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دانلود کتاب Learning Technology for Education Challenges: 11th International Workshop, LTEC 2023, Bangkok, Thailand, July 24–27, 2023, Proceedings (Communications in Computer and Information Science)

دانلود کتاب فناوری یادگیری برای چالش های آموزش: یازدهمین کارگاه بین المللی، LTEC 2023، بانکوک، تایلند، 24 تا 27 ژوئیه، 2023، مجموعه مقالات (ارتباطات در علوم کامپیوتر و اطلاعات)

Learning Technology for Education Challenges: 11th International Workshop, LTEC 2023, Bangkok, Thailand, July 24–27, 2023, Proceedings (Communications in Computer and Information Science)

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Learning Technology for Education Challenges: 11th International Workshop, LTEC 2023, Bangkok, Thailand, July 24–27, 2023, Proceedings (Communications in Computer and Information Science)

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 3031347536, 9783031347535 
ناشر: Springer 
سال نشر: 2023 
تعداد صفحات: 362 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 21 مگابایت 

قیمت کتاب (تومان) : 74,000



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در صورت تبدیل فایل کتاب Learning Technology for Education Challenges: 11th International Workshop, LTEC 2023, Bangkok, Thailand, July 24–27, 2023, Proceedings (Communications in Computer and Information Science) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب فناوری یادگیری برای چالش های آموزش: یازدهمین کارگاه بین المللی، LTEC 2023، بانکوک، تایلند، 24 تا 27 ژوئیه، 2023، مجموعه مقالات (ارتباطات در علوم کامپیوتر و اطلاعات) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


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فهرست مطالب

Preface
Organization
Contents
Serious Games and Virtual Learning Environments
Gamification Based on Disaster Education in Reducing Disaster Risk for Students in Disaster Prone Areas: A Systematic Review of Research
	1 Introduction
	2 Literature Review
		2.1 Disaster Education
		2.2 Disaster Risk Reduction
		2.3 Educational Gamification
	3 Research Methods
	4 Results and Analysis
		4.1 Percentage of Research Approach Categories
		4.2 Percentage of Research Variable Categories
		4.3 Percentage of Data Collection Techniques
		4.4 Percentage of Data Analysis Techniques
		4.5 Percentage of Research Subjects
	5 Conclusion
	References
QRdice: QR-Based Gamification Tool to Gamify Formative Assessment in Higher Education
	1 Introduction
	2 Rationale
	3 Literature Review
		3.1 Gamification Mechanics in Game-Based Learning
		3.2 QR Code in Education
		3.3 Formative Assessment in Higher Education
		3.4 Gamifying Formative Assessment
	4 Result and Discussion
		4.1 Students’ Perception on Gamified Formative Assessment Using Dice and QRdice
		4.2 Gamifying Formative Assessment by Using QRdice
	5 Conclusion
	References
Virtual Campuses with Social Learning Environments: A Future Alternative for Traditional Campuses
	1 Introduction
	2 Evolution of Distance Technologies
	3 Virtual Campuses
	4 Methodology
	5 Students Experience in Virtual Campuses Findings and Discussion
	6 Conclusions
	References
Knowledge Management Model in Virtual Classrooms to Measure Learning Through Gaming
	1 Introduction
	2 Background in Virtual Classroom
		2.1 Virtual Classroom
		2.2 Learning
		2.3 Knowledge
		2.4 Game
		2.5 PIaget’s Stages
	3 Methods/Methodology
	4 Knowledge Management Model in Virtual Classrooms
	5 Results of the Applied Interview
	6 Verification/Discussion
	7 Conclusions
	References
Virtual Lab Workspace for Programming Computers – Towards Agile STEM Education
	1 Introduction
		1.1 Importance of Lab-Based Teaching and Learning in STEM Education
		1.2 Critical Success Factors for Virtual Lab Platform
	2 Deployment of Cloud Computing Services and Innovation for Virtual Lab Environments
		2.1 Virtual Machines in the Cloud: Azure Lab Services (ALS)
		2.2 Containerization of Applications: Vocareum Container Lab
		2.3 Cloud Computing as a Service: AWS Learner Lab
		2.4 Deployment of Interactive Exercise: ILabGuide
	3 Deployment Status, Issues and Solutions
		3.1 Deployment Status
		3.2 Managing Across Various Virtualization Solutions Using DevOps Tools
		3.3 Technology Adoption Issues and Resolutions
	4 Conclusion and Future Work
	References
Learning Practices and Methodologies
Online Examination – A Case Study
	1 Introduction
	2 Knowledge Assessment in Higher Education
	3 Exam Technologies
		3.1 Exam.net Platform Features
		3.2 Moodle Quiz
		3.3 Exam Digitisation in Practice
	4 Students’ Perceptions of Online Exams
		4.1 Methodology of Data Collection and Processing
		4.2 Discussion
		4.3 Online Exams After COVID-19
	5 Conclusion
	References
Learning Loss Factors Dominance in Elementary School Students: Online Learning in Indonesia
	1 Introduction
	2 Literature Review
	3 Research Methods
	4 Results and Analysis
	5 Conclusion
	References
Model Concept Sentence Learning Based on Multiethnic Daycare to Facilitate the Translation Ability Mathematical Representations of Junior High School Students
	1 Introduction
	2 Research Methods
	3 Results and Discussion
		3.1 Completeness of Students’ Mathematical Representation Translation Ability Test Results
		3.2 Improving Students’ Mathematical Representation Translation Ability Between Experiment Class and Control Class
		3.3 Results of the Global Diversity Character Questionnaire as a Profile of Pancasila Students
	4 Conclusion
	References
Pawai Budaya as a Source of Peace Education in Singkawang City
	1 Introduction
	2 Literature Review
	3 Research Methods
	4 Results and Analysis
		4.1 The Beginning of the Start of the Parade Activities
		4.2 Cultural Parade Process
		4.3 Urgensi Pawai Budaya
	5 Conclusion
	References
Educational Assessment Design for Computer Programming Module to Create Awareness on Sustainability Development Goals Among Information Technology Undergraduate Students
	1 Introduction
	2 Literature Review
		2.1 The Sustainable Development Goals (SDGs)
		2.2 Higher Education and SDGs
		2.3 Educational Assessment in Higher Education
	3 Discussion
	4 Summary
	References
Learning Technologies
A Self-diagnosis Medical Chatbot for H5N1 Virus
	1 Introduction
	2 Materials and Methods
		2.1 Knowledge Base
		2.2 Prototype
	3 Result and Discussion
	4 Conclusions
	References
Science to Life: User Experience in Children’s Science Book with Augmented Reality (AR)
	1 Introduction
	2 Materials and Methods
		2.1 Design
		2.2 Prototype
	3 Evaluation
	4 Conclusion
	References
An Interoperable License Management Component for Educational Content
	1 Introduction
	2 Related Work
		2.1 Bildungslogin
		2.2 Open Educational Resources and Repositories
		2.3 Rights Expression Language
		2.4 SSO
		2.5 SchulConneX
		2.6 Learning Interoperability Standards
		2.7 Common Learning Middleware
		2.8 Implications for the License Management Component
	3 Architecture
		3.1 License Definitions and License Assignments
		3.2 Metadata Mapping
		3.3 Demand Notification
		3.4 Digital Content Launch
	4 Application
	5 Conclusion
	References
The Effectiveness of Integrated Online Problem-Based Learning (iON-PBL) Physics Module on Pre-university Students’ Motivation and Problem-Solving Skills
	1 Introduction
	2 Literature Review
	3 Development of Module and Implementation of Online Problem-Based Learning
	4 Research Methods
		4.1 Instruments
		4.2 Data Collection and Analysis
	5 Data Findings
		5.1 Background and Demographic of Participants
		5.2 iON-PBL on Students’ Motivation on Learning Physics
		5.3 iON-PBL on Students’ Problem-Solving Skills
	6 Discussions and Conclusion
	References
A Curriculum Framework for Introducing Hackathons in Engineering Studies
	1 Introduction
		1.1 Originality
	2 Methods and Materials
	3 Framework
	4 Results
		4.1 Empirical Findings
		4.2 Benefits for Stakeholders and Lessons Learned
	5 Discussion
		5.1 Future Work
	6 Conclusion
	References
Learning Methodologies and Models
CIRC Model Based on Audiovisual Local Wisdom on Ability to Write Malay Pantun
	1 Introduction
	2 Research Methods
	3 Results and Discussion
		3.1 Learning Model
		3.2 Cooperative Learning
		3.3 Cooperative Integrated Reading and Composition (CIRC) Model
		3.4 Steps of the Cooperative Integrated Reading and Composition (CIRC) Model
		3.5 CIRC Audiovisual as Supporting Media for the CIRC Model
		3.6 Sambas Malay Pantun as Oral Literature Containing Local Cultural Wisdom Values
		3.7 Implementation of Audiovisual-Based CIRC Model of Local Cultural Wisdom to Improve Ability to Write Sambas Malay Pantun
	4 Conclusion
	References
The Students’ Perspective on Assessment Pattern Catalog for a Distant Education
	1 Introduction
	2 Related Work
	3 The Distant Assessment Patterns Catalog
	4 Patterns’ Popularity Rating
		4.1 Students’ Perspectives
		4.2 Comparison Between the Students’ and Educators’ Perspectives
	5 Conclusions
	References
A Study on Requirements for High School Teachers in Japan Based on the Regional Factors
	1 Introduction
	2 Backgrounds
	3 Related Work
	4 Survey Design and Analytics
	5 Concluding Remarks
	References
A Smart Pedagogical Framework Facilitated by Web Technologies for ICT Students’ Motivation
	1 Introduction
	2 Theoretical Background
		2.1 Smart Pedagogy (SmP) in Smart Learning Environments (SLEs)
		2.2 The Motivational Dimension of Teaching/Learning Process Based on ARCS-V Model
	3 Method
		3.1 Research Questions
		3.2 Design-Based Research Methodology
	4 Conclusion
	References
Educ-AI-ted – Investigating Educators\' Perspectives Concerning the Use of AI in University Teaching and Learning
	1 Introduction
	2 Artificial Intelligence in Education
	3 Methodology
		3.1 Sampling Procedure
		3.2 Initial Question Development
		3.3 Data Collection and Processing
	4 Results
		4.1 Perceptions on Difficulties with AI in Education
		4.2 Perceptions on Institutional Requirements
		4.3 Perceptions on AI Tool Requirements
		4.4 Perceptions on Fields of Application for AI in Education
	5 Discussion
	6 Conclusion and Future Outlook
	References
The Planning and Practice of Online Philosophy Courses: An Example from the Introduction to Philosophy in Liberal Studies Program at Fu Jen Catholic University
	1 Introduction
	2 Target Audience and Course Nature Analysis
	3 How to Adjust Course Content and Delivery Through the Assistance of the Faculty Development and Instructional Resource Center
	4 Teaching Strategies in the Actual Teaching Process
	5 Post-course Satisfaction Analysis
		5.1 Statistics on the Number of Respondents
		5.2 Motivation of Course Selection
		5.3 How About the Feel After the Course
		5.4 Crediting the Will
		5.5 Qualitative Discussion Content
	6 Discussion and Suggestions for Future Development
	References
Learning Technologies Performance
Best-of-Breed: Service-Oriented Integration of Artificial Intelligence in Interoperable Educational Ecosystems
	1 Introduction
	2 Foundations on Data in Educational Ecosystems
		2.1 Identity and Profile Data
		2.2 Activity Data
		2.3 Institutional Data
		2.4 Content Metadata
		2.5 Application Specific Data and Preferences
	3 Literature Review on Challenges and Requirements for AI-Supported Educational Systems
		3.1 Organizational Aspects
		3.2 Methodological Aspects
		3.3 Didactical Aspects
		3.4 Content Aspects
		3.5 Technical Aspects
	4 Methodology for Developing an Interoperable AI-Supported Educational Infrastructure
	5 Considerations for a Sustainable System Architecture
		5.1 Monolithic Systems – Best-of-Suite
		5.2 Specialized and Service-Oriented Systems – Best-of-Breed
		5.3 Interoperability Standards
	6 Implementation of AI Use Cases
		6.1 Middleware-Based Approach
		6.2 Integration of AI Services
	7 Findings of the Public Field Test
	8 Discussion on the Challenges of Developing Educational Infrastructures
	9 Conclusion
	References
Distance Learning Technology Acceptance, a Case of Ph.D. Students’ Experiences Post COVID-19
	1 Introduction
	2 Conceptual Framework
		2.1 Distance Learning in High Education
		2.2 Remote Communication Technologies
		2.3 Social Distancing
		2.4 Technology Acceptance
		2.5 Digital Literacy
	3 Methodology
		3.1 Participants
		3.2 Ethical Considerations
	4 Data Collection
		4.1 The Remote Focus Group Technique
		4.2 Participant and Peer Observation
		4.3 Surveys
	5 Results Analysis
		5.1 The Quality of Distance Learning
		5.2 The Effective Use of the Distance Learning Platform
		5.3 The Effective Use of the Video Conferencing and Communication Platform
		5.4 Emerging Deviant Cases
		5.5 Analysis
	6 Discussion
	7 Conclusion
	References
Influence of Using Electronic Textbooks and Language Immersion Teaching on Primary School Students’ Interest in English Language Learning
	1 Introduction
	2 Literature Review
		2.1 Immersion Teaching
		2.2 Electronic Textbooks
	3 Research Model and Hypotheses
		3.1 Research Model
		3.2 Research Hypotheses
	4 Research Methodology
		4.1 Experimental Design
		4.2 Teaching Materials and Environment
		4.3 Measurement
	5 Data Analysis and Results
		5.1 Reliability and Validity
		5.2 Hypotheses Testing
	6 Discussion
	7 Conclusion
	References
Lessons Learned: Measurement of the Impact of Covid-19 Post-pandemic
	1 Introduction
	2 Literature Review
		2.1 Factors Influencing the Covid-19 Infection Rate
		2.2 Variables
		2.3 Variants
	3 Methodologies
		3.1 Input Data
		3.2 Timeline Events of Interest
	4 Results
		4.1 Correlational Results
	5 Conclusions
	References
How Teaching Quality and Students’ Academic Emotions Influence University Students’ Learning Effecitiveness
	1 Introduction
	2 Review of Literature
		2.1 Academic Emotion Theory
		2.2 Academic Emotions
		2.3 Teaching Quality
		2.4 Learning Effectiveness
		2.5 Research Hypothesis Development
	3 Research Methods
		3.1 Measures and Insturments
		3.2 Sample and Data Collection
	4 Research Results
		4.1 Measurement Model’s Reliability and Validity
		4.2 Accessment Results for Measurement Model
	5 Explanatory Power for Measurement Model
	6 Conclusions and Suggestions
		6.1 Research Conclusions
	7 Practical Management
	References
An Analysis of Online Fatigue, Problematic Internet Use, and Perceived Learning Effectiveness Among High School Students in the Philippines
	1 Introduction
		1.1 Online Fatigue
		1.2 Problematic Internet Use
	2 Methodology
	3 Results and Discussions
		3.1 Levels of Online Fatigue
		3.2 Levels of Problematic Internet Use and Perceived Learning Effectiveness
		3.3 Background Demographics Group Differences
		3.4 Correlations Between Age, Study Levels, and the Different Factors
	4 Conclusions
	References
Author Index




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