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دانلود کتاب GURPS Traveller

دانلود کتاب مسافر GURPS

GURPS Traveller

مشخصات کتاب

GURPS Traveller

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1556346964, 1556346832 
ناشر: Steve Jackson Games Incorporated 
سال نشر: 2002 
تعداد صفحات: 179 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 29 مگابایت 

قیمت کتاب (تومان) : 80,000



کلمات کلیدی مربوط به کتاب مسافر GURPS: GURPS، مسافر



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در صورت تبدیل فایل کتاب GURPS Traveller به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب مسافر GURPS نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب مسافر GURPS

http://www.sjgames.com/gurps/traveller/core/


توضیحاتی درمورد کتاب به خارجی

http://www.sjgames.com/gurps/traveller/core/



فهرست مطالب

Introduction
	About the Author
	The Traveller News Service
	About GURPS
1. The Universe of the Third Imperium
	The Imperium
		Only a Dream
		Map of the Imperium
		In a Nutshell
	We Are Not Alone
		The Six Races
	Campaigns
		Selling the Moon – Wholesale
		Mercenaries – Travel to Distant Worlds, Meet Exotic Beings . . . and Kill Them
		Reflections of a Grognard
		Politics, Diplomacy, and Espionage
		Lawbreakers and Law Enforcers
		Rebels Against the Empire
		Strange New Worlds
		Good Guys and Bad Guys
2. Details of a Universe
	FTL Travel – The Jump Drive
	Government
		The Metric System
	Religion in the Third Imperium
		Nanotechnology
	A Chronology of the Traveller Universe
		Cybertechnology
		Robots and Artificial Intelligence
	Library Data
		A
			The Information Age
			Planetary Statistics
			Why the Ancients?
			Aslan
			Aliens
		B
			The Year of the Four Emperors
		C
			Capital
			Starship Wayward Debarre
			Roman Roots
			Jesedipere
		D
			Faldor
			Droyne and Chirpers
			The Alternate Dulinor
		E
			Emperors of the Third Imperium
		F
			Wars and Rumors of Wars
			A Concise History of Ziru Sirka, Part I
		G
		H
			Travellers’ Aid Society
			Customs
			Other Holidays
			Off to a Bad Start
		I
			Calendar Conversion Table
			Ine Givar
			At Standard Noon, 062-1120
			“I have a bad feeling about this . . .”
			Coreward Encounter
			A Concise History of Ziru Sirka, Part II
		J
			Alternate FTL Drives
			Further Research Is Needed
		K
			Rightness
			Disgusting?
		L
			A Concise History of Ziru Sirka, Part III
		M
			A Concise History of Ziru Sirka, Part IV
		N
			Nuclear Damper Technology
		O
			The Regina System
		P
			The Phoenix Project
			Psionics
		R
			A Concise History of Ziru Sirka, Part V
			A Concise History of Ziru Sirka, Part VI
		S
			Peacekeepers
			Quid Nomine?
			The Terra System
			Solomani Names
			Starports: Extrality
			Blood Bonds
			Square Pegs?
		T
			Is the Truth Really Out There?
			A Great Golden Crown
			The Lifeblood of Empire
			Trade Routes
			K’kree Religion
		V
			Epithets
			Other Times, Other Places
			A Matter of Taste
			Vilani Conservatism
		W
			Vilani Names
		X
		Y
		Z
			Low Passage
			Middle Passage
			High Passage
			Zhodani-Imperial Relations
	For Game Masters Only
		The Mystery of the Ancients
		Imperiallines
		Longbow II
		Secrets
3. Characters
	Creating a Character
		Careers
		Tech Levels
	Status and Cost of Living
		Vargr
	Advantages, Disadvantages, and Quirks
		Zhodani
		New Advantage: Ship Patron
	Character Templates
		Letters of Marque
		Athlete
		Attorney
		Barbarian
		Belter
		Bounty Hunter
		Bureaucrat
		Computer Technician
		Corsair
		Diplomat
		Engineer
		Entertainer
		Farmer
		Hunter/Guide
		Journalist/Reporter
		Law Enforcer
		Manager
		Martial Artist
		Mechanic/Technician
		Medical Doctor
		Medical Technician
		Merchant
		Professor
		Rogue
		Scientist
		Scout
		Undercover Agent
		Wealthy Traveler
		Army (Enlisted)
		Army (Officer)
		Army Aviation (Enlisted)
		Army Aviation (Officer)
		Marine (Enlisted)
		Marine (Officer)
		Marine Commando (Enlisted)
		Marine Commando (Officer)
		Navy (Enlisted)
		Navy (Officer)
		Navy Aviation (Officer)
	Job Table
4. Equipment and Supplies
	Gravitic Technology
	Energy Storage Technology
	Medical Technology
	Beam Weapon Technology
	Tech Levels
	Meson Technology
	Electronics Technology
	Force Field Technology
	Technical Difficulties
	Low Berths
	Neural Interface, Implants, and Cybernetics
	Ultra-Tech Melee Weapons
	Psionic Shields
	Drugs
	Illegal Drugs
	Weapons
	Personal Slug Throwers
	Energy Weapons
	Hand Grenades
	RAM Grenades
	Ammunition Notes
	Design Your Own!
		GURPS Traveller Special Rules
	Personal Equipment
	Traveller Weapon Tables
	Armor and Protective Gear
5. Travel, Trade, and Commerece
	How to Get There
	Interplanetary Travel
		Travel Times
		Planetfalls
	Interstellar Travel
		Jump
		Gas Giants
		Misdirected Jump Table
		Mishaps
		Detection of Jump
		Refined and Unrefined Fuel
		Interstellar Mapping
	Trade and Commerce
		Revenue
	Interstellar Mapping
		Merchant Ship Revenues
	Planets
6. Character Conversions
	Statistics
	Intelligence vs. Education
	Skills
	Skill Comparison Tables
	Jack-of-All-Trades
	Advantages, Disadvantages, and Quirks
Appendix: Starships
	Sulieman-Class Scout/Courier
	Sulieman II-Class Seeker
	Deck Plans
	Beowulf-Class Free Trader
	Deck Plans
	Empress Marava-Class Far Trader
	Vanderbilt-Class Yacht
	Lady of Shalott-Class Yacht
	Animal-Class Safari Ship
	Rampart-Class Fighter
	Iramda-Class Fighter
	10-ton Launch
	10-ton Lifeboat
	Broadsword-Class Mercenary Cruiser
	20-ton Gig
	30-ton Ship’s Boat
	40-ton Fuel Skimmer
	40-ton Pinnace
	100-ton Shuttle
	100-ton Interplanetary Shuttle
	50-ton Modular Cutter
	Dragon-Class SDB
	Kugashin-Class Lab Ship
	Akkigish-Class Subsidized Merchant
	ATV, Tracked
	Air/Raft, Open Topped
	Ground Car
	ATV, Wheeled
Appendix B: Modular Starship Design
	Crew Requirements
	Design Sequence
	Step 1 – Hull Design
	Hull Table
	Step 2 – Turrets and Bays
	Turrets and Bays
	Interior Facilities
	Step 3 – Armor
	Step 4 – Other Surface Features
	Step 5 – Component Modules
	Creating Deckplans
	GURPS Vehicles Conversions
	Module Table
	Creating Non-Standard Hulls
	Step 6 – Bay and Turret Armament
	Armament Table
	Design Your Own Modules!
	Jump Drives in GURPS Vehicles
	Beam Weapons Combat Table
	Step 7 – Statistics
	Step 8 – Performance
	SIM-10 Missile (TL10)
	Step 9 – Finalization
	Advanced Design Options
	SIM-12 Missile (TL12)
	After-Market Mods
	Starship Operations
		Bridge Systems
	Comminication Range Table
	Ship Codes
	Sensor Range Table
	Computer Table
Appendix C: Space Combat
	Sequence of Action
		1. Detection and Communication
		2. Manuever Phase
		3. Movement Phase
		4. Direct Fire Phase
		5. Collision and Point Defense Phase
		6. Launching/Docking Phase
		7. Damage Control Phase
	Celestial Bodies
		Miscellaneous Situations
	Space Weapons Table
	Space Range Table
	Sensor Modifiers
	Gunnery Modifiers
	Major Damage Table
	GURPS Vehicles-Designed Spacecraft
	ROF Bonus Table
Index




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