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دانلود کتاب Social Robotics: 14th International Conference, ICSR 2022, Florence, Italy, December 13–16, 2022, Proceedings, Part I

دانلود کتاب رباتیک اجتماعی: چهاردهمین کنفرانس بین المللی، ICSR 2022، فلورانس، ایتالیا، 13 تا 16 دسامبر 2022، مجموعه مقالات، قسمت اول

Social Robotics: 14th International Conference, ICSR 2022, Florence, Italy, December 13–16, 2022, Proceedings, Part I

مشخصات کتاب

Social Robotics: 14th International Conference, ICSR 2022, Florence, Italy, December 13–16, 2022, Proceedings, Part I

ویرایش:  
نویسندگان: , , , , , , ,   
سری: Lecture Notes in Computer Science, 13817 
ISBN (شابک) : 3031246667, 9783031246661 
ناشر: Springer 
سال نشر: 2023 
تعداد صفحات: 606
[607] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 64 Mb 

قیمت کتاب (تومان) : 33,000



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در صورت تبدیل فایل کتاب Social Robotics: 14th International Conference, ICSR 2022, Florence, Italy, December 13–16, 2022, Proceedings, Part I به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب رباتیک اجتماعی: چهاردهمین کنفرانس بین المللی، ICSR 2022، فلورانس، ایتالیا، 13 تا 16 دسامبر 2022، مجموعه مقالات، قسمت اول نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب رباتیک اجتماعی: چهاردهمین کنفرانس بین المللی، ICSR 2022، فلورانس، ایتالیا، 13 تا 16 دسامبر 2022، مجموعه مقالات، قسمت اول

مجموعه دو جلدی LNAI 13817 و 13818 مجموعه مقالات داوری چهاردهمین کنفرانس بین المللی رباتیک اجتماعی، ICSR 2022 است که در فلورانس، ایتالیا، در دسامبر 2022 برگزار شد. 111 مقاله ارائه شده در مجموعه مقالات با دقت بررسی و انتخاب شدند. از 143 ارسال مشارکت‌ها در بخش‌های موضوعی به شرح زیر سازمان‌دهی شدند: قابلیت‌های ناوبری و تعامل ربات اجتماعی (صدا، لمسی). قابلیت های ادراک و کنترل ربات های اجتماعی؛ بررسی تعامل غیرکلامی با روبات های اجتماعی. تقویت توجه و استراتژی های تعامل در روبات های اجتماعی؛ جلسه ویژه 1: رباتیک اجتماعی با ادراک هوشمند و هسته درون زا هیجان انگیز. جلسه ویژه 2: مدل های رفتاری تطبیقی ​​سیستم های رباتیک بر اساس معماری های شناختی هوش مصنوعی الهام گرفته از مغز. قابلیت های پیشرفته HRI برای تعامل با کودکان؛ روبات های اجتماعی به عنوان ابزار آموزشی پیشرفته کاربردهای ربات اجتماعی در سناریوهای بالینی و کمکی؛ روبات های اجتماعی مشارکتی از طریق بازی پویا. طراحی و ارزیابی درک و پذیرش ربات کاربر؛ اخلاق، جنسیت و اعتماد در رباتیک اجتماعی


توضیحاتی درمورد کتاب به خارجی

The two-volume set LNAI 13817 and 13818 constitutes the refereed proceedings of the 14th International Conference on Social Robotics, ICSR 2022, which took place in Florence, Italy, in December 2022. The 111 papers presented in the proceedings set were carefully reviewed and selected from 143 submissions. The contributions were organized in topical sections as follows: Social robot navigation and interaction capabilities (voice, tactile); Social robot perception and control capabilities; Investigating non verbal interaction with Social robots; Foster attention and engagement strategies in social robots; Special Session 1: Social Robotics Driven by Intelligent Perception and Endogenous Emotion-Motivation Core; Special Session 2: Adaptive behavioral models of robotic systems based on brain-inspired AI cognitive architectures; Advanced HRI capabilities for interacting with children; Social robots as advanced educational tool; Social robot applications in clinical and assistive scenarios; Collaborative social robots through dynamic game; Design and evaluate user’s robot perception and acceptance; Ethics, gender & trust in social robotics.



فهرست مطالب

Preface
Organization
Contents – Part I
Contents – Part II
Social Robot Navigation and Interaction Capabilities (Voice, Tactile)
Socially-Aware Mobile Robot Trajectories for Face-to-Face Interactions
	1 Introduction
	2 Inverse Optimal Control ch1mombaur2010human
	3 Application to Human Approach
		3.1 Curriculum Inverse Optimal Control
		3.2 New Cost Function
	4 User Study
		4.1 Experimental Platform
		4.2 Experimental Protocol
	5 Results
	6 Conclusion
	References
Vehicle-To-Pedestrian Communication Feedback Module: A Study on Increasing Legibility, Public Acceptance and Trust
	1 Introduction
	2 Background
	3 Method
		3.1 Research Question
		3.2 Study Design
		3.3 Participants
	4 Results and Discussion
		4.1 Legibility, Public Acceptance, Trust, and Preference
		4.2 Specific Interaction Mode Options
		4.3 Discussion
	5 Limitations and Future Work
	References
Let's Run an Online Proxemics Study! But, How Do Results Compare to In-Person?
	1 Introduction
	2 Related Work
		2.1 Modalities in Interaction Studies
		2.2 Impact of Robot Height on Proxemics
	3 Experiment
		3.1 Materials
		3.2 Testbed
		3.3 Studies
		3.4 Participants
	4 Results
		4.1 Interaction Observations from Online Study
		4.2 In-person Study: sUAV Flying at Different Heights
		4.3 Online Studies
		4.4 User Comments
		4.5 Human-Human Distance
		4.6 PANAS
	5 Discussion
		5.1 Limitations
		5.2 Implications
		5.3 Recommendations
	6 Conclusion
	References
AR Point&Click: An Interface for Setting Robot Navigation Goals
	1 Introduction
	2 AR Point&Click Interface
		2.1 Robot Implementation
		2.2 Augmented Reality Interface
	3 User Study
		3.1 Baseline Interfaces
		3.2 User Study Procedure
		3.3 Metrics
		3.4 Hypotheses
	4 Quantitative Results
		4.1 Subjective Metrics
		4.2 Objective Metrics
	5 Qualitative Analysis
	6 Conclusions and Future Work
	References
Human-Aware Subgoal Generation in Crowded Indoor Environments
	1 Introduction
	2 Approach
		2.1 Local Cost Predictor
		2.2 Human-Aware Path Planner
		2.3 DRL Local Planner
	3 Experiments
		3.1 Setup
		3.2 DRL Local Planner Training
		3.3 Local Cost Predictor Training
		3.4 Results and Discussion
	4 Conclusion
	References
Speech-Driven Robot Face Action Generation with Deep Generative Model for Social Robots
	1 Introduction
	2 Related Work
		2.1 Generative Model
		2.2 Facial Image or Animation Generation
		2.3 Robot Facial Action Generation from Speech
	3 Methodology
		3.1 Problem Formulation
		3.2 Facial Action Synthesizer from Speech
		3.3 Facial Action Retargeting
	4 Dataset and Preprocessing
		4.1 Dataset
		4.2 Pre-processing
	5 Experiments and Results
		5.1 S2FGAN Training
		5.2 Results and Evaluation
	6 Conclusions and Future Work
	References
Design of a Social Media Voice Assistant for Older Adults
	1 Introduction
	2 Background
		2.1 Voice Assistants for Older Adults
		2.2 Social Media Technology and Older Adults
	3 User-Centered Design of “Toastbot”
		3.1 Design
		3.2 Software Implementation
		3.3 Hardware Implementation
	4 Usability Study
		4.1 Participants
		4.2 Procedure
		4.3 Analysis
	5 Findings
		5.1 Interaction Aesthetics
		5.2 Device Rationale/Interest
		5.3 Functionality
	6 Discussion
		6.1 Design Implications
		6.2 Implications for Theory
		6.3 Limitations and Future Work
	7 Conclusion
	References
Migratable AI: Personalizing Dialog Conversations with Migration Context
	1 Introduction
	2 Related Work
	3 Migration Dataset
		3.1 Task Based Scenario
		3.2 Migration Modes
		3.3 Migration Chat
		3.4 Analysis
	4 Models
		4.1 Sequence-to-Sequence
		4.2 Generative Profile Memory Network
		4.3 Information Retrieval (Starspace)
	5 Experiments
		5.1 Evaluation
		5.2 Results
	6 Conclusion
	References
Generating Natural Language Responses in Robot-Mediated Referential Communication Tasks to Simulate Theory of Mind
	1 Introduction
	2 The Robot-Mediated RCT Experiment and Data Collection
	3 Proposed Method
		3.1 Keyword Matching
		3.2 Representation Construction
	4 System Validation and Results
	5 Discussion and Conclusion
	References
Towards a Framework for Social Robot Co-speech Gesture Generation with Semantic Expression
	1 Introduction
	2 Related Work
	3 Gesture Generation Framework
		3.1 Encoder-Decoder Model
		3.2 SWAG Dataset
		3.3 Co-speech Gesture Synthesis Mechanism
	4 Experimental Design
		4.1 Videos
		4.2 Questionnaire and Participants
	5 Results
	6 Conclusions and Future Work
	References
Tactile Interaction with a Robot Leads to Increased Risk-Taking
	1 Introduction
	2 Methodology
		2.1 Experimental Design
		2.2 Participants
		2.3 Measurements
		2.4 Procedure
		2.5 Data Analysis
	3 Experimental Results and Analysis
		3.1 BART Performance
		3.2 Heart Rate Variability
		3.3 Correlation Analysis
	4 Discussion
	References
Affect Display Recognition Through Tactile and Visual Stimuli in a Social Robot
	1 Introducción
	2 Experimental Study
		2.1 Conditions and Stimuli Studied
		2.2 Experimental Setup
	3 Analysis of Results
	4 Integration in a Social Robot
		4.1 The Robotic Platform
		4.2 Design of an Application for Affect Display Recognition and Reaction
	5 Conclusions
	References
Social Robot Perception and Control Capabilities
Path-Constrained Admittance Control of Human-Robot Interaction for Upper Limb Rehabilitation
	1 Introduction
	2 Control Architecture
	3 Experimental Validation
		3.1 Results
	4 Conclusions
	References
Causal Discovery of Dynamic Models for Predicting Human Spatial Interactions
	1 Introduction
	2 Related Work
	3 Causal Discovery from Observational Data
		3.1 Human-Goal Scenario
		3.2 Human-Moving Obstacles Scenario
		3.3 Causal Prediction with PCMCI and GPR
	4 Experiments
		4.1 Data Processing
		4.2 Results
	5 Conclusion
	References
Learning User Habits to Enhance Robotic Daily-Living Assistance
	1 Introduction
	2 Learning to Plan Assistance
	3 The CASAS Dataset
		3.1 Data Processing and Preparation
	4 Network Structure and Training
		4.1 Model Evaluation
	5 Conclusions and Future Works
	References
Multi-modal Data Fusion for People Perception in the Social Robot Haru
	1 Introduction
	2 Related Work
	3 Robot Sensors
	4 Social Features Modules
		4.1 Body Parts Extraction and Fusion
		4.2 Face Features
		4.3 Hand Features
		4.4 Audio Features
	5 People Data Fusion Module
		5.1 Overall Fusion Pipeline
		5.2 Skeletons Pipeline
		5.3 Hands Pipeline
		5.4 Faces Pipeline
		5.5 Speech Pipeline
		5.6 High-Level Features
	6 Experimental Results
		6.1 People Data Fusion Filtering
		6.2 First Detection, Identification and Association Times
	7 Conclusions
	References
Adaptive Behavior Generation of Social Robots Based on User Behavior Recognition
	1 Introduction
	2 User Behavior Recognition
		2.1 LSTM-Based Model
		2.2 Training Data
	3 Robot Behavior Selection
	4 Robot Behavior Adaptation
		4.1 Key Pose of Robot Behavior
		4.2 Behavior Adaptation
	5 Experiments
		5.1 Experiment 1: User Pose Feature Extraction
		5.2 Experiment 2: User Behavior Recognition
		5.3 Experiment 3: Robot Behavior Generation
	6 Conclusions
	References
A Transformer-Based Approach for Choosing Actions in Social Robotics
	1 Introduction
	2 A Three-Tier Architecture for Fast and Slow Thinking in Social Robots
	3 The Dialogue-Based Sequencer
	4 A Reminder Example
	5 Conclusions
	References
Deep Reinforcement Learning for the Autonomous Adaptive Behavior of Social Robots
	1 Introduction
	2 Methods
	3 Environment
		3.1 Biologically Inspired Processes
		3.2 Learning Setup
		3.3 Experiment and Evaluation
	4 Results
	5 Conclusion
	References
Share with Me: A Study on a Social Robot Collecting Mental Health Data
	1 Introduction
	2 Related Work
	3 Methodology
		3.1 Sample
		3.2 Experimental Setup
		3.3 Study Protocols for Data Collection and Data Analysis
	4 Results
	5 Discussion and Future Directions
	References
Classification of Personal Data Used by Personalised Robot Companions Based on Concern of Exposure
	1 Introduction
	2 Methodology
		2.1 Participants Details
		2.2 Personal Data
		2.3 General Views on Personal Data Sensitivity
		2.4 Participants
		2.5 Statistical Methods
	3 Results
		3.1 Classification of Personal Data
		3.2 Influencing Factors on Personal Data Sensitivity
	4 Discussion
	5 Conclusion
	References
Investigating Non Verbal Interaction with Social Robots
Affective Human-Robot Interaction with Multimodal Explanations
	1 Introduction
	2 Related Works and Background
		2.1 Backpropagation-Based Explanation
		2.2 Perturbation-Based Explanation
		2.3 Emotion Recognition for HRI
	3 Methodology
		3.1 Visual-Based Explanation
		3.2 Verbal-Based Explaination
	4 Model Evaluation and Results
		4.1 KDEF Datasets and Pre-processing
		4.2 Multimodal Explanation
		4.3 Test on Pepper Robot
	5 Conclusion and Future Work
	References
When to Help? A Multimodal Architecture for Recognizing When a User Needs Help from a Social Robot
	1 Introduction
	2 Related Work
	3 Phase 1: Model Development
		3.1 Independent Models
		3.2 Multimodal Fusion
		3.3 Evaluation of Models
		3.4 Experiments and Results
	4 Phase 2: Real-Time Architecture
		4.1 Components of Architecture
		4.2 Data for Training and Evaluation
		4.3 Evaluation of Architecture
		4.4 Demonstration of Architecture
	5 Discussion
	6 Conclusion
	References
If You Are Careful, So Am I! How Robot Communicative Motions Can Influence Human Approach in a Joint Task
	1 Introduction
	2 Materials and Methods
		2.1 Generation of Robot Movements
		2.2 Setup, Sensors and Experiment Design
	3 Results
	4 Discussion
	5 Conclusion
	References
Exploring Non-verbal Strategies for Initiating an HRI
	1 Introduction
	2 Background and Related Work
	3 Methods
	4 Result
	5 Discussion
	6 Conclusion
	References
On the Emotional Transparency of a Non-humanoid Social Robot
	1 Introduction
	2 Background and Related Work
		2.1 Robots in Education
		2.2 Emotional Robotics
	3 The ClassMate Robot
		3.1 Facial Expressions
		3.2 Body Expressions
		3.3 The Sound
	4 User Study
		4.1 Methodology
		4.2 Participants
	5 Result
	6 Conclusion
	References
Transparent Interactive Reinforcement Learning Using Emotional Behaviours
	1 Introduction
	2 Related Work
	3 Methods
		3.1 Elicitation of Pointing Emotions
		3.2 Elicitation of Feedback Emotions
		3.3 The Teaching Scenario
		3.4 Learning Architecture
	4 User Study
		4.1 Procedure
		4.2 Measurement
	5 Preliminary Results
		5.1 System's Transparency
		5.2 Participants' Feedback
	6 Conclusions
	References
What Do I Look Like? A Conditional GAN Based Robot Facial Self-Awareness Approach
	1 Introduction
	2 Related Works
	3 Methodology
		3.1 Problem Definition
		3.2 Mapping Solution
		3.3 Evaluation
	4 Database Building and Experiment Process
		4.1 Database Building
		4.2 Experiment Process
	5 Results
	6 Discussions
	7 Conclusion
	References
Modeling and Evaluation of Human Motor Learning by Finger Manipulandum
	1 Introduction
	2 Materials and Methods
		2.1 Virtual Mirror Game and Pinching Manipulandum
		2.2 Models for Motor Learning
		2.3 Experimental Design
	3 Results and Discussion
		3.1 Free Energy Model
		3.2 Use of Long Short-Term Memories (LSTM) and Tree-Based Predictive Models
	4 Conclusion
	References
Motor Interference of Incongruent Hand Motions in HRI Depends on Movement Velocity
	1 Introduction
	2 Experimental Study Design
		2.1 Hypotheses
		2.2 Study Design and Measures
	3 Results
	4 Discussion
	5 Conclusions
	References
Foster Attention and Engagement Strategies in Social Robots
Attributing Intentionality to Artificial Agents: Exposure Versus Interactive Scenarios
	1 Introduction
		1.1 Aim of the Study
	2 Methods and Materials
		2.1 Participants
		2.2 Apparatus
		2.3 Procedure
		2.4 Task
		2.5 Subjective Measures
	3 Results
		3.1 InStance Test
		3.2 Godspeed Questionnaire
		3.3 Differences with Previous Exposure Study
	4 Discussion
	References
Does Embodiment and Interaction Affect the Adoption of the Intentional Stance Towards a Humanoid Robot?
	1 Introduction
	2 Common Methods and Procedures
		2.1 InStance Test (IST)
		2.2 Stimuli
		2.3 Procedure
		2.4 Analysis
	3 Experiment One: Physically Embodied Interaction
		3.1 Aim
		3.2 Participants and Procedure
		3.3 Results
	4 Experiment Two: Video of Human-Robot Interaction
		4.1 Aim
		4.2 Procedure and Participants
		4.3 Results
	5 Experiment Three: Video of Robot Without Interaction
		5.1 Aim
		5.2 Procedure and Participants
		5.3 Results
	6 Comparison Between Human-Like Experiments
	7 Control Conditions: Machine-Like Behaviour
	8 Discussion
	References
A Case for the Design of Attention and Gesture Systems for Social Robots
	1 Introduction
	2 System Architecture
		2.1 Attention System
		2.2 Gesture System
	3 Experimental Evaluation
		3.1 Experiment Design
		3.2 Evaluation Metrics
		3.3 Participants
	4 Results
		4.1 Attractive Behaviours Evaluation
		4.2 Attention System Evaluation in the Wild
	5 Conclusions
	References
Introducing Psychology Strategies to Increase Engagement on Social Robots
	1 Introduction
	2 Strategies to Enhance Engagement
		2.1 Variable and Unpredictability Rewards
		2.2 The Beginner's Luck
		2.3 Supernormal Stimuli
		2.4 Illusion of Control
		2.5 Accumulation of Temptations
		2.6 High Frequency of Actions: High Degree of Multimodal Interactivity
		2.7 Losses Masquerading as Gains
		2.8 Chaining Actions
		2.9 Reduced Friction: High Usability
		2.10 The Paradox of Choice
		2.11 Feeling Useful
		2.12 Exchange Costs: Collectibility and Customization
	3 Conclusions
	References
Hey, Robot! An Investigation of Getting Robot's Attention Through Touch
	1 Introduction
	2 Related Work
		2.1 Robots Touching Humans
		2.2 Humans Touching Robots
		2.3 How Should the Robot Respond?
	3 Methods
		3.1 Participants
		3.2 Nao and Pepper Humanoid Robots
		3.3 Touch Detection
		3.4 Reactions to Touch
		3.5 Experimental Procedure
	4 Results
		4.1 Which Reaction Was the Most Appropriate?
		4.2 Interaction with Personality Traits and Experience with Robots
		4.3 Touch Location and Type
	5 Conclusion, Discussion, Future Work
	References
Gaze Cueing and the Role of Presence in Human-Robot Interaction
	1 Introduction
	2 Related Work
	3 Methods and Material
		3.1 Participants
		3.2 Measures
		3.3 Experimental Set-Up and Procedure
		3.4 Hardware and Software
		3.5 Analysis
	4 Results
		4.1 The Effect of Presence and Gaze
		4.2 Analysis of Godspeed Indices
	5 Discussion
	6 Conclusion
	References
Special Session 1: Social Robotics Driven by Intelligent Perception and Endogenous Emotion-Motivation Core
An Efficient Medicine Identification and Delivery System Based on Mobile Manipulation Robot
	1 Introduction
	2 Methods
		2.1 Identification of Boxed Medicine
		2.2 Motion Control of the Robotic Arm
		2.3 Research on Autonomous Navigation Technology
	3 Experimental Studies and Results
		3.1 Feature Extraction Network Performance Experiment
		3.2 Autonomous Navigation Simulation Experiments
		3.3 Real-World Experiments
	4 Conclusion
	References
A Generative Adversarial Network Based Motion Planning Framework for Mobile Robots in Dynamic Human-Robot Integration Environments
	1 Introduction
		1.1 Related Work
		1.2 The Proposed System and Approach
	2 Algorithms
		2.1 GAN-Based Obstacle Avoidance Learning
		2.2 Obstacle Avoidance Learning Based Motion Planning
	3 Experimental Studies and Results
		3.1 GAN-Based Obstacle Avoidance Learning in Different Situation
		3.2 Obstacle Avoidance Learning Based Motion Planning in Different Scenario
	4 Conclusions
	References
Research on 3D Face Reconstruction Based on Weakly Supervised Learning
	1 Introduction
	2 Models and Related Technology
		2.1 Model Parameters
		2.2 Face Segmentation Model
		2.3 Differentiable Renderer - SoftRas
		2.4 Model Loss
	3 Experiments and Results
		3.1 Dataset
		3.2 Implementation Details
		3.3 Results
	4 Conclusion
	References
Robot Differential Behavioral Expression in Different Scenarios
	1 Introduction
	2 Method
		2.1 Social Emotion Model
		2.2 Robot Personality
		2.3 User Behaviour
		2.4 User Evaluation
		2.5 Self Feedback Regulation
		2.6 Processing and Execution
	3 Results and Discussion
	4 Conclusion
	References
Building an Affective Model for Social Robots with Customizable Personality
	1 Introduction and Related Works
	2 The Framework of Customizable Personality Affective Model (CPAM)
		2.1 Overview of Previous Work PWE Inspired Affective Model
		2.2 Parametric Approaches to Personality
		2.3 3D Model Structure
	3 Building Introverted/Extroverted Robot Affective Models
		3.1 Questionnaire of Personality Parameters
		3.2 Calculation of Personality Parameters
	4 Validation and Evaluation
		4.1 Model Test
		4.2 Results
	5 Conclusion and Future Work
	References
A Multimodal Perception and Cognition Framework and Its Application for Social Robots
	1 Introduction
	2 Module Introduction
		2.1 User Portrait
		2.2 Emotion Recognition
		2.3 Intention Prediction
		2.4 Gesture Recognition
	3 Frame Display
	4 Conclusion
	References
Indoor Mobile Robot Socially Concomitant Navigation System
	1 Introduction
	2 System Overview
	3 Mobile Robot Socially Concomitant Navigation System
		3.1 Pedestrian Target Detection
		3.2 Mobile Robot Visual Follow Control
	4 Robot Social Behavior
		4.1 Investigation on Comfort Degree of Human Robot Distance
		4.2 Expression, Voice and Action Modules
	5 Experiment
		5.1 Experiment Environment
		5.2 Pedestrian Following Experiment
	6 Conclusion
	References
NRTIRL Based NN-RRT* Path Planner in Human-Robot Interaction Environment
	1 Introduction
		1.1 Related Work
		1.2 The Proposed System and Approach
	2 Methods
		2.1 NN-RRT* Planner
		2.2 NRTIRL Framework
	3 Experiments
		3.1 Dataset Collection
		3.2 Experimental Metrics
		3.3 Comparative Results
	4 Conclusion
	References
Special Session 2: Adaptive Behavioral Models of Robotic Systems Based on Brain-Inspired AI Cognitive Architectures
Can I Feel You? Recognizing Human’s Emotions During Human-Robot Interaction
	1 Introduction
	2 Emotion and Assistive Social Robotics
		2.1 USEr’s Emotion Detection in Social Assistive Robotics
		2.2 Express Emotions in Assistive Social Robotics
		2.3 Study Design
	3 System and Experiment
		3.1 System Components
		3.2 Experimental Protocol
		3.3 Participants
	4 Data Analysis
		4.1 Pre-processing
		4.2 Features Extraction and Normalization
		4.3 Feature Selection and Emotion Classification
	5 Results
	6 Discussion
	7 Conclusion
	References
A Reinforcement Learning Framework to Foster Affective Empathy in Social Robots
	1 Introduction
	2 Empathetic Framework
		2.1 Training Procedure
		2.2 Training Results
	3 Integration on a Real Robot
		3.1 Experimental Setting
		3.2 Testing Results
	4 Discussion
	References
Robotics Technology for Pain Treatment and Management: A Review
	1 Introduction
	2 Methods
		2.1 Search Methods
		2.2 The PRISMA Protocol and Search Strategy
		2.3 Selection Criteria
	3 Results
		3.1 Demographics and Study Design
		3.2 Types of Robots
		3.3 Pain Conditions
		3.4 Pain Management and Techniques
		3.5 Pain Measurement
	4 Discussion
	5 Conclusion
	References
Implications of Robot Backchannelling in Cognitive Therapy
	1 Introduction
	2 The Personalised RACT System
		2.1 Socially Assistive Behaviour
		2.2 SOCIABLE
	3 Experimental Design
		3.1 Experimental Setting
		3.2 Cognitive Exercises
		3.3 Participants
		3.4 Apparatus
		3.5 Evaluation Measures
		3.6 Protocol
	4 Evaluation
		4.1 Human-Therapist Study
		4.2 Robot-Therapist Study
		4.3 Discussion
	5 Limitations and Future Work
	6 Conclusion
	References
Prototyping an Architecture of Affective Robotic Systems Based on the Theory of Constructed Emotion
	1 Introduction
	2 Background
		2.1 Theory of Constructed Emotion
		2.2 Relevance of Words
		2.3 Emotion Categorisation
	3 Emotion-Aware Chatbot
		3.1 Principles
		3.2 Architecture
		3.3 Datasets
	4 Validation
		4.1 Participants
		4.2 Procedure
		4.3 Results
	5 Conclusions
	References
A Named Entity Recognition Model for Manufacturing Process Based on the BERT Language Model Scheme
	1 Introduction
	2 Related Work
	3 BERT Language Model
	4 Data Collection and Class Description
	5 Implementation
	6 Evaluation Metrics and Baseline Method
	7 Result
	8 Conclusion
	References
Author Index




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