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دسته بندی: برنامه نویسی: زبان های برنامه نویسی ویرایش: 3 نویسندگان: Mikey Ward سری: ISBN (شابک) : 0135266327, 9780135266328 ناشر: Big Nerd Ranch سال نشر: 2020 تعداد صفحات: 492 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 7 مگابایت
در صورت تبدیل فایل کتاب Swift Programming: The Big Nerd Ranch Guide به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب برنامه نویسی Swift: راهنمای بزرگ Nerd Ranch نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
از طریق توضیحات و مثالهای دقیق ساخته شده در این راهنما، درک درستی از دستور زبان سوئیفت و عناصر سبک Swift موثر خواهید داشت - که همه به طور کامل برای Swift 5.3 و Xcode 12 اصلاح شدهاند. این راهنما بر اساس آموزش محبوب سوئیفت Big Nerd Ranch و مواد و روششناسی کاملاً آزمایششده آن، مفاهیم و کدنویسی را از طریق تمرینهای عملی آموزش میدهد. ویژگیهای Swift را در زمینهای بازی Xcode کاوش خواهید کرد و با ساختن برنامههای نمونه برای خط فرمان و برای macOS و iOS به پایان خواهید رسید. پس از کار بر روی کتاب، مهارت هایی خواهید داشت که با اطمینان در یادگیری توسعه اپلیکیشن برای پلتفرم های اپل مانند iOS و macOS فرو بروید.
Through this guide's carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style - all thoroughly revised for Swift 5.3 and Xcode 12. Based on Big Nerd Ranch’s popular Swift training and its well-tested materials and methodology, this guide teaches concepts and coding through hands-on exercises. You will explore Swift features in Xcode playgrounds, and you will end by building sample apps for the command line and for macOS and iOS. After working through the book, you will have the skills to confidently dive into learning app development for Apple platforms like iOS and macOS.
Cover Copyright Page Dedication Acknowledgments Table of Contents Introduction Learning Swift Why Swift? What About Objective-C? Prerequisites How This Book Is Organized How to Use This Book Challenges and For the More Curious Typographical Conventions Necessary Hardware and Software Before You Begin Part I. Getting Started Chapter 1 Getting Started Getting Started with Xcode Playing in a Playground Running Your Code Troubleshooting Playgrounds Varying Variables and Printing to the Console Adding Comments You Are on Your Way! Bronze Challenge Chapter 2 Types, Constants, and Variables Types Constants vs Variables String Interpolation Bronze Challenge Part II. The Basics Chapter 3 Conditionals if/else Ternary Operator Nested ifs else if Bronze Challenge Chapter 4 Numbers Integers Creating Integer Instances Operations on Integers Integer division Operator shorthand Overflow operators Converting Between Integer Types Floating-Point Numbers Ranges of Numbers Bronze Challenge For the More Curious: Numeric Literals Chapter 5 Switch Switch Syntax Ranges Value binding where clauses Tuples and Pattern Matching switch vs if/else Bronze Challenge Silver Challenge Chapter 6 Loops for-in Loops where while Loops repeat-while Loops Control Transfer Statements in Loops Silver Challenge Chapter 7 Strings Working with Strings Characters Unicode Unicode scalars Canonical equivalence Counting elements Indices and ranges Bronze Challenge Silver Challenge For the More Curious: Substrings For the More Curious: Multiline Strings Part III. Collections and Functions Chapter 8 Arrays Creating an Array Accessing and Modifying Arrays Combining Arrays Array Equality Immutable Arrays Documentation Bronze Challenge Silver Challenge Chapter 9 Optionals Optional Types Optional Binding Implicitly Unwrapped Optionals Optional Chaining Modifying an Optional in Place The Nil Coalescing Operator Bronze Challenge Silver Challenge Gold Challenge Chapter 10 Dictionaries Creating a Dictionary Accessing and Modifying Values Adding and Removing Values Looping over a Dictionary Immutable Dictionaries Translating a Dictionary to an Array Silver Challenge Gold Challenge Chapter 11 Sets What Is a Set? Getting a Set Working with Sets Unions Intersections Disjoint Moving Between Types Bronze Challenge Silver Challenge Chapter 12 Functions A Basic Function Function Parameters Parameter names Default parameter values In-out parameters Returning from a Function Nested Function Definitions and Scope Multiple Returns Optional Return Types Exiting Early from a Function Function Types Bronze Challenge Silver Challenge For the More Curious: Void For the More Curious: Variadic Parameters Chapter 13 Closures Closure Syntax Closure Expression Syntax Functions as Arguments Closures Capture Their Enclosing Scope Functional Programming Higher-Order Functions map(_:) filter(_:) reduce(_:_:) Bronze Challenge Silver Challenge Gold Challenge For the More Curious: Functions as Return Types Part IV. Enumerations, Structures, and Classes Chapter 14 Enumerations Basic Enumerations Enumerations with Raw Values Methods Associated Values Bronze Challenge Silver Challenge For the More Curious: Recursive Enumerations Chapter 15 Structs and Classes A New Project Structures Instance Methods Mutating methods Classes A Monster class Inheritance A Zombie subclass Preventing overriding The zombie problem Polymorphism and type casting Looking Ahead: What Is the Real Difference? Bronze Challenge Silver Challenge For the More Curious: Type Methods Chapter 16 Properties Basic Stored Properties Nested Types Lazy Stored Properties Computed Properties A getter and a setter Property Observers Type Properties Access Control Controlling getter and setter visibility Bronze Challenge Silver Challenge Gold Challenge For the More Curious: Key Paths Chapter 17 Initialization Initializer Syntax Struct Initialization Default initializers for structs Custom initializers for structs Initializer delegation Class Initialization Default initializers for classes Initialization and class inheritance Automatic initializer inheritance Designated initializers for classes Convenience initializers for classes Required initializers for classes Deinitialization Failable Initializers A failable Town initializer Initialization Going Forward Silver Challenge Gold Challenge For the More Curious: Initializer Parameters Chapter 18 Value vs Reference Types Value Semantics Reference Semantics Constant Value and Reference Types Using Value and Reference Types Together Copying Equality vs Identity What Should I Use? For the More Curious: Copy on Write Part V. Advanced Swift Chapter 19 Protocols Formatting a Table of Data Protocols Protocol Conformance Protocol Inheritance Protocols as Types Protocol Composition Mutating Methods Bronze Challenge Silver Challenge Electrum Challenge Gold Challenge Chapter 20 Extensions Extending an Existing Type Extending Your Own Type Using extensions to add protocol conformance Adding an initializer with an extension Nested types and extensions Extensions with methods Bronze Challenge Silver Challenge Chapter 21 Generics Generic Data Structures Generic Functions and Methods Type Constraints Associated Types Type Constraints in where Clauses Generic Composition and Opaque Types Bronze Challenge Silver Challenge Gold Challenge For the More Curious: Understanding Optionals Chapter 22 Protocol Extensions Modeling Exercise Extending Exercise Self Types and Type Values Protocol Extension where Clauses Default Implementations with Protocol Extensions Implementation Conflicts Bronze Challenge Silver Challenge Gold Challenge For the More Curious: Polymorphism and Protocol-Oriented Programming Chapter 23 Error Handling Classes of Errors Lexing an Input String Catching Errors Parsing the Token Array Handling Errors by Sticking Your Head in the Sand Swift Error-Handling Philosophy Bronze Challenge Silver Challenge Gold Challenge For the More Curious: Storing Failable Results for Later Chapter 24 Memory Management and ARC Memory Allocation Strong Reference Cycles Breaking Strong Reference Cycles with weak Reference Cycles with Closures Escaping and Non-Escaping Closures Tin Challenge Bronze Challenge Gold Challenge For the More Curious: A Bit of History For the More Curious: Do I Have the Only Reference? Chapter 25 Equatable, Comparable, and Hashable Equatable Infix operators Buy one method, get another free! Comparable Protocol inheritance Hashable Custom hashing Bronze Challenge Silver Challenge Gold Challenge Platinum Challenge For the More Curious: Custom Operators Chapter 26 Property Wrappers Defining a Property Wrapper Additional configuration Accessing the Wrapper Itself Projecting Related Values Bronze Challenge Silver Challenge Gold Challenge Part VI. Writing Applications Chapter 27 Command-Line Utilities Introduction to the Command Line Building the Word Finder Loading the words from disk Retrieving Command-Line Arguments Receiving Input Interactively Running Your App from the Command Line Parsing Command-Line Arguments with ArgumentParser Adding ArgumentParser to your project Declaring arguments for ArgumentParser to parse Silver Challenge Gold Challenge Chapter 28 iOS and macOS Apps Getting Started with TahDoodle That is some View Displaying Dynamic Data Accepting User Input Sharing references to value-type data Interlude: Troubleshooting with property observers Observing Changes to the Store Saving and Loading User Data Supporting macOS Bronze Challenge Silver Challenge Gold Challenge Chapter 29 Conclusion Where to Go from Here? Shameless Plugs An Invitation to the Community Index A B C D E F G H I J K L M N O P Q R S T U V W X Z