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ویرایش: 1st ed. 2023
نویسندگان: Ana Espinola-Arredondo. Felix Muñoz-Garcia
سری:
ISBN (شابک) : 3031375769, 9783031375767
ناشر: Palgrave Macmillan
سال نشر: 2023
تعداد صفحات: 471
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 8 مگابایت
در صورت تبدیل فایل کتاب Game Theory: An Introduction with Step-by-Step Examples به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
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Preface Organization of the Book How to Use This Textbook Ancillary Materials Acknowledgments References Contents List of Figures List of Tables 1 Introduction to Games and Their Representation 1.1 Introduction 1.2 What Is Game Theory? 1.3 Main Elements in a Game 1.3.1 Players 1.3.2 Strategies 1.3.3 Payoffs 1.4 Two Graphical Approaches 1.4.1 Matrices 1.4.2 Game Trees 1.5 Introducing Imperfect Information in Game Trees 1.6 Identifying Equilibrium Behavior 1.6.1 Does an Equilibrium Exist? 1.6.2 Is the Equilibrium Unique? 1.6.3 Is the Equilibrium Robust to Small Payoff Changes? 1.6.4 Is the Equilibrium Pareto Optimal? References 2 Equilibrium Dominance 2.1 Introduction 2.2 Strictly Dominated Strategies 2.3 Iterated Deletion of Strictly Dominated Strategies 2.3.1 Does the Order of Deletion Matter in IDSDS? 2.3.2 Deleting More Than One Strategy at a Time 2.3.3 Multiple Equilibrium Predictions 2.4 Applying IDSDS in Common Games 2.4.1 Prisoner’s Dilemma Game 2.4.2 Coordination Games—The Battle of the Sexes Game 2.4.3 Pareto Coordination Game—The Stag Hunt Game 2.4.4 Anticoordination Game—The Game of Chicken 2.4.5 Symmetric and Asymmetric Games 2.5 Allowing for Randomizations to Bring IDSDS Further 2.5.1 What If IDSDS Has No Bite? 2.6 Evaluating IDSDS as a Solution Concept 2.7 Weakly Dominated Strategies 2.7.1 Deletion Order Matters in IDWDS 2.7.2 IDSDS Vs. IDWDS 2.8 Strictly Dominant Strategies 2.8.1 Evaluating SDE as a Solution Concept Exercises Reference 3 Nash Equilibrium 3.1 Introduction 3.2 Best Response 3.2.1 Finding Best Responses with Discrete Strategy Spaces 3.2.2 Finding Best Responses with Continuous Strategy Spaces 3.3 Deleting Strategies That Are Never a Best Response 3.4 Rationalizability 3.4.1 Evaluating Rationalizability as a Solution Concept 3.5 Applications of Rationalizability 3.5.1 Finding NBRs in the Beauty Contest 3.5.2 Finding NBRs in the Cournot Duopoly 3.6 Nash Equilibrium 3.7 Finding Nash Equilibria in Common Games 3.7.1 Prisoner’s Dilemma Game 3.7.2 Coordination Game—The Battle of the Sexes Game 3.7.3 Pareto Coordination Game—The Stag Hunt Game 3.7.4 Anticoordination Game—The Game of Chicken 3.7.5 Multiple Nash Equilibria 3.8 Relationship Between NE and IDSDS 3.9 What If We Find No NEs? 3.10 Evaluating NE as a Solution Concept Appendix: Equilibrium Selection Pareto Dominance Risk Dominance Exercises References 4 Nash Equilibria in Games with Continuous Action Spaces 4.1 Introduction 4.2 Quantity Competition 4.2.1 Quantity Competition with Homogeneous Goods and Two Firms 4.2.2 Extending Quantity Competition to Nge2 Firms 4.2.3 Quantity Competition with Heterogeneous Goods 4.3 Price Competition 4.3.1 Price Competition with Homogeneous Goods 4.3.2 Price Competition with Heterogeneous Goods 4.4 Public Good Game 4.4.1 Inefficient Equilibrium 4.5 Electoral Competition 4.5.1 Alternative Proof to the Electoral Competition game Exercises References 5 Mixed Strategy Nash Equilibrium 5.1 Introduction 5.2 Mixed Strategy 5.3 Mixed Strategy Nash Equilibrium 5.4 Finding Mixed Strategy Equilibria 5.4.1 Graphical Representation of Best Responses 5.5 Some Lessons 5.6 Extensions 5.6.1 Mixed Strategy Equilibria in Games with kge3 Pure Strategies 5.6.2 Finding Mixed Strategy Equilibria in Games with Nge2 Players 5.7 Strictly Competitive Games 5.7.1 Strictly Competitive Games 5.7.2 Zero-Sum Games 5.7.3 Security Strategies 5.8 Security Strategies and NE 5.9 Correlated Equilibrium 5.9.1 Public or Private Recommendations? 5.10 Equilibrium Refinements in Strategic-Form Games (Technical) 5.10.1 Trembling-Hand Perfect Equilibrium 5.10.2 Proper Equilibrium Appendix—NE Existence Theorem (Technical) Fixed-Point Theorems, an Introduction Nash Existence Theorem Exercises References 6 Subgame Perfect Equilibrium 6.1 Introduction 6.2 Tree rules 6.2.1 Actions vs. Strategies 6.3 Why Don’t We Just Find the Nash Equilibrium of the Game Tree? 6.4 Subgames 6.4.1 What If the Game Tree Has Information Sets? 6.5 Subgame Perfect Equilibrium 6.5.1 Finding SPEs in Games Without Information Sets 6.5.2 Finding SPEs in Game Trees with Information Sets 6.6 Evaluating SPE as a Solution Concept 6.7 Applications 6.7.1 Stackelberg Game of Sequential Quantity Competition 6.7.2 Sequential Public Good Game 6.7.3 Ultimatum Bargaining Game 6.7.4 Two-Period Alternating-Offers Bargaining Game 6.7.5 Some Tricks About Solving Alternating-Offer Bargaining Games 6.7.6 Alternating-Offer Bargaining Game with Infinite Periods Appendix—Mixed and Behavioral Strategies Exercises References 7 Repeated Games 7.1 Introduction 7.2 Repeating the Game Twice 7.3 Repeating the Game Tge2 Times 7.4 Repeating the Game Infinitely Many Times 7.4.1 Uncooperative Outcome 7.4.2 Cooperative Outcome 7.4.3 Cooperative Outcome—Extensions 7.5 Folk Theorem 7.5.1 Feasible and Individually Rational Payoffs 7.5.2 Folk Theorem and Cooperation 7.6 Application to Collusion in Oligopoly 7.6.1 Minimal Discount Factor Supporting Collusion 7.6.2 Other Collusive GTS 7.7 What if the Stage Game has More than One NE? 7.8 Modified GTSs 7.8.1 An Eye for an Eye 7.8.2 Short and Nasty Punishments 7.8.3 Imperfect Monitoring Exercises References 8 Bayesian Nash Equilibrium 8.1 Introduction 8.2 Background 8.2.1 Players’ Types and Their Associated Probability 8.2.2 Strategies Under Incomplete Information 8.2.3 Representing Asymmetric Information as Incomplete Information 8.2.4 Best Response Under Incomplete Information 8.3 Bayesian Nash Equilibrium 8.3.1 Ex-ante and Ex-post Stability 8.4 Finding BNEs—First Approach: Build the Bayesian Normal Form 8.5 Finding BNEs—Second Approach: Focus on the Informed Player First 8.6 Evaluating BNE as a Solution Concept 8.7 What If Both Players Are Privately Informed? Exercises Reference 9 Auction Theory 9.1 Introduction 9.2 Auctions as Allocation Mechanisms 9.3 Second-price Auctions 9.3.1 Case 1: Bid Equal To Her Valuation 9.3.2 Case 2: Downward Deviations, Bidding Below Her Valuation 9.3.3 Case 3: Upward Deviations, Bidding Above Her Valuation 9.3.4 Discussion 9.4 First-Price Auctions 9.5 Efficiency in Auctions 9.6 Seller’s Expected Revenue 9.6.1 Expected Revenue in the FPA 9.6.2 Expected Revenue in the SPA 9.6.3 Revenue Equivalence Principle 9.7 Common-Value Auctions and the Winner’s Curse 9.7.1 Bid Shading Is a Must! 9.7.2 Equilibrium Bidding in Common-Value Auctions Exercises 10 Perfect Bayesian Equilibrium 10.1 Introduction 10.2 Sequential-Move Games of Incomplete Information—Notation 10.3 BNE Prescribing Sequentially Irrational Behavior 10.4 Perfect Bayesian Equilibrium—Definition 10.5 A Tool to Find PBEs in Signaling Games 10.6 Finding PBEs in Games with one Information Set 10.6.1 Separating Strategy Profile (OB,NF) 10.6.2 Pooling Strategy Profile (OB,OF) 10.7 Finding PBEs in Games with Two Information Sets 10.7.1 Separating Strategy Profile (EH,NEL) 10.7.2 Pooling Strategy Profile (NEH,NEL) 10.7.3 Insensible Off-the-Equilibrium Beliefs 10.8 Evaluating PBE as a Solution Concept 10.9 Semi-Separating PBE 10.10 Extensions 10.10.1 What if the Receiver has More than Two Available Responses? 10.10.2 What if the Sender has More than Two Available Messages? 10.10.3 What if the Sender has More than Two Types? 10.10.4 Other Extensions Exercises Reference 11 Equilibrium Refinements 11.1 Introduction 11.2 Intuitive Criterion 11.2.1 A Six-Step Tool to Apply the Intuitive Criterion 11.2.2 Separating Equilibria Survive the Intuitive Criterion 11.3 D1 Criterion 11.3.1 Applying the D1 Criterion—An Example 11.3.2 Discrete and Continuous Responses 11.3.3 Comparing Intuitive and Divinity Criteria 11.3.4 Other Refinement Criteria 11.4 Sequential Equilibrium 11.4.1 Finding Sequential Equilibria 11.4.2 Separating PBEs that Are Also SEs 11.4.3 A Pooling PBE that Is Not a SE 11.4.4 A Pooling PBE that Is Also A SE Exercises References 12 Signaling Games with Continuous Messages 12.1 Introduction 12.2 Utility Functions with Continuous Actions 12.3 Complete Information 12.4 Separating PBE 12.4.1 Separating PBE—Applying the Intuitive Criterion 12.4.2 Separating PBE—Applying the D1 Criterion 12.5 Pooling PBE 12.5.1 Other Pooling PBEs 12.5.2 Pooling PBE—Applying the Intuitive Criterion 12.6 Can Signaling Be Welfare Improving? 12.7 What If the Sender Has Three Types? 12.7.1 Separating PBEs 12.7.2 Separating PBE—Applying the Intuitive Criterion 12.7.3 Separating PBE—Applying the D1 Criterion Appendix: Equilibrium Refinements Intuitive Criterion D1 Criterion Exercises References 13 Cheap Talk Games 13.1 Introduction 13.2 Cheap Talk with Discrete Messages and Responses 13.2.1 Separating PBE 13.2.2 Pooling PBEs 13.3 Cheap Talk with Discrete Messages But Continuous Responses 13.3.1 Separating PBE 13.3.2 Pooling PBEs 13.4 Cheap Talk with Continuous Messages and Responses 13.4.1 Separating PBE 13.4.2 Equilibrium Number of Partitions 13.4.3 Interval Lengths in Equilibrium 13.5 Extensions Exercises References Mathematical Appendix A.1 Sets A.2 Sequences A.3 Functions A.4 Limits and Continuity A.5 Quadratic Equation A.6 Cramer’s Rule A.7 Differentiation A.7.1 First- and Second-order Conditions A.7.2 Inverse Function Theorem A.8 Integration References Index