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دانلود کتاب Learn C Programming: A beginner's guide to learning the most powerful and general-purpose programming language with ease

دانلود کتاب برنامه نویسی C را بیاموزید: راهنمای مبتدی برای یادگیری آسان قدرتمندترین و همه منظوره زبان برنامه نویسی

Learn C Programming: A beginner's guide to learning the most powerful and general-purpose programming language with ease

مشخصات کتاب

Learn C Programming: A beginner's guide to learning the most powerful and general-purpose programming language with ease

دسته بندی: برنامه نویسی: زبان های برنامه نویسی
ویرایش: 2 
نویسندگان:   
سری:  
ISBN (شابک) : 1801078459, 9781801078450 
ناشر: Packt Publishing 
سال نشر: 2022 
تعداد صفحات: 742 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 82 مگابایت 

قیمت کتاب (تومان) : 40,000



کلمات کلیدی مربوط به کتاب برنامه نویسی C را بیاموزید: راهنمای مبتدی برای یادگیری آسان قدرتمندترین و همه منظوره زبان برنامه نویسی: برنامه نویسی C، C99، C11، C17



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توضیحاتی در مورد کتاب برنامه نویسی C را بیاموزید: راهنمای مبتدی برای یادگیری آسان قدرتمندترین و همه منظوره زبان برنامه نویسی

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توضیحاتی درمورد کتاب به خارجی

Get started with writing simple programs in C while learning core programming concepts

Key Features

  • Learn essential C concepts such as variables, data structures, functions, loops, and pointers
  • Grasp the core programming aspects that form the base of many modern programming languages
  • Work with updated code samples and cover array declaration and initialization in detail in this new edition

Book Description

The foundation for many modern programming languages such as C++, C#, JavaScript, and Go, C is widely used as a system programming language as well as for embedded systems and high-performance computing. With this book, you'll be able to get up to speed with C in no time.

The book takes you through basic programming concepts and shows you how to implement them in the C programming language. Throughout the book, you'll create and run programs that demonstrate essential C concepts, such as program structure with functions, control structures such as loops and conditional statements, and complex data structures. As you make progress, you'll get to grips with in-code documentation, testing, and validation methods. This new edition expands upon the use of enumerations, arrays, and additional C features, and provides two working programs based on the code used in the book. What's more, this book uses the method of intentional failure, where you'll develop a working program and then purposely break it to see what happens, thereby learning how to recognize possible mistakes when they happen.

By the end of this C programming book, you'll have developed basic programming skills in C that can be easily applied to other programming languages and have gained a solid foundation for you to build on as a programmer.

What you will learn

  • Implement fundamental programming concepts through C programs
  • Understand the importance of creating complex data types and the functions to manipulate them
  • Develop good coding practices and learn to write clean code
  • Validate your programs before developing them further
  • Use the C Standard Library functions and understand why it is advantageous
  • Build and run a multi-file program with Make
  • Get an overview of how C has changed since its introduction and where it is going

Who this book is for

If you're an absolute beginner who has basic familiarity with operating a computer, this book will help you learn the most fundamental concepts and practices that you need to know to become a successful C programmer. If you're an experienced programmer, you'll find the full range of C syntax as well as common C idioms covered in the book useful.

Table of Contents

  1. Running Hello, world
  2. Understanding Program Structure
  3. Working with Basic Data Types
  4. Using Variables and Assignments
  5. Exploring Operators and Expressions
  6. Exploring Conditional Program Flow
  7. Exploring Loops and Iterations
  8. Creating and Using Enumerations
  9. Creating and Using Structures
  10. Creating Custom Data Types with Typedef
  11. Working with Arrays
  12. Working with Multi-dimensional Arrays
  13. Using Pointers
  14. Understanding Arrays and Pointers
  15. Working with Strings
  16. Creating and Using More Complex Structures
  17. Understanding Memory Allocation and Lifetime
  18. Using Dynamic Memory Allocation
  19. Exploring Formatted Output
  20. Getting Input From the Command Line
  21. Exploring Formatted Input
  22. Working with Files
  23. Using File Input and File Output
  24. Working with Multi-File Programs
  25. Understanding Scope
  26. Building Multi-File Programs with Make
  27. Creating Two Card Programs
  28. Appendix


فهرست مطالب

Cover
Title page
Copyright and Credits
Dedication
Contributors
Table of Contents
Preface
Part 1: C Fundamentals
Chapter 1: Running Hello, World!
	Technical requirements
	Writing your first C program
		Hello, world!
	Understanding the program development cycle
		Edit
		Compile
		Run
		Verify
		Repeat
	Creating, typing, and saving your first C program
	Compiling your first C program
	Running your first C program
	Writing comments to clarify the program later
		Some guidelines on commenting code
		Adding comments to the Hello, world! program
	Learning to experiment with code
	Summary
Chapter 2: Understanding Program Structure
	Technical requirements
	Introducing statements and blocks
		Experimenting with statements and blocks
		Understanding delimiters
		Understanding whitespace
		Introducing statements
	Introducing functions
	Understanding function definitions
		Exploring function identifiers
		Exploring the function block
		Exploring function return values
		Passing in values with function parameters
	Order of execution
	Understanding function declarations
	Summary
	Questions
Chapter 3: Working with Basic Data Types
	Technical requirements
	Understanding data types
	Bytes and chunks of data
	Representing whole numbers
		Representing positive and negative whole numbers
		Specifying different sizes of integers
	Representing numbers with fractions
	Representing single characters
	Representing Boolean true/false
	Understanding the sizes of data types
		The sizeof() operator
		Ranges of values
	Summary
	Questions
Chapter 4: Using Variables and Assignments
	Technical requirements
	Understanding data types and values
	Introducing variables
		Naming variables
		Introducing explicit types of variables
		Using explicit typing with initialization
	Exploring constants
		Literal constants
		Defined values
		Explicitly typed constants
		Naming constant variables
	Using types and assignments
		Using explicit assignment – the simplest statement
		Assigning values by passing function parameters
		Assignment by the function return value
	Summary
	Questions
Chapter 5: Exploring Operators and Expressions
	Technical requirements
	Understanding expressions and operations
	Introducing operations on numbers
		Considering the special issues resulting from operations on numbers
	Exploring type conversion
		Understanding implicit type conversion and values
		Using explicit type conversion – casting
	Introducing operations on characters
		Logical operators
		Relational operators
		Bitwise operators
		The conditional operator
		The sequence operator
		Compound assignment operators
		Incremental operators
	Order of operations and grouping
	Summary
	Questions
Chapter 6: Exploring Conditional Program Flow
	Technical requirements
	Understanding conditional expressions
	Introducing the if()… else… complex statement
	Using a switch()… complex statement
	Introducing multiple if()… statements
	Using nested if()… else… statements
		The dangling else problem
	Summary
	Questions
Chapter 7: Exploring Loops and Iterations
	Technical requirements
	Understanding repetition
	Understanding brute-force repetition
	Introducing the while()… statement
	Introducing the for()… statement
	Introducing the do … while() statement
	Understanding loop equivalency
	Understanding unconditional branching – the dos and (mostly) don\'ts of goto
	Further controlling loops with break and continue
	Understanding infinite loops
	Summary
	Questions
Chapter 8: Creating and Using Enumerations
	Technical requirements
	Introducing enumerations
		Defining enumerations
		Using enumerations
	The switch()… statement revisited
	Using enumerated item values as literal integer constants
	Summary
	Questions
Part 2: Complex Data Types
Chapter 9: Creating and Using Structures
	Technical requirements
	Understanding structures
		Declaring structures
		Initializing structures and accessing structure elements
	Performing operations on structures – functions
	Structures of structures
		Initializing structures with functions
		Printing a structure of structures – reusing functions
	The stepping stone to OOP
	Summary
	Questions
Chapter 10: Creating Custom Data Types with typedef
	Technical requirements
	Renaming intrinsic types with typedef
		Using synonyms
	Simplifying the use of enum types with typedef
	Simplifying the use of struct types with typedef
		Other uses of typedef
	Exploring some more useful compiler options
	Using a header file for custom types and the typedef specifiers
	Summary
	Questions
Chapter 11: Working with Arrays
	Technical requirements
	Declaring and initializing arrays
		Initializing arrays
	Understanding variable-length arrays
	Accessing array elements
		Assigning values to array elements
	Operating on arrays with loops
	Using functions that operate on arrays
	Summary
	Questions
Chapter 12: Working with Multi-Dimensional Arrays
	Technical requirements
	Going beyond 1D arrays to multi-dimensional arrays
		Revisiting 1D arrays
		Moving on to 2D arrays
		Moving on to 3D arrays
		Considering N-dimensional arrays
	Declaring and initializing multi-dimensional arrays of various dimensions
		Declaring arrays of two dimensions
		Initializing arrays of two dimensions
		Declaring arrays of three dimensions
		Initializing arrays of three dimensions
		Declaring and initializing arrays of N dimensions
	Accessing elements of multi-dimensional arrays of various dimensions
	Manipulating multi-dimensional arrays using loops within loops
		Using nested loops to traverse a 2D array
		Using nested loops to traverse a 3D array
	Using multi-dimensional arrays in functions
	Summary
	Questions
Chapter 13: Using Pointers
	Technical requirements
	Addressing pointers – the boogeyman of C programming
		Why use pointers at all?
	Introducing pointers
		Understanding direct addressing and indirect addressing
		Understanding memory and memory addressing
		Managing and accessing memory
		Exploring some analogies in the real world
	Declaring the pointer type, naming pointers, and assigning addresses
		Declaring the pointer type
		Naming pointers
		Assigning pointer values (addresses)
	Operations with pointers
		Assigning pointer values
		Differentiating between the NULL pointer and void*
		Accessing pointer targets
		Understanding the void* type
		Pointer arithmetic
		Comparing pointers
	Verbalizing pointer operations
	Variable function arguments
		Passing values by reference
		Passing addresses to functions without pointer variables 
		Pointers to pointers
	Using pointers to structures
		Accessing structures and their elements via pointers
		Using pointers to structures in functions
	Summary
	Questions
Chapter 14: Understanding Arrays and Pointers
	Technical requirements
	Understanding array names and pointers
	Understanding array elements and pointers
		Accessing array elements via pointers
	Operations on arrays using pointers
		Using pointer arithmetic
		Passing arrays as function pointers revisited
		Interchangeability of array names and pointers
	Introducing an array of pointers to arrays 
	Summary
	Questions
Chapter 15: Working with Strings
	Technical requirements
	Characters – the building blocks of strings
		The char type and ASCII
		Beyond ASCII – UTF-8 and Unicode
		Operations on characters
		Getting information about characters
		Manipulating characters
	Exploring C strings
		An array with a terminator
		Strengths of C strings
		Weaknesses of C strings
	Declaring and initializing a string
		String declarations
		Initializing strings
		Passing a string to a function
		Empty strings versus null strings
		Hello, World! revisited
	Creating and using an array of strings
	Common operations on strings – the standard library
		Common functions
		Safer string operations
	Summary
	Questions
Chapter 16: Creating and Using More Complex Structures
	Technical requirements
	Introducing the need for complex structures
	Revisiting card4.h
	Understanding an array of structures
		Creating an array of structures
		Accessing structure elements within an array
		Manipulating an array of structures
	Using a structure with other structures
		Creating a structure consisting of other structures
		Accessing structure elements within the structure
		Manipulating a structure consisting of other structures
	Using a structure with arrays
		Understanding randomness and random number generators
		Creating a structure with an array
		Accessing array elements within a structure
		Manipulating array elements within a structure
	Using a structure with an array of structures
		Creating a structure with an array of structures
		Accessing individual structure elements of the array within a structure
		Manipulating a structure with an array of structures
		Completing carddeck.c
	Summary
	Questions
Part 3: Memory Manipulation
Chapter 17: Understanding Memory Allocation and Lifetime
	Technical requirements
	Defining storage classes
	Understanding automatic versus dynamic storage classes
		Automatic storage
		Dynamic storage
	Understanding internal versus external storage classes
		Internal or local storage classes
		External or global storage classes
		The lifetime of automatic storage
	Exploring the static storage class
		Internal static storage
		External static storage
		The lifetime of static storage
	Summary
	Questions
Chapter 18: Using Dynamic Memory Allocation
	Technical requirements
	Introducing dynamic memory
		A brief tour of C\'s memory layout
	Allocating and releasing dynamic memory
		Allocating dynamic memory
		Releasing dynamic memory
		Accessing dynamic memory
		The lifetime of dynamic memory
	Special considerations for dynamic allocation
		Heap memory management
	The linked list dynamic data structure
		Linked list structures
		Declaring operations on a linked list
	Pointers to functions
		More complex operations on a linked list
		A program to test our linked list structure
	Other dynamic data structures
	Summary
	Questions
Part 4: Input and Output
Chapter 19: Exploring Formatted Output
	Technical requirements
	Revisiting printf()
		Understanding the general format specifier form
	Using format specifiers for unsigned integers
		Using unsigned integers in different bases
		Considering negative numbers as unsigned integers
		Exploring the powers of 2 and 9 in different bases
		Printing pointer values
	Using format specifiers for signed integers
		Using the signed integer field width, precision, alignment, and zero-filling
		Formatting long-long integers
		Powers of 2 and 9 with different modifiers
	Using format specifiers for floats and doubles
		Using the floating-point field width, precision, alignment, and zero-filling
		Printing doubles in hexadecimal format
		Printing optimal field widths for doubles
	Using format specifiers for strings and characters
		Using the string field width, precision, alignment, and zero-filling
		Exploring the substring output
		Using single character formatting
	Summary
	Questions
Chapter 20: Getting Input from the Command Line
	Technical requirements
	Revisiting the main() function
		The special features of main()
		The two forms of main()
	Using argc and argv
		Simple use of argc and argv
		Command-line switches and command-line processors
	Summary
	Questions
Chapter 21: Exploring Formatted Input
	Technical requirements
	Introducing streams
		Understanding the standard output stream
		Understanding the standard input stream
		Revisiting the console output with printf() and fprintf()
		Exploring the console input with scanf()
	Reading formatted input with scanf()
		Reading numerical input with scanf()
		Reading string and character input with scanf()
		Using a scan set to limit possible input characters
		Controlling the scanf() input field width 
	Using internal data conversion
		Using sscanf() and sprintf() to convert values into and from strings
		Converting strings into numbers with atoi() and atod()
	Exploring unformatted I/O
		Getting the string I/O to/from the console
		Using the simple I/O of strings with gets() and puts()
		Creating a sorted list of names with fgets() and fputs()
	Summary
	Questions
Chapter 22: Working with Files
	Technical requirements
	Understanding basic file concepts
		Revisiting file streams
		Understanding the properties of FILE streams
		Opening and closing a file
		Understanding file operations for each type of stream
	Introducing the filesystem essentials
		Getting acquainted with the filesystem
	Opening files for reading and writing
		Getting filenames from within a program
		Getting filenames from the command line 
	Summary
	Questions
Chapter 23: Using File Input and File Output
	Technical requirements
	File processing
		Processing filenames from the command line
	Creating a file of unsorted names
		Trimming the input string from fgets()
		Reading names and writing names
	Reading unsorted names and sorting them for output
		Using a linked list to sort names
		Writing names in sorted order
	Summary
	Questions
Part 5: Building Blocks for Larger Programs
Chapter 24: Working with Multi-File Programs
	Technical requirements
	Understanding multi-file programs
	Using header files for declarations and source files for definitions
		Creating source files
		Thinking about multiple source files
		Creating header files
	Revisiting the preprocessor
		Introducing preprocessor directives
		Understanding the limits and dangers of the preprocessor
		Using the preprocessor effectively
		Debugging with the preprocessor
	Creating a multi-file program
		Extracting card structures and functions
		Extracting hand structures and functions
		Extracting deck structures and functions
		Finishing the dealer.c program
	Building a multi-file program
	Summary
	Questions
Chapter 25: Understanding Scope
	Technical requirements
	Defining scope – visibility, extent, and linkage
		Exploring visibility
		Exploring extent
		Exploring linkage
		Putting visibility, extent, and linkage all together
	Exploring variable scope
	Understanding the block scope of variables
		Understanding function parameter scope
		Understanding file scope
		Understanding global scope
	Understanding scope for functions
		Understanding scope and information hiding
		Using the static specifier for functions
	Summary
	Questions
Chapter 26: Building Multi-File Programs with Make
	Technical requirements
	Preparing dealer.c for make
	Introducing the make utility
	Using macros
		Using special macros
	Creating rules – targets, dependencies, and actions
		Creating useful rules that have only actions
		Pattern rules and %
		Built-in functions
		Caveman debugging in your makefile
	A general makefile for simple projects
	Going further with make
	Summary
	Questions
Chapter 27: Creating Two Card Programs
	Technical requirements
	Game one – Blackjack
		Introducing Blackjack
		Determining which structures and functions will be needed
		Considering user interaction and the limits of a console interface
		Preparing source files for Blackjack
		Implementing Blackjack
		Considering ways Blackjack could be extended
	Game two – One-Handed Solitaire
		Introducing One-Handed Solitaire
		Determining which structures and functions will be needed
		Considering user interactions and the limits of a console interface
		Preparing source files for One-Handed Solitaire
		Implementing One-Handed Solitaire
		Considering ways One-Handed Solitaire could be extended
	Summary
Appendix
	C definition and keywords
	C keywords
	Table of operators and their precedence
	Summary of useful GCC and Clang compiler options
	ASCII character set
	The Better String Library (Bstrlib)
	A quick introduction to Bstrlib
	A few simple examples
	Unicode and UTF-8
		A brief history
		Where we are today
		Moving from ASCII to UTF-8
	A UTF to Unicode example
	The C standard library
	Method 1
	Method 2
	Method 3
Epilogue
	Taking the next steps
Assessments
	Chapter 2 – Understanding Program Structure
	Chapter 3 – Working with Basic Data Types
	Chapter 4 – Using Variables and Assignments
	Chapter 5 – Exploring Operators and Expressions
	Chapter 6 – Exploring Conditional Program Flow
	Chapter 7 – Exploring Loops and Iteration
	Chapter 8 – Creating and Using Enumerations
	Chapter 9 – Creating and Using Structures
	Chapter 10 – Creating Custom Data Types with typedef
	Chapter 11 – Working with Arrays
	Chapter 12 – Working with Multi-Dimensional Arrays
	Chapter 13 – Using Pointers
	Chapter 14 – Understanding Arrays and Pointers
	Chapter 15 – Working with Strings
	Chapter 16 – Creating and Using More Complex Structures
	Chapter 17 – Understanding Memory Allocation and Lifetime
	Chapter 18 – Using Dynamic Memory Allocation
	Chapter 19 – Exploring Formatted Output
	Chapter 20 – Getting Input from the Command Line
	Chapter 21 – Exploring Formatted Input
	Chapter 22 – Working with Files
	Chapter 23 – Using File Input and File Output
	Chapter 24 – Working with Multi-File Programs
	Chapter 25 – Understanding Scope
Index
About Packt
Other Books You May Enjoy




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