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دانلود کتاب Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

دانلود کتاب Sculpting the Blender Way: گردش کار مجسمه سازی سه بعدی Blender و آخرین ویژگی ها، از جمله Face Sets، Mesh Filters، و Cloth Brush را کاوش کنید.

Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

مشخصات کتاب

Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1801073872, 9781801073875 
ناشر: Packt Publishing 
سال نشر: 2022 
تعداد صفحات: 502 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 32 مگابایت 

قیمت کتاب (تومان) : 68,000



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فهرست مطالب

Cover
Title Page
Copyright and Credits
Contributors
Table of Contents
Preface
Chapter 1: Exploring Blender\'s User Interface for Sculpting
	Technical requirements
	Installing Blender
		Getting ready
		How to do it…
		How it works…
		There\'s more...
		See also
	Understanding Blender\'s user interface
		Getting ready
		How to do it…
	Expanding and collapsing the Toolbar and the Sidebar
		Getting ready
		How to do it…
		There\'s more…
	Exploring the viewport shading modes
		Getting ready
		How to do it…
		How it works…
	Customizing solid shading mode with the popover menu
		Getting ready
		How to do it…
		How it works…
	Using viewport overlays
		Getting ready
		How to do it…
		How it works…
	Navigating the 3D Viewport
		Getting ready
		How to do it…
		There\'s more…
		See also
	Setting up your graphics tablet\'s stylus buttons
		Getting ready
		How to do it…
		See also
Chapter 2: Overview of Blender\'s Sculpting Workflows
	Technical requirements
	Understanding the components of a 3D sculpture
		Getting ready
		How to do it…
		How it works…
	Pushing polys with the basic sculpting mode
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Discovering the limitations of the basic sculpting mode
		Getting ready
		How to do it…
	Creating dynamic topology with Dyntopo
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Practicing the basics of the Voxel Remesher
		Getting ready
		How to do it…
		How it works…
	Using the Voxel Remesher in a low-to-high detail workflow
		Getting ready
		How to do it…
		How it works…
	Exploring the most powerful sculpting mode – multiresolution
		Getting ready
		How to do it…
		How it works…
		There\'s more…
Chapter 3: Sculpting a Simple Character Head with Basic Brushes
	Technical requirements
	Creating the large forms of the head with the Grab brush
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Using masks to add the neck and ears
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Building up the nose and brow with the Clay Strips brush
		Getting ready
		How to do it…
		How it works…
	Smoothing the lumpy and jagged surfaces of the sculpture
		Getting ready
		How to do it…
		How it works…
	Creating a bulbous nose and cheeks with the Inflate brush
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Adding basic eyes and eyelids to the character
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Adding detail to the ears with the Crease brush
		Getting ready
		How to do it…
		How it works…
	Creating the mouth with the Draw Sharp brush
		Getting ready
		How to do it…
	Sharpening details with the Pinch brush
		Getting ready
		How to do it…
		There\'s more…
		See also
Chapter 4: How to Make a Base Mesh for a 3D Sculpture
	Technical requirements
	Creating and transforming primitive objects
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Creating a base mesh with box modeling
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Using the Skin modifier to turn wireframe structures into thick skins
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Using Metaballs to build blob-like 3D forms
		Getting ready
		How to do it…
		How it works…
		See also
	Inserting meshes and cutting holes with Booleans
		Getting ready
		How to do it…
		How it works…
		See also
	Using the Lasso Trim tool to add and remove geometry
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Making sure our base mesh is ready for sculpting
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow
	Technical requirements
	An overview of topology
		Getting ready
		How to do it…
		How it works…
	Generating an all-quad mesh with QuadriFlow
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Exploring subdivision surfaces
		Getting ready
		How to do it…
		How it works…
		See also
	Understanding when you\'re ready for multiresolution
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Using the Multiresolution modifier
		Getting ready
		How to do it…
		How it works…
	Recapturing details from the previous mesh
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Changing resolution for the appropriate details
		Getting ready
		How to do it…
		How it works…
		There\'s more…
Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes
	Technical requirements
	Using custom falloff
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Exploring custom stroke options
		Getting ready
		How to do it…
		There\'s more…
		See also
	Setting up custom alpha textures
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Using face sets as automatic masks
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Cleaving off flat sections with the Line Project tool
		Getting ready
		How to do it…
		How it works…
	Creating advanced masks with Sculpt Expand
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Posing fingers with the Pose brush
		Getting ready
		How to do it…
		How it works…
		There\'s more…
Chapter 7: Making Eyeballs
	Technical requirements
	Creating standard clay eyeballs
		Getting ready
		How to do it
		How it works
		See also
	Adding color to the eyeballs
		Getting ready
		How to do it
		How it works
		See also
	Adding depth and realism to the eyeballs
		Getting ready
		How to do it
		How it works
		See also
	Creating insect eyeballs with extrusion tools
		Getting ready
		How to do it
		How it works
		There\'s more
	Creating a cartoon eyeball using a Lattice
		Getting ready
		How to do it
		How it works
		See also
	Creating a stylized anime eye
		Getting ready
		How to do it
		How it works
		There\'s more
	Aiming the eyeballs with Constraints
		Getting ready
		How to do it
		How it works
Chapter 8: Making Accessories and Clothing
	Technical requirements
	Making earrings
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Using Mask Extract to make a shirt
		Getting ready
		How to do it…
		How it works…
		See also
	Using the Cloth brush to add wrinkles to the shirt
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Using the Cloth Filter to create a collar for the shirt
		Getting ready
		How to do it…
		How it works…
	Preparing a shirt mesh for a cloth simulation
		Getting ready
		How to do it…
		How it works…
	Simulating cloth to wrap a shirt around a character
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Sculpting a hat with Radial Symmetry
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
Chapter 9: Creating Teeth, Eyebrows, and Hair
	Technical requirements
	Creating tusks and teeth for an orc
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Creating stylized mesh eyebrows with modifiers
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Creating realistic eyebrows with hair particles
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Extracting hair from the scalp
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Visualizing the silhouette of sculpted hair
		Getting ready
		How to do it…
		How it works…
	Roughing out the shape of sculpted hair
		Getting ready
		How to do it…
		How it works…
		See also
	Adding surface details to sculpted hair
		Getting ready
		How to do it…
		How it works…
		See also
	Creating long flowing hair with curves
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
Chapter 10: Rendering Sculptures for Your Portfolio
	Technical requirements
	Setting up Rendered mode
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Adding three-point lighting to the scene
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Lighting up the environment with an HDRI
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Creating a clay material for the sculpture
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
	Using a camera to render the sculpture
		Getting ready
		How to do it…
		How it works…
		There\'s more…
	Setting up a turntable for a 360-degree render
		Getting ready
		How to do it…
		How it works…
	Exporting the final render
		Getting ready
		How to do it…
		How it works…
		There\'s more…
		See also
Index
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