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دسته بندی: آموزشی ویرایش: نویسندگان: Laurie O. Campbell, Richard Hartshorne, Ronald F. DeMara سری: Educational Communications and Technology: Issues and Innovations ISBN (شابک) : 3030776131, 9783030776138 ناشر: Springer سال نشر: 2021 تعداد صفحات: 226 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 7 مگابایت
در صورت تبدیل فایل کتاب Perspectives on Digitally-Mediated Team Learning: Foundational Perspectives به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب دیدگاههای یادگیری تیمی با واسطه دیجیتال: دیدگاههای بنیادی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
هدف این کتاب شامل گسترش پایگاه تحقیقاتی علم یادگیری در رابطه با نحوه یادگیری اصول و استراتژیها، از جمله تنظیمات آموزشی ساختاریافته، مشارکتی، فعال، متنی و جذاب است. می تواند از آموزش های بنیادی STEM پشتیبانی کند و علاقه و پیشرفت دانش آموزان را بهبود بخشد. فصلها به سه دسته طبقهبندی میشوند: (الف) مطالعات تجربی که روشی را بررسی میکنند که در آن اصول و شیوههای آموزشی مبتنی بر فناوری علاقه دانشآموز به دورههای STEM را تسهیل میکند، (ب) بررسی عوامل لجستیکی مرتبط با بازنگری آموزش STEM و (ج) زیربنای نظری. و بررسی ادبیات یادگیری تیمی با واسطه دیجیتالی.
این کتاب دستنوشتههای کاملی را به نمایش میگذارد که رویکردهای تحولآفرین را برای یادگیری تیمی ارتقا یافته فناوری در رشتههای STEM پیش میبرد. از محققان، توسعهدهندگان و مربیان میان رشتهای که در تحقیق، توسعه، و تمرین محیطهای دیجیتالی سازگار برای یادگیری مبتنی بر تیم و مشارکتی بسیار مؤثر، ارزشمند و مقیاسپذیر مشارکت دارند، درخواست شده است. این موارد شامل موضوعاتی مانند ابزارهای بلادرنگ برای تیم ها در محیط های کلاس درس می شود. تجزیه و تحلیل یادگیری؛ آموزش های موثر مبتنی بر فناوری؛ و رویکردهای آموزشی، مشارکتی و مبتنی بر فناوری برای گسترش مشارکت در رشته های STEM.
رویکردها و فنآوریهای امیدوارکننده برای پیشرفت تیمی با واسطه دیجیتال و یادگیری مشارکتی از جمله تجزیه و تحلیل یادگیری برای تشکیل تیمهای یادگیری مؤثر مورد بررسی قرار گرفتهاند. علاوه بر این، رویکردهای نوآورانه مشاهده با کمک سایبری برای مشاهده و تعامل تشخیصی/ارزیابی و تعامل با تیم های دانش آموزی، داده کاوی آموزشی حجم زیادی از داده های جمع آوری شده و اعمال نفوذ.
این کتاب مورد علاقه دانشکده آموزش عالی در STEM، دانشمند یادگیری، و مربیان و مربیان یادگیری K-12 خواهد بود.
The purpose of the book includes expanding the learning science research base regarding how learning principles and strategies, including structured, collaborative, active, contextual, and engaging instructional settings, can support foundational STEM instruction and improve student interest and achievement. The chapters are classified into three categories: (a) empirical studies exploring the manner in which technology-enabled pedagogical principles and practices facilitate student interest in STEM courses, (b) exploration of logistical factors associated with revisioning STEM education and (c) theoretical underpinnings and literature review of digitally-mediated team learning.
The book showcases full-length manuscripts advancing transformative approaches for technology-enhanced team learning within STEM disciplines. Contributions have been sought from interdisciplinary researchers, developers, and educators who engage in the research, development, and practice of adaptable digital environments for highly-effective, rewarding, and scalable team-based and collaborative learning. These include such topics as real-time tools for teams in classroom settings; learning analytics; effective technology-enabled pedagogies; and technology-enabled, collaborative, pedagogical approaches to broaden participation in STEM disciplines.
Promising approaches and technologies to advance digitally-mediated team and collaborative learning are explored including learning analytics to form effective learning teams. Further, innovative cyber-assisted observation approaches for diagnostic/assessment observation and interaction with student teams, educational data mining of large volumes of collected data, and leveraging.
The book will be of interest to Higher Education Faculty in STEM, Learning Scientist, and K-12 educators and learning coaches.
Preface Book Sections Acknowledgments Contents About the Editors Part I: Pedagogical Perspectives in Digitally-Mediated Team Learning Aligning Teacher Facilitation Tools with Pedagogies in a Real-Time Environment for Mathematics Team Learning Teaching with Technology-Enabled, Problem-Based Curricula Classroom Orchestration Classroom Script and Monitoring Student Experience and Workflow Affordances for Class Orchestration Teacher Dashboard Teacher Interventions: Notes Teacher Interventions: Summarizing Student Work Teacher Interventions: Curriculum Extensions Teacher Training and Workflow System Software Architecture Summary and Extensions Educational Strategies Domain Extensions References Cultivating and Leveraging Continuous Accountability Through Mundane Infrastructures for Critical Thinking Introduction Critical Thinking as a Classroom Discourse Online Debates as Learning Activities and Learning Objects Collaborative Learning as Scalable Critical Thinking and Dialectical Constructivism Mundane Infrastructures in Support of Critical Thinking Group Formation and Management Discussion References Team Learning in a Technology-Driven Era An Introduction to Active Learning Strategies Team-Based Learning in Theory and Practice History Team-Based Learning Fundamentals Why TBL Works Essential Elements Backward Design Educational Theories Supporting TBL Transferable Skills and Collateral Benefits of TBL Critical Thinking and Problem-Solving Communication Teamwork and Peer/Team Evaluation Self-Reflection/Self-Directed Learning TBL and Technology Practice of TBL Asynchronous Synchronous Integrated Online-TBL Supporting Technology Summary References The Foundations of Collaborative Programming by Elementary-Aged Children Introduction Collaboration Understanding Collaborative Processes One-Computer (1C) Pair Programming Foundational 1C Research Newer Interest in 1C with Younger Students Challenges to Using 1C Collaborative Processes in 1C Communication Joint Information Processing Coordination Interpersonal Relationship Motivation Alternative Paradigms Linked and Unlinked 2C Collaborative Processes in 2C Communication Joint Information Processing Coordination Interpersonal Relationship Motivation Current Work: 2C Study Contexts Collaborative Regulation of Learning Investigating Types of Talk Unlinked 2C Takeaways and Conclusions Summary of Research Findings Benefits Challenges Summary of Student Experiences and Opinions Set of Actionable Guidelines for Practitioners References Part II: Tools for Facilitating Digitally-Mediated Team Learning Using Extended Reality to Promote Team Learning Introduction What Is XR? Definitions Extended Reality Virtual Reality Augmented Reality Mixed Reality Immersive Two-Dimensional (2D) Media Wearables History of XR Current Day Uses of XR and Their Utility for Education Gaming Socializing Enterprise and Training Using XR for Education Educational Benefits of XR Presence and Immersion Appeal to Different Learning Styles Making the Impossible Possible Using XR for Team-Learning Implementing XR for Team-Learning Challenges and Barriers to Implementing XR for Team Learning Hardware Limitations Software Limitations Cost and Accessibility Space Requirements Other Challenges Conclusion References All-in-One Team-Based Learning (TBL) Technology: Profiling the InteDashboard Technology Platform All-in-One Team-Based Learning (TBL) Technology: Profiling the InteDashboard Technology Platform The Team-Based Learning Approach to DMTL Preparation Cycle In-Class Readiness Assurance Testing Application-Focused Exercise Additional Modalities of TBL The Need for TBL Technology Versions of TBL Technology Adoption Characteristics of TBL Technology Adoption TBL Faculty Workload (Why TBL 2.0) The Rise of Online TBL (Why TBL 3.0) The Emergence of All-in-One TBL Technology (Why TBL 4.0) The Solution: An All-in-One TBL Technology Platform (www.intedashboard.com) Creation Incubation Commercialization Facilitating Team-Based Learning with Real-Time Online Technologies Activity Authoring Student-Facing Delivery Instructor Orchestration and Assessment Tools Progress Monitoring Clarifications and Facilitated Discussion Personalizing Team-Based Learning Through Analytics Assessment Mechanics More Time for Trouble Spots Adaptive Readiness Assurance Testing Prediction Continuous Improvement Feedback Mechanisms TRAT with Immediate Feedback After Each Attempt Team Report and Clarification Requests After the TRAT Facilitated Discussion After the TRAT Simultaneous Reporting of Multiple-Choice Application Exercises Simultaneous Reporting and Gallery Walk of Free Response Application Exercises Supporting Digital Teams Using Active Pedagogical Strategies Pedagogical Methods for Team Management Sections and Teams Team Reporter Limited Display of Individual Responses to Encourage Discussion Immediate Feedback After Each TRAT Team Response Engagement and Accountability Peer Evaluation Individual and Team Assessment Linkages Confidence-Based Individual Readiness Assessment Tests Faculty Development Enabling Faculty Development Faculty Development as Beta Test Conclusion References Digitally Mediated Tools for Facilitating High-Quality Team-Based Programming Projects Introduction Digitally Mediated Tools for Facilitating Programming Expertiza Test Skeletons IDE Plugin Experimental Design and Results Digitally Mediated Tools for Facilitating Code Reviewing Danger Bot Travis CI Bot Code Climate Bot Internet Bot Behavior Adjustment Experimental Design and Results Danger Bot 2.0 Conclusion and Future Directions References Part III: Analytics and Social Perspectives of Digitally-Mediated Team Learning Designing Analytics to Support Team Learning Introduction Designing Analytics to Support Team Learning: Conceptualization and Guiding Principles Designing Analytics to Support Team Learning Exemplar: The Case of a Discussion-Based Online Course Context for the Analytics: Course, Students, Team Learning Situation, and Data Goals for Introducing Analytics Team Analytics Design Part 1: The Metrics Part 2: The Presentation Part 3: The Implementation Report Uptake and Student Response Summary References Building Rapport and Trust in Collaborative, Team-Based Online Learning Communities Introduction Building Communities of Inquiry That Foster Rapport and Trust Teaching Presence in Online Learning Environments The Role of the Teacher Backward Design: Beginning with the End in Mind Social Presence in Online Learning Communities Establish Social Context with “Social Spaces” and Weekly Announcement Videos Cognitive Presence in Online Learning Communities Facilitating Online Communication: Discussion Boards Interactivity: Team-Based Projects The Intersection of Teaching, Social, and Cognitive Presence Defining Engagement and Active Learning Linking Engagement and Active Learning to Tools Confronting Challenges Conclusion References Mediated Interactions via WhatsApp: a Social Space for Teacher Development in Brazil Background Reflexive Pedagogy E-Learning Ecologies and the Seven Affordances The Teacher Development Initiatives Via WhatsApp: Taba Móvel Relating the New Learning Affordances to Taba Móvel Initiatives Affordance #1: Ubiquitous Learning Affordance #2: Active Knowledge Making Affordance #3: Multimodal Meaning Affordance #4: Recursive Feedback Affordance #5: Collaborative Intelligence Affordance #6: Metacognition Affordance #7: Differentiated Learning Implications to Other Areas Conclusion References Social Presence in Technology-Enabled Team Learning Environments Introduction Community of Inquiry Framework Teams Team Learning Technology-Enabled Learning Environments Social Presence in Online Learning Evaluating Social Presence in Online Team Learning Technology Supports to Increase Social Presence Synchronous Videos Asynchronous Videos Digital Storytelling Feedback Social Media Platforms Conclusion References Glossary Author Index Subject Index