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دانلود کتاب Learning AWS Lumberyard Game Development

دانلود کتاب آموزش توسعه بازی AWS Lumberyard

Learning AWS Lumberyard Game Development

مشخصات کتاب

Learning AWS Lumberyard Game Development

ویرایش: 1 
نویسندگان:   
سری:  
ISBN (شابک) : 1786460866, 9781786460868 
ناشر: Packt Publishing 
سال نشر: 2016 
تعداد صفحات: 260 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 22 مگابایت 

قیمت کتاب (تومان) : 79,000



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فهرست مطالب

Cover
Copyright
Credits
About the Author
About the Reviewer
www.PacktPub.com
Table of Contents
Preface
Chapter 1: Welcome to the Lumberyard
	What is Lumberyard?
	System requirements
	Downloading and installing Lumberyard
	Launching Lumberyard
	Introducing the Lumberyard Editor
		The Welcome screen
		Creating a new level
		Editor user interface – overview
			Pull-down main menu (area A)
			Toolbars (areas B and C)
			Viewport header (area D)
			Rollup bar (area E)
			Perspective viewport (area F)
			Viewport controls (area G)
			Console (area H)
			Status footer (areas I and J)
	Summary
Chapter 2: Planning Your Game in the Lumberyard
	Beta software
		Release notes
			Beta 1.0
			Beta 1.1
			Beta 1.2
			Beta 1.3
			Beta 1.4
	Overview of sample content
		Starter content
			getting-started-completed-level
			start-section03-terrain
			start-section04-lighting
			start-section05-camera-playerstart
			start-section06-designer-objects
			start-section07-materials
			start-section08-physics
			start-section09-flowgraph-scripting
			start-section10-audio
		Sample games
			Animation_Basic_Sample
			Camera_Sample
			Dont_Die
			Movers_Sample
			Trigger_Sample
			UIEditor_Sample
	Game design and game design documents
		Game description
			Game genre
			Distribution platforms
		User interface
			Lumberyard\'s UI Editor
		Creating a gameplay in Lumberyard
		Creating immersive games in Lumberyard
			Natural user controls
			Game audio
	Planning your Lumberyard development process
		AI System
		Amazon Web Services
		Art asset creation
		Audio system
		Cinematics System
		Flow Graph System
		Geppetto
		Mannequin Editor
		Production team
		Terrain Editor
		Twitch ChatPlay system
		UI Editor
	Summary
Chapter 3: Constructing an Immersive 3D Game World
	Your first level
	Creating terrain
		Creating terrain texture layers
		Assigning materials to texture layers
		Painting the terrain
	Configuring the game world
		Adding color
			Painting our terrain
			Adding vegetation
		Terrain sculpting
			Terrain modification tools
				Brush settings
				Noise settings
				Reposition
			Making terrain modifications
			Adding a water feature
	Playing Mother Nature
		Adding fog
		Adding shadows
		Adding sunlight
	Testing your environment using Game Mode
		Adding a camera
		Game Mode
			Controls
	Summary
Chapter 4: Creating 3D Characters
	Dissecting 3D characters
		3D Character vocabulary
		The process
	Lumberyard\'s capabilities
		FBX Importer
		Geppetto
			Exploring Geppetto
			Attaching objects to characters
	Creating your own character
		Character definition file
		Adding attachments
	Summary
Chapter 5: Animating Your Characters
	Basic animation concepts
	Introducing Mannequin
		Understanding the Mannequin file conventions
		Mannequin file considerations
	Getting familiar with Mannequin\'s UI
		Area A – pull-down menus
			File menu
			Previewer menu
			View menu
			Tools menu
		Area B – Browser pane
		Area C – Editor pane
		Area D – Browser Tabs
		Area E – Editor Tabs
	Using Mannequin
		All about fragments
	Adding animations to characters
		Animation files
		Importing intermediate Character Animation files
	Putting it all together
		Animation triggered by user input
		Automatic animations
	Summary
Chapter 6: Creating Gameplay
	Understanding gameplay
	Getting started
	Exploring the Camera_Sample game
		Basic camera demo
		Balloon camera demo
		Character Controller mode
	Understanding the Flow Graph system and UI
		Flow Graph UI
			The pull-down menu system
				The File menu
				The Edit menu
				The View menu
				The Tools menu
				The Debug menu
			Hot keys
			Components pane
			Graphs pane
			Viewport
			Properties pane
			Search pane
			Search Results pane
			Breakpoints pane
			Multiplayer pane
		Game example review
			Chasing the rabbit
				Rabbit graph
				Mover_Capsule Graph
		Editing a Flow Graph
		Creating a new Flow Graph
	Summary
Chapter 7: Creating Multiplayer Gameplay
	Multiplayer gameplay considerations
		The need for game servers
	Understanding AWS
		Becoming familiar with the AWS Management Console
		Getting started with Amazon GameLift
		Checking performance with the GameLift Dashboard
	Summary
Chapter 8: Bringing Your Game to Life with Audio and Sound Effects
	Getting started with the Lumberyard Audio System
		Audio asset basics
		Wave Works Interactive Sound Engine
	Using sample asset packages
		BeachCity Asset package
		Legacy Game Sample
	Audio options
		Audio triggers
		Ambient (background) audio
		Adding sound effects
		Using source code for sound effects
	Audio Controls Editor
	Summary
Chapter 9: Employing Cloud Computing and Storage
	The need for cloud-based solutions
		Cloud Canvas overview
		Amazon S3 overview
	Cloud Canvas in action
	Amazon S3 in action
		Amazon S3 API
	Summary
Chapter 10: Engaging With Users Using Twitch
	Don\'t jerk, Twitch!
	Dissecting Twitch
		What is possible with Twitch?
			Creating custom chat commands
			Viewer polls and surveys
			Inviting targeted viewers to game sessions
		Creating a Twitch Channel
	Implementing the Twitch ChatPlay system
		Objective 1 – Creating a new game level
		Objective 2 – Twitch ChatPlay integration
		Objective 3 – Testing
	Understanding Twitch JoinIn
	Twitching with the Twitch API
	Summary
Chapter 11: Providing Your Game to the World
	Taking your game beyond the Lumberyard Editor
		Xbox One
		PlayStation 4
		Publishing to Windows-based computers
	Generating game builds
		Release builds
		Debug and profile builds
	Lumberyard\'s testing tools
		AzTestScanner
		Statoscope Profiler
	Summary
Chapter 12: Stretching Your Lumberyard Wings
	Virtual Reality and Augmented Reality
		VR hardware
		Setting up your VR project
		Flow Graph nodes that support VR
		Testing your VR games
	The Waf build system
	Lumberyard\'s cinematics system
		Using cameras in cinematics
		Making your cinematics interactive
	System streaming
	Memory handling
		Physical memory for the game
		Memory requirements for the targeted device
		Cloud-based storage requirements
	Amazon Web Services
		Simple Queue Service
		Simple Notification Service
	Summary
Index




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