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ویرایش:
نویسندگان: Stephen Erfle
سری: AK Peters/CRC Recreational Mathematics
ISBN (شابک) : 9781032515175, 2023046182
ناشر: A K Peters/CRC Press
سال نشر: 2024
تعداد صفحات: [352]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 185 Mb
در صورت تبدیل فایل کتاب Electronic String Art: Rhythmic Mathematics به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب هنر رشته الکترونیکی: ریاضیات ریتمیک نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Series Page Title Page Copyright Page Contents Preface Acknowledgments About the Author An Introduction to Part I: Preliminary Issues Chapter 1 Introduction and Overview 1.1.1 A Comparative Introduction, Part I 1.1.2 A Comparative Introduction, Part II 1.2 You Can “Pick and Choose” How You Read This Book 1.3 The Layered Nature of the Mathematics in ESA 1.4 An Overview Chapter 2 Polygons and Stars 2.1 How Polygons Are Drawn in This Book 2.2.1 Stars That Work, and Stars That Don’t 2.2.2 How Many Points Does a Continuously-Drawn n,J-star Have? 2.3.1 Sharpest Stars 2.3.2 How Sharpest Stars Are Drawn 2.3.3 Not All Even Stars Are Created Equal 2.4.1 Angles from Regular Polygons and Stars 2.4.2 MA. Two Questions About Angles 2.4.3 MA. A Totally Optional Addition to Section 2.4 2.4.4 On Why the Angles Table Has a Ragged but Regular, Right Edge Pattern 2.5.1 Viewing Stars as Rotating Polygons 2.5.2 MA. What Is Regular About the Angles in Rotating Polygons and Stars? 2.6.1 Stars Inside of a Star 2.6.2 MA. Analyzing Stars Inside of a Star 2.6.3 Calculating Triangle Angles Using Vertices 2.7.1 Challenge Questions for Chapter 2: Analyzing Jumps, J 2.7.2 Stars as Rotating Polygons Challenge Questions 2.7.3 Creating Internal 12,3 and 12,4-Stars Challenge Questions 2.7.4 Triangle Angles Challenge Questions An Introduction to Part II: String Art Chapter 3 String Art Basics 3.1 A Primer on S, the Number of Subdivisions between Vertices 3.2 A Primer on P, the Number of Subdivisions Between Points 3.3 How Lines Are Created from S and P Chapter 4 Issues Involving Commonality 4.1 Finding the Total Number of Connected Line Segments in an Image, VCF and SCF 4.2.1 Visualizing the Vertex Frame: The Visible Number of Line Segments Might Differ from the Calculated Number of Segments 4.2.2 Drawing the Vertex Frame 4.2.3 MA. Analyzing Patterns in Continuously-Drawn n,J-Stars 4.2.4 An Analytical Approach to Line Placement 4.3 Symmetry About n·S/2 and the Number of Distinct Images as a Function of P for Given Values of n, S, and J Chapter 5 Cycles 5.1 The Number of Segments in a Cycle and the Number of Cycles in a Circuit 5.2 Where the First Cycle Ends Tells Us How the Image Is Filled In 5.3 Using Cycles to Understand Images 5.4.1 Image Density: The Role of Vertex Common Factor, VCF = GCD(n,J) 5.4.2 Image Density: The Role of Subdivision Common Factor, SCF = GCD(n·S/VCF,P) 5.4.3 MA. How Image Density Is Distributed Between Concentric Circles of Internal Subdivision Points and Polygonal Vertices 5.5 Single-Cycle Images Chapter 6 Alternative ways to Obtain an Image 6.1 On Finding the Smallest Values of n, S, P, and J that Create an Image 6.2 There Are Only Two Ways to Draw an Image (but there are four ways to describe it using (n, S, P, J)) 6.3.1 A Primer on Vertical Symmetry 6.3.2 A Slick Way to Verify Symmetry of J and n-J (using Excel file, 10.0.1) 6.4.1 Rotational Symmetry Versus Lines of Symmetry 6.4.2 Lines of Symmetry, Take 2 Chapter 7 Levels of Subdivision Points 7.1 Subdivisions Create Concentric Circles of Possible Points 7.2 One Level Change Images 7.3 Level Patterns Across a Cycle 7.4 Symmetry Across a Cycle Chapter 8 Shape-Shifting Polygons 8.1 Shape-Shifting Polygons 8.2 Role of J in Shape-Shifting Polygons: 8.3.1 Switching S and n, Take 1 8.3.2 Switching S and n, Take 2 8.4 Three Shape-Shifting Triangles 8.5.1 Single-Step Images 8.5.2 Composite Squares Produce Multiple Single-Step Polygons and Polygrams 8.6 Kicking the Tires of Three Shape-Shifting Triangles Chapter 9 An Overarching Question 9.1 Searching for Similarity: Exploring the Star-in-a-Star Pattern 9.2.1 Reverse-Engineering an Image 9.2.2 Additional Image Detective Strategies 9.3 Curves from Lines and Points 9.4 Smallest-Step Images 9.5 Comparing Single-Step with Smallest-Step Using Three Shape-Shifting Triangles 9.6 Pushing the Bounds of an Image Type 9.7 Using Shape-Shifting Stars to Explore Curves from Lines Chapter 10 Functionally Modified String Art Files 10.1 Functionally Enabling n, S, P, and J 10.2.1 Analyzing Waves of Images and the Subdivision Donut Hole 10.2.2 MA. Automating P to Produce Images That Avoid the Donut Hole 10.2.3 Create Your Own Connections: Exploring Modified Brunes Stars 10.3 Partial-Way-Around Images: Systematically Encroaching on the Donut Hole 10.4 Pulsing Images 10.5 MA. Polygons and Stars in a Cycle Chapter 11 A Sampling of Image Archetypes 11.1 Some Examples of String Art Image Archetypes 11.2 Curved-Tip Stars 11.3 Porcupine Polygons 11.4 Porcupine Stars Versus Polygons 11.5.1 Sunbursts 11.5.2 Variations on Sunbursts: Increasing S Beyond 2 While Maintaining Polygonal Status 11.6.1 Quivering Polygons 11.6.2 The Role of J in Quivering Polygonal Images 11.6.3 The Relative Size of S and P in Quivering Polygons 11.6.4 MA. Why Quivering Polygon Peaks Rotate the Way They Do (a Triangular Example) 11.7 Odd Needle Stars 11.8.1 Spinning Needle Stars 11.8.2 Spinning Needle Stars, Take 2: Even and Odd Dancing Partners 11.9 Ultra-Needles and the Benefit of Single Line Drawing Mode 11.10.1 Stacked Circles 11.10.2 Stacked Circles With a Focus on Levels 11.10.3 Stacked Circles, Take 3: Variations on the Theme 11.11 Chrysanthemums 11.12 Clothespins as Spinning Needle Stars Turned Inside-Out Chapter 12 n = P Images 12.1 An Introduction to n = P Images 12.2 n = P Image Archetypes 12.3 Divisibility and the Elusive 6,2-Star 12.4 Small Images 12.5 Counting Strands and Loops in Coiled Rope Images 12.6 Two Footballs 12.7 MA. Modular Analysis of Two-Football Cycles 12.8 A Quivering Triangle That Is Actually Shape-Shifting 12.9 Finger Traps 12.10 On the Distance Between Paired Suspension Curves 12.11 Generalized Stars: Exploring One-off Images Using 7-point Stars (and More) 12.12 n = P Porcupines Chapter 13 60-Second Images 13.1 60-Second Images 13.2 60 Polygon or Polygram Images (an Alternative to 60-Second Images) 13.3 Alternative Universes Chapter 14 Challenge Questions for Part II 14.1 Introductory Challenge Questions 14.2 Octagonal Challenge Questions 14.3 Areas of n = 4 Images 14.4 Brunes Star Questions 14.5 Image Detective (Using Sections 4.1 and 9.2.1) 14.6 Use a Ruler to Analyze These Image Detective Questions (Based on Section 9.2.1) 14.7 Two Footballs Challenge Questions 14.8 Searching for Squares Inside a Modified Brunes Star 14.9 Calculating Areas of Squares in Modified Brunes Stars 14.10 Can you find Similar Images? An Introduction to Part III: Variations on the String Art Model Chapter 15 Centered-Point Flowers 15.1 Understanding the Vertex Jump Pattern for Centered-Point Flowers, CPF 15.2 Finding the Total Number of Connected Line Segments in Centered-Point Flowers 15.3.1 Subdivision Patterns and What This Implies About S and P for Centered-Point Flowers 15.3.2 P/S Helps You Find Similar Images 15.4 Why Do Some Subdivision Endpoints Have More Lines Than Others? 15.5.1 Centered-Point Flower Images When P Is a Multiple of S 15.5.2 P = 2S Images: Even and Odd Spikes 15.5.3 A Deeper Dive into Spiked Images 15.6 Creating Functionally Related Images: A P(S) Example 15.7.1 SCF = 1 Images 15.7.2 SCF > 1 Images Chapter 16 Double Jump Models 16.1 Calculating Lines Used Given Jump Sets 16.2 An Excel Primer on Double Jump Models (While Achieving the Elusive 6,2-Star) 16.3 A Visual Interpretation of VCF, SCF, and Image Density 16.4 Revisiting Single-Step Images (from Section 8.5.1) 16.5 Functionally Related Double Jump Models 16.6 What to Do When You Find a Nice Image 16.7 Needle Fans and Blade Fans 16.8 A Sampling of Images from the Double Jump Model 16.9 Pentagonal People Chapter 17 Four-Color Clock Arithmetic 17.1 An Introduction to Triple Jump Models, VCF = 1 17.2 Triple Jumps with VCF > 1 17.3 Spikes and Tails 17.4.1 Comparing 1, 2, and 3 Jump Set 12,5-Stars 17.4.2 A Line Analysis of a J = 0 Image 17.5 Venturing Beyond Curved-Tip Stars Chapter 18 Larger Jump Set Models 18.1 An Introduction to Larger Jump Set Models 18.2 Mystic Roses 18.3 Counting Backwards 18.4.1 From VF to String Art with Larger Jump Sets 18.4.2 Just Tails, Asymmetric Suspension Curves, and Spirals 18.4.3 Fibonacci 18.5 Creating Videos Chapter 19 Busting Out of Our Polygonal Constraint 19.1 What Changes Once We Leave Our Regular Polygonal World? The Role of V 19.2 Linked Vertices 19.3 Listing Vertices Twice in a Row (Recreating a Zero Jump) 19.4 The Four-Color Model, Exploring Inside the Box 19.5 Moving Beyond Inside the Box (Section 19.4) and Letting the Image Swirl 19.6 Creating Your Initials in Four Colors Chapter 20 Challenge Questions for Part III 20.1 CPF Image Analysis 20.2 CPF Area Analysis 20.3 CPF Point Location Challenge Questions 20.4 Comparing Images Across Chapters 20.5 Area of Vertex Frame in the Double Jump Model 20.6 Double Jump “Hours” Challenge Questions 20.7 Four-Color Challenge Questions, Part I, Vertex Frame Analysis 20.8 Four-Color Challenge Questions, Part II, Comparing Jump Sets 20.9 Four-Color Challenge Questions, Part III, Color Density Questions 20.10 Four-Color Challenge Questions, Part IV, Image Analysis 20.11 Really Sharp Triangles, Part I 20.12 Really Sharp Triangles, Part II 20.13 Fibonacci Golden Spiral Approximation in Excel (A Guided Challenge Question) 20.14 Bird Beak Challenge Questions 20.15 Variations on Being Inside the Box 20.16 Four-Point Stars An Introduction to Part IV: Issues, Mathematical and Otherwise Chapter 21 Basic Properties of Numbers 21.1.1 About Prime and Composite Numbers 21.1.2 Identifying Prime Numbers Using the Ancient Sieve of Eratosthenes (From the 3rd Century BC) 21.2.1 Commonality Between Numbers 21.2.2 About Relatively Prime (or Coprime) Numbers 21.2.3 MA. Euclid’s Algorithm 21.3 What is the Product of Two Numbers that Differ by an Even Amount? (This looks at times table patterns along diagonals.) Chapter 22 Angles in Polygons and Stars 22.1.1 Inscribed Angles and Central Angles 22.1.2 Why the Inscribed Angle Theorem Works 22.2 About Interior Angles and Parallel Lines 22.3 About Implied Exterior Angles Chapter 23 Modular Arithmetic 23.1 About MOD: When Counting Round and Round, the Remainder Is All That Matters 23.2 MA. MOD Take 2: Additional Properties of Modular Arithmetic 23.3 MA. Counting Backwards (Modular Arithmetic, Take 3) 23.4 MA. A(nother) Party Trick Chapter 24 Modular Multiplicative Inverses, MMI 24.1 Introduction to Modular Multiplicative Inverses 24.2 MA. MMI and Negative MMI (nMMI) 24.3 MA. Backtracking Euclid’s Algorithm to Find Modular Multiplicative Inverse Chapter 25 A Guide to the Web Model 25.1 An Introduction to the Web Version of String Art 25.2 Changing Numbers in the Web Version 25.3 How Jumps are Incorporated into the Web Version of String Art 25.4 Using the Web Version Drawing Mode 25.5.1 A Guided Inquiry to the Web Version for Younger Users: Entering Numbers 25.5.2 A Guided Inquiry to the Web Version for Younger Users: Web Jumps 25.5.3 A Guided Inquiry to the Web Version for Younger Users: Drawing Modes Chapter 26 Suggestions for Mathematics Teachers 26.1 Introductory Remarks for Teachers 26.2 A Quick-Start Guide to Using the Polygons and Stars for Teachers Excel File 2.0.2 26.3 A Quick-Start Guide to Using the String Art for Teachers Excel File 3.0.3 26.4 A Teaching Companion to the Web Guide for Younger Users 26.5 Making Your Own Handouts Using the Excel Files Chapter 27 Challenge Question Answers Chapter 28 Glossary of Commonly Used Terms and Abbreviations and Index Bibliography