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ویرایش:
نویسندگان: Tim Lanzendörfer. Max José Dreysse Passos de Carvalho
سری:
ISBN (شابک) : 3031137647, 9783031137648
ناشر: Palgrave Macmillan
سال نشر: 2023
تعداد صفحات: 373
[374]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 8 Mb
در صورت تبدیل فایل کتاب The Medial Afterlives of H.P. Lovecraft: Comic, Film, Podcast, TV, Games به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب پس از مرگ میانی H.P. Lovecraft: کمیک، فیلم، پادکست، تلویزیون، بازی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
پس از مرگ میانی H.P. لاوکرافت مقالاتی در مورد تئوری و عمل اقتباس H.P. داستان های لاوکرافت و لاوکرافت. این کتاب از نظریه انطباق اخیر و همچنین گفتمانهای گستردهتر پیرامون تواناییهای رسانهای استفاده میکند تا مروری بر حضور لاوکرفت در رسانههای معاصر و همچنین اهمیت رسانههای معاصر در شکلدهی به میراث لاوکرفت داشته باشد. با بحث در مورد طیف گسترده ای از اشکال رسانه ای، از فیلم و تلویزیون گرفته تا کمیک، پادکست، و بازی های ویدئویی و رومیزی، و گرد هم آوردن گروهی بین المللی از محققان، نمونه های فردی اقتباس و همچنین نگرانی بزرگتر از آنچه ممکن است را تجزیه و تحلیل می کند. برای یادگیری در مورد انطباق از مثال H.P. لاوکرافت، و اینکه چگونه لاوکرفت و لاوکرافت را امروز در اقتباس می سازیم. پس از مرگ میانی H.P. لاوکرفت بر روی مخاطبان آکادمیک متمرکز است، اما با این وجود برای همه خوانندگان علاقه مند به لاوکرافت امروز جذاب خواهد بود.
Medial Afterlives of H.P. Lovecraft brings together essays on the theory and practice of adapting H.P. Lovecraft’s fiction and the Lovecraftian. It draws on recent adaptation theory as well as broader discourses around media affordances to give an overview over the presence of Lovecraft in contemporary media as well as the importance of contemporary media in shaping what we take Lovecraft’s legacy to be. Discussing a wide array of medial forms, from film and TV to comics, podcasts, and video and board games, and bringing together an international group of scholars, the volume analyzes individual instances of adaptation as well as the larger concern of what it is possible to learn about adaptation from the example of H.P. Lovecraft, and how we construct Lovecraft and the Lovecraftian today in adaptation. Medial Afterlives of H.P. Lovecraft is focused on an academic audience, but it will nonetheless hold interest for all readers interested in Lovecraft today.
Preface and Acknowledgements The Lovecraft Renaissance The Essays in This Volume References Acknowledgements Contents Notes on Contributors List of Figures Part I: Theory Chapter 1: Lovecraft, the Lovecraftian, and Adaptation: Problems of Philosophy and Practice Problems of Practice: Lovecraft, the Lovecraftian, and Adaptation Lovecraft and Problems in the Philosophy of Adaptation Conclusion: Adapting Lovecraft Notes References Chapter 2: Disseminating Lovecraft: The Proliferation of Unsanctioned Derivative Works in the Absence of an Operable Copyright Monopoly Introduction Copyright Law During Lovecraft’s Era Establishing Chain of Title: Derleth’s Assumed Monopoly Under Arkham House Publishing (1937–1971) Unsanctioned Adaptations: The Proliferation of Derivative Works Conclusion: Preserving Lovecraft’s Open Culture Notes References Chapter 3: When Adaptation Precedes the Texts: The Spread of Lovecraftian Horror in Thailand Early Encounters The Present Continuity Problem with the Imaginary Return to the Symbolic Conclusion Notes References Part II: Comics Chapter 4: Conveying Cosmicism: Visual Interpretations of Lovecraft Cosmicism and “The Colour Out of Space” Challenges of Adaptation Color Out of Space (2019) Comics Conclusion Notes References Chapter 5: The Problematic of Providence: Adaptation as a Process of Individuation “The Courtyard”, Neonomicon, Providence Emergence, Individuation, and Media Ecologies “I think maybe it’s always been Yuggoth” The Media Ecological Aesthetics of Providence Time, Memory, Perception Speculative Media Archaeology Conclusion References Chapter 6: Twice Told Tale: Examining Comics Adaptations of At the Mountains of Madness I.J.N. Culbard’s At the Mountains of Madness: Smooth Edges, Wild Worlds Gou Tanabe’s H.P. Lovecraft’s At the Mountains of Madness: Sharp Edges Conclusion: Lovecraft in Time, Words, and Pictures References Part III: Film and TV Chapter 7: Image, Insoluble: Filming the Cosmic in The Colour Out of Space Lovecraft’s The Colour Out of Space The Visceral The Caliginous The Cosmic Conclusion Notes References Chapter 8: The Threshold of Horror: Indeterminate Space, Place and the Material in Film Adaptations of Lovecraft’s The Colour Out of Space (1927) Adaptation, Repetition, Variation Filmic Affordances and Cinematic Space One Story, Three Tales Conclusion: Lovecraft, Adaptation, Innovation and Continuation References Chapter 9: Cthulhoo-Dooby-Doo!: The Re-animation of Lovecraft (and Racism) Through Subcultural Capital Scooby-Doo and Cthulhu, Too Scooby-Doo, Re-animator Conclusion, or, “An Ending” Note References Chapter 10: Dispatches from Carcosa: Murder, Redemption and Reincarnating the Gothic in HBO’s True Detective Palimpsestuous Reimplementers and the Gothic Tradition The Problems of a Cinematic Necronomicon Setting and Characters: The Reconfigured Weird A Crash of Musical Metal: Lovecraft, Burnett and the Atonal Philosophical and Narrative Approaches Conclusion: The Changeless Thing—Lovecraft Redefined? References Chapter 11: Lovecraft Country: Horror, Race, and the Dark Other Anti-Blackness and the Dark Other in Speculative Fiction Lovecraft Country: Surveillance from Jim Crow to the New Jim Code Conclusion Notes References Chapter 12: The Lovecraftian Festive Hoax: Readers Between Reality and Fiction The Fictional Lovecraft in In the Mouth of Madness and Providence The Fictional Reader and the Festive Hoax Conclusion Notes References Part IV: Podcasts Chapter 13: “In My Tortured Ears There Sounds Unceasingly a Nightmare”: H. P. Lovecraft and Horror Audio Introduction: H. P. Lovecraft and Sound Lovecraftesque: Radio Drama and the “Golden Age” Lovecraft and Contemporary Audio Conclusion Notes References Chapter 14: The Lovecraft Investigations as Mythos Metatext The Case of Charles Dexter Ward: Lovecraft and Simpson The Case of Charles Dexter Ward: Lovecraft vs. Simpson Lovecraft, Simpson, and the Cult of Witchcraft The Lovecraft Investigations, the (Non-)Fiction Podcast, and the Poetics of Adaptation Conclusion Notes References Part V: Video Games Chapter 15: Head Games: Adapting Lovecraft Beyond Survival Horror Notes References Chapter 16: The Crisis of Third Modernity: Video Game Adaptation of H.P. Lovecraft in The Sinking City Introduction Lovecraft and the Problem of Playing Video Games The Sinking City: Between First and Third Modernity? References Chapter 17: Authorship Discourse and Lovecraftian Video Games Transmedia Adaptation and Authorship Discourse Lovecraftian Gaming Advertising Authorship: Paratextual Connections Notes References Part VI: Analog Games Chapter 18: Challenging the Expressive Power of Board Games: Adapting H.P. Lovecraft in Arkham Horror and Mountains of Madness The Board Game Medium Lovecraftian Poetics: “No More Must Be Told” The Story Engine of Arkham Horror Beyond Managing Sanity Points: Mountains of Madness Conclusion Notes References Chapter 19: Playing the Race Card: Lovecraftian Play Spaces and Tentacular Sympoiesis in the Arkham Horror Board Game Introduction: Playing into Tentacular Legacies “Could You Face Shoggoths Without Going Mad?”: Ludic Agency and Cosmic Indifference “That Gorgeous Islam”: Playing with Others Conclusion: “If I Throw a Ball at You” Notes References Index