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دانلود کتاب Learn Rust in a Month of Lunches (Final Release)

دانلود کتاب یادگیری زنگ در یک ماه ناهار (نسخه نهایی)

Learn Rust in a Month of Lunches (Final Release)

مشخصات کتاب

Learn Rust in a Month of Lunches (Final Release)

ویرایش: 1 
نویسندگان:   
سری:  
ISBN (شابک) : 1633438236, 9781633438231 
ناشر: Manning 
سال نشر: 2024 
تعداد صفحات: 569 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 11 مگابایت 

قیمت کتاب (تومان) : 86,000



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فهرست مطالب

Learn Rust in a Month of Lunches
brief contents
contents
foreword
preface
acknowledgments
about this book
	Who should read this book
	How this book is organized: A road map
	About the code
	liveBook discussion forum
about the author
1 Some basics
	1.1 Introducing Rust
		1.1.1 A pep talk
		1.1.2 Rust is like a critical spouse
	1.2 Comments
	1.3 Primitive types: Integers, characters, and strings
	1.4 Type inference
	1.5 Floats
	1.6 “Hello, World!” and printing
	1.7 Declaring variables and code blocks
	1.8 Display and Debug
	1.9 Smallest and largest numbers
	1.10 Mutability (changing)
	1.11 Shadowing
	Summary
2 Memory, variables, and ownership
	2.1 The stack, the heap, pointers, and references
	2.2 Strings
	2.3 const and static
	2.4 More on references
	2.5 Mutable references
		2.5.1 Rust’s reference rules
		2.5.2 Situation 1: Only one mutable reference
		2.5.3 Situation 2: Only immutable references
		2.5.4 Situation 3: The problem situation
	2.6 Shadowing again
	2.7 Giving references to functions
	2.8 Copy types
	2.9 Variables without values
	2.10 More about printing
	Summary
3 More complex types
	3.1 Collection types
		3.1.1 Arrays
		3.1.2 Vectors
		3.1.3 Tuples
	3.2 Control flow
		3.2.1 Basic control flow
		3.2.2 Match statements
		3.2.3 Loops
	Summary
4 Building your own types
	4.1 A quick overview of structs and enums
		4.1.1 Structs
		4.1.2 Enums
		4.1.3 Casting enums into integers
		4.1.4 Enums to use multiple types
		4.1.5 Implementing structs and enums
	4.2 Destructuring
	4.3 References and the dot operator
	Summary
5 Generics, option, and result
	5.1 Generics
	5.2 Option and Result
		5.2.1 Option
		5.2.2 Result
		5.2.3 Some other ways to do pattern matching
	Summary
6 More collections, more error handling
	6.1 Other collections
		6.1.1 HashMap (and BTreeMap)
		6.1.2 HashSet and BTreeSet
		6.1.3 BinaryHeap
		6.1.4 VecDeque
	6.2 The ? operator
	6.3 When panic and unwrap are good
	Summary
7 Traits: Making different types do the same thing
	7.1 Traits: The basics
		7.1.1 All you need are the method signatures
		7.1.2 More complex examples
		7.1.3 Traits as bounds
		7.1.4 Traits are like qualifications
	7.2 The From trait
	7.3 The orphan rule
	7.4 Getting around the orphan rule with newtypes
	7.5 Taking a String and a &str in a function
	Summary
8 Iterators and closures
	Iterators and closures
	8.1 Chaining methods
	8.2 Iterators
	8.3 Closures and closures inside iterators
		8.3.1 Closures inside of methods
		8.3.2 Closures: Lazy and fast
		8.3.3 |_| in a closure
	Summary
9 Iterators and closures again!
	9.1 Helpful methods for closures and iterators
		9.1.1 Mapping and filtering
		9.1.2 Some more iterator and related methods
		9.1.3 Checking and finding items inside iterators
		9.1.4 Cycling, zipping, folding, and more
	9.2 The dbg! macro and .inspect
	Summary
10 Lifetimes and interior mutability
	10.1 Types of &str
	10.2 Lifetime annotations
		10.2.1 Lifetimes in functions
		10.2.2 Lifetime annotations in types
		10.2.3 The anonymous lifetime
	10.3 Interior mutability
		10.3.1 Cell
		10.3.2 RefCell
		10.3.3 Mutex
		10.3.4 RwLock
	Summary
11 Multiple threads and a lot more
	11.1 Importing and renaming inside a function
	11.2 The todo! macro
	11.3 Type aliases
	11.4 Cow
	11.5 Rc
		11.5.1 Why Rc exists
		11.5.2 Using Rc in practice
		11.5.3 Avoiding lifetime annotations with Rc
	11.6 Multiple threads
		11.6.1 Spawning threads
		11.6.2 Using JoinHandles to wait for threads to finish
		11.6.3 Types of closures
		11.6.4 Using the move keyword
	Summary
12 More on closures, generics, and threads
	12.1 Closures as arguments
		12.1.1 Some simple closures
		12.1.2 The relationship between FnOnce, FnMut, and Fn
		12.1.3 Closures are all unique
		12.1.4 A closure example
	12.2 impl Trait
		12.2.1 Regular generics compared to impl Trait
		12.2.2 Returning closures with impl Trait
	12.3 Arc
	12.4 Scoped threads
	12.5 Channels
		12.5.1 Channel basics
		12.5.2 Implementing a channel
	Summary
13 Box and Rust documentation
	13.1 Reading Rust documentation
		13.1.1 assert_eq!
		13.1.2 Searching
		13.1.3 The [src] button
		13.1.4 Information on traits
		13.1.5 Attributes
	13.2 Box
		13.2.1 Some Box basics
		13.2.2 Putting a Box around traits
		13.2.3 Using a Box to handle multiple error types
		13.2.4 Downcasting to a concrete type
	Summary
14 Testing and building your code from tests
	14.1 Crates and modules
		14.1.1 Module basics
		14.1.2 More on how the pub keyword works
		14.1.3 Modules inside modules
	14.2 Testing
		14.2.1 Just add #[test], and now it’s a test
		14.2.2 What happens when tests fail
		14.2.3 Writing multiple tests
	14.3 Test-driven development
		14.3.1 Building a calculator: Starting with the tests
		14.3.2 Putting the calculator together
	Summary
15 Default, the builder pattern, and Deref
	15.1 Implementing Default
	15.2 The builder pattern
		15.2.1 Writing builder methods
		15.2.2 Adding a final check to the builder pattern
		15.2.3 Making the builder pattern more rigorous
	15.3 Deref and DerefMut
		15.3.1 Deref basics
		15.3.2 Implementing Deref
		15.3.3 Implementing DerefMut
		15.3.4 Using Deref the wrong way
	Summary
16 Const, “unsafe” Rust, and external crates
	16.1 Const generics
	16.2 Const functions
	16.3 Mutable statics
	16.4 Unsafe Rust
		16.4.1 Overview of unsafe Rust
		16.4.2 Using static mut in unsafe Rust
		16.4.3 Rust’s most famous unsafe method
		16.4.4 Methods ending in _unchecked
	16.5 Introducing external crates
		16.5.1 Crates and Cargo.toml
		16.5.2 Using the rand crate
		16.5.3 Rolling some dice with rand
	Summary
17 Rust’s most popular crates
	17.1 serde
	17.2 Time in the standard library
	17.3 chrono
		17.3.1 Checking the code inside external crates
		17.3.2 Back to chrono
	17.4 Rayon
	17.5 Anyhow and thiserror
		17.5.1 Anyhow
		17.5.2 thiserror
	17.6 Blanket trait implementations
	17.7 lazy_static and once_cell
		17.7.1 Lazy static: Lazily evaluated statics
		17.7.2 OnceCell: A cell to only write to once
	Summary
18 Rust on your computer
	18.1 Cargo
		18.1.1 Why everyone uses Cargo
		18.1.2 Using Cargo and what Rust does while it compiles
	18.2 Working with user input
		18.2.1 User input through stdin
		18.2.2 Accessing command-line arguments
		18.2.3 Accessing environment variables
	18.3 Using files
		18.3.1 Creating files
		18.3.2 Opening existing files
		18.3.3 Using OpenOptions to work with files
	18.4 cargo doc
	Summary
19 More crates and async Rust
	19.1 The reqwest crate
	19.2 Feature flags
	19.3 Async Rust
		19.3.1 Async basics
		19.3.2 Checking whether a Future is ready
		19.3.3 Using an async run time
		19.3.4 Some other details about async Rust
	Summary
20 A tour of the standard library
	20.1 Arrays
		20.1.1 Arrays now implement Iterator
		20.1.2 Destructuring and mapping arrays
		20.1.3 Using from_fn to make arrays
	20.2 char
	20.3 Integers
		20.3.1 Checked operations
		20.3.2 The Add trait and other similar traits
	20.4 Floats
	20.5 Associated items and associated constants
		20.5.1 Associated functions
		20.5.2 Associated types
		20.5.3 Associated consts
	20.6 bool
	20.7 Vec
	20.8 String
	20.9 OsString and CString
	Summary
21 Continuing the tour
	21.1 std::mem
	21.2 Setting panic hooks
	21.3 Viewing backtraces
	21.4 The standard library prelude
	21.5 Other macros
		21.5.1 unreachable!
		21.5.2 column!, line!, file!, and module_path!
		21.5.3 thread_local!
		21.5.4 cfg!
	Summary
22 Writing your own macros
	22.1 Why macros exist
	22.2 Writing basic macros
	22.3 Reading macros from the standard library
	22.4 Using macros to keep your code clean
	Summary
23 Unfinished projects: Projects for you to finish
	23.1 Setup for the last two chapters
	23.2 Typing tutor
		23.2.1 Setup and first code
		23.2.2 Developing the code
		23.2.3 Further development and cleanup
		23.2.4 Over to you
	23.3 Wikipedia article summary searcher
		23.3.1 Setup and first code
		23.3.2 Developing the code
		23.3.3 Further development and cleanup
		23.3.4 Over to you
	23.4 Terminal stopwatch and clock
		23.4.1 Setup and first code
		23.4.2 Developing the code
		23.4.3 Further development and cleanup
		23.4.4 Over to you
	Summary
24 Unfinished projects, continued
	24.1 Web server word-guessing game
		24.1.1 Setup and first code
		24.1.2 Developing the code
		24.1.3 Further development and cleanup
		24.1.4 Over to you
	24.2 Laser pointer
		24.2.1 Setup and first code
		24.2.2 Developing the code
		24.2.3 Further development and cleanup
		24.2.4 Over to you
	24.3 Directory and file navigator
		24.3.1 Setup and first code
		24.3.2 Developing the code
		24.3.3 Further development and cleanup
		24.3.4 Over to you
	Summary
index
	Symbols
	A
	B
	C
	D
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	H
	I
	J
	K
	L
	M
	N
	O
	P
	Q
	R
	S
	T
	U
	V
	W
	Y
	Z
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