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ویرایش: 1 نویسندگان: Anabela Mesquita, António Abreu, João Vidal Carvalho, Cleuciliz Santana, Cristina Helena Pinto de Mello سری: Smart Innovation, Systems and Technologies ISBN (شابک) : 9789819954131, 9789819954148 ناشر: Springer Nature Singapore سال نشر: 2023 تعداد صفحات: 731 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 20 مگابایت
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در صورت تبدیل فایل کتاب Perspectives and Trends in Education and Technology: Selected Papers from ICITED 2023 به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب دیدگاه ها و روندها در آموزش و فناوری: مقالات منتخب از ICITED 2023 نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Contents About the Editors 1 Relevance Analysis for the Offering of a Doctorate Program in Computer Science in Ecuador 1.1 Introduction 1.2 Analysis of Problems and Needs that Justify the Offer of the Doctoral Program in Computer Science 1.3 Ecuadorian Development Trends Related to the Field of Study of the Ph.D. Program in Computer Science 1.4 Relevance Based on Demand Analysis 1.5 Conclusion References 2 Epistemological Justification for the Offer of the Master\'s Degree in Information Security in Ecuador 2.1 Introduction 2.2 Epistemological Justification 2.2.1 Academic Background 2.2.2 Some Theoretical Foundations 2.2.3 Theoretical Framework that Strengthens the Justification 2.3 Conclusions References 3 Sustainable Learning and the Difficulties of Integral Child Development: Case Study in Children of an Educational Center in Cuenca, Ecuador 3.1 Introduction 3.2 Definitions and Basic Notions 3.3 Research Methodology and Materials 3.4 Analysis and Discussion of Results 3.5 Conclusions References 4 Student Academic Behavior Attributes: First Phase 4.1 Introduction 4.2 Art State 4.3 Methodology 4.4 Experimentation 4.5 Conclusion References 5 Good Teaching Practice. Teach Through Role Play 5.1 Introduction 5.1.1 Good Teaching Practices and Role Play 5.1.2 Teach Graphic Design 5.2 Methodology 5.3 Results 5.4 Conclusions References 6 Diagnosis of Brain Tumors Using a Convolutional Neural Network 6.1 Introduction 6.2 Related Works 6.3 Methodology 6.4 Dataset 6.5 Results 6.6 Discussions 6.7 Conclusions References 7 Safety and Occupational Health Management System in Mining to Reduce Fatal Accidents in the Mining Industry 7.1 Introduction 7.2 Material and Method 7.2.1 Material 7.2.2 Research Method 7.2.3 Research Level 7.2.4 Population 7.2.5 Data Collection Procedures, Techniques, and Instruments 7.3 Results 7.4 Discussion 7.4.1 Strategic Security Management Indicators Within the Framework of the Title III of D.S. 024-2016-EM 7.4.2 Tactical Security Management Indicators Within the Framework of the Title III of D.S. 024-2016-EM 7.4.3 Operational Security Management Indicators Within the Framework of the Title III of D.S. No. 024-2016-EM 7.5 Conclusion References 8 Understanding the Dynamics of Gross and Informal Employment Clusters 8.1 Introduction 8.2 Methodology 8.3 Experimentation 8.4 Conclusion References 9 E-government and the Fight Against Corruption in Latin America 9.1 Introduction 9.2 Literature Review 9.3 Methodology 9.4 Results 9.5 Conclusions References 10 Mentoring as a Tool for Strengthening Management Competences 10.1 Introduction 10.2 Methods 10.3 Results 10.4 Discussion 10.5 Conclusions References 11 Critical Thinking in Postgraduate Degree Work at the Israel Technological University, Ecuador 11.1 Introduction: The Development of Critical Thinking as One of the Challenges of Current Education 11.1.1 Critical Reasoning as a Complex Thinking Skill 11.2 Methodology 11.3 Results and Discussion 11.4 Conclusions References 12 Parallelism of Physical and Simulated Industrial Communication Network Development 12.1 Introduction 12.2 Methodology 12.3 Communication Network Configuration Simulated Processes 12.3.1 Configuration Modbus TCP/IP Communication and Simulated PID-Level Process 12.3.2 Configuration C7 Communication and PID-Level Processing Simulated with Factory 12.3.3 ProfiNet Communication Configuration for the Packaging Process/FluidSIM 12.4 Communication Network Configuration Physical Processes 12.4.1 ProfiNet Communication Configuration in the Proportional Control Process of a Pneumatic Actuator 12.4.2 Communication and Machining Process Configuration 12.4.3 PID-Level Control Process Configuration Located in the SERVER and Control with SCADA System and KTP 700 Screen 12.5 Analysis and Results 12.6 Conclusions References 13 Multidisciplinary Investigative Skills in the University Teacher 13.1 Introduction 13.2 University and Research 13.3 Investigative Skills with a Multidisciplinary Approach 13.4 Methodology 13.5 Results and Discussion 13.6 Interview with the Directors of Research, Teaching, and Community Outreach 13.7 Conclusions 13.8 Proposal of Strategic Guidelines to Reinforce the Investigative Skills of the University Professor, Under a Multidisciplinary Approach References 14 Development of a MATLAB® MOOC to Enhance the Computational Skills of Students 14.1 Introduction 14.1.1 MATLAB® Software as a Learning Resource at IPN 14.1.2 Students’ Situation at Instituto Politecnico Nacional 14.2 Instructional Design and MOOC Development 14.3 Discussion and Results 14.4 Conclusions References 15 Asking Higher Education Students to Write Research Case Studies—A Way to Develop Engagement and Critical Thinking 15.1 Introduction 15.2 ISCAP’s MA in Intercultural Studies for Business 15.3 Why Give Students Written Assignments 15.4 Types of Students’ Case Studies 15.5 Results 15.5.1 Sources and Documentation 15.5.2 Accuracy and Reliability of Sources 15.5.3 Analysis and Interpretation 15.5.4 Detailed Description and Creative Writing 15.5.5 Storytelling 15.5.6 Analytical Generalisation 15.6 Going Back to the Teaching Case Method 15.7 Conclusions References 16 A Pedagogical Model for Teaching the Subject of Research Methodology 16.1 Introduction 16.2 Literature Review 16.2.1 First Teaching Strategy: Brainstorming as a Tool in What to Investigate 16.2.2 Second Teaching Strategy: Cognitive Mapping as a Tool for Delimiting Information 16.2.3 Third Teaching Strategy: The Ishikawa Diagram as a Tool for Analyzing a Research Problem 16.2.4 Fourth Teaching Strategy: The SWOT Matrix as a Tool for Conceptual and Procedural Analysis of Research 16.2.5 Fifth Teaching Strategy: The CANVAS Model, a Tool to Support Research Ideas 16.2.6 Pedagogical Model Based on the Cognitivist Constructivist Approach 16.3 Methodology 16.4 Results and Discussion 16.5 Conclusions References 17 Study to Update the Concept of Broadband According to Ecuador’s Regulatory Framework and Its Impact on the Economic, Social, and Productive Spheres 17.1 Introduction 17.2 Theoretical Framework 17.2.1 Broadband Concepts and Definitions 17.2.2 Socio-Economic Momentum 17.2.3 Economic Impact (GDP) 17.2.4 Impact on Job Creation 17.2.5 Impact on Productivity 17.2.6 Consumer Surplus 17.3 Comparisons to Consider with Respect to Broadband in the Region 17.4 Regulations and Considerations Regarding Broadband in Ecuador 17.5 Current Broadband Scenario in Ecuador 17.5.1 Fixed Internet Access 17.5.2 Mobile Internet Access 17.5.3 Fixed Broadband Internet Subscriptions in Ecuador 17.6 Conclusions References 18 3D Printer as a Resource for Didactic Development Tool for the Maker Culture—An Open-Source Design of the COREXY 3D Printer 18.1 Introduction 18.2 Bibliographic Review 18.2.1 Additive Manufacturing 18.3 Methodology 18.4 TriCLOPs-mono: COREXY 3D Printer Project 18.4.1 TriCLOPs-mono Costs 18.5 TriCLOPs-mono Calibration and Tests 18.6 Final Considerations References 19 Open-Source Web System to Improve Eating Styles Accompanied by Exercises: HealthLife 19.1 Introduction 19.2 Related Works 19.3 Description of the Proposed Methodology 19.4 Case Study 19.5 Case Study Results 19.6 Discussion of Results 19.7 Conclusion and Future Work References 20 Pandemic Reflections on Higher Education: A Theoretical Examination of Work-Related Stress in the Teaching Role 20.1 Introduction 20.2 Method 20.2.1 Design 20.2.2 Data Collection 20.3 Results 20.3.1 Teacher Stress and Distance Learning 20.3.2 Teacher Stress and Physical and Mental Health 20.3.3 Factors of Teacher Job Stress 20.3.4 Technostress and the University Teacher 20.4 Discussion 20.5 Conclusions References 21 Technology and Tax Culture. An Evolutionary Perspective 21.1 Introduction 21.1.1 ICTs as a Tool for Continuous Improvement 21.1.2 The Internal Revenue Service and Its Use of ICTs 21.2 Methodology 21.3 Results and Discussion 21.3.1 Data Entry Channels 21.3.2 Electronic Invoicing: SRI Y YO 21.3.3 Consultation of Services and Formalities: SRI Services and Formalities, Regulations 21.3.4 Training 21.3.5 DIMM 21.3.6 Relationship Between Effective Collection and Digital Transformation 21.4 Conclusion References 22 An Exploration of the Skills and Knowledge of the Accounting Profession 22.1 Introduction 22.2 Methodology 22.3 Results 22.4 Conclusion References 23 The Impact of Affective Behavior on Co-creation and Customer Satisfaction 23.1 Introduction 23.2 Literature Review: Relationships Between Affective Behavior, Co-creation, and Satisfaction 23.2.1 Affective Behavior Versus Co-creation 23.2.2 Affective Behavior Versus Satisfaction 23.2.3 Co-creation Versus Satisfaction 23.2.4 The Proposed Model 23.3 Methodology, Data Collection, and Techniques 23.3.1 Measures 23.4 Results 23.4.1 Exploratory Factor Analysis (EFA) 23.4.2 Confirmatory Factor Analysis (CFA) 23.4.3 Structural Equation Modeling (SEM) 23.5 Discussion and Conclusions References 24 Active Methodologies: An Approach to Virtual Teaching in Natural Sciences 24.1 Introduction 24.2 Methodology 24.2.1 Participants 24.2.2 Materials/Resource Used 24.2.3 Procedure 24.3 Active Strategies Design 24.3.1 I Draw My Thought 24.3.2 Autonomous Transposition 24.3.3 Virtual Labs 24.4 Results’ Discussion 24.5 Conclusion References 25 Articulation of Environmental Education in the Curricula of Higher Education Institutions: A Systematic Review 25.1 Introduction 25.2 Methodology 25.3 Results 25.4 Discussion and Conclusion References 26 The New Educational Models Based on Information and Communication Technology and Education 4.0 26.1 Introduction 26.2 Methodology 26.2.1 Planning the Review 26.2.2 Conducting the Review 26.2.3 Analysis of Results 26.3 Conclusion References 27 Scrum Scholar Machine Learning Model: A Proposal for Next Generation Classroom 27.1 Introduction 27.1.1 Education Future and the Demands of the Twenty-First Century 27.1.2 Scrum in Educative Context 27.1.3 Machine Learning in Educative Context 27.2 Methodology 27.2.1 Aim and Investigation Questions 27.2.2 Procedure 27.2.3 Sample 27.3 Results 27.3.1 Phase 1 Results 27.3.2 Phase 2 Results 27.3.3 Phase 3 Results 27.4 Conclusion and Discussion References 28 Blogging as a Tool for Andragogical Learning 28.1 Introduction 28.1.1 Virtual Education as an Option for Adult Learning 28.1.2 Connectivism; The Effect of Technology on Andragogy 28.1.3 Use of the Blog as an Educational Tool 28.1.4 Factors to Consider for the Use of BLOGS in Andragogical Learning 28.1.5 Putting into Practice the Use of Blogs in Andragogic Education 28.1.6 Process for the Development of the Class 28.1.7 Usefulness of the Blog for the Actors in the Teaching–Learning Process 28.2 Methodology 28.3 Results 28.3.1 Use of Blogs in Adult Education 28.4 Conclusion References 29 Environmental Management of the Ecuadorian Public Sector in the Fight Against Climate Change 29.1 Introduction 29.1.1 SDGs 29.1.2 Nationally Determined Contributions NDC 29.2 Methodology 29.3 Results 29.3.1 Management at the National Level 29.3.2 Management at the Provincial Level 29.4 Discussion 29.5 Conclusion References 30 Cognitive Performance and Use of Digital Tools as Predictors of Academic Success in University Students 30.1 Introduction 30.1.1 Role of Neurocognitive Functions in Learning 30.1.2 Educational Technology and Student Performance 30.2 Method 30.2.1 Population and Sample 30.2.2 Instruments 30.2.3 Procedure 30.2.4 Analysis of Data 30.3 Results 30.3.1 Sociodemographic Profile of the Sample 30.3.2 Differences Between the Scores Obtained in the Tests Regarding the Male and Female Gender 30.3.3 Differences Between the Scores Obtained in the Tests with Respect to the Age Groups 30.3.4 Relationship Between the Scores Obtained in the D2 Test and the Scores Obtained in Each Cognitive Test 30.3.5 Survey on Digital Tools that Facilitate Attention and Learning 30.4 Discussion 30.5 Conclusion References 31 SOLL as an Auxiliary Teaching and Learning Tool—Case Study in Higher Education 31.1 Introduction 31.2 Methodology 31.3 Results 31.4 Conclusion References 32 Mindfulness in the Advanced Human Capital: A Theoretical Proposal of a Training Program at the University Bernardo O’Higgins, Assemblies, and Definitions 32.1 Introduction 32.2 Literature Review 32.2.1 On the Concept of Experience 32.2.2 The Practice of Mindfulness 32.2.3 Mindfulness in Educational Contexts 32.3 Materials and Methods 32.3.1 A Project Based on PAR 32.3.2 The Organizational Structure of UBO 32.4 Theoretical Proposal: Mindfulness at UBO 32.5 Discussion 32.6 Conclusions References 33 Student Satisfaction in Polytechnic Higher Education: Assessment Model Based on the ECSI Index 33.1 Introduction 33.2 Literature Review 33.2.1 Satisfaction Concepts 33.2.2 The European Consumer Satisfaction Index (ECSI) 33.3 Methodology 33.4 Results 33.5 Conclusions References 34 Didactic-Disruptive: Technological Tool for Children Who Present Slow Learning of Basic Arithmetic Operations 34.1 Introduction 34.2 Context 34.3 Materials and Method 34.4 Characteristics of the Target Population 34.5 Technology Implementation Design Model 34.6 Results 34.7 Conclusion References 35 Relationship Between Performance and Psychosocial Factors in Teachers of Private Educational Institutions in Quito—Ecuador 35.1 Introduction 35.1.1 Motivation 35.1.2 Related Works 35.2 Methodology 35.3 Results 35.4 Conclusions References 36 Estimation of Income Tax Collection in Ecuador 36.1 Introduction 36.2 Theoretical Framework 36.2.1 Econometrics and Econometric Models 36.2.2 Application of Predictive Models 36.3 Methodology 36.3.1 Statistical Method 36.4 Results 36.5 Conclusions References 37 Virtual Laboratories for Learning Chemistry and Physics Through Chemlab and Modellus 37.1 Introduction 37.2 Methodology 37.2.1 Participants 37.2.2 Procedure 37.2.3 Google Sites: Virtual Laboratories to Teach Chemistry 37.3 Results and Discussion 37.4 Conclusions References 38 Quadrilaterals in the Dynamic Figural Register Through Digital Technology 38.1 Introduction 38.2 Dynamic Figural Register 38.2.1 Dynamic Formation 38.2.2 Dynamic Treatments 38.3 Activities on Quadrilaterals 38.3.1 Activity 1 38.3.2 Activity 2 38.4 Conclusions References 39 Synthetic Data Generator for an E-Learning Platform in a Big Data Environment 39.1 Introduction 39.2 State of the Art 39.3 Knowledge Extraction Using Big Data Tools 39.3.1 Big Data Cluster 39.3.2 Data Selection and Filtering 39.3.3 Fact Table Construction 39.4 Implementation and Results 39.4.1 Metrics 39.4.2 Request Simulator 39.5 Validation 39.5.1 Clustering Using SimpleKMeans 39.5.2 A Priori Association Rules 39.6 Conclusions References 40 Gamification for Virtual Learning Environments in Ecuadorian Universities 40.1 Introduction 40.2 Material and Methods 40.3 Results 40.4 Discussion 40.5 Conclusions References 41 Electronic Platform of Students’ Social Competencies Development as a Learning Management System 41.1 Introduction 41.2 Methodology 41.2.1 Operational Feasibility 41.2.2 Functional Module Design 41.3 Conclusion References 42 Proposal for the Inclusion of Narrative in the Video Game Design Process 42.1 Introduction 42.1.1 New Narrative Discourses 42.1.2 Narratology 42.1.3 Video Games as Narrative Discourses 42.1.4 The Plot that Builds Narratives in Video Games 42.2 Related Works 42.3 Methodology 42.3.1 Bibliographic Selection 42.3.2 Analysis of Narrative in Video Game Design Documents GDD 42.3.3 Systematization of the Teaching Experience 42.3.4 A Starter’s Guide to Narrative-Driven Game Design 42.4 Proposed Model for the Inclusion of Narrative in the Video Game Design Process 42.5 Conclusions References 43 Real-Time Visual Feedback Technology in Support of a Didactic Voice Tuning System 43.1 Introduction 43.2 Methodology 43.2.1 Fundamental Frequency Determination 43.2.2 System Description 43.2.3 Objective Evaluation 43.3 Experimental Results of the Pitch Training Process 43.4 Conclusions References 44 The Future of Learning in Romanian Schools: Examining the Transformative Impact of Gaming Technologies in Education—A Pilot Study in Bucharest 44.1 Introduction 44.2 Short Literature Survey: Technology and Education 44.2.1 The Impact of Technology on Society and Education 44.2.2 Implications of Technology Integration in Education 44.3 Gaming Technologies in Education 44.3.1 Gaming Practices and Technologies in Education 44.3.2 The Benefits of Gaming Technologies in Education 44.4 Methodology 44.5 Results and Discussion 44.6 Recommendations 44.7 Conclusions 44.8 Research Limitations and Further Research References 45 Behavioral Finance: Prospect Theory Topics in Decision-Making 45.1 Introduction 45.2 Traditional Finance 45.3 Behavioral Finance 45.4 Limits to the Expected Utility Theory 45.5 Prospect Theory 45.5.1 Effects of the Prospect Theory 45.5.2 Prospect Theory Improvement 45.6 Conclusion References 46 Virtual Classroom and the Impact of E-Skills on the Performance of Peruvian University Students 46.1 Introduction 46.2 Framework 46.2.1 Virtual Classroom 46.2.2 Execution of Activities in the Virtual Classroom and Master Classes 46.3 Methodology 46.4 Results 46.5 Discussion and Conclusions References 47 Students’ Perceptions from an Integrated Software Engineering and Databases Course 47.1 Introduction 47.2 Related Work 47.3 Course Context 47.3.1 The Course 47.3.2 The Projects 47.4 Methodology 47.4.1 The Survey 47.4.2 Data Collection 47.4.3 Threats to Validity 47.5 Results 47.5.1 Discussion 47.6 Conclusions References 48 Scratch as a Tool to Promote Computational Thinking in Technological Education 48.1 Introduction 48.2 Literature Review 48.3 Methodology 48.4 Proposal 48.5 Results 48.6 Conclusions References 49 The Use of WhatsApp and English Language Learning in High School Students at a Public School in Peru 49.1 Introduction 49.2 Methodology 49.3 Results 49.4 Discussion and Conclusions References 50 Beyond the Screen: Exploring the Impact of Virtual Learning on the Socioemotional Well-Being of University Students and Educators 50.1 Introduction 50.2 Framework 50.3 Methodology 50.4 Results and Discussion 50.4.1 Natural Semantic Networks (NSN) 50.4.2 Identity Drawing 50.5 Conclusions References 51 Improvement of Teaching Competencies Training in Higher Education Faculty Based on Student Evaluations of Teaching and AI Systems 51.1 Introduction 51.2 Method and Data 51.3 Results 51.4 Discussion and Conclusion References 52 SOLO Taxonomy to Assessment of Skills and Competencies Required to Students: Comparison Between Online Versus Face-to-Face Exam 52.1 Introduction 52.2 SOLO Taxonomy 52.3 Methodology 52.3.1 Online Exam 52.3.2 Face-to-Face Exam 52.4 Analysis and Discussion 52.5 Conclusions References 53 Digital Technology in Higher Education: Identification of Surfaces in Space Generated by Functions of Two Variables 53.1 Introduction 53.2 Surfaces in Space 53.3 Mathematical Working Space 53.4 The Task 53.5 Analysis of the Expected Mathematical Production 53.6 Conclusions References 54 Metaverse, Education, and Inclusion: Integrative Review Using the PRISMA Method 54.1 Introduction 54.2 Methods and Materials 54.2.1 Procedures of the Integrative Review 54.3 Presentation and Analysis of the Results 54.4 Final Considerations References 55 Simplifying Specialized Texts with AI: A ChatGPT-Based Learning Scenario 55.1 Introduction 55.2 ChatGPT as an Ally for Education 55.3 A Learning Scenario for Specialized Texts 55.4 Translation Students Working with Legal Texts—A Case Study 55.5 Conclusion and Future Work References 56 Perceptions and Dispositions of Parents and Teachers Toward Technological Learning Communities 56.1 Introduction 56.2 Materials and Methods 56.2.1 Methodology 56.2.2 Participants 56.2.3 Instruments 56.2.4 Instrument Validation 56.2.5 Information Processing 56.3 Results 56.3.1 Descriptive Analysis 56.3.2 Correlational Analysis 56.4 Discussion 56.5 Conclusions References 57 A Novel Approach for Distributed Security Over IoT in Learning Environment 57.1 Introduction 57.2 State of the Art 57.3 A Novel Model Approach 57.4 Conclusions References 58 Open-Source Technologies for Simulation and Operation of a Low-Cost Robotic Platform for Educational Mobile Robotics 58.1 Introduction 58.2 Methodology 58.2.1 Hardware 58.2.2 Software 58.2.3 Teaching Different Contents Related to Robotics 58.3 Results 58.3.1 CoppeliaSim 58.3.2 Robotic Operating System (ROS) and EV3 58.4 Kinematic Control of Mobile Robots 58.5 Conclusions and Future Work References 59 SparkDigiGirls: Challenges to Motivate Girls to STEM 59.1 Introduction 59.2 Program Unleash CreativITy with Technology 59.3 Methodology 59.4 Results 59.5 Conclusions References 60 Mobile App Prototype for Citizen Science: Toward the Development of Complex Thinking 60.1 Introduction 60.2 Current Context of Tech-Based Citizen Science 60.2.1 Assessing the Impact of Citizen Science Projects 60.2.2 Development of Complex Thinking in Educational Tech-Based Projects 60.3 Methodology 60.4 Results 60.4.1 Citizen Science Mobile App Development 60.4.2 Focus Group for the General Assessment of the Mobile App 60.4.3 Mobile App Impact According to the Threshold Framework 60.5 Conclusion References 61 Is the Human-in-the-Loop Concept Applied in Educational Recommender Systems? 61.1 Introduction 61.2 The Human-in-the-Loop Concept 61.3 Systematic Review Methodology 61.4 Data Analysis 61.5 Conclusion References 62 Managing the Inclusion of Students with High Cognitive Performance and/or Dual Exceptionality, from Virtual and Face-to-Face Collaborative Spaces 62.1 Introduction 62.1.1 Inclusion of Students with Special Educational Needs in the Regular Classroom 62.2 Objectives and Method 62.2.1 Participants 62.2.2 Dimensions of Interest 62.2.3 Information Sources 62.3 Results 62.4 Discussion and Conclusion References 63 Open Platform Prototype for Technocreative Labs: Case-Based Assessment to Enhance Complex Thinking 63.1 Introduction 63.2 Theoretical Framework 63.2.1 Transformation of Education Through Digital Technology 63.2.2 Technocreative Labs 63.2.3 Complex Thinking in Higher Education 63.3 Methodology 63.3.1 Case Study: Nova-Plat Platform Development Context 63.4 Results 63.4.1 Activity Plan to Enhance Students’ Complex Thinking 63.5 Discussion 63.5.1 Findings from the Nova-Plat Project 63.6 Conclusion References 64 Enhancing Speaking Skills in a Foreign Language Using Virtual Reality. A Study in a Portuguese Higher Education Institution 64.1 Introduction 64.2 Virtual Reality in Foreign Language Learning 64.2.1 Potential Challenges 64.3 The Experiment: Methods and Procedures 64.4 Results and Findings 64.5 Concluding Remarks References 65 Using Identity and Access Management Systems in Hotels: Evidence from Algarve, Portugal 65.1 Introduction 65.2 Literature Review 65.3 Data and Methodology 65.4 Empirical Results 65.5 Discussion and Conclusion Appendix: Software for Identity and Access Management (IAM) in Hotels Survey References 66 Attitudes and Values of Portuguese School Principals Concerning Social Justice 66.1 Introduction 66.2 Method 66.3 Results 66.4 Discussion and Final Considerations References Author Index