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ویرایش:
نویسندگان: Stamatios Papadakis (editor). Michail Kalogiannakis (editor)
سری:
ISBN (شابک) : 9811905673, 9789811905674
ناشر: Springer
سال نشر: 2022
تعداد صفحات: 620
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 12 مگابایت
در صورت تبدیل فایل کتاب STEM, Robotics, Mobile Apps in Early Childhood and Primary Education: Technology to Promote Teaching and Learning (Lecture Notes in Educational Technology) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب STEM، رباتیک، برنامه های موبایل در دوران اولیه کودکی و آموزش ابتدایی: فناوری برای ارتقای آموزش و یادگیری (یادداشت های سخنرانی در فناوری آموزشی) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Contents About the Editors 1 Introduction References Part I Early Childhood and Primary Education Teachers 2 Building from Scratch: Online Education Experiences of Early Childhood Education Teachers in Turkey 2.1 An Unexpected Transformation in Education Practice 2.2 Technology-Enhanced Learning in Early Childhood Education 2.3 A Case Study with a Group of Early Childhood Teachers in Istanbul 2.3.1 Participants of the Study 2.3.2 Methodology 2.4 Findings and Discussion 2.4.1 Facing the “New Way” of Early Childhood Education 2.4.2 Negotiating for the “New Way:” Parents, Administrators and Teachers 2.4.3 How to Build an Online Classroom as “Apart but Together” 2.4.4 Teachers’ Agency for Building from Scratch 2.5 Conclusion: Learning from Online Education Experiences for the Future Pedagogies References 3 Empowering Early Childhood Teachers to Develop Digital Technology Pedagogies: An Australian Action Research Case Study 3.1 Introduction 3.2 Integration of Digital Technologies into Early years Education 3.3 Action Research for Early years Teachers’ Professional Development 3.4 A Cycle of Planning: Implementing Digital Technology Practices 3.5 Methodology 3.6 The Study: Exploring Digital Technology Integration in an Australian Early years Centre 3.6.1 Emily’s Story 3.6.2 Lauren’s Story 3.6.3 Cait’s Story 3.6.4 Lisa’s Story 3.7 Emerging Themes from the teacher’s Shared Experience 3.7.1 Learning About My Own Professional Learning 3.7.2 Understanding children’s Engagement with Digital Technologies 3.7.3 Critical Reflection and the Planning Cycle 3.7.4 Intentionality and Planning to Integrate Digital Technologies 3.7.5 Sharing Experiences with a Critical Friend. 3.8 Discussion and Conclusion References 4 Integration of ICT in Science Education Laboratories by Primary Student Teachers 4.1 Introduction 4.1.1 Datalogging Systems 4.1.2 Technology Integration 4.1.3 Aim of the Study 4.2 Theoretical Framework 4.3 Method 4.3.1 ICT Tools 4.3.2 Data Collection and Analysis 4.4 Results 4.4.1 Integration of ICT 4.4.2 Use of ICT in the Experiments 4.4.3 Developing TPACK 4.4.4 Views on Technology 4.5 Discussion References 5 Engaging Pre-service Teachers and Children in STEM Through Educational Simulations 5.1 Introduction 5.2 Background 5.2.1 Simulation-Based Learning 5.2.2 Algodoo 5.3 Method 5.3.1 Research Design 5.3.2 Participants 5.3.3 Ethical Principles 5.3.4 Training and Implementation 5.3.5 Data Collection 5.3.6 Data Analysis 5.4 Findings 5.4.1 Lesson Plans Including the Computer Simulations Prepared by the Pre-service Teachers 5.4.2 Lesson Plans Prepared by the Preschool Pre-service Teachers 5.4.3 Lesson Plans Prepared by the Primary School Pre-service Teachers 5.4.4 Pre-service Teachers’ Written Memos on Algodoo-based STEM Applications 5.4.5 Pre-service Teachers’ Views on Algodoo-based STEM Applications 5.4.6 Preschool Pre-service Teachers’ Views on Algodoo-based STEM Applications 5.4.7 Primary School Pre-service Teachers’ Views on Algodoo-based STEM Applications 5.4.8 Students’ Views Regarding Algodoo-based STEM Applications 5.4.9 Preschool Students’ Views on Algodoo-based STEM Applications 5.4.10 Primary School Students’ Views on Algodoo-based STEM Applications 5.5 Conclusion and Discussion 5.6 Implications 5.7 Limitations References Part II STEM in Early Childhood Education 6 Digital Technology in Early STEM Education: Exploring Its Supportive Role 6.1 Introduction 6.2 Interdisciplinary Nature of STEM Education 6.3 ICT as Supportive Tool in Early STEM Teaching and Learning 6.4 Teachers’ Role in the STEM—Digital Technology Environment 6.5 Concluding Remarks and Future Research Questions References 7 A Systematic Literature Review on STEM Research in Early Childhood 7.1 Introduction 7.1.1 Background 7.1.2 STEM Research 7.2 Methods 7.2.1 Procedure 7.2.2 Measurements 7.3 Findings 7.4 Discussion 7.5 Conclusion References 8 Design Thinking and Digital Technologies in the Exploration of Science in Early Childhood Education 8.1 Introduction 8.2 Research Design 8.2.1 Participants 8.2.2 Methods and the Design Thinking Approach 8.2.3 Ethics 8.2.4 Analysis 8.3 Discovery 8.4 Interpretation 8.5 Ideation 8.6 Experimentation 8.7 Evolution 8.8 Discussion 8.9 Limitations 8.10 Conclusion References 9 Creative Learning with Technologies in Young Students’ STEAM Education 9.1 Introduction 9.2 Technology Education in Early Childhood 9.3 Finnish Perspective on Young Students’ STEAM Education 9.4 Methodology 9.4.1 The Context and Participants: Implementing STEAM Through Inventing 9.4.2 Data and Analysis 9.5 Technological Dimensions in Pre-and Primary Schools’ Invention Projects 9.6 Three Orientations in Young Students’ STEAM Education 9.7 Discussion and Conclusion References 10 Virtual Learning Environment to Strengthen STEM Competencies in Preschool Children 10.1 Introduction 10.2 Background 10.2.1 Early Childhood Education (ECE) 10.2.2 Preschool Environments and Infant Education 10.2.3 Incorporation of Video Games in Early Childhood Education 10.3 Method 10.3.1 Characteristics of the Participants 10.3.2 Data Collection Tools 10.3.3 Procedure 10.4 Results 10.4.1 NekuKids Learning Environment 10.4.2 Testing of the Virtual Learning Environment and Mobile Application 10.5 Conclusion-Discussion References Part III Educational Robotics 11 From Construction Kits to Educational Robotics—Technology to Promote STEM Careers in Early Ages 11.1 Introduction 11.1.1 Construction Kits 11.1.2 Construction Kits Between Toy and Tool 11.1.3 Construction Kits Between Invention and Business 11.1.4 Construction Kits and Life Course Research 11.1.5 Construction Kits and Technology Socialization 11.2 Related Work 11.2.1 Related Work from the Classroom Perspective 11.2.2 Related Work from the Historically Perspective 11.2.3 Related Work from the Pedagogical Perspective 11.3 Construction Kits as Educational Tools 11.3.1 First Steps into Schools 11.3.2 Comeback Through Computing 11.3.3 Basics Still Alive 11.3.4 Keep on Rolling 11.4 Construction Kits to Promote STEM Careers 11.4.1 Applications Retrospective 11.4.2 Current Applications 11.5 An Application in Formal Education 11.6 Applications in Nonformal Education 11.7 Discussion and Implications 11.8 Future Research References 12 Taxonomy of Floor Robots for Working on Educational Robotics and Computational Thinking in Early Childhood Education from a STEM Perspective 12.1 Introduction 12.2 Educational Robotics and Computational Thinking in Early Childhood Education 12.3 Floor Robots in the Context of Early Childhood Education 12.4 Floor Robot Taxonomy. The FAREI Card 12.5 Conclusions References 13 Teachers’ Attitudes on the Use of Educational Robotics in Primary School 13.1 Introduction 13.2 Educational Robotics 13.3 Conceptual Clarifications: Teacher’s’ Attitudes—Perceptions 13.4 Teachers’ Attitudes on the Use of Educational Robotics 13.5 Goal—Research Questions 13.6 Method 13.6.1 Participants 13.6.2 Instrument—Procedure 13.7 Results 13.7.1 Educational Robotics and Learning Improvement 13.7.2 Developing Skills Through Educational Robotics 13.7.3 Enhancing the Involvement of Teachers with Educational Robotics 13.8 Discussion—Conclusion 13.9 Limitations—Future Studies Appendix 1 Appendix 2 Appendix 3 References 14 Aerial Robots: To Use or not to Use Them in Teaching and Learning? 14.1 Introduction 14.2 Characteristics of Drones 14.3 Theoretical Framework 14.3.1 Pre-service and In-service Teachers and Robotics 14.4 Methodology 14.4.1 Elicitation Study 14.4.2 Main Study 14.4.3 Statistical Analyses 14.5 Results 14.5.1 Intention and Attitudes of Pre-service and In-service Teachers 14.5.2 Behavioral and Control Beliefs 14.5.3 Skills Developed Through the Use of Drones During Teaching and Learning 14.5.4 Subjects in Which Drones Can Be Used 14.6 Discussion and Conclusions 14.6.1 Pre-service and In-service Teachers’ Intention and Attitude 14.6.2 Pre-service and In-service Teachers’ Behavioral and Control Beliefs 14.6.3 Pre-service and In-service Teachers’ Perceptions on Skills 14.6.4 Pre-service and In-service Teachers’ Perceptions on Subjects 14.6.5 Differences Between Pre-service and In-service Teachers’ Intentions, Attitudes, Beliefs and Perceptions 14.6.6 Limitations and Future Research References Part IV Early Years Science Education 15 The Influence of Grouping on Young Students’ Learning While Coding: An Analysis of Talk in Different Pair Arrangements 15.1 Introduction 15.2 Research Questions 15.3 Background 15.3.1 Student Talk in Cooperative Groups 15.4 Research Context and Student Organisation 15.4.1 The Challenges 15.4.2 Student Pairs 15.5 Methods 15.5.1 Data Collection and Sampling 15.5.2 Analysis Framework 15.5.3 Data Coding and Analysis 15.6 Results 15.7 Discussion 15.7.1 Limitations and Conclusion Appendix 1 Appendix 2 Appendix 3 Appendix 4 References 16 Messing with Maltesers and Magnets: Toward a Theorization About Affordances Using Tablet Technology in Inquiry Teaching and Learning 16.1 Introduction 16.2 Affordances, Inquiry and Theoretical Framing of the Study 16.2.1 Adopting an Ecological Perspective of Affordances 16.2.2 Scientific Inquiry 16.3 Methodological Approach 16.4 Research Design 16.5 Participants 16.6 Data Collection 16.6.1 Observations (Classes with and Without Tablet Technology) 16.6.2 Interviews 16.7 Data Analysis 16.8 Ethics 16.9 Findings 16.9.1 Observations of the Learning with and Without a Tablet 16.9.2 Teacher Interview 16.9.3 Students’ Views Elicited Through Interviews 16.10 Discussion 16.11 Conclusion References 17 Digital Storytelling in Early Mathematics Education 17.1 Introduction 17.2 Method 17.2.1 Participants 17.2.2 Data Collection Tools and Data Analysis 17.2.3 Digital Mathematics Stories Training for Teachers 17.3 Results 17.4 Discussion 17.5 Conclusion Appendix References 18 The Future of Interaction: Augmented Reality, Holography and Artificial Intelligence in Early Childhood Science Education 18.1 Introduction 18.2 A Programme for the Chapter 18.3 Supporting Development: Vygotsky’s Notion of ZPD 18.4 Tools and Mediation 18.5 Tools Available for Children in Early Childhood to Learn Science 18.5.1 Augmented Reality Apps 18.5.2 Holography in Early Childhood Science Education 18.5.3 Artificial Intelligence in Early Childhood Science Education 18.6 Discussion 18.6.1 An Example of an AI-Based Tool Offering Scaffolding—Learning Robots 18.6.2 An Example of an AR App Offering Scaffolding—Night Sky 18.6.3 An Example of the Simplified Holographic Tools for Visualisation 18.7 Conclusion References 19 Let’s Get Cellphilming! Expanding the Use of Participatory Visual Methods with Young Children 19.1 Introduction 19.2 Participatory Visual Methodologies (PVM) and Young Children 19.3 Children and Mobile Devices 19.4 Cellphilm as a PVM 19.5 A Mosaic Approach to Working with Children 19.6 Reflexive Accounts of Working with Young Children to Create Cellphilms: A Pilot Experience 19.7 Cellphilm Story 1: Jeli and Joshua’s Experience with Cellphilming 19.7.1 Joshua’s Reflections 19.8 Cellphilm Story 2: Marie and Prudence—From Home to the International Cellphilm Festival 19.8.1 Prudence’s Reflections 19.9 Learning as We Go Along 19.10 Some Guidelines to Use Cellphilms with Young Children 19.11 Conclusion References Part V Gamification—Play-Based Learning 20 A Maths Serious Game for Mobiles: A Study on Design and Development 20.1 Introduction 20.2 Serious Games 20.3 Mobile Serious Games 20.4 Serious Games for Math 20.4.1 Available Research on Serious Games for Math 20.5 Goal—Purpose of the Research 20.6 Method 20.6.1 Research Model 20.6.2 Participants 20.6.3 Data Collection Tool 20.6.4 Instrument—Procedure 20.6.5 Applying Usability Testing 20.7 Results 20.8 Discussion-Conclusion and Recommendations References 21 Digital Games for STEM in Early Childhood Education: Active Co-playing Parental Mediation and Educational Content Examination 21.1 Introduction 21.2 Literature Review 21.2.1 STEM in Early Childhood Education 21.2.2 Mobile Applications for STEM 21.2.3 Parental Mediation 21.3 Method 21.3.1 Working Group 21.3.2 Data Collection Tool 21.3.3 Data Collection 21.3.4 Data Analysis 21.3.5 Qualitative Data Analysis Reliability 21.3.6 Findings 21.3.7 The Digital Game’s Purpose 21.3.8 The Digital Game’s Content 21.3.9 Violence in the Digital Game 21.3.10 Safe Digital Gaming 21.3.11 Observing Children 21.3.12 Detection of Communication 21.3.13 Playing Games Together 21.3.14 Effects of Digital Games 21.3.15 Seeking Expert Opinion 21.3.16 Digital Games’ Support for Education 21.4 Digital Games’ Educational Content 21.4.1 The First Theme is STEM-Based Digital Games 21.4.2 Sub-theme 1: Science-Based Digital Games 21.4.3 Sub-theme 2: Technology/Coding-Based Digital Games 21.4.4 Sub-theme 3: Engineering-Based Digital Games 21.4.5 Sub-theme 4: Mathematics-Based Digital Games 21.5 Conclusion and Discussion References 22 Introducing Digital Technologies into Play-Based Learning in Early Childhood 22.1 Introduction 22.2 Play-Based Learning and STEM Education 22.3 Embodied Cognition and STEM 22.4 Tangible Coding Technologies—Beebots 22.5 Aims of the Project 22.6 Method 22.6.1 Deductive Thematic Analysis 22.6.2 Case Study Kindergartens 22.6.3 Kindergarten A—Metropolitan Kindergarten 22.6.4 Kindergarten B—Rural Kindergarten 22.6.5 Kindergarten C—Regional Kindergarten 22.6.6 Research Design 22.7 Results 22.7.1 Kindergarten A—Snakes and Ladders 22.7.2 Analysing the Play—Applying the IEF 22.7.3 Kindergarten B—Maze Runners 22.7.4 Analysing the Play—Applying the IEF 22.7.5 Kindergarten C—Block Play 22.7.6 Analysing the Play—Applying the IEF 22.8 Discussion 22.9 Limitations and Future Directions References Part VI Parents−Families Perceptions and Engagement with Technology 23 A Comparison of Turkish and Greek Parental Mediation Strategies for Digital Games for Children During the COVID-19 Pandemic 23.1 Introduction 23.2 Literature Review 23.2.1 COVID-19 and Technology for Children 23.2.2 Parental Mediation Strategies 23.2.3 The Present Study 23.3 Method 23.3.1 Working Group 23.3.2 Data Collection Tool 23.3.3 Validity and Reliability Study of the Data Collection Tool 23.3.4 Data Collection 23.3.5 Data Analysis 23.3.6 Data Analysis Assumptions 23.3.7 Findings 23.4 Conclusion and Discussion 23.5 Recommendations 23.6 Limitations References 24 Equity Pedagogies for Preschool Family Engagement in Science and Engineering 24.1 Introduction 24.2 Issues of Equity and Diversity in Early Childhood STEM 24.3 Engaging Families as Equity Pedagogy in Early Childhood STEM 24.4 The Preschool Family Science and Engineering Nights 24.4.1 Understanding the Context 24.4.2 A Framework to Guide Pedagogical Approaches 24.5 Equity Pedagogies to Support Family Engagement in STEM 24.5.1 Developing a Knowledge Base About Cultural and Linguistic Diversity 24.5.2 Including Ethnic and Cultural Diversity Content in the Curriculum 24.5.3 Demonstrating Caring and Building Learning Communities 24.5.4 Communicating with Culturally and Linguistically Diverse Students 24.5.5 Responding to Ethnic Diversity in the Delivery of Instruction 24.6 Discussion and Implications 24.6.1 Implications for Educational Practice 24.6.2 Implications for Future Research References 25 Perceptions About STEM and the Arts: Teachers’, Parents’ Professionals’ and Artists’ Understandings About the Role of Arts in STEM Education 25.1 Introduction 25.2 Theoretical Framework 25.2.1 STEM and STEAM in Education 25.2.2 Equity in STEM 25.2.3 Teachers, Parents, and STEM Education 25.3 Methodology 25.3.1 Data Analysis 25.3.2 Sample Composition 25.3.3 Questions Asked During the Focus Groups Interviews 25.4 Results 25.4.1 Focus Groups Interview Results 25.5 Discussion 25.6 Conclusion References