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GURPS Space

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GURPS Space

ویرایش:  
نویسندگان: , ,   
سری: GURPS 4th Edition 
ISBN (شابک) : 1556342454 
ناشر: Steve Jackson Games 
سال نشر: 2006 
تعداد صفحات: 242 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 7 مگابایت 

قیمت کتاب (تومان) : 53,000



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فهرست مطالب

Table of Contents
Introduction
	Publication History
1. Space
	Space and Space Fiction
		A Little Literary History
		Why Space Travel?
		Designing the Space Campaign
		Hard and Soft Science Fiction
		Scale and Scope
		Ships and Outposts
		Tone
		Escalating Scale
	Campaign Types
		Strange New Worlds
		Realism
		The High Frontier
		Alien Archaeology
		Planetary Romance
		Military Campaigns
		Mercenaries
		The Marines
		Stope in the Name of the Law
		The Rangers
		The Rebellion
		Bounty Hunters
		Media and Politics
		Space Pirates
		Working Stiffs
		Heroic Bureaucrats?
		Heroic Engineering
		The Absurdist Campaign
		Who Needs Starships?
	Aliens
		Alone in the Cosmos
		The Galactic Club
		Aliens Everywhere!
	Societies
		Anarchy
		The Alliance
		The Federation
		The Corporate State
		The Empire
		Alien Governments
		Adventures Beyong Society
	Interstellar Organizations
		Government Organizations
		Private Organizations
	Planets and Places
2. Space Travel
	A Taxonomy of Miracles
		No Miracles
		One Miracle: Space Flight
		More Miracles?
	Space Flight and Story Requirements
	Maneuver Drives
		Reaction Drives
		The Rocket Equation
		Sample Delta-V Requirements
		Sails
		Catapults and Tethers
		Bussard Ramjets
		Cycler Stations
		Reactionless Drives
		Relativity Effects
		Generation Ships
	Star Drives
		Hyperdrive
		Jump Drive
		Warp Drive
		Designing a Stardrive
		Navigation Errors
	Shipboard Systems
		Control Systems
		Life Support
		Gravity
		Weapons
		Defenses
		Sensors
		Communications
		Teleporters
		Power
		Laboratories
		Bandwidth
		Infrastructure
		Small Craft
		Man the Life Pods!
3. Technology
	Adding Miracles
		Several Miracles
		Everything a Miracle
	Technology Areas
		Biotechnology
		Suspended Animation
		Bioships
		Computers and Communications
		The Transparent Society
		Nanotechnology
		Swarms and Goo
		Transportation
		Power Generation
		Weapons and Defenses
		The Swashbuckler Option
4. Basic Worldbuilding
	Using Worlds
		Dramatic Roles
		Common Origins, Common Cause
		Depth of Detail
		Depth of Realism
	Mapping the Galaxy
		Astronomical Features
		Distances and Scales
		The Frequency of Worlds
		Choosing a Preferred Scale
	World Design Sequence
		Overview
		Step 1: Concept
		Step 2: World Type
		Why World Types?
		Tweaking the World Type Table
		Step 3: Atmosphere
		Marginal Atmospheres
		What Makes the Air?
		Step 4: Hydrographic Coverage
		Step 5: Climate
		Step 6: World Size
		Turning Up the Heat
		Worlds Big and Little
		Step 7: Resources and Habitability
		Habitability for Aliens
	Social Parameters
		Step 8: Settlement Type
		Step 9: Technology Level
		Step 10: Population
		Step 11: Society Type
		Altering the Colony Population Table
		Step 12: Control Rating
		Step 13: Economics
		Step 14: Bases and Installations
5. Advanced Worldbuilding
	Generating Star Systems
		Step 15: Number of Stars
		Step 16: Star Masses
		Step 17: Star System Age
		Step 18: Stellar Characteristics
		Step 19: Companion Star Orbits
		Step 20: Locate Orbital Zones
		Step 21: Placing First Planets
		Step 22: Place Planetary Orbits
		Step 23: Place Worlds
		Step 24: Place Moons
	Generating World Details
		Step 25: World Types
		Step 26: Atmosphere
		Step 27: Hydrographics
		Step 28: Climate
		Step 29: World Sizes
		Step 30: Dynamic Parameters
		Step 31: Geologic Activity
		Step 32: Resources and Habitability
		Step 33: Settlement Type
		Step 34: Technology Level
		Step 35: Population
		Step 36: Society Type
		Step 37: Control Rating
		Step 38: Economics
		Step 39: Bases and Installations
		The Solar System
	Special Cases
		Gas Giant Moons
		Tide-Locked Worlds
		Massive Stars
		Red Dwarf Stars
		Brown Dwarf Stars
		Rogue Worlds
		Terraformed Worlds
	Other Objects
		Asteroids and Comets
		Artificial Structures
		Who Needs Planets, Anyway?
		Megastructures
6. Alien Life and Alien Minds
	Aliens in the Campaign
		People
		Beasts
		Things
		Monsters
		Working Backward
		Some Common Aliens
	Life
		Life as We Know It
		Clashing Definitions
		Alternate DNA
		Other Chemistries
		Non-Chemical Life
		Alien Creation I
		Artificial Life
	Ecologies and Niches
		Energy Flow
		Alien Creation II
		Autotrophs and Decomposers
		Herbivores
		Carnivores
		Parasites and Symbionts
	Alien Anatomy
		Mobility
		Size
		Alien Creation III
		Body Plan
		Alien Creation IV
		Metamorphosis
		Alien Creation V
		Skin, Hide, and Alternatives
		Metabolism
		Alien Creation VI
		Reproduction
		Lifespan
		Alien Creation VII
		Senses
		Communication
		Alien Creation VIII
		Special Abilities
		Moving in Clades
	Alien Minds
		Brains
		Nature: The Influence of Biology
		Nurture: The Influence of Society
		Alien Creation IX
		Alien Creation X
7. Future and Alien Civilizations
	Story Concerns
		Society in the Story
		Control and Intrusiveness
		Avenues to Power
		Corruptibility
	Society and Biology
		Biological Constraints
		Psychological Constraints
		Oxygen-Breathers Unite!
	Society and Technology
		Technology and Daily Life
		Controlling Technology
		Losing Technology
	Economics
		Economic Output
		Unobtainium
		Economic Distribution
		Money
		The Leisure Society
	Law and Justice
		Sources of Law
		Resolving Disputes
		Criminal Detection
		Punishment
	Military Forces
		Military Types
		Military Units
		Alternate Armies
		How Much Military Rank?
	Interstellar Governments
		Anarchy
		Alliance
		Macro-Life
		Federation
		The United Galaxy
		Corporate State
		The Free Enterprise Society
		Empire
		Why People Support Rotten Empires
		Alternate Empires
		Alien Governments
		Alternate Names
		Planetary Governments
		History and Government
	Organizations
		Government Organizations
		Private Organizations
		Startown
8. Adventures
	The Default Adventure
	The Hook
		Metaplot
	Goals
		Types of Goals
	Obstacles
		Puzzles and Mysteries
		Adversaries
		Alien Psychology
		Adventure Seeds
9. Characters
	Group Structures
		Military Team
		Spaceship Crew
		Exploration Team
		The Professionals
		Niche Protection
	Character Concepts
		Astronauts
		Space Knights
		Tramp Freighters and Merchant Princes
		Modified Humans
		Uplifted Animals
		Psionic Mutants
		Robots and AIs
		Aliens
	Advantages, Disadvantages, and Skills
		Advantages
		Disadvantages
		Skills
			Alien Psychology Modifiers
			Planet Types Revisited
	Character Templates
Bibliography
Index




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