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ویرایش: 1
نویسندگان: Lovely Dasgupta (editor). Shameek Sen (editor)
سری:
ISBN (شابک) : 9781032619194, 9781032624204
ناشر: Chapman and Hall/CRC
سال نشر: 2024
تعداد صفحات: 305
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 18 مگابایت
در صورت تبدیل فایل کتاب Online Gaming in India: Technology, Policy, and Challenges به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب بازی آنلاین در هند: فناوری ، سیاست و چالش ها نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Title Page Copyright Page Table of Contents Acknowledgment Editors’ Biography List of Contributors Introduction 1 Online Games in India: Ancient Legacy, Modern Challenges 1.1 Introduction 1.2 Ancient Beginnings 1.3 Cultural Integration and Significance 1.4 Socio-Economic Dimensions 1.5 Renaissance in Medieval India 1.6 Colonial Influence and Modern Adaptations 1.7 Advent of Online Games 1.8 Fantasy Sports: Dream11 as an Example 1.9 Card Games: Online Rummy 1.10 Casual Games: From Pachisi to Ludo 1.11 Esports in India: A New Avenue for Competition 1.12 Way Forward 1.13 Need for Mastery and Control 1.14 Autonomy 1.15 Relatedness 1.16 Escapism and Coping 1.17 Identity Formation and Exploration References 2 Evolution of Jurisprudence On Online Games of Skill 2.1 Introduction 2.2 Judicial Precedents On Games of Skill in the Pre-Internet Era 2.3 Recent Judicial Precedents On Online Games of Skill 2.4 Conclusion: Final Clarity On Online Games of Skill Awaited References 3 In Regulatory Purgatory: How Many Lives Left Before Mission Success for the Indian Gaming Industry? 3.1 Introduction 3.2 Position of Wagering and Gambling in India and Legal Concerns Associated With Recent Regulation 3.2.1 Games of Chance and Games of Skill and Regulation Thereof 3.2.2 Adoption of a Regulatory Framework 3.3 Conclusion References 4 Pathways to Stakeholder-Led Regulation in Online Gaming 4.1 Introduction 4.2 The Need to Regulate Online Gaming in India 4.3 The MEITY Rules: A Closer Look 4.4 What Do the Proposed Regulations Expect From SRBs? 4.5 Understanding the Rationale for Self-Regulation and Its Pros and Cons in the Online Gaming Industry 4.6 Models of Self-Regulation and How They Apply to Online Gaming in India 4.7 What Are the Prospects of Self-Regulation for the Industry 4.7.1 Addressing Regulatory Ambiguities 4.7.2 Structured Grievance Redressal Mechanisms 4.7.3 Enforcement and Oversight 4.8 Conclusion References 5 Regulatory Progress and Challenges in India’s Booming Online Gaming Market 5.1 Introduction 5.2 Legal Certainty for the Online Gaming Industry 5.3 Grey Areas 5.4 Self-Regulation Model 5.5 Implication of Disallowing Wagering Games: Integrity as Opposed to Avoidance 5.6 Understanding the Definition of Addiction Vis-A-Vis Psychological and Social Impact of Online Gaming 5.7 Cross-Jurisdictional Analysis of the Regulatory Framework 5.7.1 United Kingdom (UK) 5.7.1.1 Account-Level Protections 5.7.1.2 Safety By Design 5.7.1.3 Collaborative Data Sharing and Privacy 5.7.1.4 Age-Gating 5.7.1.5 Marketing and Advertisement 5.7.2 South Korea 5.7.2.1 Loot Boxes 5.7.2.2 User Verification and Preventive Measures 5.7.2.3 Age-Rating 5.8 Conclusion and Way Forward References 6 Of Monopolistic Attitude, Power Mongering and Trust Deficit References 7 Regulating Online Gaming: Centre Versus State Competence 7.1 Legislative Competence Over Online Gaming 7.2 Legislative Competence Over Chance Games 7.3 Legislative Competence Over Skill Games 7.3.1 State Competence: Sports, Entertainment and Amusements 7.4 Extending Central Competence to Skill Games? 7.4.1 The Scope of Central Competence Over ‘Intermediaries’ 7.4.2 Central Competence Over Foreign and Inter-State Trade and Commerce 7.4.3 Public Interest 7.5 Scope of Competence: Fundamental Rights 7.6 Federalistic Motivations 7.7 Conclusion References 8 Walking On Eggshells: Prospects of Self-Regulating Online Gaming in India 8.1 Introduction 8.2 Identifying Fallacies in the Rules 8.2.1 Vagueness in the Definition of “Online Gaming” 8.2.2 Engagement in Various Self-Regulatory Organisations 8.2.3 Uncertainty Regarding State Laws 8.2.4 The Government’s Role 8.2.5 Absurd Requirements for Advertisements 8.3 Practical Evaluation Using Theories and Practices of Self-Regulation 8.3.1 The Legal Certainty and Outcome-Based Regulatory Approach 8.3.2 The Duck Type 8.3.3 Minimal Governmental Intervention 8.3.4 Enforcement 8.4 Way Forward References 9 Challenges and Prospects: An Analysis of Fantasy Sports Regulation in India 9.1 Introduction 9.2 Evolution of Fantasy Sports in India 9.3 In the Balance: Navigating Between Ban and Regulation 9.4 The Necessity to Regulate 9.4.1 Financial Risk and Addiction 9.4.2 Consumer Issues 9.4.3 Contracts With Users 9.4.4 Data Protection and Privacy Concerns 9.5 Strategies for the Future Ahead References 10 Online Gambling Through an Anti-Money Laundering Perspective: A Cross-Jurisdictional Analysis 10.1 Introduction 10.2 The Non-Uniformity of Gambling Legislations Across the Nation 10.3 The Legal Landscape in India 10.4 The Challenges in the Apparatus Dealing With Money Laundering Through Online Gambling Intermediaries 10.5 Legal Position of Online Gambling Checks Globally 10.5.1 United Kingdom 10.5.2 United States 10.5.3 European Union 10.6 Proposed Changes to the Regulatory Framework Governing Online Gambling in India 10.7 Conclusion References 11 Cyber-Security and Data Privacy Challenges in Online Gaming: Analyzing the Cyber-Security Risks and Challenges Faced By Online Gaming Platforms in India 11.1 Introduction 11.1.1 Background and Significance 11.1.2 Objectives of the Chapter 11.1.3 Structure of the Chapter 11.2 Cyber-Security Risks in Online Gaming 11.2.1 Account Hijacking 11.2.2 Distributed Denial-Of-Service (DDoS) Attacks 11.2.3 Cheating and Hacking 11.2.4 Phishing and Social Engineering 11.2.5 Malware Distribution 11.3 Data Privacy Challenges in Online Gaming 11.3.1 Collection of Personal Data 11.3.2 Third-Party Sharing 11.3.3 User Tracking 11.3.4 Geolocation Data 11.3.5 Data Breaches 11.3.5.1 Regulatory Framework 11.3.5.2 Online Gaming Self-Regulatory Body 11.3.5.3 Grievance Redressal Mechanism 11.4 Conclusion References 12 Blockchain in Online Gaming: Navigating the Legal Landscape for India and the World 12.1 Introduction 12.2 Navigating the Legal Complexities of Blockchain Integration 12.2.1 A Brief History – Blockchain Gaming 12.2.2 NFTs: A Revolutionary Concept for Virtual Asset Ownership and Trade 12.2.3 Unique Legal Challenges Arising From Decentralization 12.2.4 Comprehensive Analysis: Addressing Security, Privacy, and Consumer Rights 12.3 The Indian Legal Landscape and Global Perspective On Regulating Blockchain-Enabled Gaming 12.3.1 Legal Hurdles and Prospects of Blockchain Integration 12.3.2 Global Comparative Analysis 12.3.2.1 United Kingdom (UK) 12.3.2.2 United States (US) 12.3.2.3 Malta 12.3.2.4 Japan 12.3.2.5 China 12.3.3 Jurisdictional Quandaries: Cross-Border Implications and Challenges 12.3.4 Chief Visions From Successful Regulatory Models Globally 12.3.5 Instances of Nations With Progressive Approaches 12.4 Pragmatic Recommendations for Stakeholders and Policymakers 12.4.1 Developers 12.4.2 Publishers 12.4.3 Platforms 12.5 Empowering Policymakers: Navigating the Dynamics Landscape of Regulation 12.5.1 Collaboration Approach 12.6 Conclusion References 13 A Study On the Legal Challenges in Online Gaming With Special Reference to Network, Accessibility, and Piracy 13.1 Introduction 13.2 The Legal Framework Governing Online Gaming in India 13.2.1 Overview of the Indian Legal System and Online Gaming 13.2.2 Current Legislation and Policies 13.3 Network Challenges and Legal Implications 13.3.1 The State of Network Infrastructure in India 13.3.2 Legal Concerns Arising From Network Issues 13.4 Accessibility and Inclusivity in Online Gaming 13.4.1 Economic and Social Accessibility 13.4.2 Language and Cultural Barriers 13.4.3 Legal Perspectives 13.4.4 The Role of Policymakers and Industry 13.5 The Menace of Piracy in Online Gaming 13.5.1 Scope and Reasons for Piracy 13.5.2 Legal and Industry Challenges 13.5.3 Consumer Awareness and Industry Response 13.6 Conclusion Bibliography 14 Innovation and Policy: Balancing Technological Advancements With Regulatory Frameworks in Indian Online Gaming 14.1 Introduction 14.2 Technological Innovations in Indian Online Gaming 14.3 Regulatory Landscape for Online Gaming in India 14.4 Challenges in Balancing Innovation and Regulation 14.5 International Perspectives and Best Practices 14.6 Case Studies 14.7 Future Pathways: Recommendations for a Balanced Approach 14.8 Conclusion References 15 Dark Patterns in the Gaming Industry: Legal Implications and Safeguarding User Rights 15.1 Introduction 15.2 What Are Dark Patterns? 15.3 Legal Landscape of Dark Patterns in the Gaming Sector in the USA 15.4 Relevant Laws and Regulations 15.5 Case Study: FTC Vs. Epic Games 15.6 Legal Landscape of Dark Patterns in the Gaming Sector in the European Union 15.7 Legal Landscape of Dark Patterns in the Gaming Sector in India 15.8 Challenges in Regulating Dark Patterns in the Gaming Sector in India 15.9 Recommendations 15.10 Conclusion References 16 Navigating the Legal Landscape of Online Gaming in India: Precedence, Regulations, and Future Perspectives 16.1 Introduction 16.2 Historical Perspective: Precedence of Gaming Laws in India 16.2.1 Definition of Gaming 16.2.2 Game of Skill V. Game of Chance 16.3 Current Regulatory Framework for Online Gaming in India 16.3.1 Key Provisions of Online Gaming Rules 16.3.2 Taxation Landscape 16.4 Conclusion and Way Forward Note References 17 Do E-Sports Broadcasts Infringe Videogame Copyright? 17.1 Introduction 17.2 Understanding E-Sports 17.3 Indian Copyright Laws 17.4 Copyright in Videogames 17.5 Are Unauthorised E-Sports Broadcasts Infringing? 17.6 Conclusion Acknowledgments Note References 18 Player Image Rights and Online Gaming: Decoding the Game 18.1 Introduction 18.2 Legal and Judicial Framework 18.3 Critical Analysis of the Order 18.4 Conclusion References 19 Copyrightability of Digital Player Cards in Online Fantasy Sports: A Conundrum in the Indian Copyright Law 19.1 Introduction 19.2 Analysing the Digital Collectibles Pte Ltd. V. Galactus Funware Technology Pvt. Ltd. Judgement 19.2.1 Background 19.2.2 Arguments 19.2.3 Judgement 19.3 Can Digital Player Cards Be Granted Protection Under Copyright Law? 19.3.1 Whether Graphic Works of Images Available in Public Domain Bars Copyright Claim? 19.3.2 Whether Player Statistics On DPCs Can Be Given Exclusivity? 19.3.3 Whether Personality Rights Can Be Said to Have Been Infringed When OFS Platform Use Images and Player Statistics Available in the Public Domain? 19.4 Protection of Digital Player Cards Under Copyright Law: A Global Perspective 19.4.1 United States 19.4.2 Australia 19.4.3 Europe 19.5 Conclusion and Recommendations References 20 Navigating Legal and Operational Uncertainty Around Advertisement of Online Games 20.1 Introduction 20.2 Legal and Operational Concerns 20.3 Online Game Advertising Regulation Landscape Before the IT Rules 20.4 The 2023 MeitY Rules 20.5 Global Practice On Regulation of Betting and Gambling Advertisements 20.5.1 EU 20.5.2 USA 20.5.3 UK 20.5.4 Australia 20.6 Conclusion References 21 Gender Dynamics in Online Gaming: Exploring Participation and Representation in India 21.1 Introduction 21.2 Participation in Online Gaming 21.3 Representation in Online Gaming 21.4 Online Gaming Culture in India 21.5 The Legal Jurisprudence and Regulations 21.6 The Way Forward References 22 Child’s Consent in Online Gaming Click-Wrap Agreements and Its Intersection With Privacy 21.1 Introduction 21.2 Child’s Capacity to Gaming Click-Wrap Agreement 21.2.1 Revisiting Section 11 of Indian Contract Act, 1872 21.2.2 Identification of Contracting Party: Child Or Parent 21.3 Collection of Child’s Personal Information Through Gaming Click-Wrap Agreement 21.3.1 Requirement of Parental Consent 21.3.2 Age-Verification Process 21.3.3 Unauthorized Information Disclosure to Gaming Platforms 21.4 Online Gaming Platforms and Their GDPR Compliance On Collection of Child’s Personal Data 21.4.1 Article 8 GDPR 21.4.2 Data Protection Principles and Online Gaming 21.4.2.1 Data Processing 21.4.2.2 Data Collection 21.4.2.3 Data Minimalization 21.4.2.4 Storage Limitation 21.5 Child’s Privacy in Indian E-Gaming Applications Vis-A-Vis Other Jurisdictions 21.5.1 European Union (European Commission) 21.5.2 Canada (Office of Privacy Commissioner, Canada) 21.5.3 United States (Children’s Online Privacy Protection Rule – COPPA) 21.6 Proposed Privacy Model 21.7 UNICEF Recommendations for Online Gaming Platforms 21.8 Conclusion and Suggestions References 23 Responsible and Ethical Framework for Online Gaming: A Shared Responsibility 23.1 Introduction 23.1.1 Driving Diversity and Inclusion 23.1.2 A Double-Edged Sword 23.1.3 Need for Responsible Gaming Practices 23.2 Stakeholder Motives Towards Responsible Gaming 23.2.1 Users 23.2.2 Online Gaming Platforms 23.2.3 Medical and Clinical Fraternity 23.2.4 Academia and Civil Society 23.2.5 Governments 23.3 Need for Convergent View On Responsible Gaming 23.3.1 Outlining Responsibilities and Effective Tools 23.3.2 Need for a Standardised Approach 23.4 Principles of Responsible Gaming 23.4.1 Informed Choice 23.4.2 Player Protection 23.4.3 Ethical Game Design 23.4.4 Role of Research 23.4.5 Ethical Impact Assessment Framework 23.5 A Shared Responsibility 23.5.1 Research and Civil Society 23.5.2 Gaming Platforms 23.5.3 Government 23.6 Conclusion References 24 A Comparative Study of the GGR and Turnover Models of Taxing Online Gaming 24.1 Introduction 24.2 Turnover Model 24.2.1 Turning Away From Turnover Taxes 24.2.2 Low Rates, High Turnovers: Successful Implementation of the Turnover Tax 24.3 GGR Tax: A Bet That Pays 24.3.1 Low Rates: 5%–15% 24.3.2 Moderate Range: 15%–25% 24.3.3 Intermediate Range: 30%–50% 24.3.4 High Range: Above 50% 24.4 Conclusion References 25 GST and Online Gaming Sector: A Taxing Saga Introduction Taxation of ‘Betting and Gambling’ Prior to CAA Taxation of ‘Betting and Gambling’ After CAA Interpretation of the Term ‘Betting and Gambling’ Early Beginnings in GST Laws GTPL Case and the Beginning of a Never-Ending Saga Key Argument of the Department and the Conclusion Reached By the Hon’ble High Court Key Judicial Precedents in the Context of Online Fantasy Games Amendments Made to the GST Framework With Effect From 1 October 2023 and Tenability of the GST Department’s Position in Light of the Same Current Status of Disputes Against Online Gaming/Gambling Companies and the Way Forward Concluding Thoughts Notes References Index