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از ساعت 7 صبح تا 10 شب
ویرایش: 10
نویسندگان: John Lewis. William Loftus
سری:
ISBN (شابک) : 0137920849, 9780137920846
ناشر: Pearson
سال نشر: 2023
تعداد صفحات: 843
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 162 مگابایت
در صورت تبدیل فایل کتاب Java Software Solutions: Foundations of Program Design به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب راه حل های نرم افزاری جاوا: مبانی طراحی برنامه نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Java™ Software Solutions Foundations of Program Design Pearson’s Commitment to Diversity, Equity, and Inclusion Accessibility Contact Us Contents Cover Title Page Copyright Page Pearson’s Commitment to Diversity, Equity, and Inclusion Dedication Contents in a Glance Location of VideoNotes Preface New to This Edition Cornerstones of the Text Chapter Breakdown Supplements Instructor Resources Features of the Text Acknowledgments Ordering Options Chapter 1 Introduction 1: Learning Objectives 1.1: Computer Processing Software Categories Digital Computers Binary Numbers 1.1: Self-Review Questions 1.2: Hardware Components Computer Architecture Input/Output Devices Main Memory and Secondary Memory The Central Processing Unit 1.2: Self-Review Questions 1.3: Networks Network Connections Local-Area Networks and Wide-Area Networks The Internet The World Wide Web Uniform Resource Locators 1.3: Self-Review Questions 1.4: The Java Programming Language A Java Program Comments Identifiers and Reserved Words White Space 1.4: Self-Review Questions 1.5: Program Development Programming Language Levels Editors, Compilers, and Interpreters Development Environments Syntax and Semantics Errors 1.5: Self-Review Questions 1.6: Object-Oriented Programming Problem Solving Object-Oriented Software Principles 1.6: Self-Review Questions Chapter 1: Summary of Key Concepts Chapter 1: Exercises Chapter 1: Programming Projects from the Book Chapter 2 Data and Expressions 2: Learning Objectives 2.1: Character Strings The print and println Methods String Concatenation Escape Sequences 2.1: Self-Review Questions 2.2: Variables and Assignment Variables The Assignment Statement Constants 2.2: Self-Review Questions 2.3: Primitive Data Types Integers and Floating Points Characters Booleans 2.3: Self-Review Questions 2.4: Expressions Arithmetic Operators Operator Precedence Increment and Decrement Operators Assignment Operators 2.4: Self-Review Questions 2.5: Data Conversion Conversion Techniques 2.5: Self-Review Questions 2.6: Interactive Programs The Scanner Class 2.6: Self-Review Questions Chapter 2: Summary of Key Concepts Chapter 2: Exercises Chapter 2: Programming Projects from the Book Chapter 2: Software Failure: NASA Mars Climate Orbiter and Polar Lander Chapter 3 Using Classes and Objects 3: Learning Objectives 3.1: Creating Objects Aliases 3.1: Self-Review Questions 3.2: The String Class 3.2: Self-Review Questions 3.3: Packages The import Declaration 3.3: Self-Review Questions 3.4: The Random Class 3.4: Self-Review Questions 3.5: The Math Class 3.5: Self-Review Questions 3.6: Formatting Output The NumberFormat Class The DecimalFormat Class The printf Method 3.6: Self-Review Questions 3.7: Enumerated Types 3.7: Self-Review Questions 3.8: Wrapper Classes 3.8: Self-Review Questions 3.9: Introduction to JavaFX 3.9: Self-Review Questions 3.10: Basic Shapes 3.10: Self-Review Questions 3.11: Representing Colors 3.11: Self-Review Questions Chapter 3: Summary of Key Concepts Chapter 3: Exercises Chapter 3: Programming Projects from the Book Chapter 4 Writing Classes 4: Learning Objectives 4.1: Classes and Objects Revisited 4.1: Self-Review Questions 4.2: Anatomy of a Class Instance Data UML Class Diagrams 4.2: Self-Review Questions 4.3: Encapsulation Visibility Modifiers Accessors and Mutators 4.3: Self-Review Questions 4.4: Anatomy of a Method The return Statement Parameters Local Data Bank Account Example 4.4: Self-Review Questions 4.5: Constructors Revisited 4.5: Self-Review Questions 4.6: Arcs 4.6: Self-Review Questions 4.7: Images Viewports 4.7: Self-Review Questions 4.8: Graphical User Interfaces Alternate Ways to Specify Event Handlers 4.8: Self-Review Questions 4.9: Text Fields 4.9: Self-Review Questions Chapter 4: Summary of Key Concepts Chapter 4: Exercises Chapter 4: Programming Projects from the Book Chapter 4: Software Failure: Denver Airport Baggage Handling System Chapter 5 Conditionals and Loops 5: Learning Objectives 5.1: Boolean Expressions Equality and Relational Operators Logical Operators 5.1: Self-Review Questions 5.2: The If Statement The if-else Statement Using Block Statements Nested if Statements 5.2: Self-Review Questions 5.3: Comparing Data Comparing Floats Comparing Characters Comparing Objects 5.3: Self-Review Questions 5.4: The while Statement Infinite Loops Nested Loops The break and continue Statements 5.4: Self-Review Questions 5.5: Iterators Reading Text Files 5.5: Self-Review Questions 5.6: The ArrayList Class 5.6: Self-Review Questions 5.7: Determining Event Sources 5.7: Self-Review Questions 5.8: Managing Fonts 5.8: Self-Review Questions 5.9: Check Boxes 5.9: Self-Review Questions 5.10: Radio Buttons 5.10: Self-Review Questions Chapter 5: Summary of Key Concepts Chapter 5: Exercises Chapter 5: Programming Projects from the Book Chapter 5: Software Failure: Therac-25 Chapter 6 More Conditionals and Loops 6: Learning Objectives 6.1: The switch Statement 6.1: Self-Review Questions 6.2: The Conditional Operator 6.2: Self-Review Questions 6.3: The do Statement 6.3: Self-Review Questions 6.4 The for Statement The for-each Loop Comparing Loops 6.4: Self-Review Questions 6.5: Using Loops and Conditionals with Graphics 6.5: Self-Review Questions 6.6 Graphic Transformations Translation Scaling Rotation Shearing Applying Transformations on Groups 6.6: Self-Review Questions Chapter 6: Summary of Key Concepts Chapter 6: Exercises Chapter 6: Programming Projects from the Book Chapter 7 Object-Oriented Design 7: Learning Objectives 7.1: Software Development Activities 7.1: Self-Review Questions 7.2: Identifying Classes and Objects Assigning Responsibilities 7.2: Self-Review Questions 7.3: Static Class Members Static Variables Static Methods 7.3: Self-Review Questions 7.4: Class Relationships Dependency Dependencies Among Objects of the Same Class Aggregation The this Reference 7.4: Self-Review Questions 7.5: Interfaces The Comparable Interface The Iterator Interface 7.5: Self-Review Questions 7.6: Enumerated Types Revisited 7.6: Self-Review Question 7.7: Method Design Method Decomposition Method Parameters Revisited 7.7: Self-Review Questions 7.8: Method Overloading 7.8: Self-Review Questions 7.9: Testing Reviews Defect Testing 7.9: Self-Review Questions 7.10: GUI Design 7.10: Self-Review Questions 7.11: Mouse Events 7.11: Self-Review Questions 7.12: Key Events 7.12: Self-Review Questions Chapter 7: Summary of Key Concepts Chapter 7: Exercises Chapter 7: Programming Projects from the Book Chapter 7: Software Failure: 2003 Northeast Blackout Chapter 8 Arrays 8: Learning Objectives 8.1: Array Elements 8.1: Self-Review Questions 8.2: Declaring and Using Arrays Bounds Checking Alternate Array Syntax Initializer Lists Arrays as Parameters 8.2: Self-Review Questions 8.3: Arrays of Objects Array of Comic Books 8.3: Self-Review Questions 8.4: Command-Line Arguments 8.4: Self-Review Questions 8.5: Variable Length Parameter Lists 8.5: Self-Review Questions 8.6: Two-Dimensional Arrays Multidimensional Arrays 8.6: Self-Review Questions 8.7: Polygons and Polylines 8.7: Self-Review Questions 8.8: An Array of Color Objects 8.8: Self-Review Questions 8.9: Choice Boxes 8.9: Self-Review Questions Chapter 8: Summary of Key Concepts Chapter 8: Exercises Chapter 8: Programming Projects from the Book Chapter 8: Software Failure: LA Air Traffic Control Chapter 9 Inheritance 9: Learning Objectives 9.1: Creating Subclasses The protected Modifier The super Reference Multiple Inheritance 9.1: Self-Review Questions 9.2: Overriding Methods Shadowing Variables 9.2: Self-Review Questions 9.3: Class Hierarchies The object Class Abstract Classes Inheritance Hierarchies 9.3: Self-Review Questions 9.4: Visibility 9.4: Self-Review Questions 9.5: Designing for Inheritance Restricting Inheritance 9.5: Self-Review Questions 9.6: Inheritance in JavaFX 9.6: Self-Review Questions 9.7: Color and Date Pickers 9.7: Self-Review Questions 9.8: Dialog Boxes File Choosers 9.8: Self-Review Questions Chapter 9: Summary of Key Concepts Chapter 9: Exercises Chapter 9: Programming Projects from the Book Chapter 9: Software Failure: Ariane 5 Flight 501 Chapter 10 Polymorphism 10: Learning Objectives 10.1: Late Binding 10.1: Self-Review Questions 10.2: Polymorphism via Inheritance 10.2: Self-Review Questions 10.3: Polymorphism via Interfaces 10.3: Self-Review Questions 10.4: Sorting Selection Sort Insertion Sort Comparing Sorts 10.4: Self-Review Questions 10.5: Searching Linear Search Binary Search Comparing Searches 10.5: Self-Review Questions 10.6: Designing for Polymorphism 10.6: Self-Review Questions 10.7: Properties Change Listeners 10.7: Self-Review Questions 10.8: Sliders 10.8: Self-Review Questions 10.9: Spinners 10.9: Self-Review Questions Chapter 10: Summary of Key Concepts Chapter 10: Exercises Chapter 10: Programming Projects from the Book Chapter 11 Exceptions 11: Learning Objectives 11.1: Exception Handling 11.1: Self-Review Questions 11.2: Uncaught Exceptions 11.2: Self-Review Questions 11.3: The try-catch Statement The finally Clause 11.3: Self-Review Questions 11.4: Exception Propagation 11.4: Self-Review Questions 11.5: The Exception Class Hierarchy Checked and Unchecked Exceptions 11.5: Self-Review Questions 11.6: I/O Exceptions 11.6: Self-Review Questions 11.7: Tool Tips and Disabling Controls 11.7: Self-Review Questions 11.8: Scroll Panes 11.8: Self-Review Questions 11.9: Split Panes and List Views 11.9: Self-Review Questions Chapter 11: Summary of Key Concepts Chapter 11: Exercises Chapter 11: Programming Projects from the Book Chapter 12 Recursion 12: Learning Objectives 12.1: Recursive Thinking Infinite Recursion Recursion in Math 12.1: Self-Review Questions 12.2: Recursive Programming Recursion vs. Iteration Direct vs. Indirect Recursion 12.2: Self-Review Questions 12.3: Using Recursion Traversing a Maze The Towers of Hanoi 12.3: Self-Review Questions 12.4: Tiled Images 12.4: Self-Review Questions 12.5: Fractals 12.5: Self-Review Questions Chapter 12: Summary of Key Concepts Chapter 12: Exercises Chapter 12: Programming Projects from the Book Chapter 13 Collections 13: Learning Objectives 13.1: Collections and Data Structures Separating Interface from Implementation 13.1: Self-Review Questions 13.2: Dynamic Representations Dynamic Structures A Dynamically Linked List Other Dynamic List Representations 13.2: Self-Review Questions 13.3: Linear Collections Queues Stacks 13.3: Self-Review Questions 13.4: Non-Linear Data Structures Trees Graphs 13.4: Self-Review Questions 13.5: The Java Collections API Generics 13.5: Self-Review Questions 13.6: Maps 13.6: Self-Review Questions 13.7: Simplifying Declarations Using var 13.7: Self-Review Questions 13.8: Lambdas and Collections 13.8: Self-Review Questions Chapter 13: Summary of Key Concepts Appendix A: Number Systems Place Value Bases Higher Than 10 Conversions Shortcut Conversions Appendix B: The Unicode Character Set Appendix C: Java Operators Java Bitwise Operators Appendix D: Java Modifiers Java Visibility Modifiers A Visibility Example Other Java Modifiers Appendix E: Java Coding Guidelines Design Guidelines Style Guidelines Documentation Guidelines Appendix F: JavaFX Layout Panes Flow Pane Tile Pane Stack Pane HBox and VBox Anchor Pane Border Pane Grid Pane Appendix G: JavaFX Scene Builder Hello Moon Handling Events in JavaFX Scene Builder Appendix H: Regular Expressions Appendix I: Javadoc Documentation Generator Doc Comments Tags Files Generated Appendix J: Java Syntax Appendix K: Answers to Self-Review Questions Chapter 1: Introduction Chapter 2: Data and Expressions Chapter 3: Using Classes and Objects Chapter 4: Writing Classes Chapter 5: Conditionals and Loops Chapter 6: More Conditionals and Loops Chapter 7: Object-Oriented Design Chapter 8: Arrays Chapter 9: Inheritance Chapter 10: Polymorphism Chapter 11: Exceptions Chapter 12: Recursion Chapter 13: Collections Student Supplemental Materials Glossary