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دانلود کتاب Processing for Android: Create Mobile, Sensor-aware, and XR Applications Using Processing

دانلود کتاب پردازش برای اندروید: با استفاده از پردازش، برنامه‌های موبایل، حسگر و XR ایجاد کنید

Processing for Android: Create Mobile, Sensor-aware, and XR Applications Using Processing

مشخصات کتاب

Processing for Android: Create Mobile, Sensor-aware, and XR Applications Using Processing

ویرایش: 2 
نویسندگان:   
سری:  
ISBN (شابک) : 9781484295847, 9781484295854 
ناشر: Apress 
سال نشر: 2023 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 29 مگابایت 

قیمت کتاب (تومان) : 63,000



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فهرست مطالب

Table of Contents
About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Chapter 1: Getting Started with the Android Mode
   What Is the Processing Project?
      The Processing Language
      The Processing Development Environment
   Extending Processing
      The Contribution Manager
   Processing for Android
      Installing the Android Mode
      Interface of the Android Mode
      Running a Sketch on a Device
      Running a Sketch in the Emulator
   Summary
Untitled
Chapter 2: The Processing Language
   A Programming Sketchbook for Artists and Designers
   The Structure of a Processing Sketch
   Drawing with Code
      Coordinates
      Form
      Color
      Applying Geometric Transformations
   Responding to User Input
   Coding a “Vine Drawing” App
   Summary
Chapter 3: From Sketch to Play Store
   Sketching and Debugging
      Getting Information from the Console
      Getting more information with logcat
      Using the Integrated Debugger
      Reporting Processing Bugs
   Preparing a Sketch for Release
      Adjusting for Device’s DPI
      Using the Emulator
      Setting Icons and Bundle Name
      Setting Package Name and Version
      Exporting As Signed Bundle
   Summary
Chapter 4: Drawing Graphics and Text
   Drawing Shapes
      More Types of Shapes
      Curve Shapes
      Using Bézier Curves
      Shape Attributes
      Shape Styles
   Drawing Images
   Drawing Text
      Loading and Creating Fonts
      Text Attributes
      Scaling Text
   Renderers in Processing
   The PShape Class
      Creating PShapes
      Loading Shapes from SVG
      Texturing Shapes
   Summary
Chapter 5: Touchscreen Interaction
   Touch Events in Android
      Basic Touch Events
      Multi-touch Events
   Touch-Based Interaction
      Item Selection
      Scrolling
      Swipe and Pinch
   Using the Keyboard
   Summary
Chapter 6: Live Wallpapers
   Live Wallpapers
      Writing and Installing Live Wallpapers
      Using Multiple Home Screens
      Handling Permissions
   Drawing with Particle Systems
      Simulating Natural Motion
   An Image-Flow Wallpaper
      Loading, Resizing, and Cropping Images
      Putting Everything Together
      Wrapping the Project Up
   Summary
Chapter 7: Reading Sensor Data
   Sensors in Android Devices
      Accelerometer
      Gyroscope
      Magnetometer
      Location
   Accessing Sensors from Processing
      Creating a Sensor Manager
      Adding a Sensor Listener
      Reading Data from the Sensor
      Reading Data from Other Sensors
   The Ketai Library
      Installing Ketai
      Using Ketai
      Event Handlers in Ketai
   Summary
Chapter 8: Driving Graphics and Sound with Sensor Data
   Using Ketai to Read Sensor Data
   Measuring Acceleration
      Shake Detection
      Step Counter
      Audio-visual Mapping of Step Data
      Playing Audio
   Using the Magnetic Sensor
      Creating a Compass App
   The Gyroscope
      Controlling Navigation with the Gyroscope
   Summary
Untitled
Chapter 9: Geolocation
   Location Data in Android
   Using Location API in Processing
      Location Permissions
      Accessing Data from Multiple Threads
      Location with Ketai
      Using Additional Location Data
   A Street View Collage
      Using Google Street View Image API
      Making a Simple Image Collage
      Putting Everything Together
   Summary
Chapter 10: Wearable Devices
   From Activity Trackers to Smartwatches
      Smartwatches
   Running Watch Face Sketches
      Using a Watch
      Using the Emulator
      Displaying Time
      Counting Steps
   Designing for Smartwatches
      Adjusting for Screen Shape
      Watch Face Preview Icons
   Summary
Chapter 11: Visualizing Time
   From Sundials to Smartwatches
      Using Time to Control Motion
      Square vs. Round Watch Faces
   Working with a Watch Face Concept
      Elapsed/Remaining Time
      Adding Interaction
      Loading and Displaying Images
   Summary
Chapter 12: Visualizing Physical Activity
   Body Sensors
      Step Counter
      Heart Rate
   Visualizing Physical Activity in Real Time
      Simple Step Counter
      Accessing the Heart Rate Sensor
      Visualizing Step Count Data
      A Beating Heart
      Sensor Debugging
   Grow a Tree As You Exercise!
      Generating a Tree with a Particle System
      Incorporating Step Count Data
      Tweaking the Watch Face
      Blooming the Tree
   Summary
Chapter 13: 3D in Processing
   The P3D Renderer
      Hello World in 3D
   3D Transformations
      Combining Transformations
   3D Shapes
      Custom Shapes
      The Camera
      Immediate vs. Retained Rendering
      Custom PShape Objects
      Loading OBJ Shapes
   Summary
Chapter 14: Lighting and Texturing
   Making 3D Scenes more Realistic with Lights and Textures
      Light Sources and Material Properties
      Texture Mapping
   Putting Everything Together
   Summary
Chapter 15: GLSL Shaders
   What Is a Shader?
      The Graphics Pipeline: Vertex and Pixel Shaders
      The PShader Class
      Anatomy of a Simple Shader
      Defining Custom Uniforms
   Types of Shaders in Processing
      Color Shaders
      Texture Shaders
      Light Shaders
      Texlight Shaders
      Image Postprocessing Filters
   Day-to-Night Earth Shader and Live Wallpaper
   Summary
Chapter 16: Basics of VR
   Brief History of VR
      Google Cardboard
      Hardware Requirements
   VR in Processing
      Stereo Rendering
      Monoscopic Rendering
   VR Interaction
      Eye and World Coordinates
      The Line of Sight
      Selecting a Shape with Screen Coordinates
      Bounding Box Selection
   Movement in VR
      Automatic Movement
      Unconstrained Movement
   Summary
Chapter 17: Basics of AR
   A Brief History of AR
      AR on Android
      Requirements
      Getting Started
   Drawing Trackables
      Using Anchors
      Hitting Trackables
      Adding a User Interface
      Using Custom Shaders in AR
      Drawing in AR
   Summary
Chapter 18: Creating XR Experiences
   Challenges with XR Apps
      Drawing in VR
      Initial Sketches
   A Simple VR UI
   Drawing in 3D
   Flying Around
   Final Tweaks and Packaging
      Intro Text
      Icons and Package Export
   Summary
Chapter 19: Appendix A: Gradle and Android Studio Integration
   Google Tools for Android Development
   Exporting a Sketch As a Gradle Project
   Importing into Android Studio
   Adding a Processing Sketch to a Layout
Chapter 20: Appendix B: Processing Libraries for Android
   Extending Processing with Libraries
      Installing Libraries with the Contribution Manager
      Installing Libraries Manually
   Writing New Libraries
Index




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