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دانلود کتاب Microsoft Visual C++/CLI Step by Step

دانلود کتاب گام به گام Microsoft Visual C ++ / CLI

Microsoft Visual C++/CLI Step by Step

مشخصات کتاب

Microsoft Visual C++/CLI Step by Step

دسته بندی: برنامه نويسي
ویرایش: 1 
نویسندگان:   
سری: Step by Step Developer 
ISBN (شابک) : 0735675171, 9780735675179 
ناشر: Microsoft Press 
سال نشر: 2013 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 4 مگابایت 

قیمت کتاب (تومان) : 60,000



کلمات کلیدی مربوط به کتاب گام به گام Microsoft Visual C ++ / CLI: کتابخانه، ادبیات کامپیوتر، C/C++



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توضیحاتی در مورد کتاب گام به گام Microsoft Visual C ++ / CLI

تخصص خود را گسترش دهید و اصول زبان Microsoft Visual C++/CLI را به خودتان بیاموزید. اگر تجربه برنامه نویسی قبلی دارید اما در Visual C++ تازه کار هستید، این آموزش گام به گام راهنمایی و تمرین های کدنویسی را که برای تسلط بر موضوعات و تکنیک های اصلی نیاز دارید، ارائه می دهد.
چگونه
- نوشتن و اشکال زدایی شی- برنامه های C++ گرا در Visual Studio 2012
- استفاده از ویژگی های مختلف زبان C++/CLI
- استفاده از Microsoft .NET Framework Class Library
- ایجاد یک برنامه ساده Windows Store
- استفاده ویژگی‌های دات‌نت مانند ویژگی‌ها، نمایندگان و رویدادها
- دسترسی به داده‌ها از منابع متفاوت با استفاده از ADO.NET
- ایجاد و مصرف سرویس‌های وب با استفاده از Windows Communication Foundation
- به طور مؤثر با کدهای قدیمی و COM کار کنید


توضیحاتی درمورد کتاب به خارجی

Expand your expertise—and teach yourself the fundamentals of the Microsoft Visual C++/CLI language. If you have previous programming experience but are new to Visual C++, this tutorial delivers the step-by-step guidance and coding exercises you need to master core topics and techniques.
Discover how to
- Write and debug object-oriented C++ programs in Visual Studio 2012
- Utilize the various features of the C++/CLI language
- Make use of the Microsoft .NET Framework Class Library
- Create a simple Windows Store app
- Use .NET features such as properties, delegates and events
- Access data from disparate sources using ADO.NET
- Create and consume web services using Windows Communication Foundation
- Work effectively with legacy code and COM



فهرست مطالب

Introduction
Part I: Getting started with C++ .NET
	Chapter 1: Hello C++!
		What is C++/CLI?
		Your first C++/CLI application
			The main function
			C++ keywords and identifiers
		Creating an executable application—theory
			Editing the application source files
			Compiling the source files
			Running and testing the application
		Creating an executable application—practice
			Creating a project
			Editing the C++ source code
			Building the executable
			Executing the application
		Conclusion
		Quick reference
	Chapter 2: Introducing object-oriented programming
		What is object-oriented programming?
		Features of object-oriented programming languages
			Encapsulation
			Inheritance
			Polymorphism
		Classes and objects
		Benefits to the development life cycle
		A simple example
		Quick reference
	Chapter 3: Variables and operators
		What is a variable?
		The fundamental data types
		Declaring a variable
			Variable naming
		Declaring multiple variables
		Assigning values to variables
		Handles and pointers
		Arrays
		Constants
		Typedefs
		The .NET Framework String class
		Operators and expressions
			Assignment operators
			Arithmetic operators
			Relational and logical operators
			Bitwise operators
			The ternary operator
			Type casting
			Operator precedence and associativity
		Quick reference
	Chapter 4: Using functions
		Declaring function prototypes
			Declaring a simple function prototype
			Declaring parameters in a function prototype
			Declaring the return type in a function prototype
			Declaring default values for function parameters
			Defining function bodies
			Calling functions
			Stepping through the application by using debugger
			Understanding local and global scope
		Quick reference
	Chapter 5: Decision and loop statements
		Making decisions by using the if statement
			Performing one-way tests
			Performing two-way tests
			Performing multiway tests
			Performing nested tests
		Making decisions by using the switch Statement
			Defining simple switch statements
			Using fall-through in a switch statement
		Performing loops
			Using while loops
			Using for loops
			Using do-while loops
			Performing unconditional jumps
		Quick reference
	Chapter 6: More about classes and objects
		Organizing classes into header files and source files
			Declaring a class in a header file
			Implementing a class in a source file
		Creating objects
		Initializing objects by using constructors
			Defining constructors
			Member initialization lists
		Defining class-wide members
			Defining class-wide data members
			Defining class-wide member functions
			Class constructors
		Using constants in classes
			Using class-wide constants
			Using instance constants
		Defining object relationships
			Defining the LoyaltyScheme Class
			Implementing the LoyaltyScheme class
			Creating and using LoyaltyScheme objects
			Testing the application
		Quick reference
	Chapter 7: Controlling object lifetimes
		The .NET approach to object lifetimes
		Destruction and finalization
			Destructors
			Finalizers
			Implementing the destructor and finalizer for a class
			Objects and stack semantics
			Copy constructors
			Relating objects with stack semantics
		Quick reference
	Chapter 8: Inheritance
		What is inheritance?
			Inheritance terminology
			Inheritance and code reuse
		Designing an inheritance hierarchy
			A word on substitutability
		Defining a base class
		Defining a derived class
		Creating derived class objects
		Concrete and abstract classes
		Overriding member functions
		Protected access
		Defining sealed classes
			Abstract and sealed
		Defining and using interfaces
		Quick reference
Part II: Microsoft .NET programming basics
	Chapter 9: Value types
		Reference types and value types
			The need for value types
			Properties of value types
		Structures
			Creating and using a simple struct
			Investigating the structure
			The differences between structures and classes
			Implementing constructors for a structure
			Using one structure within another
			Copying structures
		Enumerations
			Creating and using an enumeration
			Using enumerations in applications
			Using memory efficiently
		Quick reference
	Chapter 10: Operator overloading
		What is operator overloading?
			What types need overloaded operators?
			What can you overload?
			Rules of overloading
		Overloading operators in managed types
			Overloading arithmetic operators
			Using static operator overloads
			What functions can you overload?
			Implementing logical operators
			Implementing increment and decrement
			Operators and reference types
			Guidelines for providing overloaded operators
		Quick reference
	Chapter 11: Exception handling
		What are exceptions?
			How do exceptions work?
			Exception types
		Throwing exceptions
		Handling exceptions
			Using the try and catch construct
			Customizing exception handling
			Using the exception hierarchy
			Using exceptions with constructors
			Nesting and rethrowing exceptions
			The finally block
			The catch(…) block
		Creating your own exception types
		Using safe_cast for dynamic casting
		Using exceptions across languages
		Quick reference
	Chapter 12: Arrays and collections
		Native C++ arrays
			Passing arrays to functions
			Initializing arrays
			Multidimensional arrays
			Dynamic allocation and arrays
		Generic types
		Managed arrays
		The .NET array class
			Basic operations on arrays
			More advanced array operations
			Using enumerators
		Other .NET collection classes
			The List class
			The SortedList class
		Generics and templates
			The STL/CLR library
		Quick reference
	Chapter 13: Properties
		What are properties?
			The two kinds of properties
		Implementing scalar properties
			Errors in properties
			Auto-implemented properties
			Read-only and write-only properties
			Properties, inheritance, and interfaces
		Implementing indexed properties
			The Bank example
			Creating Account class properties
		Adding accounts to the Bank class
			Implementing the Add and Remove methods
			Implementing an indexed property to retrieve accounts
		Quick reference
	Chapter 14: Delegates and events
		What are delegates?
		What is the purpose of delegates?
			Defining delegates
			Implementing delegates
		What are events?
			Implementing an event source class
			Implementing an event receiver
			Hooking it all together
		Quick reference
	Chapter 15: The .NET Framework class library
		What is the .NET Framework?
			The Common Language Runtime
			The Microsoft Intermediate Language
			The Common Type System
			The Common Language Specification
			The .NET Framework class library
			Assemblies
			Metadata
		The .NET Framework namespaces
			Using namespaces in C++ applications
			The System namespace
			The Collections namespaces
			The Collections interfaces
			The Diagnostics namespace
			The IO namespace
			The Windows namespaces
			The Net namespaces
			The ServiceModel namespaces
			The Xml namespaces
			The Data namespaces
			The Web namespaces
		Quick reference
Part III: Using the .NET framework
	Chapter 16: Working with files
		The System::IO namespace
		Implementing text I/O by using readers and writers
			Using TextWriter
			The FileStream class
			Using TextReader
		Working with files and directories
			Getting information about files and directories
		Binary I/O
			The BinaryWriter class
			The BinaryReader class
		Quick reference
	Chapter 17: Reading and writing XML
		XML and .NET
			The .NET XML namespaces
			The XML processing classes
		Parsing XML by using XmlReader
			Parsing XML with validation
		Writing XML by using XmlTextWriter
		Using XmlDocument
			What is the W3C DOM?
			The XmlDocument class
			The XmlNode class
		Quick reference
	Chapter 18: Using ADO.NET
		What is ADO.NET?
			ADO.NET data providers
			ADO.NET namespaces
			ADO.NET assemblies
		Creating a connected application
			Connecting to a database
			Creating and executing a command
			Executing a command that modifies data
			Executing queries and processing the results
		Creating a disconnected application
		Disconnected operation using a DataSet
		Quick reference
	Chapter 19: Writing a service by using Windows Communication Foundation
		What is Windows Communication Foundation?
			Distributed systems
			Services
			Connectivity
		The ABCs of WCF
			Endpoints
			Address
			Binding
			Contract
			Message exchange patterns
			Behaviors
		Creating a service
			Writing a service client
			Adding metadata to the service
			Accessing a service by using a proxy
		Quick reference
	Chapter 20: Introducing Windows Store apps
		A (brief) history of writing Windows user interface applications
			The Win32 API
			Microsoft Foundation Classes
			Windows Forms
			Windows Presentation Foundation
			Windows 8 and Windows Store
			Which UI library to choose?
		Introducing Windows Store apps
			Main features of Windows Store apps
		Writing a Windows Store app
			Creating your first Windows Store app
			Examining the project
		Introducing XAML
			What is XAML?
			XAML syntax
			XAML controls
			Layout controls
			Event handling
		C++/CX and Windows RT
			Windows RT
			Metadata
			C++/CX syntax
			Common namespaces
		Quick reference
	Chapter 21: More about Windows Store apps
		Building the basic calculator
			Laying out the number buttons
			Handling number input
			Adding arithmetic operations
			Performing calculations
			Testing the calculator
			Improving the graphics
			Handling different number bases
			Using app bars
			Adding sharing
			Where next?
		Quick reference
Part IV: Advanced topics
	Chapter 22: Working with unmanaged code
		Managed vs. unmanaged code
			Mixed classes
			The GCHandle type
		Pinning and boxing
			Interior pointers
			Pinning pointers
			Boxing and unboxing
			Boxing
			Unboxing
		Using P/Invoke to call functions in the Win32 API
			The DllImportAttribute class
			Passing structures
		Quick reference
	Chapter 23: Attributes and reflection
		Metadata and attributes
			Using ILDASM
		Using predefined attributes
			The AssemblyInfo.cpp file
			Using the predefined attribute classes
		Defining your own attributes
			Attribute class properties
			Design criteria for attribute classes
			Writing a custom attribute
		Using reflection to obtain attribute data
			The Type class
			Accessing standard attributes
			Accessing custom attribute data
		Quick reference
	Chapter 24: Living with Component Object Model
		COM components and the COM Interop
		Using COM components from .NET code
			How do RCWs work?
			Creating and using RCWs
			Handling COM errors
			Late binding to COM objects
		Using .NET components as COM components
			What must .NET types implement to be used as COM objects?
		Quick reference
Index




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