH TO THE MOUNTAIN TOP TRIAL OF CONVICTION: A BREATHTAKING JOURNEY UNDERGROUND QUEST CONCLUSION: A DEED WORTH SHOUTINGTO THE FIVE ISLES ABOUT THE TOWER OUTTA NOWHERES THUNDER AND LIGHTNING,VERY VERY FRIGHTENING TOWER AND RELATIVE DIMENSIONS IN SITU DISTURBING INDICATIONS OF FREEDOM END: ABURRAGHI V’ARATHERN... SECONDARY QUESTS: SKELLIGE: FAROE FLESH FOR SALE SLAVE-DRIVING A HARD BARGAIN QUEST CONCLUSION #1: DEATH TO THE DEGENERATE DAGR! QUEST CONCLUSION #2: INDEBTED, NOT INDENTURED THE FOUR FACES OF HEMDALL* A WANDERER WITH A PURPOSE IRON MAIDEN RUN TO THE HILLS BE QUICK OR BE DEAD END: WHEN TWO WORLDS COLLIDE THE PRICE OF HONOR BLUE AND BLOATED SECONDARY QUESTS: KAER MORHEN BASTION OLD BONES OF A YOUNG CHILD BERENGAR\'S BLADE THE TALE OF TOR’HAERNE END: MAKING CHORT WORK OF THE ENEMY GREENHOUSE EFFECT STRANGE MONOLITHS AND RUSTY SICKLES END: TURNING UP THE HEAT MONSTER SLAYER POST MORTEM END: DISSIDENT AGGRESSOR TRAIL OF ECHOES* SAD MEMORIES THE WITCHERS\' FORGE MARGINALIA AND THE OLD MINES END: STAND DOWN! THIS PLACE BELONGS TO RADMIR! SECONDARY QUESTS: TOUSSAINT SECONDARY QUESTS: VEDETTE AND SANSRETOUR VALLEYS THE HUNGER GAME YOU ALWAYS HAVE WARM FOOD AWAITING YOUR RETURN ROLL OUT THE BARREL A KNIGHT\'S TALES A SITE OF SORCERY: THE WEEPING WILLOW NONE BUT FERAL CATS STRAY HERE OVERCOMING THE POWER OF LOVE AND LONGING PATH #1: STUBBORN AND PIGHEADED PATH #2: HUMBLE AND PROSTRATE PATH #3: THREATS AND BLUSTER NO PLACE LIKE HOME FOULTY TOWERS RENOVATIONS PART 1: FROM TATTY TO TREMENDOUS! RENOVATIONS PART 2: FROM TREMENDOUS TO STUPENDOUS! FINAL TOUCHES CORVO BIANCO: A TOUCH OF HOME COOKING CORVO BIANCO: A TOUCH OF WALL ART AND TROPHIES CORVO BIANCO: OBJETS D\'ART (QUEST-RELATED) CORVO BIANCO: OBJECT D\'ART (PURCHASED) THE WARBLE OF A SMITTEN KNIGHT TOUR OF THE TOURNEY GROUNDS PRACTICE MAKES PERFECT #1 PRACTICE MAKES PERFECT #2 PRACTICE MAKES PERFECT #3 QUEST FOR A CREST CHIVALRY AND RIVALRY:MEET THE TOURNAMENT KNIGHTS FIRST TRIAL: MARKSMANSHIP DUEL INVESTIGATION: GUILLAUME DOESN’T GIVE A HOOT SECOND TRIAL: THE GREAT RACE SIR GERALT OF RIVIA: AN OFFENSE TO HONOR FAVIX OF FOURHORN: ANOTHER POCK TO MARK YOU OFF TO THE RACES INTERLUDE: CHIVALRY AND REVELRY SIR GERALT OF RIVIA: A DUEL FOR MOTHER MEVE RAVIX OF FOURHORN: OUT FOR THE COUNT INTERLUDE ENDS: THE SILENT MOUNTAIN INVESTIGATION: THE ORIOLE FLYS OVER THE HILL THIRD TRIAL: TEN MEN TIN MAN COMBAT! FINAL TRIAL: SCALING THE MOUNTAIN END INVESTIGATION: BIRDS OF A FEATHER END #1: THE LIGHT OF VIVIENNE’S LIFE EPILOGUE END #2: GUILLAUME KEPT IN THE DARK EPILOGUE ALTERNATIVE EPILOGUE WINE WARS: BELGAARD (PART 1) VENI. VIDI, VINTNERS LIAM: AN OAFISH OGRE OF THE WORST SORT? MATILDA: SUGAR-SWEET, BUT A TEMPER SHARP AS HORSERADISH? WINE WARS: CORONATA CHAOS AT CORONATA VINEYARD PROBLEM AREA #1: MONSTER NEST IN THE NORTHWEST VINEYARD PROBLEM AREA #2: THE FOREST HERBARIUM ABANDONED SITE PROBLEM AREA #3: GUARDED TREASUREVAT THE OVERRUN CAMP PROBLEM AREA #4: TREASURE HUNT AT PITTAPATTE RIVER CROSSING PROBLEM AREA #5: PERSON IN DISTRESS NORTH OF TRADING POST SABOTAGE AND SOMMELIERS:CORONATA IS CLEAR! COIN DOESN\'T STINK CASHING IN ON COSMO’S COIN A CAREFUL DIG AMONG THE DUNG WINE WARS: VERMENTINO VIOLENCE AT THE VERMENTINO VINEYARD PROBLEM AREA #1: TREASURE HUNT ATTHE COOPER’S COTTAGE PROBLEM AREA #2: GUARDED TREASURE PROBLEM AREA #3: ABANDONED SITE ON PAVONE SLOPE PROBLEM AREA #4: ABANDONED SITE AT DANTAN GLADE PROBLEM AREA #5: PERSON IN DISTRESSAT THE HERB GARDEN SABOTAGE AND SOMMELIERS: DON\'T TAKE CANDY FROM A STRANGER SKULLDUGGERY AT THE WINERY STASH UNDER THE SUNFLOWERS WINE WARS: THE DEUS IN THE MACHINA TAKING STOCK OF THE ARCHESPORE SAPLINGS WINE WARS: CONSORTING STRANGE BEDFELLOWS WINE WARS: BELGAARD (PART 2) BLUDGEONING BANDITS ANDERADICATING INSECTS PROBLEM AREA #1: VINEYARDINFESTATION IN THE WINE ORCHARD PROBLEM AREA #2: ABANDONED SITE AT TILLY FIELD PROBLEM AREA #3: MONSTER NEST AT THE STONE OUTCROP PROBLEM AREA #4: GUARDED TREASURE NEAR GELENSER FARM PROBLEM AREA #5: PERSON IN DISTRESS AT THE RIVER BANK DETHRONING EST EST WITH ABOTTLE OF PLONK THE WORDS OF THE PROPHETS ARE WRITTEN ON SARCOPHAGI WORSHIP YE NEARING QUIETUS SECONDARY QUESTS: DUN TYNEE, MAR AURBREBIS, & THE CHAMPS DÉSOLÉS BIG FEET TO FILL FOLLOWING SAINT LEBIODA’S FOOTSTEPS SECONDARY QUESTS: GORGON FOOTHILLS FATHER KNOWS WORST DIZZARDS! SCOUNDRELS! TARTMONGERS! PARTS UNKNOWN END: MANAGING THE MONNARTS THE BROTHERS GRIM THE BROTHERS KIN BIG FEET TO FILL: THE FIRST GROUP BRINGING DEATH TO THE WOODLAND BRIGANDS BIG FEET TO FILL: THE SECOND GROUP HAIR OF THE WOLF BIG FEET TO FILL: THE THIRD GROUP CROSSING A SPRIGGAN’S THRESHOLD BIG FEET TO FILL: THE FOURTH GROUP KILLED BYKIKIMORES BIG FEET TO FILL: THE FIFTH GROUP BANDITS AT TWELVE O’CLOCK CONCLUSION: BIG FEET FILLED THERE CAN BE ONLY ONE CHIVALRY ISN’T DEAD VALOR, HONOR, WISDOM, COMPASSION, AND GENEROSITY CHIVALRIC CHOICES: A TABLE THIS IS THE LAST TEST. WHAT ARE YOU MADE OF? SECONDARY QUESTS: BEAUCLAIR (CITY) KNIGHT FOR HIRE DUCAL CAMERLENGO: ON THE MONEY HEROIC DEED #1: PERSON IN DISTRESS (2) HEROIC DEED #2: KNIGHT ERRANT IN DISTRESS (3) HEROIC DEED #3: ABANDONED SITES (7) HEROIC DEED #4: HANSE BASES (3) HANSE BASE #1: ARTHACH PALACE RUINS HANSE BASE #2: MONT CRANE CASTLE HANSE BASE #3: TULASENS CAVES GOODNESS, GRACIOUS, GREAT BALLS OF GRANITE! GETTING A FIRM GRASP OF THE SITUATION RESCUING REGINALD D’AUBRY’S ORBS GETTING TESTE WITH OLD MAN HUGHES EPILOGUE #1: ABSOLUTELY KNACKERED EPILOGUE #2: NEVER MIND THE BALLOCKS EPILOGUE #3: PICKING SOME PLUMS OF SHEERS AND A WITCHER I SING THERE WAS A BARD NAMED PAPILLON... WHOSE SINGING IT DRONED ON AND ON... HE HELPED (NOT A LOT)... WHEN THEY DISCOVERED A PLOT... ...AND BROUGHT A BARBER BACK TOHIS SALON PAPERCHASE WELCOME TO CIANFANELLI BANK! WE LOOK AFTER YOUR COIN AS IF IT WERE OUR OWN! THE CUSTOMER IS ALWAYS RIGHT! RED TAPE, OR RED MIST EPILOGUE #1: FULLY VESTED EPILOGUE #2: AGITATED AND TESTED EPILOGUE #3: BROKE AND HUMILIATED A PORTRAIT OF THE WITCHER AS AN OLD MAN CAPTURING A GLORIOUS CHIAROSCURO PAINT ME LIKE ONE OF YOUR BEAUCLAIR GIRLS ARTIST LICENSE AND CREATIVE EMBELLISHMENTS TILL DEATH DO YOU PART \"ARRGHH! HAAAAWK! WHOOOO! FEEEEEERRKK!\" STRANGE SOUNDS AFTER SUNSET TILL DEATH: DO YOUR PART PATH #1: SIDING WITH “THE GAMBLING HEATHEN\", LOUIS PATH #1: BLAGGING THE BEAUCLAIR BLACKSMITH PATH #2: SIDING WITH \"THE SAINTLY SHREW\", MARGOT PATH #2: HIDDEN CARDS IN HAUTEVILLE CONCLUSION: CATACOMBS CLEARED (OF SCREAMING SPOUSES) TURN AND FACE THE STRANGE OLD PARCHMENTS AND OLD FRIENDS THE ELVEN OBSTACLE COURSE DOL NAEV’DE: BRIDGE OF SPIKES DOL NAEV’DE: GUARDIAN PANTHERS DOL NAEVDE: DOOR OF STONES DOL NAEV DE: CHAMBERS OF PORTALS CH-CH-CH-CH-CHANGES SECONDARY QUESTS: CARBERTA WOODS EXTREME COSPLAY A GHASTLY DISCOVERY BY GASTON BREAD AND WINE DIVETHAF AND CONQUER DIVETHAF’S GOLEMS GWENT QUESTS OVERVIEW: A GAME WITHIN A GAME AVAILABLE QUESTS GWENT: PLAYING INNKEEPS PLAYING FOR (INN) KEEPS STJEPAN: ACTION AT THE ALCHEMY INN INNKEEP: CROSSING PATHS AT THE CROSSROADS OLIVIER: THE CARDS ARE STACKED AT THE KINGFISHER GWENT: VELEN PLAYERS THE VERY BEST HANDS ACROSS NO-MAN\'S LAND THE BLOODY BARON: DON’T BE A STRENGER OLD SAGE: THE SOOTHSAYER SUBMITS BOATWRIGHT: DON\'T BET ON THE BLACK ONES HADDY THE CARD PRODIGY: HADDY-NUFF YET? GWENT: BIG CITY PLAYERS THE FREE CARDS OF NOVIGRAD VIMME VIVALDI: DON\'T BANK ON IT MARQUISE SERENITY: PLAYING AROUND WITH THE MADAM SIGISMUND DIJSKTRA: CUTTING HIM OFF AT THE KNEES SCOIA\'TAEL TRADER: WILD WOODLAND PLAYER GWENT: OLD PALS FAMILIAR FRIENDS: UNIQUE CARDS ZOLTAN: DON’T SWEAT THE SHORT STUFF VERNON ROCHE: A PATRIOT... AND A REAL SON-OF-A-BITCH LAMBERT: AN EFFUSIVE END TO AN ELUSIVE HUNT GWENT: SO ELUSIVE, HE HAS HIS OWN GWENT QUEST! GWENT: SKELLIGE,STYLE WILD ISLANDERS: UNIQUE CARDS ERMION: A DUEL WITH A DRUID CRACH AN CRAITE: TAKING A CRACK AT CRACH \"MADMAN\" LUGOS: FINAL CLASH AT CLAN DRUMMOND SJUSTA: TAILORING YOUR GWENT DECK GREMIST: A GWENT PLAYING TEMPEST FOR THE CROTCHETY ALCHEMIST GWENT: COLLECT \'EM ALL THIS WAY MADNESS LIES...! GWENT CARD COMPLETION TABLE GWENT: SECONDARY QUEST: HIGH STAKES COUNT TYBALT’S GWENT TOURNAMENT! ALL HANDS ON DECK: INCREASING YOUR COLLECTION RATING MEET AND MINGLE: PRELUDE TO THE TOURNAMENT THREE BOUTS AND A BEATING FINAL BOUT: OUT FOR THE COUNT FLEECING AT THE PASSIFLORA BERNARD\'S BAG OF CROWNS END: IT S DEFINITELY ON THE CARDS GWENT QUESTS: THE DUCHY OF TOUSSAINT GWENT TO EVERYTHING TURN, TURN, TOURNAMENT SKELLIGE CLANS INVADE THE GAME OF GWENT DON’T SWEAT THE SHORTSTUFFS TWO BOUTS AND ANOTHER BEATING \"DEATH TAE ANY AND ALL NEW FACTIONS!\" A GWENT MASTER AND A GRAND PRIZE GWENT: NEVER FEAR, SKELLIGE\'S HERE! GATHERING OF THE CARD CLAN SKELLIGE CARD HOLDERS: #1: HERBALIST AT THE HERB STORE (CASTEL RAVELLO VINEYARD) SKELLIGE CARD HOLDERS: #2: BARBER AT BARBER S TENT #3: INNKEEP AT THE TOURNEY TAVERN #4: BLACKSMITH AT BLACKSMITH\'S FORGE #5: ARMORER AT ARMORER\'S TENT SKELLIGE CARD HOLDERS: THE COCKATRICE INN #6: INNKEEP AT THE COCKATRICE INN SKELLIGE CARD HOLDERS: FLOVIVE #7: INNKEEP AT THE BARREL AND BUNG INN SKELLIGE CARD HOLDERS: BEAUCLAIR (ALL DISTRICTS) #8: INNKEEP AT THE PHEASANTRY #9: HERBALIST AT THE PERFUMERY #10: CAMERLENGO AT THE DUCAL CAMERLENGO #11: PIERRE THE TAILOR AT THE TAILOR WORKSHOP #12: INNKEEP AT THE ADDER AND JEWELS WINERY #13: ARMORER AT BEAUCLAIR ARMORY #14: MERCHANT AT DUPONT & SONS EMPORIUM OF DIVERSE MERCHANDISE #15: HERBALIST AT THE HERB STORE (BEAUCLAIR) #16: BUTCHER AT BUTCHER\'S SHOP #17: MADAME AT THE BELLES OF BEAUCLAIR SKELLIGE CARD HOLDERS: FRANCOLLARTS #18: ARMORER AT THE ARMORER\'S WORKSHOP #19: INNKEEP AT THE SCARLET CARDINAL INN THE HEROES\' PURSUITS OVERVIEW: FISTICUFFS AND EQUINE PRACTICE AVAILABLE QUESTS: FISTS OF FURY AVAILABLE QUESTS: HORSE RACES FISTS OF FURY OVERVIEW: IT\'S A KNOCKOUT FISTS OF FURY: VELEN FISTFIGHT 1: SMITHY, OF THE INN AT THE CROSSROADS FISTFIGHT 2: JONAH OF BLACKBOUGH FISTFIGHT 3: FISHGULPER OF LINDENVALE FISTFIGHT 4: THE SERGEANT OFCCROW’S PERCH FISTS OF FURY: NOVIGRAD FISTFIGHT 1: GEORGIUS GEORG OF THE GOLDEN STURGEON FISTFIGHT 2: ARCHIBALD O’NEILL OF THE PORTSIDE GATE FISTFIGHT 3: IRON MORTIMER OF THE SOUTHERN GATE FISTFIGHT 4: DURDEN THE TAILOR OF FARCORNERS FISTS OF FURY: SKELLIGE FISTFIGHT 1: VALGARD OF KAER TROLDE FISTFIGHT 2: EINAR OF RINGVOLD FISTFIGHT 3: GRIM OF ARINBJORN FISTFIGHT 4: OLAF THE HAIRY OF AN SKELLIG FISTS OF FURY: CHAMPION OF CHAMPIONS FISTFIGHT: THE ERRANT TROLLOF SPIKEROOG FISTS OF FURY: TOUSSAINT FISTFIGHT 1: MANCOMB (NILFGAARDIAN EMBASSY) FISTFIGHT 2: STILL WATERS (EAST BEAUCLAIR) FISTFIGHT 3: COLOSSUS (SAN SEBASTIAN) FISTS OF FURY: RAGING WOLF FISTFIGHT 4: THE MAESTRO (BEAUCLAIR DOCKS) HORSE RACES (11) RACES: CROW\'S PERCH TO BLACKBOUGH AND BACK RACES: THE GREAT ERASMUS VEGELBUD MEMORIAL DERBY PRELIMINARIES FOR THE PALIO LIKE A BOSS THE HEROES\' PURSUITS: FAYRLUND A CLIFFTOP GALLOP THE HEROES\' PURSUITS: FYRESDAL THROUGH THE WOODS AND RIVERS THE HEROES\' PURSUITS: KAER TROLDE NARROW ROADS AND SOARING ROCKS THE HEROES\' PURSUITS: FOR THE GODDESS\' GLORY! FOR THE GLORY OF THE GREAT MUM RACES: SWIFT AS THE WESTERN WINDS MUCH MAY BE SAID OF A MAN BY HOW HE TREATS HIS HORSE TAKE YOUR MOUNT TO HER LIMITS! WITCHER CONTRACTS OVERVIEW: MONSTER HUNTER AVAILABLE CONTRACTS WHITE ORCHARD CONTRACT: DEVIL BY THE WELL A DEVIL WITH A JEALOUS FURY PREPARATION FOR NOONWRAITH COMBAT END: TO ODOLAN AND TOMIRA VELEN - NO MAN\'S LAND CONTRACT: THE BEAST OF HONORTON HORROR AT HONORTON CONTRACT: JENNY O’ THE WOODS DON’T GO OUT IN THE FIELDS ALONE THE ROAD TO HELL IS PAVED WITH CURIOSITY, P---KLICKER END: AFTER THE WRATH OF THE WRAITH CONTRACT: THE MERRY WIDOW A MONSTER IN THE CEMETERY TIME TO BAG A SAGGING HAG END: AFTER THE HARRYING OF THE HARRIDAN CONTRACT: MISSING BROTHER THE BEMOANING OF BROTHER BRUNO HORRORS AT THE OLD MINE THE MOTHER OF ALL BATTLES END: AFTER THE ARACHASAE ANNIHILATION CONTRACT: MYSTERIOUS TRACKS CONTRACT ON... GODS KNOW WHAT ON! STINKS LIKE FIEND S--T MORE FIENDISH THAN A FIEND CHORT LURE END: AFTER MAKING REMAINS OF HOWLER CONTRACT: THE MYSTERY OF THE BYWAYS MURDERS BARTERING WITH THE BLACK ONES WHERE THERE ARE GHOULS, THERE\'S USUALLY CORPSES... THE BYWAYS BLOODSUCKER END: EXTRA EQUITY FOR AN EKIMMARA EXECUTION CONTRACT: PATROL GONE MISSING EGGEBRACHT’S ORDERS END: SNIFFING AROUND NILFGAARDIAN BUSINESS CONTRACT: PHANTOM OF THE TRADE ROUTE A BRIDGE TOO FAR I CAN FEEL IT COMING IN THE AIR TONIGHT END: THE ROYAL TREATMENT CONTRACT: SHRIEKER NOT JUST A PACK OF PEASANTSWITH PITCHFORKS RUFFLING A FEW FEATHERS END: AFTER THE COCKATRICE CARNAGE CONTRACT: SWAMP THING EYES LIKE COALS AND A JAW FULL OF FANGS BAD, POXY AIR, STINGING EYES, AND CHOKING THROAT A FATUUS BOG EXPLORATION END: ALL CLEAR CONTRACT: WOODLAND BEAST GUERRILLAS IN THE MIDST END #1: DEATH TO THE SCOIA\'TAEL DEVILS! END #2: SOMETHING FOR YOUR SILENCE END #3: DOUBLECROSS! NOVIGRAD CONTRACT: THE APIARIAN PHANTOM CALLING ALL BOUNTY HUNTERS, TRACKERS, AND WITCHERS! HOUND OF THE HALF-BUILT HOUSE THE CHILL OF THE CHASE END: A SHORT INTERLUDE CONTRACT: THE CREATURE FROM OXENFURT FOREST WANDERING HANS A BIT OF ARMLESS FUN EVIDENCE OF AN ARCHGRIFFIN END: OPINING AFTER OPINICUS CONTRACT: DEADLY DELIGHTS A MANNER MOST BESTIAL SWEET SMELLS AND SORDID STRUMPETS BEING FAIR TO SALMA LILITH: CONFRONTING A SUCCUBUS END: NOT MUCH FUSS FOR A SUCCUBUS CONTRACT: DOORS SLAMMING SHUT CAVEAT EMPTOR THINGS THAT GO BUMP IN THE CELLAR ELEMENTAL, MY DEAR WITCHER END: AFTER THERAZANE GOES TO PIECES CONTRACT: AN ELUSIVE THIEF AN IMP-ERFECTION IN MARKET SECURITY THE DOPPLER EFFECT IMPISH ACROBATICS END: ON GOOD FORM CONTRACT: LORD OF THE WOOD TO THE WOODS THE WRONG KIND OF WILDLIFE TRACKING AND WAITING END: AFTER KERNUN’S COLLAPSE CONTRACT: THE OXENFURT DRUNK DRUNK OFF YOUR ASS ON CHEAP WINE TRACKING THE HIGHTAILING HIGHER VAMPIRE END: A TASTE FOR BLOOD AND WINE CONTRACT: THE WHITE LADY THE NOT-SO MERRY WIDOW LUZI, SUFFER NO MORE DANCE OF THE WHITE LADY END: AFTER LAYING LUZI TO REST SKELLIGE CONTRACT: DRAGON A TERROR STRAIGHT FROM THE SKJALDS’ TALES BROTHERS GRIM A SHEEP IN SHEEP\'S CLOTHING END: LYIN\' TO VAGN CONTRACT: HERE COMES THE GROOM SEARCHING FOR A THOROUGHBRED SKIRT-CHASER THE MAD AND DANGEROUS DEPTHS END: AFTER CLIPPING THE WINGS OF MELUSINE CONTRACT: MISSING MINERS SERIOUS TROUBLE FOR THE SILVERORE SCAVENGERS CRUSHED CORPSES AT THE CAMP END: WHAT KIND O’ MONSTER SLAYER ARE YE? CONTRACT: MISSING SON SEEKING ADVENTURE, NEVER TO RETURN OFF-GUARD, THEN EN GARDE! END: AFTER MORVUDD\'S MASSACRE CONTRACT: MUIRE D\'YAEBLEN SOLVING A DROWNER PROBLEM WITH A SILVER SWORD IN SEARCH OF THE SEAFIENDS PERFUME FOR THE LADY END: NO MUIRE PROBLEMS CONTRACT: THE PHANTOM OF ELDBERG GUESTS ARE NOT WELCOME END: STRANGER IN A STRANGE LAND WITCHER CONTRACT: SKELLIGES MOST WANTED THE ODD FELLOW FROM FAROE ROCK AND TROLL A MERCIFUL RELEASE END #1: GERALT OF RIVIA: MONSTER MEDIATOR OF KAER MORHEN END #2: GERALT OF RIVIA: BUTCHER OF BLAVIKEN CONTRACT: WAYLAID TRANSPORT FEAR NO DEATH? LONG FOR FAMEIN BALLADS? FINDING THE NEST OF A SUBTERRANEAN PEST END: BACK TO LARVIK WITH HAGUMBAN’S HEAD TOUSSAINT CONTRACT: MUTUAL OF BEAUCLAIR\'S WILD KINGDOM HIGHWAY TO THE DANGER ZONE THEY CALL US THE REAVERS PATH #1: THE REAL WHITE TERROR PATH #2: OUT FOR THE COUNT CONTRACT: BIG GAME HUNTER WANTED: THE WHITE WOLF PETTING THE BIG CATS MAKING THE EARTH MOVE FOR COUNT BELEDAL THE PREENING PEACOCKS EPILOGUE: GERALT THE MUSE CONTRACT: EQUINE PHANTOMS GO RIGHT TO THE SOURCE, AND ASK THE HORSE ROACH WILL GIVE YOU THE ANSWER THAT YOU’LL ENDORSE HE’S ALWAYS ON A STEADY COURSE THIS ONE’LL TALK ’TIL HER VOICE IS HOARSE ENDING #1: MERCY FOR MARCELLO ENDING #2: RETRIBUTION FOR BLAZE EPILOGUE: SO MANY POTATOES CONTRACT: BOVINE BLUES QUARRYING, NOT QUARRELING! EMIL AND THE COW CARNAGE TRAIL ENDS HERE. NEST S UP THERE. THE DRACONIDS OF FORT USSAR CONTRACT: THE TUFO MONSTER A TUFO-ONE OFFER POMPOSITY AND PERFIDY JEAN-LUC OUT OF LUCK THE TECTONIC TERROR SHAELMAAR BAIT END: BACK TO THE BLOODY-MINDED BOURBEAU CONTRACT: FEET COLD AS ICE A LOAD OF GUFF FROM FRANCOIS DE GOFF INTO THE GROTTO OF GROTTORE THE GROTESQUE HOT SPRIGGAN. COLD FEET. VINTNERS CONTRACT: DUN TYNNE HILLSIDE THE WORMS ARE TURNED VINTNER S CONTRACT: RIVECALME STOREHOUSE STINKS LIKE AN OFIERI LARDER VINTNER\'S CONTRACT: CHUCHOTE CAVE NECK-DEEP IN TROUBLE! OF THE SPIDER KIND! VINTNER\'S CONTRACT: GRIFFIN-IN-THE-VINES A WHOLE LOT OF SHAKING GOING ON VINTNER\'S CONTRACT: CLEANING THOSE HARD-TO-REACH PLACES A STONE-FACED KILLER TREASURE HUNTS TREASURE HUNTS OVERVIEW TREASURE HUNTS SCAVENGER HUNTS SCAVENGER HUNT MAPS: A LIST OF VENDORS OTHER TREASURE TYPES: HIDDEN TREASURE HIDDEN TREASURE: SMUGGLERS CACHE HIDDEN TREASURE: SPOILS OF WAR HIDDEN TREASURE: GUARDED TREASURE HIDDEN TREASURE: GOOD CHESTS HIDDEN TREASURE: BETTER CHESTS HIDDEN TREASURE: RELIC CHEST TREASURE HUNTS SCAVENGER HUNTS TREASURE HUNTS: WHITE ORCHARD DESERTER GOLD TROOP AND TREASURE MOVEMENTS REVEALED DIRTY FUNDS JUST DESSERTS FOR THE DIRTY DESERTERS TEMERIAN VALUABLES WAGON LOST, TREASURE FOUND TREASURE ELUNTS: VELEN (NO MAN\'S LAND) GRAYROCKS: AN UNFORTUNATE TURN OF EVENTS WHO PAYS THE FERRYMAN? GRAYROCKS: THE THINGS MEN DO FOR COIN... ATROCITIES ON NEKKER ISLE GRAYDOCKS: DOWRY A DERANGED MARRIAGE GRAYROCKS: BLOOD GOLD THERE WILL BE BLOOD GRAYROCKS: TOUGH LUCK JUENNER’S RESTING PLACE GRAYDOCKS: LOST GOODS \"JOIN THE ARMY, THEY SAID. YOU’LL KILL NORDLINGS, THEY SAID\" THE DESCENT: OUT OF THE FRYING PAN, INTO THE FIRE DEAD MAN\'S HARVEST THE DESCENT: HIDDEN FROM THE WORLD MAKING OUT LIKE A BANDIT SPITFIRE BLUFF: SUNKEN TREASURE A SIMPLE JOB; MINIMAL RISK AND SUBSTANTIAL REWARD SPITFIRE BLUFF: A COSTLY MISTAKE SCAVENGING AMONGST THE SHIPWRECKS SPITFIRE BLUFF: QUEEN ZULEYKA\'S TREASURE PIRATE CARNAGE ON THE COAST SPITFIRE BLUFF: A PLEA IGNORED SOUTH OF CONDYLE’S CANNIBALS THE MIRE: DONT PLAY WITH THE GODS BANISHING AN ELVEN CURSE THE MIRE: THE DEAD HAVE NO DEFENSE THE DESERTERS HAVE NO DEFENSE, EITHER THE MlRE: SUNKEN CHEST THE SECRETS OF WYNDAMER’S WATERS TREASURE HUNTS: NOVIGRAD GRASSY KNOLL: COAST OF WRECKS LOOTING HUGO’S HAUL GRASSY KNOLL: BATTLEFIELD LOOT MUSKY’S NOSE FOR TREASURE GRASSY KNOLL: THE CURSED CHAPEL DECREE FROM OXENFURT CURIA THE CURSED MOTHER OF BRUNWICH GUSTFIELDS: A DARK LEGACY A MYSTERIOUS BRASS FIGURE WHERE THERE’S A WILL, THERE’S A WAY GUSTFIELDS: THE DRAKENBORG REDEMPTION GET BUSY LIVING OR GET BUSY DYING NO GOOD THING EVER DIES GUSTFIELDS: FROM OFIER\'S DISTANT SHORES IN RISK THERE IS HONOR FELLING THE FALLEN KNIGHTS SECOND BANDIT CAMP: THE RENEGADES IN THE WOODS THIRD BANDIT CAMP: THE MOTLEY CREW AT THE COTTAGE FOURTH BANDIT CAMP: THE GARRISON AT ZUETZER CASTLE TRANSLATING THOSE DAMN SCRATCHINGS GUSTFIELDS: THE ROYAL AIR FORCE THE ONLY WAY TO TAME A HARPY THROUGH ADVERSITY TO THE STARS GUSTFIELDS: THE SECRET LIFE OF COUNT ROMILLY DOWN FOR THE COUNT REQUIRED READING IN THE LOWER LIBRARY GUSTFIELDS: A SURPRISE INHERITANCE POOR OLD KNUT IS KAPUT GIVING A GRIFFIN SOME GRIEF GUSTFIELDS: THE SWORD, FAMINE AND PERFIDY NO GOOD THING EVER DIES AROUND THE RUGGED ROCKS GUSTFIELDS: TINKER, HUNTER, SOLDIER, SPY IT’S ABOUT WHICH MASTER YOU’VE BEENSERVING, GERALT WHO CAN SPY ON THE SPIES? TREASURE HUNTS: SKELLIGE ARD SKELLIG: INHERITANCE LIKE FATHER, LIKE SON ARD SKELLIG: FREYA BE PRAISED! THE ITINERANT MERCHANT ARD SKELLIG: X MARKS THE SPOT FORSEEN AT THE RAVINE ARD SKELLIG: FAMILY FORTUNE MARINE SALVAGE OFF THESOUTHERN COAST ARD SKELLIG: PEARLS OF THE COAST LOOT OFF THE COAST AN SKELLIG: NILFGAARDIAN TREASURE AMID THE FRIGID WAVES, BELOW THE CRAGGY COAST UNDVIK: PRECIOUS HAUL TALE OF A TUB BROKEN IN TWO UNDVIK: RUINS, HIDDEN TREASURE, YOU KNOW... RANSACKING SOME RUINS UNDVIK: SHORTCUT LAKE BOTTOM BONANZA SPIKEROOG: NOT ONLY EAGLES DARE THE CROOKED MAST MARKS THE SPOT SNIDHALL ISLE: UNLUCKY\'S TREASURE THE KING GRIFFIN OF SNIDHALL ISLE FAROE: HIDDEN IN THE DEPTHS INTO THE SCUTTLING CAVE FAROE: IRONSIDES\' TREASURE DIVING IN THE DEEP BLUE SEA DUCHY OF TOUSSAINT THE LAST EXPLOITS OF SELINA\'S GANG WASHED UP AND WATERLOGGED A GRAVE MISTAKE WHAT WAS THIS ABOUT AGAIN? THAT SINKING FEELING THE SUBTERRANEAN SKELETON CURSE OF CARNARVONA CORPSE IN THE LONG GRASS GUARDED BY ARCHESPORES AROUND THEWORLD IN... EIGHT DAYS OFF THE BANDITS OFF THE WAGON THE BLACK WIDOW PITY POOR PASCAL PELISSIER SKULLDUGGERY AT THE SUNKEN WRECK THE TOUSSAINT PRISON EXPERIMENT TROUBLE AMONGST THE RUBBLE BASTOY PRISON BONANZA THE SUFFERING OF YOUNG FRANCOIS TORMENT BEFORE THE NOOSE THE STASH OF YOUNG FRANCOIS BUT OTHER THAN THAT, HOW DID YOU ENJOY THE PLAY? FLOATING, FALLING, SWEET INTOXICATION EVERYONE’S A CRITIC THE INCONSTANT GARDENER QUAYLE HUNTING THE MOST PEACABLE PEOPLE DO THE MOST TERRIBLE THINGS APPLIED ESCAPOLOGY A SKILLFUL SKELETON TURN AND FACE THE SOUTH FILBERT ALWAYS PAYS HIS DEBTS GLADIATOR, READY? LOFTY GOALS WAITING FOR GOE AND DOH BLOODY IGNORANT APES WE ALWAYS FIND SOMETHING TO LET US THINK WE EXIST SPOONTANEOUS PROFITS! PLUCKED FROM THE PHEASANTRY CELLARS HEAVEN’S KITCHEN SCAVENGER HUNTS VIPER SCHOOL GEAR SERPENTINE STEEL SWORD: KOLGRIM’S COMEUPPANCE SERPENTINE SILVER SWORD: CRYPTIC NOTES VIPER SCHOOL GEAR (ADDITIONAL) VIPER SCHOOL GEAR: A COLLECTOR OF VEDYMINAICA VIPER SCHOOL VENOMOUS STEEL SWORD: BORSODI BASEMENT BONANZA VIPER SCHOOL VENOMOUS SILVER SWORD END: WITCHER VIPER GEAR: THE SERPENT S BITE GRIFFIN SCHOOL GEAR PREAMBLE: MAPS FROM THE ADJUNCT CARTOGRAPHER EDWIN GRELOFF EDWIN GRELOFF MAPS #1 AND #2: AMATEUR ARMORER OF MIDCOPSE EDWIN GRELOFF MAP #3: THE ARMORER OF HIERARCH SQUARE EDWIN GRELOFF MAP #4: MASTER ARMORER OF NOVIGRAD CITY GRIFFIN SCHOOL GEAR (BASIC) ARMOR, BOOTS, GAUNTLETS, AND TROUSERS: DESCENT INTO THE DRAGONSLAYER\'S GROTTO BY GEORGE, YOU’VE DONE IT! SILVER SWORD: PRECARIOUS CLIMBING AT LORNRUK LIGHTHOUSE STEEL SWORD: THE SAGA OF WITCHER GEORGE GRIFFIN SCHOOL DIAGRAMS - PART 1 (ENHANCED) BOOTS (ENHANCED): NORTH MUDPLOUGH RUINS RECONNOITER TROUSERS (ENHANCED): SIFTING THROUGH THE BURNED RUINS STEEL SWORD (ENHANCED): BLOODSHED AT THE PIRATES\' HIDEOUT GRIFFIN SCHOOL DIAGRAMS - PART 2 (ENHANCED) ARMOR (ENHANCED) HOARDED BY THE PATRIOT TROLL GAUNTLETS (ENHANCED): GUARDED BY THE SPIRITS OF THE DEAD SILVER SWORD (ENHANCED): EXPLORING THE GHOULS’ NEST GRIFFIN SCHOOL DIAGRAMS - PART 3 (SUPERIOR) STEEL SWORD (SUPERIOR): AGAINST THE ELEMENTS IN AN SKELLIG ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (SUPERIOR): AGAINST THE ODDS SILVER SWORD (SUPERIOR): UNDER THE ELVERUM LIGHTHOUSE GRIFFIN SCHOOL DIAGRAMS - PART 4 (MASTERCRAFTED) STEEL SWORD (MASTERCRAFTED): ABANDONED IN BOXHOLM ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (MASTERCRAFTED): IN THE LAIR OF THE ONE-EYED KING SILVER SWORD (MASTERCRAFTED): AMID THE RUINS OF KAER DHU END: THE GRIFFIN WARRIOR CAT SCHOOL GEAR PREAMBLE: MAPS FROM THE ADJUNCT ADALBERT KERMITH’S MAP #1: THE MERCHANT OF BLACKBOUGH ADALBERT KERMITH’S MAP #2: THE AMATEUR BLACKSMITH OF BLACKBOUGH ADALBERT KERMITH\'S MAP #3: THE QUARTERMASTER OF CROW\'S PERCH ADALBERT KERMITH\'S MAP #4: THE AMATEUR BLACKSMITH OF LINDENVALE CAT SCHOOL GEAR (BASIC) ARMOR, BOOTS, GAUNTLETS, ANDTROUSERS: NOVIGRAD’S BIGGEST SECRET INVOICE FOR A GOLEM LOOK TO THE DEPTHS TO BE LIFTED UP NO GOOD. NO EVIL. ONLY PAIN. CROSSBOW: THE RESTING PLACE OF THE FLYING STAG SILVER SWORD: WALLED UP ALIVE IN EST TAYIAR STEEL SWORD: THE TRIAL OF WITCHER KIYAN IS COMPLETE CAT SCHOOL DIAGRAMS - PART 1 (ENHANCED) BOOTS (ENHANCED): TRESPASSING IN THE WYVERN’S DEN ARMOR (ENHANCED): TRAVERSING THE ABANDONED MANOR SILVER SWORD (ENHANCED): UP INTO SQUALOR CAT SCHOOL DIAGRAMS PART - 2 (ENHANCED) GAUNTLETS (ENHANCED): NECROPHAGES IN THE QUARRY TROUSERS (ENHANCED): HIDDEN ALCOVES IN THE SEWERS STEEL SWORD (ENHANCED): HIDING A HAUL IN THE HOG HUT CAT SCHOOL DIAGRAMS - PART 3 (SUPERIOR) STEEL SWORD (SUPERIOR): ASSAULT IN THE CAVERN ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (SUPERIOR): ATTACK AT THE RUINS SILVER SWORD (SUPERIOR): CARNAGE IN THE CAVERN CAT SCHOOL DIAGRAMS - PART 4 (MASTERCRAFTED) STEEL SWORD (MASTERCRAFTED): DEATH FROM WITHIN, TREASURE ABOVE ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (MASTERCRAFTED): DEATH FROM ABOVE, TREASURE WITHIN SILVER SWORD (MASTERCRAFTED): TREASURE ABOVE END: THE TALONED TALENTS OF CAT SCHOOL GEAR BEAR SCHOOL GEAR PREAMBLE: MAPS FROM THE ADJUNCT GEOGRAPHER IBRAHIM SAVI IBRAHIM SAVI\'S MAPS #1, #2. #3, AND #4: THE ARMORER OF KAER TROLDE BEAR SCHOOL GEAR (BASIC) ARMOR, BOOTS, GAUNTLETS, AND TROUSERS: SCALING YNGVAR\'S FANG THE WAILING HORRORS OF FORT TUIRSEACH SILVER SWORD: TERROR AT FORT ETNIR CROSSBOW: IN THE GLOOM OF MELUSINE’S ROOM STEEL SWORD: HUNTING WITCHER GERD BEAR SCHOOL DIAGRAMS - PART 1 (ENHANCED) SILVER SWORD (ENHANCED): INTO THE SNOW-TOPPED FORTRESS BOOTS (ENHANCED): BREAKING WINDAND ROCKS ARMOR (ENHANCED): BANISHING THEGROSSBART BROTHERS BEAR SCHOOL DIAGRAMS - PART 2 (ENHANCED) GAUNTLETS (ENHANCED): A LACK OF TERROR NEAR FORT ETNIR STEEL SWORD (ENHANCED): TRIUMPH OVER THE PIRATE HORDE TROUSERS (ENHANCED): INSIDE A SMUGGLER’S COVE BEAR SCHOOL DIAGRAMS - PART 3 (SUPERIOR) ARMOR, BOOTS, GAUNTLETS, AND TROUSERS (SUPERIOR): QUARRY EXPLORATION STEEL SWORD (SUPERIOR ): BRAVING THE ELEMENTS SILVER SWORD (SUPERIOR): ILLUSIONS IN THE FOG BEAR SCHOOL DIAGRAMS - PART 4 (MASTERCRAFTED) STEEL SWORD (MASTERCRAFTED): INTO THE BEAR CAVE ARMOR, BOOTS, GAUNTLETS, ANDTROUSERS (MASTERCRAFTED): BATTLE AT THE BASTION SILVER SWORD (MASTERCRAFTED): MANGLING DROWNERS IN THE MIRE END: THE FEROCITY OF BEAR SCHOOL GEAR WOLF SCHOOL GEAR PREAMBLE: NOTES FROM THE EPONYMOUS HIERONYMUS HIERONYMUS NOTES #1 AND #5: MASTER ARMORER OF NOVIGRAD CITY HIERONYMUS NOTES #2: THE BLACKSMITH OF LINDENVALE HIERONYMUS NOTES #3 AND #6: THE ARMORER OF KAER TROLDE HIERONYMUS NOTES #4: THE ARMORER OF HIERARCH SQUARE WOLF SCHOOL GEAR (BASIC) ARMOR, BOOTS, GAUNTLETS, AND TROUSERS: THE LAST SIGNAL STEEL SWORD: THE LAST BASTION SILVER SWORD: THE LAST WATCHTOWER WOLF SCHOOL GEAR UPGRADE DlAGRAMS - PART 1 (ENHANCED) SILVER SWORD (ENHANCED): DEEP DOWN THE BARON’S WELL BOOTS (ENHANCED): AT THE RIVER’S EDGE, BELOW THE MARSH ARMOR (ENHANCED): BELOW THE FOLLY, INTO THE LAKE WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 2 (ENHANCED) GAUNTLETS (ADVANCED): ENTERING THE FORKTAIL’S LAIR TROUSERS BELOW THE (ADVANCED RIPPLING WATERS): STEEL SWORD (ADVANCED): RETURN TO THE WATCHTOWER WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 3 (SUPERIOR) ARMOR (SUPERIOR):RAIDING THE HARPIES’ NEST STEEL SWORD (SUPERIOR): THROUGH THE FUMES IN THE ICE TROLL’S FORT SILVER SWORD (SUPERIOR): NESTLED IN THE BARROW’S ALCOVE WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 4 (SUPERIOR) GAUNTLETS (SUPERIOR): WRATH OF THE EARTH ELEMENTAL BOOTS (SUPERIOR): EXPLORING BERENGAR ’S CAVE TROUSERS (SUPERIOR): CAVE OF THE TRIALS OF THE GRASSES WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 5 (MASTERCRAFTED) STEEL SWORD (MASTERCRAFTED): SHIPWRECK OF THE SOUTHERN PENINSULA ARMOR (MASTERCRAFTED): THE OFFERING AT THE ELVEN RUINS SILVER SWORD (MASTERCRAFTED): THE FIEND OF KIMBOLT WAY WOLF SCHOOL GEAR UPGRADE DIAGRAMS - PART 6 (MASTERCRAFTED) GAUNTLETS (MASTERCRAFTED): DERELICT CASTLE, DEVIANT FIEND BOOTS (MASTERCRAFTED): THE LOST VILLAGEE OF UNDVIK TROUSERS (MASTERCRAFTED): ON THE LOOKOUT AT THE OLD WATCHTOWER END: THE WOLVEN WARRIOR MASTER MASTER MASTER MASTER! A LAZARE FORGE ATTITUDE GRANDMASTER LAFARGUE AND THE FURIOUS FORGE GRANDMASTER GRIFFIN GEAR ON THE TRAIL OF WITCHER JEROME A BATTLE FOR THE AGES AT MONT CRANE CASTLE JEROME MOREAU’S PRISON END: THE GRAND GRIFFIN WARRIOR GRANDMASTER FELINE GEAR OUT FOR THE COUNT, DOWN FOR THE CLERK BANDITS’ LAMENT AT ARTHACH PALACE FORCING BACK FOLIAGE IN THE PITS OF BRUME END: THE GRAND FELINE WARRIOR GRANDMASTER WOLVEN GEAR HERE LIES OUR FATHER. HE DIED SO OTHERS MAY LIVE. HERE LIES OUR WITCHER. HE DIED WHEN A ROCK FELL ON HIM. END: THE GRAND WOLVEN WARRIOR GRANDMASTER URSINE GEAR UNDERMINING THE PEASANTS OF FLOVIVE WITCHER JUNOD’S FINAL JAUNT END: THE GRAND URSINE WARRIOR GRANDMASTER MANTICORE GEAR PILGRIMAGE AT BASTOY PRISON RUINS A HOPE AND A PRAYER THIS BEGGAR\'S BELIEF A MURKY DELVE: TRIALS AT THE HIDDEN CHAPEL FIRST TRIAL: BATTLING TEMPTATION SECOND TRIAL: ALMS FOR THE POOR THIRD TRIAL: SELFLESS ACTS OF PROTECTION FOURTH TRIAL: HONOR AT THE HIDDEN CHAPEL THE LAST CLEANSING OF WITCHER MERTEN END: THE MANTICORE WARRIOR ATLAS OF THE NORTHERN REALMS AND THE DUCHY OF TOUSSAINT ATLAS OF THE NORTHERN REALMS AND THE DUCHY OF TOUSSAINT OVERVIEW A LAND DIVIDED: REALMS, TERRITORIES, AND AREAS REALMS TERRITORIES AND ISLANDS AREAS ICONOGRAPHY AND TOPOGRAPHY: MAP LEGEND NOTES FROM THE CARTOGRAPHER TYPES OF CHESTS MERCHANTS, SELLING, AND STASHING GOOD HUNTING TO YOU! WHITE ORCHARD DESERTER TERRITORY: RAVAGED LANDS VILLAGE OF WHITE ORCHARD HILLS AND LAKE REGION GARRISON, BOG, COUNTRYSIDE AND VULPINE WOODS FIELDS OF WHITE ORCHARD AND CEMETERY ROYAL PALACE IN VIZIMA VELEN (NO MAN\'S LAND) CROW\'S PERCH CROW’S PERCH - NORTHWEST CROW\'S PERCH - CENTER CROW\'S PERCH - SOUTHEAST CROW’S PERCH - CROW\'S PERCH FORTRESS MUDPLOUGH GRAYROCKS GRAYROCKS - NORTH GRAYROCKS - SOUTHEAST GRAYROCKS - WEST THE DESCENT THE DESCENT - WEST THE DESCENT - EAST SPITFIRE BLUFF THE MIRE THE MIRE - FYKE ISLE THE MIRE - NORTH THE MIRE - SOUTH CROOKBACK BOG CROOKBACK BOG - EAST CROOKBACK BOG - WEST BALD MOUNTAIN NOVIGRAD NOVIGRAD CITY THE BITS GILDORF TEMPLE ISLE SILVERTON AND NORTH HARBORSIDE HIERARCH SQUARE (CITY CENTER) HARBORSIDE AND GLORY LANE FARCORNERS GRASSY KNOLL GRASSY KNOLL- WEST GRASSY KNOLL- CENTER GRASSY KNOLL - EAST GUSTFIELDS GUSTFIELDS - FAR NORTH GUSTFIELDS - NORTH GUSTFIELDS - CENTER GUSTFIELDS - NORTH EAST GUSTFIELDS - EAST GUSTFIELDS - SOUTH OXENFURT SKELLIGE ISLES ARD SKELLIG KAER TROLDE - NORTH KAER TROLDE - SOUTH SHATTERED REACH WILD SHORES FAYRLUNDWOODS SNOW GIANT’S ARM - NORTH OFRITHRDARL - NORTH SNOW GIANT\'S ARM - SOUTH OFRITHRDARL - SOUTH FYRESDAL RANNVAIG NORDBERG WHALE GRAVEYARD MORSKOGEN FOREST CATACLYSM SITE PRISON ISLAND SOUTH ISLANDS AN SKELLIG AN SKELLIG AN SKELLIG - SOUTHEAST ISLANDS SNIDHALL - EAST SNIDHALL - WEST FAROE FAROE HlNDARSFJALL HlNDARSFJALL - NORTH HINDARSFJALL - SOUTH SPIKEROOG SPIKEROOG UNDVIK UNDVIK - NORTH UNDVIK - CENTER UNDVIK - SOUTH OTHER WORLDS ISLE OF MISTS DARK VALLEY TEDD DEIREADH KAER MORHEN LAKESIDE HUT KAER MORHEN BASTION IRON MINE RUINED WATCHTOWER THE DUCHY OF TOUSSAINT VEDETTE VALLEY AND SANSRETOUR VALLEY VEDETTE VALLEY EAST SANSRETOUR VALLEY WEST SANSRETOUR VALLEY DUN TYNNE, MERE AUBREBIS, AND THE CHAMP-DÉSOLÉS DUN TYNNE MARE AUBREBIS THE CHAMP-DÉSOLÉS SANSRETOUR MARSH GORGON FOOTHILLS NORTH GORGON FOOTHILLS SOUTH GORGON FOOTHILLS BEAUCLAIR BEAUCLAIR PALACE SAN SEBASTIAN BEAUCLAIR PORT HAUTEVILLE LASSOMMOIR CAROBERTA WOODS WEST CAROBERTA WOODS EAST CAROBERTA WOODS TOUSSAINT - OTHER WORLDS FABLESPHERE APPENDICES AND COMPENDIUMS THE BESTIARY: A WITCHER\'S GUIDE TO KILLING MONSTERS BESTIARY LEGEND VULNERABILITIES HUMANOIDS HUMANS AND NONHUMANS THE WILD HUNT BEASTS BEARS DOGS PANTHERS WILD BOARS WOLVES CURSED ONES ARCHESPORES BERSERKERS BOTCHLINGS ULFHEDINN & WEREWOLVES DRACONIDS BASILISKS COCKATRICES FORKTAILS SLYZARDS & MATRIARCHS WYVERNS ELEMENTA DJINNS ELEMENTALS, EARTH ELEMENTALS, FIRE ELEMENTALS, ICE GARGOYLES GOLEMS & MOREAU\'S GOLEM HOUNDS OF THE WILD HUNT PIXIES HYBRIDS ERYNIAS & HARPIES GRIFFINS SIRENS SUCCUBI INSECTOIDS ARACHASAE & ARACHASAE, ARMORED ARACHASAE, VENOMOUS ARACHNOMORPHS & ARACHNOMORPHS COLOSSI ENDREGA DRONES ENDREGA WARRIORS ENDREGA WORKERS GIANT CENTIPEDES & PALE WIDOWS KIKIMORE WARRIORS KIKIMORE WORKERS NECROPHAGES ALGHOULS DROWNERS FOGLETS GHOULS HAGS, GRAVE HAGS, WATER ROTFIENDS & SCURVERS WIGHTS & WIGHT, SPOTTED OGROIDS CYCLOPSES GIANT, CLOUD GIANT, GOLYAT GIANT, ICE TROLLS, ICE & TROLLS, ROCK NEKKERS RELICTS CHORTS DOPPLERS FIENDS GODLINGS LESHENS SHAELMAARS SPRIGGANS SYLVANS SPECTERS BARGHESTS BEANN\'SHIES HYMS NIGHTWRAITHS NOONWRAITHS PLAGUE MAIDENS UMBRA WRAITHS VAMPIRES ALPS, BRUXAE, THE BRUXA OF CORVO BIANCO EKIMMARAS FLEDERS & FLEDERS: PROTOFLEDERS HIGHER VAMPIRES GARKAINS & GARKAIN: ALPHA KATAKANS SPECIAL BATTLES AND ENTITIES (MAIN ADVENTURE) THE CRONES: BREWESS, WEAVESS, AND WHISPESS (RELICTS) NITHRAL (NONHUMAN) IMLERITH (NONHUMAN) CARANTHIR (NONHUMAN) EREDIN (NONHUMAN) SPECIAL BATTLES AND ENTITIES: HEARTS OF STONE THE TOAD PRINCE (CURSED ONE) OFIERI MAGE (HUMAN) OLGIERD VON EVEREC THE CARETAKER (RELICT) THE WRAITH FROM THE PAINTING (SPECTER) ETHEREAL (IRIS’ GREATEST FEAR) (SPECTER) SPECIAL BATTLES AND ENTITIES: BLOOD AND WINE SIR GREGOIRE DE GORGON: CHAMPION OF THE ARENA (HUMAN) THE HERMIT OF LAC CELAVY (HUMAN) THE BEAST OF BEAUCLAIR (BEAST) WITCH (RELICT) THREE LITTLE PIGS (BEASTS) LONGLOCKS (SPECTER) BIG BAD WOLF (BEAST) DETTLAFF VAN DER ERETEIN (VAMPIRE) PLACES OF POWER WHITE ORCHARD 1. CACKLER BRIDGE (QUEN) 2. 622 3. BROKEN BRIDGE (QUEN) 4. SAWMILL (AXII) 5. WHITE ORCHARD CEMETERY (IGNI) 6. WHITE ORCHARD CEMETERY (NORTH) (AARD) VELENTNO MAN’S LAND) 7. LORNRUK (QUEN) 8. DUEN HEN (ELVEN RUINS) (YRDEN) 9. FRISCHLOW (AARD) 10. ANCIENT OAK (IGNI) 11. DRAGONSLAYER\'S GROTTO (YRDEN) 12. ROAD TO BALD MOUNTAIN (QUEN) NOVIGRAD 13. ELECTOR SQUARE (IGNI) 14. ALNESS (AXII) SKELLIGE 15. ARD SKELLIG: WRECK OF THE ATROPOS (AXII) 16. ARD SKELLIG: KAER TROLDE KEEP (QUEN) 17. ARD SKELLIG: ANCIENT CRYPT (IGNI) 18. ARD SKELUG: NORTH OF REDGILL (AARD) 19. ARD SKELLIG: DRUIDS\' CAMP (YRDEN) 20. ARD SKELLIG: HOLMSTEIN PORT (AXII) 21. AN SKELLIG: YNGVAR’S FANG (QUEN) 22. SPIKEROOG: SVORLAG (IGNI) 23. FAROE: HARVIKEN lYRDEN) KAERMORHEN 24. RUINED WATCHTOWER (IGNI) OTHER WORLDS 25. DARK VALLEY (AARD) TOUSSAINT 26. ARTHACH PALACE RUINS (YRDEN) 27. FORT USSAR RUINS (IGNI) 28. ALBERTUS GROTTO (AXII) 29. HEN GAIDH LAKE PROMONTORY (AARD) 30. TERMES PALACE RUINS (QUEN) PLACES OF POWER CARNAL KNOWLEDGE: LOCATIONS #1: BERTHA OF CRIPPLED KATE’S #2: MERCIA OF CRIPPLED KATE’S #3: SUZY OF CRIPPLED KATE’S #4: AMRYNN OF PASSIFLORA #5: NARCISSA OF PASSIFLORA #6: VIOLA OF PASSIFLORA #7: KEIRA METZ #8: TRISS MERIGOLD #9: YENNEFER OF VENGERBERG (FIRST ENCOUNTER) #10:YENNEFER OF VENGERBERG (SECOND ENCOUNTER) #11: JUTTA AN DIMUN #12: MADAME SASHA #13: SHANI #14: COURTESAN #1 OF THE BELLES OF BEAUCLAIR #15: COURTESAN #2 OF THE BELLES OF BEAUCLAIR #16: COURTESAN #3 OF THE BELLES OF BEAUCLAIR #17: SYANNA #18: WEAVESS GWENT: A COMPLETE CARD CHECKLIST SPECIAL CARDS (13) WEATHER CARDS (15) NEUTRAL CARDS (16) MONSTERS DECK MONSTERS DECK: LEADER CARDS (5) MONSTERS DECK: UNIT CARDS (41) NILFGAARDIAN EMPIRE DECK NILFGAARDIAN EMPIRE: LEADER CARDS (5) NILFGAARDIAN EMPIRE: UNIT CARDS (37) NORTHERN REALMS DECK NORTHERN REALMS: LEADER CARDS (5) NORTHERN REALMS: UNIT CARDS (38) SCOIA\'TAEL DECK SCOIA\'TAEL: LEADER CARDS (5) SCOIA\'TAEL: UNIT CARDS (38) SKELLIGE CLANS DECK SKELLIGE CLANS DECK: LEADER CARDS (2) SKELLIGE CLANS DECK: UNIT CARDS (35) GWENT: COMPLETE CARD CHECKLIST CHART THE GWENTLEFOLK OF THE NORTHERN REALMS THE GWENTLEMAN OF THEROYAL PALACE IN VIZIMA THE GWENTLEFOLK OF VELEN (NO MAN’S LAND) CROW\'S PERCH TERRITORY MUDPLOUGH TERRITORY GRAYROCKS TERRITORY THE DESCENT TERRITORY SPITFIRE BLUFF TERRITORY THE MIRE TERRITORY CROOKBACK BOG TERRITORY (WEST) CROOKBACK BOG TERRITORY (EAST) THE GWENTLEFOLK OF NOVIGRAD CITY NOVIGRAD CITY: THE BITS NOVIGRAD CITY: GILDORF NOVIGRAD CITY: TEMPLE ISLE NOVIGRAD CITY: SILVERTON (AND NORTH HARBORSIDE) NOVIGRAD CITY: HIERARCH SQUARE (CITY CENTER) NOVIGRAD CITY: HARBOR SIDE AND GLORY LANE NOVIGRAD CITY: FARCORNERS NOVIGRAD: GRASSY KNOLL TERRITORY (WEST) NOVIGRAD: GRASSY KNOLL TERRITORY (EAST) NOVIGRAD: GUSTFIELDS TERRITORY (CENTER) NOVIGRAD: GUSTFIELDS TERRITORY (SOUTH) NOVIGRAD: GUSTFIELDS TERRITORY (NORTHWEST) NOVIGRAD: SECOND CITY OF OXENFURT THE GWENTLEFOLK OF SKELLIGE ARD SKELLIG: KAER TROLDE (NORTH) ARD SKELLIG: SHATTERED REACH ARD SKELLIG: WILD SHORES ARD SKELLIG: SNOW GIANT’S ARM ARD SKELLIG: OFRITHRDARL TERRITORY (NORTH) ARD SKELLIG: OFRITHRDARL TERRITORY (SOUTH) ARD SKELLIG: FYRESDAL TERRITORY ARD SKELLIG: RANNVAIG TERRITORY ARD SKELLIG: MORSKOGEN FOREST TERRITORY AN SKELLIG HINDARSFJALL FAROE SPIKEROOG THE GWENTLEFOLK OF TOUSSAINT VEDETTE AND SANSRETOUR VALLEY SANSRETOUR MARSH BEAUCLAIR GORGON FOOTHILLS CAROBERTA WOODS GWENT: COMPLETE CARD PLAYER LIST MERCHANTS OF THE NORTHERN REALMS OVERVIEW MERCHANTS, TRADERS, AND VENDORS OF THE NORTHERN REALMS ACHIEVEMENTS AND TROPHIES A WITCHER\'S TOOLS - INTRODUCTION TO THE ONLINE INVENTORY CREDITS BACK COVER