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دانلود کتاب Introduction to programming using Python: a computational problem-solving focus

دانلود کتاب مقدمه ای بر برنامه نویسی با استفاده از پایتون: تمرکز حل مسئله محاسباتی

Introduction to programming using Python: a computational problem-solving focus

مشخصات کتاب

Introduction to programming using Python: a computational problem-solving focus

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 9780470555156, 0470555157 
ناشر: Wiley 
سال نشر: 2013 
تعداد صفحات: 610 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 58 مگابایت 

قیمت کتاب (تومان) : 44,000



کلمات کلیدی مربوط به کتاب مقدمه ای بر برنامه نویسی با استفاده از پایتون: تمرکز حل مسئله محاسباتی: پایتون (زبان برنامه کامپیوتری)



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توجه داشته باشید کتاب مقدمه ای بر برنامه نویسی با استفاده از پایتون: تمرکز حل مسئله محاسباتی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب مقدمه ای بر برنامه نویسی با استفاده از پایتون: تمرکز حل مسئله محاسباتی

مقدمه ای بر علوم کامپیوتر با استفاده از پایتون: تمرکز حل مسئله محاسباتی، توصیه شده توسط Guido van Rossum، خالق پایتون ("این کتاب پایتون معمولی شما نیست... فکر می کنم این کتاب یک متن عالی برای هر کسی است که CS1 را آموزش می دهد"). با تمرکز بر حل مسئله محاسباتی از فصل 1، این متن تمرین ها و مثال های عملی متعددی را ارائه می دهد، که هر فصل با یک برنامه با اندازه قابل توجه پایان می یابد که روند گام به گام توسعه، آزمایش و اشکال زدایی برنامه را نشان می دهد. فصل آخر شامل تاریخچه محاسبات است که با چارلز بابیج شروع می شود و شامل بیش از 65 تصویر تاریخی است. مرجع برنامه نویسان پایتون 3 در انتهای کتاب نیز برای جستجوی سریع جزئیات پایتون گنجانده شده است. مطالب آموزشی گسترده ای برای کسانی که برای استفاده در کلاس درس استفاده می کنند ارائه شده است، از جمله کتابچه راهنمای مربی، بیش از 1000 اسلاید توسعه یافته که تمام موضوعات اساسی هر فصل، کد منبع، و بانک آزمون را پوشش می دهد.


توضیحاتی درمورد کتاب به خارجی

Introduction to Computer Science Using Python: A Computational Problem-Solving Focus,recommended by Guido van Rossum, the creator of Python (“This is not your average Python book…I think this book is a great text for anyone teaching CS1”). With a focus on computational problem solving from Chapter 1, this text provides numerous hands-on exercises and examples, each chapter ending with a significant-size program demonstrating the step-by-step process of program development, testing, and debugging. A final chapter includes the history of computing, starting with Charles Babbage, containing over 65 historical images. An end-of-book Python 3 Programmers’ Reference is also included for quick lookup of Python details. Extensive instructor materials are provided for those adopting for classroom use, including an instructors’ manual, over 1,000 well-developed slides covering all fundamental topics of each chapter, source code, and test bank.



فهرست مطالب

Cover
Title Page
Copyright Page
Dedication
Brief Contents
Contents
Preface
Acknowledgments
About the Author
1 Introduction
	MOTIVATION
	FUNDAMENTALS
	1.1 What Is Computer Science?
		1.1.1 The Essence of Computational Problem Solving
		1.1.2 Limits of Computational Problem Solving
		Self-Test Questions
	1.2 Computer Algorithms
		1.2.1 What Is an Algorithm?
		1.2.2 Algorithms and Computers: A Perfect Match
		Self-Test Questions
	1.3 Computer Hardware
		1.3.1 Digital Computing: It's All about Switches
		1.3.2 The Binary Number System
		1.3.3 Fundamental Hardware Components
		1.3.4 Operating Systems-Bridging Software and Hardware
		1.3.5 Limits of Integrated Circuits Technology: Moore's Law
		Self-Test Questions
	1.4 Computer Software
		1.4.1 What Is Computer Software?
		1.4.2 Syntax, Semantics, and Program Translation
		1.4.3 Procedural vs. Object-Oriented Programming
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	1.5 The Process of Computational Problem Solving
		1.5.1 Problem Analysis
		1.5.2 Program Design
		1.5.3 Program Implementation
		1.5.4 Program Testing
	1.6 The Python Programming Language
		1.6.1 About Python
		1.6.2 The IDLE Python Development Environment
		1.6.3 The Python Standard Library
		1.6.4 A Bit of Python
		1.6.5 Learning How to Use IDLE
	1.7 A First Program-Calculating the Drake Equation
		1.7.1 The Problem
		1.7.2 Problem Analysis
		1.7.3 Program Design
		1.7.4 Program Implementation
		1.7.5 Program Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
2 Data and Expressions
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	2.1 Literals
		2.1.1 What Is a Literal?
		2.1.2 Numeric Literals
		2.1.3 String Literals
		2.1.4 Control Characters
		2.1.5 String Formatting
		2.1.6 Implicit and Explicit Line Joining
		2.1.7 Let's Apply It-"Hello World Unicode Encoding"
		Self-Test Questions
	2.2 Variables and Identifiers
		2.2.1 What Is a Variable?
		2.2.2 Variable Assignment and Keyboard Input
		2.2.3 What Is an Identifier?
		2.2.4 Keywords and Other Predefined Identifiers in Python
		2.2.5 Let's Apply It-"Restaurant Tab Calculation"
		Self-Test Questions
	2.3 Operators
		2.3.1 What Is an Operator?
		2.3.2 Arithmetic Operators
		2.3.3 Let's Apply It-"Your Place in the Universe"
		Self-Test Questions
	2.4 Expressions and Data Types
		2.4.1 What Is an Expression?
		2.4.2 Operator Precedence
		2.4.3 Operator Associativity
		2.4.4 What Is a Data Type?
		2.4.5 Mixed-Type Expressions
		2.4.6 Let's Apply It-"Temperature Conversion Program"
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	2.5 Age in Seconds Program
		2.5.1 The Problem
		2.5.2 Problem Analysis
		2.5.3 Program Design
		2.5.4 Program Implementation and Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
3 Control Structures
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	3.1 What Is a Control Structure?
	3.2 Boolean Expressions (Conditions)
		3.2.1 Relational Operators
		3.2.2 Membership Operators
		3.2.3 Boolean Operators
		3.2.4 Operator Precedence and Boolean Expressions
		3.2.5 Short-Circuit (Lazy) Evaluation
		3.2.6 Logically Equivalent Boolean Expressions
		Self-Test Questions
	3.3 Selection Control
		3.3.1 If Statement
		3.3.2 Indentation in Python
		3.3.3 Multi-Way Selection
		3.3.4 Let's Apply It-Number of Days in Month Program
		Self-Test Questions
	3.4 Iterative Control
		3.4.1 While Statement
		3.4.2 Input Error Checking
		3.4.3 Infinite loops
		3.4.4 Definite vs. Indefinite Loops
		3.4.5 Boolean Flags and Indefinite Loops
		3.4.6 Let's Apply It-Coin Change Exercise Program
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	3.5 Calendar Month Program
		3.5.1 The Problem
		3.5.2 Problem Analysis
		3.5.3 Program Design
		3.5.4 Program Implementation and Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
4 Lists
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	4.1 List Structures
		4.1.1 What Is a List?
		4.1.2 Common List Operations
		4.1.3 List Traversal
		Self-Test Questions
	4.2 Lists (Sequences) in Python
		4.2.1 Python List Type
		4.2.2 Tuples
		4.2.3 Sequences
		4.2.4 Nested Lists
		4.2.5 Let's Apply It-A Chinese Zodiac Program
		Self-Test Questions
	4.3 Iterating Over Lists (Sequences) in Python
		4.3.1 For Loops
		4.3.2 The Built-in range Function
		4.3.3 Iterating Over List Elements vs. List Index Values
		4.3.4 While Loops and Lists (Sequences)
		4.3.5 Let's Apply It-Password Encryption/Decryption Program
		Self-Test Questions
	4.4 More on Python Lists
		4.4.1 Assigning and Copying Lists
		4.4.2 List Comprehensions
	COMPUTATIONAL PROBLEM SOLVING
	4.5 Calendar Year Program
		4.5.1 The Problem
		4.5.2 Problem Analysis
		4.5.3 Program Design
		4.5.4 Program Implementation and Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
5 Functions
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	5.1 Program Routines
		5.1.1 What Is a Function Routine?
		5.1.2 Defining Functions
		5.1.3 Let's Apply It-Temperature Conversion Program (Function Version)
		Self-Test Questions
	5.2 More on Functions
		5.2.1 Calling Value-Returning Functions
		5.2.2 Calling Non-Value-Returning Functions
		5.2.3 Parameter Passing
		5.2.4 Keyword Arguments in Python
		5.2.5 Default Arguments in Python
		5.2.6 Variable Scope
		5.2.7 Let's Apply It-GPA Calculation Program
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	5.3 Credit Card Calculation Program
		5.3.1 The Problem
		5.3.2 Problem Analysis
		5.3.3 Program Design
		5.3.4 Program Implementation and Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
6 Objects and Their Use
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	6.1 Software Objects
		6.1.1 What Is an Object?
		6.1.2 Object References
		Self-Test Questions
	6.2 Turtle Graphics
		6.2.1 Creating a Turtle Graphics Window
		6.2.2 The "Default" Turtle
		6.2.3 Fundamental Turtle Attributes and Behavior
		6.2.4 Additional Turtle Attributes
		6.2.5 Creating Multiple Turtles
		6.2.6 Let's Apply It-Bouncing Balls Program
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	6.3 Horse Race Simulation Program
		6.3.1 The Problem
		6.3.2 Problem Analysis
		6.3.3 Program Design
		6.3.4 Program Implementation and Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
7 Modular Design
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	7.1 Modules
		7.1.1 What Is a Module?
		7.1.2 Module Specification
		Self-Test Questions
	7.2 Top-Down Design
		7.2.1 Developing a Modular Design of the Calendar Year Program
		7.2.2 Specification of the Calendar Year Program Modules
		Self-Test Questions
	7.3 Python Modules
		7.3.1 What Is a Python Module?
		7.3.2 Modules and Namespaces
		7.3.3 Importing Modules
		7.3.4 Module Loading and Execution
		7.3.5 Local, Global, and Built-in Namespaces in Python
		7.3.6 A Programmer-Defined Stack Module
		7.3.7 Let's Apply It-A Palindrome Checker Program
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	7.4 Calendar Year Program (function version)
		7.4.1 The Problem
		7.4.2 Problem Analysis
		7.4.3 Program Design
		7.4.4 Program Implementation and Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
8 Text Files
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	8.1 What Is a Text File?
	8.2 Using Text Files
		8.2.1 Opening Text Files
		8.2.2 Reading Text Files
		8.2.3 Writing Text Files
		Self-Test Questions
	8.3 String Processing
		8.3.1 String Traversal
		8.3.2 String-Applicable Sequence Operations
		8.3.3 String Methods
		8.3.4 Let's Apply It-Sparse Text Program
		Self-Test Questions
	8.4 Exception Handling
		8.4.1 What Is an Exception?
		8.4.2 The Propagation of Raised Exceptions
		8.4.3 Catching and Handling Exceptions
		8.4.4 Exception Handling and User Input
		8.4.5 Exception Handling and File Processing
		8.4.6 Let's Apply It-Word Frequency Count Program
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	8.5 Cigarette Use/Lung Cancer Correlation Program
		8.5.1 The Problem
		8.5.2 Problem Analysis
		8.5.3 Program Design
		8.5.4 Program Implementation and Testing
		8.5.5 Determining the Correlation Between Smoking and Lung Cancer
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
9 Dictionaries and Sets
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	9.1 Dictionary Type in Python
		9.1.1 What Is a Dictionary?
		9.1.2 Let's Apply It-Phone Number Spelling Program
		Self-Test Questions
	9.2 Set Data Type
		9.2.1 The Set Data Type in Python
		9.2.2 Let's Apply It-Kitchen Tile Visualization Program
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	9.3 A Food Co-op's Worker Scheduling Simulation
		9.3.1 The Problem
		9.3.2 Problem Analysis
		9.3.3 Program Design
		9.3.4 Program Implementation and Testing
		9.3.5 Analyzing a Scheduled vs. Unscheduled Co-op Worker Approach
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
10 Object-Oriented Programming
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	10.1 What Is Object-Oriented Programming?
		10.1.1 What Is a Class?
		10.1.2 Three Fundamental Features of Object-Oriented Programming
	10.2 Encapsulation
		10.2.1 What Is Encapsulation?
		10.2.2 Defining Classes in Python
		10.2.3 Let's Apply It-A Recipe Conversion Program
		Self-Test Questions
	10.3 Inheritance
		10.3.1 What Is Inheritance?
		10.3.2 Subtypes
		10.3.3 Defining Subclasses in Python
		10.3.4 Let's Apply It-A Mixed Fraction Class
		Self-Test Questions
	10.4 Polymorphism
		10.4.1 What Is Polymorphism?
		10.4.2 The Use of Polymorphism
		Self-Test Questions
	10.5 Object-Oriented Design Using UML
		10.5.1 What Is UML?
		10.5.2 UML Class Diagrams
		Self-Test Questions
	COMPUTATIONAL PROBLEM SOLVING
	10.6 Vehicle Rental Agency Program
		10.6.1 The Problem
		10.6.2 Problem Analysis
		10.6.3 Program Design
		10.6.4 Program Implementation and Testing
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
11 Recursion
	MOTIVATION
	FUNDAMENTAL CONCEPTS
	11.1 Recursive Functions
		11.1.1 What Is a Recursive Function?
		11.1.2 The Factorial Function
		11.1.3 Let's Apply It-Fractals (Sierpinski Triangle)
		Self-Test Questions
	11.2 Recursive Problem Solving
		11.2.1 Thinking Recursively
		11.2.2 MergeSort Recursive Algorithm
		11.2.3 Let's Apply It-MergeSort Implementation
		Self-Test Questions
	11.3 Iteration vs. Recursion
	COMPUTATIONAL PROBLEM SOLVING
	11.4 Towers of Hanoi
		11.4.1 The Problem
		11.4.2 Problem Analysis
		11.4.3 Program Design and Implementation
	Chapter Summary
	Chapter Exercises
	Python Programming Exercises
	Program Modification Problems
	Program Development Problems
12 Computing and Its Developments
	CONTRIBUTIONS TO THE MODERN COMPUTER
	12.1 The Concept of a Programmable Computer
		12.1.1 "Father of the Modern Computer"-Charles Babbage (1800s)
		12.1.2 "The First Computer Programmer"-Ada Lovelace (1800s)
	12.2 Developments Leading to Electronic Computing
		12.2.1 The Development of Boolean Algebra (mid-1800s)
		12.2.2 The Development of the Vacuum Tube (1883)
		12.2.3 The Development of Digital Electronic Logic Gates (1903)
		12.2.4 The Development of Memory Electronic Circuits (1919)
		12.2.5 The Development of Electronic Digital Logic Circuits (1937)
		12.2.6 "The Father of Information Theory"-Claude Shannon (1948)
	FIRST-GENERATION COMPUTERS (1940s-mid-1950s)
	12.3 The Early Groundbreakers
		12.3.1 The Z3-The First Programmable Computer (1941)
		12.3.2 The Mark I-First Computer Project in the United States (1937-1943)
		12.3.3 The ABC-The First Fully Electronic Computing Device (1942)
		12.3.4 Colossus-A Special-Purpose Electronic Computer (1943)
		12.3.5 ENIAC-The First Fully Electronic Programmable Computer
		12.3.6 EDVAC/ACE-The First Stored Program Computers (1950)
		12.3.7 Whirlwind-The First Real-Time Computer (1951)
	12.4 The First Commercially Available Computers
		12.4.1 The Struggles of the Eckert-Mauchly Computer Corporation (1950)
		12.4.2 The LEO Computer of the J. Lyons and Company (1951)
	SECOND-GENERATION COMPUTERS (mid-1950s to mid-1960s)
	12.5 Transistorized Computers
		12.5.1 The Development of the Transistor (1947)
		12.5.2 The First Transistor Computer (1953)
	12.6 The Development of High-Level Programming Languages
		12.6.1 The Development of Assembly Language (early 1950s)
		12.6.2 The First High-Level Programming Languages (mid-1950s)
		12.6.3 The First "Program Bug" (1947)
	THIRD-GENERATION COMPUTERS (mid-1960s to early 1970s)
	12.7 The Development of the Integrated Circuit (1958)
		12.7.1 The Catalyst for Integrated Circuit Advancements (1960s)
		12.7.2 The Development of the Microprocessor (1971)
	12.8 Mainframes, Minicomputers, and Supercomputers
		12.8.1 The Establishment of the Mainframe Computer (1962)
		12.8.2 The Development of the Minicomputer (1963)
		12.8.3 The Development of the UNIX Operating System (1969)
		12.8.4 The Development of Graphical User Interfaces (early 1960s)
		12.8.5 The Development of the Supercomputer (1972)
	FOURTH-GENERATION COMPUTERS (early 1970s to the Present)
	12.9 The Rise of the Microprocessor
		12.9.1 The First Commercially Available Microprocessor (1971)
		12.9.2 The First Commercially Available Microcomputer Kit (1975)
	12.10 The Dawn of Personal Computing
		12.10.1 The Beginnings of Microsoft (1975)
		12.10.2 The Apple II (1977)
		12.10.3 IBM's Entry into the Microcomputer Market (1981)
		12.10.4 Society Embraces the Personal Computer (1983)
		12.10.5 The Development of Graphical User Interfaces (GUIs)
		12.10.6 The Development of the C++ Programming Language
	THE DEVELOPMENT OF COMPUTER NETWORKS
	12.11 The Development of Wide Area Networks
		12.11.1 The Idea of Packet-Switched Networks (early 1960s)
		12.11.2 The First Packet-Switched Network: ARPANET (1969)
	12.12 The Development of Local Area Networks (LANs)
		12.12.1 The Need for Local Area Networks
		12.12.2 The Development of Ethernet (1980)
	12.13 The Development of the Internet and World Wide Web
		12.13.1 The Realization of the Need for "Internetworking"
		12.13.2 The Development of the TCP/IP Internetworking Protocol (1973)
		12.13.3 The Development of the World Wide Web (1990)
		12.13.4 The Development of the Java Programming Language (1995)
Appendix
Index




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