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دانلود کتاب Entertainment Computing - ICEC 2017 : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017 : proceedings

دانلود کتاب Entertainment Computing - ICEC 2017: شانزدهمین کنفرانس بین المللی IFIP TC 14، شهر تسوکوبا، ژاپن، 18-21 سپتامبر 2017: مجموعه مقالات

Entertainment Computing - ICEC 2017 : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017 : proceedings

مشخصات کتاب

Entertainment Computing - ICEC 2017 : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017 : proceedings

ویرایش:  
نویسندگان: , ,   
سری: Lecture notes in computer science 10507; LNCS Sublibrary: SL3 - Information systems and applications incl. Internet/web and HCI 
ISBN (شابک) : 9783319667140, 9783319667157 
ناشر:  
سال نشر: 2017 
تعداد صفحات: 517 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 77 مگابایت 

قیمت کتاب (تومان) : 41,000



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در صورت تبدیل فایل کتاب Entertainment Computing - ICEC 2017 : 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017 : proceedings به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب Entertainment Computing - ICEC 2017: شانزدهمین کنفرانس بین المللی IFIP TC 14، شهر تسوکوبا، ژاپن، 18-21 سپتامبر 2017: مجموعه مقالات نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب Entertainment Computing - ICEC 2017: شانزدهمین کنفرانس بین المللی IFIP TC 14، شهر تسوکوبا، ژاپن، 18-21 سپتامبر 2017: مجموعه مقالات



این کتاب مجموعه مقالات داوری شانزدهمین کنفرانس بین المللی رایانش سرگرمی، ICEC 2017، در شهر تسوکوبا، ژاپن، در سپتامبر 2017 برگزار شد.
16 مقاله کامل، 13 مقاله کوتاه و 2 پوستر ارائه شده به دقت بررسی و از بین 46 مورد ارسالی انتخاب شد.


توضیحاتی درمورد کتاب به خارجی

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.



فهرست مطالب

Front Matter ....Pages I-XVII
Front Matter ....Pages 1-1
Genesis: New Media Art Created as a Visualization of Fluid Dynamics (Naoko Tosa, Pang Yunian, Liang Zhao, Ryohei Nakatsu)....Pages 3-13
Bubble Clouds: 3D Display Composed of Soap Bubble Cluster (Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai)....Pages 14-23
A Literary Analysis of Poems Automatically Produced by Peter’s Haiku Generator (Vinicius Carvalho Pereira, Cristiano Maciel)....Pages 24-31
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody (Kazuhisa Akimoto, Junichi Hoshino)....Pages 32-37
InvisibleSound: An App Enabling Blind People to Compose Music (Maximilian Stolze, Helmut Hlavacs)....Pages 38-43
Front Matter ....Pages 45-45
SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules (Naomi Furui, Katsuhiro Suzuki, Yuta Sugiura, Maki Sugimoto)....Pages 47-58
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad (Guilherme Gonçalves, Érica Mourão, Leonardo Torok, Daniela Trevisan, Esteban Clua, Anselmo Montenegro)....Pages 59-71
InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing (Yan Zhao, Yuta Sugiura, Mitsunori Tada, Jun Mitani)....Pages 72-80
Design and Implementation of a Voice Feedback Device for Voice Loudness Control (Fumiya Hara, Yoshinari Takegawa, Keiji Hirata)....Pages 81-87
e2-Mask: Design and Implementation of a Mask-Type Display to Support Face-to-Face Communication (Akino Umezawa, Yoshinari Takegawa, Keiji Hirtata)....Pages 88-93
Front Matter ....Pages 95-95
Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study (Helio C. Silva Neto, Joaquim Cerejeira, Licinio Roque)....Pages 97-112
Designing Game-Based Interventions for Subverting Normative Attitudes (Mikel Polzer, Helmut Hlavacs)....Pages 113-124
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game (Helio C. Silva Neto, Joaquim Cerejeira, Licinio Roque)....Pages 125-139
An Interactive Digital Storytelling System with “What If” Functions (Nozomu Yahata, Kaoru Sumi)....Pages 140-146
In.Line: A Navigation Game for Visually Impaired People (Laura Giarré, Ilenia Tinnirello, Letizia Jaccheri)....Pages 147-153
Front Matter ....Pages 155-155
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills (Letizia Jaccheri, Deepti Mishra, Siv Hilde Houmb, Aida Omerovic, Sofia Papavlasopoulou)....Pages 157-168
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling (Nobumitsu Shikine, Toshimasa Yamanaka, Junichi Hoshino)....Pages 169-176
Visual-Effect Dictionary for Converting Words into Visual Images (Shogo Hirai, Kaoru Sumi)....Pages 177-182
Design and Evaluation of a Cybersecurity Awareness Training Game (Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran)....Pages 183-188
Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint (Shunki Shimizu, Kaoru Sumi)....Pages 189-195
Exploring Pervasive Entertainment Games to Construct Learning Paths (Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan)....Pages 196-201
Front Matter ....Pages 203-203
Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater (Kazuma Nagata, Denik Hatsushika, Yuki Hashimoto)....Pages 205-210
The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items (Yuto Sugita, Keiichi Zempo, Koichi Mizutani, Naoto Wakatsuki)....Pages 211-217
Hoverboard: A Leap to the Future of Locomotion in VR!? (Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens et al.)....Pages 218-225
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence (Felix Born, Maic Masuch)....Pages 226-232
Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images (Riho Kurotaki, Yoshinari Takegawa, Keiji Hirata)....Pages 233-239
Front Matter ....Pages 241-241
Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players (Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, Kokolo Ikeda)....Pages 243-256
Designing a Creature Believability Scale for Videogames (Nuno Barreto, Rui Craveirinha, Licinio Roque)....Pages 257-269
An Analysis of DOTA2 Using Game Refinement Measure (Long Zuo, Shuo Xiong, Hiroyuki Iida)....Pages 270-276
A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data (Nobutane Hanayama, Ryuichi Nogami)....Pages 277-283
Predicting Human Computation Game Scores with Player Rating Systems (Michael Williams, Anurag Sarkar, Seth Cooper)....Pages 284-289
Playful-Consumption Experience in Digital Game Playing: A Scale Development (Amir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs)....Pages 290-296
Front Matter ....Pages 297-297
Generating the Expression of the Move of Go by Classifier Learning (Natsumi Mori, Takehito Utsuro)....Pages 299-309
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games (Michael Lankes, Daniel Rammer, Bernhard Maurer)....Pages 310-321
Possible Interpretations for Game Refinement Measure (Shuo Xiong, Long Zuo, Hiroyuki Iida)....Pages 322-334
A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based Games (Jacques Barnard, Günther Drevin, Magda Huisman)....Pages 335-342
Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video (Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver, Haruo Noma)....Pages 343-349
Front Matter ....Pages 351-351
Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs (Yuki Hatori, Shuang Wu, Youchao Lin, Takehito Utsuro)....Pages 353-356
Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines (Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, Takehito Utsuro)....Pages 357-361
Distorted Cartogram Visualization for Travelers (Jong-Chul Yoon, Jong-Sung Hong, In Seob Yoon)....Pages 362-365
Naturalized Motion Generator for NPC in 3D Game (Jong-Chul Yoon, In Seob Yoon, Jong-Sung Hong)....Pages 366-369
Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD (Yuki Ueda, Junichi Hoshino)....Pages 370-374
Augmented Reality Media for Cultural Experience in Shrines (Kei Kobayashi, Junichi Hoshino)....Pages 375-378
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience (Jaryd Urbani, Mohammed Al-Sada, Shubhankar Ranade, Mingshu Zhang, Tatsuo Nakajima)....Pages 379-382
Japanese Anime Production Support System with Digital Storyboards (Taisei Kurihara, Luo Li, Masanori Ishida, Junichi Hoshino)....Pages 383-386
Deep Photo Rally: Let’s Gather Conversational Pictures (Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko, Takehito Utsuro, Jun’ichi Hoshino)....Pages 387-391
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology (Letizia Jaccheri)....Pages 392-395
Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management (Hayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko, Jun’ichi Hoshino)....Pages 396-399
AniReco: Japanese Anime Recommendation System (Syoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko, Jun’ichi Hoshino)....Pages 400-403
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency (Toshiaki Takita, Kazuhisa Akimoto, Junichi Hoshino)....Pages 404-408
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering (Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato, Momoka Shiohara, Junichi Hoshino)....Pages 409-413
Make-up Support System Based on the Colors of Favorite Image (Rina Kotake, Junichi Hoshino)....Pages 414-418
Tourist Spot Recommendation System with Image Selection Interface (Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino)....Pages 419-422
Partner Character Attracting Consumers to a Real Store (Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata, Junichi Hoshino)....Pages 423-426
TamaPeeler: An Interactive Cooking Tool for Children’s Dietary Education (Yu Ishikawa, Yuko Furudate, Junichi Hoshino)....Pages 427-430
Karaoke Entertainment Character Based on User Behavior Recognition (Minkyu Choi, Junichi Hoshino)....Pages 431-434
Watching Support System by Annotation Displaying According to Fighting Game Situations (Tomoki Kajinami, Kazuya Hasegawa)....Pages 435-438
Real-Time Expression Control System for Wearable Animatronics (Hisanao Nakadai, Takuya Hirano, Jun’ichi Hoshino)....Pages 439-442
Delivering Active Fashion Advertisement to Potential Viewers (Mitsuru Nakazawa, Jiu Xu, Soh Masuko)....Pages 443-446
Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore (Masahumi Muta, Soh Masuko)....Pages 447-451
MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness (Kelvin Cheng, Mitsuru Nakazawa, Soh Masuko)....Pages 452-455
Creating a Regional and Historical Streetscape Simulation System (Yasuo Kawai)....Pages 456-459
Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable (Monami Takahashi, Hiroki Tanaka, Hayato Yamana, Tatsuo Nakajima)....Pages 460-464
Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction (Yeongnam Chae, Daniel Crane)....Pages 465-468
Analyzing Video Game Completion Achievements Implications for Game Project Scope (Eric Nelson Bailey, Kazunori Miyata)....Pages 469-472
DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome (Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, Maki Sugimoto)....Pages 473-476
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array (Yu Ishikawa, Junichi Hoshino)....Pages 477-480
DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display (Koki Yamashita, Yuta Sugiura, Takashi Kikuchi, Maki Sugimoto)....Pages 481-484
Front Matter ....Pages 485-485
An Analysis of Sales Promotion ‘Discount’ Using Game Refinement Measurement (Long Zuo, Hiroyuki Iida)....Pages 487-491
Word Recognition by Combining Outline Emphasis and Synthesize Background (Yukihiro Achiha, Takayoshi Yamashita, Mitsuru Nakazawa, Soh Masuko, Yuji Yamauchi, Hironobu Fujiyoshi)....Pages 492-496
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games (Martijn J. L. Kors, Karel Millenaar, Erik D. van der Spek, Gabriele Ferri, Ben A. M. Schouten, Tim Marsh)....Pages 497-501
ECEC2017: The Workshop on E-Commerce and Entertainment Computing (Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, Soh Masuko)....Pages 502-506
Back Matter ....Pages 507-515




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