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درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: [2 ed.]
نویسندگان: James Shore. Shane Warden
سری:
ISBN (شابک) : 1492080691, 9781492080695
ناشر: O'Reilly Media
سال نشر: 2021
تعداد صفحات: 540
زبان: English
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 4 Mb
در صورت تبدیل فایل کتاب The Art of Agile Development به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب هنر توسعه چابک نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
بیشتر شرکتهای توسعهدهنده نرمافزار از چیزی استفاده میکنند که آن را «چابک» مینامند. اما سوءتفاهم گستردهای درباره چیستی Agile و نحوه استفاده از آن وجود دارد. اگر میخواهید چابکی تیم توسعه نرمافزار خود را بهبود ببخشید، راهنمای دقیق، دقیق و دقیق این کتاب راهنمای جامع توضیح میدهد که چه کاری باید انجام دهید و چرا، و چه زمانی باید معاوضه انجام دهید.
در این بهروزرسانی کامل از کلاسیک راهنمای چابک، جیمز شور در مورد پذیرش، برنامهریزی، توسعه، تحویل و مدیریت چابک توصیههای بیمعنی ارائه میدهد که از بیش از دو دهه تجربه Agile گرفته شده است. او جدیدترین ایده ها را از برنامه نویسی شدید، اسکرام، ناب، DevOps و موارد دیگر در یک مجموعه منسجم آورده است. بیاموزید که چگونه با موفقیت توسعه Agile را به تیم و سازمان خود بیاورید - یا کشف کنید که چرا Agile ممکن است برای شما مناسب نباشد.
این کتاب توضیح میدهد که چگونه:
Most companies developing software employ something they call "Agile." But there's widespread misunderstanding of what Agile is and how to use it. If you want to improve your software development team's agility, this comprehensive guidebook's clear, concrete, and detailed guidance explains what to do and why, and when to make trade-offs.
In this thorough update of the classic Agile how-to guide, James Shore provides no-nonsense advice on Agile adoption, planning, development, delivery, and management taken from over two decades of Agile experience. He brings the latest ideas from Extreme Programming, Scrum, Lean, DevOps, and more into a cohesive whole. Learn how to successfully bring Agile development to your team and organization--or discover why Agile might not be for you.
This book explains how to:
Copyright Table of Contents Preface Conventions Used in This Book Using Code Examples O’Reilly Online Learning How to Contact Us Acknowledgements Part I. Improving Agility 1. What Is Agile? Agile’s Genesis Born Out of Crisis The Agile Manifesto The Essence of Agile Adaptive rather than predictive People-oriented rather than process-oriented Why Agile Won Why Agile Works Why Agile Fails 2. How to Be Agile Practicing Agile The Road to Mastery How to Begin Joining an Agile Team Introducing Agile Improving Existing Agile Teams Applying Individual Agile Practices 3. Choose Your Agility The Agile Fluency Model Focusing Zone Delivering Zone Optimizing Zone Strengthening Zone Choose Your Zones 4. Invest in Agility Make Time for Learning If there’s no time for learning… If there’s no budget for help… Choose or Create Agile Teams If you can’t dedicate people to their teams… If team members don’t get along… If you can’t create long-lived teams… If you can’t get the business, customer, or user expertise you need… If you can’t get all the developer skills you need… Choose Agile Coaches If you can’t hire the coaches you need… Delegate Authority and Responsibility to Teams If work must be assigned to individuals… If tools don’t support team-based work… If teams have to use a corporate tracking tool… If teams don’t have access to stakeholders… If Delivering teams don’t have control over their release processes… If Optimizing teams don’t have control over their product plans and spending… Change Team Management Style If managers have trouble letting go… Create Team Rooms If a team is remote… If you can’t create a physical team room for an in-person team… Establish a Learning-Friendly Purpose for Each Team If there’s an important deadline… If there’s no valuable green-field work to do… Replace Waterfall Governance Assumptions If waterfall governance is required… Change Harmful HR Policies If HR policies are set in stone… Address Security Concerns If there’s no flexibility around security requirements… If you’re required to have a separate code review step… 5. Invest in Change Understanding Change Large-Scale Change Making Changes Get Management Buy-In 1. Start with a Conversation 2. Get the Economic Buyer’s Approval 3. Make a Formal Proposal If this sounds like too much work… If management thinks they’re already Agile… If management isn’t supportive… Get Team Buy-In If team members are skeptical… If a few team members refuse… If the majority of the team refuses… If people lie about their acceptance… Get Stakeholder Buy-In If concrete commitments are required… If stakeholders don’t buy in… Further Reading 6. Scaling Agility Scaling Fluency Organizational Capability Coaching Capability Team Capability Scaling Products and Portfolios Scaling Vertically Scaling Horizontally Scaling Vertically and Horizontally My Recommendation Part II. Focusing on Value 7. Teamwork Whole Team Customer Skills Development Skills Coaching Skills Generalizing Specialists Staffing the Team Team Size A Team of Peers The Hole Team Revisited Questions Prerequisites Indicators Alternatives and Experiments Further Reading Team Room Secrets of Collaboration Physical Team Rooms Virtual Team Rooms Questions Prerequisites Indicators Alternatives and Experiments Further Reading Safety Understanding Psychological Safety How to Create Safety Leaders’ Role Questions Prerequisites Indicators Alternatives and Experiments Further Reading Purpose Start With the Vision Identify the Purpose Document the Purpose Charter the Purpose Promote the Purpose Iterate the Purpose Questions Prerequisites Indicators Alternatives and Experiments Further Reading Context Chartering Context Iterating Context Questions Prerequisites Indicators Alternatives and Experiments Alignment Chartering Alignment Iterating Alignment Adhering to Agreements Questions Prerequisites Indicators Alternatives and Experiments Energized Work How to Be Energized Supporting Energized Work Taking Breaks Questions Prerequisites Indicators Alternatives and Experiments Further Reading 8. Planning Stories How to Create a Story Customer Value Splitting and Combining Stories Special Stories Questions Prerequisites Indicators Alternatives and Experiments Adaptive Planning Valuable Increments Focus on One Increment at a Time Slice Your Increments Release Early, Release Often Your First Increment Adapt Your Plans How to Create Your Plan Balancing Adaptability and Predictability Adaptive Planning and Organizational Culture Questions Prerequisites Indicators Alternatives and Experiments Further Reading Visual Planning Who Plans? Cluster Mapping Breaking Down Increments Impact Mapping Prospective Analysis Story Mapping Iterating the Visual Plan Questions Prerequisites Indicators Alternatives and Experiments Further Reading The Planning Game How to Play Keep Your Options Open How to Win the Planning Game Prioritizing Development Decisions Facing Reality Iterating the Planning Game Questions Prerequisites Indicators Alternatives and Experiments Real Customer Involvement Personal Development Platform Development In-House Custom Development Outsourced Custom Development Vertical-Market Software Horizontal-Market Software Questions Prerequisites Results Experiments and Alternatives Incremental Requirements The Living Requirements Document When Experts Aren’t Part of the Team Work Incrementally Documentation Questions Prerequisites Indicators Alternatives and Experiments Further Reading 9. Ownership Task Planning Cadence Creating Tasks Visual Tracking Cross-Team Dependencies Making and Meeting Iteration Commitments Incomplete Stories Emergency Requests Your First Week Questions Prerequisites Indicators Alternatives and Experiments Further Reading Capacity Yesterday’s Weather Capacity and the Iteration Timebox Stabilizing Capacity Estimating Stories When Estimating Is Difficult Defending Estimates Your Initial Capacity How to Improve Capacity Capacity Is Not Productivity Questions Prerequisites Indicators Alternatives and Experiments Slack How Much Slack? How to Use Slack Questions Prerequisites Indicators Alternatives and Experiments Further Reading Stand-Up Meetings How to Hold the Daily Stand-Up Be Brief Questions Prerequisites Indicators Alternatives and Experiments Further Reading Informative Workspace Subtle Cues Big Visible Charts Improvement Charts Gaming Questions Prerequisites Indicators Alternatives and Experiments Further Reading Customer Examples Describe Demonstrate Develop Questions Prerequisites Indicators Alternatives and Experiments Further Reading “Done Done” How to Be “Done Done” Making Time Organizational Constraints Questions Prerequisites Indicators Alternatives and Experiments 10. Accountability Stakeholder Trust Show Some Hustle Show Some Empathy Deliver on Commitments Manage Problems Respect Customer Goals Make Stakeholders Look Good Be Honest Questions Prerequisites Indicators Alternatives and Experiments Further Reading Stakeholder Demos Feedback Loops The Demo Cadence How to Conduct a Stakeholder Demo Be Prepared When Things Go Wrong Questions Prerequisites Indicators Alternatives and Experiments Forecasting Uncertainty and Risk Predefined Release Dates Feasibility Forecasts Date and Scope Forecasts Questions Prerequisites Indicators Alternatives and Experiments Further Reading Roadmaps Agile Governance Option 1: Just the Facts Option 2: General Direction Option 3: Date and Approximate Scope Option 4: Detailed Plans and Predictions Corporate Tracking Tools When Your Roadmap Isn’t Good Enough Questions Prerequisites Indicators Alternatives and Experiments Further Reading Management Theory X and Theory Y The Role of Agile Management Measurement Dysfunction Why Measurement Dysfunction is Inevitable Delegatory Management When Metrics Are Required Questions Prerequisites Indicators Alternatives and Experiments Further Reading 11. Improvement Retrospectives Types of Retrospectives How to Conduct a Heartbeat Retrospective Step 1: The Prime Directive (5 minutes) Step 2: Brainstorming (20 minutes) Step 3: Mute Mapping (15 minutes) Step 4: Generate Insights (10–30 minutes) Step 5: Retrospective Objective (10–20 minutes) Follow Through Questions Prerequisites Indicators Alternatives and Experiments Further Reading Team Dynamics What Makes a Team? Team Development Communication, Collaboration, and Interaction Shared Leadership Toxic Behavior Questions Prerequisites Indicators Alternatives and Experiments Further Reading Impediment Removal Identifying Impediments Circles and Soup Questions Prerequisites Indicators Alternatives and Experiments Further Reading Part III. Delivering Reliably 12. Collaboration Collective Code Ownership Making Collective Ownership Work Egoless Programming Collaborating Without Conflict Working with Unfamiliar Code Benefits to Programmers Questions Prerequisites Indicators Alternatives and Experiments Pair Programming Why Pair? Pairing Stations How to Pair Effective Navigating Teaching Through Pairing Challenges Questions Prerequisites Indicators Alternatives and Experiments Further Reading Mob Programming How to Mob Why Mobbing Works The Mobbing Station Making Mobbing Work Questions Prerequisites Indicators Alternatives and Experiments Further Reading Ubiquitous Language The Domain Expertise Conundrum Speak the Same Language How to Create a Ubiquitous Language Questions Prerequisites Indicators Alternatives and Experiments Further Reading 13. Development Zero Friction One-Second Feedback Know Your Editor Reproducible Builds Five-Minute Integration Control Complexity Automate Everything Automate Incrementally Automating Legacy Code Questions Prerequisites Indicators Alternatives and Experiments Continuous Integration Continuous Integration Is a Practice, Not a Tool The Many Flavors of Continuous Integration The Continuous Integration Dance Continuous Integration Without a CI Server Synchronous Versus Asynchronous Integration Multistage Integration Builds Pull Requests and Code Reviews Questions Prerequisites Indicators Alternatives and Experiments Further Reading Test-Driven Development Why TDD Works How to Use TDD Eat the Onion from the Inside Out A TDD Example Questions Prerequisites Indicators Alternatives and Experiments Further Reading Fast, Reliable Tests Rely on Narrow Unit Tests Test Outside Interactions with Narrow Integration Tests Simulate Nonlocal Dependencies Control Global State Write Sociable Tests Separate Infrastructure and Logic Use Broad Tests Only as a Safety Net Adding Tests to Existing Code Prerequisites Indicators Alternatives and Experiments Further Reading Refactoring How to Refactor Refactoring in Action Questions Prerequisites Indicators Alternatives and Experiments Further Reading Spike Solutions Quick Questions Third-Party Dependencies Design Experiments Making Time for Spikes Questions Prerequisites Indicators Alternatives and Experiments 14. Design Incremental Design Never Stop Designing How Incremental Design Works Levels of Design Risk-Driven Architecture Questions Prerequisites Indicators Alternatives and Experiments Further Reading Simple Design YAGNI: You Aren’t Gonna Need It Once and Only Once Coupling and Cohesion Third-Party Components Fail Fast Self-Documenting Code Published Interfaces Performance Optimization Questions Prerequisites Indicators Alternatives and Experiments Further Reading Reflective Design How Reflective Design Works Reflective Design in Practice Reverse-Engineering the Design Identifying Improvements Code Smells Incrementally Refactor Questions Prerequisites Indicators Alternatives and Experiments Further Reading 15. DevOps Build for Operation Threat Modeling Configuration Secrets Paranoiac Telemetry Logging Metrics and Observability Monitoring and Alerting Questions Prerequisites Indicators Alternatives and Experiments Further Reading Feature Flags Keystones Feature Flags Prerequisites Indicators Alternatives and Experiments Further Reading Continuous Deployment How to Use Continuous Deployment Detecting Deployment Failures Resolving Deployment Failures Incremental Releases Data Migration Prerequisites Indicators Alternatives and Experiments Further Reading Evolutionary System Architecture Are You Really Gonna Need It? Aim for Simplicity Controlling Complexity Refactoring System Architecture Prerequisites Indicators Alternatives and Experiments Further Reading 16. Quality No Bugs Don’t Play the Bug Blame Game How to Build Quality In Fix Bugs Immediately Testers’ Role ‘Tude Questions Prerequisites Indicators Alternatives and Experiments Blind Spot Discovery Validated Learning Exploratory Testing Chaos Engineering Penetration Testing and Vulnerability Assessments Questions Prerequisites Indicators Alternatives and Experiments Incident Analysis The Nature of Failure Conducting the Analysis Organizational Learning Incident Accountability Questions Prerequisites Indicators Alternatives and Experiments Further Reading Part IV. Optimizing Outcomes 17. Autonomy Business Expertise Business Decisions Accountability and Oversight Funding Experiments and Further Reading 18. Discovery Validated Learning Adaptability Experiments and Further Reading 19. Into the Future References Index