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نویسندگان: Dierbach. Charles
سری:
ISBN (شابک) : 9780470555156, 0470555157
ناشر: Wiley
سال نشر: 2013
تعداد صفحات: 610
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 58 مگابایت
کلمات کلیدی مربوط به کتاب مقدمه ای بر برنامه نویسی با استفاده از پایتون: تمرکز حل مسئله محاسباتی: پایتون (زبان برنامه کامپیوتری)
در صورت تبدیل فایل کتاب Introduction to programming using Python: a computational problem-solving focus به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب مقدمه ای بر برنامه نویسی با استفاده از پایتون: تمرکز حل مسئله محاسباتی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
مقدمه ای بر علوم کامپیوتر با استفاده از پایتون: تمرکز حل مسئله محاسباتی، توصیه شده توسط Guido van Rossum، خالق پایتون ("این کتاب پایتون معمولی شما نیست... فکر می کنم این کتاب یک متن عالی برای هر کسی است که CS1 را آموزش می دهد"). با تمرکز بر حل مسئله محاسباتی از فصل 1، این متن تمرین ها و مثال های عملی متعددی را ارائه می دهد، که هر فصل با یک برنامه با اندازه قابل توجه پایان می یابد که روند گام به گام توسعه، آزمایش و اشکال زدایی برنامه را نشان می دهد. فصل آخر شامل تاریخچه محاسبات است که با چارلز بابیج شروع می شود و شامل بیش از 65 تصویر تاریخی است. مرجع برنامه نویسان پایتون 3 در انتهای کتاب نیز برای جستجوی سریع جزئیات پایتون گنجانده شده است. مطالب آموزشی گسترده ای برای کسانی که برای استفاده در کلاس درس استفاده می کنند ارائه شده است، از جمله کتابچه راهنمای مربی، بیش از 1000 اسلاید توسعه یافته که تمام موضوعات اساسی هر فصل، کد منبع، و بانک آزمون را پوشش می دهد.
Introduction to Computer Science Using Python: A Computational Problem-Solving Focus,recommended by Guido van Rossum, the creator of Python (“This is not your average Python book…I think this book is a great text for anyone teaching CS1”). With a focus on computational problem solving from Chapter 1, this text provides numerous hands-on exercises and examples, each chapter ending with a significant-size program demonstrating the step-by-step process of program development, testing, and debugging. A final chapter includes the history of computing, starting with Charles Babbage, containing over 65 historical images. An end-of-book Python 3 Programmers’ Reference is also included for quick lookup of Python details. Extensive instructor materials are provided for those adopting for classroom use, including an instructors’ manual, over 1,000 well-developed slides covering all fundamental topics of each chapter, source code, and test bank.
Cover Title Page Copyright Page Dedication Brief Contents Contents Preface Acknowledgments About the Author 1 Introduction MOTIVATION FUNDAMENTALS 1.1 What Is Computer Science? 1.1.1 The Essence of Computational Problem Solving 1.1.2 Limits of Computational Problem Solving Self-Test Questions 1.2 Computer Algorithms 1.2.1 What Is an Algorithm? 1.2.2 Algorithms and Computers: A Perfect Match Self-Test Questions 1.3 Computer Hardware 1.3.1 Digital Computing: It's All about Switches 1.3.2 The Binary Number System 1.3.3 Fundamental Hardware Components 1.3.4 Operating Systems-Bridging Software and Hardware 1.3.5 Limits of Integrated Circuits Technology: Moore's Law Self-Test Questions 1.4 Computer Software 1.4.1 What Is Computer Software? 1.4.2 Syntax, Semantics, and Program Translation 1.4.3 Procedural vs. Object-Oriented Programming Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 1.5 The Process of Computational Problem Solving 1.5.1 Problem Analysis 1.5.2 Program Design 1.5.3 Program Implementation 1.5.4 Program Testing 1.6 The Python Programming Language 1.6.1 About Python 1.6.2 The IDLE Python Development Environment 1.6.3 The Python Standard Library 1.6.4 A Bit of Python 1.6.5 Learning How to Use IDLE 1.7 A First Program-Calculating the Drake Equation 1.7.1 The Problem 1.7.2 Problem Analysis 1.7.3 Program Design 1.7.4 Program Implementation 1.7.5 Program Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 2 Data and Expressions MOTIVATION FUNDAMENTAL CONCEPTS 2.1 Literals 2.1.1 What Is a Literal? 2.1.2 Numeric Literals 2.1.3 String Literals 2.1.4 Control Characters 2.1.5 String Formatting 2.1.6 Implicit and Explicit Line Joining 2.1.7 Let's Apply It-"Hello World Unicode Encoding" Self-Test Questions 2.2 Variables and Identifiers 2.2.1 What Is a Variable? 2.2.2 Variable Assignment and Keyboard Input 2.2.3 What Is an Identifier? 2.2.4 Keywords and Other Predefined Identifiers in Python 2.2.5 Let's Apply It-"Restaurant Tab Calculation" Self-Test Questions 2.3 Operators 2.3.1 What Is an Operator? 2.3.2 Arithmetic Operators 2.3.3 Let's Apply It-"Your Place in the Universe" Self-Test Questions 2.4 Expressions and Data Types 2.4.1 What Is an Expression? 2.4.2 Operator Precedence 2.4.3 Operator Associativity 2.4.4 What Is a Data Type? 2.4.5 Mixed-Type Expressions 2.4.6 Let's Apply It-"Temperature Conversion Program" Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 2.5 Age in Seconds Program 2.5.1 The Problem 2.5.2 Problem Analysis 2.5.3 Program Design 2.5.4 Program Implementation and Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 3 Control Structures MOTIVATION FUNDAMENTAL CONCEPTS 3.1 What Is a Control Structure? 3.2 Boolean Expressions (Conditions) 3.2.1 Relational Operators 3.2.2 Membership Operators 3.2.3 Boolean Operators 3.2.4 Operator Precedence and Boolean Expressions 3.2.5 Short-Circuit (Lazy) Evaluation 3.2.6 Logically Equivalent Boolean Expressions Self-Test Questions 3.3 Selection Control 3.3.1 If Statement 3.3.2 Indentation in Python 3.3.3 Multi-Way Selection 3.3.4 Let's Apply It-Number of Days in Month Program Self-Test Questions 3.4 Iterative Control 3.4.1 While Statement 3.4.2 Input Error Checking 3.4.3 Infinite loops 3.4.4 Definite vs. Indefinite Loops 3.4.5 Boolean Flags and Indefinite Loops 3.4.6 Let's Apply It-Coin Change Exercise Program Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 3.5 Calendar Month Program 3.5.1 The Problem 3.5.2 Problem Analysis 3.5.3 Program Design 3.5.4 Program Implementation and Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 4 Lists MOTIVATION FUNDAMENTAL CONCEPTS 4.1 List Structures 4.1.1 What Is a List? 4.1.2 Common List Operations 4.1.3 List Traversal Self-Test Questions 4.2 Lists (Sequences) in Python 4.2.1 Python List Type 4.2.2 Tuples 4.2.3 Sequences 4.2.4 Nested Lists 4.2.5 Let's Apply It-A Chinese Zodiac Program Self-Test Questions 4.3 Iterating Over Lists (Sequences) in Python 4.3.1 For Loops 4.3.2 The Built-in range Function 4.3.3 Iterating Over List Elements vs. List Index Values 4.3.4 While Loops and Lists (Sequences) 4.3.5 Let's Apply It-Password Encryption/Decryption Program Self-Test Questions 4.4 More on Python Lists 4.4.1 Assigning and Copying Lists 4.4.2 List Comprehensions COMPUTATIONAL PROBLEM SOLVING 4.5 Calendar Year Program 4.5.1 The Problem 4.5.2 Problem Analysis 4.5.3 Program Design 4.5.4 Program Implementation and Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 5 Functions MOTIVATION FUNDAMENTAL CONCEPTS 5.1 Program Routines 5.1.1 What Is a Function Routine? 5.1.2 Defining Functions 5.1.3 Let's Apply It-Temperature Conversion Program (Function Version) Self-Test Questions 5.2 More on Functions 5.2.1 Calling Value-Returning Functions 5.2.2 Calling Non-Value-Returning Functions 5.2.3 Parameter Passing 5.2.4 Keyword Arguments in Python 5.2.5 Default Arguments in Python 5.2.6 Variable Scope 5.2.7 Let's Apply It-GPA Calculation Program Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 5.3 Credit Card Calculation Program 5.3.1 The Problem 5.3.2 Problem Analysis 5.3.3 Program Design 5.3.4 Program Implementation and Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 6 Objects and Their Use MOTIVATION FUNDAMENTAL CONCEPTS 6.1 Software Objects 6.1.1 What Is an Object? 6.1.2 Object References Self-Test Questions 6.2 Turtle Graphics 6.2.1 Creating a Turtle Graphics Window 6.2.2 The "Default" Turtle 6.2.3 Fundamental Turtle Attributes and Behavior 6.2.4 Additional Turtle Attributes 6.2.5 Creating Multiple Turtles 6.2.6 Let's Apply It-Bouncing Balls Program Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 6.3 Horse Race Simulation Program 6.3.1 The Problem 6.3.2 Problem Analysis 6.3.3 Program Design 6.3.4 Program Implementation and Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 7 Modular Design MOTIVATION FUNDAMENTAL CONCEPTS 7.1 Modules 7.1.1 What Is a Module? 7.1.2 Module Specification Self-Test Questions 7.2 Top-Down Design 7.2.1 Developing a Modular Design of the Calendar Year Program 7.2.2 Specification of the Calendar Year Program Modules Self-Test Questions 7.3 Python Modules 7.3.1 What Is a Python Module? 7.3.2 Modules and Namespaces 7.3.3 Importing Modules 7.3.4 Module Loading and Execution 7.3.5 Local, Global, and Built-in Namespaces in Python 7.3.6 A Programmer-Defined Stack Module 7.3.7 Let's Apply It-A Palindrome Checker Program Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 7.4 Calendar Year Program (function version) 7.4.1 The Problem 7.4.2 Problem Analysis 7.4.3 Program Design 7.4.4 Program Implementation and Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 8 Text Files MOTIVATION FUNDAMENTAL CONCEPTS 8.1 What Is a Text File? 8.2 Using Text Files 8.2.1 Opening Text Files 8.2.2 Reading Text Files 8.2.3 Writing Text Files Self-Test Questions 8.3 String Processing 8.3.1 String Traversal 8.3.2 String-Applicable Sequence Operations 8.3.3 String Methods 8.3.4 Let's Apply It-Sparse Text Program Self-Test Questions 8.4 Exception Handling 8.4.1 What Is an Exception? 8.4.2 The Propagation of Raised Exceptions 8.4.3 Catching and Handling Exceptions 8.4.4 Exception Handling and User Input 8.4.5 Exception Handling and File Processing 8.4.6 Let's Apply It-Word Frequency Count Program Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 8.5 Cigarette Use/Lung Cancer Correlation Program 8.5.1 The Problem 8.5.2 Problem Analysis 8.5.3 Program Design 8.5.4 Program Implementation and Testing 8.5.5 Determining the Correlation Between Smoking and Lung Cancer Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 9 Dictionaries and Sets MOTIVATION FUNDAMENTAL CONCEPTS 9.1 Dictionary Type in Python 9.1.1 What Is a Dictionary? 9.1.2 Let's Apply It-Phone Number Spelling Program Self-Test Questions 9.2 Set Data Type 9.2.1 The Set Data Type in Python 9.2.2 Let's Apply It-Kitchen Tile Visualization Program Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 9.3 A Food Co-op's Worker Scheduling Simulation 9.3.1 The Problem 9.3.2 Problem Analysis 9.3.3 Program Design 9.3.4 Program Implementation and Testing 9.3.5 Analyzing a Scheduled vs. Unscheduled Co-op Worker Approach Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 10 Object-Oriented Programming MOTIVATION FUNDAMENTAL CONCEPTS 10.1 What Is Object-Oriented Programming? 10.1.1 What Is a Class? 10.1.2 Three Fundamental Features of Object-Oriented Programming 10.2 Encapsulation 10.2.1 What Is Encapsulation? 10.2.2 Defining Classes in Python 10.2.3 Let's Apply It-A Recipe Conversion Program Self-Test Questions 10.3 Inheritance 10.3.1 What Is Inheritance? 10.3.2 Subtypes 10.3.3 Defining Subclasses in Python 10.3.4 Let's Apply It-A Mixed Fraction Class Self-Test Questions 10.4 Polymorphism 10.4.1 What Is Polymorphism? 10.4.2 The Use of Polymorphism Self-Test Questions 10.5 Object-Oriented Design Using UML 10.5.1 What Is UML? 10.5.2 UML Class Diagrams Self-Test Questions COMPUTATIONAL PROBLEM SOLVING 10.6 Vehicle Rental Agency Program 10.6.1 The Problem 10.6.2 Problem Analysis 10.6.3 Program Design 10.6.4 Program Implementation and Testing Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 11 Recursion MOTIVATION FUNDAMENTAL CONCEPTS 11.1 Recursive Functions 11.1.1 What Is a Recursive Function? 11.1.2 The Factorial Function 11.1.3 Let's Apply It-Fractals (Sierpinski Triangle) Self-Test Questions 11.2 Recursive Problem Solving 11.2.1 Thinking Recursively 11.2.2 MergeSort Recursive Algorithm 11.2.3 Let's Apply It-MergeSort Implementation Self-Test Questions 11.3 Iteration vs. Recursion COMPUTATIONAL PROBLEM SOLVING 11.4 Towers of Hanoi 11.4.1 The Problem 11.4.2 Problem Analysis 11.4.3 Program Design and Implementation Chapter Summary Chapter Exercises Python Programming Exercises Program Modification Problems Program Development Problems 12 Computing and Its Developments CONTRIBUTIONS TO THE MODERN COMPUTER 12.1 The Concept of a Programmable Computer 12.1.1 "Father of the Modern Computer"-Charles Babbage (1800s) 12.1.2 "The First Computer Programmer"-Ada Lovelace (1800s) 12.2 Developments Leading to Electronic Computing 12.2.1 The Development of Boolean Algebra (mid-1800s) 12.2.2 The Development of the Vacuum Tube (1883) 12.2.3 The Development of Digital Electronic Logic Gates (1903) 12.2.4 The Development of Memory Electronic Circuits (1919) 12.2.5 The Development of Electronic Digital Logic Circuits (1937) 12.2.6 "The Father of Information Theory"-Claude Shannon (1948) FIRST-GENERATION COMPUTERS (1940s-mid-1950s) 12.3 The Early Groundbreakers 12.3.1 The Z3-The First Programmable Computer (1941) 12.3.2 The Mark I-First Computer Project in the United States (1937-1943) 12.3.3 The ABC-The First Fully Electronic Computing Device (1942) 12.3.4 Colossus-A Special-Purpose Electronic Computer (1943) 12.3.5 ENIAC-The First Fully Electronic Programmable Computer 12.3.6 EDVAC/ACE-The First Stored Program Computers (1950) 12.3.7 Whirlwind-The First Real-Time Computer (1951) 12.4 The First Commercially Available Computers 12.4.1 The Struggles of the Eckert-Mauchly Computer Corporation (1950) 12.4.2 The LEO Computer of the J. Lyons and Company (1951) SECOND-GENERATION COMPUTERS (mid-1950s to mid-1960s) 12.5 Transistorized Computers 12.5.1 The Development of the Transistor (1947) 12.5.2 The First Transistor Computer (1953) 12.6 The Development of High-Level Programming Languages 12.6.1 The Development of Assembly Language (early 1950s) 12.6.2 The First High-Level Programming Languages (mid-1950s) 12.6.3 The First "Program Bug" (1947) THIRD-GENERATION COMPUTERS (mid-1960s to early 1970s) 12.7 The Development of the Integrated Circuit (1958) 12.7.1 The Catalyst for Integrated Circuit Advancements (1960s) 12.7.2 The Development of the Microprocessor (1971) 12.8 Mainframes, Minicomputers, and Supercomputers 12.8.1 The Establishment of the Mainframe Computer (1962) 12.8.2 The Development of the Minicomputer (1963) 12.8.3 The Development of the UNIX Operating System (1969) 12.8.4 The Development of Graphical User Interfaces (early 1960s) 12.8.5 The Development of the Supercomputer (1972) FOURTH-GENERATION COMPUTERS (early 1970s to the Present) 12.9 The Rise of the Microprocessor 12.9.1 The First Commercially Available Microprocessor (1971) 12.9.2 The First Commercially Available Microcomputer Kit (1975) 12.10 The Dawn of Personal Computing 12.10.1 The Beginnings of Microsoft (1975) 12.10.2 The Apple II (1977) 12.10.3 IBM's Entry into the Microcomputer Market (1981) 12.10.4 Society Embraces the Personal Computer (1983) 12.10.5 The Development of Graphical User Interfaces (GUIs) 12.10.6 The Development of the C++ Programming Language THE DEVELOPMENT OF COMPUTER NETWORKS 12.11 The Development of Wide Area Networks 12.11.1 The Idea of Packet-Switched Networks (early 1960s) 12.11.2 The First Packet-Switched Network: ARPANET (1969) 12.12 The Development of Local Area Networks (LANs) 12.12.1 The Need for Local Area Networks 12.12.2 The Development of Ethernet (1980) 12.13 The Development of the Internet and World Wide Web 12.13.1 The Realization of the Need for "Internetworking" 12.13.2 The Development of the TCP/IP Internetworking Protocol (1973) 12.13.3 The Development of the World Wide Web (1990) 12.13.4 The Development of the Java Programming Language (1995) Appendix Index