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ویرایش: 2
نویسندگان: Dana Pylayeva
سری:
ISBN (شابک) : 9798868803963
ناشر: Apress
سال نشر: 2024
تعداد صفحات: 0
زبان: English
فرمت فایل : RAR (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 40 مگابایت
در صورت تبدیل فایل کتاب DevSecOps Adventures: A Game-Changing Approach with Chocolate, LEGO, and Coaching Games به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب DevSecOps Adventures: رویکردی متحول کننده بازی با شکلات، لگو و بازی های مربیگری نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Table of Contents About the Author About the Technical Reviewer Acknowledgments Chapter 1: Introduction Who This Book Is For Audience Facilitators Organizations Facilitating Culture Change with Games How I Got Started with Designing Coaching Games How About You Now? Chapter 2: About This Book What’s New in the Second Edition? How to Use This Book What’s Included in the Appendices Role Cards Mod Cards: Special Instructions That Modify the Game Team Handouts In-room Posters Visible Posters Hidden Posters Debriefing and Ideas Crowdsourcing Resources Coaching Games for Psychological Safety Electronic Version of the Appendices Chapter 3: Brief History of DevOps and DevSecOps DevOps Functional Silos and a Low-Trust Culture The Movement of People Who Cared No Longer “for Unicorns Only” Refocusing on Culture 2013 2014 2018 2019 Psychological Safety DevSecOps Summary Chapter 4: What You Will Teach with LEGO and Chocolate Simulation Ideas from “The Phoenix Project” The First Way of DevOps Bottlenecks Technical Practices Supporting The First Way Continuous Delivery Containerization and Microservices Infrastructure as Code The Second Way of DevOps “Shift Left” and “Shift Right” of DevSecOps Scrum and Agile Summary Chapter 5: LEGO and Chocolate: Rules of the Game Summary and Aim of the Game Player Roles and Avatars Scrum Team Patricia Product Danny Developer Tim Tester Samuel Scrum IT Operations Team Adam Admin Robert Release Security Team: Sara Security Business Team (Benjamin Business) Surprise Character: Harry Hacker Basic Game Flow and Modifications Sprint 1: Feel the Pain Sprint 2: First Steps to DevSecOps Sprint 3: Continuous Delivery of Value Summary Chapter 6: Game Components Role Cards Mod Card Supplies for One Scrum Team Supplies for Operations Team Supplies for Sara Security Supplies for Business Team Supplies for Harry Hacker Supplies for the Facilitator Complete List of Component Links Summary Chapter 7: Setting the Space Setting Up the Room Posters Visible Posters LEGO Animal Exchange Board Delivery Board Learning/Debriefing Poster Hidden Posters Cross-training “FEEL” Poster Innovation Center: “Known Good Configuration” Room Configuration Options Optimal Configuration (4 Tables x 21 People) Small Group Setup (3 Tables x 9–14 People) Medium Group Setup (4 Tables x 15–25 People) Medium Group Setup (5 Tables x 18–28 People) Large Group Setup (6 Tables x 28–42 People) Large Group Setup (7 Tables x 38–56 People) Extra Large Group Setup (11 Tables x 57–84 People) Scaling Beyond Extra Large (22 Tables x 124+ People) Summary Chapter 8: Know Your Timebox Visible Interval Timer Session Plan for an Experiential DevSecOps Training (3 hours) Session Plan for a Standalone LEGO and Chocolate Simulation (90 minutes) Room Setup and Teardown Timebox Chapter 9: Be the Gamemaster Facilitation Script for DevSecOps Training with LEGO and Chocolate Game (3 hours) Turn and Talk (5 min) Introduce Yourself (3 minutes) Introduce the First Topic: Misalignment of Goals (10 minutes) Introduce the Flow of Sprint 1 (6 minutes) Sprint 1: Feel the Pain (18 min) First Debriefing (12 minutes) Introduce the Next Topic: First Way of DevOps (7 minutes) Introduce Process Modifications of the Second Sprint (2 minutes) Sprint 2: First Steps to DevSecOps (18 minutes) Spring 2 Debriefing (15 minutes) Optional Break (10 minutes) Introduce the Final Topic (8 minutes) Introduce Process Modifications for the Final Sprint (4 minutes) Sprint 3: Continuous Value Delivery (18 minutes) Introduce the Final Debriefing Activity (3 minutes) Final Debriefing: User Experience Fishbowl (27 minutes) Facilitation Script for a Standalone Version of the LEGO and Chocolate Game (90 minutes) Introduce the Game (8 minutes) Sprint 1: Feel the Pain (15 minutes) First Debriefing (10 minutes) Introduce Process Improvements and Modifications for the Second Round (2 minutes) Sprint 2: First Steps to DevSecOps (15 minutes) Spring 2 Debriefing (10 minutes) Introduce Process Improvements and Modifications for the Final Round (2 minutes) Sprint 3: Continuous Value Delivery (15 minutes) Final Debriefing (13 minutes) Summary Chapter 10: Fear in the Workplace Coaching Game When DevSecOps and Organizational Culture Collide Symptoms and Impact of Fear in Organizations Fear-Inducing Organizational Changes DevSecOps Transformations Mergers and Acquisitions Reorgs and Layoffs, Is There a Better Way? Team-level Fears Facilitating the Fear in the Workplace Game Option One: A Competitive Game Option Two: A Collaborative Game Option Three: A Short Activity for an Extra-large Group Teaching the Third Way of DevOps with the Fear in the Workplace Game Summary Chapter 11: Safety in the Workplace Coaching Game How to Use This Game Safety Enhancers Collection SCARF® model Status Model Asking Clarifying Questions Ask For & Provide Candid Feedback Model Vulnerability: Ask for Help Manage by “Not Knowing” Speak Candidly about Ambiguous Threats Share Concerns Cross-Hierarchy Amplify Signal (“Helpful Cassandras”) Certainty Practice Heavy Transparency Bring Up Uncertainty, Interdependence, Impact Host Failure Parties (Fail–Learn–Move on) Frame Silence as an Unethical Choice Uncouple “Fear” from “Failure” Change Terminology, Reframe Error Reframe the Role of the Boss Adopt an Experimental (vs. Operational) Mindset Autonomy Success through Course Correction: “Early, Often, Ugly” Practice Inclusive Leadership Experiment with Dynamic Reteaming Abandon “Trust-Destroying” Practices Discover & Amplify Voices through Open Space Design Structures for Input Relatedness Practice Speaking about Feelings If your current mood was a weather pattern, how would you describe it? What version of you is showing up here today? Check-in with “I feel . . . (Mad |Sad |Glad |Afraid). I am In.” Take Team Outside (Share Experiences Together) Create & Share Your User Manual Increase Communication Frequency in the Team Run Frequent Retrospectives Introduce & Use Core Protocols Fairness Embrace Sustainable Pace Co-Create Team Norms Negotiate Boundaries with Delegation Poker Measure Team’s Health & Safety Go After the “Things that Suck” Anti-Gossip Rule: “Fire Slimy Weasels” Respond Productively (Curiosity over Blame) Emphasize the Goal Summary Chapter 12: Master Your Debriefing Why Is Debriefing Important? Debriefing Models Debriefing Tips for DevSecOps Games Debriefing Sprint 1 Debriefing Sprint 2 Debriefing Sprint 3 Debriefing Sprint 4 Summary Chapter 13: Key Takeaways Visualizing Bottlenecks and Silos Benefits of Cross-training Concerns about the Cross-training “Shift-left” on Security DevSecOps’ Impact on Business Fearless Culture Summary Chapter 14: Frequently Asked Questions LEGO and Chocolate Simulation Fear in the Workplace and Safety in the Workplace Games Facilitation with Remote Teams Summary Chapter 15: Play History and Modifications: It’s All about the Feedback! 2013: Minimum Playable Version 2014–2015: First Public Workshops (v 1.0) Global Scrum Gathering New Orleans, May 2014 Global Scrum Gathering Berlin, September 2014 Toronto Agile and Software, November 2014 Play4Agile in Rückersbach, February 2015 2016–2018: More Public Workshops (v2.0) Agile Days 2015, March 2015 XP2015, May 2015 Agile2015, August 2015 Global Scrum Gathering Prague, November 2015 Rakuten Technology Conference, November 2015 US, Brazil, and Portugal Conferences in 2016 Content Delivery Redesign with TBR in 2017 2018: The Fear in the Workplace Is Born! Fear-Focused Retrospective at HBC Digital AgileCamp2018 Conference, New York, September 2018 Agile + DevOps East Conference, Orlando, Florida, November 2018 Train-the-Trainer Workshops 2019–2020: More Workshops, Design Iterations, and Global Pandemic AgileCamp2019, New York, October 2019 OOP2020, Munich, Germany, February 2020 Agile India 2020 and the Failed Attempt at Online Conversion 2021: Fear in the Workplace and Safety in the Workplace, Online Edition 2022: DevOps Coaching Games Are Back! Chapter 16: Kickstarting Transformations with Games: Field Stories Karl Métivier, Canada 1. Ensure Buy-in and Continuity 2. Watch Out for Habitual Behaviors 3. Draw Attention to Business Needs 4. Ask: “How Can We improve?” 5. First Master the Games, Then Modify Them Dr. Peter Fassbinder, Germany Virtual Adaptation with a Focus on Flow Major Simplifications Tools and Setup Key Observations This Simulation Works Well as an Eye-opener “Shift-left” on Security Benefits the Team The “One-Piece Flow” Requires a Mindset Shift New Processes and a Competency Build-up Are Necessary for Avoiding Chaos Wayne Hetherington, Canada Norma Hernandez Garcia, José Luis Ortiz González, and Jorge Gándara, Grupo Salinas, Mexico Virtual Adaptation Dealing with Skeptics Trainer’s Attitude Plays an Important Role It\'s a Wrap! Appendix: Design Assets, Posters, and More... Part 1: Design Assets and In-room Posters for Running the LEGO and Chocolate Game Role Cards Scrum Team (Danny Developer, Tim Tester, Patricia Product, and Samuel Scrum) Operations Team (Adam Admin, Robert Release) Security Team (Sara Security) Business Team (Benjamin Business) Hacker (Harry Hacker) Mod Cards Adam Admin, Sara Security: Sprint 1 Sara Security, Benjamin Business: Sprint 2 Patricia Product: Sprint 3 Workshop Handouts Packing Checklist (21-person group) In-room Posters LEGO Animal Exchange poster with PBI cards Delivery Board Poster for 4 Scrum Teams and 3 Sprints Key Takeaways Poster Cross-training (FEEL) Poster Known Good Environment Configuration Poster Part 2: The Liberating Structures Referenced in This Book 1-2-4-All Sequence of Steps: If You Need to Run It Virtually: What? So What? Now What? Sequence of Steps: If you need to run it virtually: User Experience Fishbowl Sequence of Steps: If you need to run it virtually: 25 – 10 Crowdsourcing Sequence of Steps: If you need to run it virtually: TRIZ Sequence of Steps: If you need to run it virtually: Tiny Monsters (a.k.a. Tiny Demons) Sequence of Steps: If you need to run it virtually: Index