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درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش:
نویسندگان: Greg Penninck
سری:
ISBN (شابک) : 9781032663845, 9781032663869
ناشر:
سال نشر: 2025
تعداد صفحات: [251]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 64 Mb
در صورت تبدیل فایل کتاب Mastering Technical Art in the Unreal Engine Materials and VFX به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تسلط بر هنر فنی در مواد موتور غیر واقعی و VFX نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Title Page Copyright Page Dedication Table of Contents Preface Acknowledgments Author Biographies 1. What is Technical Art Introduction to Technical Art What Do Technical Artists Do? Communication is Key What Software Should I Learn? What Skills Should a Technical Artist Have? How Does a Technical Artist Fit into a Development Team? What Fields Are There Within Technical Art? Conclusion Chapter 1 Quiz Answers 2. An Artist’s Guide to the Rendering Pipeline Introduction Introduction to the Rendering Pipelines in Unreal Engine Strengths of Deferred Rendering Weakness of Deferred Rendering Physically Based Rendering Areas for Optimization Draw Calls Shader Complexity Overdraw Memory Unreal GPU Profiling Conclusion Chapter 2 Quiz Answers 3. What Are Materials? Introduction to Materials Material Resources Textures Texture Types Texture Formats and Compression Texture Sizes UVW Coordinates Texture Settings in Unreal Engine Material Uses and Material Domains Blend Modes and Shading Models Blend Modes Shading Models Conclusion Chapter 3 Quiz Answers 4. Creating Your First Material Getting Started with the Project Files Installing Unreal Engine Extracting the Project Opening the Project Exploring the Project Creating a New Material Asset Introduction to the Material Editor Introduction to the Material Graph Adding Textures to the Material Base Color Texture Normal Map Texture Merged (ORM) Map Texture Conclusion Chapter 4 Quiz Answers 5. Material Instances What Are Material Instances? Constants vs Parameters Setting up Texture Parameters Material Math Add Operations Multiply Operations Linear Interpolation (Lerp) Operations Adding a Color Tint to the Material Controlling the Roughness Values Comments and Reroute Nodes Conclusion Chapter 5 Quiz Answers 6. Master Materials An Introduction to Master Materials Designing Materials for Others Duplicating the Roughness Controls Renaming the Nodes Sorting and Ordering the Parameters Connecting in the Metallic Controls Adding Specular Control Building a Master Material for Tiling Adding in a Detail Normal Map Additional Master Materials Creating the Emissive Master Material Creating the Subsurface Master Material Creating the Translucent Master Creating a Thin Translucent Master Creating the Spider Web Material Creating the Material Instances M_BaseMaster M_EmissiveMaster M_TilingMaster M_TranslucentMaster M_ThinTranslucentMaster M_SubsurfaceMaster Conclusion Chapter 6 Quiz Answers 7. Mesh Painting and Materials What is Mesh Painting? Materials and Vertex Color Building the Material Mesh Paint Workflow Improving the Material Additional Blends Separate PBR Controls Per Layer Bonus: Decals Dirt Decals Book Text Decal Conclusion Chapter 7 Quiz Answers 8. Introductory Materials for VFX Introduction Blend Modes Creating Our Translucent VFX Master Material Creating Our Additive VFX Master Material Shading Models Setting the Shading Model on Our Translucent Master Material Setting the Shading Model on Our Additive Master Material Particle Color Utilizing Particle Color in Our Translucent Master Material Adding Particle Color to Our Additive Master Material Parameters Panning and UV Distortion Adding Panning to Our Additive Master Material Tinting VFX Materials with Scalar and Vector Parameters Eroding Opacity with Dynamic Parameters Eroding Our Translucent VFX Master – Value Step Eroding Our Translucent VFX Master – Smooth Step Conclusion Chapter 8 Quiz Answers 9. Introduction to Niagara and VFX in Unreal Engine Introduction What is Niagara? Introduction to Niagara Systems Creating the DeskSmoke System Asset Creating the Configuring System Asset Introduction to Niagara Emitters Emitter Properties Emitter Summary Emitter Spawn Emitter Update Particle Spawn Particle Update Render Creating the Our Niagara Emitter Niagara Basic Templates Conclusion Chapter 9 Quiz Answers 10. Creating the Energy Orb Introduction The Energy Orb Materials The Energy Orb The Energy Storm Emitter The Orbiting Emitter Energy Orb System Conclusion Chapter 10 Quiz Answers 11. Creating Our Sparking Cauldron Introduction The Cauldron The Cauldron Bubbles Emitter The Cauldron Sparks Emitter The Cauldron System 1 The Cauldron Sizzle Emitter The Cauldron System 2 Conclusion Chapter 11 Quiz Answers 12. The Dawn of Fire Introduction Sub UV Materials Flames Flames – Sub UV Emitter Background Flames – Sub UV Emitter Flames Embers – Emitter Flames Smoke – Sub UV Emitter Flames System Conclusion Chapter 12 Quiz Answers 13. Magical Spells and Fireworks Introduction Magic Spell Magic Spell – Beam Emitter Magic Spell – Sparkling Emitter Magic Spell – Energy Charge Emitter Magic Spell – Energy Charge Blast Emitter Magic Spell – Energy Charge Ring Emitter Magic Spell System Magic Spell – Attaching System Assets Fireworks Fireworks – Head Emitter Fireworks – Trail Emitter Fireworks – System 1 Fireworks – Bang Emitter Fireworks – Radial Emitter Fireworks – System 2 Conclusion Chapter 13 Quiz Answers 14. The Waterfall Introduction Waterfall Flowing Water Flowing Water Meshes Animated Flowing Water Material Waterfall Splash Effect Waterfall Splash Material Waterfall Splash System Waterfall Splash Material 2 Waterfall Foam Effect Water Foam Material Water Foam System Conclusion Chapter 14 Quiz Answers 15. The Fire Tornado Introduction Rock Meshes Rock Meshes Lava Material Linear VFX Distortion Material Radial VFX Distortion Material Fire Tornado System Spawning the Rock Particles Spawning the Fire Particles Spawning the Orbiting Ribbons Conclusion Chapter 15 Quiz Answers Index