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دانلود کتاب GURPS Japan

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GURPS Japan

مشخصات کتاب

GURPS Japan

ویرایش: 2 
نویسندگان:   
سری:  
ISBN (شابک) : 1556343884, 9781556343889 
ناشر: Steve Jackson Games 
سال نشر: 1999 
تعداد صفحات: 128 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 40 مگابایت 

قیمت کتاب (تومان) : 44,000



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توضیحاتی در مورد کتاب GURPS ژاپن

- پس از یک وقفه طولانی دوباره به چاپ رسید! - بحث مفصل درباره جادو و ارواح ژاپنی. - سامورایی، نینجا و رونین...


توضیحاتی درمورد کتاب به خارجی

-- Back in print after a long hiatus! -- Detailed discussion of Japanese magic and spirits. -- Samurai, ninja, and ronin...



فهرست مطالب

Introduction
	About the Authors
	About GURPS
	Page References
1. Feudal Japan
	Geography
		The Japanese Islands
	Society
		Clan and Shogun
		The Japanese Landscape
		Geographic Divisions
		Tech Level
	Map of Japan
	Major Political Factions
		The Imperial Court
		Buddhist Temples
		Clan and Families
		Chinese Influence
		The Clans
		The Merchants
	Social Classes
		The Taira and Minamoto Rivalry
	Social Ideals
		Filial Piety
		Feudal Loyalty
		The Kamakura Era (1192-1333)
	Life Stages and Events
		Marriage
		Japanese Proverbs
		Divorce
		Gempuku
		Inkyo
		Japanese Manners
	Criminal Justice
		Arrest and Punishment
		Capital Punishment
		Friendship
		Love
		Geisha and Courtesans
		Lesser Sentences
	Civil Justice
		Traveling
		Illness
	Killing
		Apprentices
		Diseases
		Spirits of the Dead
		The Prison
	Religion
		Setting the Campaign’s Religious Level
		Mitigating Circumstances
		Shinto
		Legendary Japan’s Religious Level
		Kami Messengers
		Ancestral Kami
		Living Kami
		Holy Creatures
		Mikoshi Procession
		Buddhism
		Baku
		Becoming a Busso
		Buddhist Sects
		Christianity
		Tennin
	Time
		Hours of the Day
		Calendar
		Weather
		Holidays
	Imperial Holidays
	Farmers’ Schedule
		Weather Calendar
2. The Warring Provinces Era
	The Ashikaga Wars of Succession (1467-1568)
		Background: The Go-Daigo Revolt and the Early Ashikaga Era
	The Culture
		Social Mobility
		Personal Loyalty
	The Temples
		Who’s in Charge Here?
		The Emperors
	The Merchants
		Saito Toshimasa
		Rennyo, Priest of Amida Buddha
		Craft Guilds and Trade Secrets
	The Warring Daimyo
		First Contact with Westerners
	The Unification (1568-1600)
	The Great Unifiers
		Westerners’ Reaction to Japanese
		The Japanese and the Missionaries
		Hosokawa Gracia
		Parallel European History
3. The Late Tokugawa Era
	The Shoguns of the Late Tokugawa Era
		Background: The Early Tokugawa Shoguns
	The Culture
		Social Controls
		Who’s in Charge Here? (Part Two)
		The Imperial Court
		The Shogun
		The Daimyo
		The Tokugawa Shogunate and the West
		Controls on Daimyo
		Samurai
		Banzuin no Chobei
		Mito Komon
		Ronin
		The Otokodate and Gamblers
		The 47 Ronin of Lord Asano
		The Farmers
		Ooka the Magistrate
		Western Influences
		The Merchants
		Controls on Commoners
		Controls on Travelers
		Fighting Arts and Sports
		The Sumptuary Laws
		Pawnbrokers
		The Forged Travel Pass
		The Schools
		Dutch Traders
		Kabuki and Bunraku
		Hiraga Gennai
	The Opening of Japan (1854-1868)
	Japan and the West
		Adventuring When West Meets Japan
		Siebold and his Students
		The Osaka Riot of 1837
4. Timeline of Japanese History
5. Characters
	Character Creation
	Character Templates
		Skills
		Customization
		Character Templates vs. Racial Templates
		Medieval Japanese Height/Weight Table
		Names
	Template Descriptions
		Name Changes
		Honorifics
		Japanese Name Elements
		Sample Geinin: Korezo (100 points)
		Sample Busso: Shioji (100 points)
		Sample Sanzoku: Taro the Tiger (100 points)
		Sample Geisha: Wakaba (100 points)
		Sample Mahotsukai: Tamahiko (100 points)
	Racial Templates
		Sample Ninja: O-Aki (100 points)
		Sample Ronin: Hasegawa Eiji (100 points)
		Sample Yamabushi: Yasukuni
		Sample Kitsune Hengeyokai: Sarusaru
	Advantages
	Disadvantages
	Skills
		Cultural Familiarity: Advantages and Skills
		Extraordinary Diligence to Maintain High Skill
	Economics, Jobs, and Wealth
		Money
	Jobs
		Finding Work
	Job Table
6. Bujutsu: Japanese Martial Arts
	Style Cost
		The Bujutsu Ryü
		The Students
	Restrictions
	Bujutsu of Feudal Japan
		Aikijutsu (Harmony)
		Bajutsu (Horsemanship)
		Shield Blocking
		Iaijutsu (Sword Drawing)
		Martial Arts Schools
		Kenjutsu (Sword)
		Kiaijutsu (Energy)
		Kyüjutsu (Bow)
		Other Styles
		The Kiai-o-matic, As Seen on TV!
		Masaki Ryü (Weighted Chain)
		Naginatajutsu (Polearm) and Sojutsu (Spear)
		Nito and Gorin no Sho
		Ninjutsu (Mystery)
		Nito Ryu (Two Swords)
		Ninja Adventure
		Shindo-Muso Ryu (Staff)
		Here a Jutsu, There a Jutsu
		Sumo
		Suieijutsu (Swimming)
	Customizing Styles
		Head Viewing
7. Weapons and Equipment
	Distinctive Japanese Weapons
		Swords
		Bows
		Weapon Quality and Personality
		Arrows
	Ninja Equipment
		Clothing
		Gear
		A Sword By Any Other Name (Optional Rule)
		Sword Etiquette
		Weapons
		Readying Carried Weapons
		Siege Weapons
		Path Obstacles
		Japanese Armor
		Knives
		Spears and Staffs
		Poisons
	Equipment
		Clothing
		Peasant Weapons
		Missile Weapons
		Extra-Powerful Bows
		Food
		Miscellaneous
		Special Arrows
		Costs of New Items From the West
		Evolution of the Japanese Castle
		Lodging and Other Amenities
		Travel and Wilderness Gear
	Animals
		Readying Clothing
	Vehicles
		Armor
		After the Battle
	Weapons Table
8. Magic
	Changes to the GURPS Magic Rules
	Increased Magic Resistance
		Asian Alchemy
	Available Standard Spells
		Demons
		Minions of Demons
	Spell List for GURPS Japan
		Animal Spells
		Communication and Empathy
		Earth Spells
		Air Spells
		Fire Spells
		Metal Spells
		Water Spells
		Wood Spells
		Enchantment Spells
		Food Spells
		Healing Spells
		Illusion and Creation Spells
		Knowledge Spells
		Light and Darkness Spells
		Making and Breaking Spells
		Meta-Spells
		Mind Control Spells
		Movement Spells
		Necromantic Spells
		Protection and Warning Spells
		Sound Spells
9. The Japanese Campaign
	Basic Plots
		Campaign Types
		The Eight Sights of Lake Biwa
		City Mapping
		The Place of Mystery
		The Arrival of Western Travelers
	Mapping the Campaign
		The Friendly Native and The Old Japan Hand
		The Castle
		The City
		Campaign Crossovers
		The Village
10. Japanese Bestiary
	Natural Creatures
		Hebi (Snake)
		Higuma (Bear)
		Hotaru (Firefly)
		Kame (Tortoise or Turtle)
		Korogi (Cricket)
		Oshidori (Mandarin Duck)
		Shika (Deer)
		Usagi (Rabbit)
	Hengeyokai (Shapeshifters)
		Inu (Dog)
		Kashin (Flower)
		Kodama (Tree)
		Tsuchigumo (Spider)
		Neko (Cat)
		Nezumi (Rat)
		Tanuki (Raccoon Dog)
		Hunted Shapeshifters
	Fabulous Creatures
		Amikiri (Net Cutter)
		Hikigaeru (Giant Toad)
		Hitotsumekozo (One-Eyed Goblin)
		Kappa (River Goblin)
		Kirin (Fabulous Horse)
		Mukade (Giant Centipede)
		My½ (Buddhist Guardian Warrior)
		Nue (Goblin Bird)
		Oni (Demon Goblin)
		Onibi (Demon Fire)
		Orochi (Serpent)
		Otoroshi (Steeple Dweller)
		Samebito (Shark Man)
		Saru (Goblin Monkey)
		Shiryo (Ghost)
		Tatsu (Dragon)
		Tengu (Forest Goblin)
		Ommoraki (Harpy)
		Umibozu (Giant Cuttlefish)
		Waira (Alligator Dog)
		Yama Hito (Mountain Goblin)
		Yukionna (Snow Maiden)
Glossary
Bibliography
Index




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