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درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: 3
نویسندگان: E. N. Barron
سری:
ISBN (شابک) : 9781394169115
ناشر:
سال نشر: 2024
تعداد صفحات: 579
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 19 مگابایت
در صورت تبدیل فایل کتاب Game Theory: An Introduction به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تئوری بازی: مقدمه نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Title Page Copyright Contents Preface for the Third Edition Preface for the Second Edition Preface for the First Edition Acknowledgments Introduction Chapter 1 Matrix Two‐Person Games 1.1 What Is Game Theory? 1.2 Motivating Examples 1.2.1 Three Card Poker 1.2.2 Simplified Baseball 1.2.3 2×2 NIM 1.3 Mathematical Setup 1.3.1 Definition of a Matrix Game 1.3.2 Saddle Points: What It Means to be Optimal Problems 1.4 Mixed Strategies 1.4.1 Definition of Mixed Strategies 1.4.2 Optimal Mixed Strategies 1.4.3 Best Response Strategies 1.4.4 Dominated Strategies Problems 1.5 The Indifference Principle and Completely Mixed Games 1.5.1 2×2 Games 1.5.2 Completely Mixed Games and Invertible Matrix Games 1.5.3 An Application: Optimal Target Choice and Defense Problems 1.6 Finding Saddle Points in General 1.6.1 Graphical Methods 1.6.2 The n×m Case and Linear Programming 1.6.2 Matrix Games and Linear Programming 1.6.2.0 A Little Aside on Linear Programming 1.6.3 Using Calculus 1.6.4 Symmetric Games Problems 1.7 Existence of Saddle Points: The Von Neumann Minimax Theorem 1.7.1 Statement of the Minimax Theorem 1.7.2 Von Neumann\'s Theorem Guarantees Matrix Games Have Saddle Points Problems 1.8 Review Problems Problems 1.9 Appendix: A Proof of the von Neumann Minimax Theorem Chapter 2 Two‐Person Nonzero Sum Games 2.1 The Basics 2.1.1 Prisoner\'s Dilemma Problems 2.2 2×2 Bimatrix Games, Best Response, Equality of Payoffs Problems 2.3 Interior Mixed Nash Points by Calculus 2.3.1 Calculus Method for Interior Nash Problems 2.3.2 Existence of a Nash Equilibrium for Bimatrix Games 2.4 Nonlinear Programming Method for Nonzero Sum Two‐Person Games Summary of Methods for Finding Mixed Nash Equilibria Problems 2.5 Correlated Equilibria 2.5.1 Motivating Example 2.5.2 Definition of Correlated Equilibrium and Social Welfare Problems 2.6 Choosing Among Several Nash Equilibria (Optional) Problems Bibliographic Notes Chapter 3 Games in Extensive Form: Sequential Decision Making 3.1 Introduction to Game Trees/Extensive form of Games 3.1.1 Gambit Problems 3.2 Backward Induction and Subgame Perfect Equilibrium Problems 3.2.1 Subgame Perfect Equilibrium 3.2.2 Examples of Extensive Games Using Gambit 3.3 Behavior Strategies in Extensive Games Problems 3.4 Extensive Games with Imperfect Information 3.4.1 Bayesian Games and Bayesian Equilibria 3.4.1.1 Separating and Pooling PBEs Problems Bibliographic Notes Chapter 4 N‐Person Nonzero Sum Games and Games with a Continuum of Strategies 4.1 Motivating Examples 4.2 The Basics 4.2.1 Do We Have Mixed Strategies in Continuous Games 4.2.2 Existence of Pure NE Problems 4.3 Economics Applications of Nash Equilibria Problems 4.4 Duels Problems 4.5 Auctions 4.5.1 Complete Information Problems 4.5.2 Symmetric Independent Private Value Auctions Problems 4.6 Stable Matching, Marriage, and Residencies Problems 4.7 Selected Chapter Problems Problems Bibliographic Notes Chapter 5 Repeated Games 5.1 Games Repeated Until ... 5.2 Grim‐Trigger in General 5.2.1 A Better Estimate for the Discount Factor 5.2.2 Folk Theorems Problems Bibliographic Notes Chapter 6 Cooperative Games 6.1 What Is a Cooperative Game? 6.2 Coalitions and Characteristic Functions Problems 6.2.1 More on the Core and Least Core Problems 6.3 The Nucleolus 6.3.1 An Exact Nucleolus for Three Player Games Problems 6.4 The Shapley Value Problems Bibliographic Notes Chapter 7 Bargaining 7.1 Introduction 7.2 The Nash Model with Security Point 7.3 Threats 7.3.1 Finding the Threat Strategies 7.3.1.1 Summary Approach for Bargaining with Threat Strategies 7.3.1.2 Another Way to Derive the Threat Strategies Procedure 7.4 The Kalai–Smorodinsky Bargaining Solution 7.5 Sequential Bargaining Problems Bibliographic Notes Chapter 8 Evolutionary Stable Strategies and Population Games 8.1 Evolution 8.1.1 Properties of an ESS Problems 8.2 Population Games 8.3 The Von Neumann Minimax Theorem from Replicator Dynamics Problems Bibliographic Notes Appendix A The Essentials of Matrix Analysis Appendix B The Essentials of Probability Appendix C The Mathematica Commands C.1 The Upper and Lower Values of a Game C.2 The Value of an Invertible Matrix Game with Mixed Strategies C.3 Solving Matrix Games C.4 Interior Nash Points C.5 Lemke–Howson Algorithm for Nash Equilibrium C.6 Is the Core Empty? C.7 Find and Plot the Least Core C.8 Nucleolus Procedure and Shapley Value C.9 Mathematica Code for Three‐Person Nucleolus C.10 Plotting the Payoff Pairs C.11 Bargaining Solutions C.12 Mathematica for Replicator Dynamics Appendix D Biographies D.1 John Von Neumann D.2 John Forbes Nash Selected Problem Solutions References Index EULA