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ویرایش: نویسندگان: Maria Shehade, Theopisti Stylianou-Lambert, , Stylianou-Lambert. Theopisti سری: ISBN (شابک) : 9781032368801, 9781003334316 ناشر: Routledge سال نشر: 2024 تعداد صفحات: 307 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 9 مگابایت
در صورت تبدیل فایل کتاب Museums and Technologies of Presence به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب موزه ها و فن آوری های حضور نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Contents Figures Acknowledgements Contributors Introduction Overview of the Volume Notes Reference List 1 Presence, Museums, and Immersive Technologies Introduction Presence and Meaning Museums and Presence: Embodiment, Affect, and Atmosphere Computer Science and Presence: Determinants, Immersion, and Types Immersive Technologies and the Quest for Presence in Museums Conclusion Acknowledgements Notes Reference List Part I 2 Simulated, Stimulated, and Emulated Presence in 3D Digital Museums Introduction Presence Digital Presence in Museums Methodology Analysis and Discussion Conclusion Acknowledgements Notes Reference List 3 Presence in Immersive Museum Exhibitions Introduction Methods Review of Terminology Presence as a process Presence as feeling, From Theory to Practice – Empirical Studies and Their Relevance for the Design of Immersive Museum Exhibitions Conclusion Reference List 4 Designing Cultural Experiences within Technosocial Systems Introduction Frames of Reference Three Creative Investigations Reconfiguring Presence for Museum and Cultural Heritage Applications in a Postdigital Context Concluding Remarks Notes Reference List 5 Multisensory Visitor Engagement Introduction A Brief History of Sensory Hierarchies Why Multisensory Visitor Engagement? Methodology The Exhibitions The Interview Insights and Analysis Conclusions Reference List 6 Reconfiguring the Viewer Introduction From Embodied Access to Perceptual Politics Machine–Human Couplings Reconfiguring the Viewer Conclusion Acknowledgements Notes Reference List Part II 7 Affective Presence through 3D Printing Introduction Background: 3D Printing and the Case of Nydia Theoretical and Methodological Approach to Analysing Affective Presence From Marble Sculpture to 3D Print: Affect and Materiality From the Pointing Machine to the 3D Printer: Affect and Technological Modes of Production The Slicing and Printing Process: Affect and Temporality Conclusion Notes Reference List 8 Technology and Presence in a Museum of Trauma Introduction Museums, Sound, Participation, Experience: A Theoretical Context Eldheimar: The Volcanic Museum The Trouble With Remembering: Unearthing and Re-Wounding Visiting Eldheimar: Returning to a Site of Trauma? Technology and Sound, Presence, and Trauma: Towards Some Tentative Conclusions Notes Reference List 9 Breathe Introduction: Attuning to the Atmosphere Breathing in the Digital World: Presence and Immersive Media Technologies The Breathe Project: Shared Breath Rituals Climate Experiential Learning in Museums Conclusion Acknowledgement Reference List 10 Museums and the Power of Absence Introduction Presence and Absence in the Digital Realm Agrippa (A Book of the Dead) ‘Agrippa (a Book of the Dead)’, and the Museum as Abyss Conclusion Notes Reference List Part III 11 Digital Sensory Experiences in Museums Introduction Background and Context Methodology, Key Concepts, and Terms Description of Cases Monolith Volume Mirror Mirror High Arctic Momentum Our Time The Great Animal Orchestra Scent Constellation Digital Ornithology Life in the Dark Comparative Discussion The Role of Space in the Digital Sensory Environments in Museums: A Syntactic Argument Concluding Remarks and Future Directions Acknowledgments Notes Reference List 12 Museological Presence through Deep Mapping Introduction Computational Museology: Bringing Presence to the Digital Museum Deep Mapping and Digital Cultural Heritage Atlases The Atlas of Maritime Buddhism Research Project The Atlas of Maritime Buddhism Installations Conclusion The Atlas of Maritime Buddhism Credits Notes Reference List 13 Interwoven Spaces with XR, AI, and Robots Introduction Digital Cultural Heritage and Intelligent Reality Technologies Intelligent Reality Environment: Case Studies Initial Environment Evaluation Results Conclusion Reference List 14 (Co)-Presence with the Past Using Emerging Technologies in Contemporary Art Introduction Institutional Critique: Towards a New Approach Presence and the Chronotope: Meaning or Effect? The Chronotope: Multiple Vantage Points Conclusion Notes Reference List Index