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ویرایش: نویسندگان: Harri Oinas-Kukkonen (editor), Per Hasle (editor), Marja Harjumaa (editor), Katarina Segerståhl (editor), Peter Øhrstrøm (editor) سری: ISBN (شابک) : 9783540685005, 3540685006 ناشر: Springer سال نشر: 2008 تعداد صفحات: 300 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 21 مگابایت
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در صورت تبدیل فایل کتاب Persuasive Technology: Third International Conference, PERSUASIVE 2008, Oulu, Finland, June 4-6, 2008, Proceedings (Lecture Notes in Computer Science, 5033) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب فناوری متقاعد کننده: سومین کنفرانس بین المللی، 2008 قانع کننده، اولو، فنلاند، 4-6 ژوئن 2008، مجموعه مقالات (یادداشت های سخنرانی در علوم کامپیوتر، 5033) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Title Page
Preface
Organization
Table of Contents
Affective Loop Experiences – What Are They?
Affective Loop
A First Definition of the Affective Loop
eMoto
Lessons Learnt on the Affective Loop
Affective Diary
Lessons Learnt on the Affective Loop
A New Understanding of the Affective Loop
Explaining the Affective Loop Experiences?
Questions
References
Fine Processing
A Brief History of Technology
Not Technology but Computation
Means and Ends
Fine Processing
Belles Lettres
Computational Bellettrism
An Example, $Passage$
Fine Processing and Persuasion
Conclusion
References
Mass Interpersonal Persuasion: An Early View of a New Phenomenon
Introduction
Facebook Makes a New Form of Persuasion Possible
A Stanford Course Leverages Mass Interpersonal Persuasion
Six Components in Mass Interpersonal Persuasion
Persuasive Experience
Automated Structure
Social Distribution
Rapid Cycle
Huge Social Graph
Measured Impact
Viral Adoption and Mass Interpersonal Persuasion
Comparisons to Mass Interpersonal Persuasion
What’s {\\it not} Important in Mass Interpersonal Persuasion
The Future of Mass Interpersonal Persuasion
Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison
Introduction
Background
Comparison of Persuasive Design Elements
Persuasion Goal #1 – Create Personal Profile Pages
Persuasion Goal #2 – Invite Friends
Persuasion Goal #3 – Respond to Others’ Contributions
Persuasion Goal #4 – Return to Site Often
Conclusion and Implications
References
Website Credibility, Active Trust and Behavioural Intent
Introduction
Background
Behavioural Intent
Credibility
Trust
Methodology
Findings and Limitations
Discussion
Conclusion
References
Network Awareness, Social Context and Persuasion
Introduction
Diffusion
Structural Equivalence and Roles
Opinion Leaders
Data Sources and Social Networking
A Representative Case
Summary and Conclusion
References
Persuasion in Knowledge-Based Recommendation
Introduction
Knowledge-Based Recommendation
Personalized Product Rankings
Explanations
Contextual Product Presentations
Conclusions
References
Persuasive Technology Design – A Rhetorical Approach
Introduction
Persuasive Technology and Rhetoric
The Rhetorical Situation
The Constituent Elements of the Rhetorical Situation
Methodological Benefits of the Rhetorical Situation
Case: Knowledge Workers Sharing Knowledge Online
Applying Bitzer at X-Corp
Exigence
Audience
Constraints
Summary of the Rhetorical Situation at X-Corp
Fitting System Response: A Social Incentive Proposal?
Conclusion
Future Work
References
Benevolence and Effectiveness: Persuasive Technology’s Spillover Effects in Retail Settings
Background
Method
Findings
Discussion
References
Persuasive Technology for Shaping Social Beliefs of Rural Women in India: An Approach Based on the Theory of Planned Behaviour
Introduction
Conceptual Framework
Field Study
Design of Personal Health Information System (PHI)
Persuasive Strategies Employed in the PHI Design Process
Comparative Study of PHI vs. Conventional Health System
Results
Conclusion and Future Work
References
Enabling Calorie-Aware Cooking in a Smart Kitchen
Introduction
Contextual Inquiry
Prototype Design and Implementation
Calorie Tracker
Awareness Display
User Study
Results and Discussion
Related Work
Conclusion and Future Work
References
perFrames: Persuasive Picture Frames for Proper Posture
Introduction
Background and Related Work
Ambient Intelligence
Persuasive Technologies
Ambient Persuasion
Affective Interfaces
Persuasive Picture Frames
The User\'s Input: Sitting Behavior and Habits
Output of the System: Affective and Persuasive Messages
Study
Prototype
Method
Results
Conclusion and Future Work
Persuasion for Stronger Passwords: Motivation and Pilot Study
Introduction
Background
Persuasive Authentication Framework
Password Space
Persuasive Text Passwords
Variations of Persuasive Text Passwords
Usability Pre-testing
Pilot User Study
Results
Conclusion
References
Six Patterns for Persuasion in Online Social Networks
Introduction
Native Patterns
Provoke and Retaliate (Pattern 1A)
Expression (Pattern 1B)
Reveal and Compare (Pattern 2A)
Group Exchange (Pattern 2B)
Adapted Patterns
Competition (Pattern IIA)
Deception (Pattern IIB)
Discussion
References
A Systematic Framework for Designing and Evaluating Persuasive Systems
Introduction
Fundamental Issues Behind Persuasive Systems
Analysis of Use and User Contexts
Design of System Features
Primary Task Support
Dialogue Support
System Credibility
Social Support
Conclusion
References
Digital Therapy: Addressing Willpower as Part of the Cognitive-Affective Processing System in the Service of Habit Change
Introduction
Digital Health Interventions: Basic Insights from the Psychology of Behavioral Change
Digital Health Interventions: Reaching and Holding the Audience
Conclusions
References
The Persuasive Power of Human-Machine Dialogue
Introduction
Related Work
Elaboration Likelihood Model
Computers as Social Actors
Tailored Information
The NASA Moon Survival Problem
System Design
Recorded Message System
Interactive Dialogue System
Persuasion Measures
Expert and Confederate Rankings
Standard Rank Metrics
A New Measure
Hypotheses
Study Method
Participants
Conditions
Measurement Instruments
Procedure
Results
Comparison of Systems
Amount of Information Heard
Post-Session Questionnaire
Discussion
Revisiting Hypotheses
Future Work
Conclusion
Designing Persuasive Dialogue Systems: Using Argumentation with Care
Introduction
Limitations of the Argumentation-Based Approach
Efficacy of Current Systems
Motivational Interviewing
The Evaluation Study
Related Research
Conclusions
References
Categorization as Persuasion: Considering the Nature of the Mind
Introduction
The Role of Categorization: A Rhetorical Argumentation
The Topics: A Tool for the Designer
The Role of the User
A Rhetorical Approach to an Understanding of the Mind
Cognitive Science: The Study of Mind and Understanding
Rethinking the Topics
Basic-Level Theory
Prototype Theory
Metaphors
Concluding Example: The Practical Aim
Conclusion
References
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game
Introduction
Qualitative Method
Findings for the NZE Version
Identification with MC
Self-esteem (Application of Self Monitoring)
Game Feedback (Application of Conditioning)
Autonomy Focus (Application of Tunnelling)
Game Acceptance
Findings for the NZM Version
Identification with MC
Respect (Application of Mentoring)
Jade Status (Application of Mentoring)
Moods + Opinions Box ( Group Opinion and harmony)
Sandwich + Tag Game (Application of Harmony)
Social Density (Application of Harmony)
Opinions from Elders (Application of Group Opinion)
Game Acceptance
Conclusions
Exploring the Acceptability of Delayed Reciprocity in Peer-to-Peer Networks
Introduction
Pilot Study
Conclusions and Discussion
References
How to Build a Persuasive Web Application
Introduction
Methodology
Fundamental Feedback Loops
Future Research
“Hey World, Take a Look at Me!”: Appreciating the Human Body on Social Network Sites
Introduction and Background
BodySpace: A Social Network Site for Bodybuilders
Field Study
Seeking Appreciation
Exchanging Appreciation
Conclusions and Future Work
References
Digital Therapy: The Role of Digital Positive Psychotherapy in Successful Self-regulation
Introduction
The Role of Emotions in Self-regulation
Development of a Digital Positive Psychology Intervention
Conclusion
References
Finding Kairos in Quitting Smoking: Smokers’ Perceptions of Warning Pictures
Introduction
Experiment
Conclusion
References
Exploring the Persuasiveness of “Just-in-time” Motivational Messages for Obesity Management
Introduction
Research Methodology
Results
Discussion
Conclusion and Limitations
References
BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being
Introduction
Idea Generation and Concept Development
Implementation
User Evaluation
Discussion and Conclusions
References
A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness
Introduction
Prototyping Persuasive Ambient Display with a Mirror
Designing Ambient Walking Persuasion
Mapping Daily Walking into a Boid
Implementation
Preliminary Experiments
Concluding Remarks
Technology that Persuades the Elderly
Introduction
Objectives and Methods
Objectives
Informants
Methods Used for Acquisition of Information
Findings
What Made Technology Persuasive Among the Elderly
Factors Contributing to the Choice between Appliances
Other Factors Influencing on the Persuasion
Conclusions
References
Design with Intent: Persuasive Technology in a Wider Context
Introduction
Perspectives on Design with Intent
A Review of DwI Across Different Fields
How Persuasive Technology Fits with DwI
Conclusions
References
The Influence of Gender and Involvement Level on the Perceived Credibility of Web Sites
Introduction
Methodology
Results
Discussion
References
Embodied Agents on Commercial Websites: Modeling Their Effects through an Affective Persuasion Route
Introduction
Theoretical Framework
Research Model and Hypotheses, Experiment, Results
Conclusion and Limitations
References
Author Index