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از ساعت 7 صبح تا 10 شب
ویرایش: [2 ed.]
نویسندگان: Chris Bradfield
سری:
ISBN (شابک) : 1804610402, 9781804610404
ناشر: Packt Publishing
سال نشر: 2023
تعداد صفحات: 264
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 5 Mb
در صورت تبدیل فایل کتاب Godot 4 Game Development Projects: Build five cross-platform 2D and 3D games 2nd Edition [Team-IRA] به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب پروژه های توسعه بازی Godot 4: ساخت پنج بازی متقاطع 2D و سه بعدی نسخه 2 نسخه [Team-IRA] نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Title Page Copyright and Credits Contributors Table of Contents Preface Chapter 1: Introduction to Godot 4.0 General advice The secret to learning effectively What is a game engine? What is Godot? Downloading Godot Alternate installation methods Overview of the Godot UI Project Manager Editor window Learning about nodes and scenes Scripting in Godot About GDScript Summary Chapter 2: Coin Dash – Build Your First 2D Game Technical requirements Setting up the project Vectors and 2D coordinate systems Part 1 – the player scene Creating the scene Sprite animation Collision shape Scripting the player Moving the player Choosing animations Starting and ending the player’s movement Preparing for collisions Part 2 – the coin scene The node setup Coin script Part 3 – the Main scene Node setup Main script Starting a new game Part 4 – the user interface Node setup Message label Score and time display Score and time display Updating the UI via GDScript Game over Adding HUD to Main Part 5 – finishing up Visual effects Sound Powerups Coin animation Obstacles Summary Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics Technical requirements Setting up the project Rigid body physics The player’s ship Body and physics setup State machines Adding player controls Screen wrap Shooting Adding the rocks Scene setup Variable size rocks Instantiating rocks Exploding rocks Creating the UI Layout Scripting the UI The Main scene’s UI code Player code Ending the game Detecting collisions between rigid bodies Pausing the game Enemies Following a path Enemy scene Moving the enemy Spawning enemies Shooting and collisions Player shield Sound and visual effects Sound and music Particles Enemy trail Summary Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer Technical requirements Setting up the project Introducing kinematic bodies Collision response Creating the player scene Collision layers and masks About AnimationPlayer Animations Collision shape Finishing the player scene Player states Player script Player movement Player health Collectible items Scene setup Collectible script Designing the level Using TileMaps Designing the first level Adding dangerous objects Scrolling background Adding enemies Scene setup Scripting the enemy Damaging the enemy Player script Game UI Scene setup Scripting the HUD Attaching the HUD Title screen Scene setup Setting up the main scene Transitioning between levels Door scene Screen settings Finishing touches Sound effects Double jumping Dust particles Ladders Moving platforms Summary Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course Technical requirements Introduction to 3D Orienting in 3D space Godot’s 3D editor Adding 3D objects Global versus local space Transforms Meshes Cameras Project setup Creating the course Understanding GridMaps Drawing the first hole Environment and lighting Adding the hole Making the ball Testing the ball Improving ball collisions Adding UI Aiming the arrow UI display Scripting the game UI code Main script Ball script Testing it out Option 1 for improving aiming Option 2 for improving aiming Camera improvements Designing a full course Visual effects Adding materials Lighting and Environment Summary Chapter 6: Infinite Flyer Technical requirements Project setup Inputs Airplane scene Collision shapes Scripting the plane Building the world World objects Chunks Main scene Spawning new chunks Increasing difficulty Collisions Fuel and score Title screen Audio Saving a high score About file locations Accessing files Suggestions for additional features Summary Chapter 7: Next Steps and Additional Resources Using Godot’s documentation Reading the API documentation Version control – using Git with Godot Using Blender with Godot Import hints Using blend files Exporting projects Getting the export templates Export presets Exporting Exporting for specific platforms Introduction to shaders Creating a 2D shader 3D shaders Learning more Using other programming languages in Godot C# Other languages – GDExtension Getting help – community resources Godot Recipes Contributing to Godot Contributing to the engine Writing documentation Donations Summary Final words Index Other Books You May Enjoy