ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب Fundamentals of Multimedia

دانلود کتاب مبانی چندرسانه ای

Fundamentals of Multimedia

مشخصات کتاب

Fundamentals of Multimedia

ویرایش: 3 
نویسندگان: , ,   
سری: Texts in Computer Science 
ISBN (شابک) : 3030621235, 9783030621230 
ناشر: Springer 
سال نشر: 2021 
تعداد صفحات: 833 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 26 مگابایت 

قیمت کتاب (تومان) : 34,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 15


در صورت تبدیل فایل کتاب Fundamentals of Multimedia به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب مبانی چندرسانه ای نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب مبانی چندرسانه ای

نسخه قبلی
این کتاب درسی به معرفی "مبانی چند رسانه ای" می پردازد، به مسائل واقعی که معمولاً در محل کار با آن مواجه می شوند. مفاهیم اساسی به روشی عملی توضیح داده شده است تا دانش آموزان را قادر می سازد تا مهارت های موجود خود را برای رسیدگی به مشکلات در چند رسانه ای به کار گیرند. این نسخه جدید که کاملاً اصلاح و به روز شده است، اکنون شامل موضوعاتی مانند تلویزیون سه بعدی، شبکه های اجتماعی، فشرده سازی و کنفرانس ویدیویی با کارایی بالا، شبکه های بی سیم و تلفن همراه و فناوری های همراه آنها می شود.

ویژگی ها: نمای کلی از مفاهیم کلیدی در چند رسانه ای، از جمله علم رنگ را ارائه می دهد. روش‌های فشرده‌سازی بدون تلفات و اتلاف داده‌های تصویر، ویدیو و صدا را بررسی می‌کند. نیازهای ایجاد شده توسط ارتباطات چند رسانه ای در شبکه های سیمی و بی سیم را بررسی می کند. تأثیر رسانه‌های اجتماعی و محاسبات ابری بر اشتراک‌گذاری اطلاعات و جستجو و بازیابی محتوای چندرسانه‌ای را مورد بحث قرار می‌دهد. شامل تمرینات مطالعه در پایان هر فصل. منابع تکمیلی را هم برای دانش آموزان و هم برای مربیان در یک وب سایت مرتبط فراهم می کند.

توضیحاتی درمورد کتاب به خارجی

PREVIOUS EDITION
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. 

Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.


فهرست مطالب

Preface
	Who Should Read This Book?
	Have the Authors Used This Material in a Real Class?
	What is Covered in This Text?
	Textbook Website
	Instructors’ Resources
	Acknowledgments
Contents
Part IIntroduction and Multimedia Data Representations
1 Introduction to Multimedia
	1.1 What is Multimedia?
		1.1.1 Components of Multimedia
	1.2 Multimedia: Past and Present
		1.2.1 Early History of Multimedia
		1.2.2 Hypermedia, WWW, and Internet
		1.2.3 Multimedia in the New Millennium
	1.3 Multimedia Software Tools: A Quick Scan
		1.3.1 Music Sequencing and Notation
		1.3.2 Digital Audio
		1.3.3 Graphics and Image Editing
		1.3.4 Video Editing
		1.3.5 Animation
		1.3.6 Multimedia Authoring
		1.3.7 Multimedia Broadcasting
	1.4 The Future of Multimedia
	1.5 Exercises
2 A Taste of Multimedia
	2.1 Multimedia Tasks and Concerns
	2.2 Multimedia Presentation
	2.3 Data Compression
	2.4 Multimedia Production
	2.5 Multimedia Sharing and Distribution
	2.6 Some Useful Editing and Authoring Tools
		2.6.1 Adobe Premiere
		2.6.2 HTML5 Canvas
		2.6.3 Adobe Director
		2.6.4 Adobe XD
	2.7 Exercises
3 Graphics and Image Data Representations
	3.1 Graphics and Image Data Types
		3.1.1 1-Bit Images
		3.1.2 8-Bit Gray-Level Images
		3.1.3 Image Data Types
		3.1.4 24-Bit Color Images
		3.1.5 Higher Bit-Depth Images
		3.1.6 8-Bit Color Images
		3.1.7 Color Lookup Tables (LUTs)
	3.2 Popular File Formats
		3.2.1 GIF
		3.2.2 JPEG
		3.2.3 PNG
		3.2.4 TIFF
		3.2.5 Windows BMP
		3.2.6 Windows WMF
		3.2.7 Netpbm Format
		3.2.8 EXIF
		3.2.9 HEIF
		3.2.10 PS and PDF
		3.2.11 PTM
	3.3 Exercises
4 Color in Image and Video
	4.1 Color Science
		4.1.1 Light and Spectra
		4.1.2 Human Vision
		4.1.3 Spectral Sensitivity of the Eye
		4.1.4 Image Formation
		4.1.5 Camera Systems
		4.1.6 Gamma Correction
		4.1.7 Color-Matching Functions
		4.1.8 CIE Chromaticity Diagram
		4.1.9 Color Monitor Specifications
		4.1.10 Out-of-Gamut Colors
		4.1.11 White Point Correction
		4.1.12 XYZ to RGB Transform
		4.1.13 Transform with Gamma Correction
		4.1.14 L*a*b* (CIELAB) Color Model
		4.1.15 More Color Coordinate Schemes
		4.1.16 Munsell Color Naming System
	4.2 Color Models in Images
		4.2.1 RGB Color Model for Displays
		4.2.2 Multi-sensor Cameras
		4.2.3 Camera-Dependent Color
		4.2.4 Subtractive Color: CMY Color Model
		4.2.5 Transformation from RGB to CMY
		4.2.6 Undercolor Removal: CMYK System
		4.2.7 Printer Gamuts
		4.2.8 Multi-ink Printers
	4.3 Color Models in Video
		4.3.1 Video Color Transforms
		4.3.2 YUV Color Model
		4.3.3 YIQ Color Model
		4.3.4 YCbCr Color Model
	4.4 Exercises
5 Fundamental Concepts in Video
	5.1 Analog Video
		5.1.1 NTSC Video
		5.1.2 PAL Video
		5.1.3 SECAM Video
	5.2 Digital Video
		5.2.1 Chroma Subsampling
		5.2.2 CCIR and ITU-R Standards for Digital Video
		5.2.3 High Definition TV (HDTV)
		5.2.4 Ultra-High-Definition TV (UHDTV)
	5.3 Video Display Interfaces
		5.3.1 Analog Display Interfaces
		5.3.2 Digital Display Interfaces
	5.4 360° Video
		5.4.1 Equirectangular Projection (ERP)
		5.4.2 Other Projections
	5.5 3D Video and TV
		5.5.1 Cues for 3D Percept
		5.5.2 3D Camera Models
		5.5.3 3D Movie and TV Based on Stereo Vision
		5.5.4 The Vergence–Accommodation Conflict
		5.5.5 Autostereoscopic (Glasses-Free) Display Devices
		5.5.6 Disparity Manipulation in 3D Content Creation
	5.6 Video Quality Assessment (VQA)
		5.6.1 Objective Assessment
		5.6.2 Subjective Assessment
		5.6.3 Other VQA Metrics
	5.7 Exercises
6 Basics of Digital Audio
	6.1 Digitization of Sound
		6.1.1 What Is Sound?
		6.1.2 Digitization
		6.1.3 Nyquist Theorem
		6.1.4 Signal-to-Noise Ratio (SNR)
		6.1.5 Signal-to-Quantization-Noise Ratio (SQNR)
		6.1.6 Linear and Nonlinear Quantization
		6.1.7 Audio Filtering
		6.1.8 Audio Quality versus Data Rate
		6.1.9 Synthetic Sounds
	6.2 MIDI: Musical Instrument Digital Interface
		6.2.1 MIDI Overview
		6.2.2 Hardware Aspects of MIDI
		6.2.3 Structure of MIDI Messages
		6.2.4 MIDI-to-WAV Conversion
		6.2.5 General MIDI
		6.2.6 MIDI 2.0
	6.3 Quantization and Transmission of Audio
		6.3.1 Coding of Audio
		6.3.2 Pulse Code Modulation
		6.3.3 Differential Coding of Audio
		6.3.4 Lossless Predictive Coding
		6.3.5 DPCM
		6.3.6 DM
		6.3.7 ADPCM
	6.4 Exercises
Part IIMultimedia Data Compression
7 Lossless Compression Algorithms
	7.1 Introduction
	7.2 Basics of Information Theory
	7.3 Run-Length Coding
	7.4 Variable-Length Coding (VLC)
		7.4.1 Shannon–Fano Algorithm
		7.4.2 Huffman Coding
		7.4.3 Adaptive Huffman Coding
	7.5 Dictionary-Based Coding
	7.6 Arithmetic Coding
		7.6.1 Basic Arithmetic Coding Algorithm
		7.6.2 Scaling and Incremental Coding
		7.6.3 Integer Implementation
		7.6.4 Binary Arithmetic Coding
		7.6.5 Adaptive Arithmetic Coding
	7.7 Lossless Image Compression
		7.7.1 Differential Coding of Images
		7.7.2 Lossless JPEG
	7.8 Exercises
8 Lossy Compression Algorithms
	8.1 Introduction
	8.2 Distortion Measures
	8.3 The Rate-Distortion Theory
	8.4 Quantization
		8.4.1 Uniform Scalar Quantization
		8.4.2 Nonuniform Scalar Quantization
		8.4.3 Vector Quantization
	8.5 Transform Coding
		8.5.1 Discrete Cosine Transform (DCT)
		8.5.2 Karhunen–Loève Transform*
	8.6 Wavelet-Based Coding
		8.6.1 Introduction
		8.6.2 Continuous Wavelet Transform*
		8.6.3 Discrete Wavelet Transform*
	8.7 Wavelet Packets
	8.8 Embedded Zerotree of Wavelet Coefficients
		8.8.1 The Zerotree Data Structure
		8.8.2 Successive Approximation Quantization
		8.8.3 EZW Example
	8.9 Set Partitioning in Hierarchical Trees (SPIHT)
	8.10 Exercises
9 Image Compression Standards
	9.1 The JPEG Standard
		9.1.1 Main Steps in JPEG Image Compression
		9.1.2 JPEG Modes
		9.1.3 A Glance at the JPEG Bitstream
	9.2 The JPEG 2000 Standard
		9.2.1 Main Steps of JPEG 2000 Image Compression*
		9.2.2 Adapting EBCOT to JPEG 2000
		9.2.3 Region-of-Interest Coding
		9.2.4 Comparison of JPEG and JPEG 2000 Performance
	9.3 The JPEG-LS Standard
		9.3.1 Prediction
		9.3.2 Context Determination
		9.3.3 Residual Coding
		9.3.4 Near-Lossless Mode
	9.4 Bi-Level Image Compression Standards
		9.4.1 The JBIG Standard
		9.4.2 The JBIG2 Standard
	9.5 Exercises
10 Basic Video Compression Techniques
	10.1 Introduction to Video Compression
	10.2 Video Compression Based on Motion Compensation
	10.3 Search for Motion Vectors
		10.3.1 Sequential Search
		10.3.2 2D Logarithmic Search
		10.3.3 Hierarchical Search
	10.4 H.261
		10.4.1 Intra-Frame (I-Frame) Coding
		10.4.2 Inter-Frame (P-Frame) Predictive Coding
		10.4.3 Quantization in H.261
		10.4.4 H.261 Encoder and Decoder
		10.4.5 A Glance at the H.261 Video Bitstream Syntax
	10.5 H.263
		10.5.1 Motion Compensation in H.263
		10.5.2 Optional H.263 Coding Modes
		10.5.3 H.263+ and H.263++
	10.6 Exercises
11 MPEG Video Coding: MPEG-1, 2, 4, and 7
	11.1 Overview
	11.2 MPEG-1
		11.2.1 Motion Compensation in MPEG-1
		11.2.2 Other Major Differences from H.261
		11.2.3 MPEG-1 Video Bitstream
	11.3 MPEG-2
		11.3.1 Supporting Interlaced Video
		11.3.2 MPEG-2 Scalabilities
		11.3.3 Other Major Differences from MPEG-1
	11.4 MPEG-4
		11.4.1 Overview of MPEG-4
		11.4.2 Video Object-Based Coding in MPEG-4
		11.4.3 Synthetic Object Coding in MPEG-4
		11.4.4 MPEG-4 Parts, Profiles, and Levels
	11.5 MPEG-7
		11.5.1 Descriptor (D)
		11.5.2 Description Scheme (DS)
		11.5.3 Description Definition Language (DDL)
	11.6 Exercises
12 Modern Video Coding Standards: H.264, H.265, and H.266
	12.1 Overview
	12.2 H.264
		12.2.1 Motion Compensation
		12.2.2 Integer Transform
		12.2.3 Quantization and Scaling
		12.2.4 Examples of H.264 Integer Transform and Quantization
		12.2.5 Intra-Coding
		12.2.6 In-loop Deblocking Filtering
		12.2.7 Entropy Coding
		12.2.8 Context-Adaptive Variable Length Coding (CAVLC)
		12.2.9 Context-Adaptive Binary Arithmetic Coding (CABAC)
		12.2.10  H.264 Profiles
		12.2.11  H.264 Scalable Video Coding (SVC)
		12.2.12  H.264 Multiview Video Coding (MVC)
	12.3 H.265
		12.3.1 Motion Compensation
		12.3.2 Integer Transform
		12.3.3 Quantization and Scaling
		12.3.4 Intra-Coding
		12.3.5 Discrete Sine Transform (DST)
		12.3.6 In-Loop Filtering
		12.3.7 Entropy Coding
		12.3.8 Special Coding Modes
		12.3.9 H.265 Profiles
		12.3.10  H.265 Extensions
	12.4 H.266
		12.4.1 Motion Compensation
		12.4.2 Adaptive Multiple Transforms
		12.4.3 Non-separable Secondary Transform
		12.4.4 In-Loop Filtering
		12.4.5 Tools for High Dynamic Range (HDR) Video
		12.4.6 Tools for 360° Video
		12.4.7 H.266 Performance Report
	12.5 Exercises
13 Basic Audio Compression Techniques
	13.1 ADPCM in Speech Coding
		13.1.1 ADPCM
		13.1.2 G.726 ADPCM, G.727-9
	13.2 Vocoders
		13.2.1 Phase Insensitivity
		13.2.2 Channel Vocoder
		13.2.3 Formant Vocoder
		13.2.4 Linear Predictive Coding
		13.2.5 CELP
		13.2.6 Hybrid Excitation Vocoders*
	13.3 Open Source Speech Codecs*
		13.3.1 Speex
		13.3.2 Opus
	13.4 Exercises
14 MPEG Audio Compression
	14.1 Psychoacoustics
		14.1.1 Equal-Loudness Relations
		14.1.2 Frequency Masking
		14.1.3 Temporal Masking
	14.2 MPEG Audio
		14.2.1 MPEG Layers
		14.2.2 MPEG Audio Strategy
		14.2.3 MPEG Audio Compression Algorithm
		14.2.4 MPEG-2 AAC (Advanced Audio Coding)
		14.2.5 MPEG-4 Audio
	14.3 Other Audio Codecs
		14.3.1 Ogg Vorbis
	14.4 MPEG-7 Audio and Beyond
	14.5 Further Exploration
	14.6 Exercises
Part IIIMultimedia Communications and Networking
15 Network Services and Protocols for Multimedia Communications
	15.1 Protocol Layers of Computer Communication Networks
	15.2 Local Area Network (LAN) and Access Networks
		15.2.1 LAN Standards
		15.2.2 Ethernet Technology
		15.2.3 Access Network Technologies
	15.3 Internet Technologies and Protocols
		15.3.1 Network Layer: IP
		15.3.2 Transport Layer: TCP and UDP
		15.3.3 Network Address Translation (NAT) and Firewall
	15.4 Multicast Extension
		15.4.1 Router-Based Architectures: IP Multicast
		15.4.2 Non Router-Based Multicast Architectures
	15.5 Quality of Service (QoS) and Quality of Experience (QoE)
		15.5.1 QoS and QoE for Multimedia Communications
		15.5.2 Internet QoS Architecture: IntServ and DiffServ
		15.5.3 Network Softwarization and Virtualization: SDN and NVF
		15.5.4 Rate Control and Buffer Management
	15.6 Protocols for Multimedia Transmission and Interaction
		15.6.1 HyperText Transfer Protocol (HTTP)
		15.6.2 Real-Time Transport Protocol (RTP)
		15.6.3 RTP Control Protocol (RTCP)
		15.6.4 Real-Time Streaming Protocol (RTSP)
	15.7 Case Study: Internet Telephony
		15.7.1 Signaling Protocols: H.323 and Session Initiation Protocol (SIP)
	15.8 Further Exploration
	15.9 Exercises
16 Internet Multimedia Content Distribution
	16.1 Proxy Caching
		16.1.1 Sliding-Interval Caching
		16.1.2 Prefix Caching and Segment Caching
		16.1.3 Rate-Split Caching and Work-Ahead Smoothing
	16.2 Content Distribution Networks (CDNs)
		16.2.1 Request Routing and Redirection
		16.2.2 Representative: Akamai Streaming CDN
	16.3 Broadcast/Multicast Video Distribution
		16.3.1 Smart TV and Set-Top Box (STB)
		16.3.2 Scalable Broadcast/Multicast VoD
		16.3.3 Multi-rate Broadcast/Multicast for Heterogeneous Users
	16.4 Application-Layer Multicast and Peer-to-Peer Streaming
		16.4.1 Application-Layer Multicast Tree
		16.4.2 Representative: End-System Multicast (ESM)
		16.4.3 Peer-to-Peer Mesh Overlay
		16.4.4 Representative: CoolStreaming
	16.5 Web-Based Media Streaming
		16.5.1 Dynamic Adaptive Streaming over HTTP (DASH)
		16.5.2 Common Media Application Format (CMAF)
		16.5.3 Web Real-Time Communication (WebRTC)
	16.6 Exercises
17 Multimedia Over Wireless and Mobile Networks
	17.1 Characteristics of Wireless Channels
		17.1.1 Path Loss
		17.1.2 Multipath Fading
	17.2 Wireless Networking Technologies
		17.2.1 Cellular Wireless Mobile Networks: 1G–5G
		17.2.2 Wireless Local Area Networks (WLANs)
		17.2.3 Bluetooth and Short-Range Technologies
	17.3 Multimedia Over Wireless Channels
		17.3.1 Error Detection
		17.3.2 Error Correction
		17.3.3 Error-Resilient Coding
		17.3.4 Error Concealment
	17.4 Mobility Management
		17.4.1 Network Layer Mobile IP
		17.4.2 Link-Layer Handoff Management
	17.5 Further Exploration
	17.6 Exercises
18 Cloud Computing for Multimedia Services
	18.1 Cloud Computing Overview
		18.1.1 Representative Storage Service: Amazon S3
		18.1.2 Representative Computation Service: Amazon EC2
	18.2 Multimedia Cloud Computing
	18.3 Multimedia Content Sharing over Cloud
		18.3.1 Impact of Globalization
		18.3.2 Case Study: Netflix
	18.4 Multimedia Computation Offloading
		18.4.1 Requirements for Computation Offloading
		18.4.2 Service Partitioning for Video Processing
	18.5 Interactive Cloud Gaming
		18.5.1 Workload and Delay in Cloud Gaming
		18.5.2 Implementation and Deployment
	18.6 Edge Computing and Serverless Computing for Multimedia
		18.6.1 Mobile Edge Computing
		18.6.2 Serverless Computing for Video Processing
	18.7 Further Exploration
	18.8 Exercises
Part IVHuman-Centric Interactive Multimedia
19 Online Social Media Sharing
	19.1 Representatives of Social Media Services
		19.1.1 User-Generated Content (UGC)
		19.1.2 Online Social Networking (OSN)
	19.2 User-Generated Media Content Sharing
		19.2.1 YouTube Video Format and Meta-Data
		19.2.2 Characteristics of YouTube Video
		19.2.3 Small-World in YouTube Videos
		19.2.4 YouTube from a Partner's View
		19.2.5 Crowdsourced Interactive Livecast
	19.3 Media Propagation in Online Social Networks
		19.3.1 Sharing Patterns of Individual Users
		19.3.2 Video Propagation Structure and Model
		19.3.3 Video Watching and Sharing Behaviors
	19.4 Mobile Video Clip Sharing
		19.4.1 Mobile Interface Characteristics
		19.4.2 Video Clip Popularity
		19.4.3 Lifespan and Propagation
	19.5 Further Exploration
	19.6 Exercises
20 Augmented Reality and Virtual Reality
	20.1 Defining Augmented Reality and Virtual Reality
	20.2 Workflow of Augmented Reality
		20.2.1 Sensory Data Collection
		20.2.2 Localization and Alignment
		20.2.3 World Generation and Emission
	20.3 Early Foundational Systems and Applications
	20.4 Enabling Hardware and Infrastructure
		20.4.1 Graphics Processing Unit (GPU)
		20.4.2 Global Positioning System (GPS)
		20.4.3 Networking for Multiple Users
	20.5 Modern Augmented Reality Systems and Applications
	20.6 Limitations and Challenges
		20.6.1 Color Perception
		20.6.2 Depth Perception
		20.6.3 Localization
		20.6.4 Information Presentation
		20.6.5 Social Acceptance
	20.7 Further Exploration
	20.8 Exercises
21 Content-Based Retrieval in Digital Libraries
	21.1 How Should We Retrieve Images?
	21.2 Synopsis of Early CBIR Systems
	21.3 C-BIRD—An Early Experiment
		21.3.1 Color Histogram
		21.3.2 Color Density and Color Layout
		21.3.3 Texture Layout
		21.3.4 Search by Illumination Invariance
		21.3.5 Search-by-Object Model
	21.4 Quantifying Search Results
	21.5 Key Technologies in Current CBIR Systems
		21.5.1 Robust Image Features and Their Representation
		21.5.2 User Feedback and Collaboration
		21.5.3 Other Post-processing Techniques
		21.5.4 Visual Concept Search
		21.5.5 Feature Learning with Convolutional Neural Networks
		21.5.6 Database Indexing
	21.6 Querying on Videos
	21.7 Querying on Videos Based on Human Activity—A Case Study
		21.7.1 Modeling Human Activity Structures
		21.7.2 Experimental Results
	21.8 Quality-Aware Mobile Visual Search
		21.8.1 Quality-Aware Method
		21.8.2 Experimental Results
	21.9 Deep Incremental Hashing Network*
		21.9.1 Problem Definition
		21.9.2 Descriptions of DIHN
		21.9.3 Experimental Results
	21.10 Exercises
Index
Index




نظرات کاربران