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دسته بندی: برنامه نویسی: بازی ها ویرایش: 6 نویسندگان: John M. Blain سری: ISBN (شابک) : 0367536196, 9780367536190 ناشر: A K Peters/CRC Press سال نشر: 2020 تعداد صفحات: 582 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 97 مگابایت
در صورت تبدیل فایل کتاب The Complete Guide to Blender Graphics: Computer Modeling & Animation به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب راهنمای کامل گرافیک بلندر: مدل سازی و انیمیشن کامپیوتری نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
BlenderTM یک مجموعه مدلسازی و انیمیشن سه بعدی کامپیوتری متن باز رایگان است که شامل تقلب کاراکترها، ذرات، شبیهسازی فیزیک دنیای واقعی، مجسمهسازی، ویرایش ویدیو با ردیابی حرکت و انیمیشن دو بعدی در محیط سه بعدی.
Blender رایگانبرای دانلود و استفاده توسط هر کسی برای هر چیزی است.
راهنمای کامل Blender Graphics: Computer Modeling and Animation، نسخه ششم کتابچه راهنمای یکپارچه ای است که عملکرد برنامه را با ارجاع به رابط کاربری گرافیکی برای نسخه Blender توصیف می کند. > 2.82a.
یک خواننده نسخه ششم باید هنگام یادگیری برنامه از Blender 2.82a استفاده کند و قبل از استفاده از نسخه های بعدی آن را به عنوان یک تمرین آموزشی در نظر بگیرد
< p>ویژگی های کلیدی:
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Sixth Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 2.82a.
A reader of the Sixth Edition should use Blender 2.82a when learning the program and treat it as a training exercise before using any later versions
Key Features:
Cover Half Title Title Page Copyright Page Table of Contents Introduction Download and Installation Preamble CH01 Understanding the Interface 1.1 Interacting with the Interface 1.2 First Interaction 1.3 Second Interaction 1.4 Getting Help 1.5 Examine the Interface 1.6 Rotating in the 3D Space 1.7 Other Objects 1.8 Using the Outliner Editor 1.9 Working in the 3D View Editor (Object Mode) 1.10 3D Viewport Editor Modes 1.11 Working in the 3D Viewport Editor (Edit Mode) 1.12 Coloring Using the Properties Editor 1.13 Simple Animation 1.14 Explode – Quick Method Example 1.15 Summary CH02 Editors – Workspaces – Themes 2.1 Editor Types 2.2 Resizing Editors 2.3 Splitting Editors 2.4 Cancel an Editor 2.5 3D View Editor Features 2.6 Scene Manipulation 2.7 Scene Manipulation Widget 2.8 Multiple Scenes 2.9 Headers Menus and Panels 2.10 Headers and Panels 2.11 The Blender Interface Header 2.12 The Blender Screen Header 2.13 The 3D View Editor Header 2.14 The Widget Panel 2.15 Tool Panel and Object Properties Panel 2.16 Properties Editor Tabs 2.17 The Preferences Editor 2.18 3D View Editor - Background Color 2.19 Workspaces 2.20 Creating New Workspaces 2.21 Themes 2.22 Saving a Theme CH03 Navigate and Save 3.1 Files and Folders 3.2 Saving a File 3.3 Window File Explorer 3.4 Windows File Explorer Diagram 3.5 Blender File Browser 3.6 Opening Files 3.7 File Browser Header Features 3.8 Make a New Folder 3.9 Display Options 3.10 Saving Your Work 3.11 The Concept of Files 3.12 Append or Link Command 3.13 Importing Objects 3.14 Activating Import File Types 3.15 Packing Data CH04 Objects in the 3D View Editor 4.1 Modeling Workflow Philosophy 4.2 Starting a New File 4.3 Modifying the Scene 4.4 Object Mode and Edit Mode 4.5 3D View Editor Cursor 4.6 Selecting/Deselecting Objects 4.7 Adding Objects 4.8 Object Primitives 4.9 Locating the 3D Viewport Editor Cursor 4.10 Deleting Objects 4.11 Duplicating Objects 4.12 Object Mode Manipulation 4.13 The Last Operator Panel 4.14 Tool Panel – Widgets 4.15 Manipulation Units 4.16 Measuring – Ruler/Protractor 4.17 Precision Manipulation 4.18 Coloring Objects 4.19 Other Types of Objects 4.20 Naming Objects 4.21 The Header Buttons Menu 4.22 Meta Shapes CH05 Editing Objects 5.1 The Mesh Object 5.2 Edit Mode Selection 5.3 Selecting Verts Edge Face 5.4 Manipulating 5.5 Creating Vertices 5.6 Adding and Deleting 5.7 Center Points 5.8 Joining and Separating 5.9 Creating Vertex Groups 5.10 Proportional Vertex Edit 5.11 Inset Faces 5.12 Parenting CH06 Editing Tools 6.1 The Tool Panel – Edit Mode 6.2 The Add Menu 6.3 The Last Operator Panel 6.4 Extrusion 6.5 The Extrude Region Tool 6.6 Inset Faces 6.7 The Inset Faces Tool 6.8 The Bevel Tool 6.9 Edge and Loop Selection 6.10 The Loop Cut Tool 6.11 The Knife Tool 6.12 The Poly Build Tool 6.13 The Spin Tool 6.14 Creating a Spin Profile 6.15 Spin Duplication 6.16 The Screw Tool 6.17 The Smooth Tool 6.18 The Edge Slide Tool 6.19 The Shrink Fatten Tool 6.20 The Shear Tool 6.21 The Rip Region Tool CH07 Modifiers 7.1 Modifiers in General 7.2 The Modifier Stack 7.3 The Modifier Group 7.4 The Simulate Group 7.5 Generate and Deform Modifiers CH08 Editing with Generate Modifiers 8.1 Modifiers – Generate 8.2 Array Modifier 8.3 Boolean Modifier 8.4 Build Modifier 8.5 Decimate Modifier 8.6 Edge Split Modifier 8.7 Mask Modifier 8.8 Mirror Modifier 8.9 Multiresolution Modifier 8.10 Remesh Modifier 8.11 Screw Modifier 8.12 Skin Modifier 8.13 Solidify Modifier 8.14 Subdivision Surface Modifier 8.15 Triangulation Modifier 8.16 Wireframe Modifier CH09 Editing with Deform Modifiers 9.1 Modifiers – Deform 9.2 Armature Modifier 9.3 Cast Modifier 9.4 Corrective Smooth Modifier 9.5 Curve Modifier 9.6 Displace Modifier 9.7 Hook Modifier 9.8 Laplacian Deform Modifier 9.9 Lattice Modifier 9.10 Mesh Deform Modifier 9.11 Shrinkwrap Modifier 9.12 Simple Deform Modifier 9.13 Smooth Modifier 9.14 Smooth Corrective Modifier 9.15 Smooth Laplacian Modifier 9.16 Surface Deform Modifier 9.17 Warp Modifier 9.18 Wave Modifier CH10 Editing Using Curves 10.1 Curves Circles and Paths 10.2 Bezier Curves 10.3 Bezier Circle 10.4 Nurbs Path 10.5 Nurbs Circle 10.6 Modeling from a Curve 10.7 Closed Loops 10.8 Using Nurbs Curves 10.9 Nurbs Circle 10.10 Nurbs Curve 10.11 Lofting CH11 Editing Techniques – Examples 11.1 Creating a Landscape 11.2 Dupliverts 11.3 Modeling an Aircraft 11.4 Sculpting – Sculpt Mode 11.5 Sculpting Demonstration 11.6 Creating a Humanoid Figure CH12 The Outliner and Collections 12.1 Collections in the Outliner Editor 12.2 View Options in the Outliner Editor CH13 3D Text 13.1 Creating 3D Text in Blender 13.2 The Object data Button “a” 13.3 Fonts 13.4 Creating Text on a Curve 13.5 Converting Text to a Mesh Object 13.6 Converting Text to a Curve 13.7 Entering External Font CH14 Viewport Shading 14.1 Viewport Shading Options 14.2 Wireframe Viewport Shading 14.3 Solid Viewport Shading 14.4 Color Display Options 14.5 Background Display 14.6 More Solid Viewport Shading 14.7 Rendered Viewport Shading 14.8 Material Preview Viewport Shading 14.9 World Settings CH15 Scene Lighting and Cameras 15.1 Scene Lighting 15.2 Light Types 15.3 Cameras 15.4 Camera Settings 15.5 Camera Switching 15.6 Camera Tracking 15.7 Basic Scene Lighting 15.8 Background Scene Lighting 15.9 Images as Background 15.10 Volumetric Lighting CH16 Materials – Textures – Nodes 16.1 Definition 16.2 Materials in the Properties Editor 16.3 Multiple Material Slots 16.4 Materials Using Nodes 16.5 Accessing and Viewing Node Effects 16.6 Noodle Curving 16.7 The Shader Editor 16.8 The Shader Workspace 16.9 Scene Arrangements 16.10 Mixing Material Example 16.11 Simple Node Arrangement 16.12 Texture Nodes 16.13 Unwrapping a Surface 16.14 Unwrapping with Seams 16.15 Applying a Texture 16.16 Mapping to a Surface 16.17 Texture Painting 16.18 Vertex Painting 16.19 The Principled BSDF Node 16.20 Quick Example using BSDF 16.21 Transparency Using Nodes 16.22 Other Node Uses 16.23 Grouping Nodes 16.24 Compositing Nodes 16.25 Color Ramp Shader 16.26 Texture Displacement CH17 Rendering 17.1 Rendering 17.2 Properties Editor Render Buttons 17.3 Properties Editor Output Buttons 17.4 The Dimensions Tab 17.5 The Output Tab 17.6 Rendering a JPEG Image 17.7 Rendering a Movie File 17.8 Video Playback 17.9 Video Codecs 17.10 Making a Movie CH18 Animation 18.1 The Animation Screen 18.2 Movement in the 3D View Editor 18.3 Planning the Animation 18.4 Keyframes Time and Interpolation 18.5 Animation Speed and Length 18.6 Inserting Keyframes 18.7 Playing the Animation 18.8 Automatic Keyframing 18.9 Controlling the Animation 18.10 The Graph Editor 18.11 Editing the Graph 18.12 Other Types of Curves 18.13 The Curve Properties Panel 18.14 Animating Rotation 18.15 Rotation Using F-Curves 18.16 Animating Other Features 18.17 Keying Sets 18.18 Animation Follow Path 18.19 Displacement Sound Animation 18.20 Sound Effect and Cast Modifier 019 Constraints 19.1 Introduction to Constraints 19.2 Track to Constraint 19.3 Constraint Stack 19.4 Transform Constraint List 19.5 The Transform Constraint 19.6 Tracking Constraint 19.7 Relationship Constraint 19.8 The Action Constraint 19.9 The Shrinkwrap Constraint 19.10 Extrusion Follow Path CH20 Armatures & Character Rigging 20.1 Single Bone Armature 20.2 Adding Armatures 20.3 Child Parent Relationship 20.4 Armature Display Types 20.5 Multi-bone Armatures 20.6 Multi-bone by Subdivision 20.7 Multi-bone by Extrusion 20.8 X Mirror Extrusion 20.9 Extruding Shoulder and Arms 20.10 Naming Bones 20.11 Deforming a Mesh 20.12 The Armature Modifier 20.13 Assigning Vertices-Vertex Groups 20.14 Assigning Vertices-Set Parent to Menu 20.15 Assigning Vertices-Weight Paint 20.16 Inverse Kinematics Constraint 20.17 Spline IK Constraint 20.18 Forward 20.19 Character Rigging 20.20 Creating the Armature 20.21 Adding More Bones 20.22 Creating Arm Bones 20.23 Creating Leg Bones 20.24 Bone Naming 20.25 Assigning The Mesh 20.26 Vertex Groups 20.27 Posing the Character Model 20.28 Pre-Assembled Armatures CH21 Shape Keys & Action Editors 21.1 Shape Key Editor 21.2 Add a Key Slider 21.3 Set Limits of Movement 21.4 Inserting Keyframes 21.5 Inserting Multiple Keyframes 21.6 The Animation 21.7 Additional Keyframes 21.8 Action Editor 21.9 Shapes Keys and Action Editor in Practice CH22 Particle Systems 22.1 The Default Particle System 22.2 The Emissions Tab 22.3 The Source Tab 22.4 The Cache Tab 22.5 The Velocity Tab 22.6 Particle Display 22.7 Particle Emission Options 22.8 Order of Emission 22.9 Normals 22.10 Particle Modifiers 22.11 Particles Array 22.12 The Viewport Display Tab 22.13 Particle Interaction 22.14 Wind Force Effect 22.15 Boids Particles 22.16 Hair Particles 22.17 Particles for Arrays 22.18 More Arrays 22.19 The Assignment Panel 22.20 Particle Exercises 22.21 Multiple Particle Systems 22.22 Keyed Particles CH23 Physics and Simulation 23.1 Real World Physics 23.2 Modifiers and Physics 23.3 Force Field 23.4 Collision Physics 23.5 Cloth Physics 23.6 Soft Body Physics 23.7 Fluid Simulation 23.8 Quick Methods 23.9 Fluid Simulation Continued 23.10 Fluid Simulation Experiments 23.11 Smoke and Fire Simulation 23.12 Force Fields CH24 Dynamic Paint 24.1 Dynamic Paint - Painting 025 Making a Movie 25.1 Making a Movie 25.2 Storyboard 25.3 The Video File 25.4 The Sound File 25.5 Video Editing Workspace 25.6 The File Browser Editor 25.7 Preparation 25.8 Video Sequence Editor 25.9 Rendering the Movie 25.10 Additional Features 25.11 Summary CH26 Cycles & Workbench Render 26.1 Cycles Render 26.2 How to Start Cycles 26.3 Create an Object Light Source 26.4 Cycles in Practice 26.5 Workbench Render Internet Resources Index