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دانلود کتاب Test-Driven Java Development - Invoke TDD principles for end-to-end application development, 2nd Ed, (true pdf)

دانلود کتاب توسعه جاوا مبتنی بر آزمایش - فراخوانی اصول TDD برای توسعه برنامه های کاربردی، ویرایش دوم، (pdf واقعی)

Test-Driven Java Development - Invoke TDD principles for end-to-end application development, 2nd Ed,  (true pdf)

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Test-Driven Java Development - Invoke TDD principles for end-to-end application development, 2nd Ed, (true pdf)

دسته بندی: برنامه نویسی: زبان های برنامه نویسی
ویرایش: 2 
نویسندگان:   
سری:  
ISBN (شابک) : 9781788836111 
ناشر: Packt 
سال نشر: 2018 
تعداد صفحات: 314 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 4 مگابایت 

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فهرست مطالب

Cover
Title Page
Copyright and Credits
Packt Upsell
Contributors
Table of Contents
Preface
Chapter 1: Why Should I Care for Test-Driven Development?
	Why TDD?
		Understanding TDD
		Red-Green-Refactor
		Speed is the key
		It's not about testing
	Testing
		Black-box testing
		White-box testing
		The difference between quality checking and quality assurance
		Better tests
	Mocking
	Executable documentation
	No debugging
	Summary
Chapter 2: Tools, Frameworks, and Environments
	Git
	Virtual machines
		Vagrant
		Docker
	Build tools
	The integrated development environment
		The IDEA demo project
	Unit-testing frameworks
		JUnit
		TestNG
	Hamcrest and AssertJ
		Hamcrest
		AssertJ
	Code coverage tools
		JaCoCo
	Mocking frameworks
		Mockito
		EasyMock
		Extra power for mocks
	User interface testing
		Web-testing frameworks
		Selenium
		Selenide
	Behavior-driven development
		JBehave
		Cucumber
	Summary
Chapter 3: Red-Green-Refactor – From Failure Through Success until Perfection
	Setting up the environment with Gradle and JUnit
		Setting up Gradle/Java project in IntelliJ IDEA
	The Red-Green-Refactor process
		Writing a test
		Running all the tests and confirming that the last one is failing
		Writing the implementation code
		Running all the tests
		Refactoring
		Repeating
	Tic-Tac-Toe game requirements
	Developing Tic-Tac-Toe
		Requirement 1 – placing pieces
			Test – board boundaries I
			Implementation
			Test – board boundaries II
			Implementation
			Test – occupied spot
			Implementation
			Refactoring
		Requirement 2 – adding two-player support
			Test – X plays first
			Implementation
			Test – O plays right after X
			Implementation
			Test – X plays right after O
		Requirement 3 – adding winning conditions
			Test – by default there's no winner
			Implementation
			Test – winning condition I
			Implementation
			Refactoring
			Test – winning condition II
			Implementation
			Test – winning condition III
			Implementation
			Test – winning condition IV
			Implementation
			Refactoring
		Requirement 4 – tie conditions
			Test – handling a tie situation
			Implementation
			Refactoring
	Code coverage
	More exercises
	Summary
Chapter 4: Unit Testing – Focusing on What You Do and Not on What Has Been Done
	Unit testing
		What is unit testing?
		Why unit testing?
		Code refactoring
		Why not use unit tests exclusively?
	Unit testing with TDD
	TestNG
		The @Test annotation
		The @BeforeSuite, @BeforeTest, @BeforeGroups, @AfterGroups, @AfterTest, and @AfterSuite annotations
		The @BeforeClass and @AfterClass annotations
		The @BeforeMethod and @AfterMethod annotations
		The @Test(enable = false) annotation argument
		The @Test(expectedExceptions = SomeClass.class) annotation argument
		TestNG versus JUnit summary
	Remote-controlled ship requirements
	Developing the remote-controlled ship
		Project setup
		Helper classes
		Requirement – starting point and orientation
			Specification – keeping position and direction in memory
			Implementation
			Refactoring
		Requirement – forward and backward moves
			Specification – moving forward
			Implementation
			Specification – moving backward
			Implementation
		Requirement – rotating the ship
			Specification – turning left
			Implementation
			Specification – turning right
			Implementation
		Requirement – commands
			Specification – single commands
			Implementation
			Specification – combined commands
			Implementation
		Requirement – representing spheric maps
			Specification – planet information
			Implementation
			Refactoring
			Specification – dealing with map boundaries
			Implementation
	Requirement – detecting obstacles
	Summary
Chapter 5: Design – If It's Not Testable, It's Not Designed Well
	Why should we care about design?
		Design principles
			You Ain't Gonna Need It
			Don't Repeat Yourself
			Keep it simple, stupid
			Occam's razor
			SOLID principles
	Connect 4
		Requirements
	Test-last implementation of Connect 4
		Requirement 1 – the game's board
		Requirement 2 – introducing discs
		Requirement 3 – player shifts
		Requirement 4 – the game's output
		Requirement 5 – win conditions (I)
		Requirement 6 – win condition (II)
		Requirement 7 – win condition (III)
		Requirement 8 – win condition (IV)
	The TDD or test-first implementation
		Hamcrest
		Requirement 1 – the game's board
		Requirement 2 – introducing discs
		Requirement 3 – player shifts
		Requirement 4 – the game's output
		Requirement 5 – win condition (I)
		Requirement 6 – win condition (II)
		Requirement 7 – win condition (III)
		Requirement 8 – win condition (IV)
	Final considerations
	Summary
Chapter 6: Mocking – Removing External Dependencies
	Mocking
		Why mocks?
		Terminology
		Mock objects
	Mockito
	Tic-Tac-Toe v2 requirements
	Developing Tic-Tac-Toe v2
		Requirement 1 – store moves
			Specification – DB name
			Implementation
			Specification – a name for the Mongo collection
			Implementation
			Refactoring
			Specification – adding items to the Mongo collection
			Implementation
			Specification – adding operation feedback
			Implementation
			Refactoring
			Specification – error handling
			Implementation
			Specification – clear state between games
			Implementation
			Specification – drop operation feedback
			Implementation
			Specification – error handling
			Implementation
		Requirement 2 – store every turn
			Specification – creating new collection
			Implementation
			Specification refactoring
			Specification – storing current move
			Implementation
			Specification – error handling
			Implementation
			Specification – alternate players
			Implementation
			Exercises
	Integration tests
		Tests separation
		The integration test
	Summary
Chapter 7: TDD and Functional Programming – A Perfect Match
	Setting up the environment
	Optional – dealing with uncertainty
		Example of Optional
	Functions revisited
		Kata – Reverse Polish Notation
			Requirements
				Requirement – handling invalid input
				Requirement – single operations
				Requirement – complex operations
	Streams
		filter
		map
		flatMap
		reduce
	Summary
Chapter 8: BDD – Working Together with the Whole Team
	Different specifications
		Documentation
		Documentation for coders
		Documentation for non-coders
	Behavior-driven development
		Narrative
		Scenarios
	The book store BDD story
	JBehave
		JBehave runner
		Pending steps
		Selenium and Selenide
		JBehave steps
		Final validation
	Summary
Chapter 9: Refactoring Legacy Code – Making It Young Again
	Legacy code
		Legacy code example
			Other ways to recognize legacy code
			A lack of dependency injection
			The legacy code change algorithm
			Applying the legacy code change algorithm
				Identifying change points
				Finding test points
				Breaking dependencies
				Writing tests
	The kata exercise
		Legacy kata
		Description
		Technical comments
		Adding a new feature
		Black-box or spike testing
		Preliminary investigation
			How to find candidates for refactoring
			Introducing the new feature
		Applying the legacy code algorithm
			Writing end-to-end test cases
			Automating the test cases
			Injecting the BookRepository dependency
		Extract and override call
			Parameterizing a constructor
			Adding a new feature
		Removing the primitive obsession with status as int
	Summary
Chapter 10: Feature Toggles – Deploying Partially Done Features to Production
	Continuous integration, delivery, and deployment
	Feature Toggles
	A Feature Toggle example
		Implementing the Fibonacci service
		Working with the template engine
	Summary
Chapter 11: Putting It All Together
	TDD in a nutshell
	Best practices
		Naming conventions
		Processes
		Development practices
		Tools
	Summary
Chapter 12: Leverage TDD by Implementing Continuous Delivery
	Case study – Awesome Gambling Corp
		Exploring the codebase
		Release procedure
		Deployments to production
		Conclusions
	Possible improvements
		Increasing test coverage
		Implementing continuous integration
		Towards continuous delivery
			Jenkins installation
			Automating builds
			First execution
			What is next?
	This is just the beginning
	This does not have to be the end
	Summary
Other Books You May Enjoy
Index




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