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ویرایش: نویسندگان: Amaresh Chakrabarti (editor), Ravi Poovaiah (editor), Prasad Bokil (editor), Vivek Kant (editor) سری: ISBN (شابک) : 9811600406, 9789811600401 ناشر: Springer سال نشر: 2021 تعداد صفحات: 962 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 39 مگابایت
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در صورت تبدیل فایل کتاب Design for Tomorrow―Volume 1: Proceedings of ICoRD 2021 (Smart Innovation, Systems and Technologies, 221) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب طراحی برای فردا - جلد 1: مجموعه مقالات ICoRD 2021 (نوآوری هوشمند، سیستم ها و فناوری ها، 221) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
About the Conference Sponsors Endorsers Conference Organisation Preface Contents About the Editors Part I Human Factors in Design (Physical and Cognitive Ergonomics; Design for Emotions, etc.) 1 The Role of Letter Anatomy in Type Design: An Eye-Tracking Study of Bengali Letters 1.1 Introduction 1.1.1 The Bengali Script 1.1.2 Typeface Anatomy and Identity 1.1.3 Letter Anatomy and Identification 1.1.4 Objective of the Study 1.2 Letter Information in and for Reading 1.2.1 Eye Movement in Reading 1.2.2 The Writing System 1.2.3 The Control of Eye Movement 1.2.4 Reading on Screen 1.3 Experiment Design 1.3.1 Preparation of Test Materials 1.3.2 Apparatus 1.3.3 Letters as Sample 1.3.4 Experimental Setup 1.3.5 Methodology 1.3.6 Result 1.3.7 Discussion 1.4 Conclusion References 2 Factors to Look into for Designing Interiors of Long-Distance Pilgrimage Buses in India: A Survey-Based Study 2.1 Introduction 2.2 Methodology 2.3 Results and Discussion 2.4 Conclusion References 3 Effect of Tool Handle Design Parameters on Upper Extremity Muscle Performance in Periodontology 3.1 Introduction 3.2 Methods 3.3 Results 3.3.1 Effect of Shape and Diameter Factors on Tool Handle Design 3.3.2 Effect of Shape in Different Tool Handle Diameter Groups 3.4 Discussion 3.5 Limitations 3.6 Conclusions References 4 An Experimental Investigation on Postural Risks in Floor Mopping 4.1 Introduction 4.2 Methodology 4.2.1 Participant Selection 4.2.2 Experimental Task 4.2.3 Motion Capture 4.3 Results and Discussion 4.3.1 Demographics 4.3.2 Postural Assessment 4.3.3 Variation of Joint Angle 4.3.4 RULA Analysis 4.4 Conclusion References 5 Development of Novel Biodynamic Model of the Seated Occupants 5.1 Introduction 5.2 Human Modeling 5.2.1 Evaluation of Model 5.3 Identification of Human Segmental Properties 5.4 Comparison with the Existing Model 5.5 Conclusion References 6 Urge for Human-Centered Design Intervention for Harvesting Aquatic Food Crops 6.1 Introduction 6.2 Review Process 6.3 Finding from the Literature 6.3.1 Medicinal and Nutritional Value of the Aquatic Food Crop 6.3.2 Challenges of Aquatic Food Crop 6.3.3 Existing Scenarios of Available Tools and Techniques for Harvesting 6.4 Research Gap and Future Scope 6.5 Conclusion References 7 Research Design for Simplifying Anthropometric Data Collection Process Using PCA 7.1 Introduction 7.2 Methodology 7.2.1 Anthropometric Measurement Techniques 7.2.2 Statistical Analysis 7.3 Result and Discussion 7.3.1 PCA Analysis 7.3.2 Regression Analysis and Correlation Coefficient 7.4 Conclusion References 8 An Attempt to Understand Social Relationships Using Facial Expression Electromyography Analysis 8.1 Introduction 8.1.1 Motivations 8.1.2 Related Studies 8.1.3 Purpose of This Study 8.2 Methodology 8.2.1 Experiment 8.2.2 Evaluation of Intersubjectivity 8.2.3 Facial Expression Electromyography Analysis (fEMG) 8.2.4 Comparing the Two Waves 8.3 Results 8.3.1 Justification of the Levenshtein Distance Methodology 8.3.2 Probability of Levenshtein Distance Methodology Studied by Comparing Random Functions 8.3.3 Selection of the Representative Play 8.3.4 Results for the C-Muscle 8.3.5 Comparison to the Z-Muscle Results 8.4 Discussions 8.4.1 Proposition of a Methodology to Simplify the Comparison of Electroencephalography Data 8.4.2 Chameleon Effect and Situational Limitations 8.4.3 Findings 8.4.4 Limitations and Future Research 8.5 Conclusion References 9 Design Using Storytelling and Play to Give Psychological Support to Children and Caregivers Battling Cancer and Other Chronic Illness 9.1 Background 9.2 Project Mission 9.2.1 Problem Identification 9.2.2 Existing Solutions 9.2.3 Design Approach 9.3 Design Procedure 9.4 Working of Design 9.5 Discussion 9.6 Conclusion References 10 Mental Imagery for Multisensory Designers: Insights for Non-visual Design Cognition 10.1 Introduction 10.2 Research Strategy 10.2.1 Managing the Literature Review 10.3 Design in the Eye of the Beholder 10.3.1 Design with and Without Senses 10.3.2 Decoding Mental Imagery 10.4 Conclusion References 11 The Influence of Personal Traits on Indian Millennial’s Adoption of 3D Printed Fashion Products 11.1 Introduction 11.2 Personal Traits and Domain-Specific Innovativeness 11.3 Methodology 11.3.1 Approach 11.3.2 Sample and Data Collection 11.3.3 Research Instrument 11.3.4 Data Analysis 11.4 Results 11.5 Discussion and Conclusion References 12 Inclusive Design—Designing Barrier-Free Public Spaces 12.1 Introduction 12.2 Designing for All 12.2.1 Principles of Inclusive Design 12.2.2 Guidelines for Barrier-Free Built Environments by Government Bodies 12.3 Bookstore and Inclusive Design 12.4 Method 12.4.1 Defining the Target Audience 12.4.2 User Study 12.4.3 Survey 12.4.4 Task Analysis 12.4.5 Case Studies 12.5 Execution 12.5.1 Space Planning 12.5.2 Design Solutions 12.5.3 Selection of Materials and Finishes 12.6 Conclusion References 13 Memes that Evoke Emotions: A Neurodesign Strategy for Brand Communication and Experience 13.1 Introduction 13.2 Memes and Types 13.3 Direct and Anonymous Communications 13.4 Neurodesign, Affective Responses and Memes 13.5 Study 1: Observational Study on Existing Memes 13.5.1 Method 13.5.2 Observations 13.6 Study 2: Application of Meme for Brand Communication 13.6.1 Method 13.6.2 Result and Discussion 13.7 Conclusion References 14 Design of a Low Cost Adjustable Seating System for Comfort of Weaver in ‘de Sign Loom: A Semi-Automatic Handloom’ 14.1 Introduction 14.2 Literature Review 14.3 Aim and Objective 14.4 Methodology 14.4.1 Concept Design 14.4.2 Beta Model 14.5 Result and discussion 14.6 Conclusion References 15 Redesigning Walker for Elderly 15.1 Introduction 15.2 Research Methodology 15.3 Research Findings 15.4 Development of Concept Sketches 15.5 Prototyping 15.6 User Testing 15.7 Conclusion References 16 It is not a Driverless Car!—A Framework for Interacting with the AI in Autonomous Vehicles 16.1 Introduction 16.2 Review of Autonomy in Vehicles Today 16.3 Human Expectations and AV Interaction 16.4 Theories of Human Interaction 16.4.1 Speech Act Theory 16.4.2 Communicative Action Theory 16.4.3 Theoretical Model of Social Interaction 16.4.4 Summary: Human-to-AI in the AV Interaction 16.5 Assumptions and Elements of the Framework 16.5.1 Being Present with the Traveler 16.5.2 Building a Model of Social Interaction 16.6 Framework for Interacting with the AI in AVs 16.7 Conclusion References 17 MONEY TALKS: “Back to the Future”—Challenges in Banknote Design 17.1 Introduction 17.2 Literature Review 17.3 Methodology 17.4 Observations and Analysis 17.5 Findings and Future Research References 18 A Field Investigation of the Average Indoor Thermal Comfort Parameters on the Railway Pantry Car Kitchen at the Different Cooking Period 18.1 Introduction 18.2 Method 18.2.1 Sample, Location, and Period 18.2.2 Objective Measurement 18.2.3 Data Analysis 18.3 Result and Discussion 18.3.1 Indoor Environment During the Different Cooking Period 18.4 Conclusion References 19 Visual Framework of Color Analysis of Shop Signs in India 19.1 Introduction 19.1.1 Research Question(s) and Research Plan 19.1.2 Morphology of a Typical Shop Sign in India 19.1.3 Role and Significance: Color as a Sign 19.1.4 Color Dimensions and Characteristics 19.2 Formulation of a Research Methodology 19.2.1 Methodological Bricolage: Meaning 19.2.2 Methodological Bricolage: Selection of the Approach 19.2.3 Methodological Bricolage: Meaning and Salient Features 19.2.4 Salient Features of Bricolage in the Final Analysis of Color 19.2.5 Bricolage as a Research Approach 19.2.6 Identifying and Defining Individual Parts of the Visual Framework 19.3 Visual Framework of Color Analysis of Shop Signs 19.3.1 Theoretical Basis of Application of the Bricolage Methodology 19.3.2 Formulation of the Visual Framework of Color Analysis of Shop Signs 19.4 Insights and Discussions of the Framework 19.5 Conclusions 19.5.1 Visual Framework of Color Analysis of Shop Signs in India 19.5.2 Relevance of the Framework for Visual Sign Design Community References 20 Physical Space Acting as a Catalyst for Improving Mental Health Especially for Teenage Students 20.1 Introduction 20.2 Perspective to Space 20.3 Physical Space Environment Transformation 20.3.1 Cities Coping Up to Adjust New Population 20.3.2 Single Person Living 20.4 How the Physical Space Environment Changes the Human Behaviour Pattern? 20.4.1 Teenage Students as the Focus Group 20.5 Kota Case Study 20.6 Design Intervention 20.7 Future Scope 20.8 Conclusion References 21 Exploring the OSH Scenario in Floating Solar PV Projects in India and Opportunities for Ergonomics Design Interventions 21.1 Introduction 21.2 Background and Need for the Study 21.3 Research Questions, Aims, and Objectives 21.4 Methodology 21.4.1 Literature Review 21.5 Case Studies 21.6 Results 21.6.1 Other Inputs from Project Managers and General Observations 21.7 Discussion and Conclusion 21.8 Limitations of the Study References 22 Musculoskeletal Disorders and Ergonomic Risk Assessment of Postures Adopted by Handcrafted Kalash Polishers, Northeast India 22.1 Introduction 22.2 Materials and Methods 22.2.1 Study Design, Sample, and Procedure 22.2.2 Questionnaire Study 22.2.3 Posture Analysis 22.3 Results and Discussion 22.4 Conclusion References 23 Calligraphic Typesetting Exploration of Religious Scriptures to Resurrect the Emotional and Spiritual Connection Originally Existed in the Traditional Penmanship 23.1 Introduction 23.2 Background Study 23.3 Literature Review 23.3.1 Significance of Religious Scriptures 23.3.2 Penmanship and Significance of Uttarkand of Ramayana 23.3.3 Penmanship and Significance of Mahāmrityunjaya Mantra 23.4 Methodology 23.4.1 Exploration and the Literature Review of Religious Scriptures and Its Styles 23.4.2 Need Identification 23.4.3 Field Study 23.4.4 Sample Collection of the Scriptures 23.4.5 Design Experiment 23.4.6 Comparison of Output 23.4.7 Result of User Survey—Graphical Analysis 23.4.8 Findings from User Survey—Emotional Relatability Analysis 23.5 Discussions 23.6 Conclusion References 24 Para, Adda and Residents of Kolkata: Need for Design of New Neighbourhoods Accommodating Cultural Legacies 24.1 Introduction 24.1.1 Locating Para and Adda as Cultural Legacies in the Urban Realm 24.2 Methodology 24.3 Transforming Neighbourhoods in Kolkata and Its Effects 24.3.1 Transformation of the Built Environment 24.3.2 Transformation of the Socio-cultural Dimension 24.4 Need of New Design Approach for Neighbourhoods 24.4.1 The Way Forward 24.5 Conclusion References 25 A Comparative Study of Design Methodologies to Integrate Ergonomics Requirements into Design 25.1 Introduction 25.2 Research Methodology 25.3 Literature Review of Six Design Methodologies 25.3.1 TRIZ 25.3.2 Quality Function Deployment 25.3.3 Computer-Aided Design 25.3.4 Axiomatic Design 25.3.5 User-Centered Design 25.3.6 Function Analysis 25.4 Discussion 25.4.1 Research Findings 25.4.2 Research Gaps and Future Directions 25.5 Conclusion References 26 The Relationship Between the Pose of Virtual Character and Virtual Character’s Personality 26.1 Introduction 26.2 Method 26.2.1 The Big Five Model 26.2.2 Stimuli 26.3 Results 26.3.1 Questionnaire Results 26.3.2 ANOVA Analysis 26.4 Discussion References Part II Design of/for User Interfaces, User Experience and Human Computer Interaction 27 Eye Tracking to Understand Impact of Aging on Mobile Phone Applications 27.1 Introduction 27.2 Related Work 27.3 Research Methodology 27.4 Results 27.5 Estimating Cognitive Workload 27.6 Discussion 27.7 Conclusion References 28 Analyzing Ocular Parameters for Web Browsing and Graph Visualization 28.1 Introduction 28.1.1 Analyzing Graph Visualization 28.1.2 Analyzing Deceptive Materials in Web Pages 28.2 Related Work 28.3 User Study 28.3.1 Study on 2D Graph Visualization 28.3.2 Study on Deceptive Materials of Web Pages 28.4 Applications 28.4.1 Digital Twin Sensor Dashboard 28.5 Eye Tracking Data Analysis Tool 28.6 Discussion 28.7 Conclusion References 29 Defining the Non-user: A Classification of Reasons for Non-use 29.1 Introduction 29.2 Literature Research Approach 29.3 Overview of Current Literature 29.3.1 Categories of Non-use: The Non-user Map 29.3.2 Reasons for Non-use 29.3.3 Conclusion of Literature Review and Discussion of Literature Gap 29.4 Toward a Comprehensive Overview of Reasons for Non-use 29.4.1 Categories of Reasons for Non-use 29.4.2 Application of the Non-user: The Non-Persona 29.5 Summary 29.6 Outlook References 30 Usability Analysis of Warning Icons in Passenger Car Dashboards in India Using Modified System Usability Scale (SUS) 30.1 Introduction 30.2 Methodology 30.2.1 Subjects 30.2.2 Materials 30.2.3 Selection of Warning Icons 30.2.4 Guessability Score Evaluation 30.2.5 SUS Score Evaluation 30.3 Results 30.3.1 Guessability Performance 30.3.2 Guessability Score 30.3.3 SUS Scores 30.3.4 Relationship between Guessability and SUS Scores 30.3.5 Statistical Analysis 30.4 Discussion 30.5 Conclusion References 31 What Does the HCI Design Industry Expect from an Entrant? Findings from Interviews with Indian UX Design Team Leads 31.1 Introduction 31.2 Related Work 31.2.1 HCI Education in India 31.2.2 HCI Industry in India 31.3 Methodology 31.3.1 Participants 31.3.2 Study Protocol 31.3.3 Data Analysis 31.4 Findings 31.4.1 Challenges in the HCI Design Industry 31.4.2 Suggestions to Better Prepare the Entrants to the HCI Design Industry in India 31.5 Discussion References 32 Development and Evaluation of Usability Heuristics for Voice User Interfaces 32.1 Introduction 32.2 Related Work 32.3 Development of Voice Usability Heuristics 32.3.1 Identifying Usability Themes from Literature Review 32.3.2 Defining Voice Usability Heuristics 32.4 Testing and Evaluation 32.4.1 Participants 32.4.2 Procedure 32.4.3 Results 32.5 Discussion 32.6 Conclusion References 33 Liquid Interactions: A Conceptual Interaction Framework for the Future Now 33.1 Evolving User Experiences 33.1.1 Understanding Multimodal in the Omnichannel Setting 33.2 Research—The Need for an Evolution of Interaction Design Frameworks 33.3 Liquid Interactions 33.3.1 Properties of the Liquid Interactions Framework 33.3.2 Visualizing the Framework 33.4 Future of Liquid Interactions References 34 Designing a Donation Portal to Help Underprivileged Indians 34.1 Introduction 34.2 Literature Review 34.2.1 Usability of Dynamic Websites 34.2.2 Aesthetics and Emotional Aspects of Websites 34.2.3 Psychosocial Development Status of Orphanages 34.2.4 Importance of User-Centered Design (UCD) 34.2.5 About Existing Donation Portals and New Work 34.3 Methodology 34.3.1 User Need Analysis 34.3.2 Designing Interface 34.3.3 Evaluation of Interface of Donation Portal 34.4 Result and Discussion 34.4.1 Interview 34.4.2 User Survey 34.4.3 Design Evaluation 34.5 Conclusion References 35 Evaluation and Redesign of SAP Portal for University Students 35.1 Introduction 35.2 Literature Review 35.2.1 Factors Affecting ERP Implementation 35.2.2 ERP Systems as Student Portals 35.3 Methodology (Procedure) 35.3.1 Research 35.3.2 Modeling 35.3.3 Usability Testing 35.4 Results and Discussions 35.4.1 Results of Competitive Analysis and User Interviews 35.4.2 Features that Are Added to Solve the Problems 35.4.3 New Design Was Observed Better in Usability Testing 35.5 Conclusion References 36 LinkedIn Students: An Extension of LinkedIn Designed for College Students to Enhance Their Job-Hunting Experience 36.1 Introduction 36.2 Literature Review 36.2.1 Social Versus Professional Networking Sites 36.2.2 Corporate Analysis of LinkedIn 36.3 Methodology 36.3.1 User Studies 36.3.2 Evaluation of LinkedIn Students 36.3.3 Designing Interface 36.4 Results and Discussions 36.4.1 Findings from User Interviews 36.4.2 Findings from Heuristics 36.4.3 Findings from Usability Testing 36.5 Conclusion References 37 Mobile User Experience (UX) Design Guidelines Considering the Need for Accessibility 37.1 Introduction 37.1.1 User Group: People with Cognitive Impairment 37.1.2 Why is there a need for Mobile UX Design Guidelines? 37.1.3 Establishing the Gap from Literature 37.2 A Case Study 37.3 Research Methodology 37.3.1 Competitor Analysis 37.3.2 Expert Interviews 37.3.3 Data Analytics 37.4 Design Challenges 37.5 Design Process 37.6 Design Guidelines 37.6.1 Design Considerations for UX Designers 37.7 Conclusion Appendix A. Expert Interview Appendix B. Usability Testing References 38 i-HAWA: An Interactive Device for Providing Cognitive Breaks in the Workspace 38.1 Introduction 38.2 Research Background 38.2.1 Workspace and Environment 38.2.2 Factors Affecting Performance at Work 38.3 A Case Study for Designing i-HAWA: Interactive Device for Cognitive Break 38.3.1 Design Methodology 38.3.2 Subjects, Data Collection, and Analysis Method 38.3.3 Research Findings 38.4 Proposed Design of Interactive Device: i-HAWA 38.4.1 Design Ideation and Conceptualization 38.4.2 i-HAWA: Feature and Functionality 38.4.3 i-HAWA: Product Design and Detailing 38.5 Discussion References 39 Speculating Cybernetic Cities in a Posthuman Era: Design of Internet of Bodies (IoB) 39.1 Future Cities: Concretized Data 39.2 Future Cities: Connected Bodies 39.3 Future Cities: The Methodology, the Workshop, and the Findings 39.3.1 Study Outcome—Speculative Futures 39.4 Conclusion 39.5 Glossary References 40 How Ethical Are Persuasive Design Practices? A Proposal for Assessment of Ethics in HCI Design 40.1 Introduction 40.1.1 Cognitive Autonomy and Cognitive Biases 40.2 Current Research in Ethics of Persuasive Design 40.2.1 Research Gap and Research Goal 40.3 Proposed Framework for Assessment of Ethics in HCI Design 40.3.1 Persuasive Information Design for HCI Systems—HCI PID Model 40.3.2 HCI PID Ethics Assessment Framework 40.3.3 Empirical Test Using HCI PID Assessment Framework 40.4 Discussion and Conclusions References 41 Assessment of Knowledge, Behavior, and Practices of Maternal and Child Health of Rural Pregnant Women 41.1 Introduction 41.1.1 The Challenge 41.1.2 Objectives 41.2 Methodology 41.2.1 Study Design 41.2.2 Study Setting/Area 41.2.3 Questionnaire Overview 41.3 Results 41.3.1 Participants Characteristics 41.3.2 Experiment 1: Knowledge and Awareness of Safe Motherhood 41.3.3 Experiment 2: The Significance of Community Health Workers (Accredited Social Health Activist (ASHA)) 41.3.4 Experiment 3: Source of Information 41.3.5 Experiment 4: Knowledge and Awareness of Child care and Barriers to Effectively Communicating with the Doctor 41.4 Discussions 41.4.1 Existing Issues 41.4.2 Suggested Design Intervention Strategies 41.4.3 Design Guidelines for Print Materials References 42 Enhancing User Experience of E-commerce Platforms—A Case Study of B2C Applications in the Indian Market 42.1 Introduction 42.2 Literature Review 42.3 Aim 42.4 Objective 42.5 Methodology 42.5.1 Comparative Analysis 42.5.2 Heuristic Evaluation 42.5.3 User Interviews 42.6 Results 42.6.1 Prescriptions 42.7 Conclusion References 43 Affecting Technology Consumption—Role of Designers in Ushering Behaviour Change 43.1 Introduction 43.2 Related Works 43.3 Aim and Objectives 43.4 Methodology 43.4.1 Semistructured Interviews 43.5 Analysis 43.5.1 User Behaviour Cycle 43.5.2 It’s not You (Dear Phone), it’s Me! 43.5.3 Approaches to Phone 43.5.4 Internal Needs and External Hooks 43.5.5 Users’ Model of Defence 43.6 Discussion 43.6.1 Action Over Awareness 43.6.2 Finite Play 43.6.3 Designing Consumer Fatigue 43.6.4 Transfer of Burden of Control 43.6.5 Social Prescribing 43.7 Conclusion References Part III Design Aesthetics, Semiotics, Semantics 44 Visual Features of Ethnic Handloom Products for Retention of the Unique Traditional Signatures Along with Detection of Authenticity 44.1 Introduction 44.2 Methodology 44.2.1 Data Collection 44.2.2 Data Analysis 44.3 Observation 44.4 Discussion References 45 Visual Alankars: Toward a Decolonized Visual Design Framework 45.1 Introduction 45.2 Aim and Objectives 45.3 Conceptual Framework: Syntactics, Semantics, and Pragmatics 45.3.1 Alankars 45.3.2 Syntactic and Semantics 45.3.3 Madhubani Art 45.3.4 Pragmatics 45.4 Methodological Framework: Explorations Through Transliteration 45.4.1 Motif Library 45.4.2 Transliteration Method 45.5 Explorations 45.5.1 Anupras Alankar 45.5.2 Yamak Alankar 45.5.3 ManvikaranAlankar 45.6 Discussion 45.7 Epilogue References 46 Typeface Design for Cultural Identity—An Exploration with Assamese Typeface Design and Its Future Scope 46.1 Introduction 46.2 Background 46.3 Literature Review 46.3.1 Historical Essence and Identity of Assamese Script 46.3.2 Assamese Script in Digital Era 46.4 Methodology 46.4.1 Assamese Culture, Language, and Script Writing Styles 46.4.2 Choosing a Script Style and Finding Unique Identity 46.4.3 Finding Unique Identity 46.4.4 Recreating Style for Digital Use 46.4.5 User Survey of the Output—Garhgayan Assamese Typeface 46.4.6 Result of User Survey—Graphical Analysis 46.4.7 Findings from User Survey—Cultural Identity 46.5 Conclusion References 47 Impact of Indian Culture-Oriented Color, Material, and Finish (CMF) Design on Contemporary Products 47.1 Introduction 47.2 Method 47.3 Results 47.3.1 Visual Audit—Water Pot 47.3.2 Stage I—Visual Identity Mapping 47.3.3 Stage II- Perception Mapping 47.4 Discussion 47.5 Conclusion References 48 A Visual Analysis of Motifs and Patterns of Ghanasyam House Sivasagar, Assam, India 48.1 Introduction 48.2 Method 48.2.1 Data Gathering 48.3 Results and Discussions 48.3.1 About Ahoms and Hinduism 48.3.2 Ghanshyam House 48.3.3 Categorization of Motifs and Patterns 48.3.4 Coding Data 48.3.5 Data Sorting and Analysis 48.4 Conclusion References 49 Brand Style DNA in Consumer Products: Decoding Strategies from a Design Perspective 49.1 Introduction 49.2 Methodology 49.3 Facets of Brand Style DNA 49.3.1 Parameters of Brand Style DNA Strategies 49.3.2 Factors Affecting Brand Style DNA 49.3.3 Evolution of Brand Style DNA Over Time 49.3.4 Techniques for Deconstructing Brand Style DNA 49.3.5 Analyzing Explicit Design Cues 49.4 Discussion References 50 Product Semantics: The Emotional Design Language 50.1 Introduction 50.2 The Need of Human-Centred Framework 50.3 Ecosystemic Approach for the Resonant Framework 50.4 Unique Selling Factor 50.5 Discussion 50.6 Conclusion References 51 Design of a Railway Station: Creative Expression of Cultural Heritage Identity 51.1 Introduction 51.1.1 Indian Railway Stations Development Corporation Limited 51.1.2 The Design Brief by the Government 51.2 Cultural Context 51.2.1 The Kamakhya Temple 51.2.2 Guwahati City 51.2.3 SWOT Analysis 51.2.4 Kamakhya Railway Station 51.3 The Survey 51.3.1 Site Study Methodology 51.3.2 Survey Results 51.4 Analysis and Results 51.4.1 Analysis 51.4.2 Results 51.5 Conclusion and Discussion References 52 Language and Colour 52.1 Introduction 52.2 Investigations 52.2.1 Investigation-1 52.2.2 Investigation-2 52.3 Conclusion References 53 A Review: Representation of Women in Commercial Advertising and Impact in Indian Society 53.1 Introduction 53.1.1 Women in Indian Commercial Advertising 53.2 Research Gap 53.3 Aim and Objective 53.4 Methodology 53.4.1 Representation of Women in Indian Contemporary Advertising: Analysis and Interpretation 53.4.2 A Viewpoint Towards Beauty Product and Its Impact: Analysis ‘Fair & Lovely’ Television Commercials 53.4.3 Fair and Lovely’ Television Advertisements and Interpretation 53.5 Result and Discussion 53.6 Conclusion References 54 An Approach to Identify Indigenous Color Palette: A Case Study of Majuli 54.1 Introduction 54.2 Color Meaning and Semiotics 54.3 Purpose 54.4 Materials and Methods 54.4.1 Literature Review 54.4.2 Primary Research 54.4.3 Data Extraction 54.5 Findings 54.6 Practical Implications 54.7 Justification 54.8 Originality/Value 54.9 Research Limitations References 55 Competitive Branding of Sustainable Domestic Products: A Product Semantics Approach 55.1 Introduction 55.2 Research Methodology 55.2.1 Product Categorisation and Expression 55.2.2 Ideal Packaging Survey 55.2.3 Visual Analysis of Existing Products 55.2.4 Sampling 55.2.5 Materials 55.3 Responses and Results 55.4 Design and User Surveying 55.5 Discussion References 56 PowerPost: A Framework for Designing Visual Political Communication 56.1 Introduction 56.2 Making Design Accessible 56.3 Framework for Analysing Visual Political Communication 56.3.1 Cognitive Reception 56.3.2 Context 56.3.3 Syntactics, Semantics, and Pragmatics 56.4 Incorporating the Framework in the Design Process 56.4.1 PowerPost: An App for Designing Visual Political Communication 56.5 Epilogue References 57 Principles of Complementarity in Designing Balanced Urban Space: Cases of Sociocultural Spaces of Kolkata 57.1 Introduction 57.2 Urban Spaces of Kolkata: Historical, Sociocultural Context 57.2.1 Rabindra Sadan: The Prime Cultural Node 57.2.2 City Center 1: An Interactive Space 57.3 Methodology 57.4 Physical and Normative Dimensions of Urban Spaces 57.5 Analysis, Result, Discussion: Process of Balanced Regeneration 57.5.1 Technological Elements of Design 57.5.2 Art Elements of Design 57.5.3 The Paradigm Shift from the Standpoint of ‘either-or’ to a Liveable ‘principle of complementarity’ 57.6 Conclusions References 58 Dots and Lines: Indian Folk and Tribal Art Inspired Activities for Kids 58.1 Introduction: Art and Craft in Education in India 58.2 Art and Craft Learning in the Schools 58.3 Objectives 58.4 Focus 58.4.1 Folk and Tribal Art Form in India 58.4.2 Design Focus: Gond Painting Concerning Central India 58.4.3 Design Derivation 58.5 Design Concept 58.6 Design Methodology 58.6.1 Ideation 58.6.2 Developing Tools and Techniques 58.6.3 Constructive Approach 58.6.4 Reflection 58.6.5 Testing 58.6.6 Feedback and Improvement 58.6.7 Final Design 58.7 Discussion References 59 The Creative Prints of Somnath Hore: A Review 59.1 Introduction 59.1.1 Background 59.2 Literature Review 59.2.1 Creative Journey—Various Perspectives: Theme 59.2.2 Aesthetics 59.2.3 Techniques 59.3 Analysis of the Prints 59.4 Research Gap 59.5 Aim 59.6 Methodology 59.7 Discussion 59.8 Conclusions and Recommendations References 60 Androgynous Fashion from the Concept to Consumers: An Empirical Study 60.1 Introduction 60.2 Framework for the Research 60.3 Review of Literature 60.3.1 Concept of Androgyny and Fashion 60.3.2 Designers as Fashion Creators and Innovators 60.3.3 LGBTQ Community and Their Interaction with Fashion 60.3.4 Historical and Traditional References of Androgynous Fashion in India 60.4 Methodology 60.4.1 Approach 60.4.2 Sample and Data Collection 60.4.3 Research Instrument 60.4.4 Data Analysis 60.5 Results 60.6 Discussion and Conclusion References 61 Spectacles of the Temporal City: An Analysis of the Effects of Festivals on Identity in an Urban Context 61.1 Introduction 61.2 Identity: Key Concepts and Complexities 61.3 Emerging Notions of Identity and Place 61.4 Festivals, Identity and Place Attachment 61.5 Methodology 61.6 An Ancient Festival in an Ancient City in the Age of Urban Complexities 61.7 Analysis 61.7.1 Festive Settings (Spatial Focus) 61.7.2 Festive Actions (Behavioural Focus) 61.8 Conclusion References 62 Implementation of Digital Techniques Process Through the Storyboard for Better Understanding in Visual Narratives 62.1 Introduction 62.2 Research Gap 62.3 Aim and Objective 62.4 Design Methods and Procedures 62.4.1 Sampling 62.4.2 Methodology 62.4.3 Result and Discussion 62.5 Conclusion References 63 Influence of Sync Sound Recording Technologies on Aesthetics of Voice and Sound Design in the Hindi Cinema 63.1 Introduction 63.1.1 The Voice Recording Technologies 63.1.2 Sound Design Theories and Aesthetics of Voice 63.1.3 Voice in Indian Cinema 63.2 Methodology 63.2.1 Selection of Films 63.2.2 The Frameworks of Analysis 63.3 Analysis with Case Studies 63.3.1 Comparative Analysis 63.3.2 Gadar- Ek Prem Katha and Lagaan: Period Drama Films Released in 2001 63.3.3 Individual Case study 63.4 Discussion 63.5 Conclusion References 64 Protest as Performance: The Staging of CAA Protests 64.1 Introduction 64.2 Protest as Performance 64.3 CAA Protests 64.4 Staging 64.4.1 Street-War 64.4.2 Street Gallery 64.4.3 Street-Speak 64.4.4 Street-Guise 64.4.5 Street-Vision 64.5 Conclusion References 65 Reconstruction of Vanishing Indigenous Cultural Threads of Naamghar in Assam 65.1 Introduction 65.2 Background Study 65.2.1 Structure and Position in Naamghar 65.3 Methodology 65.3.1 Main Gate: Design Elements of Naamghar 65.3.2 Case Study 65.4 Mapping of Field Visual Content and Form Study 65.5 Findings 65.6 Conclusion and Recommendations References 66 A Thematic Analysis of Graffiti in Urban Spaces by Using Indic Scripts for Experiments and Exploration for Academic Educational Project 66.1 Introduction 66.2 Analysis of Graffiti 66.2.1 Graffiti Case I 66.2.2 Graffiti Case II 66.3 Germ of This Research Paper 66.4 Objective 66.4.1 Learnings from Letterforms 66.4.2 Word as an Image 66.5 Statement 66.6 Approach 66.6.1 Introducing Urban Spaces 66.6.2 Extracting Visuals and Interpretations 66.7 Methodology 66.8 Observation 66.9 Conclusion 66.10 Approaching Opportunities References 67 Study and Revival Strategies for Traditional Art Form: Case of Sindhudurg 67.1 Craft in India: Economic Statistic 67.1.1 Government Initiatives and Policies Related to Handicraft in India 67.2 Wooden Toy Craft, Ganjifa Cards and Sawantwadi 67.2.1 Problems Faced by These Crafts 67.2.2 Competition from Outside Market and Machine-Made Items 67.2.3 Limited Access to Global Market 67.2.4 Availability of Good Quality Raw Materials 67.2.5 No Transfer of Indigenous Knowledge 67.2.6 Lack of Implementation of Government Policies 67.2.7 Inadequate Census Data 67.3 Cases of Surviving Crafts 67.4 Conclusion References Part IV Eco-design, Sustainable Manufacturing, Design for Sustainability 68 Mapping the Topoi of Sustainable—Design—Thinking in Indian Context 68.1 Introduction 68.2 Design and the ‘Designerly’ Thinking 68.3 Design Activism/Sustainable Design 68.4 Towards a Deleuzian Design Process 68.5 Anthropocentrism Versus Zoe-Centrism 68.6 (Sustainable—(Design)—Thinking) 68.7 Concluding Notes in/as Suggestions References 69 Bio-bricks: Circular Economy and New Products 69.1 Introduction 69.1.1 Bio-bricks 69.2 Circular Economy 69.2.1 Scope of the Circular Economy in India 69.2.2 Economics of Bio-bricks 69.3 Product Development 69.3.1 Initial Testing 69.3.2 New Product Development 69.4 Discussion and Conclusion References 70 Sustainable Design and Development of Stubble Removing Agricultural Machine for Stopping the Burning of Paddy Stubble 70.1 Introduction 70.2 Background 70.3 Aim and Methodology 70.4 Development of machine 70.5 Working of the Machine 70.5.1 Trials/Testing of the Machine 70.6 Results and Discussions 70.7 Conclusion References 71 A Three-Phase Quality Function Deployment Approach for Conceptualizing a Sustainable Product Life Cycle: Case Study of a Blower Heater 71.1 Introduction 71.2 Literature Review 71.3 Methodology 71.4 Case Study: Blower Heater 71.4.1 Product Description 71.4.2 House of Quality 71.4.3 Results and Discussion 71.5 Conclusion and Direction for Future Research References 72 Bio-architecture of Living Root Bridges 72.1 Introduction 72.2 Architecture 72.2.1 Narrative 72.2.2 Design of the Bridges 72.3 Impression 72.4 Results 72.5 Conclusion References 73 Eco-Design, Craftsmanship and Sustainability 73.1 Introduction 73.2 Relationship Between Sustainability and Eco-Design 73.3 Eco-Design and Its Principles 73.4 Craftsmanship and Its Attributes 73.5 Examples of Craftsmanship in Assam 73.5.1 Bamboo Craftsmanship 73.5.2 Wood Craftsmanship 73.5.3 Brass Metal Craftsmanship 73.5.4 Eri Silk Craftsmanship 73.6 Analysis by Comparing Craftsmanship and Eco-Design 73.7 Inferences 73.8 Implications for Practitioners 73.9 Highlights of the Study References 74 Identifying Criteria for the Selection of Ecodesign Methods to Integrate into SMEs Product Development 74.1 Introduction 74.2 Current Situation 74.3 Take Precedence and Aim of Research 74.4 Summary 74.5 Outlook References 75 A Study on Design Concept for Comfortability of Dokhona—For Sustainability of Bodo Traditional Wear and Culture 75.1 Introduction 75.1.1 Bodo Ethnicity of Dokhona 75.1.2 Newness and Sustainability 75.1.3 Identity Elements Issues 75.2 Aim and Objectives 75.3 Methodology 75.3.1 Respondent Groups—Sampling 75.3.2 Survey Stages 75.4 Result and Discussion 75.5 Conclusions References 76 Design of Bamboo Shelter Kit for Post-disaster Temporary Shelter Response 76.1 Introduction 76.2 Design Criteria Development Based on Human Needs and Humanitarian Standards 76.2.1 Sense of Place: Home 76.2.2 Spatial Requirements and Functions 76.2.3 Humanitarian Standards 76.2.4 Structural and Technical Requirements 76.3 Use of Bamboo in the Built Environment of the Study Area 76.3.1 Rural Built Typology in the State of Assam 76.3.2 Use of Bamboo in Construction 76.4 Design Process of the Bamboo Shelter Kit 76.4.1 Design Features of the Bamboo Shelter Kit 76.4.2 Construction Process 76.4.3 Protection and Maintenance 76.5 Conclusion References 77 Review of Building Energy Code and Its Implementation in Residential Sector: A Global Outlook 77.1 Introduction 77.2 Background 77.3 Methodology 77.3.1 Review on Global Approaches 77.3.2 Code Coverage 77.3.3 Code Adoption 77.3.4 Revision Schedule, Incentives and Penalties 77.3.5 Building Material and Certification 77.4 Conclusion References 78 Exploring Two Housing Typologies in the Vernacular Architecture of Assam 78.1 Introduction 78.2 Planning and Building Configuration 78.2.1 Assam-Type House 78.2.2 Chang Ghar 78.3 Building Components 78.3.1 Materials 78.3.2 Structural System 78.3.3 Flooring System 78.3.4 Walling System 78.3.5 Roofing System 78.3.6 Openings 78.3.7 Connections and Joinery 78.4 Resilience 78.4.1 Assam-Type House 78.4.2 Chang Ghar 78.5 Results 78.6 Conclusion References 79 Design for Sustainable Smart Cities; An Impactful Approach Through the Role of Designers Towards Future of Mankind 79.1 Introduction 79.1.1 Methodology 79.1.2 Preamble 79.1.3 Global Picture 79.1.4 Indian Context 79.1.5 Current Scenario 79.2 Role, Responsibilities and Methodologies of Designers in Crafting Smart Cities 79.3 Smart Campus Case Study 79.4 Conclusion References 80 Water, a Product? 80.1 Introduction: The Problem 80.1.1 The Water Crisis: World and India 80.1.2 The Contributor: Reverse Osmosis Water Filters 80.2 Studying Potable Water in Urban Areas 80.2.1 Necessity: Potable Water 80.2.2 Domestic Water Supply 80.2.3 The Marketing the Water Filters 80.2.4 Filter Selection Method 80.2.5 The Ultimate Solution: RO Water Filtration Process 80.2.6 Standards for Potable Drinking Water 80.3 Discussion Around Potable Water in Urban Scenario 80.3.1 Fact Check: Different Qualities of Water 80.3.2 The Market Forces 80.3.3 The Impact: Physical, Economic and Ecological Perspectives 80.4 Water Quality Testing in a Domestic Scenario 80.4.1 The Cost of Testing 80.4.2 Practical Solution: Apparatus 80.4.3 Test 1: Raw and Municipal Supplied Water Samples 80.4.4 Test 2: Bottled Water Samples 80.4.5 The Understanding of Consumer’s Perspective 80.5 Discussion of Water Quality Testing in an Urban Scenario 80.5.1 The Correct Scale: Understanding When RO Filtration is Required 80.5.2 Instant Testing for a Custom Filter 80.5.3 3 Stage Domestic Water Test 80.5.4 Design-Driven Solution References