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ویرایش: نویسندگان: Amaresh Chakrabarti (editor), Ravi Poovaiah (editor), Prasad Bokil (editor), Vivek Kant (editor) سری: ISBN (شابک) : 9811601186, 9789811601187 ناشر: Springer سال نشر: 2021 تعداد صفحات: 989 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 24 مگابایت
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در صورت تبدیل فایل کتاب Design for Tomorrow―Volume 2: Proceedings of ICoRD 2021 (Smart Innovation, Systems and Technologies, 222) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب طراحی برای فردا - جلد 2: مجموعه مقالات ICoRD 2021 (نوآوری هوشمند، سیستم ها و فناوری ها، 222) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Conference Organisation Sponsors Endorsers About the Conference Preface Contents About the Editors Part I Design of Systems, Services and Product Service Systems 1 The Future of Home Service: Integration of User Behavior and Scenario Planning in the Domestic Plumbing Service Design 1.1 Introduction 1.1.1 Purpose of the Article 1.2 Methodology: Integrating User Behavior and Scenario Planning 1.3 Theoretical Background—Foundational Concepts in User Behavior and Scenario Planning 1.3.1 User Behavior 1.3.2 Scenario Planning 1.3.3 Integrating User Behavior and Scenario Planning Approaches 1.4 Results and Discussions 1.4.1 User Behavior on Domestic Plumbing Services 1.4.2 Scenario Planning on Domestic Plumbing Services 1.5 Conclusion References 2 India Post Services—A Speculative Service Design for Behaviour Change 2.1 Introduction 2.2 Understanding the Current Context 2.2.1 Secondary Research Findings 2.2.2 Primary Research Findings 2.3 Exploiting opportunities and Re-imagining Service Offerings 2.4 Reflections 2.5 Conclusion and Further Direction References 3 Design Intervention for Improving Accessibility and Affordability of Ocular Care—A Context-Specific Study of Rural Assam 3.1 Introduction 3.2 Barriers Contributing to Poor Conditions of Eye Health Care in Rural Areas 3.2.1 Lack of Awareness and Negligence in Diagnosis 3.2.2 Delay in Follow-Ups for Treatment 3.2.3 Lack of Communication Between General Physician and Ophthalmologists 3.2.4 Lack of Facilities at the Rural Eye Screening Sites 3.3 Research Methods 3.3.1 Expert Interviews 3.3.2 Field Visits to Community Eye Screening Camps 3.3.3 Problems Encountered by Healthcare Providers in Rural Camps 3.3.4 Design Workshop 3.4 Conclusion 3.5 Limitations and Scope for Future Work References 4 Frugal-IDeM: An Integrated Methodology for Designing Frugal Innovations in Low-Resource Settings 4.1 Introduction 4.2 Key Aspects of the Integrated Design Methodology 4.2.1 Holistic Contextual Understanding 4.2.2 User Involvement 4.2.3 Innovation Adaptation 4.2.4 Drawing on Local Strengths 4.2.5 Context-Specific Training Plans 4.2.6 Income Generation Opportunities 4.2.7 Suitable Awareness Programmes 4.2.8 Implementation of Life Cycle Requirements 4.2.9 Cross-Sector Collaboration 4.2.10 Adapting Project Management and Overcoming Biases 4.3 Integrated Design Methodology for the BOP 4.4 Conclusions References 5 Artificial Neural Networks Supporting Cause-and-Effect Studies in Product–Service System Development 5.1 Introduction 5.2 Data Analysis Method 5.2.1 Artificial Neural Networks 5.2.2 Variable Clustering 5.3 Case Study 5.4 Discussion and Conclusion References 6 The Factors Influencing Usage Intention of Urban Poor Population in India Towards Mobile Financial Services (Mobile Payment/Money) 6.1 Introduction 6.2 Problem Statement 6.3 Literature Review 6.3.1 Socio-economic Background and Cultural Context 6.3.2 Technology Acceptance Model (TAM) 6.4 Research Studies and Methodology 6.4.1 Study 1: Patterns of Mobile Phone Usage Among Urban Poor Users 6.4.2 Study 2: A Study on Understanding the Features and Functionalities of BHIM and Paytm Wallet 6.4.3 Results/Findings 6.5 Discussion 6.6 Limitations and Future Scope 6.7 Conclusion References 7 Bridging the Gap Between Service Design Specification and Technical Specification 7.1 Introduction 7.2 Technical Specification 7.3 Service Design Implementation 7.4 Problems in Handover 7.5 Current Solutions for Better Handover 7.6 Proposed Solution 7.7 Case Study—Mobile Application for Lateral Hiring 7.8 Conclusion and Future Work References 8 Service Design for Scale—Overcoming Challenges in Large-Scale Qualitative User Research 8.1 Introduction 8.2 Literature Review 8.3 Reflections on Qualitative User Research from Service Design Practice 8.3.1 Project 1—Designing for an Enhanced Air Travel Experience 8.3.2 Project 2—Designing for Citizen Services in India 8.3.3 Project 3—Employee Experience Within Organisational Services 8.4 Discussions and Recommendations 8.5 Conclusion References 9 Design for Small Businesses in India—Helping the Real Entrepreneurs 9.1 Introduction 9.1.1 Premise of the Project 9.1.2 Overview of Small Business in India 9.2 Methods 9.2.1 Study-1: Ethnography Study on Selected Small Businesses in Ahmedabad and Gandhinagar, India 9.2.2 Study-2: Co-design Workshop on ‘Future of Vending’ During DSD 2019 Conference, NID Gandhinagar 9.3 Results 9.3.1 Study-1: Outcome: Design Ideation and Development for Selected 6-Small Businesses 9.3.2 Study-2: Outcome: Connecting SDGs with Selected 3-Trades- Co-Design Workshop on ‘Future of Vending’ 9.4 Discussions 9.5 Conclusion References 10 A Tool to Design a User-Centred Town Plan 10.1 Introduction 10.1.1 The Problem Statement 10.1.2 Card Sorting 10.2 Methodology 10.3 Results 10.4 Discussion 10.5 Conclusion References 11 The Cancer Positive Journey: A System Design Thinking Perspective 11.1 Introduction 11.1.1 Breast Cancer 11.2 Materials and Methods 11.3 Results 11.3.1 Breast Cancer Awareness, Social Perception and Occurrence Patterns 11.3.2 Diagnosis, Reflection and Consultancy 11.3.3 Value of Social Support Systems and Personal Accounts of Supporters 11.3.4 Self-image and Stigmatization as a Consequence of Physical Deformities, Fear of Relapse and Long-Term Recovery 11.3.5 Post Cancer Perspectives and Suggested Measures from Multiple Stakeholders 11.4 Discussion 11.5 Conclusion Reference 12 A QFD Approach for Selection of Design for Logistics Strategies 12.1 Introduction 12.2 Literature Review 12.2.1 Review on Design for Logistics 12.2.2 Review on Quality Function Deployment 12.3 Methodology 12.4 Case Study 12.4.1 Case Organization 12.4.2 Case Product 12.5 Results and Discussion 12.6 Conclusions References 13 Design Interventions for Improvement of Adoption Rate of Micro-irrigation in Assam 13.1 Introduction 13.2 Aim and Objective 13.3 Methodology 13.3.1 Data Collection 13.3.2 Data Analysis 13.3.3 Design Intervention 13.4 Results and Discussion 13.4.1 Understanding the Present System 13.4.2 Understanding the Present Implementation Strategy 13.5 Inference 13.6 Future Course of Action References 14 Inclusive Design in Higher Educational Institutes for People with Disability 14.1 Introduction 14.2 Methodology 14.3 Various Challenges Faced by People with Disability 14.3.1 Public Buildings and Environments 14.3.2 Institutional Buildings and Environments 14.3.3 Institutional Architectural Spaces and Stakeholders 14.3.4 Existing Design Guidelines for Architectural Spaces and Buildings for Specially-abled People 14.3.5 Existing Facilities and Assistive Devices which could be Used to Facilitate Specially-abled Stakeholders in the Institutional Scenario 14.4 Research Gap and Way Forward 14.5 Discussion 14.6 Conclusion References 15 Modular Communication as a Structure for Sustainability Within Social Enterprises 15.1 Introduction 15.2 Methodology 15.2.1 Multiple Case Study Approach 15.2.2 Conducting Research 15.2.3 Data Analysis 15.2.4 Limitations 15.3 Results 15.4 Discussion 15.4.1 Communication Analysis Diagram (CAD) as an Outcome 15.4.2 Diffusion of Innovations Theory (DOI) 15.5 Conclusion References Part II Design Training and Education 16 Introduction to Self-help Books/Texts for Design Students 16.1 Introduction 16.2 Literature Review 16.2.1 Stress in Students 16.2.2 Introduction to Self-help Books 16.2.3 Effectiveness of Self-help Books 16.3 Methodology 16.3.1 Qualitative Research 16.3.2 Quantitative Research 16.4 Findings 16.4.1 Interviews 16.4.2 Findings from Survey 16.5 Conclusion References 17 Mapping the Research Thread of PhDs in Design: A PhD Citation Analysis of the Portuguese Doctorates 17.1 Introduction 17.2 Background 17.2.1 PhDs in Design: The Portuguese Case 17.2.2 Networks and Citation Analysis 17.3 Methodology 17.3.1 PhD Citation Extraction and Analysis 17.4 Results 17.4.1 Network of the PhD Research in Design in Portugal 17.5 Conclusions and Future Research References 18 Pedagogic Influences of Art and Design Schools on Architecture Education in India 18.1 Introduction 18.2 Art and Design Schools 18.2.1 South Kensington System 18.2.2 Ecole Beaux Arts 18.2.3 Santiniketan 18.2.4 Bauhaus 18.2.5 Hochschule für Gestaltung, Ulm 18.3 Pedagogy Followed in Architecture Schools in India 18.4 Analysis 18.5 Conclusion References 19 Product Design with Form, Strength, and Function for Undergraduate Product Design Students—A Case Study 19.1 Introduction 19.1.1 Context—A Bicycle 19.2 The Process—for the Framework 19.2.1 Estimation of Loads and Constraints 19.2.2 Packaging Space, Loads and Supports 19.2.3 Topology Optimization 19.2.4 Interpretation of Results—Creating a Design Proposal 19.2.5 Verification of the Design Proposal 19.2.6 Specification of the Design for Manufacturing 19.3 Potential of This Framework for Students 19.4 Data References 20 Non-technical Competencies for Succeeding as a Designer in a Digitally Transforming Workplace 20.1 Frame of Reference 20.2 A Cyber-Physical-Social System to Promote Sustainability 20.2.1 Digital Transformation in a Cyber-Physical-Social System 20.2.2 What Does Digital Transformation Mean for the Future Workforce? 20.3 Non-technical, Career-Sustaining Competencies for Generative Learning 20.4 The Way Forward: Let the Dialog Begin References 21 Application of ASPECTSS™ to the Design of Vocational Training Spaces for Individuals with Autism Spectrum Disorder 21.1 Introduction 21.1.1 Research Question 21.1.2 Objectives 21.2 Methodology 21.2.1 Participants 21.2.2 Procedure 21.3 Analysis 21.4 Results 21.5 Discussion 21.5.1 Scope and Limitations 21.6 Conclusion References 22 Ways of Teaching—Simulating Real-Life Scenarios into Twenty-First Century Interior Design Education 22.1 Introduction 22.2 Research Methodology 22.3 Academia versus Practice: Understanding How Interior Design Projects Work 22.3.1 The Design Studio 22.3.2 The Office 22.4 Gaps in Interior Design Education Today 22.4.1 A Bird’s Eye View 22.4.2 Gaps that Come to Light During Internship 22.5 Holistic, Reflective and Designer-Centric: Transforming the Current Models of Learning for the Twenty-First Century 22.6 At the Threshold of New Technology 22.7 Conclusion: Integration and Collaboration Leading to Innovation Appendices Appendix 22.1: Responses to the Survey Circulated Among Undergraduate Interior Design Students and Fresh Graduates (58 Responses) Appendix 22.2: Questionnaire Circulated Among Design Faculties (18 Respondents) References 23 Ethnography as a Tool to Study Indigenous Craft Clusters to Build Cultural Sensitivity and Inclusivity Amongst Design Students 23.1 Introduction 23.2 Ethnography Over the Years 23.3 Ethnographic Methods 23.3.1 Ethnographic Coursework 23.3.2 Literature Review 23.3.3 Pre-field Visit Talk 23.3.4 Interviews 23.3.5 Observation 23.3.6 Video Ethnography 23.4 Craft Within the Socio-Cultural Fabric of India 23.5 Co-creating Design Solutions 23.6 Building Cultural Sensitivity and Inclusivity 23.7 Conclusion References 24 Game-Based Learning for the Awareness of Culture & Tradition: An Exploratory Case Study on the Indigenous Naga Tribe 24.1 Introduction 24.2 Background Study 24.3 Literature Review 24.4 Methodology 24.4.1 Define 24.4.2 Analyse 24.4.3 Plan 24.4.4 Design 24.5 Evaluation 24.5.1 User Survey 24.5.2 Result and Analysis 24.5.3 Further Modification and the Final Outcome 24.6 Discussion 24.7 Conclusion Reference 25 THINK Lab: An Initiative to Foster Creative and Critical Thinking Amongst First Year Design Students 25.1 Introduction 25.2 Background 25.3 Objective of the Study 25.4 Research Methodology 25.4.1 Sampling 25.5 Think Lab 25.5.1 Overview 25.5.2 Schedule 25.5.3 Content 25.5.4 Structure and Learning–Teaching Methodology 25.6 Data Presentation and Analysis 25.6.1 Learnings Acquired Through Think Lab 25.6.2 Creative and Critical Thinking Skills 25.6.3 Effectiveness of Learning–Teaching Methodology of Think Lab 25.7 Conclusion and Recommendation References 26 Active Learning Strategies for Teaching Research Skills to First-Year Design Students 26.1 Introduction 26.2 Experiment 26.3 Methodology 26.4 Findings 26.5 Conclusion References 27 Design Thinking Instructions and Cognitive Processes 27.1 Introduction 27.1.1 The Current Indian Education System 27.1.2 Design Thinking Process, Activities, and Instructions 27.2 Elementary Cognitive Operations in Design 27.3 Analysis of Question Papers 27.3.1 Key Findings and Inferences from the Analysis 27.4 Association of the Design Thinking Activity Instructions and Cognitive Processes 27.4.1 Results and Inferences 27.5 Conclusion and Future Work References 28 Problem-Based Learning (PBL) in Undergraduate Education: Design Thinking to Redesign Courses 28.1 Introduction 28.2 Literature Review 28.2.1 Design Thinking 28.2.2 Problem-Based Learning (PBL) 28.3 Descriptive Study—Redesigning Courses with Design Thinking 28.3.1 Methodology 28.3.2 Results 28.3.3 Discussions 28.4 Summary, Conclusions and Discussions References 29 Reinventing Design Education for Twenty-First Century 29.1 Introduction 29.2 Methodology 29.3 Overview of Design Education 29.3.1 United States of America 29.3.2 United Kingdom 29.3.3 Italy 29.4 Design Education in India 29.5 Model of Design Education at MUJ 29.6 Challenges in Design Education 29.7 Discussion 29.7.1 Curriculum 29.7.2 Pedagogy 29.7.3 Built Environment 29.7.4 Teachers 29.7.5 Research 29.8 Recommendations 29.8.1 Conclusion References 30 Do Design Entrance Exams in India Really Test Creative Aptitude? An Analytical Study of Design Tests Conforming Creativity Benchmarks 30.1 Introduction 30.2 Background Study 30.3 Materials and Methods 30.4 Results and Discussions 30.5 Conclusion References 31 Innovation by Design—A New Post-Graduate Program at SUTD 31.1 Introduction 31.2 The Compulsory Course on Innovation by Design 31.3 The Compulsory Course on Design Science 31.4 The Compulsory Thread on Ideate-Prototype-Realize 31.5 The Experiences and Accelerators 31.6 What the Students Are Saying 31.7 Conclusions and Future Work References 32 Role of Authoritative Elements in Design 32.1 The Elements of Design 32.1.1 Introduction of Categories of Elements of Design 32.1.2 Place-Making in Design 32.2 Methodology 32.3 Analysis 32.3.1 History and Tradition 32.3.2 Typology 32.3.3 Context 32.4 Results and Inferences 32.5 Conclusions References 33 Social Connectedness in Online Versus Face-to-Face Design Education: A Comparative Study in India 33.1 Introduction 33.2 Literature Review 33.2.1 Online Learning 33.2.2 Online Design Learning 33.2.3 Social Connectedness 33.3 The Methodology 33.4 Findings 33.5 Conclusions References Part III Design Teams, Collaboration, Communication 34 The Infinity Process: A Design Framework for Interdisciplinary Problem-Solving 34.1 Introduction 34.1.1 Design Thinking and Models 34.1.2 Interdisciplinary Design 34.2 Methodology 34.3 The Infinity Process 34.3.1 Phase 1—The Requirement 34.3.2 Phase 2—The Need 34.3.3 Phase 3—The Approach 34.3.4 Phase 4—The Interdisciplinary Cycle 34.4 Discussion 34.5 Future Scope References 35 Co-designing with Visually Impaired Children 35.1 Introduction 35.2 Literature Research 35.3 Methodology 35.3.1 Primary Research 35.3.2 Activity Design 35.3.3 Co-design Session 35.4 Research Outcomes 35.4.1 Project Learnings 35.4.2 Research Learnings 35.5 Discussion References 36 Design-Audited Mass Communication Model 36.1 Introduction 36.2 Methodology 36.2.1 Observation of Five Human Factors 36.2.2 Usability Study 36.2.3 Intervention Study 36.3 Results 36.3.1 Observation of Five Human Factors 36.3.2 Usability Study 36.3.3 Intervention Study 36.4 Discussion 36.5 Conclusion References Part IV Design Theory and Research Methodology 37 Impact of Culture on Design Versus Design on Culture 37.1 Introduction 37.2 Literature Review 37.2.1 Culture 37.2.2 Design 37.2.3 Impact 37.3 Research Exploration 37.4 Qualitative Impact Parameters 37.5 Case Study India 37.6 Case Study the Netherlands 37.7 Discussion and Conclusion References 38 Understanding the Dynamics of Emotions During the Design Process 38.1 Introduction 38.2 Measuring the Design Process and Emotions 38.3 Aims and Objective of the Study 38.4 Method 38.4.1 Participants 38.4.2 Material 38.4.3 Procedure 38.5 Analysis 38.5.1 Affective States During the Design Process 38.5.2 Dynamics of the Design Process 38.6 Results 38.7 Discussion References 39 Design of Multifunctional Artefacts as Perceived by Potential Users: Findings from a Preliminary Investigation 39.1 Introduction 39.2 Survey Design and Data Collection 39.3 Results and Findings 39.3.1 Survey Results for Product A 39.3.2 Survey Results for Product B 39.3.3 Survey Results for Product C 39.4 Discussion and Conclusion References 40 Patterns and Insights From a Design Group’s Mobile Chat–Preliminary Findings and Commentary on Participation in Online Communities 40.1 Introduction 40.2 Context 40.3 Related Literature and Approaches 40.4 Research Methodology 40.5 Preliminary Results and Findings 40.6 Discussion and Conclusions References 41 Our Machines 41.1 Introduction 41.1.1 Initial Concept 41.1.2 Exhibition Programme Design 41.2 Themes 41.2.1 Overview 41.2.2 Romanticise 41.2.3 Humanise 41.2.4 Criticise 41.3 Conclusion References 42 A Qualitative Study of Global Design Practices to Build Directions and Opportunities for Indian Social Design 42.1 Introduction 42.2 Research Methodology 42.2.1 Cultural Models 42.2.2 Semi-Structured Interviews 42.3 Results 42.4 Discussion 42.4.1 Based on the Social Design Knowledge and Practices Existing Among Designers Globally, What Are Some Theories and Opportunities for Development of Social Design in India, from a Cultural Lens? 42.5 Limitations and Future Scope 42.6 Conclusion References 43 Anecdotes to Animation: Role of Oral History in Visual Adaptation Study 43.1 Introduction 43.2 Oral History: A Research Tool in Visual Adaptation Studies 43.2.1 Background 43.2.2 Narratives from the Visual Practitioners and Experts 43.3 Oral History: Anecdotes to Adaptations 43.3.1 Secondary Study: Literature Review and Interview Preparation 43.3.2 Data Collection: Interview and Personal Testimonies 43.3.3 Interpretation and Analysis: Extracting Information from the First-Hand Narratives 43.4 Findings from the Cross-Cultural First-Hand Narratives 43.5 Conclusion References 44 Design Thinking as a Strategy to Inculcate Problem-Based Learning (PBL) in Undergraduate Education Across South Asian Universities 44.1 Introduction 44.2 Literature 44.2.1 Problem-Based Learning: A Means to Develop Top Skills 44.2.2 Design Thinking 44.2.3 Inculcating PBL Through Design Thinking Methods 44.3 Descriptive Study 44.3.1 Workshop Participants and Programme 44.3.2 Workshop Cases: Problem Briefs and Teams 44.4 Case Study: An Example 44.4.1 Problem Identification 44.4.2 Ideation 44.4.3 Solution Consolidation 44.4.4 Concept Selection 44.5 Results and Findings 44.6 Summary, Conclusions and Discussion References Part V Design Management, Knowledge Management and Product Life Cycle Management 45 Capturing Knowledge Transfer Using Zachman Framework in Bio-inspired Design Process 45.1 Introduction 45.1.1 Background 45.2 Methodology 45.3 Conclusion and Future Work References 46 MCDM-Based Decision Support System for Product Design and Development 46.1 Introduction 46.2 Summary of the Literature 46.3 Research Methodology 46.3.1 Identification of Strength, Weaknesses, and Application of MCDM Methods 46.3.2 Classification of Various Design Stages and Decision Problems 46.3.3 Mapping of MCDM Methods and Seven Stages of Design 46.4 Discussion 46.5 Conclusion References Part VI Lexicon, Taxonomy, Ontology, Machine Learning and Data-Driven Design 47 Mindmaps-Based Tool for Planning and Structuring Design Research Papers 47.1 Introduction 47.2 Methodology 47.3 Observations—Unstructured Interview and Paper Writing Workshop 47.4 Mindmaps-Based Tool 47.5 Testing the Mindmap-Based Tool with Novice Researchers 47.6 Future Scope References 48 Inference Variable—A Human Cognition and Design Perspective on Knowledge Graph Visualization 48.1 Introduction 48.1.1 Why is Sensible Visualization Important in a KG Ecosystem? 48.1.2 Factors of Visualization 48.1.3 Related Work 48.1.4 Human Cognitive Aspects of Inferencing—The Need for an Inference Variable 48.2 Research Perspective 48.2.1 Case Study 48.2.2 Visual and Cognitive perspective 48.3 Discussion and Conclusion References Part VII Innovation Management and Entrepreneurship 49 Store Atmospherics, Shopping Motives, and Buyer Behavior—An Indian Consumer Perspective 49.1 Introduction 49.2 Literature Review 49.3 Summary 49.4 Research Methodology/Questionnaire Framework 49.5 Findings and Discussion References 50 Creation of Value in Ecosystems—A Perspective from Design Innovation 50.1 Introduction 50.1.1 Introduction—Design and Innovation 50.1.2 Research Direction—Ecosystem-Driven Innovation 50.1.3 Objective and Proposed Contribution 50.2 Design Innovation and Value Creation 50.3 Ecosystems and Innovation 50.3.1 Understanding Ecosystems 50.3.2 Value Creation in Ecosystems 50.3.3 Business Models—Creating and Capturing Value 50.3.4 Ecosystem Design Canvas 50.4 Leveraging Design Innovation 50.5 Conclusion References 51 Understanding and Evaluating the Needs of a Respiratory Assessment Device for Community Health 51.1 Introduction 51.2 Literature Review 51.2.1 Respiratory Assessment Process 51.3 Clinical Survey 51.3.1 Personal Interviews 51.3.2 Online Survey 51.3.3 Data Visualization 51.3.4 Analysis and Interpretation 51.4 Conclusion References 52 Context of Design Innovation: Development of Practice Support in Accordance with Design Research Methodology for Enabling Creation of Value 52.1 Introduction 52.2 Research Methodology Based upon DRM Stages 52.3 DRM Stage: Research Clarification—A Review Study 52.3.1 Current Understanding and Expectation 52.3.2 Success Criteria, Research Questions, Hypothesis 52.3.3 Areas of Relevance and Contribution 52.3.4 Type of Research and Research Plan 52.4 DRM Stage: Descriptive Study I—A Review Study 52.4.1 Review of Literature on Design Innovation 52.4.2 Review of Literature on Business Model 52.4.3 Overall Summary of DS I 52.5 DRM Stage: Prescriptive Study—A Comprehensive Study 52.5.1 Task Clarification and Conceptualization 52.5.2 Support Realization and Introduction 52.6 DRM Stage: Descriptive Study II—An Initial Study 52.6.1 Evaluation Focus and Plan 52.6.2 Evaluation Studies 52.7 Summary and Conclusion References 53 Designing Brand-Led Cultures in Small and Medium-Sized Enterprises (SME’s) Struggling Through Midlife Crisis 53.1 Introduction 53.2 Methodology and Research Process 53.3 Findings 53.3.1 Design and Branding Are Low Priorities in Most SMEs 53.3.2 Lack of Focus on the Fundamentals of Business 53.3.3 Poor Leadership 53.3.4 Majority of SMEs Do Not Refer to Theory and Research 53.3.5 Brands Are Personified Humans 53.3.6 Midlife Crisis 53.4 Triangulation 53.5 Recommendations and Conclusion 53.5.1 Recommendations for Toolkit Development 53.5.2 Recommendations for Future Research 53.5.3 Conclusion Referencess 54 Understanding Bodo Identity in Their Handloom 54.1 Introduction 54.2 Literature Review 54.2.1 Bodo Religion 54.3 Research Gap 54.4 Aim 54.5 Methodology 54.6 Analysis and Discussion 54.7 Conclusion References 55 Entrepreneurs Motivation for Selecting Homestay Businesses: Special Reference to Ella, Sri Lanka 55.1 Introduction 55.1.1 Background of the Study and Problem Statement 55.1.2 Research Objectives and Questions 55.2 Literature Review 55.2.1 Hospitality and Tourism Industry in Sri Lanka 55.2.2 Entrepreneurial Intention 55.2.3 Pull Factors 55.2.4 Push Factors 55.3 Research Methodology 55.3.1 Research Design 55.3.2 Data Analysis Method 55.4 Data Analysis and Interpretation 55.4.1 Demographic Profile of Respondents (N = 50) 55.4.2 Motivational Factors for Homestay Accommodation Entrepreneurs in Ella, Sri Lanka 55.4.3 Challenges and Problems Faced by Homestay Entrepreneurs 55.4.4 How Innovative Practices Can Be Used as Entrepreneurs to Face the Challenges 55.5 Conclusion References 56 Measuring Design in Businesses and Government—A Framework to Measure Design Impact 56.1 Introduction 56.1.1 Purpose and Scope of This Paper 56.2 Measuring Design Impact 56.2.1 Value of Design 56.2.2 Why is design important? 56.3 Design in Singapore 56.3.1 Overview 56.4 Design Impact Assessment Framework 56.4.1 Introduction to the Framework 56.4.2 Design Impact Assessment Methodology 56.4.3 Effectiveness of the Design Impact Assessment framework 56.5 Conclusion and Future Work References 57 Design, Frugal Innovations, and Low-Resource Settings: An Analysis of Five Contextual Aspects 57.1 Introduction 57.2 Design, Frugal Innovations, and Low-Resource Settings 57.3 Research Methodology 57.4 Contextual Aspects in Designing Frugal Innovations 57.4.1 Income 57.4.2 Rural and Urban 57.4.3 Design Sectors 57.4.4 Countries 57.4.5 Gender 57.5 Discussion and Recommendations References Part VIII Fablabs, Makerspaces and Design Spaces 58 Journey of Product in Maker Spaces—A Case Study 58.1 Introduction 58.2 Maker Spaces as an Idea 58.3 Evolution of maker spaces 58.4 Journey of the product 58.4.1 The Making Stage-1 (Idea Inception) 58.4.2 The Making Stage-2 (Fab-Lab) 58.4.3 The Making Stage-3 (Viprush Laboratory) 58.5 Maker Spaces—A Discussion 58.5.1 Contribution to the Project 58.5.2 Role in Society and Education 58.5.3 Need of Maker Space 58.5.4 Understanding the Gap 58.6 Present Scenario 58.6.1 Maker Space in India 58.6.2 Working of Maker Spaces 58.7 Conclusion References Part IX Enabling Technologies and Tools (Computer-Aided Conceptual Design, Augmented/Virtual Reality, MEMS, Haptics, Smart Technologies, IoT, Cobotics, etc.) 59 Digital Health Interventions to Enhance Patient Care for Indian Nurses 59.1 Objectives 59.2 Research Methodology 59.3 Indian Nursing Education, Production of Nurses 59.4 Emerging Technologies Transforming Nursing Practices 59.5 Overcoming Challenges in Indian Nursing 59.5.1 Awareness 59.5.2 Accessibility 59.5.3 Absence of Healthcare Workforce 59.5.4 Affordability by Making Nurses Deliver Primary Care 59.5.5 Accountability 59.6 Need for Continuous Revision of Nursing Curriculum 59.6.1 Bridging the Academia and Industry Gap 59.6.2 Nurses Need to Adapt and Adopt New Technologies 59.6.3 Leveraging ICTAL and DHI for Nursing Education and Remote Care 59.6.4 Benefits of Using INKS in Nursing Education and Practice 59.6.5 Need for Nurse Researchers and ICTAL Niche 59.6.6 Broadening of Nursing Competence 59.7 Conclusion References 60 Enhancing Creative Learning Methods by Immersive Virtual Reality: A Pilot Study in Classroom Environment 60.1 Introduction 60.2 Literature Review 60.2.1 Awareness of Technology-Based Pedagogy 60.2.2 Virtual Reality and Teaching–Learning Process of Creativity 60.2.3 Creative Corner of Virtual Reality Technology Within Art and Design Study 60.2.4 Summary of Review 60.3 Hypothesis 60.4 Methodology 60.4.1 Sample 60.4.2 Data Collection Strategies 60.4.3 Pre-test—Intervention—Post-test Design 60.4.4 Limitation of This Study 60.5 Results and Data Analysis 60.6 Discussion and Conclusion 60.7 Scope for Further Study Appendix References 61 The Influence of Industry 4.0 on Product Design and Development: Conceptual Foundations and Literature Review 61.1 Introduction 61.2 Research Approach 61.2.1 Data Collection and Analysis 61.3 Review Findings 61.3.1 Industry 4.0 and Its Key Components 61.3.2 Role of Design in the Realm of Industry 4.0 61.3.3 Manufacturing Considerations during Product Design and Development in the Context of Industry 4.0 61.4 Discussion 61.5 Conclusion References 62 Digital Preservation of the Qutb Shahi Monuments: Archiving Architecture for Historical Education 62.1 Introduction 62.2 Artifact Development 62.2.1 Case Study 62.2.2 Documentation 62.2.3 Development 62.3 Pilot Study 62.3.1 Study Objectives 62.3.2 Study Design 62.3.3 Question Formation 62.3.4 Demographics 62.3.5 Delimitations of the Study 62.3.6 Findings 62.4 Conclusion References 63 A Novel User-Centric Assistive Device for Enhancing Luggage Security in Indian Railways 63.1 Introduction 63.1.1 Technology Mediated Support 63.2 Methodology 63.2.1 Overview 63.2.2 System and User Study 63.2.3 Questionnaire 63.2.4 Interviews 63.2.5 User Scenarios 63.3 Results and Findings 63.3.1 System and User Study 63.3.2 Questionnaire 63.3.3 Interviews 63.3.4 User Scenarios 63.4 Analysis and Insights 63.5 Prototype 63.5.1 Overview 63.5.2 Device Description 63.5.3 Prototype and App Interface 63.5.4 Discussion 63.6 Conclusion References 64 Design Strategies Enabling Industry 4.0 64.1 Introduction 64.2 Literature Review 64.3 Methodology 64.3.1 Methodological Steps 64.3.2 Proposing Compromise Solution 64.4 Case Study 64.5 Results and Discussions 64.6 Conclusions References 65 How Real is Virtual reality—An Immersion, Interaction and Embodiedness Study 65.1 Introduction 65.2 Background 65.3 Method 65.3.1 Experiment-1 65.3.2 Experiment-2 65.4 Qualitative Analysis 65.4.1 Analysis of Experiment-1 65.4.2 Analysis of Experiment-2 65.5 Quantitative Analysis 65.6 Discussion References 66 Designing Sustainable Tourism Experiences for the Tourists of Tomorrow 66.1 Introduction 66.2 Methodology 66.3 Analysis 66.3.1 Problems Faced by Host Nations 66.3.2 Problems Faced by Tourists 66.4 Discussion 66.4.1 Artificial Intelligence 66.4.2 Big Data 66.4.3 Augmented Reality and Virtual Reality 66.4.4 IOT 66.5 Conclusion References 67 Virtual Reality-Based Fire Safety Training for the Indian Context 67.1 Introduction 67.2 Literature Review 67.3 Methodology 67.3.1 User Interviews 67.3.2 Surveys 67.3.3 Basic Fire Safety Training Using Fire Extinguisher 67.4 Ideation 67.4.1 Information Architecture 67.5 Discussion 67.6 Future Work 67.6.1 Fire Safety Training for HTC Vive 67.7 Conclusion References 68 Mobile Technologies for Ageing Population with Dementia in Singapore 68.1 Introduction 68.2 Literature 68.3 Methodology 68.3.1 Method of Analysis 68.4 Findings 68.4.1 Delivery of Information and Support Services 68.4.2 Management of Care Using the Dementia Friends App 68.4.3 Mobile Technologies for Social Support and Digital Networks 68.5 Discussion/Recommendation 68.5.1 A Systems Approach 68.5.2 Streamline-Enhance-Add-Test (SEAT) Matrix 68.6 Limitations 68.7 Conclusion References 69 Design for Immersive Experience: Role of Spatial Audio in Extended Reality Applications 69.1 Introduction 69.2 Spatial Audio in XR 69.3 A Study on User Experience of Spatial Audio 69.3.1 Comparison of XR Experience with Spatial Audio and Stereo 69.3.2 Comparison of Spatial Awareness Using Visual and Auditory Cues 69.3.3 UX of 360° Audio Interaction 69.3.4 Overall UX of Spatial Audio 69.4 Discussion 69.4.1 Insights for Improvements in Technology 69.4.2 Insights for a Better Spatial Audio Design 69.5 Conclusion Appendix: Questionnaire of Audio Experience in XR References 70 An Augmented Reality Application to Teach Human Anatomy to Secondary School Students 70.1 Introduction 70.2 Literature Survey 70.2.1 Augmented Reality 70.2.2 SDK for Augmented Reality 70.2.3 Augmented Reality in Education 70.2.4 AR in Healthcare Education 70.2.5 Speech Recognition in Augmented Reality 70.2.6 System Usability Scale (SUS) 70.3 Related Augmented Reality Applications 70.4 Methodology 70.5 Prototype 70.6 Results and Analysis 70.7 Conclusion 70.8 Future Work References Part X Design Evaluation and Optimisation 71 Part Consolidation in Design for Additive Manufacturing: A Two-Level Approach Using Complexity Metrics 71.1 Introduction 71.1.1 Existing Approaches to Part Consolidation in DfAM 71.2 Two-level Approach 71.2.1 Identification of Possible Candidates for PC 71.2.2 Manufacturability Using the Modified Complexity Metric 71.3 Case Study 71.3.1 Motor Steering Assembly 71.3.2 Throttle Pedal 71.4 Results and Discussion 71.5 Conclusion References 72 A Process to Understand Products in Terms of Design Elements Using Linkographs 72.1 Introduction 72.2 Variables Involved in Design Are Complex 72.2.1 Variables Establishing Fractal Triangle of Innovation 72.2.2 Variables and Sub-variables Involved in Fractal Triangle 72.3 Current fractal triangle of value Addition proposed 72.4 Connecting the Design Elements—Linkographs an Overview 72.4.1 Experiments Conducted 72.4.2 Results and Discussion 72.5 Conclusion Reference 73 Daylighting Evaluation and Retrofit Strategies: A Simulation-Based Approach to Optimise the Artificial Lighting Consumption 73.1 Introduction 73.2 Methodology 73.2.1 Building Details 73.2.2 3D-Modelling and Simulation Details 73.2.3 Analysis Approach 73.3 Results and Discussion 73.3.1 Phase 1—Evaluating the Daylighting Performance and Problem Identification of Existing Lecture Hall Building 73.3.2 Phase 2—Retrofitting Strategies and Energy Savings 73.4 Conclusion References 74 Evaluation of Retrofitting Strategies to Optimize Thermal Performance of Naturally Ventilated Classrooms: A simulation-Based Approach 74.1 Introduction 74.2 Methodology 74.2.1 Location and Building Details 74.2.2 Modelling and Simulations 74.2.3 Retrofitting Strategies 74.3 Results and Discussion 74.3.1 Phase 1: Problem Identification 74.3.2 Phase 2: Analysis of Retrofitting Solutions 74.3.3 Selection of Optimal Solutions: 74.3.4 Statistical Validation of RS1 74.4 Conclusion References Part XI Design Modelling, Prototyping, Simulation and Visualisation 75 A Role-Based Prototyping Approach for Human-Centered Design in Industry 75.1 Introduction 75.2 Methodology 75.2.1 Course Design 75.2.2 An Adapted Role-Based Prototyping Approach (Adapted RBPA) for Industry Settings 75.2.3 Deployment of the Methodology 75.3 Evaluation 75.4 Discussion 75.4.1 Methodology 75.4.2 Contribution and Limitation 75.4.3 Conclusion and Outlook References 76 Improvement of Operator Comfort of a Vibratory Compactor 76.1 Introduction 76.2 Evaluation of Operator Comfort Using ISO 2631–1 (WBV) and ISO 5349–1 (HAV) 76.2.1 Definitions 76.2.2 Procedure 76.2.3 Daily Exposure Limit Values 76.3 Finite Element Analysis 76.4 Experimental Work 76.5 Conclusion References 77 Harnessing Immersive Technology with Art and Design: A Conceptual Design Procedure with the Aid of Virtual Reality 77.1 Introduction 77.2 Literature Review 77.2.1 Pedagogy and Practice of Art and Design with the Aid of Virtual Reality 77.2.2 Benefits of VR-Based Cross-Curricular Approach in Art and Design Pedagogy 77.2.3 Virtual Reality Environment Design Framework 77.3 Statement of Problem 77.4 Methodology 77.5 VR-Aided Content Development of Art and Design for Sixth Standard 77.6 Framework for Content and Scene Design 77.6.1 Environment Design: Least of 3D Models 77.6.2 Environment Design: Scene Navigation and Interactions 77.7 Application and Results 77.8 Conclusion References 78 Comparative Aerodynamic Performance Analysis on Modified UAV\'s Propeller by Using CFD 78.1 Introduction About Propeller and Its Importance in the UAV 78.2 Literature Survey 78.3 Problem Definition and Solution Techniques 78.4 Computational Fluid Dynamics (CFD) Results 78.5 Conclusions References 79 Prototype-Driven Innovation: Propositions Based on Challenges and Opportunities 79.1 Introduction 79.2 Literature Review 79.3 Prototype in Design, NPD and Innovation 79.4 Attributes of Prototypes 79.5 Prototyping for Knowledge 79.6 Prototyping Process and Supports 79.7 Reference Model and Impact Model for Future Direction 79.8 Conclusion References 80 Visuo-Locomotive Complexity as a Component of Parametric Design for Architecture 80.1 Introduction 80.2 A Model of Visuo-Locomotive Complexity for Spatial Design 80.3 An Empirical Basis for a Visuospatial Complexity Scale 80.4 Parametric Modelling of Visuospatial Complexity 80.5 Summary References Correction to: Modular Communication as a Structure for Sustainability Within Social Enterprises