ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب Information Systems and Neuroscience. NeuroIS Retreat 2021

دانلود کتاب سیستم های اطلاعاتی و علوم اعصاب. NeuroIS Retreat 2021

Information Systems and Neuroscience. NeuroIS Retreat 2021

مشخصات کتاب

Information Systems and Neuroscience. NeuroIS Retreat 2021

ویرایش:  
نویسندگان: , , , , ,   
سری:  
ISBN (شابک) : 9783030888992, 3030888991 
ناشر: Springer 
سال نشر: 2022 
تعداد صفحات: [262] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 20 Mb 

قیمت کتاب (تومان) : 47,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 8


در صورت تبدیل فایل کتاب Information Systems and Neuroscience. NeuroIS Retreat 2021 به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب سیستم های اطلاعاتی و علوم اعصاب. NeuroIS Retreat 2021 نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی درمورد کتاب به خارجی



فهرست مطالب

Preface
Organization
	Conference Co-chairs
	Program Co-chairs
	Program Committee
	Organization Support
	Sponsors
	Main Sponsors
	Further Sponsors
	Decision Neuroscience: How It Started and Where We Are Today (Keynote)
	How (not) to Interpret Multivariate Decoding Models in Neuroimaging (Hot Topic Talk)
	Success Factors in Publishing NeuroIS Research in Top IS Journals: Experiences of MIS Quarterly Editors and Reviewers (Panel Discussion)
Contents
Where NeuroIS Helps to Understand Human Processing of Text: A Taxonomy for Research Questions Based on Textual Data
	1 Introduction
	2 Literature Review
	3 Taxonomy for Research Questions Based on Text
	4 Conclusion and Future Research
	References
Towards a Psychophysiological Investigation of Perceived Trustworthiness and Risk in Online Pharmacies: Results of a Pre-study
	1 Introduction
	2 Background: Perceived Trustworthiness and Risk
		2.1 Perceived Trustworthiness and Risk in Online Pharmacies
		2.2 Perceived Trustworthiness and Risk in NeuroIS Research
	3 Method
	4 Results
	5 Discussions of the NeuroIS Follow-Up Study and Conclusion
	References
Exploring the Influence of Personality Traits on Affective Customer Experiences in Retailing: Combination of Heart Rate Variability (HRV) and Self-report Measures
	1 Introduction
	2 Theoretical Background
	3 Proposed Method
	4 Expected Outcomes and Conclusion
	References
Motor Dysfunction Simulation in Able-Bodied Participants for Usability Evaluation of Assistive Technology: A Research Proposal
	1 Introduction
	2 Methods
		2.1 Input Technologies
		2.2 Disability Simulation
		2.3 Task
		2.4 Experimental Design
		2.5 Subjective Measurement
		2.6 Objective Measurement
		2.7 Anticipated Analysis
	3 Expected Contributions
	References
Exploring the Potential of NeuroIS in the Wild: Opportunities and Challenges of Home Environments
	1 Introduction
	2 Background
	3 Expert Survey
	4 Future Research
	5 Concluding Note
	Appendix: Further Results
	References
Exploring the Recognition of Facial Activities Through Around-The-Ear Electrode Arrays (cEEGrids)
	1 Introduction
	2 Related Work
	3 Method
	4 Results
	5 Discussion and Outlook
	References
Leveraging NeuroIS Tools to Understand Consumer Interactions with Social Media Content
	1 Introduction
	2 Social Media and Content Generation
	3 Methodology
	4 Preliminary Results
	5 Conclusion
	References
Optimizing Scatterplot-Matrices for Decision-Support:
	1 Introduction
	2 The Scatterplot Matrix
	3 Study Design
	4 Results
	5 Discussion and Conclusion
	Appendix
		Appendix A: Pre-study 1 – Scatterplot Design
		Appendix B: Pre-study 2 – Scatterplot Matrix Design
		Appendix C: Second-Order Formative Construct – Situational CL
	References
“Overloading” Cognitive (Work)Load: What Are We Really Measuring?
	1 Introduction
	2 Background
	3 Method
	4 Observations
	5 Comments and Recommendations
	6 Limitations and Future Work
	References
On Electrode Layout in EEG Studies: A Limitation of Consumer-Grade EEG Instruments
	1 Introduction
	2 Methods
		2.1 Data Set
		2.2 Movement Onset Detection
		2.3 EEG Data Processing
	3 Results
	4 Conclusion
	References
Predicting In-Field Flow Experiences Over Two Weeks from ECG Data: A Case Study
	1 Introduction
	2 Related Work
	3 Method
	4 Results
	5 Discussion and Outlook
	References
An Inward Focus of Attention During Information Security Decision Making: Electrophysiological Evidence
	1 Introduction
	2 Method
		2.1 Participants
		2.2 Materials
		2.3 Procedure
		2.4 EEG Recording and Analysis
	3 Results
		3.1 Psychometric and Behavioral Data
		3.2 ERP and Time-Frequency Data
	4 Discussion
	References
EyeTC: Attentive Terms and Conditions of Internet-Based Services with Webcam-Based Eye Tracking
	1 Introduction
	2 The EyeTC Prototype
	3 Experimental Design
		3.1 Attention Feedback Types
		3.2 Experimental Procedure
	4 Results
	5 Discussion
	References
Detecting Flow Experiences in the Field Using Video-Based Head and Face Activity Recognition: A Pilot Study
	1 Introduction
	2 Related Work
	3 Method
	4 Results
	5 Discussion and Outlook
	References
Understanding the Potential of Augmented Reality in Manufacturing Environments
	1 Introduction
	2 Research Gap
	3 Research Objective and Question
	4 Methodological Approach
		4.1 Meta-analysis
		4.2 Derive Hypotheses
		4.3 Preparation and Execution Empirical Exploration
	5 Initial Results Meta-analysis
		5.1 Formulation of a Research Question
		5.2 Collection of Data
		5.3 Evaluation of Data
	6 Discussion and Conclusion
	References
On How Mind Wandering Facilitates Creative Incubation While Using Information Technology: A Research Agenda for Robust Triangulation
	1 Introduction
	2 Theoretical Background
	3 Methodology
	4 Outlook
	References
Consumers Prefer Abstract Design in Digital Signage: An Application of Fuzzy-Trace Theory in NeuroIS
	1 Introduction
	2 Related Literature
		2.1 Digital Signage and Visual Design
		2.2 Fuzzy-Trace Theory and Visual Design
	3 Method
	4 Results
	5 Discussion and Conclusion
		5.1 Self-reported Results
		5.2 Neural Results
		5.3 Limitations, Future Research and Conclusion
	References
Topographic Analysis of Cognitive Load in Tacit Coordination Games Based on Electrophysiological Measurements
	1 Introduction
	2 Materials and Methods
	3 Data Processing and Analysis
		3.1 Preprocessing and Feature Extraction
		3.2 The Distribution of TBR Across the Scalp in Coordination Tasks
		3.3 Distribution of Cognitive Load in Relation to the Cognitive Hierarchy Level
	4 Conclusions and Future Work
	References
Active Learning Techniques for Preparing NeuroIS Researchers
	1 Introduction and Motivation
	2 Active Learning as a Pedagogical Technique
	3 Application of the Active Learning Approach at Kennesaw State University
	4 Conclusion
	References
Examining the Impact of Social Video Game Tournaments on Gamers’ Mental Well-Being
	1 Introduction
	2 Methodology
	3 Preliminary Results
	4 Conclusion
	References
Continuing Doctoral Student Training for NeuroIS and EEG During a Pandemic: A Distance Hands-On Learning Syllabus
	1 Introduction
	2 Proposed Syllabus of Workshop’s Activities
	3 Discussion and Lessons Learned
	4 Conclusion
	References
Design Mode, Color, and Button Shape: A Pilot Study on the Neural Effects of Website Perception
	1 Introduction
	2 Related Work and Hypotheses
		2.1 Human Preference for Curved Shapes
		2.2 Color and Design Mode
	3 Method
		3.1 Sample
		3.2 Stimuli and Study Design
		3.3 Results
	4 Discussion and Follow-Up Neuroimaging Study
		4.1 Discussion of Self-reported Results
		4.2 Follow-Up Neuroimaging Study
	References
Does Media Richness Influence the User Experience of Chatbots: A Pilot Study
	1 Introduction
	2 Theoretical Background and Hypotheses
		2.1 Media Content Formats Used by Chatbots
		2.2 Moderating Role of Task Type (Information Versus Transactional)
	3 Methodology
		3.1 Design and Participants
		3.2 Experimental Protocol
		3.3 Data Collection, Measurements, and Postprocessing
	4 Results
	5 Discussion and Conclusion
	References
Development of a New Dynamic Personalised Emotional Baselining Protocol for Human-Computer Interaction
	1 Introduction
	2 Phase 1: Development of a Emotionally Balanced Video Database
	3 Phase 2: Remote Psychophysiological Evaluation of the Video
	4 Discussion and Conclusion
	References
Mediators of the Relationship Between Self-control and Pathological Technology Use: Negative Affect and Cognitive Failures, but not Self-efficacy
	1 Introduction
	2 Method
		2.1 Participants
		2.2 Materials and Procedure
		2.3 Data Cleaning and Preparation
	3 Results
	4 Discussion
	References
High Fidelity Vibrokinetic Stimulation Augments Emotional Reactivity and Interhemispheric Coherence During Passive Multimedia Interaction
	1 Introduction
	2 Methods and Results
		2.1 Subjects
		2.2 Stimuli
		2.3 Self-reported Emotion
		2.4 Procedures
		2.5 EEG Recording and Pre-processing
		2.6 Coherence Processing
		2.7 Statistical Analysis
	3 Results
	4 Discussion
	References
Explainable Artificial Intelligence (XAI): How the Visualization of AI Predictions Affects User Cognitive Load and Confidence
	1 Introduction
	2 Hypothesis Development and Research Model
	3 Method
		3.1 Experimental Design
		3.2 Experimental Procedure
		3.3 Stimuli Images and Visualizations
		3.4 Calculating Cognitive Effort
	4 Results
	5 Discussion and Conclusion
	References
Author Index




نظرات کاربران