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دسته بندی: برنامه نويسي ویرایش: 1 نویسندگان: Julian Templeman سری: Step by Step Developer ISBN (شابک) : 0735675171, 9780735675179 ناشر: Microsoft Press سال نشر: 2013 تعداد صفحات: 0 زبان: English فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 4 مگابایت
کلمات کلیدی مربوط به کتاب گام به گام Microsoft Visual C ++ / CLI: کتابخانه، ادبیات کامپیوتر، C/C++
در صورت تبدیل فایل کتاب Microsoft Visual C++/CLI Step by Step به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب گام به گام Microsoft Visual C ++ / CLI نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
تخصص خود را گسترش دهید و اصول زبان Microsoft Visual C++/CLI را
به خودتان بیاموزید. اگر تجربه برنامه نویسی قبلی دارید اما در
Visual C++ تازه کار هستید، این آموزش گام به گام راهنمایی و
تمرین های کدنویسی را که برای تسلط بر موضوعات و تکنیک های اصلی
نیاز دارید، ارائه می دهد.
چگونه
- نوشتن و اشکال زدایی شی- برنامه های C++ گرا در Visual Studio
2012
- استفاده از ویژگی های مختلف زبان C++/CLI
- استفاده از Microsoft .NET Framework Class Library
- ایجاد یک برنامه ساده Windows Store
- استفاده ویژگیهای داتنت مانند ویژگیها، نمایندگان و
رویدادها
- دسترسی به دادهها از منابع متفاوت با استفاده از ADO.NET
- ایجاد و مصرف سرویسهای وب با استفاده از Windows Communication
Foundation
- به طور مؤثر با کدهای قدیمی و COM کار کنید
Expand your expertise—and teach yourself the fundamentals of
the Microsoft Visual C++/CLI language. If you have previous
programming experience but are new to Visual C++, this tutorial
delivers the step-by-step guidance and coding exercises you
need to master core topics and techniques.
Discover how to
- Write and debug object-oriented C++ programs in Visual Studio
2012
- Utilize the various features of the C++/CLI language
- Make use of the Microsoft .NET Framework Class Library
- Create a simple Windows Store app
- Use .NET features such as properties, delegates and
events
- Access data from disparate sources using ADO.NET
- Create and consume web services using Windows Communication
Foundation
- Work effectively with legacy code and COM
Introduction Part I: Getting started with C++ .NET Chapter 1: Hello C++! What is C++/CLI? Your first C++/CLI application The main function C++ keywords and identifiers Creating an executable application—theory Editing the application source files Compiling the source files Running and testing the application Creating an executable application—practice Creating a project Editing the C++ source code Building the executable Executing the application Conclusion Quick reference Chapter 2: Introducing object-oriented programming What is object-oriented programming? Features of object-oriented programming languages Encapsulation Inheritance Polymorphism Classes and objects Benefits to the development life cycle A simple example Quick reference Chapter 3: Variables and operators What is a variable? The fundamental data types Declaring a variable Variable naming Declaring multiple variables Assigning values to variables Handles and pointers Arrays Constants Typedefs The .NET Framework String class Operators and expressions Assignment operators Arithmetic operators Relational and logical operators Bitwise operators The ternary operator Type casting Operator precedence and associativity Quick reference Chapter 4: Using functions Declaring function prototypes Declaring a simple function prototype Declaring parameters in a function prototype Declaring the return type in a function prototype Declaring default values for function parameters Defining function bodies Calling functions Stepping through the application by using debugger Understanding local and global scope Quick reference Chapter 5: Decision and loop statements Making decisions by using the if statement Performing one-way tests Performing two-way tests Performing multiway tests Performing nested tests Making decisions by using the switch Statement Defining simple switch statements Using fall-through in a switch statement Performing loops Using while loops Using for loops Using do-while loops Performing unconditional jumps Quick reference Chapter 6: More about classes and objects Organizing classes into header files and source files Declaring a class in a header file Implementing a class in a source file Creating objects Initializing objects by using constructors Defining constructors Member initialization lists Defining class-wide members Defining class-wide data members Defining class-wide member functions Class constructors Using constants in classes Using class-wide constants Using instance constants Defining object relationships Defining the LoyaltyScheme Class Implementing the LoyaltyScheme class Creating and using LoyaltyScheme objects Testing the application Quick reference Chapter 7: Controlling object lifetimes The .NET approach to object lifetimes Destruction and finalization Destructors Finalizers Implementing the destructor and finalizer for a class Objects and stack semantics Copy constructors Relating objects with stack semantics Quick reference Chapter 8: Inheritance What is inheritance? Inheritance terminology Inheritance and code reuse Designing an inheritance hierarchy A word on substitutability Defining a base class Defining a derived class Creating derived class objects Concrete and abstract classes Overriding member functions Protected access Defining sealed classes Abstract and sealed Defining and using interfaces Quick reference Part II: Microsoft .NET programming basics Chapter 9: Value types Reference types and value types The need for value types Properties of value types Structures Creating and using a simple struct Investigating the structure The differences between structures and classes Implementing constructors for a structure Using one structure within another Copying structures Enumerations Creating and using an enumeration Using enumerations in applications Using memory efficiently Quick reference Chapter 10: Operator overloading What is operator overloading? What types need overloaded operators? What can you overload? Rules of overloading Overloading operators in managed types Overloading arithmetic operators Using static operator overloads What functions can you overload? Implementing logical operators Implementing increment and decrement Operators and reference types Guidelines for providing overloaded operators Quick reference Chapter 11: Exception handling What are exceptions? How do exceptions work? Exception types Throwing exceptions Handling exceptions Using the try and catch construct Customizing exception handling Using the exception hierarchy Using exceptions with constructors Nesting and rethrowing exceptions The finally block The catch(…) block Creating your own exception types Using safe_cast for dynamic casting Using exceptions across languages Quick reference Chapter 12: Arrays and collections Native C++ arrays Passing arrays to functions Initializing arrays Multidimensional arrays Dynamic allocation and arrays Generic types Managed arrays The .NET array class Basic operations on arrays More advanced array operations Using enumerators Other .NET collection classes The Listclass The SortedList class Generics and templates The STL/CLR library Quick reference Chapter 13: Properties What are properties? The two kinds of properties Implementing scalar properties Errors in properties Auto-implemented properties Read-only and write-only properties Properties, inheritance, and interfaces Implementing indexed properties The Bank example Creating Account class properties Adding accounts to the Bank class Implementing the Add and Remove methods Implementing an indexed property to retrieve accounts Quick reference Chapter 14: Delegates and events What are delegates? What is the purpose of delegates? Defining delegates Implementing delegates What are events? Implementing an event source class Implementing an event receiver Hooking it all together Quick reference Chapter 15: The .NET Framework class library What is the .NET Framework? The Common Language Runtime The Microsoft Intermediate Language The Common Type System The Common Language Specification The .NET Framework class library Assemblies Metadata The .NET Framework namespaces Using namespaces in C++ applications The System namespace The Collections namespaces The Collections interfaces The Diagnostics namespace The IO namespace The Windows namespaces The Net namespaces The ServiceModel namespaces The Xml namespaces The Data namespaces The Web namespaces Quick reference Part III: Using the .NET framework Chapter 16: Working with files The System::IO namespace Implementing text I/O by using readers and writers Using TextWriter The FileStream class Using TextReader Working with files and directories Getting information about files and directories Binary I/O The BinaryWriter class The BinaryReader class Quick reference Chapter 17: Reading and writing XML XML and .NET The .NET XML namespaces The XML processing classes Parsing XML by using XmlReader Parsing XML with validation Writing XML by using XmlTextWriter Using XmlDocument What is the W3C DOM? The XmlDocument class The XmlNode class Quick reference Chapter 18: Using ADO.NET What is ADO.NET? ADO.NET data providers ADO.NET namespaces ADO.NET assemblies Creating a connected application Connecting to a database Creating and executing a command Executing a command that modifies data Executing queries and processing the results Creating a disconnected application Disconnected operation using a DataSet Quick reference Chapter 19: Writing a service by using Windows Communication Foundation What is Windows Communication Foundation? Distributed systems Services Connectivity The ABCs of WCF Endpoints Address Binding Contract Message exchange patterns Behaviors Creating a service Writing a service client Adding metadata to the service Accessing a service by using a proxy Quick reference Chapter 20: Introducing Windows Store apps A (brief) history of writing Windows user interface applications The Win32 API Microsoft Foundation Classes Windows Forms Windows Presentation Foundation Windows 8 and Windows Store Which UI library to choose? Introducing Windows Store apps Main features of Windows Store apps Writing a Windows Store app Creating your first Windows Store app Examining the project Introducing XAML What is XAML? XAML syntax XAML controls Layout controls Event handling C++/CX and Windows RT Windows RT Metadata C++/CX syntax Common namespaces Quick reference Chapter 21: More about Windows Store apps Building the basic calculator Laying out the number buttons Handling number input Adding arithmetic operations Performing calculations Testing the calculator Improving the graphics Handling different number bases Using app bars Adding sharing Where next? Quick reference Part IV: Advanced topics Chapter 22: Working with unmanaged code Managed vs. unmanaged code Mixed classes The GCHandle type Pinning and boxing Interior pointers Pinning pointers Boxing and unboxing Boxing Unboxing Using P/Invoke to call functions in the Win32 API The DllImportAttribute class Passing structures Quick reference Chapter 23: Attributes and reflection Metadata and attributes Using ILDASM Using predefined attributes The AssemblyInfo.cpp file Using the predefined attribute classes Defining your own attributes Attribute class properties Design criteria for attribute classes Writing a custom attribute Using reflection to obtain attribute data The Type class Accessing standard attributes Accessing custom attribute data Quick reference Chapter 24: Living with Component Object Model COM components and the COM Interop Using COM components from .NET code How do RCWs work? Creating and using RCWs Handling COM errors Late binding to COM objects Using .NET components as COM components What must .NET types implement to be used as COM objects? Quick reference Index