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ویرایش: 1
نویسندگان: Dr. Edward Lavieri
سری:
ISBN (شابک) : 1786460866, 9781786460868
ناشر: Packt Publishing
سال نشر: 2016
تعداد صفحات: 260
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 22 مگابایت
در صورت تبدیل فایل کتاب Learning AWS Lumberyard Game Development به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب آموزش توسعه بازی AWS Lumberyard نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Copyright Credits About the Author About the Reviewer www.PacktPub.com Table of Contents Preface Chapter 1: Welcome to the Lumberyard What is Lumberyard? System requirements Downloading and installing Lumberyard Launching Lumberyard Introducing the Lumberyard Editor The Welcome screen Creating a new level Editor user interface – overview Pull-down main menu (area A) Toolbars (areas B and C) Viewport header (area D) Rollup bar (area E) Perspective viewport (area F) Viewport controls (area G) Console (area H) Status footer (areas I and J) Summary Chapter 2: Planning Your Game in the Lumberyard Beta software Release notes Beta 1.0 Beta 1.1 Beta 1.2 Beta 1.3 Beta 1.4 Overview of sample content Starter content getting-started-completed-level start-section03-terrain start-section04-lighting start-section05-camera-playerstart start-section06-designer-objects start-section07-materials start-section08-physics start-section09-flowgraph-scripting start-section10-audio Sample games Animation_Basic_Sample Camera_Sample Dont_Die Movers_Sample Trigger_Sample UIEditor_Sample Game design and game design documents Game description Game genre Distribution platforms User interface Lumberyard\'s UI Editor Creating a gameplay in Lumberyard Creating immersive games in Lumberyard Natural user controls Game audio Planning your Lumberyard development process AI System Amazon Web Services Art asset creation Audio system Cinematics System Flow Graph System Geppetto Mannequin Editor Production team Terrain Editor Twitch ChatPlay system UI Editor Summary Chapter 3: Constructing an Immersive 3D Game World Your first level Creating terrain Creating terrain texture layers Assigning materials to texture layers Painting the terrain Configuring the game world Adding color Painting our terrain Adding vegetation Terrain sculpting Terrain modification tools Brush settings Noise settings Reposition Making terrain modifications Adding a water feature Playing Mother Nature Adding fog Adding shadows Adding sunlight Testing your environment using Game Mode Adding a camera Game Mode Controls Summary Chapter 4: Creating 3D Characters Dissecting 3D characters 3D Character vocabulary The process Lumberyard\'s capabilities FBX Importer Geppetto Exploring Geppetto Attaching objects to characters Creating your own character Character definition file Adding attachments Summary Chapter 5: Animating Your Characters Basic animation concepts Introducing Mannequin Understanding the Mannequin file conventions Mannequin file considerations Getting familiar with Mannequin\'s UI Area A – pull-down menus File menu Previewer menu View menu Tools menu Area B – Browser pane Area C – Editor pane Area D – Browser Tabs Area E – Editor Tabs Using Mannequin All about fragments Adding animations to characters Animation files Importing intermediate Character Animation files Putting it all together Animation triggered by user input Automatic animations Summary Chapter 6: Creating Gameplay Understanding gameplay Getting started Exploring the Camera_Sample game Basic camera demo Balloon camera demo Character Controller mode Understanding the Flow Graph system and UI Flow Graph UI The pull-down menu system The File menu The Edit menu The View menu The Tools menu The Debug menu Hot keys Components pane Graphs pane Viewport Properties pane Search pane Search Results pane Breakpoints pane Multiplayer pane Game example review Chasing the rabbit Rabbit graph Mover_Capsule Graph Editing a Flow Graph Creating a new Flow Graph Summary Chapter 7: Creating Multiplayer Gameplay Multiplayer gameplay considerations The need for game servers Understanding AWS Becoming familiar with the AWS Management Console Getting started with Amazon GameLift Checking performance with the GameLift Dashboard Summary Chapter 8: Bringing Your Game to Life with Audio and Sound Effects Getting started with the Lumberyard Audio System Audio asset basics Wave Works Interactive Sound Engine Using sample asset packages BeachCity Asset package Legacy Game Sample Audio options Audio triggers Ambient (background) audio Adding sound effects Using source code for sound effects Audio Controls Editor Summary Chapter 9: Employing Cloud Computing and Storage The need for cloud-based solutions Cloud Canvas overview Amazon S3 overview Cloud Canvas in action Amazon S3 in action Amazon S3 API Summary Chapter 10: Engaging With Users Using Twitch Don\'t jerk, Twitch! Dissecting Twitch What is possible with Twitch? Creating custom chat commands Viewer polls and surveys Inviting targeted viewers to game sessions Creating a Twitch Channel Implementing the Twitch ChatPlay system Objective 1 – Creating a new game level Objective 2 – Twitch ChatPlay integration Objective 3 – Testing Understanding Twitch JoinIn Twitching with the Twitch API Summary Chapter 11: Providing Your Game to the World Taking your game beyond the Lumberyard Editor Xbox One PlayStation 4 Publishing to Windows-based computers Generating game builds Release builds Debug and profile builds Lumberyard\'s testing tools AzTestScanner Statoscope Profiler Summary Chapter 12: Stretching Your Lumberyard Wings Virtual Reality and Augmented Reality VR hardware Setting up your VR project Flow Graph nodes that support VR Testing your VR games The Waf build system Lumberyard\'s cinematics system Using cameras in cinematics Making your cinematics interactive System streaming Memory handling Physical memory for the game Memory requirements for the targeted device Cloud-based storage requirements Amazon Web Services Simple Queue Service Simple Notification Service Summary Index