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دانلود کتاب The Social Construction of Landscapes in Games: Herausgegeben:Edler, Dennis; Kühne, Olaf; Jenal, Corinna

دانلود کتاب The Social Construction of Landscapes in Games: ویرایش شده توسط: Edler, Dennis; کوئنه، اولاف؛ جنال، کورینا

The Social Construction of Landscapes in Games: Herausgegeben:Edler, Dennis; Kühne, Olaf; Jenal, Corinna

مشخصات کتاب

The Social Construction of Landscapes in Games: Herausgegeben:Edler, Dennis; Kühne, Olaf; Jenal, Corinna

ویرایش:  
 
سری:  
ISBN (شابک) : 9783658354022, 365835402X 
ناشر: Springer Fachmedien Wiesbaden / Springer VS / Springer,  Berlin 
سال نشر: 2022 
تعداد صفحات: 446 
زبان: German 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 8 مگابایت 

قیمت کتاب (تومان) : 70,000



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Contents\nEditors and Contributors\n	About the Editors\n	Contributors\n1 Landscape and Games—An Introduction\n	1 On the Relevance of a Synthetic View of Landscape and Game\n	2 To the Contributions\n		2.1 Part 1—Theoretical Approaches\n		2.2 Part 2—Analog Worlds\n		2.3 Part 3—Digital Worlds\n		2.4 Part 4—Hybrid Worlds\n		2.5 Part 5—Further Development and Perspective\nTheoretical Approaches\n2 Philosophical and Cultural-Theoretical Approaches to Play(s)\n	1 Introduction: Game(s) in the Context of Philosophical as well as Cultural and Social Scientific Thematizations\n	2 Thematizations of the Game(s) on the Guideline of the 3-World Theory\n		2.1 World 1: Ontological Thematizations of Play(s)\n		2.2 World 2: Aesthetic, Action-Theoretical, Anthropological, Psychological and Social-Behavioristic Thematizations of Play(s)\n		2.3 World 3: Social Thematizations of Play(s)\n	3 Play(s) and Seriousness—Contradiction or Activity Aspects?\n	4 Conclusion\n3 The Social Psychological Function of Play\n	1 Overview of Theories of Play and Social Psychology\n	2 Definitions of Play: Characteristics, Functions, Forms\n		2.1 Cultural Theoretical Definitions of Play\n		2.2 Biological Theory of Play\n		2.3 Developmental Psychological Definition of Play\n		2.4 Cross-Disciplinary Definitions of Play\n	3 Reflections on Social Psychological Functions of Play\n		3.1 Intrapsychic Level: Self-Concept, Identity, Impression Management\n		3.2 Social Interaction and Communication\n		3.3 Play and Innovation\n	4 Summary and Outlook\n4 Theoretical Approaches to Landscapes\n	1 Introduction\n	2 Landscape as Three-Level Model\n	3 Landscape Theories—the Manifold Understandings of ‘Landscape’\n		3.1 The Essentialist Understanding of Landscape—in Search of the ‘Essence’ of ‘the Landscape’\n		3.2 Positivist Understanding of Landscape—Making the ‘Object’ Landscape Empirically Available\n		3.3 Constructivist Understanding of Landscape—‘Landscape’ Becomes a Social Construct\n		3.4 Multi-than-Representational Theories—Breaking Down the Division Between Subject and Object\n		3.5 Critical Landscape Research—Landscape as Object and Medium of Unequal Power Relations\n	4 Conclusion and Outlook: Landscape Theories and Games\n5 Landscapes in Games: Insights and Overviews of Contingencies between Worlds 1, 2 and 3\n	1 Introduction\n	2 The Landscapes in the Worlds\n	3 Games and Their Functions\n	4 Landscape in Games\n	5 Conclusion and Outlook\nAnalog Worlds\n6 The Controversity About Colonialism in Board Games—Illustrated by the Example of Santa Maria\n	1 Introduction\n	2 The Basics of Postcolonial Studies\n	3 About the Effects of Parlor Games\n	4 Wargames, Eurogames and Ameritrash—a Short Introduction to the World of Board Games\n	5 Santa Maria—“Always Wanted to Lead Your Own Colony?”\n	6 Conclusion\n7 Urban Landscapes in Boardgames\n	1 Games in Society\n	2 Theoretical Framework—Landscape Construction and Critical Cartography\n		2.1 (Urban) Landscapes in Games\n		2.2 Critical Cartography\n	3 Exemplary Board Game—Scotland Yard\n	4 Critical Approach to Scotland Yard\n		4.1 Representational Hierarchy\n		4.2 Cartographic Silence\n		4.3 Symbolism and Embellishment\n		4.4 Geometry\n		4.5 Discussion of the Board Game Visualization\n	5 Conclusion—Possibilities and Limits of Board Game Analysis\n8 The Cartographic Representation of Model Railroad Landscapes—Theoretical Considerations and Empirical Results from Model Railroad-Related Literature\n	1 Introduction\n	2 A compact theoretical framework: the social construction of landscape\n	3 Landscape and its cartographic representation in model railroad literature\n		3.1 The importance of landscape for model railroads\n		3.2 Cartographic abstractions in model railroad literature\n	4 Conclusion\n	Evaluated model railroad landscape related literature\n9 Taunting Landscapes in Pinball Games\n	1 Introduction\n	2 Pinball in a nutshell\n	3 Examples of Taunting Animations in Pinball Games\n		3.1 The Taunting Head\n		3.2 Animations in Dot-Matrix Displays\n		3.3 Closing Theme ‘Celebrating’ the loss\n	4 Taunting as an Intensifying Layer in Pinball Landscapes\n10 The Beach in the Box―Aspects of the Construction and Experience of a Hybrid Landscape\n	1 Introduction\n	2 Theoretical considerations―the differentiation of the socialization of landscape and beach\n	3 The method of the beach box\n	4 Results of the beach box survey\n		4.1 “Beach constructions”―a first insight\n		4.2 Beach atmospheres\n		4.3 (Idealized) collective value and interpretation patterns symbolically mediated\n	5 Conclusion and outlook (need for further research)\n11 Leisure Parks and Landscape on the Example of Disneyland\n	1 Introduction\n	2 Landscape as a Geographical Matter\n		2.1 How to Define ‘landscape’ in a Social Constructivist Way\n		2.2 The ‘creation’ of Landscape in Theme Parks: An Aesthetical Issue\n	3 Leisure Parks – A Symbol of Escapism?\n		3.1 The Motives Behind Escapism: Why do We Have to ‘escape’ – and from What?\n		3.2 How to Satisfy Escapist Needs: The Example of Disneyland\n	4 Synthesis: How to Escape from Everyday Life by Visiting Leisure Parks\n		4.1 The Effect of Simulated ‘realities’ and Landscape in Theme Parks\n		4.2 The Psychological Background of Worldwide Successful Parks such as Disneyland: A Case Study\n	5 Conclusion\n	Online sources\n12 Golfing and Landscape\n	1 Introduction\n	2 The Construction of Landscape\n	3 The Sport of Golf\n		3.1 The Golf Variation “Cross Golf”\n		3.2 (Cross) Golf vs. Landscape\n	4 Method\n	5 Interpretation\n	6 Conclusion and Outlook\n13 An Empirical Case Study Addressing an Appropriation of Space for Football by Arab Immigrants in Different German Cities\n	1 Introduction\n	2 Social Constructivism Landscape Approach in Appropriating Physical Space\n	3 Arab Immigrants and Their Appropriation of Space for Football\n		3.1 General Outdoor Sport Activities by Arabs in the Host Country\n		3.2 Football in Open Public Parks and Playgrounds\n		3.3 Football in Sport Fields\n		3.4 Arab Communities and Sub-communities Sport Events\n		3.5 NGO’s and Local Municipalities’ Competitions\n		3.6 Social, Cultural, and Psychological Means of Sport and Football for Arab Immigrants’ Daily Life\n	4 Conclusion\n14 Landscape and Equestrian Games—A Social Constructivist Approach\n	1 Introduction\n	2 Introductory Remarks on Social Constructivist Landscape Research\n	3 The Origins of Eventing and Its Cross-Country Courses\n	4 Cross-Country and Landscape—Basic Considerations and Empirical Observations\n	5 Conclusion\n15 From the Mountains to the City to the Ocean. How Interaction with Landscape Creates Meaningful Experiences in Alpinism, Skateboarding and Surfing\n	1 Introduction: A Spectacle in Surf\n	2 Game, Adventure, Sport or What?\n		2.1 The Mountain in Alpinism\n		2.2 The City in Skateboarding\n		2.3 The Ocean in Surfing\n	3 Discussion: Mastering Adventures and the Pleasurable Art of Applying Expert Knowlegde and Skills to Landscape\nDigital Worlds\n16 Representations of Landscape in the Strategy Game Civilization\n	1 Introduction\n	2 On the Social Construction of Landscape and its Function in the Game—A Brief Theoretical Classification\n	3 The Game Civilization\n	4 Function and Development of the Representation of Landscape in the Game Civilization\n	5 Conclusions\n17 Landscape as Frontier—Experiencing the Wild West in Red Dead Redemption 2 (2018)\n	1 Introduction\n	2 Frontier and the History of the U.S.A.\n	3 The Digital Representation of the Wild West in Red Dead Redemption 2\n	4 Experiencing the Frontier in Red Dead Redemption 2—Landscapes of Sublimity and Danger\n	5 Conclusion\nHybrid Worlds\n18 Pokémon GO and Landscape\n	1 Introduction\n	2 Preliminary Remarks\n		2.1 Construction of Landscape\n		2.2 The World of Pokémon\n		2.3 Pokémon GO (Field Report)\n		2.4 Intersections of the Landscape and Pokémon GO\n	3 Methodology\n	4 Empirical Results\n	5 Conclusion and Outlook\n19 An Evaluation System for Games Related to Geography and Landscapes in Education\n	1 Introduction\n	2 Methods and Data\n	3 Results\n	4 Discussion\n	5 Conclusions\n20 Landscape in Action. The Teaching of ‘Landscape’ in Innovative Excursion Formats Using the Example of the Digital Urban Geography Excursion in Stuttgart Developed Within the Project ‘InExkurs’\n	1 Introduction\n	2 Comprehension of Landscape and Space\n	3 (Urban)Field Trips as Challenges\n		3.1 Modern Approaches in Excursion Didactics\n		3.2 Playful Knowledge Transfer in Educational Contexts\n	4 Selected Examples of the Digital Excursion “InExkurs”\n		4.1 Killesberghöhe (Killesberg Heights)\n		4.2 Weissenhofsiedlung (White Yard Settlement)\n		4.3 Schlossplatz Stuttgart (Castle Square Stuttgart)\n	5 Outlook\n21 Spaces, Landscapes and Games: The Case of (Geography) Education Using the Example of Spatial Citizenship and Education for Innovativeness\n	1 Introduction\n	2 Landscapes and geography education—a complicated but adaptable relationship\n	3 Game in Education—an Ambivalent and Welcome Approach at the Same Time\n	4 Spatial Citizenship and Education for Innovativeness—a Combination of Approaches for Game-Based and Landscape-Related Education\n		4.1 Spatial Citizenship\n		4.2 Education for Innovativeness and Simulation\n		4.3 A Combination of Game-Based Learning Environments—Concluding Words About a Landscape-Changing Potential\n22 Landscape in Teaching. Experiencing and Learning from and in Landscapes at School with the Support of an eBook\n	1 Introduction\n	2 Theories of Learning\n	3 Media in Geography Lessons\n	4 Gamification\n	5 Landscape in Education\n	6 The Mediation of Landscape through Digital Media using the Example of an eBook\n	7 Conclusion\n23 The Play/Game Compass to Participatory Landscape Processes\n	1 Play and Games in Participatory Urban Planning and Design Processes\n		1.1 The Influence of Game and Play Practices on Public Participation\n		1.2 Play and Games in the Practice of Participatory Urban Planning and Design\n		1.3 Benefits of Using Games and Play in Participatory Urban Planning and Design\n	2 Play and Games in Participatory Landscape Processes\n		2.1 Participatory Landscape Processes\n		2.2 Linking Games to Participatory Landscape Processes\n		2.3 Towards a Comprehensive Play and Game Framework\n	3 The Play/Game Compass to Participatory Landscape Processes\n		3.1 The Conceptual Map of Applied Game and Play Practice\n		3.2 Adapting the Model: One Compass, Two Strategies, Four Options\n		3.3 Serious Games Quarter\n		3.4 Serious Toys Quarter\n		3.5 Gameful Design Quarter\n		3.6 Playful Design Quarter\n	4 Discussion to the Play/Game Compass\n	5 Conclusion\nFurther Development and Perspective\n24 Play Between the Modes, the Categories and the Media of Landscape – on the Model Train Journey from Wanne-Eickel Hbf to Wattenscheid Hbf\n	1 Introduction\n	2 The Extension of the Approach of the Three Landscapes\n	3 Conception and Materialization of a Model Railway Landscape between Modes, Categories and Media of Landscape\n	4 Model Train Ride from Wanne-Eickel Central Station to Wattenscheid Central Station\n	5 Conclusion




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