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دسته بندی: طراحی: معماری ویرایش: Paperback نویسندگان: Matt Forbeck, David Noonan سری: ISBN (شابک) : 0786926554, 9780786926558 ناشر: Wizards of the Coast سال نشر: 2002 تعداد صفحات: 137 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 4 مگابایت
کلمات کلیدی مربوط به کتاب کتاب راهنمای سازندگان سنگر: سیاه چال ها و اژدها
در صورت تبدیل فایل کتاب Stronghold Builder’s Guidebook به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب کتاب راهنمای سازندگان سنگر نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
دفاع های ساخته شده از خمپاره و سحر و جادو
قهرمانان برای حمله به دژهای تسخیرناپذیر، برج های شگفت انگیز
برای کاوش، و قلعه های باشکوه برای محافظت نیاز دارند. این کتاب
با همه چیزهای مورد نیاز برای طراحی هر سازه مستحکمی قابل تصور،
از جمله:
بیش از 150 آیتم جادویی جدید .
بیش از دوجین تقویت جادویی برای دیوارهای دژ.
قوانین برای پورتال های جادویی، موبایل استحکامات، و ایجاد
تله.
پنج سنگر کامل، از جمله نقشه ها، آماده برای استفاده فوری.
بازیکنان و استادان سیاه چال که می خواهند سنگرهای سفارشی ایجاد
کنند، تمام مصالح ساختمانی مورد نیاز خود را در این صفحات پیدا
خواهند کرد.
برای استفاده از این لوازم جانبی، یک بازیکن یا Dungeon Master به
\"Player's Handbook\" نیز نیاز دارد.
Defenses Wrought of Mortar and Magic
Heroes need impregnable fortresses to assault, wondrous towers
to explore, and majestic castles to protect. This book is
stocked with everything needed to design any fortified
structure imaginable, including:
Over 150 new magic items .
More than two dozen magical augmentations for stronghold
walls.
Rules for magic portals, mobile strongholds, and trap
creation.
Five complete strongholds, including maps, ready for immediate
use.
Players and Dungeon Masters who want to create customized
strongholds will find all the construction materials they need
within these pages.
To use this accessory, a player or Dungeon Master also needs
the "Player's Handbook."
Contents Introduction ...............................................................4 What’s Inside..........................................................4 How to Use This Book ...........................................4 Chapter 1: Building a Stronghold..............................4 Step 1: Select a Site................................................5 Climate/Terrain Type...........................................5 Primary Settlement .............................................6 Nearby Features..................................................6 Behind the Curtain: Nearby Features in the Campaign..............................................6 Site Example: Brightstone Keep.........................7 Step 2: Choose a Size ............................................8 Size Estimates.....................................................8 Size Example: Brightstone Keep ........................8 Step 3: Purchase Components and Walls .............8 A Stronghold Builder’s Glossary........................8 Component Example: Brightstone Keep............8 Do-It-Yourself Spellcasting .................................9 Wall Example: Brightstone Keep ........................9 Step 4: Purchase Extras and Wondrous Architecture.......................................9 Step 5: Determine Final Price................................9 Site Modifiers......................................................9 Build Time...........................................................9 Extras Example: Brightstone Keep ...................10 Free and Unusual Labor ...................................10 Staff Costs .........................................................10 Landlord ............................................................10 Step 6: Map Your Stronghold ..............................11 Mapping Techniques ........................................11 Organizational Tips ..........................................11 Step 7: Get Approval ............................................13 Final Cost Example: Brightstone Keep ............13 Behind the Curtain: Build Times and Medieval Realism..............................................13 Chapter 2: Stronghold Components .......................14 Component Descriptions.....................................14 List of Components ..........................................14 Books.................................................................25 Torture ...............................................................32 Building Up and Down.....................................33 Clusters .............................................................33 Walls .......................................................................34 Material Descriptions .......................................34 Freestanding Walls............................................36 Layered Walls ....................................................37 Lead-Lined Walls...............................................37 Wall Augmentations .........................................38 Augment Object.................................................41 Doors, Windows, and Locks ................................41 Windows............................................................42 Locks .................................................................42 Staff ...................................................................42 Extras ....................................................................43 Magic Items ......................................................43 Cursed Magic Items .........................................44 Artifacts .............................................................45 Moats and Trenches .........................................47 Mobile Strongholds ..........................................47 Portals ...............................................................49 Create Portal......................................................50 Spells .................................................................50 Permanency or Magic Item? ............................50 Improved Arcane Lock........................................51 Traps..................................................................61 Other Ways to Beat a Trap................................64 Repairing and Resetting Mechanical Traps .....67 Weapons............................................................67 Wondrous Architecture ........................................69 Creating Wondrous Architecture......................70 Disabling Wondrous Architecture....................70 Wondrous Architecture Descriptions ..............70 Chapter 3: Strongholds in Your Campaign .............87 Building a Stronghold ..........................................87 Location, Location, Location............................87 Lining Up Workers............................................88 Running a Stronghold ..........................................89 Delegate ............................................................89 Making It Pay ....................................................90 The Ties that Bind ............................................91 Protecting a Stronghold .......................................91 For the Dungeon Master ..................................91 Let Others Do Your Work for You ....................92 You Don’t Live in a Vacuum.............................92 Keep a Low Profile ............................................92 Use It or Lose It ................................................92 Hire Those You Can Trust ................................93 Outposts ...........................................................93 Keeping Watch ..................................................93 Assaulting a Stronghold.......................................94 Strike Team .......................................................94 Laying Siege ......................................................96 Smoking Them Out ..........................................96 Attacking the Structure.....................................97 Begin with the End in Mind ...........................100 Commandeering a Stronghold ..........................101 Welcome Home ..............................................101 Disarming a Stronghold .................................101 Containment or Abandonment ......................101 Rearming a Stronghold ..................................101 Retrofitting a Stronghold................................102 Retaining Staff.................................................102 Destroying a Stronghold ....................................102 Neutralizing It.................................................102 Looting ............................................................103 Bringing It Down ............................................103 Sealing It Away................................................103CONTENTS Chapter 4: Example Strongholds...........................104 The Cheap Keep .................................................105 The Basics .......................................................105 Getting In ........................................................105 The Interior .....................................................105 The Second Floor............................................107 The Coral Castle .................................................107 The Basics .......................................................107 Getting In ........................................................108 Defense ...........................................................108 Room Descriptions.........................................108 The Dwarven Redoubt........................................110 The Basics .......................................................110 Getting In ........................................................110 Defenses..........................................................111 Room Descriptions.........................................111 The Floating Tower.............................................116 The Basics .......................................................116 Getting In ........................................................116 Defenses..........................................................116 Room Descriptions.........................................116 The Citadel of the Planes ...................................120 The Basics .......................................................120 Getting Around ...............................................120 Plane of Shadow Rooms ................................122 Elysium Rooms ...............................................123 Arborea Rooms ...............................................124 Plane of Fire Rooms .......................................124 Ysgard Rooms .................................................125 Hell Rooms .....................................................126 Abyss Rooms ..................................................127 Astral Rooms ..................................................127 Plane of Water Rooms ....................................128 Carceri Rooms.................................................128 List of Tables Table 1–1: Climate/Terrain Modifiers to Stronghold Price.....................................................6 Table 1–2: Primary Settlement Modifiers to Stronghold Price.....................................................6 Table 1–3: Nearby Feature Modifiers to Stronghold Price.....................................................7 Table 1–4: Stronghold Sizes ......................................8 Table 1–5: Construction Discounts from Spellcasting ............................................................9 Table 1–6: Landlord Funds ......................................11 Table 2–1: Stronghold Components .......................15 Table 2–2: Height and Depth Adjustments to Cost...................................................................33 Table 2–3: Sample Clusters .....................................33 Table 2–4: Interior and Exterior Walls .....................34 Table 2–5: Wall Materials.........................................35 Table 2–6: Freestanding Walls .................................37 Table 2–7: Wall Augmentations...............................38 Table 2–8: Doors ......................................................41 Table 2–9: Windows .................................................41 Table 2–10: Locks.....................................................42 Table 2–11: Typical Staff Members..........................42 Table 2–12: Stronghold Locomotion.......................47 Table 2–13: Stronghold Mobility .............................48 Table 2–14: Stronghold Planar Mobility..................48 Table 2–15: NPC Binding Costs ...............................51 Table 2–16: Base Cost and CR Modifiers for Mechanical Traps .................................................62 Table 2–17: Raw Materials Cost and CR Modifiers for Magic Device Traps ........................................64 Table 2–18: CR Modifiers by Poison Type...............65 Table 2–19: Craft (Trapmaking) DCs .......................66 Table 2–20: Siege Weapons .....................................68 Table 2–21: Special Ammunition ............................68 Table 2–22: Wondrous Architecture ........................72 Table 3–1: Elevation Bonus on Spot Checks ..........94