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دانلود کتاب Programming Logic and Design, Comprehensive

دانلود کتاب منطق و طراحی برنامه نویسی، جامع

Programming Logic and Design, Comprehensive

مشخصات کتاب

Programming Logic and Design, Comprehensive

ویرایش: 9 
نویسندگان:   
سری:  
ISBN (شابک) : 2016959742, 9781337102070 
ناشر: Cengage Learning 
سال نشر: 2018 
تعداد صفحات: 605 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 5 مگابایت 

قیمت کتاب (تومان) : 55,000



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فهرست مطالب

Brief Contents
Contents
Preface
Chapter 1 An Overview of Computers and Programming
	Understanding Computer Systems
	Understanding Simple Program Logic
	Understanding the Program Development Cycle
		Understanding the Problem
		Planning the Logic
		Coding the Program
		Using Software to Translate the Program into Machine Language
		Testing the Program
		Putting the Program into Production
		Maintaining the Program
	Using Pseudocode Statements and Flowchart Symbols
		Writing Pseudocode
		Drawing Flowcharts
		Repeating Instructions
	Using a Sentinel Value to End a Program
	Understanding Programming and User Environments
		Understanding Programming Environments
		Understanding User Environments
	Understanding the Evolution of Programming Models
	Chapter Summary
	Key Terms
	Exercises
Chapter 2 Elements of High-Quality Programs
	Declaring and Using Variables and Constants
		Understanding Data Types
		Understanding Unnamed, Literal Constants
		Working with Variables
		Understanding a Declaration’s Data Type
		Understanding a Declaration’s Identifier
		Assigning Values to Variables
		Declaring Named Constants
		Performing Arithmetic Operations
		The Integer Data Type
	Understanding the Advantages of Modularization
		Modularization Provides Abstraction
		Modularization Helps Multiple Programmers to Work on a Problem
		Modularization Allows You to Reuse Work
		Modularizing a Program
	Declaring Variables and Constants within Modules
	Understanding the Most Common Configuration for Mainline Logic
		Creating Hierarchy Charts
	Features of Good Program Design
		Using Program Comments
		Choosing Identifiers
		Designing Clear Statements
		Writing Clear Prompts and Echoing Input
	Maintaining Good Programming Habits
	Chapter Summary
	Key Terms
	Exercises
Chapter 3 Understanding Structure
	The Disadvantages of Unstructured Spaghetti Code
	Understanding the Three Basic Structures
		The Sequence Structure
		The Selection Structure
		The Loop Structure
	Combining Structures
	Using a Priming Input to Structure a Program
	Understanding the Reasons for Structure
	Recognizing Structure
	Structuring and Modularizing Unstructured Logic
	Chapter Summary
	Key Terms
	Exercises
Chapter 4 Making Decisions
	The Selection Structure
	Using Relational Comparison Operators
		Avoiding a Common Error with Relational Operators
	Understanding AND Logic
		Nesting AND Decisions for Efficiency
		Using the AND Operator
		Avoiding Common Errors in an AND Selection
	Understanding OR Logic
		Writing OR Selections for Efficiency
		Using the OR Operator
		Avoiding Common Errors in an OR Selection
	Understanding NOT Logic
		Avoiding a Common Error in a NOT Expression
	Making Selections within Ranges
		Avoiding Common Errors When Using Range Checks
	Understanding Precedence When Combining AND and OR Operators
	Understanding the case Structure
	Chapter Summary
	Key Terms
	Exercises
Chapter 5 Looping
	Appreciating the Advantages of Looping
	Using a Loop Control Variable
		Using a Definite Loop with a Counter
		Using an Indefinite Loop with a Sentinel Value
		Understanding the Loop in a Program’s Mainline Logic
	Nested Loops
	Avoiding Common Loop Mistakes
		Mistake: Failing to Initialize the Loop Control Variable
		Mistake: Neglecting to Alter the Loop Control Variable
		Mistake: Using the Wrong Type of Comparison When Testing the Loop Control Variable
		Mistake: Including Statements Inside the Loop Body that Belong Outside the Loop
	Using a for Loop
	Using a Posttest Loop
	Recognizing the Characteristics Shared ?by Structured Loops
	Common Loop Applications
		Using a Loop to Accumulate Totals
		Using a Loop to Validate Data
		Limiting a Reprompting Loop
		Validating a Data Type
		Validating Reasonableness and Consistency of Data
	Comparing Selections and Loops
	Chapter Summary
	Key Terms
	Exercises
Chapter 6
	Storing Data in Arrays
		How Arrays Occupy Computer Memory
	How an Array Can Replace Nested Decisions
	Using Constants with Arrays
		Using a Constant as the Size of an Array
		Using Constants as Array Element Values
		Using a Constant as an Array Subscript
	Searching an Array for an Exact Match
	Using Parallel Arrays
		Improving Search Efficiency
	Searching an Array for a Range Match
	Remaining within Array Bounds
		Understanding Array Size
		Understanding Subscript Bounds
	Using a for Loop to Process an Array
	Chapter Summary
	Key Terms
	Exercises
Chapter 7 File Handling and Applications
	Understanding Computer Files
		Organizing Files
	Understanding the Data Hierarchy
	Performing File Operations
		Declaring a File Identifier
		Opening a File
		Reading Data from a File and Processing It
		Writing Data to a File
		Closing a File
		A Program that Performs File Operations
	Understanding Control Break Logic
	Merging Sequential Files
	Master and Transaction File Processing
	Random Access Files
	Chapter Summary
	Key Terms
	Exercises
Chapter 8 Advanced Data Handling Concepts
	Understanding the Need for Sorting Data
	Using the Bubble Sort Algorithm
		Understanding Swapping Values
		Understanding the Bubble Sort
	Sorting Multifield Records
		Sorting Data Stored in Parallel Arrays
		Sorting Records as a Whole
	Other Sorting Algorithms
	Using Multidimensional Arrays
	Using Indexed Files and Linked Lists
		Using Indexed Files
		Using Linked Lists
	Chapter Summary
	Key Terms
	Exercises
Chapter 9 Advanced Modularization Techniques
	The Parts of a Method
	Using Methods with no Parameters
	Creating Methods that Require Parameters
		Creating Methods that Require Multiple Parameters
	Creating Methods that Return a Value
		Using an IPO Chart
	Passing an Array to a Method
	Overloading Methods
		Avoiding Ambiguous Methods
	Using Predefined Methods
	Method Design Issues: Implementation Hiding, Cohesion, and Coupling
		Understanding Implementation Hiding
		Increasing Cohesion
		Reducing Coupling
	Understanding Recursion
	Chapter Summary
	Key Terms
	Exercises
Chapter 10 Object-Oriented Programming
	Principles of Object-Oriented Programming
		Classes and Objects
		Polymorphism
		Inheritance
		Encapsulation
	Defining Classes and Creating Class Diagrams
		Creating Class Diagrams
		The Set Methods
		The Get Methods
		Work Methods
	Understanding Public and Private Access
	Organizing Classes
	Understanding Instance Methods
	Understanding Static Methods
	Using Objects
		Passing an Object to a Method
		Returning an Object from a Method
		Using Arrays of Objects
	Chapter Summary
	Key Terms
	Exercises
Chapter 11 More Object-Oriented Programming ?Concepts
	Understanding Constructors
		Default Constructors
		Non-default Constructors
		Overloading Instance Methods and Constructors
	Understanding Destructors
	Understanding Composition
	Understanding Inheritance
		Understanding Inheritance Terminology
		Accessing Private Fields and Methods ?of a Parent Class
		Overriding Parent Class Methods in a Child Class
		Using Inheritance to Achieve Good Software Design
	An Example of Using Predefined Classes: ?Creating GUI Objects
	Understanding Exception Handling
		Drawbacks to Traditional Error-Handling Techniques
		The Object-Oriented Exception-Handling Model
		Using Built-in Exceptions and Creating Your Own Exceptions
	Reviewing the Advantages of Object-Oriented Programming
	Chapter Summary
	Key Terms
	Exercises
Chapter 12 Event-Driven GUI Programming, Multithreading, and Animation
	Understanding Event-Driven Programming
	User-Initiated Actions and GUI Components
	Designing Graphical User Interfaces
		The Interface Should Be Natural and Predictable
		The Interface Should Be Attractive, Easy to Read, and Nondistracting
		To Some Extent, It’s Helpful If the User Can Customize Your Applications
		The Program Should Be Forgiving
		The GUI Is Only a Means to an End
	Developing an Event-Driven Application
		Creating Wireframes
		Creating Storyboards
		Defining the Storyboard Objects in an Object Dictionary
		Defining Connections Between the User Screens
		Planning the Logic
	Understanding Threads and Multithreading
	Creating Animation
	Chapter Summary
	Key Terms
	Exercises
Appendix A Understanding Numbering Systems and Computer Codes
Appendix B Solving Difficult Structuring Problems
Glossary
Index




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