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ویرایش: 1
نویسندگان: TRACY. REDHEAD
سری:
ISBN (شابک) : 1032226501, 9781032226507
ناشر: Focal Press
سال نشر: 2024
تعداد صفحات: 279
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 21 مگابایت
در صورت تبدیل فایل کتاب Interactive Technologies and Music Making: Transmutable Music به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب فناوری های تعاملی و ساخت موسیقی: موسیقی قابل تغییر نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Title Page Copyright Page Contents Figures Tables Acknowledgements 1. Introduction Waves of Change Music and Technology Recorded Music and Static Formats Interactive Technologies and the Shaping of New Music Experiences Overview of the Book Section 1 Understanding Transmutable Music Systems Section 2 Approaches for Composing Transmutable Music Section 3 Interactive Technologies and Music Making (Background and Context) Section 4 Compositional Approaches in Transmutable Music: Tutorial Series Section 5 Conclusion, Companion Website, and Glossary How to Use This Book Software Summary Points Note References Section 1: Understanding Transmutable Music Systems 2. Aesthetics of Transmutable Music Dynamic or Transmutable Music? Music Form and Structure Process and Musical Systems Time and Music Transmutable Music System Video Game Example Interactive Mobile App Example Summary References 3. Components of Transmutable Music Components of Transmutable Music Designing Experience in Transmutable Music Creating Experience in Transmutable Music The Role of Multimodal Feedback in Enhancing Transmutable Music Engagement The Musical Design for Transmutable Music Content Organising the Content Summary of Content Musical Architecture Macro Form Sub-structures Sound Material (Sound Object Level) Hierarchical Levels in Popular Music Summary of Musical Architecture Control System User Interaction and Controllers Data Classification and Transformation Discrete Data Continuous Data Audio Analysis Control and Process Mapping Summary of the Control System Summary Exercise 3.1 Crafting Your Blueprint for a Transmutable Music Work Notes References Section 2: Approaches for Composing Transmutable Music 4. Experience and Interaction Overview of Section 2 The Paradox of Experience in Transmutable Music Systems Integrating Continuous Evaluation in Transmutable Music Composition Case Study: The Madness of Crowds - Audience Interaction with Technology in a Performance Setting Objective Project Details Implementation Performance Outcome and Learnings Key Observations Conclusion The Importance of Observational Insights Prototyping and Iterative Development User Testing Case Study: \'The One Drop\' Project - Interactive Listening Experiences - Will Audiences Interact (2010-2014) Introduction Project Summary Research Problem Research Design Research Methods Participants Instruments Analysis Results Case Study: The Semantic Machine - Redefining Music in the Age of Interactive Technology Introduction Project Summary Research Problem Research Design Research Methods Participants Instruments Results Summary Exercises Exercise 4.1 - Musical Design and User Experience Exercise 4.2 - Conduct Your Own User Testing Exercise 4.3 - User Experience Evaluation and Discussion Notes References 5. Variability Variability and Variation Designing Variability in a Transmutable Music System Tools and Approaches for Composing Variability Variation Melodic Variation Techniques Tutorial 5.1 - Generative Work Using Variation Exercise 1 - Harmonic Variation Exercise 2 - Instrument Variation Exercise 3 - Adding Sound Variation Exercise 4 - Ambience Exercise 5 - Tweaking Layering, Blending and Vertical Orchestration Case Study: Composing Variability through Layering, Blending, and Orchestration (Master Level) Introduction Stage 1: Exploratory Phase and Alpha Prototype Stage 2: Experimentation with \'Falling Dream\' Stage 3: The Composition of One Drop Orchestration and Blending Insights Vocal Arrangement Considerations Final Mixing and Interface Design Conclusion: Reflections and Future Directions Branching and Horizontal Resequencing Case Study: Composing Variability through Layering and Branching (Section Level) Compositional Model and Content: Musical Architecture Control System Transmutability of the Musical Design Loop Variation (Combining Layering and Branching) Loop Editing Tutorial 5.2 - Composing an 18-loop Work (Phrase Level) Summary Notes References 6. Transmutability Transmutability: Reframing Control Systems in Music Composition What Comes First, the Data or the Music? Music as Data and Data as Music Exploring Transmutability in Musical Composition Experimentation in Choice and Control Historical Context Exploring Data Types for Composition Music Representation Systems and Protocols MIDI Protocol MIDI 2.0 Open Sound Control (OSC) Tutorial 6.1 Chance and MIDI Tutorial: Utilising Randomness in Max4Live Data Transformation, Modelling, and Mapping Mapping to Musical Parameters (Simple) Data Modelling and Mapping: An Overview (Complex) Discrete Data Modelling Dealing with Noise in Data Continuous Data Modelling Machine Learning: Simplifying Complex Data AI and Creative Data Utilisation Moving Forward Resources Learning Audio and Programming Software Analysis, Learning Algorithms, and Model-Based Approaches Summary Notes References 7. Evaluating Transmutable Music Practitioner Evaluation and Roles Evaluating Transmutable Music Sub-criteria of Variability Sub-criteria Transmutability The Two Criteria: Variability and Transmutability Criterion 1: Variability Sub-criterion 1: Variability in the Musical Architecture and Content Complexity Levels Application Sub-criterion 2: Variability of the Resulting Form or Rendered Musical Output Complexity Levels Application Criterion 2: Transmutability Sub-criterion 2.1: The Level of Control the Transmutability has on the Musical Architecture Control Levels Complexity Assessment Application Sub-criterion 2.2: The Amount of Control the Transmutability has on the Musical Architecture Purpose Complexity Levels Application Sub-criterion 2.3: The Design of the Control System in Relation to Control and Process Complexity Levels Application The Framework for the Evaluation of Transmutable Music Evaluation Table Evaluation Case Studies Evaluation of Radiohead\'s A Moon-Shaped Pool Criterion 1: Variability Sub-criterion 1.1: Variability in the Musical Design Sub-criteria 1.2: Variability of the Resulting Form or Musical Output Criterion 2: Transmutability Summation Evaluation of \'Is This Your World?\' Conceptual Overview Criterion 1: Variability Sub-criterion 1.1: Variability in the Musical Design Sub-criteria 1.2: Variability of the Resulting Form or Musical Output Criterion 2: Transmutability Summation Evaluation of Quarta: Hybrid Game with Generative Soundtrack Criterion 1: Variability Sub-criterion 1.1: Variability in the Musical Design Sub-criteria 1.2: Variability of the Resulting Form or Musical Output Criterion 2: Transmutability Summation Summary Sub-criteria of Variability Sub-criteria Transmutability Notes References Section 3: Interactive Technologies and Music Making (Background and Context) 8. The Convergence of Remix, Production, and Video Games The Remix Revolution: Tracing the Evolution of Music\'s Participatory Culture Production and Electronic Composition Convergence of Music and Gaming Audiences Summary Note References 9. The Convergence of Music, Technology, and Interactivity Interactive Art and Composition Music Video Games Interactive CD ROM The Web - Browser-Based Audio Mobile Devices and Apps Summary Notes References Section 4: Compositional Approaches in Transmutable Music: Tutorial Series 10. Mobile Music Making Basic Tutorials (MIDI) Overview of Section 4 Chapter 10 Mobile Music Making: Basic Mapping Tutorials (MIDI) Chapter 11 Mobile Music Making Advanced Tutorials (OSC) Chapter 12 Adaptive Music for Video Games Mobile Music Making Series - Chapters 10 and 11 Tutorial 10.1: Working with TouchOSC TouchOSC Software Requirements TouchOSC Overview Tool Bar Control Surface Editor Editor Panel Configuring TouchOSC and Ableton Live for Mapping Configuring Your Connection Setting Up Configuration Using a Wireless Network Open a Template on TouchOSC Ableton Live Setup Tutorial 10.2: Simple Mapping to Musical Parameters (MIDI) Exercise 1 - Mapping MIDI in Ableton Live Exercise 2 - Extending the Structure (One-to-One Mapping) Exercise 3 - MIDI notes (One to One Mapping) Exercise 4 - Adding More Parameters (One to Many Mappings) Exercise 5 - One to Many Mappings (Self-Directed) XY Pad M4L MultiMap M4L Tutorial 10.3: Designing a Template/GUI with TouchOSC (MIDI) Notes Reference 11. Mobile Music Making Advanced Tutorials (OSC) Tutorial 11.1 - Accessing Accelerometer Data in Max4Live (OSC) - Working with LOM Mobile Phone Sensors Accelerometers Exercise 1 - Receive OSC Messages in Max4Live Extracting Data Connecting to a Dial and Scaling Data Troubleshooting - When Data Is Not Received in Max Exercise 2 - Build a New TouchOSC Template That Can Send Accelerometer Data as OSC Messages Exercise 3 - Organising the Data Exercise 4 - Use Your Phone\'s Accelerometer Data to Control Sound Mapping to Operator Instrument in Ableton Live Creating More Functionality in Your TouchOSC Template Expand the Sound Design with Another MIDI Instrument Create Another Device for the X-axis Extend the Sound Design with Loops and Buttons Tutorial 11.2 - Developing Simple Models with Decision Trees Max4Live (OSC) Tutorial 11.3 - Intro to Machine Learning Using Accelerometer Data in Max4Live Creative Exercise: Crafting Your Interactive Music Prototype with Mobile Integration Design and Evaluation Essentials Notes 12. Adaptive Music for Video Games Overview of Tutorial Series Tutorial 12.1 - Vertical Orchestration/Remixing (Layering and Blending): Building Suspense and Intensity Composition Brief Compositional Techniques for Building Suspense Techniques to Explore Exercise 1 - Layer 1 Control Room - Atmospheric, Spacey, and Chill Adding a Second Layer Exercise 2 - Layer 2 Machine Room - Atmospheric, Noisy, and Dark Exercise 3 - Layer 3 Room with an Alien - Build Suspense Timpani Kick and Snare String Ostinato Exercise 4 - Layer 4 Room, Alien Boss - Fearful Exercise 5 - Mixing Tutorial 12.2 - Prototyping and Audio Integration: Intro to FMOD and Unity Overview Resources and Tools Tutorial 12.3 - Sound Effects and Variability in Unity: The Viking Village Project What You\'ll Do Integration and Testing Resources Tutorial 12.4 - Horizontal Resequencing for Adaptive Audio: FMOD Overview What You\'ll Learn Advanced Techniques Resources Tutorial 12.5 - Horizontal Resequencing and Audio Integration: FMOD and Unity Final Steps in the Series Integration Techniques No Coding Needed Final Exercise Challenge Where to Find Resources Creative Exercise - Composing Adaptive Audio and FX for the Viking Village Notes Section 5: Conclusion, Companion Website, and Glossary 13. Conclusion Conclusion Reference 14. Companion Website Resources Tutorials and Exercises 15. Glossary Index